Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 14:00:32 Player: the Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (194) 970 Value Destroyed (5788) 5788 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 10906 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 266/1000 Matter 110/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Machine Analyzer Advanced Salvage Targeting Computer > --- WEAPON (4) ------- Mass Driver Mass Driver > --- INVENTORY (15) --- Heavy Deuterium Engine Advanced Heat Sink Triangulator Improved Transmission Jammer Improved Thermal Shield Improved Hardlight Generator Advanced Drone Bay (2/2) Cooled Pulse Rifle Heavy Gatling Laser Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Machine Analyzer Precision Energy Filter Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Heavy Gatling Laser Heavy Gatling Laser > --- INVENTORY -------- Medium Treads Improved Heat Sink Improved Medium Armor Plating Improved Focal Shield Improved Thermal Shield Improved Hardlight Generator Advanced Drone Bay Cooled Pulse Rifle Heavy Gatling Laser Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Enhanced Gauss Cannon Heavy Missile Launcher [Rating: 91] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 5 | . . 2 1 . 1 1 Weapon 2 | . . . . 1 . 1 Parts Attached 138 | 7 11 24 29 24 10 33 Power 15 | 1 1 4 2 2 1 4 Engine 12 | 1 1 4 2 2 1 1 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 35 | 2 4 9 9 7 . 4 Treads 27 | 2 2 6 9 5 . 3 Leg 1 | . . . . 1 . . Wheel 7 | . 2 3 . 1 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 42 | 2 3 6 9 5 5 12 Device 23 | 1 . 4 3 3 4 8 Storage 4 | 1 1 . 1 1 . . Processor 8 | . 2 . 4 . . 2 Hackware 1 | . . . 1 . . . Protection 6 | . . 2 . 1 1 2 Artifact . | . . . . . . . Weapon 46 | 2 3 5 9 10 4 13 Energy Gun 18 | . . 2 3 6 1 6 Energy Cannon 11 | . . 2 4 . 2 3 Ballistic Gun 7 | 2 3 . 1 1 . . Ballistic Cannon 4 | . . . . . . 4 Launcher 4 | . . 1 1 1 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . 2 2 4 1 2 Parts Lost 30 | . 1 . 4 3 1 21 Power 3 | . . . . . . 3 Propulsion 11 | . 1 . 2 3 . 5 Utility 11 | . . . 2 . 1 8 Weapon 5 | . . . . . . 5 Highest Loss Streak 13 | . 1 . 3 1 1 13 To Critical Strikes . | . . . . . . . Average Backups 11 | 3 7 9 9 14 14 14 Power 1 | . 1 1 2 1 . . Propulsion 1 | 1 . 1 2 1 . . Utility 4 | . 3 3 2 3 6 5 Weapon 5 | . 2 2 2 7 8 7 Tool/Special . | . . . . . . . Unused Backups 39 | . 1 8 3 8 4 15 Power 5 | . . 1 2 1 1 . Propulsion 2 | . . 1 . 1 . . Utility 16 | . 1 3 1 2 2 7 Weapon 16 | . . 3 . 4 1 8 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 91 92 91 Engine 9 | . 14 11 9 7 12 8 Treads 18 | . 25 17 27 14 12 13 Wheel 3 | . 1 4 . 6 6 2 Device 15 | . 4 21 9 12 20 21 Storage 8 | . 14 11 9 7 6 5 Processor 11 | . 9 11 20 11 6 6 Protection 3 | . . . 5 4 5 3 Energy Gun 12 | . . 4 7 21 17 16 Energy Cannon 5 | . . 15 10 . 1 5 Ballistic Gun 3 | . 27 2 . . . . Peak Build Rating 91 | 7 8 17 29 53 64 91 Average Rating 38 | 5 7 13 22 44 61 74 On Entrance 25 | . 7 7 16 29 53 63 Naked Turns . | . . . . . . . Heaviest Build 86 | 15 18 31 42 49 73 86 Greatest Support 126 | 40 40 40 60 80 28 126 Greatest Overweight (x) 22 | 2 5 2 . 1 2 22 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 12 | 7 8 10 10 15 15 15 Most Carried 15 | 5 8 10 15 15 15 15 Average Carried 12 | 3 7 9 9 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 14 | 5 8 10 14 14 14 10 Class Distribution -------------------- 29% | Mutant 23% | Scavenger-Mutant 20% | Scavenger-Tank 10% | Tank 7% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2835 | 236 574 524 390 515 239 357 Remotely . | . . . . . . . Salvage Created 8254 | 50 401 1687 1497 1921 611 2087 Parts 375 | 9 24 86 82 84 21 69 Haulers Intercepted 19 | . 2 3 6 4 1 3 Recyclers Shooed 4 | . . 3 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 122 | . 9 29 24 30 9 21 Guns 56 | . 9 6 7 21 2 11 Cannons 37 | . . 20 8 . 3 6 AOE 22 | . . 3 8 5 3 3 Classes Destroyed 16 | 1 4 3 3 4 . 1 Worker 8 | . . . 3 1 2 2 Builder 8 | . . . 3 . . 5 Tunneler 6 | 3 . . 1 1 . 1 Hauler 19 | . 2 3 6 4 1 3 Recycler 22 | . . 7 3 6 1 5 Mechanic 2 | . 1 1 . . . . Operator 2 | . . . . 2 . . Watcher 5 | . . 3 1 . . 1 Swarmer 33 | . 3 7 7 9 3 4 Grunt 46 | . 6 13 11 8 3 5 Brawler 2 | . . . . 2 . . Duelist 1 | . . . . 1 . . Sentry 18 | . . 9 4 2 2 1 Hunter 7 | . . . 2 2 . 3 Programmer 14 | . . . . 6 1 7 Behemoth 1 | . . . . . . 1 Best Kill Streak 10 | 3 5 8 10 6 4 6 Combat Bots Only 6 | . 5 5 6 4 4 4 Max Kills in Single Turn 5 | 1 1 3 5 3 4 3 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . 3 3 3 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 840 | . 88 109 133 157 63 290 Missed 250 | . 31 36 47 42 17 77 Hits 590 | . 57 73 86 115 46 213 Projectile 590 | . 57 73 86 115 46 213 Critical Strikes 20 | . 2 2 3 5 3 5 Part Disruptions 1 | . . . . . . 1 Damage Taken 9275 | . 663 930 1310 1448 619 4305 Core 1427 | . 145 159 179 157 53 734 Absorbed by Shields 114 | . . . . . 72 42 Redirected to Shielding 109 | . . . . . 109 . Ignored by Resistances 142 | . . . . . . 142 Regen/Repaired (Parts) 273 | . . 83 108 . . 82 Core Remaining (%) 73 | 100 42 60 67 77 93 . Volleys Fired 398 | 5 46 86 95 77 21 68 Largest 4 | 2 2 2 2 3 3 4 Hottest 394 | 40 40 136 136 189 210 394 Shots Fired 940 | 10 92 165 185 222 50 216 Gun 623 | 10 92 51 71 218 31 150 Cannon 300 | . . 111 108 . 18 63 Launcher 17 | . . 3 6 4 1 3 Special . | . . . . . . . Kinetic 134 | 10 92 16 . . . 16 Thermal 789 | . . 146 179 218 49 197 Explosive 17 | . . 3 6 4 1 3 Electromagnetic . | . . . . . . . Robot Hit Streak 26 | 2 16 18 13 26 24 16 Robot Miss Streak 5 | 2 4 5 4 3 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 11 | . 2 1 . 5 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 641 | 4 61 121 122 150 35 148 Core Hits 339 | 3 29 82 59 59 25 82 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . 1 1 4 . 4 Burn 7 | . . . 1 4 . 2 Meltdown 1 | . . 1 . . . . Blast 2 | . . . . . . 2 Melee Attacks 20 | . . . . 20 . . Impact 2 | . . . . 2 . . Slashing 18 | . . . . 18 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17089 | 52 613 2529 3463 4400 1287 4745 Guns 10112 | 52 610 670 919 3846 674 3341 Cannons 4545 | . . 1558 1624 . 357 1006 Explosions 2429 | . . 301 920 554 256 398 Melee . | . . . . . . . Ramming 3 | . 3 . . . . . Kinetic 1211 | 52 610 163 . . . 386 Thermal 13446 | . . 2065 2543 3846 1031 3961 Explosive 2429 | . . 301 920 554 256 398 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 2 . 3 . 6 Average Corruption 2 | . . 2 . 1 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . . 20 . 10 . 13 Message Errors 7 | . . 2 . 2 . 3 Matter Fused 14 | . . 5 . 3 . 6 Heat Flow Errors 3 | . . 1 . 1 . 1 Energy Discharges 7 | . . 4 . 3 . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 4 | . . 4 . . . . Data Loss (major) 1 | . . 1 . . . . Misfires 3 | . . 1 . 1 . 1 Alerts 3 | . . 1 . . . 2 Overload Shots 97 | . . . . 59 17 21 Effects 8 | . . . . 5 . 3 Energy Bleed 1 | . . . . . . 1 Heat Surge 6 | . . . . 4 . 2 Short Circuit 1 | . . . . 1 . . Overflow Damage 165 | . . 2 16 . 7 140 Projectiles 151 | . . 1 3 . 7 140 Explosions 14 | . . 1 13 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 126 | . . 23 . . 52 51 Shots 3 | . . 1 . . 1 1 Rammed 2 | . 2 . . . . . Targets Rammed 3 | . 3 . . . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 573 | . 34 307 273 436 . 573 Average Temperature 105 | . 8 92 93 135 . 251 Received Heat Transfer 2076 | . 333 339 612 279 159 354 Effects 17 | . . 1 . 3 . 13 Shutdowns 4 | . . . . . . 4 Energy Bleed 2 | . . . . 1 . 1 Interference 3 | . . 1 . . . 2 Matter Decay 1 | . . . . 1 . . Damage (minor) 3 | . . . . 1 . 2 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 8 | . . 1 1 4 1 1 Combat Hostiles 7 | . . . 1 4 1 1 Parts Melted 75 | . . 8 14 25 6 22 Heat Transferred 23097 | . . 3457 4736 6616 1706 6582 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . 1 2 2 2 . Low Security (%) 72 | 100 100 54 40 69 77 100 Level 1 22 | . . 45 46 22 19 . Level 2 4 | . . . 13 7 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 460 | 10 135 344 424 460 418 180 Initial 216 | . . 20 141 165 216 71 Average 143 | 1 27 176 257 156 184 51 Influence Increases 4260 | 15 300 919 809 917 506 794 Destroy 0b10 Robot/C 2440 | . 180 580 480 600 180 420 Destroy 0b10 Robot/NC 360 | 15 15 70 85 70 20 85 Destroy Leader 628 | . 44 172 104 128 52 128 Successful Hack 83 | . 16 26 2 27 . 12 Disable Machine 240 | . . 30 75 15 75 45 Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 254 | . . 26 33 62 29 104 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 90 | . 45 15 30 . . . Influence Decreases 4169 | 15 250 633 781 839 802 849 Entered New Map 725 | . . 30 195 199 226 75 Time Decay 2694 | 15 240 453 546 610 416 414 Lost Part 300 | . 10 . 40 30 10 210 Purge Threat 450 | . . 150 . . 150 150 Squads Dispatched 29 | . 2 4 2 7 6 8 Investigation 6 | . 1 . 1 1 2 1 Extermination 6 | . . . . 3 1 2 Reinforcement 14 | . 1 4 1 2 1 5 Assault 2 | . . . . . 2 . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . 2 3 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 17 39 40 34 11 27 Peak Tracking Total 9 | . 7 5 9 4 4 6 Tactical Retreats 4 | . 2 1 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 14 | . 3 3 1 3 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 17 | . . 2 5 1 6 3 Max in Single Turn 2 | . . 1 1 1 2 1 Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 47 | . 4 9 5 14 9 6 Terminals 28 | . 4 5 2 8 6 3 Fabricators 5 | . . . . 4 1 . Repair Stations 6 | . . 2 1 . . 3 Recycling Units 2 | . . 1 . . 1 . Scanalyzers 4 | . . 1 2 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 110 | . 8 26 18 26 18 14 Successful 42 | . 2 12 13 7 3 5 Failed 68 | . 6 14 5 19 15 9 Catastrophic 16 | . 2 1 1 5 5 2 Database Lockouts . | . . . . . . . Manual 19 | . 4 7 2 3 . 3 Terminals 66 | . 8 17 8 15 11 7 Fabricators 10 | . . . . 8 2 . Repair Stations 13 | . . 4 2 . . 7 Recycling Units 5 | . . 2 . . 3 . Scanalyzers 13 | . . 3 8 2 . . Garrison Access 3 | . . . . 1 2 . Terminal Hacks 16 | . 2 4 4 3 1 2 Record 1 | . . . . . . 1 Prototype ID Bank 4 | . 1 1 . 2 . . Branch Access Points 1 | . . . 1 . . . Recycling Unit Index 1 | . . 1 . . . . Scanalyzer Index 1 | . . . . 1 . . Unreport Threat 4 | . 1 1 . . 1 1 Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Hauler Manifests 2 | . . 1 1 . . . Fabricator Hacks 4 | . . . . 3 1 . Network Status 2 | . . . . 1 1 . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 9 | . . 4 2 . . 3 Scan Component 5 | . . 2 1 . . 2 Repair 4 | . . 2 1 . . 1 Recycling Unit Hacks 2 | . . 1 . . 1 . Retrieve Components 2 | . . 1 . . 1 . Scanalyzer 10 | . . 3 7 . . . Insert Component 4 | . . 1 3 . . . Analyze 6 | . . 2 4 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 2 . . Used . | . . . . . . . Hacking Detections 38 | . 3 8 2 12 8 5 Full Trace Events 5 | . . 2 . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 84 | . . . . 84 . . Total Part Build Rating 8 | . . . . 8 . . Parts Repaired 4 | . . 2 1 . . 1 Time 185 | . . 83 32 . . 70 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 1 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 2 3 Machine Destruction 2 | . . . . . 2 . Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 8169 | 25 563 1277 1579 1989 1015 1721 Seismic 1644 | 25 280 1277 62 . . . T.N.C. 1161 | . 283 . 878 . . . Machine Analysis 6303 | . . . 1578 1989 1015 1721 Triangulation 59 | . . . . . . 59 Jamming 640 | . . . . . 259 381 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8803 | 115 998 1386 1579 1989 1015 1721 Spaces Moved 4752 | 51 518 697 759 1281 681 765 Core 9 | 6 1 . . . . 2 Treads 2541 | 45 494 508 759 93 5 637 Legs . | . . . . . . . Wheels 2202 | . 23 189 . 1188 676 126 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 160 115 115 130 Average Speed 144 | 152 157 142 160 118 131 178 Slowest Speed 1150 | 160 300 240 160 240 320 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 5 87 70 53 43 24 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 64 | . . . . 16 39 9 Terrain Destroyed 213 | . . 20 32 68 39 54 Melee 16 | . . . . 16 . . Projectile 46 | . . . 3 8 4 31 AOE 151 | . . 20 29 44 35 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5859 | 75 617 929 944 1559 760 975 Wait 251 | 8 16 64 20 90 11 42 Move 4746 | 50 517 696 758 1280 680 765 Hop . | . . . . . . . Pick Up 104 | 5 9 18 15 22 12 23 Fast Attach 40 | 7 5 1 4 4 9 10 Attach 30 | . 3 3 7 5 5 7 Detach 1 | . . . 1 . . . Swap 135 | . 8 35 25 32 8 27 Drop 131 | . 10 26 19 29 14 33 Fire 398 | 5 46 86 95 77 21 68 Melee 20 | . . . . 20 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . 3 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / [*Low]) -6/Factory -5/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 6) 571 | -10/Materials | Discovered new exit (range 13) 607 | -10/Materials | Core integrity fell below 50% 931 | -10/Materials | Discovered new exit (range 16) 1047 | -10/Materials | Discovered new exit (range 3) 1114 | -10/Materials | Entered another Materials area 1114 | -9/Materials | Evolved 2 slots: Utility x2 1538 | -9/Materials | Discovered new exit (range 7) 1669 | -9/Materials | Repaired Imp. Ion Engine? 1738 | -9/Materials | Discovered new exit (range 8) 1912 | -9/Materials | Discovered new exit (range 7) 2144 | -9/Materials | Build established: Scavenger-Mutant 2289 | -9/Materials | Discovered new exit (range 16) 2365 | -9/Materials | Repaired Adv. Beam Cannon? 2500 | -9/Materials | Entered another Materials area 2500 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3736 | -8/Materials | Lost 3 parts (2n1u) 3970 | -8/Materials | Discovered new exit (range 5) 4017 | -8/Materials | Repaired Med. Armor Plating? 4079 | -8/Materials | Entered Factory 4079 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4156 | -7/Factory | Discovered new exit (range 12) 4330 | -7/Factory | Discovered new exit (range 6) 4737 | -7/Factory | Discovered new exit (range 5) 5252 | -7/Factory | Fabricated Gauss Rifle? 5260 | -7/Factory | Build established: Gunner 5853 | -7/Factory | Build established: Skirmisher 5904 | -7/Factory | Garrison activated, responded to threat 6040 | -7/Factory | Discovered new exit (range 15) 6068 | -7/Factory | Entered another Factory area 6068 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6361 | -6/Factory | Build established: Tank 6411 | -6/Factory | Spotted B-75 Beast 6922 | -6/Factory | Discovered new exit (range 11) 7083 | -6/Factory | Entered another Factory area 7083 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7357 | -5/Factory | Build established: Scavenger-Tank 8191 | -5/Factory | Spotted B-75 Beast 8373 | -5/Factory | Repaired Hvy. Deuterium Engine 8401 | -5/Factory | Destroyed B-75 Beast 8446 | -5/Factory | Lost 7 parts (1p2n4u) 8613 | -5/Factory | Discovered new exit (range 13) 8786 | -5/Factory | Core integrity fell below 50% 8804 | -5/Factory | Self-destructed Last Messages --------------- 08794_ Acquired Mass Driver. 08794_ R-10 Processor collects Wheel. 08795_ Slug penetrates Y-64 Sentinel. 08795_ H-66 Slayer knocked back. 08796_ System corrupted: Matter fused (-9). 08796_ U-05 Engineer lays Concrete. 08796_ Penetrated by Slug. 08798_ K-01 Serf collects debris. 08798_ U-05 Engineer lays Concrete. 08798_ Slug penetrates Y-64 Sentinel. 08798_ Y-64 Sentinel Imp. Treads blasted off. 08798_ Slug penetrates Y-64 Sentinel. 08798_ Y-64 Sentinel destroyed. 08799_ Penetrated by Slug. 08799_ U-05 Engineer lays Concrete. 08800_ K-01 Serf collects debris. 08801_ U-05 Engineer lays Concrete. 08803_ Penetrated by Slug. 08803_ Slug penetrates Wall. 08804_ K-01 Serf collects debris. 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Rh +?????????????????? | | ??????????????????# ??????? #?????????????????? | | ??????????????????# ??????# u #????? ??????????? | | ????????????????# # ###???# #?? ?????????? | | ???????????"""??# ; ;#*###= # ??????????? | | ???????????"""???#;!%[%%!]%= !% #???????????????? | | ???????????"""???#; |[[[! %[ #???????????????? | | ????????????????# ; [*![@[= h #"#???????????????? | | ???????????######## %][==% % ;;#?????????????? | | ???????????# # != = k = ?????????? | | ???????????# # % %%h%% ?????????? | | ???????????# """ + ! % % %?????????? | | ???????????# """ # #### k u #;;; ??????????? | | ???????????#= """ # #??# ########? # ??????????? | | ????######?# + #??# #?????????#?? ??????????? | | ????# #?##+#######??# #???????????????????????? | | ????# #??# #????????# #???????????????????????? | | ##### = #??# ########## #???????????????????????? | | # #### #??????????????????????? | | """ # + #??????????????????????? | | """ # ! # #??????????????????????? | | " # # ######## #??????????????????????? | | # + #???????? #??????????????????????? | | """ # #### #????????? ???????????????????????? | | """ ######??# #??????????????????????????????????? | | " #???????# #??????????????????????????????????? | | #???????# #??????????????????????????????????? | | #???????# #??????T???????????????????????????? | | #???????# #??????????????????????????????????? | | #???????# #??????????????????????????????????? | | #####???????# #??????????????????????????????????? | | ???##########+##?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 50 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 25 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 6 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory Repaired ---------- Imp. Ion Engine | 72% | -9/Materials Adv. Beam Cannon | 50% | -9/Materials Med. Armor Plating | 10% | -8/Materials Hvy. Deuterium Engine | 31% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilMatterDoomcannon Manual? 0 Play Time 02:16:45 Cumulative 91.9 hours Start 2025.05.25 @ 11:25:08 End 2025.05.25 @ 14:00:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41fcef27-c820-402b-b7d6-8f96756fddd2