Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 14:57:34 Player: WazdakkaGutsmek Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (140) 700 Value Destroyed (5581) 5581 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2084) 2084 TOTAL SCORE: 12665 Bonus ------- High Alert Combat Kills 537 Follower Combat Kills 82 Entered Garrisons 200 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -735 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Assembled Alloy Leg > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- Surveybot 24 Scanner Surveybot 24 Chip Hacking Drone Bay GOLEM Unit Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Surveybot 24 Scanner Surveybot 24 Chip Hacking Drone Bay GOLEM Unit [Rating: 98] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Coolant Injector Storage Huge Storage Unit Processor Advanced Target Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 2 . . 2 . . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 . . . . . Utility 3 | . . . 1 1 . . 1 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 131 | . . 3 22 1 9 17 18 10 4 8 39 . Power 8 | . . 1 2 . . . 1 . . . 4 . Engine 5 | . . . 2 . . . . . . . 3 . Core 2 | . . 1 . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 31 | . . 1 8 . 1 4 5 1 1 2 8 . Treads 18 | . . . 4 . 1 4 4 1 1 2 1 . Leg 8 | . . 1 3 . . . . . . . 4 . Wheel 1 | . . . . . . . 1 . . . . . Hover 3 | . . . . . . . . . . . 3 . Flight 1 | . . . 1 . . . . . . . . . Utility 44 | . . . 6 1 2 6 5 3 . 6 15 . Device 14 | . . . 2 1 2 2 2 . . 1 4 . Storage 4 | . . . 1 . . 2 . . . . 1 . Processor 6 | . . . 1 . . . 1 . . 4 . . Hackware 2 | . . . . . . . 1 . . 1 . . Protection 18 | . . . 2 . . 2 1 3 . . 10 . Artifact . | . . . . . . . . . . . . . Weapon 48 | . . 1 6 . 6 7 7 6 3 . 12 . Energy Gun 4 | . . 1 1 . . . . . . . 2 . Energy Cannon 10 | . . . 1 . . 1 2 1 1 . 4 . Ballistic Gun 2 | . . . 2 . . . . . . . . . Ballistic Cannon 19 | . . . 2 . 4 5 5 2 1 . . . Launcher 12 | . . . . . 2 1 . 3 1 . 5 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 . . . 1 . . 5 7 . Parts Lost 46 | . . 1 3 . . 3 2 2 1 1 22 11 Power 5 | . . . 1 . . . . . . . 3 1 Propulsion 13 | . . . 1 . . . 1 1 . . 8 2 Utility 20 | . . . . . . 3 1 1 . 1 8 6 Weapon 8 | . . 1 1 . . . . . 1 . 3 2 Highest Loss Streak 8 | . . 1 2 . . 1 1 2 1 1 8 6 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 85 84 91 83 90 87 87 81 80 86 79 75 Engine 4 | . 14 10 9 9 9 9 3 . . . 1 4 Core 2 | . . 3 . . . . 3 7 7 7 . . Reactor 1 | . . . . . . . . . . . 4 . Treads 16 | . . . 8 27 27 27 30 14 19 23 8 . Leg 8 | . 28 28 22 . . . . . . . 14 26 Wheel 2 | . . . . . . . 1 7 7 7 . . Hover 1 | . . . . . . . . . . . 4 . Device 11 | . . . 8 11 25 21 13 12 7 6 5 21 Storage 8 | . 14 14 11 9 9 9 7 7 7 7 8 6 Processor 1 | . . . 3 9 1 . . . . 2 2 . Protection 8 | . . . 6 . . 3 6 15 15 15 11 . Energy Cannon 7 | . . . 5 . . 5 7 6 14 7 11 15 Ballistic Gun 1 | . 14 14 7 . . . . . . . . . Ballistic Cannon 4 | . . . 5 18 18 12 3 3 . 7 . . Peak Build Rating 98 | . 6 10 21 20 45 53 56 53 54 65 98 98 Average Rating 51 | . 6 6 15 18 40 46 48 49 51 55 70 91 On Entrance 36 | 6 6 6 10 18 20 45 48 53 48 51 61 98 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 134 | 14 14 14 31 33 41 114 115 118 114 110 134 49 Greatest Support 133 | 20 20 25 60 60 110 116 133 28 28 28 108 108 Greatest Overweight (x) 11 | . . . 1 . . . 4 4 4 3 8 11 Average Overweight (x) 1 | . . . . . . . . 3 3 3 2 . Largest Inventory Capacity 25 | . 8 8 10 10 10 25 25 25 25 25 25 5 Average Capacity 19 | . 8 8 9 10 10 23 25 25 25 25 23 5 Most Carried 25 | . 7 8 10 7 10 16 25 24 25 25 25 5 Average Carried 17 | . 6 6 7 7 9 11 20 21 23 24 21 5 Final Capacity 25 | 8 8 8 10 10 10 25 25 25 25 25 5 5 Final Carried 25 | 6 7 7 7 7 10 16 23 23 24 25 5 5 Class Distribution -------------------- 83% | Mutant 9% | Golem 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Matter Collected 3724 | 200 . 97 389 . 554 752 341 365 30 100 896 . Remotely 765 | . . . . . . 330 . . . . 435 . Salvage Created 5718 | . 21 267 1188 . 512 761 643 603 180 . 1407 136 Parts 233 | . 3 14 64 . 33 48 28 18 3 . 15 7 Haulers Intercepted 9 | . . . 6 . . 2 1 . . . . . Recyclers Shooed 3 | . . . 2 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 11 4 . . 8 Prevented 2 | . . . . . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 167 | . 2 6 18 . 20 23 10 19 3 . 62 4 Guns 21 | . 2 5 11 . . . . . . . 3 . Cannons 67 | . . . 7 . 20 21 9 3 1 . 2 4 AOE 75 | . . 1 . . . 2 1 16 1 . 54 . Classes Destroyed 20 | . 1 1 6 . 1 3 2 . 1 . 4 1 Worker 5 | . . . 2 . . 2 1 . . . . . Builder 3 | . . . 1 . . 1 1 . . . . . Hauler 9 | . . . 6 . . 2 1 . . . . . Recycler 4 | . . . 2 . . . 2 . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 2 | . . . 1 . . . 1 . . . . . Swarmer 22 | . 2 3 3 . 6 3 2 . 2 . . 1 Grunt 43 | . . 3 12 . 7 8 1 12 . . . . Brawler 4 | . . . . . . 2 . 2 . . . . Duelist 2 | . . . . . . 1 . 1 . . . . Protector 2 | . . . . . . 1 . . . . . 1 Sentry 20 | . . . 3 . 4 7 5 1 . . . . Demolisher 2 | . . . . . . . . . . . . 2 Hunter 7 | . . . . . 3 1 1 2 . . . . Programmer 2 | . . . . . . . 1 1 . . . . Behemoth 1 | . . . . . . . . . 1 . . . Z-Light 7 | . . . . . . . . . . . 7 . Packrat 1 | . . . . . . . . 1 . . . . Assembler 1 | . . . . . . . . . . . 1 . Assembled 39 | . . . . . . . . . . . 39 . Golem 16 | . . . . . . . . . . . 16 . Thug 1 | . . 1 . . . . . . . . . . Best Kill Streak 53 | . 2 3 11 . 6 8 6 9 2 . 53 1 Combat Bots Only 52 | . 2 3 5 . 6 5 2 9 2 . 52 1 Max Kills in Single Turn 7 | . 1 1 2 . 3 3 5 3 1 . 7 1 Gunslinging . | . . . . . . . . . . . . . Exploded 7 | . . 1 . . . 2 1 3 1 . 7 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 732 | . 7 28 76 . 27 99 148 63 25 . 197 62 Missed 207 | . 4 9 26 . 6 24 58 13 5 . 52 10 Damage Taken 10124 | . 25 248 600 . 193 1262 931 928 410 . 3759 1768 Core 1112 | . . 55 119 . 47 163 54 44 25 . 346 259 Absorbed by Shields 453 | . . . . . 73 56 92 218 . . . 14 Reduced by Siege Mode 53 | . . . . . 4 26 23 . . . . . Redirected to Shielding 184 | . . . 6 . . . . . . . 178 . Core Remaining (%) 77 | 100 . 78 70 . . 61 . . . . . . Volleys Fired 396 | . 2 33 76 . 30 65 42 26 14 . 87 21 Largest 2 | . 2 2 2 . 2 2 2 2 2 . 2 2 Hottest 171 | . 60 60 91 . 101 134 147 147 171 . 171 50 Shots Fired 641 | . 4 53 136 . 53 128 70 38 17 . 107 35 Gun 149 | . 4 53 83 . . . . . . . 9 . Cannon 432 | . . . 53 . 52 125 70 25 14 . 58 35 Launcher 60 | . . . . . 1 3 . 13 3 . 40 . Special . | . . . . . . . . . . . . . Kinetic 295 | . 2 22 83 . 52 91 32 9 2 . 2 . Thermal 196 | . . . 48 . . 34 36 16 8 . 19 35 Explosive 60 | . . . . . 1 3 . 13 3 . 40 . Electromagnetic 81 | . 2 31 5 . . . 2 . 4 . 37 . Phasic 9 | . . . . . . . . . . . 9 . Robot Hit Streak 17 | . 1 15 11 . 9 12 11 8 8 . 15 17 Robot Miss Streak 12 | . 1 4 8 . 5 12 10 3 4 . 7 3 Penetration Max 1 | . . . . . 1 . . 1 . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 405 | . 2 34 86 . 38 100 43 24 10 . 45 23 Core Hits 508 | . 2 14 46 . 39 79 28 40 8 . 241 11 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 6 | . . 1 1 . 1 . 1 . 1 . 1 . Meltdown 1 | . . . . . . . . . 1 . . . Destroy 1 | . . . 1 . . . . . . . . . Blast 2 | . . . . . 1 . 1 . . . . . Corrupt 2 | . . 1 . . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . . 2 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21896 | . 25 482 1550 . 1115 3411 1821 2539 607 . 9289 1057 Guns 1349 | . 25 435 724 . . . . . . . 165 . Cannons 8715 | . . . 818 . 1115 2775 1325 498 331 . 796 1057 Explosions 11779 | . . 47 . . . 591 496 2041 276 . 8328 . Melee . | . . . . . . . . . . . . . Ramming 53 | . . . 8 . . 45 . . . . . . Kinetic 4943 | . 25 216 892 . 1115 1854 558 224 39 . 20 . Thermal 4960 | . . 47 628 . . 1076 1263 274 249 . 366 1057 Explosive 10998 | . . . . . . 436 . 2041 276 . 8245 . Electromagnetic 777 | . . 219 22 . . . . . 43 . 493 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 165 | . . . . . . . . . . . 165 . Highest Corruption 18 | . . . . . . . . 2 2 2 . 18 Average Corruption 2 | . . . . . . . . 1 2 2 . 11 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 12 | . . . . . . . . 1 7 2 . 2 Message Errors 3 | . . . . . . . . . 3 . . . Matter Fused 3 | . . . . . . . . . 1 1 . 1 Heat Flow Errors 4 | . . . . . . . . 1 3 . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 336 | . . . 11 . . 45 4 74 28 . 167 7 Projectiles 171 | . . . 11 . . 33 3 57 26 . 34 7 Explosions 165 | . . . . . . 12 1 17 2 . 133 . Melee . | . . . . . . . . . . . . . Knockbacks 38 | . . . 2 . 5 25 4 2 . . . . Impact . | . . . . . . . . . . . . . Kinetic 36 | . . . 2 . 4 24 4 2 . . . . Secondary 2 | . . . . . 1 1 . . . . . . Self-Inflicted Damage 763 | . . . . . . 72 252 275 47 . 117 . Shots 16 | . . . . . . 1 3 6 1 . 5 . Rammed 3 | . . . 1 . . 1 1 . . . . . Targets Rammed 4 | . . . 1 . . 2 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 437 | . . 99 54 . 89 208 375 199 184 . 437 . Average Temperature 77 | . . 35 14 . 27 87 83 100 84 . 111 . Received Heat Transfer 1741 | . . 144 240 . 32 406 60 224 12 . 623 . Effects 2 | . . . . . . . 2 . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Siege Activations 8 | . . . . . 3 3 2 . . . . . Total Turns 114 | . . . . . 19 74 21 . . . . . Longest Duration 29 | . . . . . 10 29 12 . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . 3 . Parts Fried 2 | . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 5 | . . . 2 . . 1 1 . 1 . . . Heat Transferred 4642 | . . 50 1161 . . 1063 1164 296 259 . 334 315 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Peak Influence 930 | . 65 225 555 136 706 930 762 . . . . . Initial 364 | . . 25 87 128 88 343 364 . . . . . Average 433 | . 17 144 326 133 350 652 585 . . . . . Maximum Alert Level 3 | . . 1 2 . 3 3 3 . . . . . Low Security (%) 20 | . 100 68 17 100 28 . . . . . . . Level 1 23 | . . 31 56 . 27 6 11 . . . . . Level 2 44 | . . . 25 . 40 52 78 . . . . . Level 3 11 | . . . . . 3 40 10 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . . 3 . . 4 1 . . . . . Investigation 1 | . . . 1 . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . . Reinforcement 4 | . . . 2 . . 2 . . . . . . Assault 1 | . . . . . . 1 . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Distress Signals 11 | . . . 3 . . . 1 . . . . 7 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 232 | . 4 7 35 . 19 35 20 19 4 . 78 11 Peak Tracking Total 36 | . 3 3 4 . 4 6 4 9 3 . 36 3 Tactical Retreats 7 | . 1 . . . . 1 1 . . . 3 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Traps Triggered 2 | . . . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Machines Disabled 25 | . . 2 . . 2 2 14 1 . . 4 . Max in Single Turn 8 | . . 1 . . 1 2 8 1 . . 1 . Garrison Access 2 | . . . . . . 1 1 . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Machines Accessed 17 | . . . 4 2 2 2 7 . . . . . Terminals 13 | . . . 4 1 2 1 5 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . . . . . Total Hacks 34 | . . . 8 5 2 6 13 . . . . . Successful 13 | . . . 3 3 2 2 3 . . . . . Failed 21 | . . . 5 2 . 4 10 . . . . . Catastrophic 3 | . . . 2 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . . . 5 4 . 3 8 . . 5 . . Terminals 26 | . . . 8 4 2 3 9 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 3 2 . . . . . Terminal Hacks 6 | . . . 3 1 2 . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . Emergency Access Points 2 | . . . 1 . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . Unauthorized Hacks 3 | . . . . 1 . 1 1 . . . . . Terminals 3 | . . . . 1 . 1 1 . . . . . Botnet 3 | . . . . 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . . . 3 1 1 2 5 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Total Allies 5 | . . 1 . . . . . 2 . 2 . . Largest Group 4 | . . 1 . . . . . 2 2 4 4 . Highest-Rated Group 252 | . . 31 . . . . . 60 60 252 252 . Highest-Rated Ally 96 | . . 31 . . . . . 30 30 96 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 69 | . . 1 . . . . . . 3 . 65 . Total Damage 2448 | . . 20 . . . . . . 68 . 2360 . Kills 21 | . . 1 . . . . . . 1 . 19 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Turrets Deployed 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Turns Passed 11929 | . 215 392 1071 96 999 979 1423 820 748 1187 3361 638 Spaces Moved 5601 | 1 152 243 572 59 500 384 743 459 430 793 1037 228 Core 2 | . . . . . . . . . . . . 2 Treads 1694 | . . . 132 59 500 384 599 . . . 20 . Legs 1834 | 1 152 243 440 . . . . . . . 772 226 Wheels 2059 | . . . . . . . 144 459 430 793 233 . Hover 12 | . . . . . . . . . . . 12 . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 160 160 160 145 145 145 145 130 130 Average Speed 169 | 120 120 120 138 160 160 161 164 155 159 145 251 137 Slowest Speed 680 | 120 120 120 240 160 160 163 243 160 160 145 680 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 33 71 48 16 70 44 21 53 71 78 80 40 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 3 | . . . 1 1 . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 . . . 1 . 1 1 1 1 . Scrap Searched 10 | . . 1 . . . . . 3 4 2 . . Spaces Dug 29 | . . . . . . . . 13 3 . 13 . Terrain Destroyed 514 | . . 9 . . 79 57 84 165 24 . 93 3 Melee . | . . . . . . . . . . . . . Projectile 52 | . . . . . 10 15 14 8 . . 2 3 AOE 462 | . . 9 . . 69 42 70 157 24 . 91 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Dee Pro Total 7410 | . 181 290 719 60 649 611 874 521 472 832 1684 517 Wait 1107 | . 23 11 23 . 98 129 45 1 20 15 474 268 Move 5588 | . 151 242 571 59 497 383 742 458 429 792 1036 228 Hop . | . . . . . . . . . . . . . Pick Up 62 | . 3 . 9 . 6 6 13 3 2 5 15 . Fast Attach 50 | . . . 10 1 2 7 4 . 1 8 17 . Attach 36 | . . 1 5 . . 1 9 4 1 . 15 . Detach 13 | . . . . . 1 1 5 . . . 6 . Swap 46 | . . 2 7 . 7 9 5 6 2 1 7 . Drop 82 | . 2 1 17 . 7 8 8 3 . 11 25 . Fire 396 | . 2 33 76 . 30 65 42 26 14 . 87 21 Melee 2 | . . . . . . . . . . . 2 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . . . 1 . . 2 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 24 | . . . . . 1 . . 20 3 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 3) 216 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 373 | -10/Mines | Received a Mining Laser from a helpful Derelict 440 | -10/Mines | Learned location of 1 exit from Materials 599 | -10/Mines | Discovered new exit (range 6) 608 | -10/Mines | Entered Materials 608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 609 | -9/Materials | Identified exit to Materials 958 | -9/Materials | Discovered new exit (range 13) 1316 | -9/Materials | Identified exit to Mines 1679 | -9/Materials | Entered another Materials area 1679 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1705 | -8/Materials | Identified exit to Storage 1775 | -8/Materials | Identified exit to Garrison 1775 | -8/Materials | Entered Garrison 2019 | -8/Garrison | Triggered checkpoint 2035 | -8/Garrison | Triggered checkpoint 2147 | -8/Garrison | Triggered checkpoint 2223 | -8/Garrison | Discovered new exit (range 15) 2251 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2347 | -8/Garrison | Triggered checkpoint 2432 | -8/Garrison | Discovered new exit (range 10) 2446 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2517 | -8/Garrison | Phase Generator disabled 2695 | -8/Garrison | Triggered checkpoint 2750 | -8/Garrison | Discovered new exit (range 15) 2774 | -8/Garrison | Entered Materials 3174 | -8/Materials | First assault squad dispatched 3482 | -8/Materials | Discovered exit to Storage (range 16) 3523 | -8/Materials | Garrison activated, responded to threat 3625 | -8/Materials | Discovered new exit (range 9) 3753 | -8/Materials | Entered Factory 3753 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4330 | -7/Factory | Fabricated Adv. Hardlight Generator (x2) 4570 | -7/Factory | Build established: Scavenger-Mutant 4804 | -7/Factory | Discovered new exit (range 16) 4804 | -7/Factory | Discovered new exit (range 16) 4965 | -7/Factory | Identified exit to Lower Caves 5176 | -7/Factory | Entered Lower Caves 5306 | -7/Lower Caves | Build established: Mutant 5677 | -7/Lower Caves | Ambushed by research squad 5776 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5808 | -7/Lower Caves | Destroyed 9 combat bots 5971 | -7/Lower Caves | Discovered new exit (range 11) 5996 | -7/Lower Caves | Entered another Lower Caves area 5996 | -7/Lower Caves | Accompanied by 2 allies 5996 | -7/Lower Caves | Spotted B-75 Beast 6004 | -7/Lower Caves | Destroyed B-75 Beast 6103 | -7/Lower Caves | Learned 4 Factory zone layouts 6291 | -7/Lower Caves | Encountered a Warlord checkpoint 6694 | -7/Lower Caves | Discovered new exit (range 9) 6744 | -7/Lower Caves | Entered Zion 6744 | -7/Zion | Accompanied by 2 allies 6792 | -7/Zion | Discovered new exit (range 12) 6843 | -7/Zion | System corruption cleaned by Quarantine Array 6933 | -7/Zion | Given A8's code to call for help 7140 | -7/Zion | Given the Hacking Drone Bay 7146 | -7/Zion | Found Prototype Device 7195 | -7/Zion | Received a visual enhancement algorithm 7249 | -7/Zion | Learned Factory terminal intel 7294 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7387 | -7/Zion | Learned Factory emergency access door positions 7568 | -7/Zion | Found Prototype Processor 7568 | -7/Zion | Identified Exp. Signal Interpreter 7581 | -7/Zion | Found Prototype Processor 7581 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7585 | -7/Zion | Found Prototype Processor 7585 | -7/Zion | Identified Exp. Melee Analysis Suite 7589 | -7/Zion | Found Prototype Hackware 7589 | -7/Zion | Identified Exp. Hacking Suite 7700 | -7/Zion | System corruption cleaned by Quarantine Array 7886 | -7/Zion | Opened final containment barrier to the Deep Caves 7904 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7907 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7921 | -7/Zion | Discovered new exit (range 3) 7921 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7931 | -7/Zion | Entered Deep Caves 7931 | -7/Deep Caves | Accompanied by 4 allies 8163 | -7/Deep Caves | Attacked by Z-Imprinter 8190 | -7/Deep Caves | Allies destroyed Z-Imprinter 8224 | -7/Deep Caves | Lost 3 allies 8229 | -7/Deep Caves | Lost 5 parts (1p2n2u) 8305 | -7/Deep Caves | Z-Facility disabled 8523 | -7/Deep Caves | Found Prototype Protection 8523 | -7/Deep Caves | Identified Zio. Weapon Casing 8552 | -7/Deep Caves | Found Prototype Protection 8552 | -7/Deep Caves | Identified Zio. Heavy Carapace 8981 | -7/Deep Caves | Discovered new exit (range 6) 9187 | -7/Deep Caves | Spotted AG-12391 9212 | -7/Deep Caves | Destroyed AG-12391 9240 | -7/Deep Caves | Lost 3 parts (2n1u) 9693 | -7/Deep Caves | Found Zio. Heavy Carapace 10334 | -7/Deep Caves | Spotted AG-85314 10346 | -7/Deep Caves | Core integrity fell below 50% 10359 | -7/Deep Caves | Destroyed AG-85314 10373 | -7/Deep Caves | Lost 5 parts (1p1n3u) 10440 | -7/Deep Caves | Triggered Deep Caves wall 10442 | -7/Deep Caves | Exposed GOLEM chamber 10458 | -7/Deep Caves | Spotted AS-55408 10459 | -7/Deep Caves | Spotted AS-83903 10483 | -7/Deep Caves | Destroyed AS-83903 10502 | -7/Deep Caves | DAS Turret deployed 10531 | -7/Deep Caves | Lost 8 parts (1p2n2u3w) 10541 | -7/Deep Caves | Allies destroyed AS-55408 10566 | -7/Deep Caves | Destroyed 52 combat bots 10610 | -7/Deep Caves | Found GOLEM Unit 10617 | -7/Deep Caves | Found GOLEM Unit 11045 | -7/Deep Caves | Build established: Golem 11231 | -7/Deep Caves | Found Surveybot 24 Chip 11234 | -7/Deep Caves | Found Surveybot 24 Scanner 11292 | -7/Deep Caves | Entered Proximity Caves 11709 | -6/Proximity Caves | Core integrity fell below 20% 11735 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 11809 | -6/Proximity Caves | Lost 5 allies 11901 | -6/Proximity Caves | System corruption reached 10% 11930 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 11853_ S-27 Virus destroyed. 11857_ VTOL Module fries itself beyond repair. 11873_ Asb. Focal Cannon destroyed. 11873_ System corrupted by crushing effect (+5). 11874_ GOLEM Unit beginning Asb. Focal Cannon integration. 11878_ Asb. Biocell Array destroyed. 11878_ System corrupted by crushing effect (+1). 11886_ System corrupted: Matter fused (-10). 11886_ Asb. Nanovents destroyed. 11886_ System corrupted by crushing effect (+1). 11895_ Asb. Nanovents destroyed. 11895_ System corrupted by crushing effect (+2). 11900_ Critical hit (Smash). 11900_ Asb. Alloy Leg destroyed. 11900_ System corrupted by crushing effect (+4). 11904_ System corrupted: Zio. Composite Leg I rejected. 11917_ GOLEM Unit destroyed. 11917_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ?????????????????????????????????????### | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# % % | | ?????????????????????????????????????# | | ????????????????????????????????###### | | ????????####????????????????????# %% | | ???????## #########???????????# | | #??????# ## ############# | | ##?????# | | #??###?# | | ##?# ##?# # | | ### ##????# ## | | ###??# | | #### ######### | | % ### # ## | | ##% ### # | | ### ##; b@### ## | | ##?# ########?##### | | ##??# #???????????# | | ##??# #???????????# | | #???# ##???????????# | | #???## ##????????????# | | ?????### #?????????????################## | | ???????## ## #??????????????????????????????# | | ????????# #### ##??????????????????????????????# | | ????????# #??# #???????????????????????????????? | | ????????# #??# #???????????????????????????????? | | ???????# #??# ???????????????????????????????? | | ??????# #??? ???????????????????????????????? | | ??????? ???? ????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 23 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1600 Power Shielding 33 Weapon Shielding 100 Evasion (%) 55 Target Analysis 8 Recoil Reduction 11 Kinecelleration 40 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Hvy. Machine Gun | -7/Zion | Archive Flak Gun | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Adv. Hardlight Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Boltbath Challenges ------------ None Game ------ Seed TimingAssemblyLink Manual? 0 Play Time 01:32:26 Cumulative 199.5 hours Start 2024.12.06 @ 03:24:07 End 2024.12.06 @ 14:57:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 156 Adventurer 16 Explorer 3 Win Type - Total 17 Types 8/0/8/1/0/0/0/0/0 Lore% 52 Gallery% 75 Achievement% 70 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 637b04e9-be78-4885-bc1b-fdd44c4379fa