Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 15:53:16 Player: Moose Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (242) 242 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1812 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 100/100 System Corruption 14% Temperature Cool (18) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Heat Sink Cooling System Weight Redist. System Visual Processing Unit Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Barrage Gun > --- INVENTORY -------- Ion Engine Heat Sink Cooling System Weight Redist. System Visual Processing Unit Advanced Targeting Computer [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Storage Medium Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 24 | 7 3 5 5 . 4 Power 5 | 1 1 1 1 . 1 Engine 5 | 1 1 1 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 4 3 . 2 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 9 | . . 4 3 . 2 Utility 3 | 1 2 . . . . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 3 . . 1 . 1 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 1 . 5 . 12 Power 4 | . 1 . 1 . 2 Propulsion 9 | . . . 3 . 6 Utility 1 | . . . . . 1 Weapon 4 | . . . 1 . 3 Highest Loss Streak 9 | . 1 . 5 . 9 To Critical Strikes . | . . . . . . Average Backups 7 | 1 6 9 8 9 8 Power 1 | . 1 1 1 1 1 Propulsion 1 | . 1 1 1 2 1 Utility 3 | . 1 4 4 5 5 Weapon 1 | . 1 2 2 . . Tool/Special . | . . . . . . Unused Backups 18 | . 4 3 5 1 5 Power 1 | . 1 . . . . Propulsion 2 | . 1 . 1 . . Utility 9 | . 2 1 . 1 5 Weapon 5 | . . 1 4 . . Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 95 | . 96 99 96 100 89 Engine 11 | . 13 11 11 11 9 Leg 11 | . 28 . . . . Flight 25 | . . 42 42 44 39 Storage 12 | . 14 11 11 11 11 Processor 10 | . 11 11 11 11 10 Energy Gun 6 | . 14 4 . . . Ballistic Gun 16 | . 14 17 21 22 18 Peak Build Rating 13 | 6 8 10 10 11 13 Average Rating 8 | 3 6 9 9 10 9 On Entrance 7 | . 6 8 10 10 10 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 17 | 10 17 16 16 16 17 Greatest Support 20 | 20 20 16 16 16 16 Greatest Overweight (x) 3 | 2 . . 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 Average Carried 7 | 2 6 9 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 10 8 10 6 Class Distribution -------------------- 49% | Scavenger-Sprinter 46% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 527 | 190 79 54 91 47 66 Remotely . | . . . . . . Salvage Created 345 | . 91 54 66 . 134 Parts 29 | . 6 5 11 . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 4 4 4 . 2 Guns 14 | . 4 4 4 . 2 Classes Destroyed 3 | . 2 . . . 1 Swarmer 11 | . 3 4 4 . . Grunt 2 | . 1 . . . 1 Brawler 1 | . . . . . 1 Best Kill Streak 4 | . 3 4 4 . 2 Combat Bots Only 4 | . 3 4 4 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 143 | . 16 23 37 . 67 Missed 44 | . 2 6 12 . 24 Hits 99 | . 14 17 25 . 43 Melee 10 | . . . . . 10 Projectile 89 | . 14 17 25 . 33 Critical Strikes 3 | . . . 1 . 2 Damage Taken 1421 | . 123 137 267 . 894 Core 425 | . 9 36 29 . 351 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 46 | . 10 7 8 . 21 Largest 2 | . 2 2 2 . 2 Hottest 60 | . 60 40 40 . 48 Shots Fired 87 | . 20 14 16 . 37 Gun 87 | . 20 14 16 . 37 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 77 | . 10 14 16 . 37 Thermal 10 | . 10 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 6 4 5 . 10 Robot Miss Streak 5 | . 2 2 5 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 52 | . 13 7 6 . 26 Core Hits 25 | . 6 5 5 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 654 | . 140 115 63 . 336 Guns 652 | . 139 115 63 . 335 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 2 | . 1 . . . 1 Kinetic 574 | . 61 115 63 . 335 Thermal 78 | . 78 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 1 1 1 14 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . 3 1 . 2 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . 1 . . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 3 | . 2 . . . 1 Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 76 | . 76 6 12 . 57 Average Temperature 19 | . 29 2 4 . 22 Received Heat Transfer 402 | . 36 . 84 . 282 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 175 | . 175 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 90 | . 50 90 80 . . Initial 15 | . . . 15 . . Average 16 | . 8 27 34 . . Influence Increases 598 | . 103 130 105 . 260 Destroy 0b10 Robot/C 280 | . 80 80 80 . 40 Destroy Leader 40 | . 10 10 10 . 10 Successful Hack 38 | . 13 25 . . . Partial Spotted 30 | . . 15 15 . . Lose Combat Pursuer 210 | . . . . . 210 Influence Decreases 548 | . 103 90 125 20 210 Entered New Map 45 | . . . 25 20 . Time Decay 323 | . 93 90 50 . 90 Lost Part 180 | . 10 . 50 . 120 Squads Dispatched 3 | . . 3 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 6 6 6 . 21 Peak Tracking Total 8 | . 3 4 4 . 8 Tactical Retreats 7 | . . . . . 7 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 5 7 . . . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 12 21 . . . Successful 18 | . 5 13 . . . Failed 15 | . 7 8 . . . Catastrophic 5 | . 2 3 . . . Database Lockouts . | . . . . . . Manual 8 | . 4 4 . . . Terminals 29 | . 10 19 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 3 11 . . . Branch Access Points 1 | . . 1 . . . Alert Level 2 | . . 2 . . . Locate Traps 1 | . . 1 . . . Dispatch Records 3 | . 1 2 . . . Transport Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 4 | . 1 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 3 | . 1 2 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 6 . . . Full Trace Events 6 | . 3 3 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1140 | 70 433 247 103 41 246 Spaces Moved 1861 | 49 319 626 202 115 550 Core 30 | 27 . . . . 3 Treads . | . . . . . . Legs 341 | 22 319 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1490 | . . 626 202 115 547 Fastest Speed 31 | 50 120 31 31 31 31 Average Speed 49 | 112 120 31 32 31 33 Slowest Speed 280 | 150 120 31 117 31 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . 1 4 . 2 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 40 42 32 10 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2005 | 63 353 666 223 120 580 Wait 8 | . . 8 . . . Move 1842 | 48 318 623 193 114 546 Hop 7 | . . 1 4 . 2 Pick Up 46 | 8 15 11 8 4 . Fast Attach . | . . . . . . Attach 21 | 6 2 2 5 . 6 Detach 2 | . . . . . 2 Swap 9 | 1 1 5 . . 2 Drop 21 | . 5 9 5 2 . Fire 46 | . 10 7 8 . 21 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 9) 494 | -10/Materials | Identified exit to Materials 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Propulsion x2 567 | -9/Materials | Identified exit to Mines 751 | -9/Materials | Entered Mines 767 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 769 | -9/Mines | Identified exit to Zion 854 | -9/Mines | Entered Zion 856 | -7/Zion | Lost 5 parts (1p3n1w) 861 | -7/Zion | Build established: Scavenger-Sprinter 862 | -7/Zion | Given the Hacking Drone Bay 890 | -7/Zion | Discovered new exit (range 13) 895 | -7/Zion | Identified exit to Proximity Caves 895 | -7/Zion | Entered Proximity Caves 896 | -6/Proximity Caves | Identified exit to Factory 1021 | -6/Proximity Caves | Spotted B-75 Beast 1127 | -6/Proximity Caves | Core integrity fell below 50% 1134 | -6/Proximity Caves | System corruption reached 10% 1140 | -6/Proximity Caves | Core integrity fell below 20% 1141 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Carbon-fiber Leg fries itself beyond repair. Lgt. Ion Engine destroyed. G-50 Soldier suffers critical hit (Destroy). Destroyed Hvy. Laser. Flight Unit destroyed. System corrupted by crushing effect (+5). FGNT7R CXF6=ZQXAG5MAYX9FEN0E4LRA/JD1C Lgt. Assault Rifle destroyed. System corrupted by crushing effect (+1). Signal Interpreter destroyed. System corrupted by crushing effect (+1). Deuterium Engine destroyed. Flight Unit destroyed. Barrage Gun destroyed. Flight Unit destroyed. System corrupted by crushing effect (+3). 4&NTJHKIYJQVSLBRRFWM8UCYFAYGZMS#BHJT Slammed into G-50 Soldier. Acquired 66 matter. Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????#####????????????####? | | ??????????????????????# ##????#####?## ## | | ??????????????????????# #????# ### # | | ??????????????????###### ###### ### | | ??????????????????# ## # ##?? | | ?????????????????## % ### #??? | | ????????????????##gb # ######## #### | | ????????????????# g ####??????# # | | ???????????????## ##?????????####### # | | ???????????????# g@##??????????????## ## | | ??????????????## #?????????????## #? | | ??????????????# #????????????## #? | | ??????????????# # #???????????## ## | | ??????????????## ##???????????# | | ???????????????## #####????????# ### | | ????????????????# ## #????????# #??## | | ????????????????# # # #????????####????# | | ????????????????# # ##?????????###???# | | ???????????????### # #####?????# ##??### | | ???????????????# ##????# ##???? | | ???????????????# # # # ##???# #???? | | ???????????????## ## # #??## #???? | | ????????????????# ## #### #?### ##??? | | ????????????????# ## ### ##?# #??? | | ????????????????# ## # #??## #### | | ????????????????# ### ### #??## ### | | ????????????????# ### ##?# ##?# ### | | ???????????????## ## ##?## ### ###?# | | ???????????????# #### ##??# | | ???????????????# ##?# | | ???????????????## ### | | ????????????????## ## | | ?????????????????## ### % #### | | ??????????????????## ####?## % ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed PortableBraceDetector Manual? 0 Play Time 00:24:42 Cumulative 11.4 hours Start 2025.12.27 @ 15:25:24 End 2025.12.27 @ 15:53:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 82e7a6b8-27bf-4a1c-9f4b-2c8c269bf742