Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 18:04:21 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (196) 980 Value Destroyed (8749) 8749 Prototype IDs (67) 1340 Alien Tech Used (1) 200 Bonus (4400) 4400 TOTAL SCORE: 23569 Bonus ------- High Alert Combat Kills 726 Follower Combat Kills 1950 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 518 Friendly Fire -694 Cogmind --------- Core Integrity 1228/1300 Matter 246/300 Energy 537/730 System Corruption 7% Temperature Cool (93) Movement Walking (170) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- Mini Fusion Reactor Vortex Chain Reactor > --- PROPULSION (3) --- Biometal Leg Biometal Leg > --- UTILITY (14) ----- Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Utility Shielding Improved Light Armor Plating Improved Energy Mantle > --- WEAPON (2) ------- Nova Cannon > --- INVENTORY (24) --- Mini Fusion Reactor Biometal Leg Biometal Leg Biometal Leg Energy Well (500) Zionite Biocell (1000) Long-range Sensor Array Improved Armor Integrity Analyzer Quantum Capacitor Zionite Weapon Casing Zionite Weapon Casing Medium Reactive Plating Experimental Focal Shield Advanced Thermal Shield Improved Force Field System Mapper Z-Drone Bay (2/2) HERF Cannon Cooled Proton Cannon Compact HERF Cannon Nova Cannon Gamma Bomb Array Ionic Axe Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Particle Charger Improved Utility Shielding Medium Insulated Plating Improved Thermal Shield Improved Energy Mantle > --- WEAPON ----------- Cooled Proton Cannon Compact HERF Cannon > --- INVENTORY -------- Mini Fusion Reactor Biometal Leg Biometal Leg Biometal Leg Experimental Heat Sink Advanced Cooling System Energy Well Zionite Biocell Improved Armor Integrity Analyzer Quantum Capacitor Zionite Weapon Casing Zionite Weapon Casing Improved Light Armor Plating Medium Reactive Plating Experimental Focal Shield Advanced Thermal Shield Improved Force Field System Mapper HERF Cannon Heavy Plasma Cannon Matter Neutralizer Gamma Bomb Array Ionic Axe [Rating: 149] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Proton Cannon Energy Gun Arc Thrower Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 2 Power 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 3 1 . . . . 2 . . . . 1 . . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 335 | 7 12 2 1 2 25 53 5 10 7 17 6 1 20 . 1 13 15 28 16 21 29 44 Power 29 | 1 1 . . . 3 7 1 . . 2 . . 3 . . 2 1 2 2 1 1 2 Engine 12 | 1 1 . . . . 5 1 . . 1 . . 1 . . . 1 1 . . . . Core 11 | . . . . . 3 2 . . . 1 . . 1 . . 1 . 1 1 1 . . Reactor 6 | . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 2 Propulsion 43 | 2 . . . 2 7 6 . 2 1 2 . 1 2 . . 1 1 6 3 2 1 4 Treads 5 | 2 . . . 2 1 . . . . . . . . . . . . . . . . . Leg 38 | . . . . . 6 6 . 2 1 2 . 1 2 . . 1 1 6 3 2 1 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 148 | 2 3 . . . 6 17 3 2 5 8 4 . 10 . 1 4 11 11 7 15 16 23 Device 87 | . . . . . 2 11 3 . 2 4 4 . 4 . 1 4 8 8 4 9 9 14 Storage 12 | 2 3 . . . 1 1 . . . . . . 1 . . . . . 1 1 . 2 Processor 9 | . . . . . . 1 . 1 2 1 . . . . . . . . . . 1 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 40 | . . . . . 3 4 . 1 1 3 . . 5 . . . 3 3 2 5 6 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 115 | 2 8 2 1 . 9 23 1 6 1 5 2 . 5 . . 6 2 9 4 3 11 15 Energy Gun 33 | . . . . . 7 9 . 1 . 4 . . 2 . . 1 2 2 2 1 2 . Energy Cannon 48 | . . 1 . . 2 6 1 1 . . 2 . 3 . . 4 . 4 . 2 8 14 Ballistic Gun 12 | 2 6 . 1 . . . . . . 1 . . . . . 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . 2 1 . . . 3 . 2 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . 5 . 2 . . . . . . . . . . 1 . 1 1 Piercing Weapon 4 | . . . . . . . . . 1 . . . . . . . . 2 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 1 . . 1 . . . . 7 . . 1 1 . 5 1 3 5 Parts Lost 20 | . 1 . . . 3 6 . 3 . . . . . . . . 2 3 . 1 . 1 Power 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . 1 2 . 2 . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . . . . 2 2 . . . 1 Weapon 8 | . . . . . 2 4 . 1 . . . . . . . . . . . 1 . . Highest Loss Streak 5 | . 1 . . . 2 5 . 3 . . . . . . . . 2 2 . 1 . 1 Average Slot Usage (%) 97 | . 100 100 100 100 99 99 99 99 91 98 100 100 99 100 100 99 99 95 93 94 94 94 Engine 7 | . 14 14 14 14 4 7 15 14 14 13 6 6 5 6 6 5 5 6 3 . . . Core 3 | . . . . . 4 6 . . . . 6 6 6 6 6 5 4 3 5 5 4 . Reactor 2 | . . . . . . . . . . . . . . . . 5 5 5 5 5 5 9 Treads 3 | . 28 28 28 28 8 . . . . . . . . . . . . . . . . . Leg 15 | . . . . . 18 22 23 21 21 21 18 18 18 18 18 16 16 16 16 16 15 13 Device 12 | . . . . . 9 6 6 7 6 5 18 18 17 18 18 21 21 13 15 18 19 22 Storage 19 | . 28 28 28 28 27 23 23 21 21 21 18 18 18 18 18 16 16 16 16 16 15 13 Processor 9 | . . . . . . 7 7 13 14 14 12 12 12 12 12 11 11 11 11 11 13 15 Protection 6 | . . . . . 9 7 7 7 6 8 6 6 5 6 6 5 5 9 11 8 11 9 Energy Gun 2 | . . . . . 4 7 7 . . 10 1 . . . . . . 3 1 5 2 . Energy Cannon 6 | . . 14 14 14 13 3 6 6 . . 10 12 12 12 12 10 10 5 . 5 7 8 Ballistic Gun 2 | . 27 14 14 14 . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 168 | 14 40 41 41 41 67 113 99 99 95 112 123 123 124 124 125 149 149 155 142 152 154 168 Greatest Support 81 | 40 40 40 40 40 60 51 48 48 48 55 55 55 64 64 64 64 64 64 70 70 75 81 Greatest Overweight (x) 3 | . . 1 1 1 1 2 2 3 2 2 2 2 2 1 1 2 2 2 2 2 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 2 2 1 1 2 2 1 1 1 2 2 2 1 1 1 1 Largest Inventory Capacity 24 | 8 16 16 16 16 22 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 22 | 5 15 16 16 16 21 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Most Carried 24 | 4 16 16 16 16 22 24 23 21 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Carried 21 | 2 14 16 16 15 20 21 21 20 20 23 23 23 23 24 24 23 23 23 23 23 23 23 Final Capacity 24 | 8 16 16 16 16 22 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 4 16 16 16 16 21 22 21 18 24 24 24 24 24 24 24 24 23 24 24 24 24 24 Class Distribution -------------------- 40% | Hauler-Mutant 27% | Generator-Mutant 16% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Generator-Mutant | -5/Factory Generator-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Generator-Mutant | -4/Proximity Caves Generator-Mutant | -4/Factory Generator-Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Matter Collected 4028 | 294 277 15 . 31 224 661 77 104 128 250 . 70 200 . 10 150 110 374 179 205 266 403 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10291 | 82 568 66 . . 1109 1048 62 61 . 185 . . 545 . . 300 786 858 410 1078 1212 1921 Parts 420 | 3 34 4 . . 57 51 . 5 . 10 . . 22 . . 14 28 26 9 39 47 71 Haulers Intercepted 12 | . 2 . . . 3 1 . . . . . . . . . . . . . 1 1 4 Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 138 | . . . . . . . . 3 . 4 . . 27 . . . 20 17 56 11 . . Prevented 87 | . . . . . . . . . . 7 . . . . . . 15 8 27 30 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 154 | . 13 2 . . 14 18 . 8 . 3 . . 11 . . 4 12 14 4 15 16 20 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Guns 28 | . 8 . . . 5 7 . 1 . 3 . . . . . . . 3 1 . . . Cannons 80 | . . . . . 9 6 . . . . . . 11 . . 3 8 9 . 11 10 13 AOE 24 | . 5 2 . . . 5 . 7 . . . . . . . . . . 1 . 2 2 Classes Destroyed 19 | 1 5 1 . . 4 1 . . . . . . . . . . 1 . 3 . . 3 Worker 8 | . 1 . . . 2 3 . . . . . . . . . . . . . . 1 1 Tunneler 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . Hauler 12 | . 2 . . . 3 1 . . . . . . . . . . . . . 1 1 4 Recycler 9 | 1 2 . . . 3 2 . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 5 | . 1 . . . . 1 . . . . . . . . . . . . . . 3 . Swarmer 26 | . 6 . . . . . . 8 . . . . 4 . . . 2 1 . 5 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Grunt 54 | . 7 2 . . 6 7 . . . 2 . . 2 . . . 7 7 . 8 2 4 Brawler 7 | . . . . . 1 . . . . . . . 3 . . . . . 2 1 . . Duelist 6 | . . . . . 1 . . . . . . . 2 . . . . 2 . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 18 | . . . . . 4 6 . . . . . . . . . 1 1 1 . 1 2 2 Hunter 16 | . . . . . 2 . . . . 1 . . . . . 3 2 2 . . 6 . Programmer 20 | . . . . . . 5 . . . . . . . . . . . 1 . . 6 8 Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fireman 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | 1 5 2 . . 7 4 . 4 . 2 . . 4 . . 3 4 3 3 9 4 5 Combat Bots Only 9 | . 3 2 . . 6 3 . 4 . 2 . . 4 . . 3 4 3 3 9 4 5 Max Kills in Single Turn 2 | 1 2 2 . . 2 2 1 2 . 1 . . 1 . . 1 1 1 2 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 . . . 2 . 2 . . . . . . . . . . 1 . 1 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Damage Taken 8030 | . 320 35 . . 930 1972 28 646 . 87 . . 447 . . 78 465 1324 104 421 579 594 Core 765 | . 54 . . . 104 177 . 109 . 11 . . 44 . . . 11 53 12 51 67 72 Absorbed by Shields 1948 | . . . . . . . . . . . . . . . . 28 167 76 61 440 611 565 Core Remaining (%) 84 | 100 . . . 78 81 . . . . 57 . . . . 94 . . . . 87 94 . Volleys Fired 493 | 6 39 1 . . 63 80 13 10 . 7 1 1 34 . . 20 24 50 13 30 45 56 Largest 2 | 2 2 1 . . 2 2 1 1 . 2 2 2 2 . . 2 2 2 2 2 2 2 Hottest 226 | 40 40 30 . . 126 150 80 80 . 108 165 165 165 . . 150 150 180 140 162 195 226 Shots Fired 908 | 12 73 1 . . 126 138 12 10 . 14 2 2 68 . . 34 48 100 26 58 79 105 Gun 293 | 12 68 . . . 52 67 4 1 . 14 . . . . . 5 . 31 26 . 13 . Cannon 587 | . . . . . 74 58 8 . . . 2 2 68 . . 29 48 69 . 58 66 105 Launcher 28 | . 5 1 . . . 13 . 9 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 100 | 12 68 . . . . . . . . 4 . . . . . 5 . 11 . . . . Thermal 448 | . . . . . 88 125 12 1 . 4 2 2 68 . . 1 . 66 . . 30 49 Explosive 28 | . 5 1 . . . 13 . 9 . . . . . . . . . . . . . . Electromagnetic 332 | . . . . . 38 . . . . 6 . . . . . 28 48 23 26 58 49 56 Robot Hit Streak 26 | 7 18 . . . 20 14 4 7 . 14 3 1 14 . . 5 6 7 15 26 14 11 Robot Miss Streak 6 | 2 2 . . . 3 3 5 . . 4 . 1 3 . . 6 5 2 5 2 3 4 Penetration Max 1 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Secondary Targets 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Shots Hit Robots 614 | 8 52 . . . 90 89 8 1 . 9 2 1 45 . . 20 31 65 25 45 57 66 Core Hits 350 | 3 36 4 . . 39 56 3 14 . 9 . 1 17 . . 6 18 25 31 23 31 34 Critical Hits 28 | . . . . . 2 3 . . . . . . 5 . . 1 1 3 . . 4 9 Critical Kills 9 | . . . . . . 2 . . . . . . . . . . 1 2 . . 1 3 Critical Parts Destroyed 18 | . . . . . 2 1 . . . . . . 5 . . 1 . 1 . . 3 5 Melee Attacks 35 | . . . . . . 29 . 1 1 . . . . . . . . 3 . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . 29 . 1 1 . . . . . . . . . . . . 1 Piercing 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Sneak Attacks 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21234 | 69 927 302 . . 1465 3145 139 835 . 249 57 27 1272 . . 756 1064 2087 489 1556 2920 3875 Guns 3063 | 69 537 . . . 498 630 33 12 . 249 . . . . . 121 . 383 358 . 173 . Cannons 13922 | . . . . . 966 1043 106 . . . 57 27 1272 . . 635 1064 1704 . 1556 2112 3380 Explosions 3627 | . 358 262 . . . 1017 . 823 . . . . . . . . . . 131 . 635 401 Melee 455 | . . . . . . 455 . . . . . . . . . . . . . . . . Ramming 167 | . 32 40 . . 1 . . . . . . . . . . . . . . . . 94 Kinetic 1010 | 69 537 . . . . . . . . 108 . . . . . 121 . 175 . . . . Thermal 9515 | . . 228 . . 1171 1673 139 12 . 85 57 27 1272 . . 31 . 1631 131 . 1157 1901 Explosive 2495 | . 358 34 . . . 1017 . 823 . . . . . . . . . . . . 263 . Electromagnetic 7592 | . . . . . 293 . . . . 56 . . . . . 604 1064 281 358 1556 1500 1880 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 455 | . . . . . . 455 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 10 10 . . . . . . . . 7 10 . 3 7 Average Corruption 5 | . . . . . . 5 10 10 10 . . . . . . . . 6 8 . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 157 | . . . . . . 42 21 26 2 . . . . . . . . 40 2 . 9 15 Message Errors 37 | . . . . . . 11 5 7 1 . . . . . . . . 9 . . . 4 Matter Fused 17 | . . . . . . 2 2 5 . . . . . . . . . 6 1 . 1 . Heat Flow Errors 22 | . . . . . . 8 1 2 1 . . . . . . . . 3 . . 2 5 Energy Discharges 16 | . . . . . . 5 4 1 . . . . . . . . . 4 . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 20 | . . . . . . 3 4 3 . . . . . . . . . 4 1 . 2 3 Data Loss (major) 6 | . . . . . . 2 1 2 . . . . . . . . . 1 . . . . Misfires 5 | . . . . . . 2 . . . . . . . . . . . 3 . . . . Misdirections 8 | . . . . . . . 2 6 . . . . . . . . . . . . . . Targeting Errors 18 | . . . . . . 8 1 . . . . . . . . . . 6 . . 1 2 Weapon Failures 7 | . . . . . . 1 1 . . . . . . . . . . 3 . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 889 | . 1 22 . . 10 149 29 91 . . . . 28 . . 41 . 54 . 16 184 264 Projectiles 611 | . . . . . 10 59 29 . . . . . 28 . . 41 . 54 . 16 119 255 Explosions 204 | . 1 22 . . . 16 . 91 . . . . . . . . . . . . 65 9 Melee 74 | . . . . . . 74 . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 225 | . . 35 . . . 41 . . . . . . . . . . . . . . 109 40 Shots 6 | . . 2 . . . 1 . . . . . . . . . . . . . . 3 . Rammed 9 | . 5 2 . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 14 | . 6 4 . . 1 . . . . . . . . . . . . . . . . 3 Kicked 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Crushed 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . Highest Temperature 395 | . 15 7 . . 188 334 290 265 239 78 33 33 111 . . 300 385 377 . 284 196 395 Average Temperature 93 | . 7 4 . . 58 98 90 87 126 29 22 22 23 . . 130 143 117 . 109 41 96 Received Heat Transfer 1849 | . 135 . . . 288 579 . 36 . 12 . . 96 . . . 174 324 . 94 43 68 Effects 10 | . . . . . . 3 3 . . . . . . . . . . 1 . 1 . 2 Shutdowns 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 23 | . . . . . . . . . . . . . . . . 1 4 1 3 4 5 5 Combat Hostiles 20 | . . . . . . . . . . . . . . . . 1 4 1 2 4 4 4 Parts Fried 77 | . . . . . 2 . . . . 1 . . . . . 4 7 6 2 15 19 21 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 28 | . . . . . 4 8 . . . . . . 2 . . . . 5 . . 1 8 Heat Transferred 12782 | . . 250 . . 2479 2874 297 25 . 200 74 74 1665 . . 37 . 2272 75 . 1196 1264 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Peak Influence 877 | 5 192 105 . 65 196 467 . . . . 19 . . . . 235 . . . . 877 809 Initial 452 | . 3 . . . 25 51 . . . . 19 . . . . . . . . . 119 452 Average 234 | 2 65 98 . 48 60 164 . . . . 19 . . . . 63 . . . . 436 593 Maximum Alert Level 3 | . . . . . . 2 . . . . . . . . . 1 . . . . 3 3 Low Security (%) 65 | 100 100 100 . 100 100 72 . . . . 100 . . . . 98 . . . . 32 . Level 1 5 | . . . . . . 14 . . . . . . . . . 1 . . . . 16 . Level 2 23 | . . . . . . 13 . . . . . . . . . . . . . . 38 82 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . 12 17 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 3 . . . 4 11 . . . . . . 1 . . 5 . . . . 6 9 Investigation 4 | . 1 . . . . . . . . . . . . . . 1 . . . . 2 . Extermination 12 | . . . . . . 5 . . . . . . . . . 1 . . . . 2 4 Reinforcement 5 | . 2 . . . 1 . . . . . . . . . . 1 . . . . 1 . Assault 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 2 Garrison 14 | . . . . . 3 6 . . . . . . . . . 2 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Distress Signals 7 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 3 Communications Jammed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Times Spotted 288 | . 24 2 . 2 21 28 1 8 . 6 1 1 24 . . 14 15 17 26 16 37 45 Peak Tracking Total 13 | . 5 2 . 1 6 3 1 5 . 4 1 . 9 . . 3 5 4 13 6 9 6 Tactical Retreats 22 | . . . . . 1 1 . . . 1 . . 7 . . . 1 2 1 . 3 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Traps Triggered 6 | . 1 . . . . 3 . . . . . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . 1 . . . . . 7 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Machines Disabled 28 | . 1 3 . . 1 8 . . . . . . 1 . . 1 . . . . 9 4 Max in Single Turn 6 | . 1 3 . . 1 3 . . . . . . 1 . . . . . . . 6 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Machines Accessed 25 | . 5 . 2 . 3 5 . . 1 . 1 . . 4 . 1 . 1 . . 2 . Terminals 11 | . 4 . . . 3 4 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Total Hacks 85 | . 20 . 2 . 10 12 . . 4 . 1 . . 30 . 1 . 1 . . 4 . Successful 65 | . 14 . 2 . 7 3 . . 4 . 1 . . 30 . 1 . 1 . . 2 . Failed 19 | . 5 . . . 3 9 . . . . . . . . . . . . . . 2 . Catastrophic 4 | . 1 . . . . 3 . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 12 . 1 . 4 9 . . . . 12 . . . . 3 . . 1 . 10 18 Terminals 36 | . 15 . . . 10 11 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Repair Stations 7 | . 5 . . . . . . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Terminal Hacks 52 | . 6 . 2 . 6 3 . . 4 . . . . 30 . . . 1 . . . . Record 12 | . . . 1 . . . . . . . . . . 11 . . . . . . . . Part Schematic 14 | . 1 . . . . . . . 4 . . . . 9 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . Prototype ID Bank 6 | . 2 . . . . 1 . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 3 . . . . . . . . . . . . . . . . . . . 2 . Scan Component 3 | . 2 . . . . . . . . . . . . . . . . . . . 1 . Repair 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 6 | . 5 . . . 1 . . . . . . . . . . . . . . . . . Terminals 6 | . 5 . . . 1 . . . . . . . . . . . . . . . . . Track 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 4 . . . 3 5 . . . . . . . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . . . . . . . 4 . . . . 9 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . Time 64 | . 26 . . . . . . . . . . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . 3 . . . . . . . . . . . . . . . 5 . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Total Allies 38 | . . . 3 1 . . . . 4 . 6 . . . . 3 . . 5 . 3 13 Largest Group 6 | . . . 3 4 4 . . . 4 4 6 6 6 . . 3 1 . 5 2 3 6 Highest-Rated Group 340 | . . . 37 68 68 . . . 149 149 282 282 282 . . 210 70 . 242 109 288 340 Highest-Rated Ally 96 | . . . 21 31 31 . . . 38 38 85 85 85 . . 70 70 . 60 60 96 96 Zionite Dispatches 10 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 5 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 Recon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Fire 4 | . . . . . . . . . . . 1 . . . . . . . . . . 3 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 Ally Attacks 310 | . . . . 15 5 . . . . 30 . 12 21 . . 76 7 . 38 2 31 73 Total Damage 9148 | . . . . 221 66 . . . . 879 . 426 810 . . 1570 86 . 1483 48 1242 2317 Kills 54 | . . . . 2 . . . . . 4 . 3 6 . . 9 3 . 7 . 7 13 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . 3 1 . . 2 . . 1 . 2 . . 2 . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . 2 4 Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . 2 3 Zionite Intel Received 4 | . . . . . . . . . . . 2 . . . . . . . . . 1 1 Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Turns Passed 20410 | 114 1289 288 731 248 960 2064 435 642 1993 701 271 550 917 133 554 512 1549 1245 1441 1160 974 1639 Spaces Moved 9930 | 53 691 154 397 127 423 912 219 335 1125 405 142 300 426 86 301 216 589 532 728 525 468 776 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Treads 1557 | 52 691 154 397 127 136 . . . . . . . . . . . . . . . . . Legs 8372 | . . . . . 287 912 219 335 1125 405 142 300 426 86 301 216 589 532 728 525 468 776 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 150 150 180 150 150 150 180 180 150 156 156 196 196 180 136 136 136 132 Average Speed 170 | 157 160 180 180 180 159 154 180 180 175 153 180 180 177 156 156 196 196 184 172 171 159 159 Slowest Speed 210 | 160 160 180 180 180 180 180 180 210 180 180 180 180 180 156 156 196 196 196 180 172 172 172 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 81 45 89 27 40 25 47 50 89 49 4 51 54 70 54 9 68 58 76 65 18 29 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 6 | . . . 1 . . . . 1 2 . . . . 1 . . . . . 1 . . Known Exits Taken 17 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . 1 . . 1 . 4 2 . 2 4 . 1 . 1 3 . 2 . . Spaces Dug 58 | . . . . . . 21 . 26 . . . . . . . . . 5 . . 1 5 Terrain Destroyed 326 | . 63 28 . . . 56 . 59 . . . . 7 . . . . 23 . . 72 18 Melee 26 | . . . . . . 21 . 1 . . . . . . . . . 3 . . . 1 Projectile 53 | . . . . . . . . . . . . . 7 . . . . 20 . . 9 17 AOE 247 | . 63 28 . . . 35 . 58 . . . . . . . . . . . . 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Total 12485 | 69 816 160 416 149 593 1391 245 359 1147 475 154 312 524 85 385 275 939 688 889 724 614 1076 Wait 1231 | . 26 . . 15 32 276 7 2 3 29 5 5 21 . 84 4 294 44 68 131 42 143 Move 9908 | 52 690 153 396 126 422 911 218 334 1124 404 141 299 425 85 300 215 588 531 727 524 467 776 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 182 | 4 25 . 2 2 27 21 . . 7 6 1 2 5 . . 8 8 15 9 7 13 20 Fast Attach 63 | 7 . . . . 4 1 . 2 4 3 . . 12 . . 2 2 5 8 1 6 6 Attach 57 | . 1 . . . 11 16 2 3 1 1 2 . . . . 2 2 5 2 1 3 5 Detach 3 | . . . . . . . 1 . . . . . 1 . . . . . 1 . . . Swap 216 | . 11 2 1 2 10 36 3 6 2 13 4 1 8 . 1 9 11 18 6 19 20 33 Drop 224 | . 18 . 3 4 23 21 . 1 5 12 . 4 18 . . 10 10 17 18 11 18 31 Fire 493 | 6 39 1 . . 63 80 13 10 . 7 1 1 34 . . 20 24 50 13 30 45 56 Melee 35 | . . . . . . 29 . 1 1 . . . . . . . . 3 . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . 1 . . . . . . . . . . . . . . . . 3 Crush 10 | . 6 4 . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Rewire 54 | . . . 14 . . . 1 . . . . . . . . . . . 37 . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 6) 412 | -10/Materials | Central database locked down 470 | -10/Materials | Repaired Beam Cannon 603 | -10/Materials | Discovered new exit (range 10) 1007 | -10/Materials | Discovered new exit (range 7) 1354 | -10/Materials | Discovered new exit (range 6) 1404 | -10/Materials | Entered Mines 1431 | -10/Mines | Met a Derelict bent on vengeance 1438 | -10/Mines | Discovered new exit (range 8) 1568 | -10/Mines | Found a hidden stash of uninstalled traps 1685 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1685 | -10/Mines | Discovered new exit (range 5) 1692 | -10/Mines | Entered Exiles 1692 | -10/Exiles | Found Exiles lab destroyed 1693 | -10/Exiles | Identified exit to Mines 2140 | -10/Exiles | Learned location of Zion (-7) 2239 | -10/Exiles | Opened EX-Vault 2423 | -10/Exiles | Entered Mines 2423 | -9/Mines | Accompanied by 3 allies 2426 | -9/Mines | Received a Mining Laser from a helpful Derelict 2647 | -9/Mines | Discovered new exit (range 6) 2671 | -9/Mines | Entered Materials 2671 | -8/Materials | Accompanied by 4 allies 2671 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2984 | -8/Materials | Build established: Hauler-Mutant 3341 | -8/Materials | Garrison activated, responded to threat 3519 | -8/Materials | Discovered new exit (range 12) 3631 | -8/Materials | Entered Factory 3631 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3711 | -7/Factory | Garrison activated, responded to threat 5065 | -7/Factory | Discovered new exit (range 15) 5101 | -7/Factory | Identified exit to Factory 5123 | -7/Factory | Identified exit to Lower Caves 5519 | -7/Factory | Lost 5 parts (2n3w) 5694 | -7/Factory | System corruption reached 10% 5695 | -7/Factory | Entered Lower Caves 5710 | -7/Lower Caves | Lgt. Angular Momentum Engine stolen by Master Thief 5802 | -7/Lower Caves | Encountered a Warlord checkpoint 6078 | -7/Lower Caves | Discovered new exit (range 11) 6094 | -7/Lower Caves | Identified exit to Lower Caves 6130 | -7/Lower Caves | Entered another Lower Caves area 6212 | -7/Lower Caves | Found Alien Artifact 6212 | -7/Lower Caves | Identified Core Expander 6212 | -7/Lower Caves | Installed Core Expander, added new Utility slot 6353 | -7/Lower Caves | Discovered exit to Factory (range 3) 6362 | -7/Lower Caves | Learned Factory terminal intel 6740 | -7/Lower Caves | Spotted B-75 Beast 6750 | -7/Lower Caves | Discovered new exit (range 11) 6765 | -7/Lower Caves | Learned location of 1 exit from Factory 6770 | -7/Lower Caves | Identified exit to Zion 6772 | -7/Lower Caves | Entered Zion 6781 | -7/Zion | Lost 3 parts (2n1w) 6823 | -7/Zion | Given A8's code to call for help 6846 | -7/Zion | System corruption cleaned by Quarantine Array 6999 | -7/Zion | Discovered new exit (range 12) 7286 | -7/Zion | Found CR-A16's Pointy Stick 7297 | -7/Zion | Learned Factory emergency access door positions 7548 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7643 | -7/Zion | Learned location of Quarantine (-2) 7670 | -7/Zion | Learned Factory garrison access intel 8088 | -7/Zion | Received a hallucinogenic algorithm 8489 | -7/Zion | Imprinted 8491 | -7/Zion | Declared Zion's savior 8759 | -7/Zion | Identified exit to Proximity Caves 8765 | -7/Zion | Entered Proximity Caves 8765 | -6/Proximity Caves | Accompanied by 4 allies 9459 | -6/Proximity Caves | Discovered exit to Factory (range 6) 9466 | -6/Proximity Caves | Entered Factory 9466 | -6/Factory | Evolved 2 slots: Utility x2 9467 | -6/Factory | Identified exit to Factory 9469 | -6/Factory | Loaded intel: 20 terminal locations 9470 | -6/Factory | Loaded intel: 4 garrison access locations 9595 | -6/Factory | Discovered new exit (range 16) 9621 | -6/Factory | Identified exit to Lower Caves 9653 | -6/Factory | Retrieved Zion intel report: Branch Access 9671 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9672 | -6/Factory | Zion Heavy squad teleported in 9677 | -6/Factory | Zion Fire squad teleported in 9737 | -6/Factory | Entered Lower Caves 9737 | -6/Lower Caves | Accompanied by 6 allies 10094 | -6/Lower Caves | Learned Factory trap positions 10110 | -6/Lower Caves | Learned Factory emergency access door positions 10269 | -6/Lower Caves | Discovered new exit (range 6) 10280 | -6/Lower Caves | Identified exit to Lower Caves 10287 | -6/Lower Caves | Entered another Lower Caves area 10287 | -6/Lower Caves | Accompanied by 6 allies 10340 | -6/Lower Caves | Found Prototype Protection 10340 | -6/Lower Caves | Identified Zio. Heavy Carapace 10395 | -6/Lower Caves | Found Prototype Protection 10395 | -6/Lower Caves | Identified Zio. Weapon Casing 11004 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11196 | -6/Lower Caves | Discovered new exit (range 4) 11202 | -6/Lower Caves | Identified exit to Data Miner 11204 | -6/Lower Caves | Entered Data Miner 11204 | -6/Data Miner | Discovered new exit (range 6) 11234 | -6/Data Miner | Met Data Miner 11268 | -6/Data Miner | Learned location of Section 7 (-2) 11268 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11295 | -6/Data Miner | Received God Mode back door access code from Data Miner 11336 | -6/Data Miner | Identified exit to Proximity Caves 11337 | -6/Data Miner | Entered Proximity Caves 11643 | -5/Proximity Caves | Build established: Derelict-Mutant 11689 | -5/Proximity Caves | Learned Factory emergency access door positions 11830 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11891 | -5/Proximity Caves | Entered Factory 11891 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11892 | -5/Factory | Loaded intel: 93 trap records 12060 | -5/Factory | Zion Light squad teleported in 12175 | -5/Factory | Incoming investigation squad redirected 12202 | -5/Factory | Build established: Generator-Mutant 12248 | -5/Factory | Garrison activated, responded to threat 12335 | -5/Factory | Discovered new exit (range 16) 12375 | -5/Factory | Identified exit to Upper Caves 12403 | -5/Factory | Entered Upper Caves 12403 | -5/Upper Caves | Accompanied by 1 ally 12462 | -5/Upper Caves | Learned Factory stockpile data 13002 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13121 | -5/Upper Caves | Learned Factory emergency access door positions 13435 | -5/Upper Caves | Found Zio. Weapon Casing 13483 | -5/Upper Caves | Encountered a Warlord checkpoint 13707 | -5/Upper Caves | Build established: Scavenger-Mutant 13937 | -5/Upper Caves | Discovered new exit (range 4) 13943 | -5/Upper Caves | Identified exit to Upper Caves 13952 | -5/Upper Caves | Entered another Upper Caves area 14051 | -5/Upper Caves | Discovered new exit (range 9) 14062 | -5/Upper Caves | Identified exit to Factory 14803 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15169 | -5/Upper Caves | Discovered new exit (range 12) 15193 | -5/Upper Caves | Identified exit to Warlord 15197 | -5/Upper Caves | Entered Warlord 15233 | -5/Warlord | System corruption reached 10% 15262 | -5/Warlord | System corruption cleaned by Quarantine Array 16232 | -5/Warlord | Rebuked by Warlord 16238 | -5/Warlord | Warlord's base attacked by MAIN.C 16251 | -5/Warlord | Opened Warlord's prototype stash 16258 | -5/Warlord | Found Prototype Reactor 16258 | -5/Warlord | Identified Vortex Chain Reactor 16282 | -5/Warlord | Found Prototype Hackware 16291 | -5/Warlord | Found Prototype Device 16291 | -5/Warlord | Identified Exp. Focal Shield 16295 | -5/Warlord | Found Prototype Processor 16509 | -5/Warlord | Warlord forces counterattacked 16538 | -5/Warlord | Spotted Striker 16564 | -5/Warlord | Build established: Generator-Mutant 16564 | -5/Warlord | Destroyed Striker 16608 | -5/Warlord | Discovered new exit (range 12) 16624 | -5/Warlord | Identified exit to Proximity Caves 16638 | -5/Warlord | Entered Proximity Caves 16638 | -4/Proximity Caves | Accompanied by 2 allies 17201 | -4/Proximity Caves | Learned Research stockpile data 17267 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17556 | -4/Proximity Caves | Destroyed 9 combat bots 17605 | -4/Proximity Caves | Discovered exit to Factory (range 15) 17798 | -4/Proximity Caves | Entered Factory 17798 | -4/Factory | Evolved 2 slots: Utility x2 18481 | -4/Factory | Incoming investigation squad redirected 18518 | -4/Factory | Repaired Imp. Utility Shielding? 18548 | -4/Factory | First assault squad dispatched 18608 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18609 | -4/Factory | Zion Light squad teleported in 18699 | -4/Factory | Zion Recon squad teleported in 18753 | -4/Factory | Discovered new exit (range 11) 18770 | -4/Factory | Identified exit to Research 18772 | -4/Factory | Entered Research 18772 | -3/Research | Evolved 2 slots: Utility x2 18837 | -3/Research | Found Prototype Processor 18837 | -3/Research | Identified Exp. Melee Analysis Suite 18839 | -3/Research | Identified Exp. Core Analyzer 18900 | -3/Research | Found Gamma Bomb Array 18947 | -3/Research | Zion Light squad teleported in 19022 | -3/Research | First assault squad dispatched 19242 | -3/Research | Zion Fire squad teleported in 19324 | -3/Research | Found Quantum Capacitor 19340 | -3/Research | P-80 Master assimilated allied 8E-OQO(i) 19423 | -3/Research | Discovered new exit (range 12) 19441 | -3/Research | Identified exit to Research 19464 | -3/Research | Retrieved Zion intel report: Emergency Access 19465 | -3/Research | Zion Recon squad teleported in 19901 | -3/Research | Zion Fire squad teleported in 19945 | -3/Research | Zion Fire squad teleported in 19953 | -3/Research | P-80 Master assimilated allied 26-I9E(i) 20068 | -3/Research | Terminal network hard line cut 20099 | -3/Research | Garrison activated, responded to threat 20103 | -3/Research | P-80 Master assimilated allied ZV-K1O(i) 20105 | -3/Research | P-80 Master assimilated allied OZ-K5Y(i) 20411 | -3/Research | Self-destructed Last Messages --------------- 20392_ K-01 Serf collects debris. 20393_ U-05 Engineer lays Concrete. 20396_ R-10 Processor collects Adv. Heat Sink. 20397_ K-01 Serf collects debris. 20400_ R-10 Processor collects Mic. Fission Core. 20401_ K-01 Serf collects debris. 20403_ C-30 ARC bursts open, deploying its payload. 20403_ G-73 Enforcer unfolds itself. 20403_ G-67 Veteran unfolds itself. 20403_ E-15 Imp unfolds itself. 20405_ K-01 Serf collects debris. 20407_ Med. Insulated Plating destroyed. 20408_ R-10 Processor collects Terrain Scan Processor. 20409_ U-05 Engineer builds a Wall. 20410_ Adv. Cooling System blown off. 20410_ Nova Cannon blown off. 20410_ Adv. Particle Charger blown off. 20410_ Exp. Myomer Leg blown off. 20410_ E-15 Imp destroyed. 20410_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??### # #????????????????### #????????# | | ??? + # ###########????????# ##???????# | | ????# = # #??#######+######???# | | ????# + #??# ==% #???# | | ????# # #??# !%! #???# | | ????# + #??#""" [ "" #???? | | ????# ####+### #??#"" """ #???? | | ????# #???????? #??#""" """ #???? | | ????# #????????? #??#"S [ ##### | | ????# #???????????#??#"" =% # | | ????# #???????k ????#"" % % # | | ????# #??????? #??# =! # | | ###########+######??????? #??# !==! # | | % =! # #????????????* g;??# !%% %! # | | %%*!# #????????????gg #??# =[% # | | """""""! # ###########?#%g| ############+#### | | """""""% # #?#u! | | """"""" + #?# | | # * #?# % | | # % ###u* % | | """"""" ########! ###=%R ######+### ####### | | """"""" #??????# ##; ! ##?? ???# # ????? | | """"""" #??????# ##; ;# ????# #?????? | | #??????# =R ## ?????# #?????? | | ! #??????# ![[!= ## ??????# #?????? | | ###########??????# !!%!@] ##???????# +?????? | | ## #????????# !=*!= #????????# #?????? | | ####?????########### #????????# #?????? | | #????????# # #????????# #?????? | | """ #####????# # #????????+ +?????? | | """ + #????# """ + u#????????#####??????? | | """ ### ###### ! """" # #???????????????????? | | #?# # # """" # ##########??????????? | | #?# # + = """ # # #??????????? | | #?# # # ! # # #??????????# | | ######## # # # # " ???????????# | | + ########### ki#% """" #??????????# | | #### #?????????# =%+* """" #??????????# | | ???##????# #?????????# *#= """" #??????????# | | ?????????# #?????????# #] """" !#??????????# | | ?????????+ #?????????# # #??????????# | | ?????????######?????????# # #??????????# | | ????????????????????????# #+########??????????# | | ?????????????############ #=#?????????????????# | | ???????????? # #?????????????????? | | ???????????? #=#?????????????????? | | ???????????? # #?????????????????? | | ???????????? ^ # #?????????????????? | | ????????????? ######+######## #?????????????????? | | ???????????????????? ??? ### #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 77 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EM 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Core Analysis 15 Recoil Reduction 3 Matter Filtering 50 Particle Charging 25 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Battle Rifle | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ForceGyrokineticBattery Manual? 0 Play Time 01:47:18 Cumulative 607.0 hours Start 2020.09.22 @ 16:13:29 End 2020.09.22 @ 18:04:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 935 Rogue 935 Adventurer 0 Explorer 0 Win Type - Total 57 Types 37/1/7/9/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1936aeb-061a-4a22-9295-6087246ee5d4