Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 18:35:14 Player: tarun Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1182) 1182 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 3337 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 0/550 Matter 175/300 Energy 64/100 System Corruption 0% Temperature Critical (725) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Medium Laser Ion Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Armored Treads Wheel Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Terrain Scanner Targeting Computer Hardlight Generator High-powered Shotgun Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Small Laser Particle Gun Particle Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Armored Treads Wheel Small Storage Unit Advanced Weight Redist. System Terrain Scanner Medium Laser Small Laser Ion Cannon High-powered Shotgun Datajack [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 51 | 8 2 7 13 21 Power 8 | 4 . . 2 2 Engine 7 | 4 . . 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . 4 3 5 Treads . | . . . . . Leg 10 | 2 . 1 3 4 Wheel 4 | . . 3 . 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | . 2 3 2 6 Device 4 | . . 1 . 3 Storage 7 | . 2 2 1 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 16 | 2 . . 6 8 Energy Gun 8 | 1 . . 1 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 1 . . 3 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . . 8 10 Power 2 | . . . 1 1 Propulsion 8 | . . . 4 4 Utility 3 | . . . 2 1 Weapon 5 | . . . 1 4 Highest Loss Streak 10 | . . . 3 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 84 100 74 96 Engine 7 | . 14 11 10 1 Core 2 | . . . . 6 Leg 27 | . 28 23 26 29 Wheel 4 | . . 20 1 4 Device 5 | . . 8 . 10 Storage 10 | . 12 13 11 6 Processor 3 | . . . . 8 Protection 1 | . . . 4 . Energy Gun 13 | . 14 11 2 24 Ballistic Gun 6 | . 14 11 7 2 Ballistic Cannon 2 | . . . 5 . Launcher 1 | . . . 3 . Peak Build Rating 21 | 5 7 10 11 21 Average Rating 11 | 3 5 9 7 18 On Entrance 5 | . 5 7 9 5 Naked Turns . | . . . . . Heaviest Build 33 | 7 17 17 21 33 Greatest Support 43 | 20 20 20 43 43 Greatest Overweight (x) 9 | . . 1 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 8 25 8 15 Average Capacity 9 | 5 6 8 8 12 Most Carried 15 | 4 5 8 8 15 Average Carried 7 | 2 4 6 7 9 Final Capacity 15 | 5 8 8 8 15 Final Carried 12 | 3 5 8 7 12 Class Distribution -------------------- 63% | Mutant 28% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1024 | 289 53 111 361 210 Remotely . | . . . . . Salvage Created 1229 | 32 136 126 648 287 Parts 89 | 3 12 4 56 14 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 38 | 1 7 3 22 5 Guns 27 | 1 7 3 11 5 Cannons 6 | . . . 6 . AOE 5 | . . . 5 . Classes Destroyed 9 | 1 1 . 5 2 Worker 1 | . . . . 1 Builder 1 | . . . 1 . Hauler 1 | . . . 1 . Mechanic 1 | . . . 1 . Operator 1 | . . . . 1 Watcher 2 | . . . 2 . Swarmer 14 | . 6 . 8 . Grunt 19 | 1 1 3 10 4 Sentry 5 | . . . 4 1 Best Kill Streak 8 | 1 4 2 8 3 Combat Bots Only 8 | 1 4 2 8 3 Max Kills in Single Turn 4 | 1 1 1 4 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 239 | 4 19 17 122 77 Missed 75 | 3 8 8 45 11 Damage Taken 2719 | 12 88 101 1183 1335 Core 888 | . 35 46 248 559 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 81 | . . . . 81 Core Remaining (%) 70 | 100 86 . 26 . Volleys Fired 124 | 3 13 14 69 25 Largest 3 | 2 2 2 2 3 Hottest 170 | 70 70 70 70 170 Shots Fired 250 | 5 25 28 123 69 Gun 195 | 5 25 28 68 69 Cannon 35 | . . . 35 . Launcher 20 | . . . 20 . Special . | . . . . . Kinetic 130 | 3 13 14 91 9 Thermal 100 | 2 12 14 12 60 Explosive 20 | . . . 20 . Electromagnetic . | . . . . . Robot Hit Streak 8 | 2 3 4 8 8 Robot Miss Streak 6 | 2 3 3 3 6 Penetration Max . | . . . . . Secondary Targets 3 | . . . 1 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 133 | 2 10 14 73 34 Core Hits 73 | 2 8 5 41 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Burn 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2559 | 25 120 188 1683 543 Guns 1303 | 25 120 183 437 538 Cannons 412 | . . . 412 . Explosions 826 | . . . 826 . Melee . | . . . . . Ramming 18 | . . 5 8 5 Kinetic 1128 | 13 82 108 760 165 Thermal 587 | 12 38 75 89 373 Explosive 826 | . . . 826 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 127 | . . . 127 . Projectiles 12 | . . . 12 . Explosions 115 | . . . 115 . Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact 1 | . . . 1 . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 144 | . . 2 142 . Shots 2 | . . . 2 . Rammed 1 | . . 1 . . Targets Rammed 4 | . . 1 2 1 Kicked 3 | . . . 2 1 Crushed . | . . . . . Highest Temperature 1016 | 24 48 30 96 1016 Average Temperature 170 | 14 17 20 26 398 Received Heat Transfer 1080 | 6 12 54 351 657 Effects 28 | . . . . 28 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . . 3 Interference 5 | . . . . 5 Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . . . . 4 Damage (major) 3 | . . . . 3 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1634 | 37 111 222 333 931 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 675 | 20 227 205 675 387 Initial 280 | . 13 95 86 280 Average 312 | 1 113 155 499 278 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 27 | 100 88 82 5 1 Level 1 44 | . 12 17 18 98 Level 2 28 | . . . 75 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 2 3 3 Investigation 6 | . . 2 2 2 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | 1 9 4 28 10 Peak Tracking Total 5 | 1 3 2 5 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 5 | . . . 5 . Max in Single Turn 3 | . . . 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 13 | . 2 3 4 4 Terminals 9 | . 2 2 2 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . . 1 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 5 10 17 11 Successful 26 | . 5 6 9 6 Failed 17 | . . 4 8 5 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 5 7 8 8 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 12 | . . 3 9 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 5 3 3 4 Record 9 | . 4 1 1 3 Prototype ID Bank 1 | . . 1 . . Alert Level 1 | . . . 1 . Dispatch Records 1 | . . . . 1 Maintenance Status 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 9 | . . 3 6 . Recycle Component 3 | . . 1 2 . Process 3 | . . 1 2 . Report Inventory 1 | . . 1 . . Retrieve Matter 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 12 | . 1 3 4 4 Full Trace Events 9 | . . 3 4 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled 3 | . . 1 2 . Recycled Matter 430 | . . 35 395 . Retrieved Matter 728 | . . . 728 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 1954 | 115 225 215 729 670 Spaces Moved 1112 | 86 147 152 397 330 Core 20 | 18 . . . 2 Treads . | . . . . . Legs 1019 | 68 147 83 397 324 Wheels 73 | . . 69 . 4 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 80 120 95 Average Speed 120 | 105 120 102 126 126 Slowest Speed 500 | 120 120 120 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 7 32 10 49 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 99 | . . . 99 . Melee . | . . . . . Projectile . | . . . . . AOE 99 | . . . 99 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1492 | 107 170 186 501 528 Wait 138 | . 5 . 2 131 Move 1108 | 85 146 151 396 330 Hop . | . . . . . Pick Up 46 | 8 4 7 9 18 Fast Attach 5 | . . 2 3 . Attach 30 | 8 2 5 4 11 Detach 8 | 3 . 3 2 . Swap 16 | . . . 6 10 Drop 13 | . . 3 8 2 Fire 124 | 3 13 14 69 25 Melee . | . . . . . Ram 1 | . . 1 . . Kick 3 | . . . 2 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 98 | -11/Scrapyard | Discovered new exit (range 8) 116 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 18) 318 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Propulsion x2 347 | -9/Materials | Discovered new exit (range 10) 556 | -9/Materials | Entered Storage 620 | -9/Storage | Destroyed 8 combat bots 630 | -9/Storage | Lost 3 parts (2n1u) 1057 | -9/Storage | Discovered new exit (range 6) 1082 | -9/Storage | Lost 3 parts (1n1u1w) 1164 | -9/Storage | Core integrity fell below 50% 1285 | -9/Storage | Entered Materials 1285 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1530 | -8/Materials | Repaired Aluminum Leg 1830 | -8/Materials | Build established: Scavenger-Skirmisher 1933 | -8/Materials | Core integrity fell below 50% 1946 | -8/Materials | Core integrity fell below 20% 1955 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01938_ Sml. Laser temporarily disabled. 01939_ Overheating: Matter decay (-62). 01939_ R-06 Scavenger collects Aluminum Leg. 01941_ Overheating: Matter decay (-23). 01941_ Imp. Aluminum Leg destroyed. 01942_ Overheating: Core damaged (-99). 01942_ Particle Gun destroyed. 01943_ Overheating: Lrg. Storage Unit damaged (-93). 01943_ Particle Gun destroyed. 01944_ Sml. Laser destroyed. 01945_ Visual Processing Unit broken. 01945_ Overheating: Short circuit. 01945_ G-47 Trooper heat spikes uncontrollably. 01946_ Overheating: Core damaged (-77). 01946_ G-47 Trooper overheating. 01950_ Sml. Laser destroyed. 01952_ Imp. Sensor Array destroyed. 01953_ Ion Cannon broken. 01953_ Overheating: Short circuit. 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""" # #?# | | ?????????????????????????????????^""" + ### "" | | ?????????????????????????????????^????# T | | ??????????????????????????????????????# ### | | ??????????????????????????????????????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Part-time Mechanic Shopping List Challenges ------------ None Game ------ Seed GammaMiningDriver Manual? 0 Play Time 01:15:29 Cumulative 1.9 hours Start 2024.11.20 @ 11:31:02 End 2024.11.20 @ 18:35:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 56f11c7a-6c23-42bb-b849-b53e0895a8be