Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 16:57:26 Player: Kosys Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2001) 2001 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 7004 Bonus ------- Follower Combat Kills 110 Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1000 Matter 156/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Targeting Computer System Shield > --- WEAPON ----------- Heavy Laser Beamcaster Gauss Rifle Bore Cannon > --- INVENTORY -------- Cloak of Protection Field Recycling Unit Battle Rifle Battle Rifle Gauss Rifle [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility System Shield Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Slots Evolved 10 | . . . . . 4 2 2 . 2 Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . . . 3 . 1 . . Utility 3 | . . . . . 1 1 1 . . Weapon 2 | . . . . . . . . . 2 Parts Attached 78 | 8 6 . 1 5 4 4 16 29 5 Power 14 | 2 1 . . 1 . 1 3 6 . Engine 10 | 2 1 . . 1 . . 2 4 . Core 4 | . . . . . . 1 1 2 . Reactor . | . . . . . . . . . . Propulsion 25 | 2 2 . . 2 1 . 4 14 . Treads . | . . . . . . . . . . Leg 18 | . . . . . . . 4 14 . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 5 | . 2 . . 2 1 . . . . Utility 20 | 1 3 . 1 . 2 2 6 4 1 Device 9 | . . . 1 . 1 . 4 3 . Storage 5 | 1 1 . . . . . 2 . 1 Processor 1 | . . . . . . 1 . . . Hackware 2 | . 1 . . . . 1 . . . Protection 3 | . 1 . . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 19 | 3 . . . 2 1 1 3 5 4 Energy Gun 4 | 1 . . . . . . . 2 1 Energy Cannon 4 | . . . . . . . 3 . 1 Ballistic Gun 9 | 2 . . . 2 . 1 . 2 2 Ballistic Cannon 2 | . . . . . 1 . . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 46 | . . . . . . . 8 15 23 Power 6 | . . . . . . . 2 2 2 Propulsion 16 | . . . . . . . 3 7 6 Utility 12 | . . . . . . . 2 3 7 Weapon 12 | . . . . . . . 1 3 8 Highest Loss Streak 21 | . . . . . . . 2 4 21 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 6 | 5 7 5 5 5 5 5 4 8 6 Power . | . 1 1 1 1 1 . . . . Propulsion . | 3 4 1 . . . . . . . Utility 2 | . 1 1 1 2 2 2 2 3 2 Weapon 3 | . 1 2 2 2 2 2 1 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 8 | . 4 . 1 . . 1 . 2 . Power . | . . . . . . . . . . Propulsion 5 | . 4 . 1 . . . . . . Utility 1 | . . . . . . 1 . . . Weapon 2 | . . . . . . . . 2 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 85 | . 95 85 85 99 69 74 71 92 78 Engine 8 | . 14 14 14 14 9 7 6 7 7 Core 2 | . . . . . . . 2 4 . Leg 18 | . . . . . . . 12 34 27 Flight 9 | . 5 28 28 28 24 23 7 . . Device 8 | . . . . . 6 12 12 10 9 Storage 3 | . 21 . . . . . . 6 5 Processor 3 | . . . . . . 2 6 6 4 Hackware 7 | . 2 14 14 14 9 13 6 6 5 Protection 3 | . 1 14 14 14 2 . . . . Energy Gun 3 | . 4 14 14 . . . . 2 9 Energy Cannon 5 | . . . . . . . 6 9 3 Ballistic Gun 6 | . 21 . . 26 18 15 5 . . Peak Build Rating 65 | 6 9 8 15 10 26 29 55 59 65 Average Rating 35 | 5 7 8 8 9 17 24 37 52 51 On Entrance 19 | . 6 8 8 9 10 23 22 52 57 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 14 15 8 15 8 13 13 45 54 60 Greatest Support 110 | 26 26 8 8 8 22 22 89 110 95 Greatest Overweight (x) 12 | . 3 . 1 . . . 1 . 12 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 5 5 5 5 10 10 15 Average Capacity 7 | 7 7 5 5 5 5 5 5 10 12 Most Carried 10 | 8 8 5 5 5 5 5 5 10 8 Average Carried 6 | 5 7 5 4 4 4 4 4 8 6 Final Capacity 10 | 8 5 5 5 5 5 5 10 10 5 Final Carried 8 | 8 5 5 5 5 5 5 5 7 . Class Distribution -------------------- 55% | Scavenger-Mutant 23% | Mutant 9% | Scavenger-Skirmisher 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Matter Collected 1760 | 281 135 . . 90 56 54 658 482 4 Remotely . | . . . . . . . . . . Salvage Created 2953 | 95 141 . . 23 112 52 987 1291 252 Parts 140 | 4 8 . . 5 11 3 46 53 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 2 1 . Parts Field Recycled 5 | . . . . . . . . 5 . Retrieved Matter 12 | . . . . . . . . 12 . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Combat Hostiles Destroyed 37 | . 3 . . 2 2 1 6 19 4 Guns 18 | . 3 . . 2 2 . 3 6 2 Cannons 18 | . . . . . . 1 3 13 1 Classes Destroyed 14 | 3 1 . . 1 1 . 4 4 . Worker 7 | 2 . . . . . . 4 1 . Builder 8 | . . . . . . . 3 4 1 Tunneler 1 | 1 . . . . . . . . . Recycler 5 | 1 . . . . . . 3 1 . Mechanic 1 | . . . . . . . 1 . . Watcher 1 | . . . . . . . . 1 . Swarmer 5 | . . . . 2 . . . 3 . Grunt 14 | . 3 . . . . . 2 5 4 Duelist 1 | . . . . . . . . 1 . Sentry 5 | . . . . . 2 1 1 1 . Hunter 4 | . . . . . . . 2 2 . Programmer 1 | . . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 . Thug 4 | . . . . . . . . 4 . Savage 1 | . . . . . . . . 1 . Guerrilla 1 | . . . . . . . . 1 . Best Kill Streak 5 | 3 3 . . 2 2 1 4 5 2 Combat Bots Only 4 | . 3 . . 2 2 1 2 4 2 Max Kills in Single Turn 2 | 1 1 . . 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Hostile Shots Fired 556 | . 17 . . 22 19 15 114 177 192 Missed 190 | . 3 . . 7 12 11 47 65 45 Hits 366 | . 14 . . 15 7 4 67 112 147 Melee 12 | . . . . . . . . 2 10 Projectile 354 | . 14 . . 15 7 4 67 110 137 Critical Strikes 15 | . 2 . . . . . 1 3 9 Damage Taken 6745 | . 213 . . 123 114 29 963 2164 3139 Core 1415 | . 85 . . 26 . 6 116 173 1009 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 6 | . . . . 6 . . . . . Core Remaining (%) 84 | 100 . . . 55 100 99 . 66 . Volleys Fired 250 | 26 11 . . 9 9 10 63 96 26 Largest 3 | 1 2 . . 1 2 2 2 2 3 Hottest 234 | 50 50 . . 50 40 68 130 134 234 Shots Fired 451 | 26 21 . . 9 18 20 124 176 57 Gun 257 | 26 21 . . 9 18 18 72 54 39 Cannon 194 | . . . . . . 2 52 122 18 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 199 | . 20 . . . 18 20 88 38 15 Thermal 252 | 26 1 . . 9 . . 36 138 42 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | 5 6 . . 4 14 5 18 16 10 Robot Miss Streak 5 | 2 2 . . 4 3 4 5 4 3 Penetration Max 1 | . . . . . . 1 1 1 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 281 | 17 12 . . 5 12 8 80 117 30 Core Hits 116 | 5 5 . . 2 6 2 37 45 14 Critical Kills 5 | . . . . . 1 1 1 1 1 Critical Parts Destroyed 8 | . . . . . . 1 2 3 2 Critical Strikes 21 | 2 . . . 1 1 2 3 7 5 Burn 6 | 2 . . . 1 . . . 1 2 Destroy 15 | . . . . . 1 2 3 6 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6292 | 209 138 . . 65 102 117 1701 3187 773 Guns 2548 | 209 127 . . 65 102 56 780 781 428 Cannons 3639 | . . . . . . 61 921 2406 251 Explosions 72 | . . . . . . . . . 72 Melee . | . . . . . . . . . . Ramming 33 | . 11 . . . . . . . 22 Kinetic 2285 | . 115 . . . 102 117 970 623 358 Thermal 3974 | 209 12 . . 65 . . 731 2564 393 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . 2 1 9 Average Corruption 2 | . . . . . . . 1 1 7 Corruption Purged 3 | . . . . . . . 2 1 . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . 3 . 3 Message Errors 2 | . . . . . . . 1 . 1 Matter Fused 4 | . . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 99 | . . . . . . . 51 48 . Projectiles 99 | . . . . . . . 51 48 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . 2 . 1 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . 2 . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 11 | . 5 . . . . . . . 6 Shots . | . . . . . . . . . . Rammed 6 | . 3 . . . . . . . 3 Targets Rammed 7 | . 3 . . . . . . . 4 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 584 | 50 16 . . 126 6 16 252 389 584 Average Temperature 123 | 22 8 . . 65 4 12 83 133 243 Received Heat Transfer 2011 | . 90 . . . 54 6 150 631 1080 Effects 15 | . . . . . . . . 6 9 Shutdowns 5 | . . . . . . . . 3 2 Energy Bleed 6 | . . . . . . . . 2 4 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . . . . . 2 4 1 Heat Transferred 6599 | 777 37 . . 259 . . 999 3811 716 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 100 100 100 100 88 Level 1 1 | . . . . . . . . . 11 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 299 | 5 70 3 . 40 60 63 53 158 299 Initial 51 | . . 3 . . . 27 . . 51 Average 39 | 1 27 . . 3 13 21 12 63 79 Influence Increases 1780 | 20 74 . . 55 135 50 251 698 497 Destroy 0b10 Robot/C 800 | . 60 . . 40 40 20 120 440 80 Destroy 0b10 Robot/NC 115 | 20 . . . . . . 55 35 5 Destroy Leader 132 | . 10 . . . 20 10 40 42 10 Allied During Kill 21 | . . . . . . . . 21 . Successful Hack 36 | . 4 . . . . 4 . 7 21 Disable Machine 120 | . . . . . . 15 15 . 90 Destroy Structure 91 | . . . . . . 1 6 18 66 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 450 | . . . . 15 60 . 15 135 225 Influence Decreases 1663 | 20 64 10 . 55 75 110 251 591 487 Entered New Map 96 | . . 7 . . . 33 . . 56 Time Decay 1113 | 20 64 3 . 55 75 77 217 401 201 Lost Part 414 | . . . . . . . 34 150 230 Lost Ally 40 | . . . . . . . . 40 . Squads Dispatched 13 | . 3 . . . . . 3 1 6 Investigation 4 | . 3 . . . . . . . 1 Extermination 2 | . . . . . . . 1 . 1 Reinforcement 4 | . . . . . . . 2 1 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Distress Signals 7 | . 1 . . . . . 1 5 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 7 . . 4 10 3 10 26 31 Peak Tracking Total 9 | . 4 . . 3 7 2 4 5 9 Tactical Retreats 17 | . . . . 1 1 . 1 8 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Traps Triggered 2 | . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Machines Disabled 8 | . . . . . . 1 1 . 6 Max in Single Turn 2 | . . . . . . 1 1 . 2 Energy Cycler 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Machines Accessed 20 | . 2 1 4 1 1 4 3 2 2 Terminals 12 | . 2 . . 1 1 3 2 2 1 Fabricators 2 | . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 86 | . 5 1 49 1 3 7 9 5 6 Successful 70 | . 3 1 49 1 3 6 3 2 2 Failed 16 | . 2 . . . . 1 6 3 4 Catastrophic 3 | . . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 6 | . . . 4 1 . 1 . . . Terminals 29 | . 5 . . 1 3 5 7 5 3 Fabricators 5 | . . . . . . . 2 . 3 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 66 | . 3 1 49 1 3 4 2 2 1 Record 54 | . 3 . 49 1 . 1 . . . Open Door 3 | . . 1 . . . . . 2 . Open DSF 2 | . . . . . . 1 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . . . . 1 1 . . . Locate Traps 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 1 . 1 Network Status 1 | . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Process 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 . . . 1 1 2 1 2 Full Trace Events 2 | . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 53 | . . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . . 12 Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Total Allies 5 | . . . . 3 . . . 2 . Largest Group 3 | . . . . 3 . . . 2 . Highest-Rated Group 72 | . . . . 72 . . . 59 . Highest-Rated Ally 39 | . . . . 31 . . . 39 . Total Orders . | . . . . . . . . . . Ally Attacks 26 | . . . . 5 . . . 21 . Total Damage 430 | . . . . 41 . . . 389 . Kills 3 | . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Active Infowar (turns) 443 | . . . 3 . 11 . 3 19 407 Sensors 425 | . . . . . . . 2 19 404 Cloaking 18 | . . . 3 . 11 . 1 . 3 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Turns Passed 4740 | 198 178 74 269 475 244 237 778 1811 476 Spaces Moved 4945 | 140 177 78 709 728 483 565 631 1099 335 Core 56 | 2 . . . . . . . . 54 Treads . | . . . . . . . . . . Legs 1543 | . . . . . . . 163 1099 281 Wheels 246 | 138 108 . . . . . . . . Hover . | . . . . . . . . . . Flight 3100 | . 69 78 709 728 483 565 468 . . Fastest Speed 32 | 50 37 37 37 37 32 32 32 116 50 Average Speed 65 | 89 70 37 37 37 33 32 58 121 114 Slowest Speed 650 | 100 280 37 117 37 37 32 130 127 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . . . . 5 3 . 2 . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 6 29 24 94 96 31 16 10 53 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 54 | . . . . . . . 8 12 34 Melee . | . . . . . . . . . . Projectile 23 | . . . . . . . 8 12 3 AOE 31 | . . . . . . . . . 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Total 5981 | 181 213 122 714 920 546 603 912 1390 380 Wait 603 | . 1 45 . 178 45 13 192 129 . Move 4917 | 139 176 77 708 717 477 564 626 1098 335 Hop 9 | . . . . 5 2 . 2 . . Pick Up 30 | 6 1 . 2 1 2 3 1 14 . Fast Attach 52 | 6 5 . . 2 3 2 14 19 1 Attach 25 | . 2 . 1 . 1 1 2 8 10 Detach 8 | . 2 . . . 2 . 2 . 2 Swap 32 | 4 2 . 1 3 2 5 5 8 2 Drop 47 | . 10 . 2 5 3 5 5 17 . Fire 250 | 26 11 . . 9 9 10 63 96 26 Melee . | . . . . . . . . . . Ram 6 | . 3 . . . . . . . 3 Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Extension -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Met 8R-AWN 318 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 377 | -10/Materials | Entered Mines 378 | -10/Mines | Followed 8R-AWN into the Mines 381 | -10/Mines | Met a Derelict shopkeep closing up shop 447 | -10/Mines | Discovered new exit (range 5) 451 | -10/Mines | Entered Exiles 461 | -10/Exiles | Welcomed by 8R-AWN 470 | -10/Exiles | Met EX-HEX 488 | -10/Exiles | Met EX-DEC 490 | -10/Exiles | Learned location of Zion (-7) 511 | -10/Exiles | Visited The Gauntlet 582 | -10/Exiles | Discovered new exit (range 15) 621 | -10/Exiles | Met EX-BIN 629 | -10/Exiles | Aligned with FarCom system 629 | -10/Exiles | Given EX-Vault access code 655 | -10/Exiles | Opened EX-Vault 658 | -10/Exiles | Found Prototype Device 661 | -10/Exiles | Identified Cloak of Protection 672 | -10/Exiles | Warned to stay clear of 0b10 Research branches 716 | -10/Exiles | Discovered new exit (range 11) 720 | -10/Exiles | Left Exiles lab with Cloak of Protection 720 | -10/Exiles | Entered Mines 811 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 865 | -9/Mines | Discovered new exit (range 10) 868 | -9/Mines | Received a Mining Laser from a helpful Derelict 941 | -9/Mines | Learned Materials garrison access intel 1041 | -9/Mines | Build established: Scavenger-Mutant 1195 | -9/Mines | Entered Materials 1195 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 1195 | -8/Materials | Discovered new exit (range 7) 1196 | -8/Materials | Loaded intel: 1 garrison access location 1438 | -8/Materials | Discovered new exit (range 3) 1439 | -8/Materials | Entered Factory 1439 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1550 | -7/Factory | Discovered new exit (range 6) 1574 | -7/Factory | Build established: Scavenger-Sprinter 1676 | -7/Factory | Entered another Factory area 1676 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2066 | -6/Factory | Discovered new exit (range 13) 2417 | -6/Factory | Build established: Scavenger-Mutant 2454 | -6/Factory | Entered Extension 2642 | -6/Extension | Spotted B-75 Beast 2825 | -6/Extension | Rescued a captive Derelict 2825 | -6/Extension | Rescued a captive Derelict 3411 | -6/Extension | Rescued a captive Derelict 3436 | -6/Extension | Energy Cycler disabled 3436 | -6/Extension | Rescued a captive Derelict 3437 | -6/Extension | Rescued a captive Derelict 3440 | -6/Extension | Rescued a captive Derelict 3441 | -6/Extension | Rescued a captive Derelict 3479 | -6/Extension | Disrupted transfer network 3952 | -6/Extension | Lost 4 parts (1p2n1w) 4186 | -6/Extension | Destroyed B-75 Beast 4218 | -6/Extension | Discovered new exit (range 15) 4236 | -6/Extension | Lost 3 parts (1p1n1u) 4247 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 4265 | -6/Extension | Entered Factory 4265 | -5/Factory | Evolved 2 slots: Weapon x2 4504 | -5/Factory | Fabricated KE Penetrator? 4531 | -5/Factory | Build established: Scavenger-Skirmisher 4540 | -5/Factory | Garrison activated, responded to threat 4706 | -5/Factory | Core integrity fell below 50% 4718 | -5/Factory | Core integrity fell below 20% 4741 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04688_ R-10 Processor collects Carbon-fiber Leg. 04688_ Slug penetrates G-50 Soldier. 04688_ Critical hit (Burn: +37). 04693_ System corrupted: Matter fused (-7). 04693_ Slug penetrates Wall. 04695_ Gauss Rifle destroyed. 04696_ Slug penetrates Wall. 04697_ Gauss Rifle destroyed. 04700_ Penetrated by Slug. 04703_ Med. Storage Unit destroyed. 04705_ Critical hit (Burn: +37). 04705_ Penetrated by Slug. 04706_ Knocked back. 04710_ Acquired 4 matter. 04711_ Lrg. Storage Unit destroyed. 04714_ Slammed into M-28 Smith. 04715_ System corrupted: Matter fused (-7). 04715_ Slammed into G-50 Soldier. 04738_ :SJ6G9YSL OYO8JBS:76CB:K [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # #????????????????? | | # #????????????????? | | + #????????????????? | | # ################ #????????????????? | | +##### #????????# ????#% #????????????????? | | #????????#"" ??# #????????????????? | | #????????#"" # ####?????????????? | | #????????#G / +?????????????? | | ##########"" # ##+#####?????????????? | | # """" #"" ??" "????????????????????? | | +##### # ! ""!!!# ????# #????????????????????? | | ?????# # ""![*#?????# #????????????????????? | | ?????# # % % ! #?????# #????????????????????? | | ?????# / "% =#?????# #????????????????????? | | ?????# # "" #?????# #????????????????????? | | ?????# # ""% % #?????# #????????????????????? | | ?????# g# ! #?????# #????????????????????? | | ?????# # % ! #?????# #????????????????????? | | ?????# Y##########?????# #????????????????????? | | ?????# b#??????????????# #????????????????????? | | +##### #??????????????# #????????????????????? | | #??????????????# #????????????????????? | | +##### #???????????#### #????????????????????? | | ?????# #??????#########+##???????????????????? | | ?????# #??????# ##???????????????????? | | ?????# ######## @ ##???????????????????? | | ?????# # # #??????????????????? | | ?????# g # # #??????????????????? | | ?????# # ###??????????????????? | | ?????# # ##???????????????????? | | ?????# # ##???????????????????? | | ?????######## # ##???????????????????? | | ????????????# ###p########???????????????????? | | ????????????# p #????????????????? | | ????????????# #????????????????? | | ????????????# #????????????????? | | ????????????# #????????????????? | | ????????????# #????????????????? | | ????????????############### #????????????????? | | ??????????????????????????? #????????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 360 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Phase Shifting 5 Evasion (%) 71 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Follow The Leader Ghost 'Em GoHome() Just What I Needed Librarian Made in Tau Ceti IV Novice Programmer Please Form A Line Risk Taker Serviceable Loadout Sixth Sense Troublemaker Challenges ------------ None Game ------ Seed SeismicServoEngine Manual? 0 Play Time 01:43:28 Cumulative 4.5 hours Start 2026.02.19 @ 18:44:29 End 2026.02.20 @ 16:57:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4c9a97d-ee1c-489d-abd1-04fe87157890