Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 14:15:12 Player: TurnLeft25 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (3346) 3346 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 7443 Bonus ------- High Alert Combat Kills 122 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 58/300 Energy 94/100 System Corruption 0% Temperature Cool (6) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- Slug Cannon Bore Cannon > --- INVENTORY (10) --- Improved Heat Sink Machine Analyzer Medium Armor Plating Medium Insulated Plating Improved Powered Armor Makeshift System Shield Heavy Plasma Cannon Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer Bomb Factory No. 2 > --- WEAPON ----------- Heavy Beamcaster Precision Assault Rifle Slug Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Machine Analyzer Advanced Targeting Computer Medium Armor Plating Precision Assault Rifle Slug Cannon Bore Cannon Grenade Launcher CR-A16's Pointy Stick [Rating: 44] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . 2 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 93 | 6 2 22 14 27 2 2 7 11 Power 8 | 1 . 3 2 2 . . . . Engine 7 | 1 . 3 2 1 . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 . 4 3 10 1 . 1 2 Treads 8 | . . . . 6 1 . 1 . Leg 15 | 2 . 4 3 4 . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 1 6 3 6 1 1 3 3 Device 11 | . 1 . 1 3 . 1 3 2 Storage 3 | 1 . 1 . . 1 . . . Processor 8 | . . 3 2 2 . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . 2 . 1 . . . . Artifact . | . . . . . . . . . Weapon 37 | 2 1 9 6 9 . 1 3 6 Energy Gun 15 | 1 1 3 4 4 . . 1 1 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 12 | 1 . 3 1 4 . 1 . 2 Ballistic Cannon 5 | . . . . 1 . . 2 2 Launcher 4 | . . 3 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 . . 1 1 Corrupted Parts 5 | . . 3 2 . . . . . System Corruption 14 | . . 11 3 . . . . . Parts Lost 37 | . . 7 4 11 2 3 . 10 Power 4 | . . 1 . 2 . 1 . . Propulsion 11 | . . 1 1 3 2 . . 4 Utility 8 | . . 2 2 2 . 1 . 1 Weapon 14 | . . 3 1 4 . 1 . 5 Highest Loss Streak 6 | . . 3 3 6 2 2 . 3 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 89 | . 99 93 91 96 92 85 90 80 Engine 3 | . 14 10 9 6 . . . . Core 1 | . . . . . 7 4 . . Treads 10 | . . . . 9 15 15 21 5 Leg 7 | . 28 21 21 11 . . . 6 Device 14 | . 13 11 18 14 15 12 14 15 Storage 7 | . 14 11 9 7 7 7 7 7 Processor 19 | . . 9 13 18 23 23 23 23 Protection 1 | . . 11 2 2 . . . . Energy Gun 8 | . 14 10 8 14 15 9 5 2 Ballistic Gun 9 | . 14 6 9 6 7 12 10 9 Ballistic Cannon 3 | . . . . . . . 5 8 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 12 14 31 32 32 31 31 28 32 Greatest Support 62 | 20 20 20 40 62 62 40 60 40 Greatest Overweight (x) 7 | . . 1 1 1 1 . . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 10 10 10 Average Carried 8 | 4 5 7 9 7 8 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 3 8 10 10 8 10 10 9 9 Class Distribution -------------------- 64% | Scavenger-Gunner 14% | Mutant 8% | Derelict-Gunner 7% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2410 | 250 57 343 238 616 87 89 75 655 Remotely . | . . . . . . . . . Salvage Created 3442 | . 78 649 264 1442 267 163 . 579 Parts 159 | . 7 38 12 63 11 8 . 20 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 3 | . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 39 | . . . . . 11 6 5 17 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 74 | . 2 16 3 29 5 5 . 14 Guns 56 | . 2 8 3 28 5 5 . 5 Cannons 7 | . . . . 1 . . . 6 AOE 11 | . . 8 . . . . . 3 Classes Destroyed 13 | . 1 5 2 3 . . . 2 Worker 3 | . . . 1 2 . . . . Builder 1 | . . . . 1 . . . . Hauler 1 | . . . . . . . . 1 Recycler 3 | . . 1 1 1 . . . . Watcher 1 | . . 1 . . . . . . Swarmer 14 | . . 4 . 7 . 3 . . Grunt 38 | . 2 8 2 13 4 2 . 7 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . 1 . 1 . . . . Sentry 8 | . . 3 . 3 1 . . 1 Demolisher 4 | . . . . . . . . 4 Hunter 3 | . . . 1 . . . . 2 Programmer 4 | . . . . 4 . . . . Best Kill Streak 7 | . 2 5 3 7 4 3 . 5 Combat Bots Only 6 | . 2 5 2 6 4 3 . 5 Max Kills in Single Turn 3 | . 1 3 1 2 1 1 . 2 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . 3 . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 600 | . 14 66 61 231 33 21 . 174 Missed 198 | . 5 19 20 79 15 4 . 56 Damage Taken 6260 | . 109 659 624 2209 333 257 . 2069 Core 916 | . 22 108 82 206 52 35 . 411 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 51 | . . 51 . . . . . . Core Remaining (%) 87 | 100 91 73 85 . . . . . Volleys Fired 254 | . 12 46 27 84 9 8 . 68 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 184 | . 85 85 88 184 168 168 . 157 Shots Fired 560 | . 23 79 42 200 27 20 . 169 Gun 456 | . 23 73 42 192 27 20 . 79 Cannon 93 | . . . . 8 . . . 85 Launcher 11 | . . 6 . . . . . 5 Special . | . . . . . . . . . Kinetic 320 | . 12 33 27 78 9 10 . 151 Thermal 209 | . 11 28 7 122 18 10 . 13 Explosive 10 | . . 5 . . . . . 5 Electromagnetic 21 | . . 13 8 . . . . . Robot Hit Streak 22 | . 2 9 12 15 12 12 . 22 Robot Miss Streak 5 | . 3 3 2 5 3 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 1 . 1 6 2 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . Shots Hit Robots 380 | . 12 56 29 139 23 12 . 109 Core Hits 169 | . 6 33 10 61 10 7 . 42 Critical Kills 4 | . . . . . . . . 4 Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 23 | . . 2 1 10 2 . . 8 Burn 14 | . . 2 1 9 2 . . . Destroy 8 | . . . . . . . . 8 Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8480 | . 158 1209 470 3126 489 228 . 2800 Guns 6235 | . 150 796 470 2968 489 228 . 1134 Cannons 1321 | . . . . 137 . . . 1184 Explosions 888 | . . 409 . . . . . 479 Melee . | . . . . . . . . . Ramming 36 | . 8 4 . 21 . . . 3 Kinetic 3993 | . 100 296 265 986 134 74 . 2138 Thermal 3289 | . 50 337 94 2119 355 154 . 180 Explosive 832 | . . 353 . . . . . 479 Electromagnetic 330 | . . 219 111 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . 11 3 12 12 12 12 . Average Corruption 9 | . . 5 1 8 12 12 12 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 85 | . . 5 2 33 21 21 3 . Message Errors 16 | . . 2 . 5 6 1 2 . Matter Fused 25 | . . . 1 11 5 8 . . Heat Flow Errors 8 | . . 1 1 1 2 3 . . Energy Discharges 12 | . . . . 3 3 5 1 . Parts Rejected 2 | . . . . 2 . . . . Parts Fused 2 | . . . . . 1 1 . . Data Loss (minor) 8 | . . 1 . 2 3 2 . . Data Loss (major) 3 | . . . . 2 1 . . . Misfires 1 | . . . . 1 . . . . Alerts 2 | . . 1 . 1 . . . . Weapon Failures 6 | . . . . 5 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 20 | . . . . . . . . 20 Projectiles 20 | . . . . . . . . 20 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 11 | . . . . 2 . . . 9 Impact . | . . . . . . . . . Kinetic 10 | . . . . 2 . . . 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . . . . 4 . . . 1 Targets Rammed 8 | . 1 1 . 5 . . . 1 Kicked 3 | . 1 1 . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 335 | . 156 191 216 335 295 246 . 36 Average Temperature 78 | . 60 59 33 107 68 54 . 12 Received Heat Transfer 1754 | . 99 216 117 564 135 54 . 569 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . . 1 . 12 . . . . Heat Transferred 6747 | . 148 938 296 4070 740 259 . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 615 | . 114 283 187 615 . . . . Initial 107 | . . 48 107 84 . . . . Average 190 | . 52 141 125 296 . . . . Maximum Alert Level 2 | . . 1 . 2 . . . . Low Security (%) 68 | 100 100 70 100 45 . . . . Level 1 15 | . . 29 . 19 . . . . Level 2 15 | . . . . 35 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 2 2 10 . . . . Investigation 4 | . . 1 . 3 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 7 | . 2 1 2 2 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 17 | . . 2 . 1 . . . 14 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 6 24 6 38 5 6 . 25 Peak Tracking Total 6 | . 4 6 3 5 4 3 . 5 Tactical Retreats 11 | . 1 . . 4 . 1 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 6 | . . 3 . 2 . . . 1 Max in Single Turn 1 | . . 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 10 | . 3 2 1 4 . . . . Terminals 8 | . 3 2 1 2 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 25 | . 10 5 1 9 . . . . Successful 5 | . 2 1 . 2 . . . . Failed 20 | . 8 4 1 7 . . . . Catastrophic 2 | . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . 1 5 . . 1 . Terminals 20 | . 10 5 1 4 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 4 | . 2 1 . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators 1 | . . . . 1 . . . . Download 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 1 1 3 . . . . Full Trace Events 5 | . 2 1 . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6812 | 63 396 610 328 1100 575 642 1643 1455 Spaces Moved 3654 | 49 291 300 165 524 335 381 1006 603 Core 16 | 15 . . . . . . . 1 Treads 2183 | . . . . 228 335 381 1006 233 Legs 1455 | 34 291 300 165 296 . . . 369 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 155 160 160 120 Average Speed 157 | 98 120 145 145 136 161 160 160 200 Slowest Speed 400 | 120 120 190 190 190 240 160 163 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 38 40 19 18 40 46 85 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . 3 . 3 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 79 | . . 38 . . . . . 41 Melee . | . . . . . . . . . Projectile 17 | . . . . . . . . 17 AOE 62 | . . 38 . . . . . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 4244 | 62 315 394 219 760 350 397 1041 706 Wait 126 | . . . . 91 . 7 13 15 Move 3646 | 48 290 299 164 523 334 380 1005 603 Hop . | . . . . . . . . . Pick Up 70 | 7 8 15 5 18 4 . 6 7 Fast Attach 17 | 3 . 3 4 1 . 2 3 1 Attach 42 | 3 1 10 4 15 1 . 2 6 Detach 1 | . . 1 . . . . . . Swap 35 | . 1 10 6 11 1 . 2 4 Drop 45 | 1 2 9 9 12 1 . 10 1 Fire 254 | . 12 46 27 84 9 8 . 68 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . 1 1 . 1 . . . . Crush 5 | . . . . 4 . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Utility x2 575 | -9/Materials | Lost 3 parts (1p1n1u) 788 | -9/Materials | Discovered new exit (range 12) 940 | -9/Materials | Discovered new exit (range 11) 1017 | -9/Materials | System corruption reached 10% 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1220 | -8/Materials | Lost 3 parts (2u1w) 1325 | -8/Materials | Build established: Scavenger-Mutant 1377 | -8/Materials | Discovered new exit (range 5) 1398 | -8/Materials | Entered Factory 1398 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1669 | -7/Factory | Build established: Scavenger-Gunner 1897 | -7/Factory | Garrison activated, responded to threat 1910 | -7/Factory | System corruption reached 10% 1971 | -7/Factory | Build established: Gunner 2034 | -7/Factory | Lost 6 parts (2n1u3w) 2131 | -7/Factory | Discovered new exit (range 14) 2223 | -7/Factory | Identified exit to Lower Caves 2291 | -7/Factory | Build established: Scavenger-Gunner 2498 | -7/Factory | Entered Lower Caves 2777 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2824 | -7/Lower Caves | Encountered a Warlord checkpoint 2872 | -7/Lower Caves | Discovered new exit (range 14) 2923 | -7/Lower Caves | Learned 4 Factory zone layouts 3073 | -7/Lower Caves | Entered another Lower Caves area 3074 | -7/Lower Caves | Encountered a Warlord checkpoint 3303 | -7/Lower Caves | Discovered new exit (range 7) 3321 | -7/Lower Caves | Learned Factory security intel 3715 | -7/Lower Caves | Entered Zion 3802 | -7/Zion | System corruption cleaned by Quarantine Array 4099 | -7/Zion | Found CR-A16's Pointy Stick 4266 | -7/Zion | Received a visual enhancement algorithm 4331 | -7/Zion | Learned Factory emergency access door positions 4341 | -7/Zion | Learned Factory interactive machine intel 4535 | -7/Zion | Found Prototype Device 4535 | -7/Zion | Identified Bomb Factory No. 2 5248 | -7/Zion | Discovered new exit (range 16) 5358 | -7/Zion | Entered Proximity Caves 5362 | -6/Proximity Caves | Core integrity fell below 50% 5542 | -6/Proximity Caves | Found Imp. Powered Armor 5714 | -6/Proximity Caves | Build established: Derelict-Gunner 6017 | -6/Proximity Caves | Core integrity fell below 20% 6053 | -6/Proximity Caves | Lost 3 parts (1n2w) 6229 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6355 | -6/Proximity Caves | Build established: Scavenger-Gunner 6658 | -6/Proximity Caves | Discovered new exit (range 15) 6813 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06628_ Dispatcher launches Target Drone into the air. 06628_ Acquired 2 matter. 06658_ EXIT=FOUND 06698_ Dispatcher launches Target Drone into the air. 06791_ Y-54 Guardian suffers critical hit (Destroy). 06791_ Destroyed Imp. Deuterium Engine. 06794_ Slug penetrates Y-54 Guardian. 06795_ Gauss Rifle destroyed. 06801_ Y-54 Guardian suffers critical hit (Destroy). 06801_ Destroyed Flak Gun. 06806_ HV Slug penetrates Reinforced Barrier. 06808_ Dispatcher launches Target Drone into the air. 06809_ Flexi-carbon Leg destroyed. 06811_ Adv. Targeting Computer destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#####################??????????????????? | | ?????????? #"""""""# # ???????????????? | | ??????????# #" """ "# # < ???????????????? | | ??????????# #" """ "# ???????????????? | | ??????????# #"""""""# ###??????????????? | | ??????????# #"""""""# #??????????????? | | ??????????# #"" ""# #??????????????? | | ??????????# #"" ""# #??????????????? | | ??????????# #"" ""# #??????????????? | | ########### ####+#### #??????????????? | | " % " C#??????????????? | | % % % #??????????????? | | #????????????????? | | Y #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #### #????????????????? | | @ #??? #????????????????? | | #????#????????????????? | | #?????????????????????? | | #?????????????????????? | | < #?????????????????????? | | i #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ######????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | ####### ######### ######????????????????? | | ??????? #???????# #?????????????????????? | | ???????##########???????#++#?????????????????????? | | ????????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Mak. Ablative Armor | -7/Zion | Archive Wave Gun | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force This Is Interesting... Challenges ------------ None Game ------ Seed GodCarbideConstruct Manual? 0 Play Time 00:42:31 Cumulative 34.9 hours Start 2024.05.26 @ 10:06:56 End 2024.05.27 @ 14:15:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fda59545-886c-486a-9e77-069866df69ec