Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 08:10:05

Player: Oldman Pu

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (228)     1140
Value Destroyed (8243)     8243
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (998)                998
              TOTAL SCORE: 14401

 Bonus
-------
High Alert Combat Kills    998

 Cogmind 
---------
Core Integrity             0/850
Matter                     294/300
Energy                     91/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (1050) Ox20
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
                Cooling System
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
     Reinforced Deuterium Engine
        Armored Wheel
       Improved Heat Sink
       Advanced Heat Sink
                Energy Well (350)
       Improved Medium Armor Plating
       Improved Medium Armor Plating
         Cooled Particle Cannon
          Heavy Flak Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Angular Momentum Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Improved Targeting Computer
  Improved Particle Charger
   Layered Light Armor Plating
   Layered Light Armor Plating
>          --- WEAPON -----------
    Cooled Pulse Rifle
    Cooled Pulse Rifle
           Gauss Rifle
>          --- INVENTORY --------
  Improved Deuterium Engine
   Armored Treads
   Armored Treads
  Improved Heat Sink
           Cooling System
  Improved Cooling System
   Layered Light Armor Plating
   Layered Light Armor Plating
           Arc Projector
           Gatling Laser
    Cooled Pulse Rifle
    Cooled Particle Cannon
           Minigun
     Heavy Battle Rifle
[Rating: 64]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Cooling System
  Storage                  Humpback
  Processor                Improved Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Fac 
Slots Evolved              8    | .   .   .   4   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   
  Utility                  4    | .   .   .   2   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             231  | 6   7   8   85  24  .   46  1   .   54  
  Power                    27   | 1   .   1   9   2   .   6   .   .   8   
    Engine                 22   | 1   .   1   6   1   .   6   .   .   7   
    Core                   5    | .   .   .   3   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               72   | 2   3   1   37  4   .   7   1   .   17  
    Treads                 4    | .   .   .   3   .   .   1   .   .   .   
    Leg                    8    | .   .   .   3   .   .   .   .   .   5   
    Wheel                  60   | 2   3   1   31  4   .   6   1   .   12  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | 1   4   .   18  12  .   22  .   .   15  
    Device                 14   | .   .   .   3   3   .   3   .   .   5   
    Storage                17   | 1   3   .   4   3   .   4   .   .   2   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             40   | .   1   .   11  5   .   15  .   .   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   .   6   21  6   .   11  .   .   14  
    Energy Gun             27   | .   .   2   8   3   .   4   .   .   10  
    Energy Cannon          4    | .   .   1   2   .   .   1   .   .   .   
    Ballistic Gun          27   | 2   .   3   11  3   .   6   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   2   .   3   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   
    System Corruption      15   | .   .   .   .   15  .   .   .   .   .   
Parts Lost                 70   | .   .   3   17  5   .   10  .   .   35  
  Power                    10   | .   .   .   2   1   .   2   .   .   5   
  Propulsion               21   | .   .   1   9   1   .   2   .   .   8   
  Utility                  16   | .   .   .   3   2   .   3   .   .   8   
  Weapon                   23   | .   .   2   3   1   .   3   .   .   14  
  Highest Loss Streak      21   | .   .   3   5   3   .   4   .   .   21  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  84  87  87  84  90  92  92  86  
  Engine                   8    | .   14  14  5   5   .   5   7   7   10  
  Core                     1    | .   .   .   2   1   7   .   .   .   2   
  Wheel                    21   | .   28  27  24  22  23  15  15  15  15  
  Device                   5    | .   .   .   4   6   7   5   7   7   7   
  Storage                  10   | .   14  14  11  7   7   6   7   7   12  
  Processor                3    | .   .   .   .   7   7   7   7   7   5   
  Protection               11   | .   .   .   10  11  7   23  23  23  8   
  Energy Gun               8    | .   .   .   7   4   7   9   15  15  16  
  Energy Cannon            1    | .   .   8   .   .   .   .   .   .   .   
  Ballistic Gun            14   | .   28  19  18  18  15  11  7   7   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             241  | 14  209 215 226 241 40  66  54  54  117 
  Greatest Support         80   | 32  32  20  54  42  36  44  40  40  80  
  Greatest Overweight (x)  73   | 1   10  10  73  7   1   2   1   1   5   
  Average Overweight (x)   3    | .   4   10  7   4   1   .   1   1   1   
Largest Inventory Capacity 35   | 8   35  35  35  35  5   15  15  15  20  
  Average Capacity         25   | 6   23  35  35  30  5   13  15  15  19  
  Most Carried             35   | 1   15  29  35  35  5   15  15  15  20  
  Average Carried          21   | .   6   23  32  29  5   12  14  14  18  
  Final Capacity           35   | 8   35  35  35  20  5   15  15  15  20  
  Final Carried            34   | 1   15  27  34  5   5   15  15  15  9   

 Class Distribution 
--------------------
 34% | Hauler-Tank
 14% | Tank
 11% | Scavenger-Tank
 11% | Hauler-Mutant
  9% | Mutant
  8% | Gunner
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Subcaves
      Hauler-Tank | -8/Materials
      Hauler-Tank | -7/Factory
 Scavenger-Gunner | -7/Waste
   Scavenger-Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
           Gunner | -6/Factory

 Resources                       | -11  -10  -10  -8   -7   -7   -7   -7   -7   -6   
-----------                Run   | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Fac  
Matter Collected           5622  | 162  378  169  2110 581  .    1372 162  10   678  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    
Salvage Created            10543 | .    386  290  3068 854  .    2214 581  .    3150 
  Parts                    513   | .    30   16   190  48   .    88   20   .    121  
Haulers Intercepted        15    | .    2    .    4    2    .    5    .    .    2    
Recyclers Shooed           8     | .    .    .    2    .    .    3    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20    | .    .    .    .    .    .    .    20   .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Fac 
Combat Hostiles Destroyed  175  | .   11  6   54  13  .   32  10  .   49  
  Guns                     162  | .   11  3   54  13  .   31  10  .   40  
  Cannons                  5    | .   .   2   .   .   .   .   .   .   3   
  AOE                      3    | .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          20   | .   5   .   10  2   .   1   .   .   2   
  Worker                   14   | .   .   .   6   2   .   2   .   .   4   
  Builder                  4    | .   .   .   2   1   .   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   4   2   .   5   .   .   2   
  Recycler                 8    | .   .   .   3   .   .   3   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   1   .   .   1   
  Watcher                  11   | .   2   .   5   .   .   2   .   .   2   
  Swarmer                  25   | .   9   .   11  .   .   .   .   .   5   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   
  Grunt                    82   | .   1   .   25  4   .   20  8   .   24  
  Brawler                  8    | .   .   .   4   .   .   1   1   .   2   
  Duelist                  7    | .   .   .   1   1   .   1   1   .   3   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   7   3   .   5   .   .   6   
  Specialist               8    | .   .   .   4   2   .   .   .   .   2   
  Hunter                   5    | .   .   .   .   1   .   2   .   .   2   
  Programmer               7    | .   .   .   .   1   .   3   .   .   3   
  Heavy                    3    | .   .   .   1   1   .   .   .   .   1   
  Subdweller               7    | .   1   6   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   2   6   4   .   6   7   .   9   
  Combat Bots Only         9    | .   3   2   6   3   .   5   7   .   9   
Max Kills in Single Turn   3    | .   1   1   2   1   .   2   2   .   3   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -8    -7    -7    -7    -7    -7    -6    
--------                   Run   | Yrd   Mat   Sub   Mat   Fac   Was   Fac   Low   Low   Fac   
Hostile Shots Fired        1380  | .     36    19    304   177   .     253   44    .     547   
  Missed                   391   | .     6     8     76    63    .     72    11    .     155   
Damage Taken               15980 | .     266   317   3776  1608  .     2805  589   .     6619  
  Core                     1674  | .     41    29    328   115   .     247   59    .     855   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  4     | .     .     .     4     .     .     .     .     .     .     
  Regen/Repaired (Parts)   474   | .     .     .     347   .     .     .     .     .     127   
Core Remaining (%)         62    | 100   .     72    40    .     .     .     .     39    .     
Volleys Fired              594   | .     35    27    201   56    .     105   28    .     142   
  Largest                  3     | .     2     2     3     3     .     3     3     .     3     
  Hottest                  186   | .     40    120   186   128   .     133   68    .     180   
Shots Fired                1616  | .     70    53    564   159   .     295   81    .     394   
  Gun                      1582  | .     70    40    563   159   .     294   81    .     375   
  Cannon                   34    | .     .     13    1     .     .     1     .     .     19    
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  906   | .     70    38    429   118   .     167   27    .     57    
  Thermal                  676   | .     .     15    103   41    .     128   54    .     335   
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          34    | .     .     .     32    .     .     .     .     .     2     
  Robot Hit Streak         51    | .     9     12    16    20    .     17    22    .     51    
  Robot Miss Streak        5     | .     3     2     5     2     .     5     2     .     4     
  Penetration Max          1     | .     .     .     .     .     .     1     1     .     1     
  Secondary Targets        25    | .     .     .     11    2     .     5     2     .     5     
    Max Gunslinging Chain  1     | .     .     .     1     1     .     1     1     .     1     
Shots Hit Robots           1136  | .     39    24    356   122   .     220   61    .     314   
  Core Hits                538   | .     20    8     147   45    .     115   23    .     180   
  Critical Kills           2     | .     .     1     1     .     .     .     .     .     .     
  Critical Parts Destroyed 2     | .     .     .     2     .     .     .     .     .     .     
  Critical Strikes         23    | .     .     1     3     .     .     7     1     .     11    
    Burn                   19    | .     .     .     .     .     .     7     1     .     11    
    Meltdown               1     | .     .     1     .     .     .     .     .     .     .     
    Destroy                3     | .     .     .     3     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           21966 | .     478   455   5620  2161  .     4376  1221  .     7655  
  Guns                     20962 | .     478   366   5598  2161  .     4349  1221  .     6789  
  Cannons                  538   | .     .     89    .     .     .     27    .     .     422   
  Explosions               444   | .     .     .     .     .     .     .     .     .     444   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     
  Ramming                  22    | .     .     .     22    .     .     .     .     .     .     
  Kinetic                  9432  | .     478   348   3970  1518  .     1773  421   .     924   
  Thermal                  12029 | .     .     107   1161  643   .     2603  800   .     6715  
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          483   | .     .     .     467   .     .     .     .     .     16    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
Highest Corruption         29    | .     .     .     19    18    18    29    29    29    7     
  Average Corruption       11    | .     .     .     3     3     18    26    29    29    2     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     
  Effects                  236   | .     .     .     45    25    1     122   37    1     5     
    Message Errors         52    | .     .     .     12    11    .     21    7     .     1     
    Matter Fused           54    | .     .     .     13    1     .     29    9     1     1     
    Heat Flow Errors       13    | .     .     .     3     1     .     5     1     .     3     
    Energy Discharges      27    | .     .     .     5     3     .     14    5     .     .     
    Parts Rejected         3     | .     .     .     1     .     .     2     .     .     .     
    Parts Fused            2     | .     .     .     .     .     .     1     1     .     .     
    Data Loss (minor)      27    | .     .     .     5     4     1     14    3     .     .     
    Data Loss (major)      6     | .     .     .     .     1     .     4     1     .     .     
    Misfires               11    | .     .     .     2     2     .     4     3     .     .     
    Alerts                 9     | .     .     .     1     1     .     6     1     .     .     
    Misdirections          2     | .     .     .     .     .     .     2     .     .     .     
    Weapon Failures        30    | .     .     .     3     1     .     20    6     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     
Overflow Damage            80    | .     .     .     .     .     .     .     .     .     80    
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     
  Explosions               80    | .     .     .     .     .     .     .     .     .     80    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     
Knockbacks                 3     | .     .     .     .     .     .     .     .     .     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     2     
  Secondary                1     | .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      407   | .     .     .     11    124   .     .     .     .     272   
  Shots                    6     | .     .     .     .     2     .     .     .     .     4     
  Rammed                   1     | .     .     .     1     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     1     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     
Highest Temperature        531   | .     .     308   531   116   .     290   322   .     399   
  Average Temperature      80    | .     .     163   95    33    .     72    119   .     81    
  Received Heat Transfer   4268  | .     30    383   1323  294   .     723   306   .     1209  
  Effects                  12    | .     .     .     8     .     .     .     .     .     4     
    Shutdowns              4     | .     .     .     3     .     .     .     .     .     1     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     1     
    Interference           4     | .     .     .     2     .     .     .     .     .     2     
    Matter Decay           1     | .     .     .     1     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     1     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     1     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     
Robots Melted              5     | .     .     1     .     .     .     1     .     .     3     
  Combat Hostiles          5     | .     .     1     .     .     .     1     .     .     3     
  Parts Melted             66    | .     .     5     1     5     .     15    1     .     39    
  Heat Transferred         25572 | .     .     136   2334  1423  .     6036  1628  .     14015 
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Fac 
Peak Influence             978  | .   230 .   806 530 148 561 .   .   978 
  Initial                  366  | .   .   .   .   366 148 103 .   .   183 
  Average                  326  | .   65  .   354 369 148 294 .   .   432 
Maximum Alert Level        3    | .   1   .   3   2   .   2   .   .   3   
  Low Security (%)         33   | 100 93  .   25  .   100 34  .   .   31  
  Level 1                  35   | .   6   .   46  59  .   38  .   .   17  
  Level 2                  20   | .   .   .   9   40  .   27  .   .   32  
  Level 3                  10   | .   .   .   18  .   .   .   .   .   18  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   1   .   .   .   .   .   .   
Squads Dispatched          38   | .   .   .   10  4   .   10  .   .   14  
  Investigation            5    | .   .   .   1   .   .   3   .   .   1   
  Extermination            7    | .   .   .   .   1   .   3   .   .   3   
  Reinforcement            18   | .   .   .   7   3   .   4   .   .   4   
  Assault                  5    | .   .   .   2   .   .   .   .   .   3   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   3   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   1   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Fac 
Distress Signals           11   | .   2   .   5   2   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              249  | .   17  5   80  14  .   45  11  .   77  
  Peak Tracking Total      11   | .   4   2   5   3   .   4   4   .   11  
  Tactical Retreats        8    | .   1   .   2   2   .   .   .   .   3   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Fac 
Traps Triggered            12   | .   .   1   1   2   .   7   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Fac 
Machines Disabled          12   | .   .   .   1   4   .   2   .   .   5   
  Max in Single Turn       4    | .   .   .   1   4   .   1   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Fac 
Machines Accessed          27   | .   6   .   6   2   .   7   .   .   6   
  Terminals                11   | .   5   .   2   1   .   2   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   .   .   2   
  Recycling Units          4    | .   1   .   1   .   .   1   .   .   1   
  Scanalyzers              4    | .   .   .   1   1   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                74   | .   20  .   19  4   .   14  .   .   17  
  Successful               42   | .   11  .   13  2   .   6   .   .   10  
  Failed                   32   | .   9   .   6   2   .   8   .   .   7   
    Catastrophic           6    | .   2   .   .   .   .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                32   | .   17  .   6   3   .   2   .   .   4   
  Fabricators              10   | .   .   .   .   .   .   10  .   .   .   
  Repair Stations          11   | .   .   .   4   .   .   .   .   .   7   
  Recycling Units          7    | .   3   .   2   .   .   1   .   .   1   
  Scanalyzers              12   | .   .   .   7   1   .   1   .   .   3   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             19   | .   10  .   3   2   .   1   .   .   3   
  Record                   6    | .   5   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   .   .   1   .   .   1   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   3   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   .   .   .   .   4   
  Scan Component           3    | .   .   .   1   .   .   .   .   .   2   
  Repair                   3    | .   .   .   1   .   .   .   .   .   2   
Recycling Unit Hacks       5    | .   1   .   2   .   .   1   .   .   1   
  Report Inventory         4    | .   1   .   1   .   .   1   .   .   1   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   6   .   .   .   .   .   1   
  Insert Component         4    | .   .   .   3   .   .   .   .   .   1   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   
Hacking Detections         20   | .   5   .   4   2   .   5   .   .   4   
  Full Trace Events        6    | .   1   .   2   .   .   2   .   .   1   
  Feedback Events          2    | .   .   .   1   .   .   1   .   .   .   
    Corruption             2    | .   .   .   1   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   .   .   .   2   
  Time                     90   | .   .   .   26  .   .   .   .   .   64  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   3   .   .   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Fac  
Turns Passed               12713 | 35   1196 1159 3810 1244 64   2152 647  59   2347 
Spaces Moved               6363  | 30   650  456  1359 616  63   1386 490  52   1261 
  Core                     14    | 10   .    .    4    .    .    .    .    .    .    
  Treads                   2     | .    .    .    2    .    .    .    .    .    .    
  Legs                     69    | .    .    .    4    .    .    .    .    .    65   
  Wheels                   6278  | 20   650  456  1349 616  63   1386 490  52   1196 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  230  148  95   101  86   110  110  105  
  Average Speed            148   | 85   151  230  200  156  101  109  110  110  122  
  Slowest Speed            3700  | 100  230  230  3700 205  101  130  110  110  480  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 3    98   27   74   15   70   42   63   6    22   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    1    1    1    .    
Scrap Searched             9     | .    .    7    .    .    .    .    1    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          69    | .    .    1    6    25   .    .    .    .    37   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               10    | .    .    1    6    .    .    .    .    .    3    
  AOE                      59    | .    .    .    .    25   .    .    .    .    34   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Fac  
Total                      8331 | 36   791  510  2034 777  63   1785 535  54   1746 
  Wait                     813  | .    72   7    269  42   .    182  15   .    226  
  Move                     6355 | 29   649  455  1358 616  62   1385 489  51   1261 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  170  | 1    21   13   54   17   .    28   1    2    33   
  Fast Attach              66   | 6    3    .    18   9    .    14   .    .    16   
  Attach                   77   | .    1    3    28   5    .    10   1    .    29   
  Detach                   6    | .    .    .    2    .    .    2    .    .    2    
  Swap                     88   | .    3    5    39   10   .    22   .    .    9    
  Drop                     161  | .    7    .    64   22   1    37   1    1    28   
  Fire                     594  | .    35   27   201  56   .    105  28   .    142  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
  Turn | Location       | Event
    18 | -11/Scrapyard  | Discovered new exit (range 16)
    36 | -11/Scrapyard  | Entered Materials
   179 | -10/Materials  | Discovered new exit (range 5)
   305 | -10/Materials  | Build established: Mutant
   337 | -10/Materials  | Discovered new exit (range 9)
   449 | -10/Materials  | Discovered new exit (range 15)
   630 | -10/Materials  | Discovered new exit (range 15)
   900 | -10/Materials  | Derelicts attacked the area
   954 | -10/Materials  | Discovered new exit (range 16)
  1211 | -10/Materials  | Discovered new exit (range 7)
  1232 | -10/Materials  | Entered Subcaves
  1279 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  1324 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Light Armor Plating
  1325 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Beam Cannon
  1391 | -10/Subcaves   | Learned Materials stockpile data
  1405 | -10/Subcaves   | Build established: Hauler-Mutant
  2316 | -10/Subcaves   | Lost 3 parts (1n2w)
  2373 | -10/Subcaves   | Discovered new exit (range 10)
  2391 | -10/Subcaves   | Entered Materials
  2391 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2875 | -8/Materials   | Build established: Hauler-Tank
  3154 | -8/Materials   | Lost 4 parts (1p1n1u1w)
  3234 | -8/Materials   | Found Prototype Device
  3456 | -8/Materials   | Repaired Humpback
  3884 | -8/Materials   | Discovered new exit (range 15)
  5191 | -8/Materials   | First assault squad dispatched
  5470 | -8/Materials   | Core integrity fell below 50%
  5570 | -8/Materials   | Discovered new exit (range 13)
  6037 | -8/Materials   | System corruption reached 10%
  6074 | -8/Materials   | Lost 5 parts (1p2n2u)
  6132 | -8/Materials   | Sterilization system engaged
  6132 | -8/Materials   | Non-combat units ordered to evacuate
  6201 | -8/Materials   | Entered Factory
  6201 | -7/Factory     | Evolved 2 slots: Utility x2
  6536 | -7/Factory     | Identified Active Sensor Suite
  6890 | -7/Factory     | Cargo convoy interrupted
  7200 | -7/Factory     | Build established: Hauler-Gunner
  7294 | -7/Factory     | Lost 3 parts (1p1n1w)
  7348 | -7/Factory     | System corruption reached 10%
  7445 | -7/Factory     | Sucked down chute
  7445 | -7/Factory     | Entered Waste
  7445 | -7/Waste       | The area was eerily silent
  7493 | -7/Waste       | Discovered new exit (range 16)
  7509 | -7/Waste       | Entered Factory
  7809 | -7/Factory     | Lost 4 parts (1p1n1u1w)
  8088 | -7/Factory     | Build established: Scavenger-Tank
  8598 | -7/Factory     | Lost 3 parts (1p1n1u)
  9262 | -7/Factory     | Build established: Tank
  9366 | -7/Factory     | Fabricated Imp. Cooling System (x1)
  9371 | -7/Factory     | Core integrity fell below 50%
  9631 | -7/Factory     | Discovered new exit (range 15)
  9661 | -7/Factory     | Entered Lower Caves
  9946 | -7/Lower Caves | Destroyed 7 combat bots
 10290 | -7/Lower Caves | Discovered new exit (range 12)
 10308 | -7/Lower Caves | Entered another Lower Caves area
 10309 | -7/Lower Caves | Encountered a Warlord checkpoint
 10314 | -7/Lower Caves | Learned location of Extension (-5)
 10349 | -7/Lower Caves | Discovered new exit (range 7)
 10367 | -7/Lower Caves | Entered Factory
 10367 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 10482 | -6/Factory     | Repaired Arm. Wheel?
 10736 | -6/Factory     | Build established: Gunner
 11394 | -6/Factory     | Garrison activated, responded to threat
 11415 | -6/Factory     | Destroyed 9 combat bots
 11655 | -6/Factory     | Lost 3 parts (1u2w)
 11767 | -6/Factory     | First assault squad dispatched
 12217 | -6/Factory     | Repaired Arm. Wheel
 12280 | -6/Factory     | Build established: Scavenger-Gunner
 12606 | -6/Factory     | Cargo convoy interrupted
 12616 | -6/Factory     | Core integrity fell below 50%
 12703 | -6/Factory     | Core integrity fell below 20%
 12714 | -6/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
12701_ Imp. Medium Armor Plating destroyed.
12701_ Penetrated by Slug.
12701_ X-72 Disruptor destroyed.
12702_ Acquired 46 matter.
12702_ K-01 Serf collects debris.
12702_ Penetrated by Slug. <x4>
12705_ Minigun destroyed.
12705_ K-01 Serf collects debris.
12707_ Penetrated by Slug.
12707_ Imp. Targeting Computer destroyed.
12708_ Penetrated by Slug.
12708_ Imp. Titanium Leg destroyed.
12709_ Penetrated by Slug.
12709_ K-01 Serf collects debris.
12711_ Penetrated by Slug. <x2>
12713_ Imp. Deuterium Engine destroyed.
12714_ M-28 Smith repairs H-66 Slayer.
12714_ Penetrated by Slug.
12714_ Slug penetrates K-01 Serf.
12714_ Magnetic Acceleration Cannon destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            510
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             825
Power Shielding            33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Particle Charging          20

 Item Schematics 
-----------------
            Humpback | -8/Materials | Scanalyzed
 Imp. Cooling System | -8/Materials | Scanalyzed
   Imp. Medium Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Cooling System | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy

 Challenges 
------------
None

 Game 
------
Seed              RagnarokGrenadeNanosword
  Manual?         0
Play Time         02:03:37
  Cumulative      218.9 hours
  Start           2024.04.04 @ 18:52:20
  End             2024.04.06 @ 08:10:05
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          170
  Rogue           158
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          45
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 677ccbdf-b325-4fcc-bd63-64f2a9814c8c