Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 01:10:27 Player: Finestep Result: Destroyed by as-37273 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (215) 1075 Value Destroyed (6647) 6647 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2883) 2883 TOTAL SCORE: 14085 Bonus ------- High Alert Combat Kills 1283 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Cool (208) Location -7/Deep Caves Parts ------- Power (1) Zionite Light DM Reactor Propulsion (3) Armored Medium Treads Zionite Composite Leg I Zionite Composite Leg I Utility (6) High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Weapon (3) Zionite Laser-S Inventory (28) Light Antimatter Reactor Experimental Heat Sink Experimental Heat Sink Zionite Biocell (1000) Zionite Biocell (1000) High-capacity Matter Pod (6) Long-range Terrain Scanner Improved Terrain Scan Processor Phase Shifter Zionite Weapon Casing Zionite Light Carapace Hacking Suite Phasing AFG Zionite Laser-S Plasma Cannon Gauss Rifle Gauss Rifle Gauss Cannon Gauss Cannon Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher Improved Datajack Plasma Cutter Katana Peak State ------------ Power Zionite Light DM Reactor Propulsion Armored Medium Treads Zionite Composite Leg I Zionite Composite Leg I Utility High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Zionite Heavy Carapace Weapon Zionite Phaser-S Zionite Phaser-S Gauss Rifle Inventory Light Antimatter Reactor Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Biocell Zionite Biocell High-capacity Matter Pod Long-range Terrain Scanner Improved Terrain Scan Processor Phase Shifter Zionite Light Carapace Zionite Heavy Carapace Hacking Suite Phasing AFG Zionite Laser-S Plasma Cannon Gauss Rifle Gauss Rifle Gauss Cannon Gauss Cannon Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher Improved Datajack Plasma Cutter Katana [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Zionite Composite Leg I Wheel Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 222 | 7 14 33 68 61 4 . 4 31 Power 20 | 1 2 1 9 4 . . 1 2 Engine 17 | 1 2 1 7 4 . . 1 1 Core 2 | . . . 2 . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 57 | 2 4 13 19 12 1 . . 6 Treads 36 | 1 . 5 17 9 1 . . 3 Leg 2 | . . . . . . . . 2 Wheel 18 | 1 4 8 2 3 . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 41 | 2 2 1 11 15 1 . . 9 Device 14 | . . . 7 5 1 . . 1 Storage 10 | 2 2 1 2 2 . . . 1 Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 15 | . . . 2 7 . . . 6 Artifact . | . . . . . . . . . Weapon 104 | 2 6 18 29 30 2 . 3 14 Energy Gun 28 | 1 1 5 13 3 . . . 5 Energy Cannon 15 | . . 1 4 10 . . . . Ballistic Gun 27 | 1 5 5 5 3 1 . 2 5 Ballistic Cannon 18 | . . 4 . 10 1 . 1 2 Launcher 6 | . . 1 3 . . . . 2 Special Weapon 2 | . . 2 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . 4 3 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 16 | . . 2 4 . . . . 10 Parts Lost 59 | . 6 6 22 8 1 . . 16 Power 6 | . 1 1 2 1 . . . 1 Propulsion 18 | . 2 3 8 1 . . . 4 Utility 10 | . . . 2 2 1 . . 5 Weapon 25 | . 3 2 10 4 . . . 6 Highest Loss Streak 6 | . 2 3 4 3 1 . . 6 Average Slot Usage (%) 96 | . 95 98 96 96 99 100 97 93 Engine 7 | . 11 10 6 6 7 7 7 4 Treads 16 | . 2 9 16 17 23 23 23 14 Wheel 7 | . 24 21 9 2 . . . . Device 6 | . . . 7 7 11 15 15 4 Storage 26 | . 28 33 27 26 23 23 23 23 Processor 2 | . . . . 2 7 7 7 7 Protection 2 | . . . 1 6 3 . . 5 Energy Gun 5 | . 7 2 15 4 . . . 3 Energy Cannon 1 | . . . 2 5 . . . . Ballistic Gun 10 | . 19 11 5 5 18 15 13 14 Ballistic Cannon 3 | . . 7 . 5 3 7 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 144 | 15 74 110 121 144 127 123 123 127 Greatest Support 84 | 20 26 36 66 84 84 84 84 84 Greatest Overweight (x) 39 | . 6 10 9 39 1 1 1 2 Average Overweight (x) 2 | . 2 4 3 2 1 1 1 1 Largest Inventory Capacity 28 | 8 20 28 28 28 28 28 28 28 Average Capacity 27 | 6 19 27 28 28 28 28 28 28 Most Carried 28 | 8 20 28 28 28 28 28 28 28 Average Carried 26 | 3 15 25 27 27 27 28 27 26 Final Capacity 28 | . . . . . . . . 28 Final Carried 26 | . . . . . . . . 26 Class Distribution -------------------- 37% | Hauler-Mutant 27% | Hauler-Gunner 25% | Hauler-Tank 9% | Messiah-Gunner Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Hauler-Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 5593 | 294 491 1143 1100 1578 192 90 40 665 Remotely . | . . . . . . . . . Salvage Created 8595 | 107 656 1358 3624 2065 37 94 . 654 Parts 444 | 10 41 101 150 96 3 8 . 35 Haulers Intercepted 16 | . . 6 6 4 . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . 3 8 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 152 | . 17 29 49 40 1 4 . 12 Melee 1 | . . . 1 . . . . . Guns 91 | . 17 13 37 17 1 3 . 3 Cannons 38 | . . 14 5 15 . 1 . 3 AOE 16 | . . 2 3 6 . . . 5 Classes Destroyed 16 | 2 4 4 4 1 . . . 1 Worker 14 | . 1 5 6 2 . . . . Builder 5 | . . 1 1 3 . . . . Tunneler 4 | 2 . 1 1 . . . . . Hauler 16 | . . 6 6 4 . . . . Recycler 12 | 1 1 1 7 2 . . . . Operator 3 | . . . 3 . . . . . Watcher 9 | . 2 3 4 . . . . . Swarmer 28 | . 6 8 3 7 . 4 . . Grunt 76 | . 11 11 32 22 . . . . Brawler 4 | . . 1 2 1 . . . . Duelist 2 | . . . 2 . . . . . Protector 1 | . . . 1 . . . . . Sentry 21 | . . 9 8 4 . . . . Hunter 2 | . . . 1 . 1 . . . Programmer 6 | . . . . 6 . . . . Z-Light 11 | . . . . . . . . 11 Best Kill Streak 11 | 2 6 5 5 11 1 4 . 6 Combat Bots Only 9 | . 5 5 4 9 1 4 . 6 Max Kills in Single Turn 5 | 1 1 1 2 5 1 3 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 1 4 . . . 1 Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 13209 | . 827 1546 3862 2881 267 17 . 3809 Core 1609 | . 221 221 462 382 31 . . 292 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 42 | 100 11 44 16 . . . . . Volleys Fired 580 | 11 72 176 167 104 6 2 . 42 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 187 | 70 70 100 185 187 104 104 . 148 Shots Fired 1327 | 22 136 338 419 290 18 6 . 98 Gun 962 | 22 136 196 391 149 12 4 . 52 Cannon 344 | . . 133 24 141 6 2 . 38 Launcher 14 | . . 2 4 . . . . 8 Special 7 | . . 7 . . . . . . Kinetic 870 | 11 109 310 129 203 18 6 . 84 Thermal 248 | 11 27 26 136 44 . . . 4 Explosive 7 | . . 2 2 . . . . 3 Electromagnetic 200 | . . . 152 43 . . . 5 Phasic 2 | . . . . . . . . 2 Robot Hit Streak 30 | 7 14 19 20 30 11 13 . 5 Robot Miss Streak 7 | 3 6 5 5 6 1 . . 7 Penetration Max 1 | . . . 1 1 . . . 1 Secondary Targets 6 | . 1 . 5 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 830 | 14 92 203 284 177 16 2 . 42 Core Hits 362 | 4 36 81 122 82 2 4 . 31 Critical Hits 12 | . 1 3 2 5 . . . 1 Critical Kills 5 | . . 1 1 2 . . . 1 Critical Parts Destroyed 6 | . 1 2 1 2 . . . . Melee Attacks 27 | . . . 16 11 . . . . Impact . | . . . . . . . . . Slashing 26 | . . . 16 10 . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17935 | 182 1030 2756 6400 5418 165 92 . 1892 Guns 11004 | 182 1030 1336 5205 2443 145 62 . 601 Cannons 4109 | . . 1271 560 1862 20 30 . 366 Explosions 2655 | . . 149 605 976 . . . 925 Melee 144 | . . . 30 114 . . . . Ramming 23 | . . . . 23 . . . . Kinetic 8957 | 69 771 2337 1564 3038 165 92 . 921 Thermal 4014 | 113 259 270 2151 1117 . . . 104 Explosive 1101 | . . 149 . 568 . . . 384 Electromagnetic 3696 | . . . 2655 558 . . . 483 Impact . | . . . . . . . . . Slashing 144 | . . . 30 114 . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 1 . 6 6 6 6 . Average Corruption 3 | . 1 1 . 3 6 6 6 . Corruption Purged . | . . . . . . . . . Effects 73 | . 1 . . 43 18 8 3 . Message Errors 23 | . . . . 12 4 5 2 . Matter Fused 18 | . . . . 12 5 1 . . Heat Flow Errors 9 | . . . . 2 6 1 . . Energy Discharges 4 | . . . . 3 . . 1 . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 5 | . . . . 3 1 1 . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . 1 . . . . Targeting Errors 10 | . 1 . . 8 1 . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 199 | . . 6 39 154 . . . . Projectiles 23 | . . 6 . 17 . . . . Explosions 176 | . . . 39 137 . . . . Melee . | . . . . . . . . . Knockbacks 26 | . . 18 . 7 . . . 1 Impact . | . . . . . . . . . Kinetic 20 | . . 13 . 6 . . . 1 Secondary 6 | . . 5 . 1 . . . . Self-Inflicted Damage 275 | . . 11 51 213 . . . . Shots 6 | . . 1 2 3 . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 421 | 63 132 152 421 306 388 248 . 340 Average Temperature 67 | 26 39 34 71 96 137 86 . 89 Received Heat Transfer 4326 | . 330 471 1731 828 12 . . 954 Effects 4 | . . . 2 1 1 . . . Energy Bleed 1 | . . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . 3 2 . . . 1 Combat Hostiles 6 | . . . 3 2 . . . 1 Parts Fried 26 | . . . 15 2 . . . 9 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . 2 . 7 2 . . . . Heat Transferred 7464 | 333 729 592 4015 1671 . . . 124 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 5 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 1142 | 15 341 466 1002 1142 . . . . Average Influence 482 | 6 208 297 652 515 . . . . Maximum Alert Level 4 | . 1 2 3 4 . . . . Low Security (%) 10 | . . . . . . . . . Level 1 42 | . . . . . . . . . Level 2 15 | . . . . . . . . . Level 3 30 | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . 4 3 11 13 . . . . Investigation 8 | . 3 1 1 3 . . . . Extermination 5 | . . . . 5 . . . . Reinforcement 13 | . 1 2 7 3 . . . . Assault 4 | . . . 2 2 . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded 5 | . . 1 3 1 . . . . Haulers Reinforced 2 | . . . . 2 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 4 | . 2 1 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 221 | . 23 43 86 53 2 1 . 13 Peak Tracking Total 12 | . 4 5 6 12 1 1 . 6 Tactical Retreats 16 | . . 3 9 3 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 14 | . 4 2 1 7 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 14 | . . 3 1 10 . . . . Max in Single Turn 2 | . . 1 1 2 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 37 | . 6 11 5 15 . . . . Terminals 26 | . 4 10 3 9 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 4 | . 2 . 1 1 . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 106 | . 14 30 18 44 . . . . Successful 54 | . 9 12 8 25 . . . . Failed 52 | . 5 18 10 19 . . . . Catastrophic 8 | . . 6 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 48 | . 4 15 9 16 . . 4 . Terminals 85 | . 10 29 14 32 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 3 | . . 1 . 2 . . . . Recycling Units 7 | . 4 . 1 2 . . . . Scanalyzers 4 | . . . . 4 . . . . Garrison Access 4 | . . . 3 1 . . . . Terminal Hacks 33 | . 5 9 4 15 . . . . Part Schematic 3 | . . . . 3 . . . . Robot Schematic 2 | . . . 1 1 . . . . Robot Analysis 4 | . 2 . 1 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 3 | . . 1 1 1 . . . . Alert Level 3 | . . 2 . 1 . . . . Unreport Threat 5 | . . 1 1 3 . . . . Locate Traps 2 | . 1 . . 1 . . . . Hauler Manifests 2 | . . . . 2 . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 5 | . 1 3 . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 2 . 1 1 . . . . Retrieve Components 4 | . 2 . 1 1 . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 28 | . 5 8 4 11 . . . . Terminals 8 | . . 3 2 3 . . . . Track 3 | . . 1 1 1 . . . . Botnet 4 | . . 1 1 2 . . . . Disrupt 1 | . . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . Siphon 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Tunnel 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Eject 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 5 11 4 11 . . . . Full Trace Events 3 | . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . 1 1 . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Built 2 | . . . . 2 . . . . Matter 212 | . . . . 212 . . . . Time 106 | . . . . 106 . . . . Total Part Build Rating 12 | . . . . 12 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 21 | . 4 . 9 8 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat 1 | . . . . 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . find_chute 1 | . . . . 1 . . . . Relay Couplers Released 3 | . . . . 3 . . . . Ejected 3 | . . . . 3 . . . . Robots Rewired 1 | . . . 1 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 5 | . . . 1 . . . 4 . Largest Group 4 | . . . 1 . . . 4 . Highest-Rated Group 149 | . . . 21 . . . 149 . Highest-Rated Ally 39 | . . . 21 . . . 39 . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . 1 . . . . . Total Damage 34 | . . . 34 . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 4 | . 2 . 1 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 13019 | 129 756 1960 3173 2940 637 317 1673 1434 Spaces Moved 6478 | 76 427 957 1514 1459 342 174 922 607 Core 3 | 2 . . . 1 . . . . Treads 3521 | 5 . 31 732 963 342 174 922 352 Legs 255 | . . . . . . . . 255 Wheels 2699 | 69 427 926 782 495 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 106 130 140 180 180 180 180 Average Speed 162 | 102 115 134 162 163 180 180 180 206 Slowest Speed 2000 | 160 140 260 260 2000 180 180 180 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 5 79 84 79 35 70 45 87 73 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . 2 . . . 1 . 2 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . 2 . 3 . Spaces Dug 40 | . . 7 25 8 . . . . Terrain Destroyed 213 | . . 28 55 115 2 . . 13 Melee 23 | . . . 15 8 . . . . Projectile 37 | . . 8 1 20 2 . . 6 AOE 153 | . . 20 39 87 . . . 7 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 7806 | 101 562 1306 1885 1767 353 175 937 720 Wait 201 | . 19 101 26 47 . . 5 3 Move 6470 | 75 426 956 1513 1458 341 173 921 607 Hop . | . . . . . . . . . Pick Up 145 | 8 21 22 40 37 1 . 2 14 Fast Attach 69 | 7 3 9 20 10 . . 3 17 Attach 65 | . 4 8 24 17 1 . 1 10 Detach 8 | . . 1 5 . . . . 2 Swap 88 | . 7 16 24 34 3 . . 4 Drop 138 | . 10 17 46 38 1 . 5 21 Fire 580 | 11 72 176 167 104 6 2 . 42 Melee 27 | . . . 16 11 . . . . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . Rewire 4 | . . . 4 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 461 | -10/Materials | Build established: Hauler-Mutant 581 | -10/Materials | Core integrity fell below 50% 612 | -10/Materials | Discovered new exit (range 5) 725 | -10/Materials | Discovered new exit (range 8) 768 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Core integrity fell below 20% 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 981 | -9/Materials | Discovered new exit (range 15) 1058 | -9/Materials | Lost 3 parts (1p1n1w) 2429 | -9/Materials | Discovered new exit (range 3) 2471 | -9/Materials | Identified exit to Mines 2750 | -9/Materials | Core integrity fell below 50% 2835 | -9/Materials | Discovered new exit (range 10) 2846 | -9/Materials | Entered another Materials area 2846 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3386 | -8/Materials | Lost 3 parts (1n1u1w) 3627 | -8/Materials | Build established: Hauler-Gunner 3627 | -8/Materials | Discovered new exit (range 16) 3815 | -8/Materials | Discovered new exit (range 10) 4369 | -8/Materials | Lost 4 parts (1p2n1w) 4572 | -8/Materials | Discovered new exit (range 10) 4582 | -8/Materials | Build established: Hauler-Mutant 4596 | -8/Materials | Identified exit to Storage 4763 | -8/Materials | Discovered new exit (range 15) 4862 | -8/Materials | Garrison activated, responded to threat 4972 | -8/Materials | Build established: Hauler-Gunner 5246 | -8/Materials | First assault squad dispatched 5366 | -8/Materials | Core integrity fell below 50% 5581 | -8/Materials | Lost 3 parts (1n2w) 5748 | -8/Materials | Core integrity fell below 20% 5830 | -8/Materials | Lost 3 parts (2n1w) 5839 | -8/Materials | Build established: Hauler-Mutant 6019 | -8/Materials | Entered Factory 6019 | -7/Factory | Evolved 2 slots: Utility x2 6338 | -7/Factory | Build established: Hauler-Tank 6929 | -7/Factory | Discovered new exit (range 2) 7272 | -7/Factory | Identified exit to Lower Caves 7577 | -7/Factory | Lost 3 parts (1u2w) 7988 | -7/Factory | Destroyed 9 combat bots 7999 | -7/Factory | Fabricated Arm. Medium Treads? 8019 | -7/Factory | First assault squad dispatched 8227 | -7/Factory | Core integrity fell below 50% 8346 | -7/Factory | Discovered new exit (range 22) 8346 | -7/Factory | Identified exit to Factory 8751 | -7/Factory | Build established: Hauler-Mutant 8959 | -7/Factory | Entered Lower Caves 9110 | -7/Lower Caves | Spotted B-75 Beast 9151 | -7/Lower Caves | Build established: Hauler-Tank 9549 | -7/Lower Caves | Build established: Hauler-Gunner 9587 | -7/Lower Caves | Discovered new exit (range 7) 9596 | -7/Lower Caves | Entered another Lower Caves area 9597 | -7/Lower Caves | Encountered a Warlord checkpoint 9609 | -7/Lower Caves | Discovered exit to Factory (range 18) 9877 | -7/Lower Caves | Discovered new exit (range 19) 9913 | -7/Lower Caves | Entered Zion 9976 | -7/Zion | Received a visual enhancement algorithm 10012 | -7/Zion | System corruption cleaned by Quarantine Array 10368 | -7/Zion | Learned location of Data Miner (-6) 10516 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10637 | -7/Zion | Imprinted 10640 | -7/Zion | Declared Zion's savior 10934 | -7/Zion | Build established: Messiah-Gunner 11372 | -7/Zion | Found Prototype Device 11545 | -7/Zion | Opened final containment barrier to the Deep Caves 11572 | -7/Zion | Discovered new exit (range 3) 11572 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11586 | -7/Zion | Entered Deep Caves 11586 | -7/Deep Caves | Accompanied by 4 allies 11851 | -7/Deep Caves | Attacked by Z-Imprinter 11908 | -7/Deep Caves | Destroyed Z-Imprinter 11932 | -7/Deep Caves | Lost 6 parts (3n3w) 12064 | -7/Deep Caves | Found Prototype Protection 12064 | -7/Deep Caves | Identified Zio. Weapon Casing 12169 | -7/Deep Caves | Z-Facility disabled 12216 | -7/Deep Caves | Lost 4 parts (1p1n2u) 12222 | -7/Deep Caves | Found Zio. Weapon Casing 12391 | -7/Deep Caves | Found Prototype Protection 12391 | -7/Deep Caves | Identified Zio. Heavy Carapace 12395 | -7/Deep Caves | Found Zio. Heavy Carapace 12680 | -7/Deep Caves | Build established: Hauler-Gunner 12989 | -7/Deep Caves | Spotted as-37273 12992 | -7/Deep Caves | Core integrity fell below 20% 13020 | -7/Deep Caves | Destroyed by as-37273 with Assembled Focal Cannon Last Messages --------------- 12526_ Acquired Gauss Rifle. 12536_ Acquired Zio. Laser-S. 12540_ Dropped Zio. Light Carapace. 12561_ Acquired Zio. Weapon Casing. 12564_ Dropped Zio. Biocell. 12565_ Acquired Zio. Light Carapace. 12607_ Acquired 70 matter. 12628_ Acquired 16 matter. 12991_ Slug penetrates EU-A0I(g). 12991_ EU-A0I(g) destroyed. 12992_ as-37273: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 12994_ Slug penetrates as-37273. 12998_ Destroyed Prototype Device. 12999_ as-37273 GOLEM Unit beginning Prototype Device integration. 13000_ as-37273 Prototype Device integration complete. 13001_ Slug penetrates as-37273. 13002_ Zio. Heavy Carapace destroyed. 13002_ Gauss Rifle destroyed. 13014_ Zio. Heavy Carapace destroyed. 13017_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# ##??????? | | ????????????????????????????# ???????## #??????? | | ???????????????????????## #?# ??????# ##?????? | | ???????????????????????? ## ??????# #?????? | | ????????????????????????# # ??????? ##????? | | ????????????????????????# ???????# ##???? | | ????????????????? ???# ???????# ##??? | | ??????????????? ##?# #??????# #??? | | ???????????? #??# #?###### #??? | | ?????????? #??# ### ## #??? | | ???????? // #??# ##?? | | ??????? // #??# ### | | ??????? / #???# ## # | | ?????? / #???## ### # | | ?????? / g #????# #### ## | | ????? ##???# ### ### | | ????? / / #???# ### ## | | ????? = #???# ##### | | ???? ! ! #??## ##??# | | ???? #### #???# ##### | | ??? * ##??## ##???? | | ????" % != @ ##??## ##????? | | ??? ! == ;# ##??###??????? | | ???" h ######### ######??????? | | ??? "#??????# ######## | | ???? ###??????# | | ???? # # #????????## | | ????? #### ## ## ##?????????##### ########### | | ????? #????# ?# ?###??????????????####?????????? | | ????? ???????#??# ???????????????????????????????? | | ?????????????????#???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 27 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 15 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Scanalyzed Cmb. Airjet | -7/Factory | Hacked Arm. Medium Treads | -7/Factory | Hacked Tesla Rifle | -7/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -8/Materials | Hacked H-55 Commando | -7/Factory | Hacked Fabricated ------------ Arm. Medium Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed HoverArcScythe Manual? 0 Play Time 01:39:23 Cumulative 227.8 hours Start 2019.10.23 @ 23:28:26 End 2019.10.24 @ 01:10:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 73 Gallery% 76 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0746d55-fed9-4c9a-831f-c9aa05cad371