Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.25 @ 11:40:33

Player: Anonymeme

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (65)      325
Value Destroyed (929)      929
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2154

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     299/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
     Small Storage Unit
    Medium Matter Pod (79)
           Signal Interpreter
           Targeting Computer
           Power Shielding
    Medium Armor Plating
           Shield Generator
           Assault Rifle
     Light Assault Rifle
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
    Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Light Cannon
>          --- INVENTORY --------
     Small Storage Unit
    Medium Matter Pod
           Signal Interpreter
           Seismic Detector
           Targeting Computer
           Power Shielding
           Shield Generator
           Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Backup Laser I
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             40   | 10  15  15  
  Power                    8    | 2   2   4   
    Engine                 8    | 2   2   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 7    | 2   5   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  14   | 4   4   6   
    Device                 7    | 3   2   2   
    Storage                5    | 1   1   3   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   4   5   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       3    | .   3   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   .   2   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   3   8   
  Power                    3    | .   1   2   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   1   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   93  82  
  Engine                   9    | .   11  6   
  Treads                   23   | .   26  16  
  Device                   9    | .   7   13  
  Storage                  13   | .   14  11  
  Processor                3    | .   .   11  
  Protection               5    | .   5   5   
  Energy Gun               1    | .   1   .   
  Ballistic Gun            15   | .   17  8   
  Ballistic Cannon         7    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             38   | 14  38  37  
  Greatest Support         46   | 40  46  46  
  Greatest Overweight (x)  9    | .   6   9   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 7   11  15  
  Most Carried             15   | 8   15  14  
  Average Carried          8    | 6   8   11  
  Final Capacity           15   | 8   15  15  
  Final Carried            11   | 8   11  11  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           1501 | 520 575 406 
  Remotely                 .    | .   .   .   
Salvage Created            1612 | 310 776 526 
  Parts                    141  | 40  63  38  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           4    | .   4   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  31   | .   17  14  
  Guns                     17   | .   9   8   
  Cannons                  14   | .   8   6   
Classes Destroyed          9    | 3   5   1   
  Worker                   8    | 4   4   .   
  Builder                  5    | .   3   2   
  Tunneler                 9    | 9   .   .   
  Recycler                 5    | 1   3   1   
  Operator                 1    | .   1   .   
  Watcher                  6    | .   3   3   
  Swarmer                  16   | .   9   7   
  Grunt                    14   | .   8   6   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 3   4   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1570 | .    549  1021 
  Core                     436  | .    26   410  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   14   | .    14   .    
Core Remaining (%)         94   | 100  89   .    
Volleys Fired              191  | 30   98   63   
  Largest                  2    | 2    2    2    
  Hottest                  58   | 40   58   58   
Shots Fired                338  | 60   188  90   
  Gun                      249  | 60   132  57   
  Cannon                   89   | .    56   33   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  338  | 60   188  90   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | 12   9    5    
  Robot Miss Streak        5    | 2    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           192  | 41   99   52   
  Core Hits                85   | 18   44   23   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    3    1    
    Blast                  4    | .    3    1    
Melee Attacks              5    | .    .    5    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            3    | .    .    3    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2488 | 424  1312 752  
  Guns                     1603 | 424  786  393  
  Cannons                  885  | .    526  359  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  2488 | 424  1312 752  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            17   | .    .    17   
  Projectiles              17   | .    .    17   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 8    | .    6    2    
  Impact                   .    | .    .    .    
  Kinetic                  8    | .    6    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        113  | .    113  24   
  Average Temperature      31   | .    36   9    
  Received Heat Transfer   411  | .    156  255  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             292  | 50  167 292 
  Initial                  43   | .   3   43  
  Average                  65   | 15  57  140 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 82  
  Level 1                  3    | .   .   17  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   5   3   
  Investigation            4    | .   3   1   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              51   | .   25  26  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            7    | .   6   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          6    | .   5   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   15  6   
  Successful               16   | .   12  4   
  Failed                   5    | .   3   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                12   | .   6   6   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   5   4   
  Record                   5    | .   2   3   
  Alert Level              3    | .   3   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       4    | .   4   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   5   1   
  Full Trace Events        4    | .   3   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          31   | .   31  .   
  Retrieved Matter         61   | .   61  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   .   2   
  Non-combat               2    | .   .   2   
  Combat                   .    | .   .   .   
Robot Hacks Applied        3    | .   .   3   
  parse_system             2    | .   .   2   
  no_distress              1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               3971 | 985  2097 889  
Spaces Moved               1470 | 340  832  298  
  Core                     76   | 5    37   34   
  Treads                   1394 | 335  795  264  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  160  
  Average Speed            167  | 158  162  192  
  Slowest Speed            500  | 160  350  500  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       49   | 15   95   37   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Jun  Mat  Mat  
Total                      2649 | 732  1395 522  
  Wait                     894  | 336  427  131  
  Move                     1468 | 339  831  298  
  Hop                      .    | .    .    .    
  Pick Up                  41   | 16   18   7    
  Fast Attach              .    | .    .    .    
  Attach                   24   | 7    9    8    
  Detach                   1    | .    .    1    
  Swap                     16   | 3    6    7    
  Drop                     9    | 1    6    2    
  Fire                     191  | 30   98   63   
  Melee                    5    | .    .    5    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 16)
  986 | -11/Junkyard  | Entered Materials
  987 | -10/Materials | Build established: Mutant
 1503 | -10/Materials | Discovered new exit (range 13)
 1611 | -10/Materials | Discovered new exit (range 14)
 2076 | -10/Materials | Discovered new exit (range 9)
 2195 | -10/Materials | Repaired Sensor Array?
 2253 | -10/Materials | Discovered new exit (range 16)
 3083 | -10/Materials | Entered another Materials area
 3083 | -9/Materials  | Evolved 2 slots: Utility x2
 3631 | -9/Materials  | Discovered new exit (range 6)
 3805 | -9/Materials  | Lost 5 parts (1p2n2w)
 3927 | -9/Materials  | Core integrity fell below 50%
 3958 | -9/Materials  | Core integrity fell below 20%
 3972 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
K-01 Serf cleans the Terminal.
S-10 Pest destroyed.
K-01 Serf collects debris. <x2>
K-01 Serf cleans the Terminal.
K-01 Serf collects debris.
K-01 Serf cleans the Terminal.
Acquired 39 matter.
K-01 Serf collects debris. <x2>
K-01 Serf cleans the Terminal.
Acquired 18 matter.
Acquired 12 matter.
Acquired 10 matter.
K-01 Serf cleans the Terminal. <x2>
Acquired 46 matter.
K-01 Serf cleans the Terminal. <x7>
Lgt. Assault Rifle destroyed.
Critical hit (Burn: +37).
Seismic Detector destroyed.
Ion Engine destroyed.
Critical hit (Burn: +37).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
One Hack Too Far
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              FireSubatomicDissipator
  Manual?         0
Play Time         00:42:35
  Cumulative      9.3 hours
  Start           2023.11.25 @ 10:54:43
  End             2023.11.25 @ 11:40:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bd8f71d-86ac-4e82-81bd-ce9352b013f9