Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.16 @ 16:50:57 Player: Chompie Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (3284) 3284 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 9696 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 764 Cogmind --------- Core Integrity 0/1150 Matter 186/300 Energy 43/125 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Experimental Optical Array Advanced Terrain Scan Processor Advanced Salvage Targeting Computer > --- WEAPON (3) ------- Disruptor Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Experimental Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Hardened Light Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Nova Cannon > --- INVENTORY -------- Light Angular Momentum Engine Armored Medium Treads Improved Heavy Siege Treads Advanced Transmission Jammer Improved Utility Shielding Hardened Light Armor Plating Gauss Rifle Coil Gun Heavy Missile Launcher [Rating: 97] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Flexi-carbon Leg Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Heavy Beamcaster Energy Cannon Nova Cannon Ballistic Gun Autogun Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . 1 . Utility 8 | . . . 1 1 2 1 . . 1 2 Weapon 1 | . . . 1 . . . . . . . Parts Attached 157 | 6 3 3 14 22 16 47 7 6 9 24 Power 23 | 1 . 1 3 3 2 8 . 1 1 3 Engine 10 | 1 . 1 2 1 . 3 . . . 2 Core 13 | . . . 1 2 2 5 . 1 1 1 Reactor . | . . . . . . . . . . . Propulsion 35 | 2 1 . 2 6 1 11 3 1 5 3 Treads 7 | . . . . . . 5 . . . 2 Leg 24 | . . . 2 6 1 6 3 1 5 . Wheel 3 | 2 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 55 | 1 2 1 5 5 9 17 3 1 3 8 Device 28 | . . 1 3 2 2 13 1 1 1 4 Storage 4 | 1 1 . . . 2 . . . . . Processor 6 | . . . 1 . 1 2 . . 1 1 Hackware . | . . . . . . . . . . . Protection 17 | . 1 . 1 3 4 2 2 . 1 3 Artifact . | . . . . . . . . . . . Weapon 44 | 2 . 1 4 8 4 11 1 3 . 10 Energy Gun 13 | . . . 1 . . 5 1 1 . 5 Energy Cannon 3 | . . . . . . . . . . 3 Ballistic Gun 25 | 2 . 1 3 7 4 5 . 2 . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . 1 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 1 . . . 2 Parts Lost 60 | . . . 4 5 2 24 . . 1 24 Power 8 | . . . 1 1 . 3 . . . 3 Propulsion 15 | . . . 1 3 . 4 . . . 7 Utility 18 | . . . 1 . . 8 . . 1 8 Weapon 19 | . . . 1 1 2 9 . . . 6 Highest Loss Streak 18 | . . . 4 1 1 9 . . 1 18 Average Slot Usage (%) 94 | . 97 100 94 96 99 91 95 100 99 84 Engine 3 | . 14 14 6 3 . 1 . . . . Core 6 | . . . 2 5 7 9 13 13 11 7 Treads 1 | . . . . . . 3 6 . . . Leg 15 | . . . 11 25 23 14 9 20 23 17 Wheel 5 | . 27 28 10 . . . . . . . Device 12 | . . 6 11 9 15 17 16 13 10 13 Storage 7 | . 14 14 11 9 7 6 6 6 5 4 Processor 7 | . . . 4 9 7 7 13 13 11 12 Protection 10 | . 11 8 5 7 14 10 8 13 17 12 Energy Gun 2 | . . . 7 . . 1 3 6 5 6 Ballistic Gun 18 | . 28 28 23 26 22 16 16 12 11 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 13 26 26 30 39 42 63 58 60 64 84 Greatest Support 102 | 26 26 26 30 47 49 70 55 60 80 102 Greatest Overweight (x) 2 | . 2 . 1 1 . 2 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 6 9 8 9 9 9 9 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 7 9 10 7 10 9 10 10 10 . Class Distribution -------------------- 44% | Scavenger-Tank 19% | Mutant 12% | Skirmisher 7% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 3626 | 228 206 108 222 795 421 1104 100 92 180 170 Remotely . | . . . . . . . . . . . Salvage Created 3860 | . 341 148 335 890 445 1011 . 59 169 462 Parts 222 | . 19 10 23 48 29 58 . 2 12 21 Haulers Intercepted 2 | . 1 . . 1 . . . . . . Recyclers Shooed 7 | . . . 1 1 1 3 . . . 1 Parts Field Recycled 2 | . . . . . . 2 . . . . Retrieved Matter 11 | . . . . . . 11 . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 75 | . 6 5 8 19 9 18 . 1 3 6 Guns 70 | . 6 5 8 18 9 16 . 1 3 4 AOE 3 | . . . . 1 . 1 . . . 1 Classes Destroyed 11 | . 5 . 4 . 1 1 . . . . Worker 6 | . 2 . . 1 1 2 . . . . Builder 2 | . . . 1 . . . . . . 1 Hauler 2 | . 1 . . 1 . . . . . . Recycler 4 | . 1 . . . 1 1 . . . 1 Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . . 1 . . . . . . 2 Swarmer 29 | . 3 3 3 4 5 6 . . 1 4 Grunt 18 | . 3 2 2 8 . 3 . . . . Sentry 15 | . . . 3 7 1 3 . 1 . . Hunter 8 | . . . . . . 4 . . 2 2 Programmer 5 | . . . . . 3 2 . . . . Best Kill Streak 6 | . 6 3 6 4 3 3 . 1 2 5 Combat Bots Only 5 | . 3 3 5 4 2 3 . 1 2 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . 1 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Damage Taken 11858 | . 162 233 426 1461 756 3068 . 8 1019 4725 Core 2017 | . 72 67 73 83 66 399 . . 96 1161 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 . 44 81 84 90 . . 53 90 . Volleys Fired 312 | . 24 13 32 72 32 91 . 4 15 29 Largest 3 | . 2 2 3 3 3 3 . 3 3 3 Hottest 243 | . 40 40 108 83 73 135 . 132 142 243 Shots Fired 806 | . 48 26 91 205 87 233 . 12 45 59 Gun 783 | . 48 26 91 201 87 229 . 12 45 44 Cannon 7 | . . . . . . . . . . 7 Launcher 16 | . . . . 4 . 4 . . . 8 Special . | . . . . . . . . . . . Kinetic 665 | . 48 26 62 201 87 195 . 8 30 8 Thermal 82 | . . . 29 . . 14 . 4 15 20 Explosive 16 | . . . . 4 . 4 . . . 8 Electromagnetic 43 | . . . . . . 20 . . . 23 Robot Hit Streak 11 | . 11 7 7 7 11 11 . 9 9 7 Robot Miss Streak 6 | . 3 6 3 6 2 5 . 1 4 4 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 9 | . 1 . 2 2 . 4 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . . Shots Hit Robots 457 | . 30 13 39 110 56 142 . 9 27 31 Core Hits 196 | . 17 8 18 47 20 55 . 2 6 23 Critical Hits 4 | . . . . . 1 . . . 2 1 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . 1 . . . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8661 | . 339 194 517 2091 755 2557 . 181 466 1561 Guns 7012 | . 339 194 517 1493 755 2408 . 181 466 659 Cannons 116 | . . . . . . . . . . 116 Explosions 1533 | . . . . 598 . 149 . . . 786 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 5646 | . 339 194 356 1493 755 1971 . 88 301 149 Thermal 1055 | . . . 161 . . 206 . 93 165 430 Explosive 1275 | . . . . 598 . 113 . . . 564 Electromagnetic 685 | . . . . . . 267 . . . 418 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . 1 2 3 . . . 6 Average Corruption 1 | . . . . 1 1 1 . . . 4 Corruption Purged 3 | . . . . . . 3 . . . . Effects 19 | . . . . 3 4 10 . . . 2 Message Errors 7 | . . . . 1 2 4 . . . . Heat Flow Errors 3 | . . . . . . 2 . . . 1 Energy Discharges 3 | . . . . . 1 1 . . . 1 Data Loss (minor) 3 | . . . . . 1 2 . . . . Targeting Errors 1 | . . . . . . 1 . . . . Weapon Failures 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 119 | . . . . 40 . . . . . 79 Projectiles . | . . . . . . . . . . . Explosions 119 | . . . . 40 . . . . . 79 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . . . . 13 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 435 | . 6 8 203 435 185 343 . . 107 165 Average Temperature 78 | . 3 3 44 98 70 83 . . 50 52 Received Heat Transfer 1686 | . 60 66 90 567 18 315 . . 45 525 Effects 11 | . . . . 5 . 6 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 2 | . . . . 1 . 1 . . . . Interference 6 | . . . . 3 . 3 . . . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . 1 Parts Fried 8 | . . . . . . 3 . . . 5 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 2 . . 1 . . 1 . Heat Transferred 1630 | . . . 370 . . 444 . 148 259 409 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 596 | . 234 226 412 440 254 161 35 369 596 428 Initial 218 | . . 91 9 127 179 63 35 24 79 218 Average 165 | . 95 188 264 238 150 66 35 186 399 247 Maximum Alert Level 2 | . 1 1 2 2 1 . . 1 2 2 Low Security (%) 66 | 100 69 55 17 48 83 100 100 55 16 42 Level 1 28 | . 30 44 80 43 16 . . 44 23 55 Level 2 5 | . . . 2 8 . . . . 59 1 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 4 . 1 5 2 4 . 1 3 7 Investigation 2 | . . . . 1 . 1 . . . . Extermination 7 | . . . . . 2 2 . 1 . 2 Reinforcement 10 | . 4 . 1 1 . . . . 2 2 Assault 1 | . . . . . . . . . 1 . Garrison 7 | . . . . 3 . 1 . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 8 | . 2 . 2 . 1 1 . . 1 1 Communications Jammed 1 | . . . . . . 1 . . . . Distress Signals 1 | . . . . . . 1 . . . . Times Spotted 149 | . 12 5 18 29 11 22 . 9 21 22 Peak Tracking Total 10 | . 5 3 4 4 3 5 . 4 8 10 Tactical Retreats 11 | . . . . 4 3 1 . 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 4 | . . . . . . 2 . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 18 | . . 1 . 2 . 3 . . 10 2 Max in Single Turn 2 | . . 1 . 1 . 2 . . 1 2 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 30 | . 4 . 6 4 3 4 . 4 4 1 Terminals 19 | . 3 . 5 2 . 2 . 4 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . . . . Recycling Units 2 | . . . . . 1 . . . 1 . Scanalyzers 3 | . . . . 1 . 1 . . 1 . Garrison Access 3 | . . . . 1 1 1 . . . . Total Hacks 77 | . 14 . 12 11 4 11 . 12 10 3 Successful 33 | . 6 . 6 5 2 5 . 4 5 . Failed 44 | . 8 . 6 6 2 6 . 8 5 3 Catastrophic 6 | . . . 1 . . . . 3 2 . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 2 . 5 2 . 2 . 5 3 . Terminals 53 | . 10 . 10 5 . 7 . 12 6 3 Fabricators . | . . . . . . . . . . . Repair Stations 8 | . 4 . 2 . 2 . . . . . Recycling Units 3 | . . . . . 1 . . . 2 . Scanalyzers 9 | . . . . 4 . 3 . . 2 . Garrison Access 4 | . . . . 2 1 1 . . . . Terminal Hacks 17 | . 4 . 4 1 . 2 . 4 2 . Record 2 | . . . . . . 1 . . 1 . Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Fabricator Index 1 | . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . . Dispatch Records 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 6 | . 1 . 2 . . . . 2 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 . 2 . 2 . . . . . Scan Component 3 | . 1 . 1 . 1 . . . . . Repair 3 | . 1 . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . . 4 . 2 . . 2 . Insert Component 4 | . . . . 2 . 1 . . 1 . Analyze 4 | . . . . 2 . 1 . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Reject 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 3 . 6 4 3 3 . 3 4 1 Full Trace Events 3 | . . . . 2 . 1 . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . 1 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . 1 . . . . . Time 118 | . 26 . 32 . 60 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 2 . 1 . . 1 . Part Schematics Acquired 3 | . . . . 2 . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Programmers 3 | . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Total Allies 25 | . . 5 . . . . 20 . . . Largest Group 20 | . . 5 5 1 . . 20 20 13 . Highest-Rated Group 723 | . . 86 86 15 . . 723 723 527 . Highest-Rated Ally 46 | . . 31 31 15 . . 46 46 46 . Total Orders 2 | . . . 1 . . . . . . 1 FOLLOW 1 | . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 127 | . . . 30 . . . . 70 27 . Total Damage 4287 | . . . 454 . . . . 1717 2116 . Kills 43 | . . . 10 . . . . 15 18 . Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 4 | . . . . . . . . . . 4 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 8107 | 58 770 420 698 890 953 2155 396 436 532 799 Spaces Moved 4442 | 46 435 378 438 409 526 1008 193 256 302 451 Core 57 | 4 . . . . . . . . . 53 Treads 413 | . . . . . . 265 104 . . 44 Legs 2843 | . . . 198 409 526 743 89 256 302 320 Wheels 1095 | 42 435 378 240 . . . . . . . Hover . | . . . . . . . . . . . Flight 34 | . . . . . . . . . . 34 Fastest Speed 35 | 50 90 90 90 120 123 126 123 123 120 35 Average Speed 121 | 86 90 90 109 123 124 140 164 139 121 116 Slowest Speed 180 | 100 100 90 120 155 126 180 180 153 122 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 58 71 36 39 13 27 81 7 11 22 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 101 | . . . . 7 . 22 . . . 72 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 AOE 98 | . . . . 7 . 22 . . . 69 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Total 6638 | 63 765 434 596 683 779 1604 274 328 435 677 Wait 1506 | . 301 26 89 143 175 417 60 49 100 146 Move 4433 | 45 434 377 437 408 525 1008 192 255 301 451 Hop . | . . . . . . . . . . . Pick Up 115 | 12 2 8 13 18 14 24 7 3 3 11 Fast Attach 44 | . 1 1 3 5 9 13 2 1 3 6 Attach 77 | 6 1 1 10 11 4 25 3 . 2 14 Detach 6 | . . . 2 1 . 2 . . . 1 Swap 36 | . 1 1 1 6 3 9 2 5 4 4 Drop 103 | . 1 7 9 19 17 15 8 6 7 14 Fire 312 | . 24 13 32 72 32 91 . 4 15 29 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 16) 718 | -10/Materials | Repaired Com. Wheel 726 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Entered Mines 897 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1044 | -10/Mines | Core integrity fell below 50% 1164 | -10/Mines | Discovered new exit (range 5) 1170 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1196 | -10/Mines | Discovered new exit (range 6) 1249 | -10/Mines | Entered Materials 1249 | -9/Materials | Accompanied by 5 allies 1249 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1254 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1613 | -9/Materials | Lost 4 parts (1p1n1u1w) 1772 | -9/Materials | Discovered new exit (range 16) 1926 | -9/Materials | Repaired Hvy. Assault Rifle 1947 | -9/Materials | Entered another Materials area 1947 | -8/Materials | Accompanied by 1 ally 1947 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2244 | -8/Materials | Build established: Skirmisher 2323 | -8/Materials | Discovered new exit (range 17) 2514 | -8/Materials | Garrison activated, responded to threat 2837 | -8/Materials | Entered Factory 2837 | -7/Factory | Evolved 2 slots: Utility x2 3584 | -7/Factory | Repaired Enh. Autogun 3620 | -7/Factory | Discovered new exit (range 20) 3790 | -7/Factory | Entered another Factory area 3790 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3899 | -6/Factory | Build established: Scavenger-Tank 4960 | -6/Factory | Garrison activated, responded to threat 5332 | -6/Factory | Lost 9 parts (2p1n3u3w) 5372 | -6/Factory | Lost 3 parts (1n2w) 5513 | -6/Factory | Lost 5 parts (2n1u2w) 5862 | -6/Factory | Build established: Scavenger-Gunner 5945 | -6/Factory | Sucked down chute 5945 | -6/Factory | Entered Waste 5946 | -6/Waste | Joined by Warlord forces that had cleared the area 6276 | -6/Waste | Discovered new exit (range 10) 6341 | -6/Waste | Entered Factory 6341 | -6/Factory | Accompanied by 20 allies 6451 | -6/Factory | Build established: Scavenger-Tank 6721 | -6/Factory | Discovered new exit (range 13) 6777 | -6/Factory | Entered another Factory area 6777 | -5/Factory | Accompanied by 13 allies 6777 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7077 | -5/Factory | First assault squad dispatched 7291 | -5/Factory | Discovered new exit (range 15) 7309 | -5/Factory | Entered another Factory area 7309 | -4/Factory | Evolved 2 slots: Utility x2 7567 | -4/Factory | Found Launcher Loader 7867 | -4/Factory | Garrison activated, responded to threat 7893 | -4/Factory | Lost 4 parts (1p1u2w) 8064 | -4/Factory | Core integrity fell below 50% 8079 | -4/Factory | Core integrity fell below 20% 8108 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08073_ U-05 Engineer builds a Wall. 08077_ Adv. Transmission Jammer destroyed. 08078_ U-05 Engineer lays Concrete. 08078_ Cld. Field Propulsion Drive destroyed. 08078_ Penetrated by Slug. 08078_ U-05 Engineer builds a Wall. 08081_ U-05 Engineer destroyed. 08086_ Neutrino Reactor explodes. 08086_ Fusion Modulator explodes. 08086_ Door malfunctions. 08086_ Fusion Modulator explodes. 08086_ Nuclear Reactor explodes. 08086_ U-05 Engineer destroyed. 08086_ Fusion Modulator explodes. 08087_ Acquired 12 matter. 08087_ K-01 Serf collects debris. 08088_ Acquired Lgt. Ion Engine. 08090_ K-01 Serf collects debris. 08092_ U-05 Engineer lays Concrete. 08094_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ????????????????????????????????????????????#????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#??? | | ????????????????????????????????????? ??? ??????? | | ????????????????????###########?????????????????"" | | ????????????????????# @ #??????"?"?" ?"? ??" | | # ????????????????# """ """ #?????""?"?"??"? ??? | | # ???????????????# """ """ ###?? ? ? ????? | | # ??????????????# """ """ #??? ? ? ? ? | | # ??????????????# #### ? | | # ############### """ """ #?#???####?###?###?# | | # # """ """ ##?################# | | + #p"""p""" ######### | | # + # !! # | | # " """ # !! " # | | ? !% " """ "" # " # [ | | ?????##" " """ """ # " # | | ?????# " " F" # " # | | ?????# " """ # " # | | ?????# " ! "" # " # | | ?????# # " # | | ?????## "######### " # | | ?????## ##?###### = " # | | ???#?## #?###?### # | | ????### ################+### ## | | ?##?#?# | | ??#??##" | | #######" | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 750 Resistance: EM 25 Power Shielding 33 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 3 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Heavy Siege Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! We Are Legion Challenges ------------ None Game ------ Seed AlloyGreatStick Manual? 0 Play Time 02:07:27 Cumulative 31.6 hours Start 2021.01.15 @ 16:52:20 End 2021.01.16 @ 16:50:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 563a31eb-c78c-4aad-aebf-7a2b756420e3