Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 21:35:08

Player: Lako

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (1051)     1051
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (62)                 62
              TOTAL SCORE: 2443

 Bonus
-------
High Alert Combat Kills    62

 Cogmind 
---------
Core Integrity             0/400
Matter                     164/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (1)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg
           Aluminum Leg
     Large Matter Pod (150)
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Tractor Beam
>          --- WEAPON -----------
           Shotgun
           Grenade Launcher
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
     Large Matter Pod
           Utility Shielding
  Hardened Light Armor Plating
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 6   6   13  5   
  Power                    6    | 1   .   4   1   
    Engine                 6    | 1   .   4   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   3   1   
    Treads                 .    | .   .   .   .   
    Leg                    6    | .   2   3   1   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 2    | .   1   1   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   2   5   3   
    Energy Gun             3    | 2   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   1   3   1   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 22   | .   4   7   11  
  Power                    6    | .   .   4   2   
  Propulsion               5    | .   2   .   3   
  Utility                  3    | .   .   .   3   
  Weapon                   8    | .   2   3   3   
  Highest Loss Streak      5    | .   4   3   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   91  93  44  
  Engine                   13   | .   14  17  5   
  Leg                      14   | .   2   21  15  
  Wheel                    6    | .   21  .   .   
  Device                   8    | .   6   11  3   
  Storage                  10   | .   14  11  6   
  Processor                7    | .   5   11  3   
  Energy Gun               7    | .   22  .   3   
  Ballistic Gun            5    | .   .   11  1   
  Launcher                 5    | .   2   9   2   
Peak Build Rating          11   | 6   7   11  11  
  Average Rating           7    | 4   6   9   5   
  On Entrance              5    | .   6   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 13  15  22  15  
  Greatest Support         26   | 26  26  23  23  
  Greatest Overweight (x)  4    | .   4   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   6   
  Most Carried             8    | 6   8   7   8   
  Average Carried          5    | 3   6   4   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            7    | 6   6   7   4   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           851  | 233 121 459 38  
  Remotely                 459  | .   .   459 .   
Salvage Created            736  | .   124 477 135 
  Parts                    63   | .   18  40  5   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           3    | .   1   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  31   | .   8   18  5   
  Guns                     13   | .   4   9   .   
  AOE                      17   | .   4   9   4   
Classes Destroyed          9    | .   3   5   1   
  Worker                   1    | .   .   1   .   
  Builder                  2    | .   .   2   .   
  Hauler                   1    | .   .   1   .   
  Watcher                  3    | .   1   2   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    18   | .   2   12  4   
  Brawler                  1    | .   .   .   1   
  Duelist                  2    | .   .   2   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           9    | .   5   9   3   
  Combat Bots Only         7    | .   5   7   3   
Max Kills in Single Turn   4    | .   2   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        176  | .    56   82   38   
  Missed                   49   | .    15   23   11   
Damage Taken               2012 | .    521  850  641  
  Core                     614  | .    212  192  210  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         57   | 100  15   .    .    
Volleys Fired              74   | .    21   36   17   
  Largest                  2    | .    2    2    2    
  Hottest                  140  | .    80   53   140  
Shots Fired                114  | .    34   56   24   
  Gun                      81   | .    31   39   11   
  Cannon                   .    | .    .    .    .    
  Launcher                 25   | .    3    17   5    
  Special                  8    | .    .    .    8    
  Kinetic                  41   | .    .    39   2    
  Thermal                  35   | .    18   .    17   
  Explosive                25   | .    3    17   5    
  Electromagnetic          13   | .    13   .    .    
  Robot Hit Streak         14   | .    5    14   5    
  Robot Miss Streak        8    | .    3    8    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           66   | .    21   37   8    
  Core Hits                65   | .    14   42   9    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3431 | .    620  2362 449  
  Guns                     724  | .    261  397  66   
  Cannons                  .    | .    .    .    .    
  Explosions               2659 | .    359  1965 335  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  418  | .    .    397  21   
  Thermal                  599  | .    346  160  93   
  Explosive                2286 | .    146  1805 335  
  Electromagnetic          128  | .    128  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Matter Fused           1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            144  | .    13   103  28   
  Projectiles              .    | .    .    .    .    
  Explosions               144  | .    13   103  28   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      287  | .    35   112  140  
  Shots                    9    | .    2    3    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        303  | .    303  11   225  
  Average Temperature      103  | .    130  4    106  
  Received Heat Transfer   558  | .    225  243  90   
  Effects                  1    | .    1    .    .    
    Interference           1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1000 | .    650  150  200  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             620  | .   293 620 301 
  Initial                  241  | .   .   123 241 
  Average                  232  | .   122 323 269 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         39   | 100 59  34  .   
  Level 1                  50   | .   40  43  100 
  Level 2                  9    | .   .   21  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   4   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   2   4   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           3    | .   2   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   12  26  6   
  Peak Tracking Total      7    | .   6   7   3   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          10   | .   3   7   .   
  Max in Single Turn       3    | .   2   3   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          4    | .   2   2   .   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   3   4   .   
  Successful               6    | .   3   3   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   3   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   3   .   
  Record                   1    | .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Recall Investigation     1    | .   .   1   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1389 | 99  394 616 280 
Spaces Moved               906  | 95  314 317 180 
  Core                     9    | 4   5   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     526  | .   29  317 180 
  Wheels                   371  | 91  280 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  120 120 
  Average Speed            114  | 88  99  135 120 
  Slowest Speed            250  | 100 250 190 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       30   | 4   59  30  30  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 4    | .   .   .   4   
Terrain Destroyed          169  | .   25  88  56  
  Melee                    .    | .   .   .   .   
  Projectile               6    | .   .   .   6   
  AOE                      163  | .   25  88  50  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1117 | 106 363 445 203 
  Wait                     75   | .   4   71  .   
  Move                     903  | 94  313 316 180 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 6   10  8   1   
  Fast Attach              16   | 6   4   4   2   
  Attach                   10   | .   2   6   2   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   .   3   1   
  Drop                     10   | .   9   1   .   
  Fire                     74   | .   21  36  17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 16)
  100 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Core integrity fell below 50%
  432 | -10/Materials | Core integrity fell below 20%
  452 | -10/Materials | Lost 4 parts (2n2w)
  485 | -10/Materials | Discovered new exit (range 4)
  491 | -10/Materials | Identified exit to Materials
  494 | -10/Materials | Entered another Materials area
  494 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  743 | -9/Materials  | Destroyed 7 combat bots
  757 | -9/Materials  | Lost 3 parts (2p1w)
 1042 | -9/Materials  | Discovered new exit (range 13)
 1071 | -9/Materials  | Identified exit to Mines
 1110 | -9/Materials  | Entered Mines
 1113 | -9/Mines      | Met a Derelict bent on vengeance
 1117 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1196 | -9/Mines      | Core integrity fell below 50%
 1247 | -9/Mines      | Lost 5 parts (1p1n2u1w)
 1268 | -9/Mines      | Learned 2 Materials zone layouts
 1283 | -9/Mines      | Core integrity fell below 20%
 1333 | -9/Mines      | Lost 5 parts (1p1n1u2w)
 1369 | -9/Mines      | Learned location of Storage (-7)
 1379 | -9/Mines      | Discovered new exit (range 6)
 1390 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Sml. Storage Unit destroyed.
Imp. Aluminum Leg destroyed.
Destroyed Imp. Aluminum Leg.
Ion Engine destroyed.
Destroyed Ion Engine.
G-34 Mercenary destroyed. <x2>
Rocket Launcher destroyed.
Destroyed Rocket Launcher.
R-06 Scavenger collects Sml. Laser.
System corrupted: Component data lost.
R-06 Scavenger collects Utility Shielding.
Shotgun destroyed.
K-01 Serf collects debris.
System corrupted: Matter fused (-6).
Acquired derelict log, extracted data.
World map updated: -7/Storage.
J4-VL3(g) Carbon-fiber Leg severed.
EXIT=FOUND
J4-VL3(g) destroyed.
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
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| #######?????????????????????????????????????       |
| #     ##????????????????????????????????????       |
|        #????????????????????????????????????       |
|        #????????????????????????????????????       |
|        #????????????????????????????????????       |
|       #?????????????????????????????????????       |
|       #?????????????????????????????????????       |
|       #?????????????????????????????????????       |
|      ##?????????????????????????????????????       |
| ##  ##??????????????????????????????????????       |
| ##  #???????????????????????????????????????       |
| ?#  #???????????????????####????????????????       |
| ##  #??????????????????##  ###??????????????       |
|     #?????????????????##     ##?????????????       |
|     #?????????????????#       ##????????????       |
| ### #?????????????????#        ####  #??????       |
| ??# ###################              #??????       |
| ??#               !=%!         #????????????       |
| ??######################l      #????????????       |
| ??????????????????????## @     ##???????????       |
| ??????????????????????#         #???????????       |
| ?????????????????????#           #??????????       |
| ?????????????????????#   <        #?????????       |
| ?????????????????????#            #?????????       |
| ?????????????????????##          ##?????????       |
| ??????????????????????######   ###??????????       |
| ????????????????????????????####????????????       |
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| ????????????????????????????????????????????       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              IntegrityShadingFlakker
  Manual?         0
Play Time         00:23:07
  Cumulative      6.5 hours
  Start           2025.01.07 @ 21:14:32
  End             2025.01.07 @ 21:35:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7855bfc-84c3-4333-864b-63e8868fbf83