Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 19:42:23 Player: cptwinky Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (203) 1015 Value Destroyed (7942) 7942 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (10133) 10133 TOTAL SCORE: 23990 Bonus ------- Super Gauntlet 7296 High Alert Combat Kills 2177 Follower Combat Kills 60 Entered Garrisons 600 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Melee Analysis Suite Improved Corruption Screen Improved Corruption Screen > --- WEAPON (3) ------- Spear > --- INVENTORY (5) ---- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Hardened Light Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Mace Impact Mace Heavy Pick > --- INVENTORY -------- Angular Momentum Engine Cold Fusion Reactor Carbon-fiber Leg Improved Sensor Array Advanced Terrain Scan Processor Hardened Light Armor Plating Improved Hardlight Generator Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Long-range Missile Launcher Long-range Missile Launcher Improved Datajack Power Sword Spear Spear [Rating: 80] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Hardened Light Armor Plating Weapon Impact Mace Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Impact Mace Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 2 . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 . . . . . 1 Utility 5 | . . 1 1 . 1 . . . 2 . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 181 | 6 3 15 35 3 8 5 1 17 33 10 45 Power 17 | 1 . 2 3 . . . 1 1 2 1 6 Engine 13 | 1 . 2 3 . . . 1 1 2 1 2 Core 2 | . . . . . . . . . . . 2 Reactor 2 | . . . . . . . . . . . 2 Propulsion 36 | 2 . 3 5 . 4 1 . 1 8 1 11 Treads 13 | 2 . 3 3 . 3 . . . . . 2 Leg 18 | . . . . . . . . . 8 1 9 Wheel 5 | . . . 2 . 1 1 . 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 60 | 1 1 5 12 . 4 1 . 2 19 2 13 Device 14 | . . . . . 1 . . . 7 . 6 Storage 6 | 1 . 1 3 . . . . . 1 . . Processor 13 | . 1 2 2 . . . . . 4 . 4 Hackware 1 | . . . . . . . . . 1 . . Protection 26 | . . 2 7 . 3 1 . 2 6 2 3 Artifact . | . . . . . . . . . . . . Weapon 68 | 2 2 5 15 3 . 3 . 13 4 6 15 Energy Gun 8 | 1 1 2 3 . . 1 . . . . . Energy Cannon 6 | . . 1 1 1 . . . 3 . . . Ballistic Gun 6 | 1 1 . . . . . . . 1 1 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 19 | . . 2 4 1 . 1 . 4 1 2 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 22 | . . . 7 1 . 1 . 6 2 3 2 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 5 | . . . . . . . . . . . 5 Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 . . . . . . . 2 Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 1 | . . . 1 . . . . . . . . Parts Lost 55 | . . . 1 . . 1 . 6 4 3 40 Power 8 | . . . . . . . . 1 . 1 6 Propulsion 15 | . . . . . . . . . . 1 14 Utility 24 | . . . 1 . . 1 . 4 4 1 13 Weapon 8 | . . . . . . . . 1 . . 7 Highest Loss Streak 14 | . . . 1 . . 1 . 4 1 2 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 99 88 90 91 85 84 78 91 100 80 Engine 7 | . 14 11 9 9 7 7 7 7 6 6 2 Treads 7 | . 28 22 11 9 15 8 . . . . 1 Leg 8 | . . . . . . . . . 21 26 20 Wheel 4 | . . . 7 9 7 10 15 15 2 . . Device 3 | . . . . . 6 7 7 4 8 . 4 Storage 7 | . 14 11 9 9 7 7 7 7 6 6 3 Processor 12 | . 12 15 9 9 7 7 7 2 14 20 15 Protection 12 | . . 6 16 18 14 14 15 16 9 20 7 Energy Gun 3 | . 14 20 1 . . . . . . . . Ballistic Gun 2 | . 14 11 . . . . . . . . . Impact Weapon 16 | . . . 23 24 23 17 23 20 19 17 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 77 | 11 13 28 45 42 52 53 53 55 61 64 77 Greatest Support 92 | 40 40 40 60 28 28 56 56 56 80 72 92 Greatest Overweight (x) 2 | . . . 1 1 1 1 . . 2 . 2 Average Overweight (x) . | . . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 9 14 15 15 15 15 15 15 15 12 Most Carried 15 | 5 8 10 15 15 15 15 14 15 15 15 15 Average Carried 12 | 2 6 9 13 15 14 13 13 13 14 14 10 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 8 10 15 15 15 11 14 11 15 12 4 Class Distribution -------------------- 86% | Mutant 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Matter Collected 3043 | 203 97 419 511 96 73 104 44 248 279 174 795 Remotely . | . . . . . . . . . . . . Salvage Created 7816 | . 226 569 1451 279 332 . 194 554 1605 294 2312 Parts 289 | . 22 42 40 11 11 . 4 21 44 17 77 Haulers Intercepted 9 | . 1 2 5 . . . . . 1 . . Recyclers Shooed 7 | . . . 2 . . . . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Combat Hostiles Destroyed 163 | . 9 16 28 10 8 . 3 19 21 14 35 Melee 41 | . . 2 8 1 5 . 2 5 4 . 14 Guns 24 | . 9 8 3 . . . . . 1 . 3 Cannons 2 | . . . . . . . . 2 . . . AOE 62 | . . 6 9 7 . . . 7 4 11 18 Classes Destroyed 17 | . 4 3 6 . . . . . 2 . 2 Worker 4 | . . . 2 . 1 . . . 1 . . Builder 6 | . . . 1 . . . . . 2 . 3 Tunneler 1 | . . . . . . . . . 1 . . Hauler 9 | . 1 2 5 . . . . . 1 . . Recycler 9 | . . . 1 . . . 1 . 3 . 4 Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . 1 . . . . . . . . . Watcher 9 | . 1 1 2 . . . . . 3 . 2 Swarmer 30 | . 6 3 . 6 3 . . 4 2 6 . Saboteur 2 | . . . . . . . . . . . 2 Grunt 80 | . 3 8 15 3 4 . 3 9 6 7 22 Brawler 7 | . . 1 1 . . . . . 1 . 4 Duelist 4 | . . . 2 . . . . . 1 . 1 Protector 2 | . . . 1 . . . . . 1 . . Sentry 22 | . . 4 7 1 1 . . 4 4 . 1 Hunter 13 | . . . 2 . . . . 2 5 1 3 Programmer 3 | . . . . . . . . . 1 . 2 Best Kill Streak 12 | . 7 5 6 7 4 . 2 6 8 6 12 Combat Bots Only 8 | . 7 5 6 7 4 . 2 6 6 6 8 Max Kills in Single Turn 5 | . 1 2 3 2 1 . 1 3 5 3 5 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . 2 3 2 . . . 3 3 3 5 Melee 1 | . . 1 1 1 1 . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Damage Taken 12097 | . 191 411 1292 316 242 60 89 1454 1691 1035 5316 Core 1881 | . 36 61 259 38 13 . 18 149 170 116 1021 Absorbed by Shields 701 | . . . . 25 104 . 8 468 . . 96 Redirected to Shielding 45 | . . . . . . . . . . . 45 Regen/Repaired (Parts) 615 | . . 95 218 . 302 . . . . . . Core Remaining (%) 75 | 100 85 84 . 46 . . . 74 . 66 . Volleys Fired 173 | . 22 29 22 22 . 17 . 19 5 14 23 Largest 3 | . 2 3 3 1 . 1 . 1 1 1 2 Hottest 150 | . 85 150 150 68 . 55 . 68 43 43 66 Shots Fired 270 | . 44 75 40 22 . 17 . 19 5 14 34 Gun 175 | . 44 69 27 . . 9 . . 2 2 22 Cannon 23 | . . . 1 16 . . . 6 . . . Launcher 72 | . . 6 12 6 . 8 . 13 3 12 12 Special . | . . . . . . . . . . . . Kinetic 80 | . 22 23 9 . . . . . 2 2 22 Thermal 109 | . 22 46 19 16 . . . 6 . . . Explosive 72 | . . 6 12 6 . 8 . 13 3 12 12 Electromagnetic 9 | . . . . . . 9 . . . . . Robot Hit Streak 22 | . 17 10 14 21 . 22 . 6 3 4 7 Robot Miss Streak 3 | . 3 2 2 . . 2 . 1 2 2 3 Penetration Max 3 | . . . . . . . . . . . 3 Secondary Targets 3 | . . 1 1 . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 Shots Hit Robots 412 | . 30 46 87 26 14 13 10 38 47 10 91 Core Hits 257 | . 14 27 37 15 5 2 1 30 23 27 76 Critical Kills 19 | . . . 6 . 2 . 1 . 4 . 6 Critical Parts Destroyed 60 | . . . 22 4 2 . 3 8 14 1 6 Critical Strikes 90 | . 2 2 28 4 4 . 4 9 19 1 17 Burn 4 | . 2 2 . . . . . . . . . Destroy 11 | . . . 1 . . . . . 1 . 9 Smash 70 | . . . 27 4 4 . 4 9 18 1 3 Sever 3 | . . . . . . . . . . . 3 Impale 2 | . . . . . . . . . . . 2 Melee Attacks 364 | . . . 79 12 20 . 12 36 71 41 93 Impact 294 | . . . 79 12 20 . 12 36 71 41 23 Slashing 28 | . . . . . . . . . . . 28 Piercing 42 | . . . . . . . . . . . 42 Sneak Attacks 28 | . . . 10 . 1 . 1 2 8 . 6 Combat Hostiles 4 | . . . . . . . . 2 2 . . Follow-up Attacks 51 | . . . 11 3 4 . 5 4 6 2 16 Damage Inflicted 24112 | . 315 1398 4780 1081 714 1376 509 2303 3226 2085 6325 Guns 1417 | . 308 663 263 . . 2 . . 12 . 169 Cannons 392 | . . . . 329 . . . 63 . . . Explosions 10744 | . . 703 1234 433 . 1374 . 1037 762 1929 3272 Melee 11502 | . . . 3283 318 714 . 509 1203 2444 156 2875 Ramming 57 | . 7 32 . 1 . . . . 8 . 9 Kinetic 531 | . 136 139 75 . . . . . 12 . 169 Thermal 2154 | . 172 524 188 329 . . . 63 . . 878 Explosive 9866 | . . 703 1234 433 . 1374 . 1037 762 1929 2394 Electromagnetic 2 | . . . . . . 2 . . . . . Impact 9296 | . . . 3283 318 714 . 509 1203 2444 156 669 Slashing 851 | . . . . . . . . . . . 851 Piercing 1355 | . . . . . . . . . . . 1355 Highest Corruption 7 | . . 3 1 1 . . . . . 3 7 Average Corruption 2 | . . 2 1 1 . . . . . 3 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . 7 Effects 43 | . . 8 8 7 . . . . . 3 17 Message Errors 16 | . . 4 2 4 . . . . . 1 5 Matter Fused 9 | . . 1 3 1 . . . . . 1 3 Heat Flow Errors 6 | . . 2 1 1 . . . . . . 2 Energy Discharges 3 | . . . . 1 . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . . 1 1 . . . . . . 1 2 Data Loss (major) 2 | . . . 1 . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 4528 | . . 8 1479 209 213 . 244 396 1029 132 818 Projectiles 1 | . . . . . . . . 1 . . . Explosions 427 | . . 8 15 37 . . . . . 40 327 Melee 4100 | . . . 1464 172 213 . 244 395 1029 92 491 Knockbacks 27 | . . . 9 1 1 . 1 4 8 1 2 Impact 27 | . . . 9 1 1 . 1 4 8 1 2 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 793 | . . . 57 33 . . . 60 . . 643 Shots 15 | . . . 2 1 . . . 3 . . 9 Rammed 11 | . 2 8 . 1 . . . . . . . Targets Rammed 16 | . 3 10 . 1 . . . . 1 . 1 Kicked 2 | . . . . . . . . . 1 . 1 Crushed 3 | . 1 2 . . . . . . . . . Highest Temperature 405 | . 166 285 405 232 . 108 6 48 21 97 214 Average Temperature 86 | . 56 89 176 80 . 62 6 17 12 45 54 Received Heat Transfer 3064 | . 42 168 531 147 29 . 66 407 177 189 1308 Effects 2 | . . . . 2 . . . . . . . Interference 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 65 | . . . 19 3 4 . 3 6 26 . 4 Impact Corruptions 117 | . . . 43 5 8 . 6 12 30 3 10 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . 6 . . . . . 1 . . . Heat Transferred 3695 | . 629 1369 444 592 . . . 111 . . 550 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Peak Influence 1517 | . 288 353 729 730 594 191 221 789 796 1078 1517 Initial 556 | . . 39 65 345 382 176 104 154 413 499 556 Average 536 | . 147 181 475 602 452 166 162 549 563 864 1057 Maximum Alert Level 4 | . 1 1 3 3 2 . 1 3 3 3 4 Low Security (%) 15 | 100 60 40 4 . . 100 79 3 . . . Level 1 19 | . 39 60 23 19 41 . 20 5 12 . . Level 2 43 | . . . 60 75 58 . . 88 72 31 8 Level 3 17 | . . . 11 5 . . . 2 15 68 52 Level 4 4 | . . . . . . . . . . . 38 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 3 2 6 . . . 4 . 7 . 10 Investigation 7 | . 1 1 3 . . . 2 . . . . Extermination 3 | . . . . . . . . . 1 . 2 Reinforcement 14 | . 2 1 2 . . . 1 . 4 . 4 Assault 7 | . . . 1 . . . . . 2 . 4 Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Distress Signals 5 | . 1 1 1 . . . . . . . 2 Communications Jammed 36 | . . . . . . . . . 36 . . Distress Signals 36 | . . . . . . . . . 36 . . Times Spotted 245 | . 15 25 39 12 11 6 6 20 38 16 57 Peak Tracking Total 10 | . 7 5 5 6 4 4 3 7 5 5 10 Tactical Retreats 17 | . 1 . 2 2 2 1 1 1 1 5 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Traps Triggered 12 | . . 3 . . 2 . . 2 1 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . . . . 2 Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 7 | . 6 . . . . . . . . . 1 Reused 1 | . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Machines Disabled 19 | . . 1 2 1 1 . . . 1 1 12 Max in Single Turn 5 | . . 1 1 1 1 . . . 1 1 5 Garrison Access 2 | . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Machines Accessed 43 | . 5 6 5 . 6 . 3 . 11 . 7 Terminals 20 | . 3 4 3 . 1 . 1 . 3 . 5 Fabricators 7 | . . . . . 2 . . . 3 . 2 Repair Stations 6 | . . 1 1 . 3 . . . 1 . . Recycling Units 6 | . 2 . . . . . 1 . 3 . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 3 | . . . 1 . . . 1 . 1 . . Total Hacks 113 | . 17 17 19 . 15 . 8 . 20 . 17 Successful 52 | . 5 10 6 . 8 . 5 . 10 . 8 Failed 60 | . 11 7 13 . 7 . 3 . 10 . 9 Catastrophic 9 | . . 1 4 . 1 . . . 2 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 38 | . 10 6 7 . 2 . 3 . 4 . 6 Terminals 59 | . 13 14 9 . 2 . 3 . 5 . 13 Fabricators 13 | . . . . . 3 . . . 6 . 4 Repair Stations 18 | . . 2 5 . 10 . . . 1 . . Recycling Units 13 | . 4 . . . . . 3 . 6 . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 9 | . . . 5 . . . 2 . 2 . . Terminal Hacks 20 | . 5 6 1 . 1 . . . 2 . 5 Part Schematic 1 | . . . . . . . . . . . 1 Robot Analysis 4 | . 2 2 . . . . . . . . . Prototype ID Bank 3 | . 1 1 . . . . . . . . 1 Open DSF 2 | . . . . . 1 . . . . . 1 Garrison Index 1 | . . . . . . . . . 1 . . Unreport Threat 4 | . . 2 1 . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Zone Layout 3 | . . 1 . . . . . . . . 2 Fabricator Hacks 4 | . . . . . . . . . 3 . 1 Network Status 2 | . . . . . . . . . 2 . . Build 2 | . . . . . . . . . 1 . 1 Repair Station Hacks 12 | . . 2 4 . 6 . . . . . . Scan Component 7 | . . 1 2 . 4 . . . . . . Repair 5 | . . 1 2 . 2 . . . . . . Recycling Unit Hacks 3 | . . . . . . . 1 . 2 . . Retrieve Components 3 | . . . . . . . 1 . 2 . . Scanalyzer 1 | . . 1 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 1 . 1 . . Unlock Access 3 | . . . 1 . . . 1 . 1 . . Unauthorized Hacks 9 | . . 1 . . 1 . 3 . 2 . 2 Terminals 3 | . . 1 . . . . 1 . . . 1 Botnet 3 | . . 1 . . . . 1 . . . 1 Fabricators 3 | . . . . . 1 . . . 1 . 1 Liberate 2 | . . . . . 1 . . . . . 1 Haulers 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . 1 . . Mask 2 | . . . . . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 36 | . 4 5 4 . 6 . 2 . 9 . 6 Full Trace Events 5 | . 1 . 3 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Built 4 | . . . . . . . . . 2 . 2 Authchips . | . . . . . . . . . . . . Time 153 | . . . . . . . . . 95 . 58 Total Part Build Rating 24 | . . . . . . . . . 10 . 14 Parts Repaired 5 | . . 1 2 . 2 . . . . . . Time 154 | . . 26 58 . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 14 | . . . . . . . 3 . 11 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 4 . 3 Machine Destruction 7 | . . . . . . . . . 4 . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Total Allies 5 | . . . . . 2 . 1 . . . 2 Largest Group 2 | . . . . . 2 2 1 1 . . 2 Highest-Rated Group 98 | . . . . . 64 64 32 32 . . 98 Highest-Rated Ally 49 | . . . . . 32 32 32 32 . . 49 Total Orders . | . . . . . . . . . . . . Ally Attacks 37 | . . . . . 1 30 . 2 . . 4 Total Damage 1664 | . . . . . 42 1356 . 60 . . 206 Kills 3 | . . . . . . 2 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Robot Analysis Total 4 | . 2 2 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Turns Passed 8411 | 89 543 740 1395 561 610 253 287 536 1664 689 1044 Spaces Moved 4591 | 47 252 340 648 206 399 157 237 328 1072 368 537 Core 69 | 2 . . . . . . . . . . 67 Treads 867 | 45 252 340 59 171 . . . . . . . Legs 1669 | . . . . . . . . . 831 368 470 Wheels 1986 | . . . 589 35 399 157 237 328 241 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 100 115 115 100 100 100 100 122 90 Average Speed 127 | 155 160 160 119 218 115 104 100 100 122 124 125 Slowest Speed 270 | 160 160 160 160 240 115 115 100 100 270 125 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 38 | 4 54 32 62 35 10 70 8 53 39 73 19 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 83 | . . . 1 2 . . . 6 8 40 26 Terrain Destroyed 567 | . . 30 80 10 . 49 . 43 39 98 218 Melee 39 | . . . 1 . . . . . 8 26 4 Projectile . | . . . . . . . . . . . . AOE 527 | . . 30 79 10 . 49 . 43 31 72 213 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Total 6363 | 60 355 473 1131 277 523 228 274 458 1314 521 749 Wait 941 | 3 61 58 331 38 93 48 26 50 95 78 60 Move 4576 | 46 251 339 648 204 399 156 236 325 1071 364 537 Hop . | . . . . . . . . . . . . Pick Up 74 | 5 8 9 16 . 3 . 4 2 21 1 5 Fast Attach 69 | 6 1 5 14 . 2 . . . 19 . 22 Attach 33 | . . 1 3 . 2 3 . 5 3 3 13 Detach 11 | . . 3 3 . . . . . 4 . 1 Swap 79 | . 2 9 18 3 4 2 1 12 11 7 10 Drop 75 | . 7 10 19 . 5 2 1 1 25 1 4 Fire 173 | . 22 29 22 22 . 17 . 19 5 14 23 Melee 278 | . . . 57 9 15 . 6 29 59 32 71 Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . . . . 1 . 1 Crush 14 | . 3 10 . 1 . . . . . . . Escape Stasis 36 | . . . . . . . . 15 . 21 . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 308 | -10/Materials | Destroyed 7 combat bots 450 | -10/Materials | Central database locked down 517 | -10/Materials | Discovered new exit (range 16) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 856 | -9/Materials | Repaired Lgt. Treads 944 | -9/Materials | Build established: Gunner 1328 | -9/Materials | Discovered new exit (range 16) 1373 | -9/Materials | Entered another Materials area 1373 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1375 | -8/Materials | Discovered new exit (range 7) 1858 | -8/Materials | Build established: Mutant 1872 | -8/Materials | Discovered new exit (range 15) 1945 | -8/Materials | Repaired Hrd. Light Armor Plating 1973 | -8/Materials | Repaired Lgt. Armor Plating 2173 | -8/Materials | First assault squad dispatched 2196 | -8/Materials | Discovered new exit (range 16) 2745 | -8/Materials | Discovered new exit (range 10) 2768 | -8/Materials | Identified exit to Garrison 2768 | -8/Materials | Entered Garrison 2875 | -8/Garrison | Triggered checkpoint 2878 | -8/Garrison | Triggered checkpoint 2906 | -8/Garrison | Core integrity fell below 50% 2909 | -8/Garrison | Destroyed 7 combat bots 3036 | -8/Garrison | Discovered new exit (range 13) 3067 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3292 | -8/Garrison | Discovered new exit (range 15) 3329 | -8/Garrison | Entered Factory 3329 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3491 | -7/Factory | Repaired Hrd. Light Armor Plating 3529 | -7/Factory | Repaired Imp. Light Armor Plating 3811 | -7/Factory | Discovered new exit (range 11) 3939 | -7/Factory | Sucked down chute 3939 | -7/Factory | Entered Waste 3995 | -7/Waste | 2 allies followed down the chute 4026 | -7/Waste | Spotted C-40 Crusher 4040 | -7/Waste | Spotted C-40 Crusher 4046 | -7/Waste | Allies destroyed C-40 Crusher 4051 | -7/Waste | Spotted C-40 Crusher 4051 | -7/Waste | Spotted C-40 Crusher 4060 | -7/Waste | Allies destroyed C-40 Crusher 4061 | -7/Waste | Spotted C-40 Crusher 4114 | -7/Waste | Spotted C-40 Crusher 4124 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4176 | -7/Waste | Discovered new exit (range 16) 4192 | -7/Waste | Entered Factory 4455 | -7/Factory | Identified exit to Garrison 4465 | -7/Factory | Garrison activated, responded to threat 4479 | -7/Factory | Entered Garrison 4479 | -7/Garrison | Accompanied by 1 ally 4594 | -7/Garrison | Triggered checkpoint 4721 | -7/Garrison | Discovered new exit (range 13) 4733 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4776 | -7/Garrison | Triggered checkpoint 4864 | -7/Garrison | Discovered new exit (range 8) 4871 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4874 | -7/Garrison | Lost 4 parts (1p2u1w) 4947 | -7/Garrison | Triggered checkpoint 5004 | -7/Garrison | Discovered new exit (range 12) 5015 | -7/Garrison | Entered Factory 5015 | -6/Factory | Evolved 2 slots: Utility x2 5581 | -6/Factory | Discovered new exit (range 15) 5927 | -6/Factory | Discovered new exit (range 7) 6252 | -6/Factory | Discovered new exit (range 7) 6322 | -6/Factory | Identified exit to Factory 6415 | -6/Factory | First assault squad dispatched 6463 | -6/Factory | Fabricated Hyp. Gauss Rifle (x2) 6669 | -6/Factory | Identified exit to Garrison 6679 | -6/Factory | Entered Garrison 6698 | -6/Garrison | Triggered checkpoint 6879 | -6/Garrison | Spotted B-75 Beast 6890 | -6/Garrison | Triggered checkpoint 6890 | -6/Garrison | Triggered checkpoint 7103 | -6/Garrison | Discovered exit to Factory (range 12) 7117 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7220 | -6/Garrison | Crushed by falling debris 7241 | -6/Garrison | Discovered exit to Factory (range 12) 7257 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7334 | -6/Garrison | Discovered exit to Factory (range 8) 7368 | -6/Garrison | Entered Factory 7368 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7668 | -5/Factory | First assault squad dispatched 7885 | -5/Factory | Lost 7 parts (2p1n2u2w) 7942 | -5/Factory | Lost 7 parts (1p2n3u1w) 8056 | -5/Factory | Destroyed 8 combat bots 8134 | -5/Factory | Core integrity fell below 50% 8169 | -5/Factory | Destroyed 7 combat bots 8173 | -5/Factory | Lost 14 parts (2p5n4u3w) 8302 | -5/Factory | Fabricated Adv. VSS Leg? 8333 | -5/Factory | Spotted B-75 Beast 8393 | -5/Factory | Core integrity fell below 20% 8412 | -5/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 08398_ System corrupted: Matter fused (-8). 08398_ Imp. Corruption Screen intercepted 1% system corruption. 08398_ U-05 Engineer lays Concrete. 08398_ R-10 Processor collects Wheel. 08400_ K-01 Serf collects debris. 08401_ Carbon-fiber Leg destroyed. 08402_ Adv. VSS Leg destroyed. 08403_ K-01 Serf collects debris. 08404_ Med. Treads destroyed. 08406_ K-01 Serf collects debris. 08406_ Flexi-carbon Leg destroyed. 08406_ Faulty Cold Fusion Reactor destroyed. 08407_ K-01 Serf collects debris. 08407_ Imp. Corruption Screen intercepted 1% system corruption. 08408_ K-01 Serf collects debris. 08410_ Power Sword destroyed. 08410_ Imp. Corruption Screen intercepted 1% system corruption. 08411_ Imp. Sensor Array destroyed. 08412_ K-01 Serf collects debris. 08412_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????### #? ? # ?? | | ?????????#"" #??? """ # ?? | | ?????????#T #?? """"" " # ? | | ?????????### #?????"" """ # ?? | | ############ #?????? #? ?? | | # ###########+######? ????####### | | """ """ # ????????????? | | """ """ # ?????????????? | | """ """ # """" ! ???????????? | | # ""F" ???????????? | | """ """ + "" """ """ ??????????? | | """ """ # """ """ ??????????? | | """ """ # "%" """ ??????????? | | # % ???????????? | | # """ ""%[ %" """ ] ???????????? | | # """ """% "" """ ###?????????????? | | # """ """ """ """ #?????????????? | | ############ #?????????????? | | ???????????# #???????????????? | | ???????????# ######### #???????????????? | | ???????????########;;;;;## #???????????????? | | ????????????????# k ; #???????????????? | | ???????????????## ;k u#???????????????? | | ???????????????#; kAg #???????????????? | | ???????????????#; %;[ #???????????????? | | ???????????????#; @%= #???????????????? | | ??????????????# ; % ;u p #???????????????? | | ??????????????##; ; BB #???????????????? | | ???????????????## ; BB #???????????????? | | ????????????????# ]][; #???????????????? | | ????????????????# ]][# #???????????????? | | ????????????????# ]][# ??????????????? | | ????????????????# # #####?????????????? | | ????????????????# # #?????????????????? | | ????????????????# # #?????????????????? | | ????????????????#########? t #?????????????????? | | ??????????????????????????##/###?????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? "???????????????????? | | ?????????????????????????????"???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Jamming Range 12 Corruption Block 30 Armor Coverage 525 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 10 Melee Accuracy 16 Target Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Biometal Leg | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Rifle | x2 | -6/Factory | Preloaded Adv. VSS Leg | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed ColdMobileNanosword Manual? 0 Play Time 00:56:32 Cumulative 1093.0 hours Start 2022.03.30 @ 18:24:46 End 2022.03.30 @ 19:42:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 773 Rogue 769 Adventurer 4 Explorer 0 Win Type - Total 119 Types 91/9/8/5/2/0/0/2/2 Lore% 94 Gallery% 97 Achievement% 97 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 720d6c19-aebd-4fbf-9397-9dbab4575172