Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 15:26:39 Player: gremlin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (27) 135 Value Destroyed (1372) 1372 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 5959 Bonus ------- Follower Combat Kills 212 Entered Garrisons 200 Registered with UFD 300 Cogmind --------- Core Integrity 664/850 Matter 228/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Leg Armored Leg (fused) > --- UTILITY (8) ------ Medium Storage Unit Visual Processing Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Magnetic Acceleration Cannon Companion Sword > --- INVENTORY (10) --- Micro Nuclear Core Light Treads Improved Treads Carbon-fiber Leg Relay Coupler [NC] (28) Heavy Laser Flak Gun Light Cannon Segregator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Scrap Suit Medium Storage Unit Visual Processing Unit Targeting Computer Experimental Weapon Shielding Improved Light Armor Plating System Guard > --- WEAPON ----------- Magnetic Acceleration Cannon Rocket Launcher Companion Sword > --- INVENTORY -------- Micro Nuclear Core Light Treads Improved Treads Carbon-fiber Leg Improved Shield Generator Heavy Laser Flak Gun Light Cannon Segregator [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Experimental Weapon Shielding Weapon Light Cannon Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 6 | . . . 2 . . . 4 . Weapon 1 | . . . . . . . 1 . Parts Attached 52 | 4 7 3 1 11 4 3 14 5 Power 5 | . 1 . . 2 . 1 1 . Engine 5 | . 1 . . 2 . 1 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 3 . . . 5 1 . 5 1 Treads 9 | 2 . . . 5 1 . 1 . Leg 6 | 1 . . . . . . 4 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 2 2 1 1 1 1 6 1 Device 5 | . 1 . 1 . . . 2 1 Storage 2 | 1 . . . . . 1 . . Processor 3 | . . 1 . . 1 . 1 . Hackware . | . . . . . . . . . Protection 6 | . 1 1 . 1 . . 3 . Artifact . | . . . . . . . . . Weapon 16 | . 4 1 . 3 2 1 2 3 Energy Gun 1 | . . . . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . Ballistic Cannon 7 | . 2 . . 2 1 . 2 . Launcher 3 | . . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 1 1 . Parts Lost 12 | . . . . 1 . . 4 7 Power 2 | . . . . . . . 1 1 Propulsion 1 | . . . . . . . . 1 Utility 8 | . . . . 1 . . 3 4 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 3 | . . . . 1 . . 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 81 100 88 96 93 95 79 87 Engine 9 | . 1 14 11 11 11 11 5 6 Treads 18 | . 28 28 22 21 22 22 3 . Leg 3 | . . . . . . . 12 18 Device 8 | . 5 . 11 11 11 11 10 5 Storage 10 | . 14 14 11 11 11 11 6 6 Processor 15 | . . 5 11 11 16 22 17 19 Protection 4 | . 5 7 . 8 . . 6 10 Ballistic Cannon 13 | . 6 26 11 14 12 14 4 7 Launcher 3 | . . 1 11 6 9 . . 3 Slashing Weapon 2 | . . . . . . 3 6 6 Peak Build Rating 56 | 3 7 8 9 14 15 20 55 56 Average Rating 19 | 2 5 7 9 10 13 15 43 51 On Entrance 13 | . 3 7 8 9 10 14 18 55 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 5 17 17 18 21 21 23 40 44 Greatest Support 66 | 40 40 40 40 40 43 43 66 47 Greatest Overweight (x) 1 | . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 10 10 Most Carried 10 | 8 8 8 7 8 8 8 10 10 Average Carried 7 | 5 7 7 7 7 7 7 6 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 Final Carried 10 | 8 8 8 7 8 8 8 10 9 Class Distribution -------------------- 85% | Mutant 11% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Matter Collected 1155 | 100 82 274 . 216 202 . 144 137 Remotely . | . . . . . . . . . Salvage Created 1320 | . 82 95 . 117 143 . 666 217 Parts 60 | . 4 2 . 5 8 . 29 12 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Combat Hostiles Destroyed 28 | . 2 7 . 2 3 . 8 6 Melee 14 | . . . . . . . 8 6 Guns 2 | . 2 . . . . . . . Cannons 10 | . . 5 . 2 3 . . . AOE 2 | . . 2 . . . . . . Classes Destroyed 11 | . 1 2 . 3 1 . 2 2 Hauler 1 | . . . . 1 . . . . Recycler 2 | . . . . 1 . . 1 . Swarmer 1 | . . 1 . . . . . . Saboteur 2 | . . . . . . . . 2 Grunt 10 | . 2 2 . . . . 3 3 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 6 | . . . . 2 2 . 2 . Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . 1 . 1 . Assembled 4 | . . 4 . . . . . . Best Kill Streak 4 | . 2 4 . 2 1 . 3 2 Combat Bots Only 4 | . 2 4 . 1 1 . 3 2 Max Kills in Single Turn 2 | . 1 2 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Hostile Shots Fired 302 | . 12 46 . 16 8 . 126 94 Missed 115 | . 2 20 . 3 4 . 47 39 Damage Taken 2941 | . 129 297 . 206 60 . 1225 1024 Core 299 | . 33 29 . 36 15 . 117 69 Absorbed by Shields 128 | . . . . . . . 53 75 Redirected to Shielding 164 | . . 7 . . . . 123 34 Regen/Repaired (Parts) 99 | . . . . 68 . . 28 3 Core Remaining (%) 87 | 100 . 75 . . . 87 . . Volleys Fired 73 | . 6 18 . 23 6 . 1 19 Largest 2 | . 2 2 . 2 2 . 1 1 Hottest 70 | . 40 70 . 70 70 . 35 53 Shots Fired 110 | . 12 33 . 38 7 . 1 19 Gun 12 | . 12 . . . . . . . Cannon 79 | . . 30 . 36 7 . 1 5 Launcher 19 | . . 3 . 2 . . . 14 Special . | . . . . . . . . . Kinetic 91 | . 12 30 . 36 7 . 1 5 Thermal . | . . . . . . . . . Explosive 19 | . . 3 . 2 . . . 14 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 3 3 . 14 16 . 4 6 Robot Miss Streak 5 | . 1 5 . 4 2 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 97 | . 9 11 . 18 5 . 38 16 Core Hits 49 | . 5 11 . 5 5 . 16 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . . . 2 . Melee Attacks 71 | . . . . . . . 46 25 Impact . | . . . . . . . . . Slashing 71 | . . . . . . . 46 25 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3033 | . 112 352 . 346 116 . 1461 646 Guns 112 | . 112 . . . . . . . Cannons 740 | . . 210 . 300 97 . 19 114 Explosions 175 | . . 142 . 33 . . . . Melee 1974 | . . . . . . . 1442 532 Ramming 32 | . . . . 13 19 . . . Kinetic 852 | . 112 210 . 300 97 . 19 114 Thermal . | . . . . . . . . . Explosive 175 | . . 142 . 33 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1974 | . . . . . . . 1442 532 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 3 | . . . . . . . 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . 2 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 55 | . . . . . . . 44 11 Projectiles 3 | . . . . . . . . 3 Explosions . | . . . . . . . . . Melee 52 | . . . . . . . 44 8 Knockbacks 5 | . . 5 . . . . . . Impact . | . . . . . . . . . Kinetic 4 | . . 4 . . . . . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 55 | . . 39 . 16 . . . . Shots 2 | . . 1 . 1 . . . . Rammed 6 | . . . . 4 2 . . . Targets Rammed 8 | . . . . 6 2 . . . Kicked . | . . . . . . . . . Crushed 2 | . . . . 2 . . . . Highest Temperature 33 | . 15 29 . 33 . . 1 24 Average Temperature 12 | . 6 12 . 14 . . 1 11 Received Heat Transfer 766 | . 87 55 . 78 . . 285 261 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Peak Influence 372 | . 104 135 39 218 55 . 170 372 Initial 87 | . . 40 39 16 55 . . 87 Average 91 | . 74 81 39 87 32 . 58 251 Maximum Alert Level 1 | . . . . 1 . . . 1 Low Security (%) 86 | 100 100 100 100 90 100 . 100 24 Level 1 13 | . . . . 9 . . . 75 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . . 2 . . 5 . Investigation 2 | . 1 . . 1 . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 2 | . . . . 1 . . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Distress Signals 4 | . . . . 2 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 6 14 . 16 3 . 15 13 Peak Tracking Total 6 | . 4 4 . 4 1 . 5 6 Tactical Retreats 7 | . . 3 . . . . 2 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Traps Triggered 6 | . 1 . . 3 . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Machines Disabled 9 | . . 2 . 5 . . . 2 Max in Single Turn 2 | . . 1 . 2 . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Machines Accessed 28 | . 3 . 2 7 6 6 2 2 Terminals 16 | . 2 . 2 5 4 . 1 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 71 | . 7 . 4 16 24 11 5 4 Successful 44 | . 4 . 1 8 17 11 2 1 Failed 27 | . 3 . 3 8 7 . 3 3 Catastrophic 3 | . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . Manual 12 | . . . 1 8 3 . . . Terminals 38 | . 6 . 4 10 11 . 3 4 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 4 | . 1 . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 37 | . 3 . 1 4 16 11 1 1 Record 21 | . 1 . . . 12 8 . . Robot Analysis 3 | . 1 . . . . 2 . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 Maintenance Status 1 | . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 5 | . . . 1 2 1 . 1 . Release Object 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 3 | . . . . 2 1 . . . Terminals 3 | . . . . 2 1 . . . Botnet 3 | . . . . 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 . 2 6 3 . . 1 Full Trace Events 3 | . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 268 | . 268 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . 4 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 . . . . Highest-Rated Group 88 | . . . . 88 . . . . Highest-Rated Ally 16 | . . . . 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 61 | . . . . 61 . . . . Total Damage 543 | . . . . 543 . . . . Kills 9 | . . . . 9 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Robot Analysis Total 3 | . 1 . . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Turns Passed 5995 | 72 291 641 92 789 973 1860 623 654 Spaces Moved 3399 | 46 151 364 57 343 586 1155 283 414 Core 15 | 15 . . . . . . . . Treads 2756 | 31 151 364 57 343 586 1155 69 . Legs 628 | . . . . . . . 214 414 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 120 Average Speed 154 | 124 160 160 160 160 160 160 146 124 Slowest Speed 190 | 160 160 160 160 160 160 160 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 31 73 8 44 83 75 3 40 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 83 | . . 25 . 21 . . . 37 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 82 | . . 25 . 21 . . . 36 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Total 3944 | 61 190 390 58 543 615 1169 421 497 Wait 196 | 1 11 . 1 93 1 . 63 26 Move 3387 | 45 150 363 56 340 585 1154 282 412 Hop 1 | . . . . 1 . . . . Pick Up 67 | 11 10 3 . 13 8 5 14 3 Fast Attach . | . . . . . . . . . Attach 30 | 3 4 . 1 8 2 . 10 2 Detach . | . . . . . . . . . Swap 22 | 1 3 3 . 3 2 3 4 3 Drop 30 | . 6 3 . 5 6 7 1 2 Fire 73 | . 6 18 . 23 6 . 1 19 Melee 71 | . . . . . . . 46 25 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . . . . 6 2 . . . Escape Stasis 5 | . . . . . . . . 5 Rewire 54 | . . . . 51 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -9/Scraptown -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 73 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered Mines 365 | -10/Mines | Assembled infested the area 370 | -10/Mines | Assisted by a Guerilla fighting off Assembled 573 | -10/Mines | Found a hidden stash of uninstalled traps 784 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 865 | -10/Mines | Discovered new exit (range 7) 1005 | -10/Mines | Entered Materials 1005 | -9/Materials | Evolved 2 slots: Utility x2 1024 | -9/Materials | Discovered new exit (range 20) 1097 | -9/Materials | Entered Storage 1139 | -9/Storage | Repaired Lgt. Treads 1373 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1624 | -9/Storage | Lost 7 allies 1831 | -9/Storage | Discovered new exit (range 11) 1881 | -9/Storage | Used back door to open Recycling access 1886 | -9/Storage | Entered Recycling 1887 | -9/Recycling | Met a Zionite searching for Scraptown 2803 | -9/Recycling | Scanned before Scraplab entrance 2822 | -9/Recycling | Discovered new exit (range 11) 2827 | -9/Recycling | Entered Scraplab 2859 | -9/Recycling | Entered Scraptown 3176 | -9/Scraptown | Visited The Evicted 3227 | -9/Scraptown | Visited Spacefarers 3269 | -9/Scraptown | Visited Red Mages 3373 | -9/Scraptown | Visited Assassins FH 3427 | -9/Scraptown | Visited Symbiants 3495 | -9/Scraptown | Visited UFD Registry 3498 | -9/Scraptown | Registered with UFD as "Roughflow" 3579 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3589 | -9/Scraptown | Found DCF Scrap (28 items) 3631 | -9/Scraptown | Visited Chapter 10 3675 | -9/Scraptown | Visited Analyses Database 3730 | -9/Scraptown | Visited Derelict Rescue Squad 3781 | -9/Scraptown | Visited Observation Area 3863 | -9/Scraptown | Visited Scrap Suit Storage 3886 | -9/Scraptown | Found Scrap Suit 3983 | -9/Scraptown | Visited Science Testing Area 4005 | -9/Scraptown | Visited A0-MCA Data Center 4017 | -9/Scraptown | Given an A rating by A0-MCA 4053 | -9/Scraptown | Visited Sword Containment 4137 | -9/Scraptown | Visited Curators Association 4714 | -9/Scraptown | Discovered new exit (range 3) 4719 | -9/Scraptown | Entered Factory 4719 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4916 | -6/Factory | Garrison activated, responded to threat 5340 | -6/Factory | Identified exit to Garrison 5342 | -6/Factory | Entered Garrison 5510 | -6/Garrison | Build established: Scavenger-Mutant 5549 | -6/Garrison | Garrison Relay disabled 5654 | -6/Garrison | Spotted B-75 Beast 5702 | -6/Garrison | Triggered checkpoint 5766 | -6/Garrison | Triggered checkpoint 5940 | -6/Garrison | Triggered checkpoint 5946 | -6/Garrison | Lost 3 parts (2u1w) 5974 | -6/Garrison | Discovered new exit (range 10) 5989 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5996 | -6/Garrison | Self-destructed Last Messages --------------- 05847_ Slug penetrates Wall. 05852_ Acquired 3 matter. 05853_ Penetrated by Slug. 05858_ Critical hit (Destroy). 05858_ Scrap Suit destroyed. 05860_ H-66 Slayer destroyed. 05863_ Carbon-fiber Leg destroyed. 05863_ Knocked back. 05863_ Acquired 51 matter. 05911_ Imp. Shield Generator destroyed. 05915_ System Guard destroyed. 05915_ Rocket Launcher destroyed. 05926_ Acquired 4 matter. 05940_ Beams of light sweep through the air. An alarm sounds. 05958_ Critical hit (Burn: +37). 05974_ EXIT=FOUND 05989_ Attempting to access garrison exit controls... 05989_ Remote lockdown engaged. 05995_ Imp. Ion Engine destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?+???????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##########????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ###+### #????????????????????????????????? | | ##?# #?# #????????????????????????????????? | | #??# ### #????????????????????????????????? | | #??# + #????????????????????????????????? | | #### ### #????????????????????????????????? | | " "## #????????????????????????????????? | | ###" "## #????????????????????????????????? | | #??# #?# #????????????????????????????????? | | ###""### ##############???????????????????? | | #???????????????????? | | ^ #???????????????????? | | ###### ########+####### #???????????????????? | | ?????# #??????????????# #???????????????????? | | ?????# #??????????????# #???????????????????? | | ?????# #???????+??????#g #???????????????????? | | ?????# #??????????????#g #???????????????????? | | ?????# #??????????????# ###?????????????????? | | ?????# #??????????????# @ #?????????????????? | | ?????? ???????????????# < #?????????????????? | | ?????? ??+????????????# #?????????????????? | | ?????? ???????????????######?????????????????? | | ??????#??????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Armchair Analyst Oh No You Don't! \\IAMDERELICT Challenges ------------ None Game ------ Seed TitaniumReactionMediator Manual? 0 Play Time 00:54:44 Cumulative 15.0 hours Start 2025.04.08 @ 18:31:46 End 2025.04.09 @ 15:26:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da6676d9-2916-465d-a03a-8286059e6521