Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 23:09:34 Player: zoefiri Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (110) 550 Value Destroyed (3194) 3194 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 9455 Bonus ------- High Alert Combat Kills 111 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 620/850 Matter 26/300 Energy 150/150 System Corruption 13% Temperature Danger (422) Movement Walking (260) Ox2 Location -6/Zion Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Leg Gravmag System > --- UTILITY (5) ------ Medium Storage Unit Machine Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Improved Assault Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun Gauss Cannon > --- INVENTORY (10) --- Wheel Improved Hover Unit Modified TNC Transmission Jammer Great Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Leg Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Cannon High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Wheel Modified TNC Transmission Jammer Hardlight Generator Improved Assault Rifle Gauss Cannon Precision Grenade Launcher Great Maul [Rating: 57] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 3 | . . . 1 . . . 1 . 1 . . . Weapon 2 | . . . . . . . 1 . 1 . . . Parts Attached 135 | 6 1 . 42 8 . . 5 46 4 3 18 2 Power 14 | 1 . . 5 1 . . 1 4 . . 2 . Engine 9 | 1 . . 5 1 . . . 1 . . 1 . Core 5 | . . . . . . . 1 3 . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 26 | 2 . . 9 2 . . . 6 . 1 5 1 Treads 8 | 2 . . 6 . . . . . . . . . Leg 13 | . . . 3 2 . . . 3 . 1 3 1 Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . . . . 3 . . 2 . Flight . | . . . . . . . . . . . . . Utility 28 | 1 1 . 12 1 . . 2 3 2 1 5 . Device 8 | . 1 . 3 . . . 1 3 . . . . Storage 8 | 1 . . 6 . . . . . . . 1 . Processor 3 | . . . 2 . . . . . . . 1 . Hackware 1 | . . . . . . . . . 1 . . . Protection 8 | . . . 1 1 . . 1 . 1 1 3 . Artifact . | . . . . . . . . . . . . . Weapon 67 | 2 . . 16 4 . . 2 33 2 1 6 1 Energy Gun 15 | 1 . . 7 . . . . 6 1 . . . Energy Cannon 8 | . . . 4 . . . . 4 . . . . Ballistic Gun 23 | 1 . . 4 2 . . . 11 1 1 2 1 Ballistic Cannon 5 | . . . . . . . . 4 . . 1 . Launcher 6 | . . . 1 2 . . 1 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . . 1 7 . . 2 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 4 . . . . 3 . . . . Parts Lost 29 | . . . 8 . . . . 2 . 1 13 5 Power 5 | . . . 2 . . . . . . . 2 1 Propulsion 10 | . . . 3 . . . . 2 . 1 2 2 Utility 8 | . . . 2 . . . . . . . 4 2 Weapon 6 | . . . 1 . . . . . . . 5 . Highest Loss Streak 11 | . . . 4 . . . . 1 . 1 11 5 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 100 92 100 100 100 99 97 99 99 78 99 Engine 5 | . 14 14 10 11 11 11 . 2 . . 1 5 Core 6 | . . . . . . . 8 11 13 13 8 6 Treads 4 | . 28 28 24 . . . . . . . . . Leg 18 | . . . 5 33 33 33 27 27 6 5 11 18 Hover 4 | . . . . . . . . . 20 20 8 7 Device 6 | . 9 14 11 . . . 9 9 13 6 2 . Storage 9 | . 14 14 16 11 11 11 9 7 6 6 5 6 Processor 5 | . . . . 11 11 11 9 7 5 . 1 6 Hackware 1 | . . . . . . . . . 5 6 2 . Protection 7 | . . . . 11 11 11 9 4 . 12 10 19 Energy Gun 6 | . 14 14 13 11 11 11 9 2 1 6 2 . Energy Cannon 3 | . . . 6 . . . . 2 6 6 2 . Ballistic Gun 9 | . 14 14 2 10 11 11 9 12 11 9 8 13 Ballistic Cannon 1 | . . . . . . . . 2 . . 2 6 Impact Weapon 2 | . . . . . . . 7 1 6 3 2 5 Naked Turns 129 | . . . . . . . . . . . 129 . Heaviest Build 64 | 12 13 13 29 29 28 28 39 48 49 55 64 64 Greatest Support 69 | 40 40 40 60 51 47 47 47 69 25 25 31 51 Greatest Overweight (x) 7 | . . . 6 . . . . 5 1 2 7 3 Average Overweight (x) . | . . . . . . . . . 1 1 . 1 Largest Inventory Capacity 25 | 8 8 8 25 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 10 10 9 10 Most Carried 10 | 6 7 8 9 10 10 10 10 10 9 10 10 5 Average Carried 8 | 3 6 7 8 9 9 10 9 9 8 9 6 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 7 8 9 10 10 10 10 10 9 10 4 5 Class Distribution -------------------- 33% | Mutant 22% | Scavenger-Mutant 16% | Tank 11% | Scavenger-Tank 10% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Matter Collected 2414 | 169 . 43 553 193 . . 26 627 34 370 358 41 Remotely . | . . . . . . . . . . . . . Salvage Created 3591 | . . 51 1487 194 . . 291 717 34 276 358 183 Parts 200 | . . 6 87 16 . . 22 23 3 15 20 8 Haulers Intercepted 6 | . . . 5 . . . . 1 . . . . Recyclers Shooed 5 | . . . 3 . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . 13 20 . Prevented 6 | . . . . . . . . . . 2 4 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 80 | . . 3 30 10 . . 7 10 . 7 10 3 Guns 44 | . . 3 20 6 . . 4 4 . 3 3 1 Cannons 21 | . . . 9 . . . . 3 . 3 4 2 AOE 12 | . . . 1 4 . . 3 . . 1 3 . Classes Destroyed 16 | . . 1 8 5 . . . 1 . . . 1 Worker 8 | . . . 3 . . . 3 2 . . . . Builder 5 | . . . . 1 . . 3 1 . . . . Tunneler 3 | . . . . 1 . . . . 2 . . . Hauler 6 | . . . 5 . . . . 1 . . . . Recycler 4 | . . . 1 . . . 1 2 . . . . Mechanic 1 | . . . 1 . . . . . . . . . Watcher 4 | . . . 3 . . . . 1 . . . . Swarmer 27 | . . 3 6 6 . . 3 . . 6 3 . Grunt 18 | . . . 13 1 . . 2 2 . . . . Brawler 4 | . . . . 1 . . . . . . 3 . Duelist 3 | . . . 1 . . . . 1 . . 1 . Sentry 15 | . . . 10 . . . 2 1 . 1 1 . Demolisher 1 | . . . . 1 . . . . . . . . Programmer 8 | . . . . . . . . 6 . . 2 . Decomposer 1 | . . . . . . . . . . 1 . . Assembled 1 | . . . . 1 . . . . . . . . Butcher 1 | . . . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . 1 Best Kill Streak 8 | . . 3 5 4 . . 8 4 1 3 4 3 Combat Bots Only 4 | . . 3 4 3 . . 4 3 . 3 4 3 Max Kills in Single Turn 3 | . . 1 2 3 . . 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 1 3 . . 1 . . 1 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Hostile Shots Fired 555 | . . 8 167 31 . . 22 108 . 32 75 112 Missed 131 | . . 4 39 9 . . 10 20 . 8 20 21 Damage Taken 6283 | . . 33 1735 321 . . 223 1210 . 261 1489 1011 Core 751 | . . 9 251 57 . . 9 195 . . 181 49 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 96 . . . 23 98 72 . . . . Volleys Fired 246 | . . 5 112 19 . . 10 32 . 27 28 13 Largest 4 | . . 2 2 2 . . 3 3 . 4 4 3 Hottest 178 | . . 60 136 97 . . 120 175 . 178 178 106 Shots Fired 564 | . . 10 221 35 . . 28 84 . 81 71 34 Gun 411 | . . 10 165 32 . . 20 60 . 54 45 25 Cannon 135 | . . . 54 . . . . 24 . 27 21 9 Launcher 18 | . . . 2 3 . . 8 . . . 5 . Special . | . . . . . . . . . . . . . Kinetic 242 | . . 5 39 13 . . 10 65 . 27 49 34 Thermal 244 | . . . 162 19 . . 10 17 . 27 9 . Explosive 16 | . . . . 3 . . 8 . . . 5 . Electromagnetic 62 | . . 5 20 . . . . 2 . 27 8 . Robot Hit Streak 23 | . . 7 17 6 . . 4 7 . 7 23 5 Robot Miss Streak 9 | . . 1 9 3 . . 1 6 . 3 8 3 Penetration Max 3 | . . . . . . . . . . . 1 3 Secondary Targets 2 | . . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . Shots Hit Robots 344 | . . 8 157 16 . . 21 55 2 22 43 20 Core Hits 229 | . . 3 125 13 . . 20 20 1 13 24 10 Critical Kills 3 | . . . . . . . . 1 . . 1 1 Critical Parts Destroyed 8 | . . . . . . . 1 1 1 . . 5 Critical Strikes 19 | . . . 3 1 . . 2 3 1 . 3 6 Burn 5 | . . . 3 1 . . 1 . . . . . Destroy 7 | . . . . . . . . . . . 1 6 Blast 3 | . . . . . . . . 1 . . 2 . Smash 4 | . . . . . . . 1 2 1 . . . Melee Attacks 68 | . . . . . . . 44 16 3 . 4 1 Impact 68 | . . . . . . . 44 16 3 . 4 1 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 3 5 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8752 | . . 90 2610 595 . . 1162 1631 254 470 1439 501 Guns 4250 | . . 88 1880 335 . . 263 723 . 247 458 256 Cannons 1673 | . . . 619 . . . . 298 . 175 336 245 Explosions 1554 | . . . 77 236 . . 578 . . 48 615 . Melee 1172 | . . . . . . . 321 567 254 . 30 . Ramming 103 | . . 2 34 24 . . . 43 . . . . Kinetic 2637 | . . 35 406 95 . . 123 769 . 102 606 501 Thermal 2908 | . . . 1885 240 . . 140 237 . 223 183 . Explosive 1383 | . . . 31 236 . . 578 . . . 538 . Electromagnetic 549 | . . 53 254 . . . . 15 . 145 82 . Impact 1172 | . . . . . . . 321 567 254 . 30 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . 1 1 1 1 . 5 . . 9 12 Average Corruption 2 | . . . 1 1 1 1 . 2 . . 5 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 100 | . . . 6 8 5 4 . 35 . . 31 11 Message Errors 26 | . . . 3 2 1 1 . 5 . . 8 6 Matter Fused 20 | . . . . 1 . 1 . 9 . . 7 2 Heat Flow Errors 18 | . . . 1 3 1 1 . 8 . . 3 1 Energy Discharges 13 | . . . 1 . 1 1 . 5 . . 4 1 Parts Rejected 2 | . . . . . . . . 1 . . 1 . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . 1 . 2 . . 2 . . 5 1 Data Loss (major) 5 | . . . . 2 . . . 2 . . 1 . Alerts 3 | . . . . . . . . 1 . . 2 . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 557 | . . . 1 27 . . 113 247 127 23 16 3 Projectiles 44 | . . . 1 . . . . 8 . 23 9 3 Explosions 34 | . . . . 27 . . . . . . 7 . Melee 479 | . . . . . . . 113 239 127 . . . Knockbacks 9 | . . . . . . . 1 6 . . . 2 Impact 5 | . . . . . . . 1 4 . . . . Kinetic 3 | . . . . . . . . 1 . . . 2 Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 282 | . . . 33 11 . . 71 . . . 167 . Shots 10 | . . . 1 1 . . 3 . . . 5 . Rammed 8 | 1 . 1 6 . . . . . . . . . Targets Rammed 19 | 1 . 1 8 4 . . . 5 . . . . Kicked 11 | . . . 2 4 . . . 5 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 460 | . . . 335 286 109 113 278 417 . 218 220 460 Average Temperature 103 | . . . 60 73 103 57 108 152 . 92 76 251 Received Heat Transfer 1196 | . . . 588 . . . 45 261 . 18 144 140 Effects 22 | . . . . . . . . 8 . . . 14 Shutdowns 5 | . . . . . . . . 2 . . . 3 Energy Bleed 2 | . . . . . . . . 1 . . . 1 Interference 9 | . . . . . . . . 5 . . . 4 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 11 | . . . 2 . . . 4 5 . . . . Impact Corruptions 18 | . . . . . . . 4 10 4 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . . . 7 . . . . 1 . . . . Heat Transferred 5010 | . . . 3319 518 . . 333 333 . 309 198 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Peak Influence 568 | . . 85 568 392 . . 460 240 59 . . . Initial 221 | . . . 33 221 . . . 209 49 . . . Average 157 | . . 29 377 194 . . 41 78 35 . . . Maximum Alert Level 2 | . . . 2 1 . . 2 1 . . . . Low Security (%) 63 | 100 100 100 11 46 . 100 92 83 100 . . . Level 1 23 | . . . 40 53 . . 5 16 . . . . Level 2 13 | . . . 48 . . . 2 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . . 3 . . . 7 7 1 . 1 . Investigation 3 | . . . 1 . . . 1 1 . . . . Extermination 6 | . . . . . . . . 6 . . . . Reinforcement 4 | . . . 1 . . . 2 . 1 . . . Assault 3 | . . . 1 . . . 1 . . . 1 . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Distress Signals 3 | . . . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 143 | . . 3 56 26 . . 12 17 . 7 13 9 Peak Tracking Total 12 | . . 3 5 8 . . 6 3 . 3 10 12 Tactical Retreats 13 | . . . 5 1 . . 2 . . . 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Traps Triggered 5 | . . . 3 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Disabled 7 | . . . 2 . . . 4 . . . . 1 Max in Single Turn 2 | . . . 2 . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Accessed 10 | . . . 1 . 1 . 1 3 2 1 1 . Terminals 1 | . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 1 . . . Total Hacks 21 | . . . 1 . 1 . 3 10 4 1 1 . Successful 7 | . . . 1 . 1 . . 2 1 1 1 . Failed 14 | . . . . . . . 3 8 3 . . . Catastrophic 2 | . . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . . . 1 . . . . 8 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 3 2 3 . . . Terminal Hacks 4 | . . . . . 1 . . . 1 1 1 . Open Door 2 | . . . . . . . . . . 1 1 . Locate Traps 1 | . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . 2 . . . . Process 1 | . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . . 1 3 1 . . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 261 | . . . . . . . . 261 . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Total Allies 4 | . . . . . . . . . . . . 4 Largest Group 4 | . . . . . . . . . . . . 4 Highest-Rated Group 129 | . . . . . . . . . . . . 129 Highest-Rated Ally 51 | . . . . . . . . . . . . 51 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Turns Passed 12389 | 110 62 105 2330 1182 292 529 1348 2468 637 1237 1390 699 Spaces Moved 6655 | 62 38 55 1150 850 237 421 504 1207 323 629 852 327 Core 265 | 4 . . 12 . . . . . . . 249 . Treads 1048 | 58 38 55 897 . . . . . . . . . Legs 4259 | . . . 241 850 237 421 504 1139 . . 586 281 Wheels . | . . . . . . . . . . . . . Hover 1083 | . . . . . . . . 68 323 629 17 46 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 123 123 123 123 122 122 122 50 190 Average Speed 143 | 152 160 160 155 128 123 123 123 128 122 179 148 199 Slowest Speed 500 | 160 160 160 350 130 123 123 123 380 122 182 500 256 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 6 10 18 87 100 64 83 37 18 5 81 73 48 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 . 1 . Scrap Searched 14 | . . 2 . 1 . 2 . . . 4 3 2 Spaces Dug 57 | . . . . 11 . . 40 5 1 . . . Terrain Destroyed 187 | . . . 28 30 . . 64 8 1 4 52 . Melee 46 | . . . . . . . 40 5 1 . . . Projectile 9 | . . . . . . . . 3 . 1 5 . AOE 132 | . . . 28 30 . . 24 . . 3 47 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Total 8835 | 74 39 62 1470 898 238 432 1122 2015 559 675 907 344 Wait 1612 | . . 1 111 15 . 10 555 672 228 16 4 . Move 6644 | 62 37 54 1149 849 236 420 503 1206 322 628 851 327 Hop . | . . . . . . . . . . . . . Pick Up 38 | 6 1 1 9 . 1 1 2 13 1 . 2 1 Fast Attach 71 | 6 1 . 29 3 . . 2 15 1 2 12 . Attach 17 | . . . 3 . . . 2 4 2 . 6 . Detach 10 | . . . 6 . . . 1 2 . 1 . . Swap 47 | . . . 10 5 . . 1 27 1 1 . 2 Drop 64 | . . . 33 3 1 1 2 23 1 . . . Fire 246 | . . 5 112 19 . . 10 32 . 27 28 13 Melee 68 | . . . . . . . 44 16 3 . 4 1 Ram . | . . . . . . . . . . . . . Kick 11 | . . . 2 4 . . . 5 . . . . Crush 7 | . . 1 6 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 11) 173 | -10/Materials | Entered Mines 189 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 232 | -10/Mines | Discovered new exit (range 6) 267 | -10/Mines | Learned location of Storage (-9) 278 | -10/Mines | Entered Materials 278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 894 | -9/Materials | Discovered new exit (range 4) 939 | -9/Materials | Build established: Scavenger-Mutant 1281 | -9/Materials | Discovered new exit (range 15) 1499 | -9/Materials | Discovered new exit (range 9) 1640 | -9/Materials | Discovered new exit (range 5) 1814 | -9/Materials | Discovered new exit (range 16) 1878 | -9/Materials | First assault squad dispatched 1959 | -9/Materials | Core integrity fell below 50% 2067 | -9/Materials | Lost 4 parts (1p3n) 2233 | -9/Materials | Discovered new exit (range 8) 2335 | -9/Materials | Build established: Mutant 2608 | -9/Materials | Entered Mines 2847 | -9/Mines | Learned 8 Materials zone layouts 2851 | -9/Mines | Discovered new exit (range 13) 2881 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3155 | -9/Mines | Assembled infested the area 3160 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3189 | -9/Mines | Discovered new exit (range 6) 3784 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3786 | -9/Mines | Discovered new exit (range 5) 3790 | -9/Mines | Entered Exiles 3825 | -9/Exiles | Met 8R-AWN 3846 | -9/Exiles | Met EX-HEX 3883 | -9/Exiles | Met EX-BIN 3909 | -9/Exiles | Aligned with FarCom system 3910 | -9/Exiles | Given EX-Vault access code 3948 | -9/Exiles | Opened EX-Vault 3956 | -9/Exiles | Found Modified TNC 3984 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4020 | -9/Exiles | Met EX-DEC 4031 | -9/Exiles | Build established: Scavenger-Mutant 4066 | -9/Exiles | Discovered new exit (range 15) 4082 | -9/Exiles | Left Exiles lab with Modified TNC 4082 | -9/Exiles | Entered Mines 4597 | -8/Mines | Discovered new exit (range 10) 4611 | -8/Mines | Entered Materials 4611 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4612 | -8/Materials | Identified exit to Factory 4692 | -8/Materials | Garrison activated, responded to threat 4951 | -8/Materials | Build established: Mutant 5959 | -8/Materials | Entered Factory 5959 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6117 | -7/Factory | Build established: Tank 6989 | -7/Factory | Discovered new exit (range 4) 7013 | -7/Factory | Build established: Skirmisher 8427 | -7/Factory | Entered another Factory area 8427 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8534 | -6/Factory | Discovered new exit (range 5) 8618 | -6/Factory | Build established: Scavenger-Skirmisher 9064 | -6/Factory | Entered Lower Caves 9374 | -6/Lower Caves | Build established: Scavenger-Tank 9560 | -6/Lower Caves | Identified exit to Lower Caves 9681 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9995 | -6/Lower Caves | Build established: Tank 10301 | -6/Lower Caves | Entered another Lower Caves area 10914 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10986 | -6/Lower Caves | Released all parts (4) 11017 | -6/Lower Caves | Lost 11 parts (2p1n3u5w) 11055 | -6/Lower Caves | Discovered new exit (range 14) 11418 | -6/Lower Caves | Build established: Scavenger-Mutant 11691 | -6/Lower Caves | Entered Zion 11816 | -6/Zion | Gained Derelict followers 11823 | -6/Zion | Learned Factory stockpile data 11882 | -6/Zion | Discovered new exit (range 8) 11926 | -6/Zion | Build established: Scavenger-Tank 11935 | -6/Zion | System corruption cleaned by Quarantine Array 12216 | -6/Zion | Rebuked by Imprinter 12342 | -6/Zion | Attempted to imprint without authorization 12342 | -6/Zion | Attacked by Zionites 12383 | -6/Zion | System corruption reached 10% 12390 | -6/Zion | Self-destructed Last Messages --------------- HV Slug penetrates IMP:G-0014175/C-0630194. HV Slug penetrates Imprinter. HV Slug penetrates Memory Banks. HV Slug penetrates IMP:G-0014175/C-0630194. HV Slug penetrates Imprinter. Imprinter suffers critical hit (Destroy). Destroyed Mak. Hover Unit. Imp. Medium Armor Plating destroyed. Overheating: Machine Analyzer damaged (-3). Overheating: Hyp. Coil Gun damaged (-51). Overheating: Flexi-carbon Leg damaged (-2). Overheating: Med. Storage Unit damaged (-22). TX-V61(c) calibrates the Memory Banks. HV Slug penetrates IMP:G-0014175/C-0630194. HV Slug penetrates QZ-DIN(M). HV Slug penetrates IMP:G-0014175/C-0630194. Flexi-carbon Leg destroyed. Carbon-fiber Leg destroyed. Hyp. Coil Gun broken. Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ??????"""" ##"" """""""""" | | ??????""""" """"""#####" | | ??????""""" """"###??#""" | | ??????""""" "####????""""" | | ??????"""" ###" "##??????""""" | | ????"" #""" ""#??????? 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"???????????????????? | | ??????????????? ???????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 525 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed ThiefShrapnelGun Manual? 0 Play Time 01:33:00 Cumulative 14.0 hours Start 2024.04.15 @ 18:32:12 End 2024.04.15 @ 23:09:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 19 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7da2b792-02d3-494f-906b-603d169424f3