Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 11:09:11

Player: misiasty3

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (85)      425
Value Destroyed (2718)     2718
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (908)                908
              TOTAL SCORE: 8631

 Bonus
-------
High Alert Combat Kills    187
Follower Combat Kills      20
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -99

 Cogmind 
---------
Core Integrity             931/1000
Matter                     118/300
Energy                     139/150
System Corruption          0%
Temperature                Cool (-100)
Movement                   Treading (160)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (3) ---
      Improved Medium Treads
      Improved Medium Treads
      Improved Medium Treads
>              --- UTILITY (8) ------
               Cryofiber Web
      Improved Cooling System
         Large Storage Unit
      Hardened Medium Armor Plating
      Improved Light Armor Plating
               EM Disruption Field
      Improved Hacking Suite
      Improved Field Recycling Unit
>              --- WEAPON (4) -------
               XL Autogun Subcomponent
               XL Autogun Subcomponent
               XL Autogun Subcomponent
               Mass Driver
>              --- INVENTORY (15) ---
         Light Angular Momentum Engine
      Improved Medium Treads
      Improved Medium Treads
      Improved VSS Leg
      Improved Heat Sink
      Advanced Heat Sink
      Improved Cooling System
      Improved Light Armor Plating
               System Restoration Module
  High-powered Tractor Beam
               Recalibrator
      Improved Recalibrator
               XL Autogun Subcomponent
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Medium Treads
      Improved Medium Treads
      Improved Medium Treads
>              --- UTILITY ----------
               Cryofiber Web
      Improved Cooling System
         Large Storage Unit
      Improved Light Armor Plating
      Improved Light Armor Plating
               EM Disruption Field
      Improved Hacking Suite
  High-powered Tractor Beam
>              --- WEAPON -----------
               XL Autogun Array
>              --- INVENTORY --------
         Micro Fission Core
      Improved Medium Treads
      Improved Medium Treads
      Improved VSS Leg
      Improved Heat Sink
      Improved Cooling System
      Improved Light Armor Plating
               System Restoration Module
               Recalibrator
      Improved Field Recycling Unit
               Gauss Rifle
         Heavy Machine Gun
               Mass Driver
               Rocket Launcher
[Rating: 89]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   2   .   .   .   .   1   1   .   2   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             72   | 5   1   15  6   4   4   5   6   6   4   16  
  Power                    5    | 1   .   .   1   .   .   1   .   1   .   1   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   .   1   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   1   .   2   .   3   3   .   .   
    Treads                 6    | 2   .   .   1   .   .   .   .   3   .   .   
    Leg                    5    | .   .   .   .   .   2   .   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   1   4   1   2   .   3   3   2   4   5   
    Device                 12   | .   .   2   1   2   .   2   1   .   1   3   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             11   | .   .   2   .   .   .   1   2   1   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   11  3   2   2   1   .   .   .   10  
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          27   | 2   .   11  2   1   2   1   .   .   .   8   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   .   1   .   .   .   1   
Parts Lost                 5    | .   .   .   1   .   .   .   .   .   .   4   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   1   .   .   .   .   .   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   83  96  99  99  100 71  73  80  79  88  
  Engine                   3    | .   14  11  6   .   .   .   .   .   .   .   
  Core                     7    | .   .   .   4   11  11  9   7   13  13  8   
  Treads                   16   | .   28  22  22  22  3   .   .   18  20  17  
  Leg                      5    | .   .   .   .   .   18  18  22  1   .   .   
  Device                   18   | .   .   20  21  22  22  17  15  20  13  23  
  Storage                  9    | .   12  11  11  11  11  9   7   6   6   5   
  Protection               9    | .   .   9   11  11  11  9   11  13  12  10  
  Energy Gun               2    | .   .   .   4   9   .   .   .   .   .   .   
  Ballistic Gun            14   | .   28  22  17  12  22  9   7   6   6   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 8   28  38  38  36  37  49  52  58  58  70  
  Greatest Support         90   | 40  40  40  40  40  40  30  47  90  90  90  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   1   2   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 5   13  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 4   6   11  15  15  15  15  15  15  15  15  
  Average Carried          12   | 1   2   9   12  14  14  14  14  14  14  13  
  Final Capacity           15   | 5   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 1   6   11  14  15  15  15  15  15  15  14  

 Class Distribution 
--------------------
 29% | Scavenger-Mutant
 26% | Mutant
 19% | Scavenger-Skirmisher
 18% | Tank
  5% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
                 Tank | -6/Factory
                 Tank | -6/DSF
                 Tank | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  
Matter Collected           2951 | 220  120  252  136  .    44   617  440  .    222  900  
  Remotely                 900  | .    .    .    .    .    .    .    .    .    .    900  
Salvage Created            3283 | .    196  285  164  .    44   782  468  .    280  1064 
  Parts                    183  | .    10   23   5    .    3    39   24   .    21   58   
Haulers Intercepted        5    | .    .    1    .    .    .    2    1    .    .    1    
Recyclers Shooed           3    | .    .    1    .    .    .    1    1    .    .    .    
Parts Field Recycled       7    | .    .    .    .    .    .    .    .    .    .    7    
  Retrieved Matter         42   | .    .    .    .    .    .    .    .    .    .    42   
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  69   | .   4   7   6   .   1   12  9   .   5   25  
  Guns                     62   | .   4   7   6   .   1   12  9   .   5   18  
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   5   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          16   | .   2   3   3   .   1   3   1   .   2   1   
  Worker                   5    | .   .   .   1   .   .   2   .   .   .   2   
  Builder                  3    | .   .   .   .   .   .   .   2   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   .   1   .   .   .   2   1   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   .   1   
  Carrier                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   1   .   .   .   2   .   .   .   1   
  Swarmer                  23   | .   .   3   .   .   .   4   4   .   .   12  
  Grunt                    26   | .   4   3   .   .   .   5   4   .   3   7   
  Brawler                  3    | .   .   .   .   .   .   1   1   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   1   .   .   .   2   .   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Assembled                6    | .   .   .   6   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   2   3   2   .   1   9   3   .   3   12  
  Combat Bots Only         10   | .   2   3   2   .   1   5   3   .   3   10  
Max Kills in Single Turn   2    | .   1   1   1   .   1   2   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  
Hostile Shots Fired        245  | .    28   26   31   .    12   19   15   .    11   103  
  Missed                   75   | .    6    7    11   .    3    5    6    .    5    32   
Damage Taken               2992 | .    262  219  339  .    156  168  128  .    147  1573 
  Core                     352  | .    94   54   50   .    38   14   13   .    20   69   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  62   .    .    .    64   97   98   .    97   .    
Volleys Fired              212  | .    20   27   31   .    7    33   26   .    11   57   
  Largest                  4    | .    2    2    2    .    2    1    1    .    1    4    
  Hottest                  140  | .    40   50   85   .    40   60   60   .    60   140  
Shots Fired                415  | .    40   54   59   .    13   33   26   .    11   179  
  Gun                      367  | .    40   54   59   .    13   33   26   .    11   131  
  Cannon                   42   | .    .    .    .    .    .    .    .    .    .    42   
  Launcher                 6    | .    .    .    .    .    .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  397  | .    40   54   47   .    13   33   26   .    11   173  
  Thermal                  12   | .    .    .    12   .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    .    .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    5    12   7    .    4    14   11   .    6    9    
  Robot Miss Streak        10   | .    3    4    4    .    1    6    3    .    4    10   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           278  | .    27   35   35   .    9    31   24   .    11   106  
  Core Hits                159  | .    12   14   16   .    5    25   17   .    11   59   
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    .    .    .    .    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7717 | .    272  453  335  .    71   1620 1236 .    650  3080 
  Guns                     6372 | .    272  453  335  .    71   1620 1236 .    650  1735 
  Cannons                  767  | .    .    .    .    .    .    .    .    .    .    767  
  Explosions               578  | .    .    .    .    .    .    .    .    .    .    578  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7038 | .    272  453  234  .    71   1620 1236 .    650  2502 
  Thermal                  200  | .    .    .    101  .    .    .    .    .    .    99   
  Explosive                479  | .    .    .    .    .    .    .    .    .    .    479  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    2    .    .    .    .    
  Average Corruption       2    | .    .    .    2    2    2    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    2    15   3    1    .    .    .    .    
    Message Errors         2    | .    .    .    .    1    1    .    .    .    .    .    
    Matter Fused           6    | .    .    .    .    5    .    1    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    2    1    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    1    3    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    1    3    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            15   | .    .    .    .    .    .    .    .    .    .    15   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               15   | .    .    .    .    .    .    .    .    .    .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    .    .    .    .    5    
  Secondary                2    | .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      363  | .    .    .    .    .    .    .    .    .    .    363  
  Shots                    5    | .    .    .    .    .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        364  | .    52   .    48   189  267  364  112  .    8    74   
  Average Temperature      63   | .    17   .    20   85   137  132  51   .    8    28   
  Received Heat Transfer   669  | .    186  54   69   .    .    72   36   .    81   171  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         346  | .    .    .    296  .    .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Peak Influence             686  | .   87  160 46  .   45  305 371 111 111 686 
  Initial                  107  | .   .   20  46  .   .   17  107 107 2   58  
  Average                  119  | .   28  86  20  .   43  189 186 105 52  309 
Maximum Alert Level        2    | .   .   .   .   .   .   1   1   .   .   2   
  Low Security (%)         78   | 100 100 100 100 .   100 32  61  100 100 45  
  Level 1                  17   | .   .   .   .   .   .   67  38  .   .   21  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   33  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   1   .   .   .   .   .   .   1   7   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   1   .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Distress Signals           2    | .   1   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   7   11  12  .   1   15  14  .   4   25  
  Peak Tracking Total      5    | .   3   3   3   .   1   4   5   .   3   5   
  Tactical Retreats        6    | .   .   1   1   .   .   1   3   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Traps Triggered            5    | .   .   .   .   .   .   1   1   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Machines Disabled          6    | .   .   .   .   .   .   1   .   .   .   5   
  Max in Single Turn       5    | .   .   .   .   .   .   1   .   .   .   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Machines Accessed          10   | .   .   .   .   4   .   1   1   2   .   2   
  Terminals                5    | .   .   .   .   .   .   1   1   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                61   | .   .   .   .   49  .   4   2   2   .   4   
  Successful               56   | .   .   .   .   49  .   2   1   2   .   2   
  Failed                   5    | .   .   .   .   .   .   2   1   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   2   .   .   .   .   .   1   
  Terminals                11   | .   .   .   .   .   .   4   2   1   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             55   | .   .   .   .   49  .   2   1   1   .   2   
  Record                   54   | .   .   .   .   49  .   2   1   .   .   2   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   .   1   1   1   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   95  .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   5   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Total Allies               7    | .   .   .   4   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   1   .   .   .   3   3   1   
  Highest-Rated Group      93   | .   .   .   40  31  .   .   .   93  93  26  
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   31  31  26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   25  .   .   .   .   .   17  2   
  Total Damage             491  | .   .   .   264 .   .   .   .   .   207 20  
  Kills                    5    | .   .   .   4   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  
Turns Passed               6055 | 60   513  499  900  1393 264  741  531  415  157  582  
Spaces Moved               3114 | 35   256  190  469  860  125  340  251  245  77   266  
  Core                     11   | 11   .    .    .    .    .    .    .    .    .    .    
  Treads                   2385 | 24   256  190  469  860  9    .    .    234  77   266  
  Legs                     718  | .    .    .    .    .    116  340  251  11   .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  190  123  160  160  160  
  Average Speed            164  | 125  160  160  160  160  187  190  165  161  160  160  
  Slowest Speed            260  | 160  160  160  160  160  190  190  260  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    51   18   89   80   34   31   7    8    85   8    
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    2    .    .    .    
Terrain Destroyed          124  | .    .    .    .    .    .    32   7    .    .    85   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               61   | .    .    .    .    .    .    32   7    .    .    22   
  AOE                      63   | .    .    .    .    .    .    .    .    .    .    63   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac 
Total                      3858 | 51  324 331 567 881 145 442 371 266 119 361 
  Wait                     342  | 6   42  92  56  .   .   46  78  .   10  12  
  Move                     3104 | 34  255 189 468 859 124 339 250 244 76  266 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  81   | 6   6   8   5   6   5   10  8   9   9   9   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   
  Attach                   34   | 5   1   3   1   3   1   3   5   2   1   9   
  Detach                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Swap                     38   | .   .   12  5   1   3   2   1   4   3   7   
  Drop                     42   | .   .   .   1   8   5   8   3   7   9   1   
  Fire                     212  | .   20  27  31  .   7   33  26  .   11  57  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   4   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 7)
  306 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 10)
  574 | -10/Materials | Entered another Materials area
  574 | -9/Materials  | Evolved 2 slots: Utility x2
 1017 | -9/Materials  | Discovered new exit (range 11)
 1073 | -9/Materials  | Entered Mines
 1164 | -9/Mines      | Learned location of 1 exit from Lower Caves
 1484 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1552 | -9/Mines      | Assembled infested the area
 1614 | -9/Mines      | Lost 3 allies
 1844 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1900 | -9/Mines      | Build established: Scavenger-Mutant
 1966 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1966 | -9/Mines      | Discovered new exit (range 5)
 1973 | -9/Mines      | Entered Exiles
 1973 | -9/Exiles     | Accompanied by 1 ally
 2005 | -9/Exiles     | Discovered new exit (range 15)
 2052 | -9/Exiles     | Met 8R-AWN
 2074 | -9/Exiles     | Met EX-HEX
 2129 | -9/Exiles     | Met EX-BIN
 2409 | -9/Exiles     | Met EX-DEC
 2467 | -9/Exiles     | Learned location of Zion (-7)
 2548 | -9/Exiles     | Discovered new exit (range 14)
 2671 | -9/Exiles     | Visited The Gauntlet
 3003 | -9/Exiles     | Aligned with FarCom system
 3005 | -9/Exiles     | Given EX-Vault access code
 3161 | -9/Exiles     | Opened EX-Vault
 3175 | -9/Exiles     | Found Prototype Device
 3176 | -9/Exiles     | Identified Trap Reconfigurator
 3183 | -9/Exiles     | Found Prototype Ballistic Gun
 3191 | -9/Exiles     | Found Prototype Energy Cannon
 3192 | -9/Exiles     | Identified Latent Energy Streamer
 3246 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3366 | -9/Exiles     | Left Exiles lab with XL Autogun Array
 3366 | -9/Exiles     | Entered Mines
 3603 | -8/Mines      | Discovered new exit (range 14)
 3630 | -8/Mines      | Entered Materials
 3630 | -8/Materials  | Evolved 2 slots: Weapon x2
 3631 | -8/Materials  | Identified exit to Factory
 3632 | -8/Materials  | Identified XL Autogun Array
 3676 | -8/Materials  | Build established: Scavenger-Skirmisher
 4240 | -8/Materials  | Discovered exit to Factory (range 16)
 4371 | -8/Materials  | Entered Factory
 4371 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4640 | -7/Factory    | Discovered new exit (range 14)
 4808 | -7/Factory    | Build established: Scavenger-Tank
 4902 | -7/Factory    | Entered another Factory area
 4902 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5049 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 5159 | -6/Factory    | Fabricated Imp. Hacking Suite?
 5240 | -6/Factory    | Build established: Tank
 5317 | -6/Factory    | Identified exit to DSF
 5317 | -6/Factory    | Entered DSF
 5317 | -6/DSF        | Accompanied by 3 allies
 5386 | -6/DSF        | Additional patrols routed to DSF
 5452 | -6/DSF        | Discovered new exit (range 14)
 5474 | -6/DSF        | Entered Factory
 5474 | -5/Factory    | Accompanied by 1 ally
 5474 | -5/Factory    | Evolved 2 slots: Utility x2
 5820 | -5/Factory    | Garrison activated, responded to threat
 5825 | -5/Factory    | Garrison activated, responded to threat
 5880 | -5/Factory    | Destroyed 7 combat bots
 5890 | -5/Factory    | Lost 3 parts (2p1u)
 5992 | -5/Factory    | Destroyed 10 combat bots
 6056 | -5/Factory    | Self-destructed

 Last Messages 
---------------
05965_ U-05 Engineer builds a Wall.
05966_ U-05 Engineer lays Concrete.
05969_ The unstable cave ceiling collapses.
05969_ L-41 Fighter destroyed.
05970_ Acquired 4 matter.
05970_ Acquired 38 matter.
05971_ S-27 Virus destroyed.
05972_ Acquired 21 matter.
05974_ U-05 Engineer builds a Wall.
05974_ U-05 Engineer lays Concrete.
05975_ The unstable cave ceiling collapses.
05975_ U-05 Engineer lays Concrete. <x3>
05983_ U-05 Engineer builds a Wall.
05989_ Acquired Hrd. Medium Armor Plating.
05997_ Imp. Field Recycling Unit collects Lrg.
  Battery, recycling 7 matter... <x6>
06007_ Imp. Field Recycling Unit collects Lrg.
  Battery, recycling 0 matter...
06012_ U-05 Engineer lays Concrete.
06016_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             375
Resistance: EM             25
Evasion (%)                55
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Hacking Suite | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Just What I Needed
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              TacticalSuspensionBroadsword
  Manual?         0
Play Time         02:00:29
  Cumulative      10.2 hours
  Start           2024.04.08 @ 22:31:44
  End             2024.04.17 @ 11:09:11
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc04c433-6f99-417e-96da-8d49869a8ef0