Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 15:26:39

Player: gremlin

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (27)      135
Value Destroyed (1372)     1372
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (712)                712
              TOTAL SCORE: 5959

 Bonus
-------
Follower Combat Kills      212
Entered Garrisons          200
Registered with UFD        300

 Cogmind 
---------
Core Integrity             664/850
Matter                     228/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
   Armored Leg
   Armored Leg (fused)
>          --- UTILITY (8) ------
    Medium Storage Unit
           Visual Processing Unit
           Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON (3) -------
           Magnetic Acceleration Cannon
           Companion Sword
>          --- INVENTORY (10) ---
     Micro Nuclear Core
     Light Treads
  Improved Treads
           Carbon-fiber Leg
           Relay Coupler [NC] (28)
     Heavy Laser
           Flak Gun
     Light Cannon
           Segregator

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
       Armored Leg
       Armored Leg
>              --- UTILITY ----------
               Scrap Suit
        Medium Storage Unit
               Visual Processing Unit
               Targeting Computer
  Experimental Weapon Shielding
      Improved Light Armor Plating
               System Guard
>              --- WEAPON -----------
               Magnetic Acceleration Cannon
               Rocket Launcher
               Companion Sword
>              --- INVENTORY --------
         Micro Nuclear Core
         Light Treads
      Improved Treads
               Carbon-fiber Leg
      Improved Shield Generator
         Heavy Laser
               Flak Gun
         Light Cannon
               Segregator
[Rating: 56]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
Utility                    Targeting Computer
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Experimental Weapon Shielding
Weapon                     Light Cannon
  Energy Gun               Heavy Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   2   .   .   .   4   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             52   | 4   7   3   1   11  4   3   14  5   
  Power                    5    | .   1   .   .   2   .   1   1   .   
    Engine                 5    | .   1   .   .   2   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 3   .   .   .   5   1   .   5   1   
    Treads                 9    | 2   .   .   .   5   1   .   1   .   
    Leg                    6    | 1   .   .   .   .   .   .   4   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  16   | 1   2   2   1   1   1   1   6   1   
    Device                 5    | .   1   .   1   .   .   .   2   1   
    Storage                2    | 1   .   .   .   .   .   1   .   .   
    Processor              3    | .   .   1   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   1   1   .   1   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   16   | .   4   1   .   3   2   1   2   3   
    Energy Gun             1    | .   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   2   .   .   2   1   .   2   .   
    Launcher               3    | .   .   1   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   .   1   1   .   
Parts Lost                 12   | .   .   .   .   1   .   .   4   7   
  Power                    2    | .   .   .   .   .   .   .   1   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   .   1   .   .   3   4   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   1   .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   81  100 88  96  93  95  79  87  
  Engine                   9    | .   1   14  11  11  11  11  5   6   
  Treads                   18   | .   28  28  22  21  22  22  3   .   
  Leg                      3    | .   .   .   .   .   .   .   12  18  
  Device                   8    | .   5   .   11  11  11  11  10  5   
  Storage                  10   | .   14  14  11  11  11  11  6   6   
  Processor                15   | .   .   5   11  11  16  22  17  19  
  Protection               4    | .   5   7   .   8   .   .   6   10  
  Ballistic Cannon         13   | .   6   26  11  14  12  14  4   7   
  Launcher                 3    | .   .   1   11  6   9   .   .   3   
  Slashing Weapon          2    | .   .   .   .   .   .   3   6   6   
Peak Build Rating          56   | 3   7   8   9   14  15  20  55  56  
  Average Rating           19   | 2   5   7   9   10  13  15  43  51  
  On Entrance              13   | .   3   7   8   9   10  14  18  55  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 5   17  17  18  21  21  23  40  44  
  Greatest Support         66   | 40  40  40  40  40  43  43  66  47  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  10  10  
  Average Capacity         8    | 6   8   8   8   8   8   8   10  10  
  Most Carried             10   | 8   8   8   7   8   8   8   10  10  
  Average Carried          7    | 5   7   7   7   7   7   7   6   9   
  Final Capacity           10   | 8   8   8   8   8   8   10  10  10  
  Final Carried            10   | 8   8   8   7   8   8   8   10  9   

 Class Distribution 
--------------------
 85% | Mutant
 11% | Scavenger-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -9  -6  -6  
-----------                Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Matter Collected           1155 | 100 82  274 .   216 202 .   144 137 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1320 | .   82  95  .   117 143 .   666 217 
  Parts                    60   | .   4   2   .   5   8   .   29  12  
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Combat Hostiles Destroyed  28   | .   2   7   .   2   3   .   8   6   
  Melee                    14   | .   .   .   .   .   .   .   8   6   
  Guns                     2    | .   2   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   5   .   2   3   .   .   .   
  AOE                      2    | .   .   2   .   .   .   .   .   .   
Classes Destroyed          11   | .   1   2   .   3   1   .   2   2   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   .   .   1   .   
  Swarmer                  1    | .   .   1   .   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   2   
  Grunt                    10   | .   2   2   .   .   .   .   3   3   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   .   2   2   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   1   .   1   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   
Best Kill Streak           4    | .   2   4   .   2   1   .   3   2   
  Combat Bots Only         4    | .   2   4   .   1   1   .   3   2   
Max Kills in Single Turn   2    | .   1   2   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  
Hostile Shots Fired        302  | .    12   46   .    16   8    .    126  94   
  Missed                   115  | .    2    20   .    3    4    .    47   39   
Damage Taken               2941 | .    129  297  .    206  60   .    1225 1024 
  Core                     299  | .    33   29   .    36   15   .    117  69   
  Absorbed by Shields      128  | .    .    .    .    .    .    .    53   75   
  Redirected to Shielding  164  | .    .    7    .    .    .    .    123  34   
  Regen/Repaired (Parts)   99   | .    .    .    .    68   .    .    28   3    
Core Remaining (%)         87   | 100  .    75   .    .    .    87   .    .    
Volleys Fired              73   | .    6    18   .    23   6    .    1    19   
  Largest                  2    | .    2    2    .    2    2    .    1    1    
  Hottest                  70   | .    40   70   .    70   70   .    35   53   
Shots Fired                110  | .    12   33   .    38   7    .    1    19   
  Gun                      12   | .    12   .    .    .    .    .    .    .    
  Cannon                   79   | .    .    30   .    36   7    .    1    5    
  Launcher                 19   | .    .    3    .    2    .    .    .    14   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  91   | .    12   30   .    36   7    .    1    5    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                19   | .    .    3    .    2    .    .    .    14   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    3    3    .    14   16   .    4    6    
  Robot Miss Streak        5    | .    1    5    .    4    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           97   | .    9    11   .    18   5    .    38   16   
  Core Hits                49   | .    5    11   .    5    5    .    16   7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    2    .    
Melee Attacks              71   | .    .    .    .    .    .    .    46   25   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 71   | .    .    .    .    .    .    .    46   25   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3033 | .    112  352  .    346  116  .    1461 646  
  Guns                     112  | .    112  .    .    .    .    .    .    .    
  Cannons                  740  | .    .    210  .    300  97   .    19   114  
  Explosions               175  | .    .    142  .    33   .    .    .    .    
  Melee                    1974 | .    .    .    .    .    .    .    1442 532  
  Ramming                  32   | .    .    .    .    13   19   .    .    .    
  Kinetic                  852  | .    112  210  .    300  97   .    19   114  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                175  | .    .    142  .    33   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1974 | .    .    .    .    .    .    .    1442 532  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    3    
  Average Corruption       3    | .    .    .    .    .    .    .    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    2    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            55   | .    .    .    .    .    .    .    44   11   
  Projectiles              3    | .    .    .    .    .    .    .    .    3    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    52   | .    .    .    .    .    .    .    44   8    
Knockbacks                 5    | .    .    5    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    4    .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    39   .    16   .    .    .    .    
  Shots                    2    | .    .    1    .    1    .    .    .    .    
  Rammed                   6    | .    .    .    .    4    2    .    .    .    
Targets Rammed             8    | .    .    .    .    6    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    2    .    .    .    .    
Highest Temperature        33   | .    15   29   .    33   .    .    1    24   
  Average Temperature      12   | .    6    12   .    14   .    .    1    11   
  Received Heat Transfer   766  | .    87   55   .    78   .    .    285  261  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Peak Influence             372  | .   104 135 39  218 55  .   170 372 
  Initial                  87   | .   .   40  39  16  55  .   .   87  
  Average                  91   | .   74  81  39  87  32  .   58  251 
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   1   
  Low Security (%)         86   | 100 100 100 100 90  100 .   100 24  
  Level 1                  13   | .   .   .   .   9   .   .   .   75  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   2   .   .   5   .   
  Investigation            2    | .   1   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            2    | .   .   .   .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Distress Signals           4    | .   .   .   .   2   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              67   | .   6   14  .   16  3   .   15  13  
  Peak Tracking Total      6    | .   4   4   .   4   1   .   5   6   
  Tactical Retreats        7    | .   .   3   .   .   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Traps Triggered            6    | .   1   .   .   3   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Machines Disabled          9    | .   .   2   .   5   .   .   .   2   
  Max in Single Turn       2    | .   .   1   .   2   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Machines Accessed          28   | .   3   .   2   7   6   6   2   2   
  Terminals                16   | .   2   .   2   5   4   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                71   | .   7   .   4   16  24  11  5   4   
  Successful               44   | .   4   .   1   8   17  11  2   1   
  Failed                   27   | .   3   .   3   8   7   .   3   3   
    Catastrophic           3    | .   .   .   .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   1   8   3   .   .   .   
  Terminals                38   | .   6   .   4   10  11  .   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   
  Recycling Units          4    | .   1   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Terminal Hacks             37   | .   3   .   1   4   16  11  1   1   
  Record                   21   | .   1   .   .   .   12  8   .   .   
  Robot Analysis           3    | .   1   .   .   .   .   2   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   1   2   1   .   1   .   
  Release Object           1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   .   .   .   2   1   .   .   .   
  Terminals                3    | .   .   .   .   2   1   .   .   .   
    Botnet                 3    | .   .   .   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   2   6   3   .   .   1   
  Full Trace Events        3    | .   .   .   .   1   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   
  Time                     26   | .   .   .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          268  | .   268 .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Total Allies               10   | .   .   .   .   10  .   .   .   .   
  Largest Group            10   | .   .   .   .   10  .   .   .   .   
  Highest-Rated Group      88   | .   .   .   .   88  .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               61   | .   .   .   .   61  .   .   .   .   
  Total Damage             543  | .   .   .   .   543 .   .   .   .   
  Kills                    9    | .   .   .   .   9   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar 
Robot Analysis Total       3    | .   1   .   .   .   .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  
Turns Passed               5995 | 72   291  641  92   789  973  1860 623  654  
Spaces Moved               3399 | 46   151  364  57   343  586  1155 283  414  
  Core                     15   | 15   .    .    .    .    .    .    .    .    
  Treads                   2756 | 31   151  364  57   343  586  1155 69   .    
  Legs                     628  | .    .    .    .    .    .    .    214  414  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  120  120  
  Average Speed            154  | 124  160  160  160  160  160  160  146  124  
  Slowest Speed            190  | 160  160  160  160  160  160  160  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    31   73   8    44   83   75   3    40   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    2    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          83   | .    .    25   .    21   .    .    .    37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    
  AOE                      82   | .    .    25   .    21   .    .    .    36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  
Total                      3944 | 61   190  390  58   543  615  1169 421  497  
  Wait                     196  | 1    11   .    1    93   1    .    63   26   
  Move                     3387 | 45   150  363  56   340  585  1154 282  412  
  Hop                      1    | .    .    .    .    1    .    .    .    .    
  Pick Up                  67   | 11   10   3    .    13   8    5    14   3    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   30   | 3    4    .    1    8    2    .    10   2    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     22   | 1    3    3    .    3    2    3    4    3    
  Drop                     30   | .    6    3    .    5    6    7    1    2    
  Fire                     73   | .    6    18   .    23   6    .    1    19   
  Melee                    71   | .    .    .    .    .    .    .    46   25   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    8    | .    .    .    .    6    2    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    5    
  Rewire                   54   | .    .    .    .    51   3    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-9/Recycling
-9/Scraptown
-6/Factory
-6/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 13)
   73 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Discovered new exit (range 15)
  322 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Entered Mines
  365 | -10/Mines     | Assembled infested the area
  370 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  573 | -10/Mines     | Found a hidden stash of uninstalled traps
  784 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  865 | -10/Mines     | Discovered new exit (range 7)
 1005 | -10/Mines     | Entered Materials
 1005 | -9/Materials  | Evolved 2 slots: Utility x2
 1024 | -9/Materials  | Discovered new exit (range 20)
 1097 | -9/Materials  | Entered Storage
 1139 | -9/Storage    | Repaired Lgt. Treads
 1373 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1624 | -9/Storage    | Lost 7 allies
 1831 | -9/Storage    | Discovered new exit (range 11)
 1881 | -9/Storage    | Used back door to open Recycling access
 1886 | -9/Storage    | Entered Recycling
 1887 | -9/Recycling  | Met a Zionite searching for Scraptown
 2803 | -9/Recycling  | Scanned before Scraplab entrance
 2822 | -9/Recycling  | Discovered new exit (range 11)
 2827 | -9/Recycling  | Entered Scraplab
 2859 | -9/Recycling  | Entered Scraptown
 3176 | -9/Scraptown  | Visited The Evicted
 3227 | -9/Scraptown  | Visited Spacefarers
 3269 | -9/Scraptown  | Visited Red Mages
 3373 | -9/Scraptown  | Visited Assassins FH
 3427 | -9/Scraptown  | Visited Symbiants
 3495 | -9/Scraptown  | Visited UFD Registry
 3498 | -9/Scraptown  | Registered with UFD as "Roughflow"
 3579 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
 3589 | -9/Scraptown  | Found DCF Scrap (28 items)
 3631 | -9/Scraptown  | Visited Chapter 10
 3675 | -9/Scraptown  | Visited Analyses Database
 3730 | -9/Scraptown  | Visited Derelict Rescue Squad
 3781 | -9/Scraptown  | Visited Observation Area
 3863 | -9/Scraptown  | Visited Scrap Suit Storage
 3886 | -9/Scraptown  | Found Scrap Suit
 3983 | -9/Scraptown  | Visited Science Testing Area
 4005 | -9/Scraptown  | Visited A0-MCA Data Center
 4017 | -9/Scraptown  | Given an A rating by A0-MCA
 4053 | -9/Scraptown  | Visited Sword Containment
 4137 | -9/Scraptown  | Visited Curators Association
 4714 | -9/Scraptown  | Discovered new exit (range 3)
 4719 | -9/Scraptown  | Entered Factory
 4719 | -6/Factory    | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
 4916 | -6/Factory    | Garrison activated, responded to threat
 5340 | -6/Factory    | Identified exit to Garrison
 5342 | -6/Factory    | Entered Garrison
 5510 | -6/Garrison   | Build established: Scavenger-Mutant
 5549 | -6/Garrison   | Garrison Relay disabled
 5654 | -6/Garrison   | Spotted B-75 Beast
 5702 | -6/Garrison   | Triggered checkpoint
 5766 | -6/Garrison   | Triggered checkpoint
 5940 | -6/Garrison   | Triggered checkpoint
 5946 | -6/Garrison   | Lost 3 parts (2u1w)
 5974 | -6/Garrison   | Discovered new exit (range 10)
 5989 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5996 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
05847_ Slug penetrates Wall. <x2>
05852_ Acquired 3 matter.
05853_ Penetrated by Slug. <x2>
05858_ Critical hit (Destroy).
05858_ Scrap Suit destroyed.
05860_ H-66 Slayer destroyed.
05863_ Carbon-fiber Leg destroyed.
05863_ Knocked back.
05863_ Acquired 51 matter.
05911_ Imp. Shield Generator destroyed.
05915_ System Guard destroyed.
05915_ Rocket Launcher destroyed.
05926_ Acquired 4 matter.
05940_ Beams of light sweep through the air. An alarm sounds.
05958_ Critical hit (Burn: +37).
05974_ EXIT=FOUND
05989_ Attempting to access garrison exit controls...
05989_ Remote lockdown engaged.
05995_ Imp. Ion Engine destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|     ??????????????????????????????????????????     |
|     ?+????????????????????????????????????????     |
|     ??????????????????????????????????????????     |
|     ??????????????????????????????????????????     |
|    #??????????????????????????????????????????     |
|    ##########?????????????????????????????????     |
|             #?????????????????????????????????     |
|             #?????????????????????????????????     |
|    ###+###  #?????????????????????????????????     |
|   ##?# #?#  #?????????????????????????????????     |
|   #??# ###  #?????????????????????????????????     |
|   #??#   +  #?????????????????????????????????     |
|   #### ###  #?????????????????????????????????     |
|   "    "##  #?????????????????????????????????     |
|   ###" "##  #?????????????????????????????????     |
|   #??# #?#  #?????????????????????????????????     |
|   ###""###  ##############????????????????????     |
|                          #????????????????????     |
|       ^                  #????????????????????     |
| ###### ########+#######  #????????????????????     |
| ?????# #??????????????#  #????????????????????     |
| ?????# #??????????????#  #????????????????????     |
| ?????# #???????+??????#g #????????????????????     |
| ?????# #??????????????#g #????????????????????     |
| ?????# #??????????????#  ###??????????????????     |
| ?????# #??????????????#  @ #??????????????????     |
| ?????? ???????????????#  < #??????????????????     |
| ?????? ??+????????????#    #??????????????????     |
| ?????? ???????????????######??????????????????     |
| ??????#???????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Corruption Containment     8
Armor Coverage             150
Propulsion Shielding       33
Weapon Shielding           90
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Armchair Analyst
Oh No You Don't!
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              TitaniumReactionMediator
  Manual?         0
Play Time         00:54:44
  Cumulative      15.0 hours
  Start           2025.04.08 @ 18:31:46
  End             2025.04.09 @ 15:26:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          19
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da6676d9-2916-465d-a03a-8286059e6521