Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 01:04:43

Player: Elisius

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (27)      135
Value Destroyed (592)      592
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (639)                639
              TOTAL SCORE: 3066

 Bonus
-------
Follower Combat Kills      39
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     187/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (104)
Movement                   Rolling (83)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Wheel
               Wheel
       Armored Wheel
>              --- UTILITY (2) ------
         Large Storage Unit
      Advanced System Shield
>              --- WEAPON (2) -------
        Medium Laser
      Improved Medium Laser
>              --- INVENTORY (15) ---
       Armored Leg
               Cooling System
         Large Storage Unit
               Structural Scanner
  Experimental Sensor Array
               0b10 Decoder Chip [Generic]
       Layered Medium Armor Plating
      Improved Hacking Suite
               Phasing AFG
               Storm Laser
               Bore Cannon
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
               Wheel
               Wheel
               Wheel
       Armored Wheel
>              --- UTILITY ----------
         Large Storage Unit
      Advanced System Shield
>              --- WEAPON -----------
      Improved Medium Laser
               Bore Cannon
>              --- INVENTORY --------
       Armored Leg
               Cooling System
         Large Storage Unit
               Structural Scanner
  Experimental Sensor Array
               0b10 Decoder Chip [Generic]
       Layered Medium Armor Plating
      Improved Hacking Suite
               Phasing AFG
        Medium Laser
               Storm Laser
               Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Propulsion Shielding
Weapon                     Bore Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             46   | 6   3   16  9   7   5   
  Power                    5    | 1   .   3   .   .   1   
    Engine                 4    | 1   .   3   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   .   6   2   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 2   .   3   .   .   .   
    Wheel                  5    | .   .   2   2   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  12   | 1   1   2   1   7   .   
    Device                 3    | .   .   .   1   2   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              5    | .   .   1   .   4   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   2   5   6   .   3   
    Energy Gun             8    | 2   .   2   2   .   2   
    Energy Cannon          2    | .   .   2   .   .   .   
    Ballistic Gun          2    | .   1   1   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   
    Launcher               2    | .   1   .   .   .   1   
    Special Weapon         2    | .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   6   .   
Parts Lost                 17   | .   .   14  .   1   2   
  Power                    4    | .   .   3   .   .   1   
  Propulsion               7    | .   .   6   .   .   1   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   4    | .   .   4   .   .   .   
  Highest Loss Streak      7    | .   .   7   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  81  78  99  100 
  Engine                   9    | .   14  7   11  11  1   
  Core                     1    | .   .   .   .   .   9   
  Leg                      11   | .   28  30  .   .   .   
  Wheel                    25   | .   .   1   27  44  44  
  Device                   3    | .   .   .   7   7   .   
  Storage                  11   | .   14  11  11  11  11  
  Processor                1    | .   .   2   3   .   .   
  Hackware                 2    | .   .   .   .   3   11  
  Protection               3    | .   11  5   .   .   .   
  Energy Gun               10   | .   14  9   2   11  10  
  Ballistic Gun            3    | .   8   9   .   .   .   
  Ballistic Cannon         5    | .   .   .   4   11  10  
  Launcher                 1    | .   4   .   .   .   1   
Peak Build Rating          32   | 6   7   10  24  29  32  
  Average Rating           18   | 4   6   8   16  25  31  
  On Entrance              12   | .   6   7   10  24  26  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 11  13  29  36  36  42  
  Greatest Support         42   | 20  20  40  40  40  42  
  Greatest Overweight (x)  9    | .   .   9   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  
  Average Capacity         12   | 7   8   11  15  15  15  
  Most Carried             15   | 2   8   13  11  15  15  
  Average Carried          9    | 1   5   8   9   11  14  
  Final Capacity           15   | 8   8   15  15  15  15  
  Final Carried            15   | 2   8   8   9   14  15  

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           700  | 228 12  240 32  .   188 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            844  | .   12  832 .   .   .   
  Parts                    51   | .   2   49  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  18   | .   .   18  .   .   .   
  Guns                     16   | .   .   16  .   .   .   
  Cannons                  2    | .   .   2   .   .   .   
Classes Destroyed          8    | .   1   7   .   .   .   
  Worker                   2    | .   .   2   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   
  Swarmer                  8    | .   .   8   .   .   .   
  Grunt                    6    | .   .   6   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           5    | .   1   5   .   .   .   
  Combat Bots Only         3    | .   .   3   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        193  | .    .    176  6    .    11   
  Missed                   50   | .    .    45   5    .    .    
Damage Taken               1981 | .    39   1428 49   .    465  
  Core                     416  | .    .    311  49   .    56   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  53   | .    8    45   .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    .    
Volleys Fired              95   | .    4    78   .    .    13   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  113  | .    70   112  .    .    113  
Shots Fired                176  | .    8    148  .    .    20   
  Gun                      145  | .    7    130  .    .    8    
  Cannon                   27   | .    .    18   .    .    9    
  Launcher                 4    | .    1    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  83   | .    3    71   .    .    9    
  Thermal                  86   | .    4    74   .    .    8    
  Explosive                4    | .    1    .    .    .    3    
  Electromagnetic          3    | .    .    3    .    .    .    
  Robot Hit Streak         9    | .    1    9    .    .    3    
  Robot Miss Streak        3    | .    2    3    .    .    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           113  | .    3    101  .    .    9    
  Core Hits                51   | .    2    46   .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    1    
  Critical Strikes         3    | .    .    1    .    .    2    
    Destroy                3    | .    .    1    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1483 | .    84   1231 .    .    168  
  Guns                     1040 | .    26   949  .    .    65   
  Cannons                  354  | .    .    266  .    .    88   
  Explosions               61   | .    46   .    .    .    15   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  28   | .    12   16   .    .    .    
  Kinetic                  559  | .    15   456  .    .    88   
  Thermal                  777  | .    11   701  .    .    65   
  Explosive                61   | .    46   .    .    .    15   
  Electromagnetic          58   | .    .    58   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    5    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
    Data Loss (minor)      2    | .    2    .    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            16   | .    16   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               16   | .    16   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    40   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             7    | .    3    4    .    .    .    
  Kicked                   7    | .    3    4    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        166  | .    20   166  .    .    104  
  Average Temperature      33   | .    12   33   .    .    40   
  Received Heat Transfer   411  | .    .    405  6    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    4    .    .    .    
  Heat Transferred         1676 | .    25   1578 .    .    73   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             279  | .   46  279 151 .   .   
  Initial                  106  | .   .   .   106 .   .   
  Average                  95   | .   9   177 139 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         81   | 100 100 50  100 .   .   
  Level 1                  18   | .   .   49  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           11   | .   .   3   .   .   8   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   2   29  3   .   4   
  Peak Tracking Total      6    | .   1   6   2   .   2   
  Tactical Retreats        3    | .   .   1   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            4    | .   2   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          3    | .   1   1   1   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          5    | .   1   4   .   .   .   
  Terminals                5    | .   1   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   1   8   .   .   .   
  Successful               7    | .   1   6   .   .   .   
  Failed                   2    | .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                9    | .   1   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   1   6   .   .   .   
  Record                   2    | .   1   1   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         2    | .   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   3   
  Highest-Rated Group      153  | .   .   .   .   153 113 
  Highest-Rated Ally       40   | .   .   .   .   40  39  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   13  
  Total Damage             153  | .   .   .   .   .   153 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   2   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               4161 | 118  807  786  374  1546 530  
Spaces Moved               3948 | 93   651  419  375  1827 583  
  Core                     14   | 6    .    8    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1098 | 87   651  360  .    .    .    
  Wheels                   2835 | .    .    50   375  1827 583  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   1    | .    .    1    .    .    .    
  Fastest Speed            50   | 50   120  95   80   80   80   
  Average Speed            93   | 115  120  127  89   80   81   
  Slowest Speed            600  | 120  120  600  95   80   82   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 6    68   27   53   91   46   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    .    1    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             4    | .    .    .    1    .    3    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          12   | .    7    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      12   | .    7    .    .    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      4225 | 100  668  533  398  1910 616  
  Wait                     59   | .    .    4    .    55   .    
  Move                     3943 | 92   650  418  374  1826 583  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  35   | 2    7    9    4    10   3    
  Fast Attach              22   | 6    1    7    3    5    .    
  Attach                   11   | .    .    8    1    2    .    
  Detach                   6    | .    .    1    2    3    .    
  Swap                     17   | .    2    1    5    4    5    
  Drop                     16   | .    1    3    3    5    4    
  Fire                     95   | .    4    78   .    .    13   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     7    | .    3    4    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            6    | .    .    .    6    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: Mat / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 15)
  119 | -11/Scrapyard      | Entered Materials
  304 | -10/Materials      | Build established: Mutant
  321 | -10/Materials      | Discovered new exit (range 6)
  680 | -10/Materials      | Discovered new exit (range 4)
  926 | -10/Materials      | Entered another Materials area
  926 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1348 | -9/Materials       | Discovered new exit (range 14)
 1472 | -9/Materials       | Discovered new exit (range 9)
 1563 | -9/Materials       | Core integrity fell below 50%
 1599 | -9/Materials       | Lost 7 parts (1p4n2w)
 1673 | -9/Materials       | Lost 4 parts (1p1n2w)
 1712 | -9/Materials       | Identified exit to Mines
 1712 | -9/Materials       | Entered Mines
 1722 | -9/Mines           | Core integrity fell below 20%
 1768 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1836 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1838 | -9/Mines           | Found Prototype Device
 1839 | -9/Mines           | Identified Exp. Sensor Array
 1877 | -9/Mines           | Identified exit to Materials
 1950 | -9/Mines           | Learned location of Storage (-8)
 2079 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2086 | -9/Mines           | Entered Zion
 2150 | -7/Zion            | Learned Factory terminal intel
 2267 | -7/Zion            | Build established: Scavenger-Mutant
 2404 | -7/Zion            | Found CR-A16's Pointy Stick
 2450 | -7/Zion            | Met Imprinter
 2580 | -7/Zion            | Found Prototype Device
 2581 | -7/Zion            | Identified Phasing AFG
 2767 | -7/Zion            | Found Prototype Device
 2816 | -7/Zion            | Learned Factory interactive machine intel
 2884 | -7/Zion            | Found Prototype Energy Gun
 2894 | -7/Zion            | Discovered new exit (range 10)
 3140 | -7/Zion            | Found Prototype Processor
 3140 | -7/Zion            | Identified Exp. Terrain Scan Processor
 3144 | -7/Zion            | Found Prototype Processor
 3145 | -7/Zion            | Identified Exp. Target Analyzer
 3174 | -7/Zion            | Found Prototype Processor
 3175 | -7/Zion            | Identified Exp. Core Analyzer
 3178 | -7/Zion            | Found Prototype Processor
 3178 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 3279 | -7/Zion            | Imprinted
 3281 | -7/Zion            | Declared Zion's savior
 3632 | -7/Zion            | Entered Proximity Caves
 3632 | -6/Proximity Caves | Accompanied by 3 allies
 3961 | -6/Proximity Caves | Build established: Mutant
 4162 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Field strength at 70.
Field strength at 60.
Field strength at 50.
Field strength at 40.
Field strength at 30.
Field strength at 20.
Field strength at 10.
Stasis field depleted.
HV Slug penetrates D-53 Grenadier. <x2>
HV Slug penetrates Reinforced Barrier.
Imp. Light Armor Plating fries itself beyond repair.
Cmb. Airjet fries itself beyond repair.
Acquired 35 matter.
The unstable cave ceiling collapses. <x2>
KZ-NLJ(M) destroyed.
D-53 Grenadier suffers critical hit (Destroy).
I9-BCW(M) destroyed.
UI-SOY(M) destroyed.
Fission Core destroyed.
Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????        ?????????????????????????? |
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| ??????????????         % ????????????????????????? |
| ?????????????        % i ????????????????????????? |
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| ??????????                    #??????????????????? |
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| ?????????  %    d             #??????????????????? |
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| ???????#  ##  "    ##          #?????????????????? |
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|               """ "    #????##   #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Target Analysis            10
Armor Integrity Analysis   50
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Let's See Who's Tougher
Robot Respite
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              WarlordNetworkFlightbrick
  Manual?         0
Play Time         00:44:27
  Cumulative      4.2 hours
  Start           2024.11.20 @ 20:59:48
  End             2024.11.21 @ 01:04:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b479ff3-544a-4df2-8a5d-70db7a89423b