Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:45:55 Player: pragma Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (118) 590 Value Destroyed (2706) 2706 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5256 Bonus ------- High Alert Combat Kills 300 Cogmind --------- Core Integrity 357/550 Matter 26/300 Energy 160/160 System Corruption 0% Temperature Cool (46) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Particle Gun Particle Cannon Light Assault Rifle Improved Light Cannon Improved Light Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Light Assault Rifle Minigun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Particle Gun Particle Cannon Light Assault Rifle Improved Light Cannon Improved Light Cannon Datajack [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Cooling System Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 104 | 8 43 41 12 Power 10 | 1 5 3 1 Engine 9 | 1 5 3 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 29 | 4 16 9 . Treads 11 | . 2 9 . Leg 2 | 2 . . . Wheel 4 | 2 2 . . Hover 3 | . 3 . . Flight 9 | . 9 . . Utility 29 | 1 10 12 6 Device 10 | . 4 3 3 Storage 5 | 1 3 . 1 Processor 6 | . 2 3 1 Hackware 2 | . . 2 . Protection 6 | . 1 4 1 Artifact . | . . . . Weapon 36 | 2 12 17 5 Energy Gun 7 | 1 4 1 1 Energy Cannon 15 | . 7 8 . Ballistic Gun 9 | 1 . 6 2 Ballistic Cannon 2 | . . 1 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 3 | . 1 2 . Parts Lost 21 | . 7 6 8 Power 1 | . 1 . . Propulsion 6 | . 3 1 2 Utility 5 | . 2 1 2 Weapon 9 | . 1 4 4 Highest Loss Streak 6 | . 3 3 6 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 90 98 97 Engine 11 | . 13 10 6 Treads 18 | . 12 21 17 Flight 2 | . 9 . . Device 8 | . 8 8 11 Storage 1 | . 1 . 8 Processor 6 | . 13 3 . Hackware 3 | . . 3 9 Protection 4 | . 1 5 5 Energy Gun 3 | . 7 . 5 Energy Cannon 14 | . 12 18 . Ballistic Gun 12 | . 2 15 21 Ballistic Cannon 3 | . . 4 5 Impact Weapon 2 | . . 3 . Naked Turns . | . . . . Heaviest Build 33 | 9 15 31 33 Greatest Support 46 | 20 46 46 40 Greatest Overweight (x) 9 | . 3 8 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 15 5 10 Average Capacity 5 | 5 5 5 9 Most Carried 10 | 5 5 5 10 Average Carried 4 | 3 4 4 7 Final Capacity 10 | 5 5 5 10 Final Carried 7 | 5 5 5 7 Class Distribution -------------------- 29% | Mutant 19% | Scavenger-Tank 17% | Tank 14% | Scavenger-Gunner 9% | Gunner 4% | Hacker-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1909 | 373 402 816 318 Remotely . | . . . . Salvage Created 3900 | 73 1046 2170 611 Parts 239 | 3 62 123 51 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 4 | . 3 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 76 | 1 17 39 19 Guns 24 | 1 12 5 6 Cannons 38 | . 4 33 1 AOE 12 | . . . 12 Classes Destroyed 12 | 2 6 2 2 Worker 8 | 1 4 3 . Builder 9 | . 1 3 5 Tunneler 1 | . . 1 . Hauler 3 | . 1 2 . Recycler 8 | . 3 4 1 Operator 3 | . 1 1 1 Watcher 10 | . 3 5 2 Swarmer 26 | . 6 11 9 Grunt 38 | 1 11 19 7 Brawler 1 | . . . 1 Sentry 10 | . . 9 1 Hunter 1 | . . . 1 Best Kill Streak 9 | 1 6 8 9 Combat Bots Only 5 | 1 3 5 5 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 421 | 6 128 175 112 Missed 111 | 1 46 36 28 Damage Taken 3748 | 53 815 1691 1189 Core 766 | 10 206 357 193 Absorbed by Shields 161 | . . 8 153 Regen/Repaired (Parts) 236 | . 40 196 . Core Remaining (%) 39 | 96 13 10 . Volleys Fired 265 | 4 114 99 48 Largest 4 | 2 2 4 4 Hottest 272 | 70 136 272 145 Shots Fired 654 | 8 161 295 190 Gun 337 | 8 112 73 144 Cannon 299 | . 49 222 28 Launcher 18 | . . . 18 Special . | . . . . Kinetic 241 | 4 19 76 142 Thermal 373 | 4 120 219 30 Explosive 18 | . . . 18 Electromagnetic 22 | . 22 . . Robot Hit Streak 12 | 1 8 9 12 Robot Miss Streak 6 | 3 5 6 6 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 328 | 3 90 139 96 Core Hits 157 | 3 36 63 55 Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . 4 2 2 Burn 5 | . 4 . 1 Meltdown 2 | . . 2 . Blast 1 | . . . 1 Melee Attacks 2 | . . 2 . Impact 2 | . . 2 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6755 | 37 1471 2845 2402 Guns 2165 | 37 794 429 905 Cannons 3151 | . 677 2314 160 Explosions 1325 | . . . 1325 Melee 102 | . . 102 . Ramming 12 | . . . 12 Kinetic 1474 | 25 114 534 801 Thermal 3699 | 12 1214 2209 264 Explosive 1325 | . . . 1325 Electromagnetic 143 | . 143 . . Impact 102 | . . 102 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 88 | . 3 77 8 Projectiles 28 | . 3 25 . Explosions 8 | . . . 8 Melee 52 | . . 52 . Knockbacks 8 | . . 6 2 Impact 2 | . . 2 . Kinetic 6 | . . 4 2 Secondary . | . . . . Self-Inflicted Damage 94 | . . . 94 Shots 3 | . . . 3 Rammed 1 | . . . 1 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 650 | 45 248 650 368 Average Temperature 136 | 19 63 196 122 Received Heat Transfer 1376 | 30 204 573 569 Effects 44 | . . 42 2 Shutdowns 8 | . . 8 . Energy Bleed 3 | . . 2 1 Interference 14 | . . 14 . Matter Decay 5 | . . 4 1 Short Circuit 3 | . . 3 . Damage (minor) 6 | . . 6 . Damage (major) 2 | . . 2 . Damage (core) 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . 4 . Impact Corruptions 2 | . . 2 . Robots Melted 3 | . 1 2 . Combat Hostiles 2 | . 1 1 . Parts Melted 17 | . 5 11 1 Heat Transferred 7909 | 37 3108 4024 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 793 | 25 369 793 732 Initial 211 | . 16 110 211 Average 397 | 6 216 504 402 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 20 | 100 29 15 . Level 1 37 | . 70 21 46 Level 2 17 | . . 20 45 Level 3 24 | . . 41 7 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 3 6 4 Investigation 5 | . 1 3 1 Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault 2 | . . 2 . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 3 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 120 | 1 35 54 30 Peak Tracking Total 8 | 1 7 8 6 Tactical Retreats 11 | . 7 3 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 12 | . 4 7 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 13 | . 2 8 3 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 2 6 1 Terminals 7 | . 1 5 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 4 19 1 Successful 17 | . 4 12 1 Failed 7 | . . 7 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 15 | . 2 12 1 Fabricators . | . . . . Repair Stations 9 | . 2 7 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 2 8 1 Record 5 | . 2 2 1 Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 2 | . . 2 . Maintenance Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 1 5 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 102 | . 26 76 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4882 | 131 1382 2800 569 Spaces Moved 2887 | 93 1230 1340 224 Core 35 | 22 8 4 1 Treads 1889 | . 330 1336 223 Legs 66 | 66 . . . Wheels 123 | 5 118 . . Hover 160 | . 160 . . Flight 614 | . 614 . . Fastest Speed 37 | 50 37 160 160 Average Speed 125 | 101 77 164 161 Slowest Speed 500 | 120 200 450 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 6 98 87 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 114 | . . 1 113 Melee . | . . . . Projectile 4 | . . 1 3 AOE 110 | . . . 110 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3660 | 120 1495 1717 328 Wait 270 | 5 54 187 24 Move 2884 | 92 1229 1339 224 Hop . | . . . . Pick Up 78 | 11 24 30 13 Fast Attach 22 | . 14 8 . Attach 36 | 6 16 8 6 Detach 5 | . 5 . . Swap 46 | 2 13 25 6 Drop 50 | . 26 19 5 Fire 265 | 4 114 99 48 Melee 2 | . . 2 . Ram . | . . . . Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 132 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 425 | -10/Materials | Lost 3 parts (2n1u) 459 | -10/Materials | Repaired Med. Laser 642 | -10/Materials | Core integrity fell below 50% 651 | -10/Materials | Discovered new exit (range 12) 746 | -10/Materials | Discovered new exit (range 15) 842 | -10/Materials | Core integrity fell below 20% 877 | -10/Materials | Discovered new exit (range 16) 1215 | -10/Materials | Discovered new exit (range 11) 1273 | -10/Materials | Discovered new exit (range 14) 1482 | -10/Materials | Discovered new exit (range 9) 1514 | -10/Materials | Entered another Materials area 1514 | -9/Materials | Evolved 2 slots: Weapon x2 1827 | -9/Materials | Build established: Gunner 1850 | -9/Materials | Discovered new exit (range 15) 2225 | -9/Materials | Discovered new exit (range 12) 2271 | -9/Materials | Build established: Tank 2347 | -9/Materials | Repaired Broken Imp. Treads 2382 | -9/Materials | Repaired Imp. Treads? 2467 | -9/Materials | Discovered new exit (range 8) 2714 | -9/Materials | First assault squad dispatched 2757 | -9/Materials | Core integrity fell below 50% 2792 | -9/Materials | Core integrity fell below 20% 2822 | -9/Materials | Lost 3 parts (3w) 3036 | -9/Materials | Discovered new exit (range 5) 3413 | -9/Materials | Build established: Scavenger-Gunner 4120 | -9/Materials | Build established: Scavenger-Tank 4314 | -9/Materials | Entered another Materials area 4314 | -8/Materials | Evolved 2 slots: Utility x2 4796 | -8/Materials | Garrison activated, responded to threat 4883 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Dropped Cooling System. U-05 Engineer builds a Wall. Acquired Hrd. Light Armor Plating. Discarded Imp. Signal Interpreter. Grenade Launcher destroyed. Destroyed Grenade Launcher. Critical hit (Burn: +37). G-47 Trooper destroyed. [Achievement: Oops] Lgt. Treads destroyed. Beam Rifle destroyed. Lgt. Treads destroyed. Lgt. Assault Rifle destroyed. Minigun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# ###### | | ??????????????????????????????????####### # | | ??????????????????????????????????? # # //? | | ???????????????????????????????????? +^^ + /?? | | ?????????????????????????????????????T" #^ # ??? | | ?????????????????????????????########## # ##### | | ?????????????????????????????# [ =# | | ?????????????????????????????# # | | ?????????????????????????????# # ## | | ?????????????????????????????# + != % | | ?????????????????????????????# # * | | ?????????????????????????????# """ # ! = | | ?????????????????????????????# """"" # # | | ?????????????????????????????# """"" ### ## ### | | ?????????????????????????###############?# ######? | | ???????????????????????? #??# """ ### ##????? | | ??????????????????????#""" #??# """ ### #????? | | ??????????????????????#""" #??# """ ### ##????? | | ??????????????????????#""" #### ### ##????? | | ??????????????????????# ## ### ##????? | | ??????????????????????# ## * # # ##????? | | ??????????????????#/### = ##|* = # # # ????? | | ???????????? !g gw = !! = *# ????? | | ????????????????#####+##/ g ####! % ! =# ????? | | ????????????????# # ! g # +?????? | | ????????????????#""" @ # #?????? | | ????????????????#""" * ## #?????? | | ????????????????#""" # !!! ## "Y" #?????? | | ????????????????# ?#= !*! ## """ # #?????? | | ????????????????# ! ??# !* ## # #?????? | | ????????????????###????################^ #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????+ +?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 280 Matter Stores 388 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control It's Just You Let's See Who's Tougher Loot Pinata One Hack Too Far Oops Part-time Mechanic Risk Taker Significant Disruption Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed MicrowarpPointNeutralizer Manual? 0 Play Time 01:41:28 Cumulative 2.7 hours Start 2024.03.31 @ 14:33:42 End 2024.03.31 @ 20:45:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b1791a49-56fd-4b36-933c-b24f9bc5c5d0