Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.17 @ 07:04:48

Player: Demise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (99)      495
Value Destroyed (3345)     3345
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (392)                392
              TOTAL SCORE: 6892

 Bonus
-------
High Alert Combat Kills    192
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     44/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (1279)
Movement                   Core (1250) Ox24
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
                Target Analyzer
                Recoil Nullifier
>               --- WEAPON (4) -------
                Mass Driver
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved Flight Unit
  High-capacity Storage Unit
  High-capacity Battery (400)
  High-capacity Battery (400)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Enhanced Optical Array
       Improved Sensor Array
       Advanced Signal Interpreter
                Transport Network Coupler
       Improved Salvage Targeting Computer
       Hardened Light Armor Plating
                Particle Gun
                Grenade Launcher
       Improved Datajack
                Chainsword

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
                Recoil Nullifier
        Layered Heavy Armor Plating
>               --- WEAPON -----------
                Particle Gun
                Particle Gun
                Mass Driver
                Mass Driver
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Flight Unit
  High-capacity Storage Unit
  High-capacity Battery
  High-capacity Battery
  High-capacity Matter Pod
  High-capacity Matter Pod
       Enhanced Optical Array
       Improved Sensor Array
       Advanced Signal Interpreter
                Transport Network Coupler
       Improved Salvage Targeting Computer
                Target Analyzer
                Recoil Nullifier
                Recoil Nullifier
       Hardened Light Armor Plating
                Particle Gun
                Grenade Launcher
       Improved Datajack
                Chainsword
[Rating: 54]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Layered Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             107  | 7   4   22  14  27  33  
  Power                    11   | 1   .   3   2   1   4   
    Engine                 9    | 1   .   3   2   1   2   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   1   7   1   4   6   
    Treads                 9    | .   1   4   1   .   3   
    Leg                    3    | .   .   .   .   .   3   
    Wheel                  8    | 2   .   2   .   4   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  32   | 2   3   .   6   10  11  
    Device                 11   | .   .   .   2   5   4   
    Storage                8    | 2   3   .   1   1   1   
    Processor              3    | .   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   .   .   2   3   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   43   | 2   .   12  5   12  12  
    Energy Gun             19   | 2   .   4   .   7   6   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          16   | .   .   6   5   3   2   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         2    | .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   1   .   
Parts Lost                 51   | .   .   8   4   12  27  
  Power                    5    | .   .   1   .   .   4   
  Propulsion               9    | .   .   1   1   2   5   
  Utility                  10   | .   .   .   1   3   6   
  Weapon                   27   | .   .   6   2   7   12  
  Highest Loss Streak      9    | .   .   2   2   3   9   
Average Slot Usage (%)     91   | .   100 92  96  95  85  
  Engine                   7    | .   14  9   9   7   4   
  Treads                   6    | .   10  9   8   4   4   
  Leg                      1    | .   .   .   .   .   6   
  Wheel                    7    | .   17  11  9   8   1   
  Device                   5    | .   .   .   1   12  8   
  Storage                  18   | .   28  22  18  15  15  
  Processor                4    | .   .   .   8   7   7   
  Protection               4    | .   .   .   6   7   6   
  Energy Gun               13   | .   28  18  5   14  6   
  Ballistic Gun            12   | .   .   16  29  12  2   
  Ballistic Cannon         3    | .   .   .   .   .   10  
  Special Weapon           1    | .   .   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             120  | 14  70  83  88  103 120 
  Greatest Support         28   | 26  26  24  12  24  28  
  Greatest Overweight (x)  36   | 1   6   7   7   9   36  
  Average Overweight (x)   5    | .   1   5   6   5   4   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   13  20  20  20  20  
  Most Carried             20   | 8   12  20  20  20  20  
  Average Carried          18   | 4   9   18  19  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 7   12  20  19  20  17  

 Class Distribution 
--------------------
 28% | Hauler-Mutant
 26% | Hauler-Tank
 20% | Hauler-Gunner
 13% | Hauler-Skirmisher
  5% | Scavenger-Tank
  4% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Gunner | -9/Materials
       Hauler-Tank | -8/Materials
 Hauler-Skirmisher | -7/Factory
       Hauler-Tank | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Matter Collected           2921 | 270  132  515  555  495  954  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3839 | 223  132  1142 790  741  811  
  Parts                    222  | 21   10   66   45   49   31   
Haulers Intercepted        9    | .    2    5    1    1    .    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  71   | .   .   14  19  15  23  
  Guns                     52   | .   .   14  19  13  6   
  Cannons                  15   | .   .   .   .   1   14  
  AOE                      4    | .   .   .   .   1   3   
Classes Destroyed          13   | 3   2   3   3   1   1   
  Worker                   5    | 2   .   1   .   2   .   
  Builder                  2    | .   .   2   .   .   .   
  Tunneler                 6    | 5   .   1   .   .   .   
  Hauler                   9    | .   2   5   1   1   .   
  Recycler                 3    | 1   .   1   1   .   .   
  Watcher                  3    | .   1   1   .   1   .   
  Swarmer                  19   | .   .   .   7   9   3   
  Grunt                    32   | .   .   9   8   3   12  
  Duelist                  5    | .   .   .   2   .   3   
  Sentry                   10   | .   .   5   1   1   3   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   2   .   
  Behemoth                 2    | .   .   .   .   .   2   
Best Kill Streak           6    | 6   1   5   5   4   3   
  Combat Bots Only         5    | .   .   5   5   3   3   
Max Kills in Single Turn   2    | 1   1   2   2   1   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Damage Taken               7644 | .    .    1176 1320 1498 3650 
  Core                     1063 | .    .    181  172  102  608  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         80   | 100  100  54   68   .    .    
Volleys Fired              292  | 21   8    76   44   60   83   
  Largest                  4    | 2    2    4    4    4    4    
  Hottest                  244  | 80   80   205  116  234  244  
Shots Fired                774  | 42   16   186  168  184  178  
  Gun                      652  | 42   16   166  168  180  80   
  Cannon                   90   | .    .    .    .    4    86   
  Launcher                 12   | .    .    .    .    .    12   
  Special                  20   | .    .    20   .    .    .    
  Kinetic                  426  | .    .    89   145  64   128  
  Thermal                  131  | 21   8    51   .    32   19   
  Explosive                12   | .    .    .    .    .    12   
  Electromagnetic          205  | 21   8    46   23   88   19   
  Robot Hit Streak         17   | 7    4    14   8    14   17   
  Robot Miss Streak        9    | 2    2    5    9    8    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    .    1    5    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    
Shots Hit Robots           460  | 26   9    103  99   112  111  
  Core Hits                204  | 9    4    41   45   43   62   
  Critical Hits            3    | .    .    1    1    .    1    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    
Melee Attacks              3    | .    .    .    .    1    2    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    1    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9136 | 405  146  1625 1732 1919 3309 
  Guns                     5637 | 333  146  1422 1329 1460 947  
  Cannons                  1543 | .    .    .    .    49   1494 
  Explosions               1864 | 72   .    155  403  410  824  
  Melee                    44   | .    .    .    .    .    44   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  4031 | .    .    606  1072 422  1931 
  Thermal                  1546 | 193  63   421  125  519  225  
  Explosive                1333 | .    .    .    278  231  824  
  Electromagnetic          2182 | 212  83   598  257  747  285  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 44   | .    .    .    .    .    44   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    2    .    4    4    
  Average Corruption       3    | .    .    2    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  66   | .    .    11   .    9    46   
    Message Errors         22   | .    .    5    .    6    11   
    Matter Fused           12   | .    .    .    .    2    10   
    Heat Flow Errors       7    | .    .    2    .    1    4    
    Energy Discharges      10   | .    .    .    .    .    10   
    Data Loss (minor)      7    | .    .    1    .    .    6    
    Targeting Errors       7    | .    .    3    .    .    4    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            233  | 29   .    3    78   63   60   
  Projectiles              20   | .    .    .    .    .    20   
  Explosions               213  | 29   .    3    78   63   40   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    11   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      587  | .    .    191  210  60   126  
  Shots                    12   | .    .    5    4    1    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        1267 | 126  36   507  345  198  1267 
  Average Temperature      138  | 46   18   92   113  111  242  
  Received Heat Transfer   1722 | .    .    318  216  90   1098 
  Effects                  45   | .    .    6    .    .    39   
    Shutdowns              7    | .    .    2    .    .    5    
    Energy Bleed           5    | .    .    2    .    .    3    
    Interference           8    | .    .    .    .    .    8    
    Matter Decay           4    | .    .    1    .    .    3    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         6    | .    .    1    .    .    5    
    Damage (major)         11   | .    .    .    .    .    11   
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              8    | 1    .    3    .    4    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    2    1    
  Heat Transferred         2894 | 375  150  833  200  792  544  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      11   | 2    .    5    3    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Peak Influence             983  | 40  93  183 283 212 983 
  Average Influence        220  | 19  77  53  154 80  556 
Maximum Alert Level        3    | .   .   .   1   1   3   
  Low Security (%)         66   | 100 100 100 56  95  5   
  Level 1                  14   | .   .   .   43  4   28  
  Level 2                  9    | .   .   .   .   .   32  
  Level 3                  9    | .   .   .   .   .   33  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   1   4   3   5   .   
  Investigation            5    | .   .   2   2   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            4    | .   1   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Distress Signals           4    | .   .   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              118  | .   3   29  23  31  32  
  Peak Tracking Total      7    | .   1   5   6   6   7   
  Tactical Retreats        14   | .   .   .   2   8   4   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Traps Triggered            2    | .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar 
Machines Disabled          14   | .   .   3   1   6   4   
  Max in Single Turn       2    | .   .   1   1   2   1   
  Phase Generator          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Machines Accessed          19   | .   2   8   5   4   .   
  Terminals                11   | .   1   6   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   1   2   1   1   .   
  Recycling Units          2    | .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                57   | .   7   24  18  8   .   
  Successful               37   | .   4   17  13  3   .   
  Failed                   19   | .   3   7   4   5   .   
    Catastrophic           3    | .   .   1   1   1   .   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   31   | .   3   18  8   2   .   
  Terminals                39   | .   5   19  13  2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          14   | .   2   5   4   3   .   
  Recycling Units          2    | .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             11   | .   1   6   4   .   .   
  Part Schematic           4    | .   .   3   1   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       11   | .   2   4   4   1   .   
  Scan Component           6    | .   1   2   2   1   .   
  Repair                   5    | .   1   2   2   .   .   
Recycling Unit Hacks       2    | .   .   .   1   1   .   
  Report Inventory         2    | .   .   .   1   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         12   | .   1   7   4   .   .   
  Terminals                12   | .   1   7   4   .   .   
    Track                  2    | .   .   1   1   .   .   
    Botnet                 10   | .   1   6   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         18   | .   2   8   5   3   .   
  Full Trace Events        4    | .   1   1   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   3   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   1   2   2   .   .   
  Time                     138  | .   26  48  64  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Turns Passed               6665 | 163  259  2002 746  1512 1983 
Spaces Moved               2980 | 89   180  917  312  803  679  
  Core                     10   | 5    .    .    .    .    5    
  Treads                   701  | .    .    251  .    42   408  
  Legs                     122  | .    .    .    .    .    122  
  Wheels                   2147 | 84   180  666  312  761  144  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  150  120  120  
  Average Speed            172  | 90   102  168  156  150  241  
  Slowest Speed            1850 | 100  140  240  160  240  1850 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    
Exploration Rate (%)       34   | 4    43   61   27   14   56   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 16   | .    .    15   .    1    .    
Terrain Destroyed          249  | 6    .    31   31   27   154  
  Melee                    1    | .    .    .    .    1    .    
  Projectile               47   | .    .    18   .    .    29   
  AOE                      201  | 6    .    13   31   26   125  

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Total                      3866 | 127  242  1185 461  980  871  
  Wait                     361  | .    34   137  81   58   51   
  Move                     2976 | 88   179  916  311  803  679  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  64   | 9    10   17   6    13   9    
  Fast Attach              51   | 7    .    11   4    12   17   
  Attach                   31   | .    1    6    6    6    12   
  Detach                   15   | .    .    6    1    4    4    
  Swap                     25   | .    3    5    4    9    4    
  Drop                     48   | 2    7    11   4    14   10   
  Fire                     292  | 21   8    76   44   60   83   
  Melee                    3    | .    .    .    .    1    2    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  164 | -11/Scrapyard | Entered Materials
  208 | -10/Materials | Discovered new exit (range 7)
  302 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 15)
  413 | -10/Materials | Repaired Sensor Array
  423 | -10/Materials | Entered another Materials area
  423 | -9/Materials  | Evolved 2 slots: Weapon x2
  470 | -9/Materials  | Repaired Visual Processing Unit
  739 | -9/Materials  | Identified exit to Materials
  790 | -9/Materials  | Build established: Hauler-Gunner
 1235 | -9/Materials  | Crushed by falling debris
 1869 | -9/Materials  | Repaired Hvy. Assault Rifle
 2425 | -9/Materials  | Entered another Materials area
 2425 | -8/Materials  | Evolved 2 slots: Utility x2
 2678 | -8/Materials  | Repaired Hvy. Assault Rifle
 2712 | -8/Materials  | Repaired Hvy. Assault Rifle
 2799 | -8/Materials  | Build established: Hauler-Tank
 3037 | -8/Materials  | Discovered new exit (range 4)
 3079 | -8/Materials  | Central database locked down
 3171 | -8/Materials  | Entered Factory
 3171 | -7/Factory    | Evolved 2 slots: Utility x2
 3847 | -7/Factory    | Build established: Scavenger-Tank
 4145 | -7/Factory    | Lost 3 parts (1n2w)
 4410 | -7/Factory    | Garrison activated, responded to threat
 4451 | -7/Factory    | Build established: Hauler-Skirmisher
 4677 | -7/Factory    | Lost 3 parts (1u2w)
 4683 | -7/Factory    | Identified exit to Garrison
 4683 | -7/Factory    | Entered Garrison
 4788 | -7/Garrison   | Phase Generator disabled
 4812 | -7/Garrison   | Spotted B-75 Beast
 4812 | -7/Garrison   | Spotted B-75 Beast
 4860 | -7/Garrison   | Triggered checkpoint
 4942 | -7/Garrison   | Lost 8 parts (1p1n1u5w)
 4956 | -7/Garrison   | Triggered checkpoint
 5033 | -7/Garrison   | Lost 3 parts (1n1u1w)
 5072 | -7/Garrison   | Lost 3 parts (1p2w)
 5102 | -7/Garrison   | Destroyed B-75 Beast
 5102 | -7/Garrison   | Destroyed B-75 Beast
 5697 | -7/Garrison   | Build established: Hauler-Mutant
 5811 | -7/Garrison   | Triggered checkpoint
 5831 | -7/Garrison   | Core integrity fell below 50%
 6231 | -7/Garrison   | Build established: Hauler-Tank
 6420 | -7/Garrison   | Discovered new exit (range 9)
 6644 | -7/Garrison   | Core integrity fell below 20%
 6661 | -7/Garrison   | Triggered checkpoint
 6666 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06654_ Overheating: Matter decay (-12).
06654_ Lyr. Heavy Armor Plating destroyed.
06654_ Recoil Nullifier destroyed.
06656_ Overheating: Broken Lgt. Treads damaged (-27).
06656_ Particle Gun destroyed.
06656_ Imp. Carbon-fiber Leg destroyed.
06658_ S-27 Virus knocked back.
06660_ Mass Driver destroyed.
06661_ Overheating: System interference.
06661_ Adv. Terrain Scan Processor temporarily disabled.
06661_ Target Analyzer temporarily disabled.
06661_ Recoil Nullifier temporarily disabled.
06661_ System corrupted: Mass Driver targeting data glitched.
06661_ Slug penetrates Wall.
06661_ Critical hit.
06661_ Imp. Deuterium Engine destroyed.
06663_ Overheating: Hcp. Storage Unit damaged (-36).
06665_ Slug penetrates Wall.
06665_ Broken Lgt. Treads destroyed.
06666_ Recoil Nullifier destroyed.

 Map 
-----
+----------------------------------------------------+
| #"   ####           ######???????????????????????? |
| ##   ###            ####?#???????????????????????? |
|  #   ###   ##      ###?#?????????????????????????? |
| #"   ####         ####?##????????????????????????? |
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|  "   ######### ######?###????????????????????????? |
|  #   ######### #####?###?????????????????????????? |
|  "   ########      #?###?????????????????????????? |
| ##   ########      #####?????????????????????????? |
| ##   ########      ####?????#"""#######??????????? |
| ##                 ####               #??????????? |
| ##   ########!     #### ????#### #### #??????????? |
|      ########      #???"???????# #??# #??????????? |
|      ########!     #???????????# #??# #?????###??? |
| ##   #########  #  #???????????# #??# #????   #??? |
| ##   #####?###  ####?#?#???????# #### ##### < #??? |
| ##   #######?#  #####??????????#              #??? |
| ##   #?#??####  ##??#??????????####           #??? |
| ##   #########* ####??#???????????#  ##########??? |
|                 ####?#????????????#  #???????????? |
|              =[ ###??#????????????#  #???????????? |
| ##   ### ##### ="#????????????????#  #???????????? |
| ##   ### ##??#  ##??????###########  #???????????? |
| ##   ### #####  #??#???##            #???????????? |
| ##   #?# #####  #??????#;%#########  #???????????? |
|   ^  ### ###?#  #######?#@#???????#  #???????????? |
| ##   #?# #?#?#  ##    ##;%;#??????#  #???????????? |
| ?#  ^### #####  ##    ##;[;#??????#  #???????????? |
| ?#                         ########  #???????????? |
| ##                      = s  ^       #???????????? |
|                        [%=           #???????????? |
| ######## ####   ##    #;   ###########???????????? |
| ???????# #??#   ##    #;   #?????????????????????? |
| ????????  ?                "?????????????????????? |
| ????????#?# "           g  "?????????????????????? |
| ??????????# "            gg"?????????????????????? |
| ??????????#?"              "?????????????????????? |
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| ????????????##  ##""""##  ##?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          65
Energy Generation          16
Energy Capacity            590
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             750
Evasion (%)                42
Target Analysis            5
Recoil Reduction           12
Kinecelleration            30

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked
   Hcp. Matter Pod | -9/Materials | Hacked
      Hcp. Battery | -9/Materials | Hacked
 Hpw. Tractor Beam | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumDispersionShredder
  Manual?         0
Play Time         00:57:07
  Cumulative      173.4 hours
  Start           2020.04.17 @ 06:09:29
  End             2020.04.17 @ 07:04:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          231
  Rogue           220
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             49
Gallery%          61
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93a94e6c-63c6-493d-8258-f7a157876996