Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.12.02 @ 05:18:10 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (176) 880 Value Destroyed (6347) 6347 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 13640 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 69 Met Data Miner 300 Friendly Fire -49 Cogmind --------- Core Integrity 652/1150 Matter 307/700 Energy 72/160 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Matter Compressor Makeshift Hacking Suite > --- WEAPON (6) ------- Molecular Deconstructor > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Advanced Targeting Computer Advanced Target Analyzer Makeshift Hacking Suite > --- WEAPON ----------- Heavy Laser Plasma Rifle KE Penetrator Improved Datajack Molecular Deconstructor > --- INVENTORY -------- Advanced Heat Sink Thermic Laser Mini Assault Cannon Tesla Bomb Launcher Tesla Bomb Launcher [Rating: 68] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Tesla Bomb Launcher Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 6 | . . 1 1 . . . . . 2 . . . 2 Weapon 4 | . . 1 . 1 . . . . . 2 . . . Parts Attached 172 | . 2 16 26 20 11 3 . 2 43 4 15 17 13 Power 29 | . . 1 8 2 3 . . 1 4 . 1 5 4 Engine 14 | . . 1 6 1 2 . . 1 2 . . 1 . Core 13 | . . . 2 1 1 . . . 2 . 1 2 4 Reactor 2 | . . . . . . . . . . . . 2 . Propulsion 31 | . . 2 3 4 . 2 . . 11 1 5 2 1 Treads . | . . . . . . . . . . . . . . Leg 25 | . . 2 3 4 . 2 . . 6 1 5 2 . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight 5 | . . . . . . . . . 5 . . . . Utility 27 | . 1 2 5 1 1 . . . 8 2 3 3 1 Device 14 | . 1 2 3 1 1 . . . 6 . . . . Storage 1 | . . . . . . . . . . . . . 1 Processor 3 | . . . . . . . . . . 1 1 1 . Hackware 5 | . . . 2 . . . . . 2 . 1 . . Protection 4 | . . . . . . . . . . 1 1 2 . Artifact . | . . . . . . . . . . . . . . Weapon 85 | . 1 11 10 13 7 1 . 1 20 1 6 7 7 Energy Gun 50 | . . 7 10 9 5 1 . . 12 . 3 2 1 Energy Cannon 1 | . . . . 1 . . . . . . . . . Ballistic Gun 11 | . 1 4 . . . . . . 5 . . 1 . Ballistic Cannon 5 | . . . . 1 . . . . 2 . 1 1 . Launcher 11 | . . . . . 2 . . . . 1 2 1 5 Special Weapon 2 | . . . . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . Unidentified Prototypes 5 | . . . 1 1 . . . . . 1 . 1 1 Corrupted Parts 6 | . . . 1 . . . . . 2 2 1 . . System Corruption 18 | . . . 3 . . . . . 3 7 5 . . Parts Lost 68 | . . 2 4 . 9 2 . . 14 5 8 10 14 Power 14 | . . . 1 . 2 1 . . 3 1 1 2 3 Propulsion 16 | . . . . . 1 1 . . 4 1 3 3 3 Utility 17 | . . 1 . . 1 . . . 6 2 3 2 2 Weapon 21 | . . 1 3 . 5 . . . 1 1 1 3 6 Highest Loss Streak 7 | . . 1 3 . 3 2 . . 6 3 4 7 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 93 96 98 96 93 75 84 87 66 56 54 54 36 Engine 6 | . 14 11 13 7 11 8 7 8 5 2 . 1 . Core 1 | . . . 4 7 1 . . . . . . 1 2 Leg 15 | . 28 22 18 21 22 18 23 23 10 12 13 6 4 Device 8 | . 7 20 12 7 13 15 15 15 10 10 1 . . Storage 4 | . 14 11 9 7 7 7 7 7 1 . . . 2 Processor 2 | . . . . . . . . . . 1 7 11 8 Hackware 7 | . . . 14 15 8 7 7 7 10 1 2 5 5 Protection 1 | . . . . . . . . . . . 8 1 . Energy Gun 15 | . 8 18 26 22 22 17 23 23 5 5 5 10 5 Ballistic Gun 2 | . 19 13 . . . . . . 5 2 . 2 . Ballistic Cannon 2 | . . . . . . . . . 5 11 8 1 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 52 | 13 15 21 27 38 39 23 23 35 35 47 52 46 37 Greatest Support 50 | 20 20 34 34 49 49 40 40 40 50 50 45 45 30 Greatest Overweight (x) 7 | . . . . . . 1 . . 4 1 1 3 7 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | . 8 8 8 8 8 8 8 8 5 5 5 5 5 Most Carried 8 | . 6 8 8 8 7 3 3 4 5 4 5 5 5 Average Carried 4 | . 4 7 7 7 3 3 3 3 2 2 3 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 6 8 8 7 3 3 3 4 1 4 5 5 . Class Distribution -------------------- 57% | Hacker-Gunner 18% | Hacker-Mutant 10% | Mutant 4% | Tank 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Matter Collected 3270 | 200 107 196 279 199 197 30 . 20 432 366 438 688 118 Remotely 92 | . 92 . . . . . . . . . . . . Salvage Created 6895 | . 412 439 1571 1006 568 176 . 139 840 410 360 645 329 Parts 320 | . 22 29 73 49 40 2 . 5 37 9 14 24 16 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . 33 8 . 6 . . 11 28 . Prevented 6 | . . . . . 5 . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 140 | . 5 11 27 12 18 4 . 4 16 7 10 16 10 Melee 1 | . . . . . . . . . 1 . . . . Guns 89 | . 5 10 25 7 11 4 . 3 8 1 1 9 5 Cannons 28 | . . . . 3 2 . . . 3 4 9 7 . AOE 14 | . . . 1 . 5 . . . 4 1 . . 3 Classes Destroyed 16 | . 4 4 5 2 . . . . . . . 1 . Worker 10 | . 3 . 1 2 . . . . 3 . . . 1 Builder 3 | . . 1 2 . . . . . . . . . . Tunneler 2 | . . . 1 . . . . . 1 . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . Recycler 9 | . 1 . 2 5 . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . . Watcher 7 | . . . 4 2 . . . . . 1 . . . Swarmer 51 | . . 5 8 4 12 . . 3 3 . 3 5 8 Grunt 43 | . 5 2 6 2 4 4 . . 8 3 4 4 1 Brawler 3 | . . . 1 1 . . . . . . 1 . . Duelist 6 | . . . 2 1 . . . . 1 1 1 . . Sentry 21 | . . 4 9 3 1 . . 1 . 1 1 . 1 Specialist 2 | . . . . . . . . . . . . 2 . Hunter 7 | . . . 1 . 1 . . . 1 2 . 2 . Programmer 6 | . . . . 1 . . . . 3 . . 2 . Decomposer 1 | . . . . . 1 . . . . . . . . Butcher 1 | . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 4 4 11 4 7 3 . 3 7 5 3 4 5 Combat Bots Only 7 | . 3 3 5 4 7 3 . 3 6 4 3 4 4 Max Kills in Single Turn 3 | . 2 2 3 3 3 2 . 1 3 2 1 1 3 Gunslinging 1 | . . 1 1 . 1 1 . . . . . . . Exploded 3 | . . . 1 . 2 . . . 2 1 . . 3 Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Damage Taken 9284 | . 95 498 721 450 812 159 . 149 1512 763 1471 1326 1328 Core 1913 | . 13 96 85 42 91 27 . 33 392 59 113 464 498 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 81 | . . . . . . . . . . . . 81 . Ignored by Resistances 2648 | . 29 157 213 137 237 45 . 49 414 209 399 374 385 Regen/Repaired (Parts) 472 | . . . 92 330 . . . . 50 . . . . Core Remaining (%) 73 | 100 94 76 84 . . . . 72 53 . . 36 . Volleys Fired 395 | . 18 32 64 33 21 7 . 9 62 20 39 58 32 Largest 5 | . 2 3 3 4 4 2 . 3 4 5 3 4 4 Hottest 309 | . 60 150 178 309 254 160 . 215 215 260 186 247 236 Shots Fired 856 | . 36 74 187 97 59 14 . 21 109 54 56 110 39 Gun 681 | . 36 74 187 80 47 14 . 21 84 21 15 71 31 Cannon 153 | . . . . 17 5 . . . 25 29 39 38 . Launcher 18 | . . . . . 7 . . . . 4 2 1 4 Special 4 | . . . . . . . . . . . . . 4 Kinetic 258 | . 30 26 . . . . . . 67 35 39 61 . Thermal 341 | . 6 10 75 65 22 14 . 12 28 15 15 48 31 Explosive 7 | . . . . . 7 . . . . . . . . Electromagnetic 246 | . . 38 112 32 30 . . 9 14 4 2 1 4 Robot Hit Streak 41 | . 13 11 20 20 11 14 . 24 41 12 23 16 11 Robot Miss Streak 6 | . 1 4 3 2 3 2 . 5 6 3 2 2 2 Penetration Max 1 | . . . . . . . . . 1 . . 1 . Secondary Targets 13 | . 1 2 5 1 2 1 . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . . . 1 . Shots Hit Robots 623 | . 21 53 132 71 31 12 . 17 88 37 50 78 33 Core Hits 324 | . 16 19 58 51 38 13 . 9 39 19 20 29 13 Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 3 . Critical Strikes 48 | . . 1 7 6 . . . . 2 2 8 17 5 Burn 29 | . . . 5 6 . . . . 1 2 2 8 5 Destroy 4 | . . . . . . . . . 1 . . 3 . Blast 12 | . . . . . . . . . . . 6 6 . Corrupt 3 | . . 1 2 . . . . . . . . . . Melee Attacks 8 | . . . . 1 . . . . 4 . . 1 2 Impact . | . . . . . . . . . . . . . . Slashing 5 | . . . . 1 . . . . 4 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16112 | . 308 728 2652 2249 1203 271 . 360 2640 1280 1447 2001 973 Guns 9377 | . 308 728 2347 1302 497 271 . 360 1470 252 234 1014 594 Cannons 3173 | . . . . 262 73 . . . 420 585 1028 805 . Explosions 3386 | . . . 302 685 633 . . . 583 443 185 181 374 Melee 163 | . . . . . . . . . 163 . . . . Ramming 13 | . . . 3 . . . . . 4 . . 1 5 Kinetic 4435 | . 264 181 . . . . . . 1145 657 1028 1160 . Thermal 6563 | . 44 85 1132 1800 408 271 . 287 763 180 234 765 594 Explosive 985 | . . . . . 569 . . . 416 . . . . Electromagnetic 3953 | . . 462 1517 449 226 . . 73 149 443 185 75 374 Impact . | . . . . . . . . . . . . . . Slashing 163 | . . . . . . . . . 163 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . . 4 . . . . . 5 7 12 13 3 Average Corruption 7 | . . . 3 . . . . . 3 5 11 12 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 120 | . . . 14 . . . . . 17 6 35 47 1 Message Errors 24 | . . . 2 . . . . . 5 2 5 10 . Matter Fused 29 | . . . 4 . . . . . 3 2 10 9 1 Heat Flow Errors 13 | . . . 1 . . . . . 1 . 3 8 . Energy Discharges 15 | . . . . . . . . . 3 . 4 8 . Parts Rejected 3 | . . . . . . . . . 1 . 1 1 . Parts Fused 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . 4 . . . . . 1 1 3 3 . Data Loss (major) 6 | . . . 2 . . . . . . . 2 2 . Misfires 3 | . . . . . . . . . 1 . 1 1 . Alerts 3 | . . . 1 . . . . . . . 1 1 . Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 10 | . . . . . . . . . 2 1 4 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 331 | . . . . . 56 . . . 227 . 19 29 . Projectiles 37 | . . . . . . . . . . . 19 18 . Explosions 267 | . . . . . 56 . . . 200 . . 11 . Melee 27 | . . . . . . . . . 27 . . . . Knockbacks 29 | . . . . . . . . . 5 2 14 8 . Impact . | . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . 5 2 13 8 . Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 319 | . . . 14 104 123 . . . 60 . . 16 2 Shots 10 | . . . 1 3 4 . . . 1 . . 1 . Rammed 4 | . . . . . . . . . . . . 1 3 Targets Rammed 11 | . 1 . 1 . . . . . 4 . 1 1 3 Kicked 7 | . 1 . 1 . . . . . 4 . 1 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 524 | . 3 261 496 397 436 87 . 132 168 447 409 524 238 Average Temperature 123 | . 2 72 121 131 181 20 . 50 38 197 135 153 80 Received Heat Transfer 3218 | . 72 123 315 99 144 153 . 24 588 360 786 357 197 Effects 29 | . . . 3 5 9 . . . . 2 4 6 . Shutdowns 6 | . . . 2 1 3 . . . . . . . . Energy Bleed 4 | . . . . . 2 . . . . . 1 1 . Interference 9 | . . . . 4 3 . . . . . 2 . . Matter Decay 3 | . . . . . . . . . . 1 . 2 . Short Circuit 3 | . . . 1 . . . . . . . . 2 . Damage (minor) 4 | . . . . . 1 . . . . 1 1 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . Parts Fried 18 | . . 5 12 . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . . 2 . . . 1 . 1 . . 1 Combat Hostiles 5 | . . . . 2 . . . 1 . 1 . . 1 Parts Melted 35 | . . . 10 8 1 1 . 2 4 . . 5 4 Heat Transferred 14861 | . 100 211 2472 3410 825 625 . 675 1458 700 850 2151 1384 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 5 3 1 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Peak Influence 576 | . 177 433 576 383 . . . . 393 233 . . 285 Initial 155 | . . 63 155 107 . . . . 66 45 . . . Average 202 | . 61 247 390 153 . . . . 145 127 . . 103 Maximum Alert Level 2 | . . 2 2 1 . . . . 1 1 . . 1 Low Security (%) 60 | . 100 47 7 75 . . . . 83 82 . . 73 Level 1 27 | . . 35 49 24 . . . . 16 17 . . 26 Level 2 11 | . . 16 42 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 2 5 6 . . . . 9 6 . . 4 Investigation 8 | . 1 1 1 1 . . . . . 2 . . 2 Extermination 5 | . . . . 1 . . . . 2 1 . . 1 Reinforcement 8 | . . 1 1 1 . . . . 4 . . . 1 Assault 1 | . . . . 1 . . . . . . . . . Garrison 11 | . . . 3 2 . . . . 3 3 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . . . . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Distress Signals 10 | . 1 1 5 . . . . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 232 | . 7 19 38 19 17 5 . 5 39 9 16 25 33 Peak Tracking Total 13 | . 4 6 5 4 7 4 . 4 11 5 5 6 13 Tactical Retreats 31 | . . 1 4 1 . 1 . . 7 . 6 7 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Traps Triggered 4 | . 1 . . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Machines Disabled 27 | . 1 . . 6 4 . . . 11 4 . 1 . Max in Single Turn 5 | . 1 . . 2 2 . . . 5 2 . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Machines Accessed 28 | . 2 1 6 6 . . 4 . 3 2 2 . 2 Terminals 14 | . 2 1 4 2 . . . . 2 1 1 . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 5 | . . . 1 3 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Total Hacks 121 | . 5 4 34 21 . . 28 . 18 5 2 . 4 Successful 100 | . 3 1 30 15 . . 28 . 14 3 2 . 4 Failed 21 | . 2 3 4 6 . . . . 4 2 . . . Catastrophic 3 | . . 1 . 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . 1 4 9 5 . . . . 4 1 . 1 1 Terminals 47 | . 5 4 13 5 . . . . 14 3 1 . 2 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 26 | . . . 8 14 . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 15 | . . . 13 2 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . Terminal Hacks 54 | . 3 . 8 . . . 28 . 10 2 2 . 1 Record 12 | . . . . . . . 11 . . . 1 . . Part Schematic 9 | . . . . . . . 9 . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . Prototype ID Bank 6 | . 1 . 2 . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . Level Access Points 2 | . . . 1 . . . . . 1 . . . . Alert Level 5 | . 1 . 1 . . . . . 2 1 . . . Unreport Threat 6 | . . . 3 . . . . . 3 . . . . Locate Traps 2 | . . . 1 . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 20 | . . . 6 12 . . . . 2 . . . . Scan Component 10 | . . . 3 6 . . . . 1 . . . . Repair 10 | . . . 3 6 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 14 | . . . 12 2 . . . . . . . . . Insert Component 7 | . . . 6 1 . . . . . . . . . Analyze 7 | . . . 6 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . 1 4 1 . . . . 2 1 . . 1 Terminals 9 | . . 1 3 1 . . . . 2 1 . . 1 Botnet 9 | . . 1 3 1 . . . . 2 1 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Researchers 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 21 | . 2 1 5 6 . . . . 2 2 1 . 2 Full Trace Events 6 | . . 1 1 1 . . . . . 2 . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . 134 Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 6 1 . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 9 | . . . 3 5 . . . . 1 . . . . Time 355 | . . . 90 243 . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 6 1 . . . . . . . . . Part Schematics Acquired 7 | . . . 6 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 1 1 Non-combat 2 | . . . . . . . . . . . . 1 1 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 1 1 parse_system 2 | . . . . . . . . . . . . 1 1 Relay Couplers Released 5 | . . . . 2 . . . . 3 . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 1 . . . . Highest-Rated Group 96 | . . . . . . . . 96 96 . . . . Highest-Rated Ally 96 | . . . . . . . . 96 96 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 3 7 . . . . Total Damage 325 | . . . . . . . . 143 182 . . . . Kills 2 | . . . . . . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . . . . . . . . 1 . . . Derelict Logs Recovered 6 | . . . . . 1 1 . 1 . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Turns Passed 8203 | . 339 375 1048 1014 961 408 94 306 891 318 823 1214 412 Spaces Moved 4992 | 1 230 191 552 515 697 309 79 228 732 158 406 591 303 Core 160 | . . . . . . . . . . . . 17 143 Treads . | . . . . . . . . . . . . . . Legs 4374 | 1 230 191 552 515 697 309 79 228 321 158 406 574 113 Wheels . | . . . . . . . . . . . . . . Hover 47 | . . . . . . . . . . . . . 47 Flight 411 | . . . . . . . . . 411 . . . . Fastest Speed 34 | 120 120 120 125 126 125 120 120 120 34 120 120 100 50 Average Speed 128 | 120 120 128 128 126 125 122 120 120 83 153 171 174 104 Slowest Speed 400 | 120 120 130 130 130 126 190 120 120 360 190 190 330 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . 7 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 45 20 47 15 93 68 68 46 23 5 58 65 10 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . . . Known Exits Taken 3 | . . . 1 . . . . 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . . 1 1 1 . Scrap Searched 10 | . . . . . 2 1 . 1 . . 3 3 . Spaces Dug 1 | . . . . . . . . . 1 . . . . Terrain Destroyed 247 | . . . 16 23 98 . . . 87 3 2 18 . Melee 1 | . . . . . . . . . 1 . . . . Projectile 20 | . . . . . . . . . 5 3 2 10 . AOE 226 | . . . 16 23 98 . . . 81 . . 8 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Total 6041 | . 258 260 745 802 733 319 78 240 905 192 473 678 358 Wait 351 | . . 11 84 213 . 1 . 1 24 8 8 . 1 Move 4966 | . 229 190 551 514 696 308 78 227 718 157 405 590 303 Hop 6 | . . . . . . . . . 6 . . . . Pick Up 33 | . 3 3 7 7 . . . 1 7 3 1 1 . Fast Attach 88 | . 2 4 9 10 3 3 . 2 21 4 10 15 5 Attach 45 | . . 2 5 1 6 . . . 17 . 4 2 8 Detach 37 | . 1 1 4 . 3 . . . 16 . 4 4 4 Swap 39 | . . 10 12 9 2 . . . 5 . 1 . . Drop 62 | . 4 7 8 14 2 . . . 21 . . 6 . Fire 395 | . 18 32 64 33 21 7 . 9 62 20 39 58 32 Melee 8 | . . . . 1 . . . . 4 . . 1 2 Ram 4 | . . . . . . . . . . . . 1 3 Kick 7 | . 1 . 1 . . . . . 4 . 1 . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 691 | -9/Materials | Discovered new exit (range 13) 715 | -9/Materials | Entered another Materials area 715 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 775 | -8/Materials | Build established: Tank 846 | -8/Materials | Repaired EM Pulse Gun 887 | -8/Materials | Repaired Shock Rifle 1097 | -8/Materials | Repaired Ion Engine 1224 | -8/Materials | Garrison activated, responded to threat 1264 | -8/Materials | Lost 3 parts (1p2w) 1424 | -8/Materials | Identified exit to Factory 1546 | -8/Materials | Build established: Hacker-Gunner 1763 | -8/Materials | Entered Factory 1763 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1812 | -7/Factory | Repaired Titanium Leg 1851 | -7/Factory | Repaired Carbon-fiber Leg 1906 | -7/Factory | Repaired Broken Deuterium Engine 1945 | -7/Factory | Repaired Imp. Heat Sink 2402 | -7/Factory | Garrison activated, responded to threat 2683 | -7/Factory | Discovered new exit (range 8) 2746 | -7/Factory | Repaired Carbon-fiber Leg 2777 | -7/Factory | Entered Lower Caves 2787 | -7/Lower Caves | Encountered a Warlord checkpoint 2920 | -7/Lower Caves | Lost 3 parts (1p2w) 2937 | -7/Lower Caves | Attracted the attention of an 0b10 base 2979 | -7/Lower Caves | Destroyed 7 combat bots 2983 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3605 | -7/Lower Caves | Discovered new exit (range 9) 3686 | -7/Lower Caves | Learned location of Extension (-4) 3738 | -7/Lower Caves | Entered another Lower Caves area 3787 | -7/Lower Caves | Discovered new exit (range 8) 3878 | -7/Lower Caves | Spotted B-75 Beast 3901 | -7/Lower Caves | Build established: Hacker-Mutant 3915 | -7/Lower Caves | Encountered a Warlord checkpoint 4034 | -7/Lower Caves | Learned Factory stockpile data 4135 | -7/Lower Caves | Discovered new exit (range 6) 4146 | -7/Lower Caves | Entered Data Miner 4146 | -7/Data Miner | Discovered new exit (range 6) 4169 | -7/Data Miner | Met Data Miner 4202 | -7/Data Miner | Learned location of Section 7 (-3) 4202 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4211 | -7/Data Miner | Received God Mode back door access code from Data Miner 4240 | -7/Data Miner | Entered Proximity Caves 4308 | -6/Proximity Caves | Build established: Hacker-Gunner 4371 | -6/Proximity Caves | Identified exit to Factory 4380 | -6/Proximity Caves | Escorted by Enhanced Grunt 4461 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4546 | -6/Proximity Caves | Entered Factory 4546 | -6/Factory | Accompanied by 1 ally 4546 | -6/Factory | Evolved 2 slots: Utility x2 4665 | -6/Factory | Repaired Arc Projector 4736 | -6/Factory | Garrison activated, responded to threat 4803 | -6/Factory | Lost 6 parts (2p3u1w) 4852 | -6/Factory | Identified exit to Factory 4931 | -6/Factory | Lost 4 parts (1p2n1u) 5016 | -6/Factory | Lost 3 parts (1n2u) 5053 | -6/Factory | Discovered new exit (range 15) 5437 | -6/Factory | Entered another Factory area 5437 | -5/Factory | Evolved 2 slots: Weapon x2 5489 | -5/Factory | Incoming investigation squad redirected 5495 | -5/Factory | Found Prototype Launcher 5495 | -5/Factory | Identified Tesla Bomb Launcher 5498 | -5/Factory | Found Tesla Bomb Launcher 5505 | -5/Factory | Garrison activated, responded to threat 5662 | -5/Factory | Lost 3 parts (1p1n1w) 5699 | -5/Factory | Discovered new exit (range 5) 5755 | -5/Factory | Entered Upper Caves 5799 | -5/Upper Caves | System corruption reached 10% 5856 | -5/Upper Caves | Learned Factory interactive machine intel 5921 | -5/Upper Caves | Spotted B-75 Beast 6104 | -5/Upper Caves | Lost 4 parts (1p2n1u) 6378 | -5/Upper Caves | Learned Factory emergency access door positions 6569 | -5/Upper Caves | Discovered new exit (range 6) 6578 | -5/Upper Caves | Entered another Upper Caves area 6696 | -5/Upper Caves | Lost 7 parts (1p3n1u2w) 6706 | -5/Upper Caves | Core integrity fell below 50% 6746 | -5/Upper Caves | Discovered new exit (range 16) 6979 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6993 | -5/Upper Caves | Found Prototype Special Weapon 6993 | -5/Upper Caves | Identified Molecular Deconstructor 7302 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 7566 | -5/Upper Caves | Spotted B-75 Beast 7615 | -5/Upper Caves | Learned Factory stockpile data 7792 | -5/Upper Caves | Entered Factory 7792 | -4/Factory | Evolved 2 slots: Utility x2 7795 | -4/Factory | Loaded intel: 54 interactive machine locations 7872 | -4/Factory | Discovered new exit (range 16) 7924 | -4/Factory | Lost 3 parts (1p1n1w) 8061 | -4/Factory | Lost 3 parts (1p1n1w) 8104 | -4/Factory | Lost 3 parts (1p2w) 8191 | -4/Factory | Lost 4 parts (1n2u1w) 8196 | -4/Factory | Build established: Hacker-Mutant 8204 | -4/Factory | Self-destructed Last Messages --------------- 08158_ U-05 Engineer destroyed. 08158_ U-05 Engineer lays Concrete. 08159_ W-44 Eye distress signal alerts nearby ally. 08160_ Imp. Antigrav System destroyed. 08160_ U-05 Engineer lays Concrete. 08164_ K-01 Serf collects debris. 08177_ Entropy package melds with Wall. 08178_ Wall disintegrates. 08188_ Entropy package works its way towards G-67 Veteran core. 08190_ G-67 Veteran core destabilizing. 08192_ ALERT: Security rotation in progress. 08194_ G-67 Veteran core entropy levels peaking. 08196_ Entropy package works its way towards G-67 Veteran core. 08199_ Entropy package melds with Wall. 08200_ G-67 Veteran core destabilizing. 08202_ G-67 Veteran core entropy levels peaking. 08202_ G-67 Veteran destroyed. 08202_ Slammed into S-27 Virus. 08204_ Wall disintegrates. 08204_ Wall destabilizing. 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""""" ##u######### """ #????? | | # !%!# ## ######### #????? | | # # ## #????? | | # #########??# ############## #??#+# | | # #??????????# #????????????# #### # | | ######## #??????=???#g ????????????# # | | #??????# #??????????#g#????????????# # | | #??????# #??????????# #????????????# # | | #??????# #??????????#g#????????????# # | | #??????# #??????????#g#????????????#+####### | | #??????? #??????????#s#????????????????????# | | #??????? ???????????#g#????????????????????# | | #??????? ????????????##s#????????????????????# | | #??????????????????????# @#????????????????????# | | ???????????????????????##s#?????????????????#### | | ???????????????????????? ????????????? | | ???????????????????????? ???????????? | | ??????????????????????? ??????????? [ | | ??????????????????????? ???????????? %% | | ?????????????????????? ?????????? * | | ??????????????????????## ???????????####### = | | ???????????????????????# #????????????????# | | ???????????????????????# #????????????????# | | ???????????????????????# #????????????????# | | ??????????????????????? #????????????????# | | ???????????????????????# T????????????????# | | ???????????????????????? ????????????????/ | | ???????????????????????? #????????????????# | | ???????????????????????? ???????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 35 Energy Capacity 400 Matter Stores 345 Matter Capacity 700 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 8 Offensive Hacking 31 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Arc Projector | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommScrapCleaver Manual? 0 Play Time 00:48:23 Cumulative 541.7 hours Start 2023.12.01 @ 22:23:30 End 2023.12.02 @ 05:18:10 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 417 Rogue 167 Adventurer 107 Explorer 143 Win Type - Total 23 Types 19/0/3/0/0/0/0/1/0 Lore% 75 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb7877ac-5fc8-4e0b-9c86-fdea20a3d053