Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.17 @ 07:04:48 Player: Demise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (3345) 3345 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 6892 Bonus ------- High Alert Combat Kills 192 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 44/300 Energy 99/100 System Corruption 4% Temperature Cool (1279) Movement Core (1250) Ox24 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Target Analyzer Recoil Nullifier > --- WEAPON (4) ------- Mass Driver > --- INVENTORY (20) --- Light Nuclear Core Improved Flight Unit High-capacity Storage Unit High-capacity Battery (400) High-capacity Battery (400) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Transport Network Coupler Improved Salvage Targeting Computer Hardened Light Armor Plating Particle Gun Grenade Launcher Improved Datajack Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Recoil Nullifier Layered Heavy Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun Mass Driver Mass Driver > --- INVENTORY -------- Light Nuclear Core Improved Flight Unit High-capacity Storage Unit High-capacity Battery High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Transport Network Coupler Improved Salvage Targeting Computer Target Analyzer Recoil Nullifier Recoil Nullifier Hardened Light Armor Plating Particle Gun Grenade Launcher Improved Datajack Chainsword [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Layered Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon 2 | . . 2 . . . Parts Attached 107 | 7 4 22 14 27 33 Power 11 | 1 . 3 2 1 4 Engine 9 | 1 . 3 2 1 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 21 | 2 1 7 1 4 6 Treads 9 | . 1 4 1 . 3 Leg 3 | . . . . . 3 Wheel 8 | 2 . 2 . 4 . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 32 | 2 3 . 6 10 11 Device 11 | . . . 2 5 4 Storage 8 | 2 3 . 1 1 1 Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 10 | . . . 2 3 5 Artifact . | . . . . . . Weapon 43 | 2 . 12 5 12 12 Energy Gun 19 | 2 . 4 . 7 6 Energy Cannon 1 | . . . . 1 . Ballistic Gun 16 | . . 6 5 3 2 Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . . . . 1 Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . 1 . Parts Lost 51 | . . 8 4 12 27 Power 5 | . . 1 . . 4 Propulsion 9 | . . 1 1 2 5 Utility 10 | . . . 1 3 6 Weapon 27 | . . 6 2 7 12 Highest Loss Streak 9 | . . 2 2 3 9 Average Slot Usage (%) 91 | . 100 92 96 95 85 Engine 7 | . 14 9 9 7 4 Treads 6 | . 10 9 8 4 4 Leg 1 | . . . . . 6 Wheel 7 | . 17 11 9 8 1 Device 5 | . . . 1 12 8 Storage 18 | . 28 22 18 15 15 Processor 4 | . . . 8 7 7 Protection 4 | . . . 6 7 6 Energy Gun 13 | . 28 18 5 14 6 Ballistic Gun 12 | . . 16 29 12 2 Ballistic Cannon 3 | . . . . . 10 Special Weapon 1 | . . 3 . . . Naked Turns . | . . . . . . Heaviest Build 120 | 14 70 83 88 103 120 Greatest Support 28 | 26 26 24 12 24 28 Greatest Overweight (x) 36 | 1 6 7 7 9 36 Average Overweight (x) 5 | . 1 5 6 5 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 13 20 20 20 20 Most Carried 20 | 8 12 20 20 20 20 Average Carried 18 | 4 9 18 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 7 12 20 19 20 17 Class Distribution -------------------- 28% | Hauler-Mutant 26% | Hauler-Tank 20% | Hauler-Gunner 13% | Hauler-Skirmisher 5% | Scavenger-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 2921 | 270 132 515 555 495 954 Remotely . | . . . . . . Salvage Created 3839 | 223 132 1142 790 741 811 Parts 222 | 21 10 66 45 49 31 Haulers Intercepted 9 | . 2 5 1 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 71 | . . 14 19 15 23 Guns 52 | . . 14 19 13 6 Cannons 15 | . . . . 1 14 AOE 4 | . . . . 1 3 Classes Destroyed 13 | 3 2 3 3 1 1 Worker 5 | 2 . 1 . 2 . Builder 2 | . . 2 . . . Tunneler 6 | 5 . 1 . . . Hauler 9 | . 2 5 1 1 . Recycler 3 | 1 . 1 1 . . Watcher 3 | . 1 1 . 1 . Swarmer 19 | . . . 7 9 3 Grunt 32 | . . 9 8 3 12 Duelist 5 | . . . 2 . 3 Sentry 10 | . . 5 1 1 3 Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Behemoth 2 | . . . . . 2 Best Kill Streak 6 | 6 1 5 5 4 3 Combat Bots Only 5 | . . 5 5 3 3 Max Kills in Single Turn 2 | 1 1 2 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 7644 | . . 1176 1320 1498 3650 Core 1063 | . . 181 172 102 608 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 100 54 68 . . Volleys Fired 292 | 21 8 76 44 60 83 Largest 4 | 2 2 4 4 4 4 Hottest 244 | 80 80 205 116 234 244 Shots Fired 774 | 42 16 186 168 184 178 Gun 652 | 42 16 166 168 180 80 Cannon 90 | . . . . 4 86 Launcher 12 | . . . . . 12 Special 20 | . . 20 . . . Kinetic 426 | . . 89 145 64 128 Thermal 131 | 21 8 51 . 32 19 Explosive 12 | . . . . . 12 Electromagnetic 205 | 21 8 46 23 88 19 Robot Hit Streak 17 | 7 4 14 8 14 17 Robot Miss Streak 9 | 2 2 5 9 8 5 Penetration Max . | . . . . . . Secondary Targets 8 | . . 1 5 1 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 460 | 26 9 103 99 112 111 Core Hits 204 | 9 4 41 45 43 62 Critical Hits 3 | . . 1 1 . 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . 1 Melee Attacks 3 | . . . . 1 2 Impact . | . . . . . . Slashing 3 | . . . . 1 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9136 | 405 146 1625 1732 1919 3309 Guns 5637 | 333 146 1422 1329 1460 947 Cannons 1543 | . . . . 49 1494 Explosions 1864 | 72 . 155 403 410 824 Melee 44 | . . . . . 44 Ramming . | . . . . . . Kinetic 4031 | . . 606 1072 422 1931 Thermal 1546 | 193 63 421 125 519 225 Explosive 1333 | . . . 278 231 824 Electromagnetic 2182 | 212 83 598 257 747 285 Impact . | . . . . . . Slashing 44 | . . . . . 44 Piercing . | . . . . . . Highest Corruption 4 | . . 2 . 4 4 Average Corruption 3 | . . 2 . 3 4 Corruption Purged . | . . . . . . Effects 66 | . . 11 . 9 46 Message Errors 22 | . . 5 . 6 11 Matter Fused 12 | . . . . 2 10 Heat Flow Errors 7 | . . 2 . 1 4 Energy Discharges 10 | . . . . . 10 Data Loss (minor) 7 | . . 1 . . 6 Targeting Errors 7 | . . 3 . . 4 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 233 | 29 . 3 78 63 60 Projectiles 20 | . . . . . 20 Explosions 213 | 29 . 3 78 63 40 Melee . | . . . . . . Knockbacks 11 | . . . . . 11 Impact . | . . . . . . Kinetic 11 | . . . . . 11 Secondary . | . . . . . . Self-Inflicted Damage 587 | . . 191 210 60 126 Shots 12 | . . 5 4 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1267 | 126 36 507 345 198 1267 Average Temperature 138 | 46 18 92 113 111 242 Received Heat Transfer 1722 | . . 318 216 90 1098 Effects 45 | . . 6 . . 39 Shutdowns 7 | . . 2 . . 5 Energy Bleed 5 | . . 2 . . 3 Interference 8 | . . . . . 8 Matter Decay 4 | . . 1 . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 6 | . . 1 . . 5 Damage (major) 11 | . . . . . 11 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | 1 . 3 . 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 2 1 Heat Transferred 2894 | 375 150 833 200 792 544 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | 2 . 5 3 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 983 | 40 93 183 283 212 983 Average Influence 220 | 19 77 53 154 80 556 Maximum Alert Level 3 | . . . 1 1 3 Low Security (%) 66 | 100 100 100 56 95 5 Level 1 14 | . . . 43 4 28 Level 2 9 | . . . . . 32 Level 3 9 | . . . . . 33 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 4 3 5 . Investigation 5 | . . 2 2 1 . Extermination 1 | . . . . 1 . Reinforcement 4 | . 1 2 1 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 4 | . . 1 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 3 29 23 31 32 Peak Tracking Total 7 | . 1 5 6 6 7 Tactical Retreats 14 | . . . 2 8 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 14 | . . 3 1 6 4 Max in Single Turn 2 | . . 1 1 2 1 Phase Generator 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 19 | . 2 8 5 4 . Terminals 11 | . 1 6 3 1 . Fabricators . | . . . . . . Repair Stations 5 | . 1 2 1 1 . Recycling Units 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 57 | . 7 24 18 8 . Successful 37 | . 4 17 13 3 . Failed 19 | . 3 7 4 5 . Catastrophic 3 | . . 1 1 1 . Database Lockouts 1 | . . . 1 . . Manual 31 | . 3 18 8 2 . Terminals 39 | . 5 19 13 2 . Fabricators . | . . . . . . Repair Stations 14 | . 2 5 4 3 . Recycling Units 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 11 | . 1 6 4 . . Part Schematic 4 | . . 3 1 . . Prototype ID Bank 2 | . . . 2 . . Level Access Points 1 | . . 1 . . . Unreport Threat 2 | . . 1 1 . . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 2 4 4 1 . Scan Component 6 | . 1 2 2 1 . Repair 5 | . 1 2 2 . . Recycling Unit Hacks 2 | . . . 1 1 . Report Inventory 2 | . . . 1 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 12 | . 1 7 4 . . Terminals 12 | . 1 7 4 . . Track 2 | . . 1 1 . . Botnet 10 | . 1 6 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 2 8 5 3 . Full Trace Events 4 | . 1 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 3 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 2 2 . . Time 138 | . 26 48 64 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 6665 | 163 259 2002 746 1512 1983 Spaces Moved 2980 | 89 180 917 312 803 679 Core 10 | 5 . . . . 5 Treads 701 | . . 251 . 42 408 Legs 122 | . . . . . 122 Wheels 2147 | 84 180 666 312 761 144 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 150 120 120 Average Speed 172 | 90 102 168 156 150 241 Slowest Speed 1850 | 100 140 240 160 240 1850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 34 | 4 43 61 27 14 56 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 16 | . . 15 . 1 . Terrain Destroyed 249 | 6 . 31 31 27 154 Melee 1 | . . . . 1 . Projectile 47 | . . 18 . . 29 AOE 201 | 6 . 13 31 26 125 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 3866 | 127 242 1185 461 980 871 Wait 361 | . 34 137 81 58 51 Move 2976 | 88 179 916 311 803 679 Hop . | . . . . . . Pick Up 64 | 9 10 17 6 13 9 Fast Attach 51 | 7 . 11 4 12 17 Attach 31 | . 1 6 6 6 12 Detach 15 | . . 6 1 4 4 Swap 25 | . 3 5 4 9 4 Drop 48 | 2 7 11 4 14 10 Fire 292 | 21 8 76 44 60 83 Melee 3 | . . . . 1 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 413 | -10/Materials | Repaired Sensor Array 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Weapon x2 470 | -9/Materials | Repaired Visual Processing Unit 739 | -9/Materials | Identified exit to Materials 790 | -9/Materials | Build established: Hauler-Gunner 1235 | -9/Materials | Crushed by falling debris 1869 | -9/Materials | Repaired Hvy. Assault Rifle 2425 | -9/Materials | Entered another Materials area 2425 | -8/Materials | Evolved 2 slots: Utility x2 2678 | -8/Materials | Repaired Hvy. Assault Rifle 2712 | -8/Materials | Repaired Hvy. Assault Rifle 2799 | -8/Materials | Build established: Hauler-Tank 3037 | -8/Materials | Discovered new exit (range 4) 3079 | -8/Materials | Central database locked down 3171 | -8/Materials | Entered Factory 3171 | -7/Factory | Evolved 2 slots: Utility x2 3847 | -7/Factory | Build established: Scavenger-Tank 4145 | -7/Factory | Lost 3 parts (1n2w) 4410 | -7/Factory | Garrison activated, responded to threat 4451 | -7/Factory | Build established: Hauler-Skirmisher 4677 | -7/Factory | Lost 3 parts (1u2w) 4683 | -7/Factory | Identified exit to Garrison 4683 | -7/Factory | Entered Garrison 4788 | -7/Garrison | Phase Generator disabled 4812 | -7/Garrison | Spotted B-75 Beast 4812 | -7/Garrison | Spotted B-75 Beast 4860 | -7/Garrison | Triggered checkpoint 4942 | -7/Garrison | Lost 8 parts (1p1n1u5w) 4956 | -7/Garrison | Triggered checkpoint 5033 | -7/Garrison | Lost 3 parts (1n1u1w) 5072 | -7/Garrison | Lost 3 parts (1p2w) 5102 | -7/Garrison | Destroyed B-75 Beast 5102 | -7/Garrison | Destroyed B-75 Beast 5697 | -7/Garrison | Build established: Hauler-Mutant 5811 | -7/Garrison | Triggered checkpoint 5831 | -7/Garrison | Core integrity fell below 50% 6231 | -7/Garrison | Build established: Hauler-Tank 6420 | -7/Garrison | Discovered new exit (range 9) 6644 | -7/Garrison | Core integrity fell below 20% 6661 | -7/Garrison | Triggered checkpoint 6666 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06654_ Overheating: Matter decay (-12). 06654_ Lyr. Heavy Armor Plating destroyed. 06654_ Recoil Nullifier destroyed. 06656_ Overheating: Broken Lgt. Treads damaged (-27). 06656_ Particle Gun destroyed. 06656_ Imp. Carbon-fiber Leg destroyed. 06658_ S-27 Virus knocked back. 06660_ Mass Driver destroyed. 06661_ Overheating: System interference. 06661_ Adv. Terrain Scan Processor temporarily disabled. 06661_ Target Analyzer temporarily disabled. 06661_ Recoil Nullifier temporarily disabled. 06661_ System corrupted: Mass Driver targeting data glitched. 06661_ Slug penetrates Wall. 06661_ Critical hit. 06661_ Imp. Deuterium Engine destroyed. 06663_ Overheating: Hcp. Storage Unit damaged (-36). 06665_ Slug penetrates Wall. 06665_ Broken Lgt. Treads destroyed. 06666_ Recoil Nullifier destroyed. Map ----- +----------------------------------------------------+ | #" #### ######???????????????????????? | | ## ### ####?#???????????????????????? | | # ### ## ###?#?????????????????????????? | | #" #### ####?##????????????????????????? | | " ####### # ########?#???????????????????????? | | " ######### ######?###????????????????????????? | | # ######### #####?###?????????????????????????? | | " ######## #?###?????????????????????????? | | ## ######## #####?????????????????????????? | | ## ######## ####?????#"""#######??????????? | | ## #### #??????????? | | ## ########! #### ????#### #### #??????????? | | ######## #???"???????# #??# #??????????? | | ########! #???????????# #??# #?????###??? | | ## ######### # #???????????# #??# #???? #??? | | ## #####?### ####?#?#???????# #### ##### < #??? | | ## #######?# #####??????????# #??? | | ## #?#??#### ##??#??????????#### #??? | | ## #########* ####??#???????????# ##########??? | | ####?#????????????# #???????????? | | =[ ###??#????????????# #???????????? | | ## ### ##### ="#????????????????# #???????????? | | ## ### ##??# ##??????########### #???????????? | | ## ### ##### #??#???## #???????????? | | ## #?# ##### #??????#;%######### #???????????? | | ^ ### ###?# #######?#@#???????# #???????????? | | ## #?# #?#?# ## ##;%;#??????# #???????????? | | ?# ^### ##### ## ##;[;#??????# #???????????? | | ?# ######## #???????????? | | ## = s ^ #???????????? | | [%= #???????????? | | ######## #### ## #; ###########???????????? | | ???????# #??# ## #; #?????????????????????? | | ???????? ? "?????????????????????? | | ????????#?# " g "?????????????????????? | | ??????????# " gg"?????????????????????? | | ??????????#?" "?????????????????????? | | ????????????# ## ;# #?????????????????????? | | ????????????# ## ;# #?????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ????????????# ?????????????????????? | | ????????????## ##""""## ##?????????????????????? | | ?????????????? ???????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 16 Energy Capacity 590 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 750 Evasion (%) 42 Target Analysis 5 Recoil Reduction 12 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hcp. Matter Pod | -9/Materials | Hacked Hcp. Battery | -9/Materials | Hacked Hpw. Tractor Beam | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumDispersionShredder Manual? 0 Play Time 00:57:07 Cumulative 173.4 hours Start 2020.04.17 @ 06:09:29 End 2020.04.17 @ 07:04:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 220 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93a94e6c-63c6-493d-8258-f7a157876996