Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 19:55:53 Player: Ev Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (102) 510 Value Destroyed (3440) 3440 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 9875 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/1300 Matter 15/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core System Shield Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Visual Processing Unit Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Cloaking Device Improved Utility Shielding Makeshift System Shield Corruption Screen > --- WEAPON ----------- KE Penetrator KE Penetrator Mass Driver > --- INVENTORY -------- Gravity Neutralizer Improved Trap Scanner Hacking Suite Heavy Plasma Cannon Heavy Plasma Cannon [Rating: 71] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Utility Shielding Weapon Heavy Plasma Cannon Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . 1 . . Utility 11 | . . 2 . 2 1 . . 2 1 2 1 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 88 | 6 3 3 19 10 3 7 . 21 10 . 6 Power 10 | 1 . . 3 1 . 1 . 1 2 . 1 Engine 7 | 1 . . 3 . . 1 . 1 1 . . Core 2 | . . . . 1 . . . . 1 . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 21 | 2 . . 4 4 2 . . 7 1 . 1 Treads 3 | . . . . . 2 . . 1 . . . Leg 13 | . . . 2 3 . . . 6 1 . 1 Wheel 3 | 2 . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . 1 1 . . . . . . . Utility 29 | 1 2 2 4 4 1 2 . 8 3 . 2 Device 10 | . . 1 . 1 . 1 . 4 2 . 1 Storage 1 | 1 . . . . . . . . . . . Processor 7 | . 1 . 2 1 . . . 2 . . 1 Hackware 2 | . . . . . . . . 1 1 . . Protection 9 | . 1 1 2 2 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 28 | 2 1 1 8 1 . 4 . 5 4 . 2 Energy Gun 7 | 2 . 1 1 . . 1 . 2 . . . Energy Cannon 7 | . . . 1 . . 2 . 3 . . 1 Ballistic Gun 10 | . . . 6 1 . 1 . . 2 . . Ballistic Cannon 3 | . 1 . . . . . . . 2 . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 5 1 . . . 3 . . . Parts Lost 36 | . . . 8 3 1 2 . 2 3 7 10 Power 3 | . . . 1 . . . . . 1 . 1 Propulsion 9 | . . . 2 . 1 1 . 1 . 3 1 Utility 15 | . . . 3 2 . 1 . 1 . 1 7 Weapon 9 | . . . 2 1 . . . . 2 3 1 Highest Loss Streak 7 | . . . 6 1 1 2 . 1 1 7 4 To Critical Strikes 2 | . . . . . . . . . . 2 . Average Backups 5 | 1 4 4 6 7 7 7 7 4 4 5 3 Power . | . 1 1 . . . . . . . 1 1 Propulsion . | . . 1 . . . . . . . . . Utility 3 | . 1 1 2 4 6 6 6 3 3 3 . Weapon 1 | . . 1 2 2 1 1 1 . 1 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . 1 . 1 1 1 1 . 2 1 . 1 Power 2 | . 1 . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 7 | . . . . 1 1 1 . 2 1 . 1 Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 96 98 99 91 92 97 99 82 53 Engine 5 | . 14 11 10 4 . 6 7 5 2 . . Core 1 | . . . . 3 7 . . . 2 . . Treads 2 | . . . . . 11 8 7 1 . . . Leg 7 | . . . 7 18 3 . . 9 17 13 3 Wheel 2 | . 28 22 12 . . . . . . . . Device 9 | . . 11 1 9 7 7 7 12 14 10 12 Storage 4 | . 14 11 11 9 7 7 7 . . . . Processor 24 | . 10 11 19 26 23 23 23 28 29 26 26 Hackware 3 | . . . . . . . . 5 7 10 8 Protection 9 | . 2 10 10 8 14 15 15 10 5 5 . Energy Gun 1 | . 15 11 . . . 2 7 1 . . . Energy Cannon 8 | . . . . . . 9 15 17 8 . . Ballistic Gun 7 | . . . 20 18 23 8 . . 5 9 . Ballistic Cannon 1 | . 12 11 . . . . . . 2 5 . Peak Build Rating 71 | 6 8 11 20 27 33 40 40 60 71 62 53 Average Rating 41 | 3 7 10 16 23 31 35 40 56 66 60 45 On Entrance 27 | . 6 8 11 18 27 32 40 40 57 62 30 Naked Turns . | . . . . . . . . . . . . Heaviest Build 52 | 14 16 20 23 22 27 36 36 52 51 23 7 Greatest Support 58 | 26 26 26 26 33 46 46 20 52 58 51 28 Greatest Overweight (x) 5 | 1 . . 1 1 1 1 1 3 . 5 . Average Overweight (x) . | . . . . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 8 8 5 5 5 5 Most Carried 8 | 3 6 5 8 8 8 8 7 6 5 5 5 Average Carried 5 | 1 4 4 6 7 7 7 7 4 4 5 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 1 6 5 8 8 8 7 7 4 5 5 2 Class Distribution -------------------- 35% | Gunner 21% | Mutant 13% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Derelict-Gunner 6% | Hacker-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Matter Collected 2408 | 178 140 . 726 570 87 296 17 365 29 . . Remotely . | . . . . . . . . . . . . Salvage Created 4290 | . 186 . 1179 790 229 156 71 1415 264 . . Parts 228 | . 9 . 76 42 15 6 3 51 26 . . Haulers Intercepted 8 | . 1 . 4 1 1 . . 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 7 3 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 73 | . 3 . 21 13 5 3 1 23 4 . . Guns 46 | . . . 21 13 5 3 1 1 2 . . Cannons 22 | . 3 . . . . . . 17 2 . . AOE 2 | . . . . . . . . 2 . . . Classes Destroyed 13 | . 3 . 5 3 1 . . 1 . . . Worker 4 | . . . 2 1 . . . . 1 . . Builder 5 | . . . . 1 . . . . 4 . . Hauler 8 | . 1 . 4 1 1 . . 1 . . . Recycler 3 | . . . . 2 . . . 1 . . . Operator 2 | . . . . . 1 . . . 1 . . Watcher 7 | . 2 . 2 1 . . . 2 . . . Swarmer 15 | . . . 2 4 4 . . 5 . . . Grunt 36 | . 3 . 11 6 . 3 . 12 1 . . Brawler 2 | . . . 1 . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 11 | . . . 6 2 1 . 1 1 . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 7 | . . . . . . . . 4 3 . . Best Kill Streak 7 | . 4 . 7 7 4 3 1 6 5 . . Combat Bots Only 6 | . 3 . 4 6 4 3 1 4 2 . . Max Kills in Single Turn 3 | . 1 . 2 1 1 1 1 3 1 . . Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Hostile Shots Fired 691 | . 2 . 97 75 63 31 9 57 76 62 219 Missed 240 | . 1 . 17 21 23 7 3 22 30 18 98 Hits 451 | . 1 . 80 54 40 24 6 35 46 44 121 Melee 12 | . . . 11 . . 1 . . . . . Projectile 439 | . 1 . 69 54 40 23 6 35 46 44 121 AOE 1 | . . . . . . . . . 1 . . Critical Strikes 16 | . . . 2 4 1 . . 2 . 2 5 Actively Blocked 1 | . . . . 1 . . . . . . . Damage Taken 7724 | . 12 . 1355 725 601 402 43 730 1185 665 2006 Core 2158 | . . . 290 114 39 46 5 111 90 136 1327 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 141 | . . . 36 23 . . . 13 25 44 . Regen/Repaired (Parts) 244 | . . . 133 23 . . . 88 . . . Core Remaining (%) 82 | 100 100 . 27 79 . . 87 86 91 88 . Volleys Fired 255 | . 7 11 88 50 16 10 2 38 21 . 12 Largest 3 | . 2 1 2 2 3 3 3 3 3 . 1 Hottest 270 | . 80 65 68 46 69 74 245 270 270 . 81 Shots Fired 562 | . 14 11 168 100 49 32 6 114 56 . 12 Gun 399 | . 7 6 166 100 49 31 2 7 31 . . Cannon 161 | . 7 5 2 . . 1 4 107 25 . 10 Launcher . | . . . . . . . . . . . . Special 2 | . . . . . . . . . . . 2 Kinetic 399 | . 7 5 165 100 49 30 . . 43 . . Thermal 148 | . 7 6 . . . 2 6 114 13 . . Explosive . | . . . . . . . . . . . . Electromagnetic 13 | . . . 3 . . . . . . . 10 Robot Hit Streak 31 | . 3 . 18 14 10 12 10 31 10 . 11 Robot Miss Streak 3 | . 3 . 2 2 2 1 . 2 2 . 1 Penetration Max 1 | . . . . . . 1 . . 1 . . Secondary Targets 8 | . . . 1 3 3 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . Shots Hit Robots 403 | . 7 . 129 74 32 25 6 82 37 . 11 Core Hits 175 | . 7 . 46 36 16 9 2 40 14 . 5 Critical Kills 5 | . . . . . . . . 4 1 . . Critical Parts Destroyed 4 | . . . 1 . 1 1 . . 1 . . Critical Strikes 15 | . 3 . 1 . 1 1 1 4 3 . 1 Burn 4 | . 3 . . . . . 1 . . . . Meltdown 4 | . . . . . . . . 4 . . . Destroy 5 | . . . 1 . 1 1 . . 2 . . Blast 1 | . . . . . . . . . 1 . . Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8546 | . 143 . 1965 1110 490 432 165 2892 1291 . 58 Guns 4790 | . 38 . 1965 1110 490 432 42 86 627 . . Cannons 3515 | . 105 . . . . . 123 2581 664 . 42 Explosions 225 | . . . . . . . . 225 . . . Melee . | . . . . . . . . . . . . Ramming 16 | . . . . . . . . . . . 16 Kinetic 5071 | . 105 . 1928 1110 490 432 . . 1006 . . Thermal 3380 | . 38 . . . . . 165 2892 285 . . Explosive . | . . . . . . . . . . . . Electromagnetic 79 | . . . 37 . . . . . . . 42 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 3 . 1 . 2 2 2 . . . 8 Average Corruption 1 | . 2 . 1 . 2 2 2 . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . 1 5 . . Effects 36 | . 3 . 4 . 3 21 2 . . . 3 Message Errors 4 | . . . 1 . . 3 . . . . . Matter Fused 9 | . . . . . . 6 1 . . . 2 Heat Flow Errors 4 | . 1 . 1 . . 2 . . . . . Energy Discharges 5 | . . . 1 . . 4 . . . . . Parts Rejected 2 | . . . . . . 1 . . . . 1 Data Loss (minor) 7 | . 2 . 1 . 1 2 1 . . . . Data Loss (major) 2 | . . . . . 1 1 . . . . . Misfires 3 | . . . . . 1 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 176 | . . . . . . . . 108 68 . . Projectiles 121 | . . . . . . . . 53 68 . . Explosions 55 | . . . . . . . . 55 . . . Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . 7 . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 5 | . . . . . . . . . 5 . . Secondary 2 | . . . . . . . . . 2 . . Self-Inflicted Damage 231 | . . . . . . . . 136 88 . 7 Shots 4 | . . . . . . . . 2 2 . . Rammed 5 | . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 477 | . 113 144 161 17 13 210 211 477 174 . 30 Average Temperature 90 | . 31 72 29 10 9 109 109 123 68 . 10 Received Heat Transfer 1521 | . 6 . 375 324 36 207 12 213 276 36 36 Effects 10 | . . . . . . . . 10 . . . Shutdowns 3 | . . . . . . . . 3 . . . Energy Bleed 2 | . . . . . . . . 2 . . . Interference 3 | . . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted 4 | . . . . . . . . 4 . . . Combat Hostiles 3 | . . . . . . . . 3 . . . Parts Melted 21 | . 2 . . . . . 2 16 1 . . Heat Transferred 5227 | . 333 . . . . . 296 4198 400 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Maximum Alert Level 2 | . . . 1 1 . . . 2 1 . . Low Security (%) 71 | 100 100 100 42 57 100 . . 62 83 100 100 Level 1 22 | . . . 57 42 . . . 22 16 . . Level 2 5 | . . . . . . . . 15 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 511 | . 77 24 275 266 105 . . 511 249 101 . Initial 249 | . . 24 . 104 95 . . . 249 101 . Average 131 | . 27 7 161 178 49 . . 167 167 53 . Influence Increases 2674 | . 166 . 659 367 132 60 20 904 351 15 . Destroy 0b10 Robot/C 1460 | . 60 . 420 260 100 60 20 460 80 . . Destroy 0b10 Robot/NC 145 | . 15 . 40 30 10 . . 20 30 . . Destroy Leader 360 | . 16 . 132 54 22 . . 116 20 . . Successful Hack 72 | . . . 17 7 . . . 36 12 . . Select Force Hacks 90 | . 60 . . . . . . 30 . . . Disable Machine 195 | . 15 . 15 15 . . . 105 45 . . Destroy Structure 112 | . . . 5 1 . . . 62 44 . . Partial Spotted 15 | . . . . . . . . . . 15 . Lose Combat Pursuer 225 | . . . 30 . . . . 75 120 . . Influence Decreases 2674 | . 107 59 410 405 303 100 20 395 652 223 . Entered New Map 678 | . . 35 . 145 116 15 . . 260 107 . Time Decay 1806 | . 107 24 330 230 177 85 20 375 362 96 . Lost Part 190 | . . . 80 30 10 . . 20 30 20 . Squads Dispatched 29 | . 3 . 6 . 1 . . 9 5 2 3 Investigation 9 | . 3 . 1 . . . . 1 1 1 2 Extermination 7 | . . . . . . . . 4 2 . 1 Reinforcement 6 | . . . 1 . 1 . . 1 2 1 . Assault . | . . . . . . . . . . . . Garrison 7 | . . . 4 . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Distress Signals 8 | . . . 2 4 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 127 | . 6 . 27 21 6 4 1 29 22 5 6 Peak Tracking Total 8 | . 2 . 5 6 4 4 1 4 8 4 6 Tactical Retreats 8 | . . . 2 . . . . 3 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Traps Triggered 7 | . 3 . 2 . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Machines Disabled 13 | . 1 . 1 1 . . . 7 3 . . Max in Single Turn 3 | . 1 . 1 1 . . . 3 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Machines Accessed 28 | . 4 . 7 3 . 1 . 7 3 2 1 Terminals 14 | . 2 . 6 2 . . . 2 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . 1 1 . . . 2 2 1 . Recycling Units 5 | . 2 . . . . . . 2 . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 71 | . 8 . 19 7 . 1 . 17 10 6 3 Successful 36 | . 4 . 12 5 . 1 . 9 3 2 . Failed 35 | . 4 . 7 2 . . . 8 7 4 3 Catastrophic 3 | . . . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 5 . 7 4 . . . 8 . . . Terminals 37 | . 5 . 15 4 . . . 8 3 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 21 | . . . 4 3 . . . 3 7 4 . Recycling Units 9 | . 3 . . . . . . 3 . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . Terminal Hacks 10 | . 1 . 4 1 . 1 . 1 1 1 . Open Door 4 | . . . 3 . . 1 . . . . . Open DSF 3 | . . . . . . . . 1 1 1 . Alert Level 2 | . 1 . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 11 | . . . 4 2 . . . 2 2 1 . Scan Component 7 | . . . 2 1 . . . 1 2 1 . Repair 4 | . . . 2 1 . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . . 1 . . . Unauthorized Hacks 13 | . 3 . 4 2 . . . 4 . . . Terminals 10 | . 1 . 4 2 . . . 3 . . . Track 3 | . . . 2 . . . . 1 . . . Botnet 5 | . 1 . 1 2 . . . 1 . . . Operators 2 | . . . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . Tunnel 3 | . 2 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 3 . 5 2 . . . 6 2 1 1 Full Trace Events 4 | . . . 1 . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . 2 1 . . . 1 . . . Time 125 | . . . 77 26 . . . 22 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 8 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Active Infowar (turns) 7166 | . 200 104 868 483 374 1617 57 2054 830 213 366 Optics 7166 | . 200 104 868 483 374 1617 57 2054 830 213 366 Sensors 1534 | . . 104 127 . . . . . 782 198 323 Traps 785 | . . . . . . . . 436 . . 349 Cloaking 405 | . . . . . . . . 11 393 . 1 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Turns Passed 7373 | 49 268 104 868 483 374 1617 57 2071 830 213 439 Spaces Moved 3761 | 46 254 86 388 235 197 773 20 971 494 98 199 Core 72 | 9 . . . . . . . 4 . 3 56 Treads 1078 | . . . . . 151 773 20 134 . . . Legs 1957 | . . . 111 235 46 . . 833 494 95 143 Wheels 654 | 37 254 86 277 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 125 160 240 120 120 50 50 Average Speed 144 | 79 90 90 111 121 155 202 240 158 122 131 93 Slowest Speed 300 | 95 90 90 190 190 240 240 240 260 123 300 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 3 34 11 62 24 6 86 5 20 15 4 8 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 4 | . 2 . . . . 1 . 1 . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . . . 7 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 84 | . . . . . . 1 . 62 21 . . Melee . | . . . . . . . . . . . . Projectile 21 | . . . . . . 1 . 8 12 . . AOE 63 | . . . . . . . . 54 9 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Total 5206 | 58 278 100 654 334 231 807 25 1422 673 182 442 Wait 935 | . 7 . 117 18 6 4 4 352 126 85 216 Move 3750 | 45 253 85 387 234 196 772 19 970 493 97 199 Hop . | . . . . . . . . . . . . Pick Up 92 | 7 7 1 26 11 6 6 . 15 10 . 3 Fast Attach 13 | . . . . 1 . 2 . 5 4 . 1 Attach 55 | 6 1 2 11 6 4 5 . 10 4 . 6 Detach 2 | . . . . . . 1 . . 1 . . Swap 41 | . 2 1 13 6 . . . 14 5 . . Drop 58 | . 1 . 12 8 3 7 . 18 9 . . Fire 255 | . 7 11 88 50 16 10 2 38 21 . 12 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 8) 177 | -10/Materials | Discovered new exit (range 18) 318 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Utility x2 413 | -9/Materials | Discovered new exit (range 6) 422 | -9/Materials | Entered Storage 493 | -9/Storage | Garrison activated, responded to threat 626 | -9/Storage | Garrison activated, responded to threat 887 | -9/Storage | Lost 6 parts (1p2n1u2w) 921 | -9/Storage | Core integrity fell below 50% 1006 | -9/Storage | Discovered new exit (range 18) 1151 | -9/Storage | Repaired Imp. Assault Rifle 1178 | -9/Storage | Repaired Weapon Shielding 1290 | -9/Storage | Entered Materials 1290 | -8/Materials | Evolved 2 slots: Utility x2 1388 | -8/Materials | Build established: Scavenger-Mutant 1647 | -8/Materials | Repaired Weapon Shielding? 1746 | -8/Materials | Discovered new exit (range 10) 1773 | -8/Materials | Entered Factory 1773 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1789 | -7/Factory | Discovered new exit (range 18) 2147 | -7/Factory | Entered Lower Caves 2162 | -7/Lower Caves | Build established: Scavenger-Gunner 2200 | -7/Lower Caves | Learned location of Zion (-7) 2359 | -7/Lower Caves | Learned location of 1 exit from Factory 3060 | -7/Lower Caves | Build established: Mutant 3423 | -7/Lower Caves | Encountered a Warlord checkpoint 3490 | -7/Lower Caves | Build established: Gunner 3743 | -7/Lower Caves | Discovered new exit (range 10) 3764 | -7/Lower Caves | Entered another Lower Caves area 3766 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3802 | -7/Lower Caves | Discovered new exit (range 8) 3821 | -7/Lower Caves | Entered Factory 3821 | -6/Factory | Evolved 2 slots: Utility x2 3822 | -6/Factory | Identified exit to Factory 4131 | -6/Factory | Build established: Derelict-Gunner 4735 | -6/Factory | Build established: Gunner 5566 | -6/Factory | Garrison activated, responded to threat 5782 | -6/Factory | Repaired Rnf. Deuterium Engine 5837 | -6/Factory | Discovered exit to Factory (range 17) 5892 | -6/Factory | Entered another Factory area 5892 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6587 | -5/Factory | Discovered new exit (range 13) 6722 | -5/Factory | Entered another Factory area 6722 | -4/Factory | Evolved 2 slots: Utility x2 6870 | -4/Factory | Discovered new exit (range 6) 6935 | -4/Factory | Entered Research 6935 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6965 | -3/Research | Lost 7 parts (3n1u3w) 7211 | -3/Research | Build established: Hacker-Mutant 7280 | -3/Research | Spotted B-86 Titan 7328 | -3/Research | Lost 4 parts (1n3u) 7353 | -3/Research | Core integrity fell below 50% 7369 | -3/Research | Core integrity fell below 20% 7374 | -3/Research | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- >>parse_system Reading system data... 07336_ P-80 Master resets P-80 Master, system corruption cleaned. 07337_ System corrupted: Matter fused (-7). 07339_ P-80 Master resets P-80 Master, system corruption cleaned. 07356_ Penetrated by Slug. 07358_ Catalytron disabled. 07359_ System corrupted: Disruptor Cannon rejected. 07359_ P-80 Master resets H-77 Assassin, system corruption cleaned. 07360_ Penetrated by Slug. 07360_ Imp. Remote Datajack destroyed. 07360_ Particle Reactor destroyed. 07363_ Penetrated by Slug. 07363_ Slug penetrates Wall. 07363_ Imp. Targeting Computer destroyed. 07366_ Mak. System Shield destroyed. 07368_ B-86 Titan activates siege mode. 07368_ Penetrated by Slug. 07374_ System corrupted: Matter fused (-8). 07374_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????#####+########?????? #?????????????? | | ?????????????#! h % #???? +?????????????? | | ?????????????# p @#?? #?????????????? | | ?????????????? """ " " ;"" #?????????????? | | ?????????????#??""" "" + #?????????????? | | ?????????????# """u " # #?????????????? | | ?????????????# BB #?#######?????????????? | | ?????????????+ BB #?????????????????????? | | ?????????????# """ """p #?????????????????????? | | ?????????????#??""" """ #?????????????????????? | | ?????????????# """ """ h#?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????############+#?????????????????????? | | ????????? ???????????# #?????????????????????? | | ????????? ???????????# #?????????????????????? | | ????????# ???????????# #?????????????????????? | | ????????# #??????????# #?????????????????????? | | ????????# #??????????# #?????????????????????? | | ????????# #??????????# #????????##???????????? | | ????????# #??????????# #?????? #???????????? | | ????????# #?????????## #???? #???????????? | | ????????# +?????????# #?? #???????????? | | ????????# #?????????+ # ! #???????????? | | ????????# #?????????# + #???????????? | | ????????# #?????????# # """ ! #???????????? | | ????????# #?????????# #??""" ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 12 Corruption Block 8 Armor Coverage 300 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 30% | -9/Storage Weapon Shielding | 28% | -9/Storage Weapon Shielding | 54% | -8/Materials Rnf. Deuterium Engine | 45% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Dangerous Findings Leap Before You Look Challenges ------------ None Game ------ Seed SeismicNeutrinoPurifier Manual? 0 Play Time 01:15:47 Cumulative 48.5 hours Start 2025.05.13 @ 18:41:32 End 2025.05.13 @ 19:55:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bfa6340-b15e-45fd-9337-21c36253c2d7