Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.12 @ 16:52:04 Player: Nagash Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1269) 1269 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4429 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 100/100 System Corruption 20% Temperature Cool (33) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Micro Nuclear Core Large Storage Unit Large Matter Pod (0) Structural Scanner Faulty Experimental Targeting Computer Advanced ECM Suite Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Visual Processing Unit Advanced Melee Analysis Suite Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Assault Cannon Gauss Cannon Power Maul > --- INVENTORY -------- Micro Nuclear Core Light Treads Large Storage Unit Large Matter Pod Experimental Targeting Computer Datajack [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 . 2 1 Weapon 1 | . . . . . 1 Parts Attached 63 | 7 6 5 9 11 25 Power 10 | 2 . . 3 2 3 Engine 6 | 2 . . 3 1 . Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 17 | 2 . 3 3 . 9 Treads 1 | . . . . . 1 Leg 14 | . . 3 3 . 8 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 4 1 2 5 10 Device 5 | . 1 . 1 1 2 Storage 9 | 1 3 . . 3 2 Processor 8 | . . 1 1 1 5 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | 2 2 1 1 4 3 Energy Gun 3 | . 2 . 1 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 5 | . . 1 . 3 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . . . 6 2 20 Power 5 | . . . . 1 4 Propulsion 13 | . . . 4 1 8 Utility 4 | . . . . . 4 Weapon 6 | . . . 2 . 4 Highest Loss Streak 8 | . . . 3 2 8 Average Slot Usage (%) 82 | . 97 100 90 79 77 Engine 7 | . 14 11 18 11 . Core 4 | . . . . 2 10 Leg 15 | . . 33 27 11 18 Wheel 2 | . 28 . . . . Device 9 | . 6 11 9 14 5 Storage 11 | . 19 11 9 14 8 Processor 10 | . . 11 9 7 15 Protection 1 | . . . . . 2 Energy Gun 2 | . 13 11 8 . . Ballistic Gun 1 | . 14 . . . . Ballistic Cannon 9 | . . 11 9 12 8 Launcher 1 | . . . . 2 1 Impact Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 62 | 9 38 25 32 54 62 Greatest Support 68 | 20 20 30 40 25 68 Greatest Overweight (x) 10 | 1 1 . 1 2 10 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 18 | 6 16 10 10 16 18 Average Capacity 10 | 5 10 10 10 10 10 Most Carried 10 | 6 10 9 6 10 10 Average Carried 5 | 3 6 5 4 4 7 Final Capacity 12 | 6 10 10 10 10 12 Final Carried 10 | 3 9 7 5 10 7 Class Distribution -------------------- 80% | Mutant 10% | Infiltrator-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1153 | 224 25 122 169 299 314 Remotely . | . . . . . . Salvage Created 1147 | . 117 103 198 297 432 Parts 52 | . 4 8 9 18 13 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 27 | . 2 3 4 7 11 Melee 1 | . . . . . 1 Guns 4 | . 2 . 2 . . Cannons 19 | . . 3 2 6 8 AOE 1 | . . . . 1 . Classes Destroyed 9 | . 2 . 1 5 1 Builder 1 | . . . . 1 . Hauler 1 | . . . . 1 . Watcher 3 | . 1 . . 1 1 Swarmer 6 | . . . . 2 4 Grunt 14 | . 2 3 3 2 4 Brawler 1 | . . . . . 1 Sentry 2 | . . . . 1 1 Hunter 2 | . . . 1 1 . Programmer 2 | . . . . 1 1 Best Kill Streak 3 | . 2 2 2 3 2 Combat Bots Only 3 | . 2 2 2 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5095 | . 80 388 575 529 3523 Core 1101 | . 9 112 47 68 865 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 96 72 91 90 . Volleys Fired 84 | . 8 8 13 23 32 Largest 2 | . 2 2 2 2 2 Hottest 92 | . 80 75 75 88 92 Shots Fired 139 | . 12 16 25 41 45 Gun 32 | . 12 8 12 . . Cannon 101 | . . 8 13 35 45 Launcher 6 | . . . . 6 . Special . | . . . . . . Kinetic 103 | . 6 8 13 35 41 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 36 | . 6 8 12 6 4 Robot Hit Streak 19 | . 9 13 19 13 12 Robot Miss Streak 3 | . 1 1 3 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 139 | . 10 15 18 30 66 Core Hits 53 | . 7 5 9 16 16 Critical Hits 3 | . . . . 1 2 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 1 2 Melee Attacks 29 | . . . . . 29 Impact 29 | . . . . . 29 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3217 | . 103 205 250 812 1847 Guns 292 | . 103 83 106 . . Cannons 2005 | . . 122 144 749 990 Explosions 63 | . . . . 63 . Melee 853 | . . . . . 853 Ramming 4 | . . . . . 4 Kinetic 1922 | . 42 122 144 749 865 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 438 | . 61 83 106 63 125 Impact 853 | . . . . . 853 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . 1 2 20 Average Corruption 9 | . . . 1 1 13 Corruption Purged . | . . . . . . Effects 56 | . . . 1 4 51 Message Errors 12 | . . . 1 3 8 Matter Fused 5 | . . . . . 5 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 4 | . . . . 1 3 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 9 | . . . . . 9 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 5 | . . . . . 5 Targeting Errors 12 | . . . . . 12 Overload Shots . | . . . . . . Overflow Damage 117 | . . . . 16 101 Projectiles 38 | . . . . 16 22 Explosions . | . . . . . . Melee 79 | . . . . . 79 Knockbacks 15 | . . . 2 3 10 Impact 2 | . . . . . 2 Kinetic 12 | . . . 2 3 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage 2 | . . . . . 2 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 220 | . 30 118 180 108 220 Average Temperature 51 | . 14 50 69 33 55 Received Heat Transfer 1413 | . 57 189 270 84 813 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . . 5 Impact Corruptions 7 | . . . . . 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 150 | . 57 150 134 150 148 Initial 54 | . . 20 54 50 2 Average 48 | . 28 69 93 55 37 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 . 2 2 Investigation . | . . . . . . Extermination 2 | . . . . 1 1 Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 4 10 11 10 27 Peak Tracking Total 8 | . 3 5 6 3 8 Tactical Retreats 6 | . . 1 1 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . . . 3 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2756 | 79 280 171 278 849 1099 Spaces Moved 1588 | 89 242 115 162 448 532 Core 50 | 49 . . . . 1 Treads 7 | . . . . . 7 Legs 1249 | . . 115 162 448 524 Wheels 282 | 40 242 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 150 120 Average Speed 132 | 70 86 120 136 162 139 Slowest Speed 550 | 100 90 120 150 180 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 41 17 22 17 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . 3 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 3 | . . . . 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2048 | 104 301 131 193 525 794 Wait 224 | . 31 . 2 26 165 Move 1583 | 88 241 114 161 447 532 Hop . | . . . . . . Pick Up 47 | 9 11 2 6 14 5 Fast Attach 10 | . . . . . 10 Attach 27 | 6 1 2 5 4 9 Detach 2 | . . . . . 2 Swap 26 | 1 5 3 4 7 6 Drop 15 | . 4 2 2 4 3 Fire 84 | . 8 8 13 23 32 Melee 29 | . . . . . 29 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 465 | -9/Materials | Discovered new exit (range 16) 530 | -9/Materials | Identified exit to Materials 531 | -9/Materials | Entered another Materials area 531 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 724 | -8/Materials | Lost 3 parts (2n1w) 800 | -8/Materials | Discovered new exit (range 8) 809 | -8/Materials | Entered Factory 809 | -7/Factory | Evolved 2 slots: Utility x2 1623 | -7/Factory | Discovered new exit (range 15) 1658 | -7/Factory | Entered another Factory area 1658 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1926 | -6/Factory | System corruption reached 10% 1959 | -6/Factory | Lost 7 parts (2p1n3u1w) 2082 | -6/Factory | Found Prototype Processor 2703 | -6/Factory | Core integrity fell below 50% 2750 | -6/Factory | Core integrity fell below 20% 2757 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02733_ Slug penetrates Wall. 02735_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 02736_ Slug penetrates Wall. 02736_ Slammed into G-67 Veteran. 02736_ Destabilizing: Core damaged (-8). 02740_ Penetrated by Slug. 02740_ Manufacturing Mainframe disabled. 02743_ Slug penetrates Manufacturing Mainframe. 02743_ Slug penetrates G-67 Veteran. 02743_ Slug penetrates Wall. 02746_ Penetrated by Slug. 02748_ Imp. Carbon-fiber Leg destroyed. 02749_ Penetrated by Slug. 02749_ Slug penetrates Wall. 02750_ System corrupted: Heat flow error (+240). 02753_ Lgt. Treads destroyed. 02753_ Penetrated by Slug. 02756_ Slug penetrates Wall. 02756_ Penetrated by Slug. 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