Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.11 @ 11:13:47 Player: robin Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (1962) 1962 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 8235 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1450 Matter 250/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Light Antimatter Reactor Light Quantum Reactor Quantum Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Field Propulsion Drive Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Target Analyzer Improved Stasis Canceller Maneuvering Thrusters > --- WEAPON ----------- Chainsword Enhanced Force Lance > --- INVENTORY -------- Deuterium Engine Fission Core Light Quantum Reactor Cesium-ion Thruster Quantum Rifle Fusion Bomb Launcher [Rating: 91] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 3 | . . . . . 1 . 1 . 1 Propulsion 6 | . . . 2 1 . 1 1 . 1 Utility 5 | . . 1 . 1 1 1 . 1 . Weapon 2 | . . 1 . . . . . 1 . Parts Attached 105 | 7 16 10 27 23 4 3 4 7 4 Power 19 | 1 2 2 3 6 1 . 2 1 1 Engine 9 | 1 2 2 . 2 1 . 1 . . Core 9 | . . . 3 4 . . 1 . 1 Reactor 1 | . . . . . . . . 1 . Propulsion 38 | 2 4 3 11 9 1 2 2 3 1 Treads . | . . . . . . . . . . Leg 19 | . 4 3 11 1 . . . . . Wheel 2 | 2 . . . . . . . . . Hover 1 | . . . . 1 . . . . . Flight 16 | . . . . 7 1 2 2 3 1 Utility 18 | 1 4 1 2 5 2 1 . . 2 Device 5 | . . 1 . 1 . 1 . . 2 Storage 6 | 1 4 . . . 1 . . . . Processor 7 | . . . 2 4 1 . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 30 | 3 6 4 11 3 . . . 3 . Energy Gun 4 | . . 1 2 . . . . 1 . Energy Cannon 3 | . 1 1 1 . . . . . . Ballistic Gun 15 | 3 5 2 5 . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . 2 3 . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 3 . . . 1 . Parts Lost 33 | . 4 2 4 3 . . 2 1 17 Power 6 | . 2 1 1 . . . . . 2 Propulsion 13 | . 1 . 1 2 . . 1 . 8 Utility 8 | . . . 1 . . . 1 . 6 Weapon 6 | . 1 1 1 1 . . . 1 1 Highest Loss Streak 17 | . 2 2 2 1 . . 2 1 17 Average Slot Usage (%) 92 | . 97 98 98 86 88 94 91 78 40 Engine 6 | . 13 9 . 3 13 11 13 13 3 Core 3 | . . . 7 3 . . 1 . . Leg 19 | . 21 22 35 2 . . . . . Wheel 1 | . 5 . . . . . . . . Flight 10 | . . . . 32 33 35 35 33 14 Device 2 | . . 11 . . . 5 5 4 5 Storage 15 | . 26 22 18 7 6 5 5 4 1 Processor 8 | . . . 7 17 22 23 19 14 8 Energy Gun 1 | . . 4 1 2 . . . . . Energy Cannon 3 | . 3 6 6 . . . . . . Ballistic Gun 11 | . 24 22 12 1 . . . . . Ballistic Cannon 1 | . . . 4 2 . . . . . Slashing Weapon 3 | . . . . 9 13 11 10 6 . Naked Turns 13 | . . . . . . . . . 13 Heaviest Build 53 | 11 29 36 37 22 32 33 43 48 53 Greatest Support 58 | 32 32 20 50 32 33 41 50 58 58 Greatest Overweight (x) 6 | 3 1 1 . . . . . . 6 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 6 6 6 6 6 Average Capacity 9 | 5 8 12 12 6 6 6 6 6 4 Most Carried 12 | 6 12 12 12 10 6 6 5 6 6 Average Carried 8 | 2 7 11 11 5 5 4 4 5 4 Final Capacity 12 | 6 12 12 12 6 6 6 6 6 4 Final Carried 12 | 6 12 12 11 6 6 6 4 5 4 Class Distribution -------------------- 41% | Scavenger-Gunner 26% | Mutant 22% | Sprinter 3% | Generator-Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 1977 | 227 463 214 778 42 47 90 116 . . Remotely . | . . . . . . . . . . Salvage Created 2695 | . 661 389 1421 42 47 90 45 . . Parts 139 | . 29 29 65 5 4 4 3 . . Haulers Intercepted 3 | . 1 1 1 . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 40 | . 11 6 22 1 . . . . . Melee 4 | . . . 3 1 . . . . . Guns 32 | . 11 4 17 . . . . . . Cannons 4 | . . 2 2 . . . . . . Classes Destroyed 15 | . 5 2 5 1 1 1 . . . Worker 3 | . 1 1 . . 1 . . . . Builder 3 | . . 2 1 . . . . . . Tunneler 2 | . . . . . 2 . . . . Hauler 3 | . 1 1 1 . . . . . . Recycler 5 | . 3 . 2 . . . . . . Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . Watcher 6 | . . . 4 . . 1 1 . . Swarmer 3 | . 3 . . . . . . . . Grunt 23 | . 8 3 12 . . . . . . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 8 | . . 3 5 . . . . . . Hunter 3 | . . . 3 . . . . . . Programmer 1 | . . . . 1 . . . . . Best Kill Streak 5 | . 4 4 5 1 2 1 1 . . Combat Bots Only 4 | . 3 3 4 1 . . . . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 5669 | . 725 460 1476 367 . 32 274 81 2254 Core 2106 | . 113 114 218 84 . . 120 . 1457 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 54 71 60 88 100 100 89 100 . Volleys Fired 152 | . 63 19 70 . . . . . . Largest 3 | . 2 3 3 . . . . . . Hottest 136 | . 80 114 136 . . . . . . Shots Fired 384 | . 124 57 203 . . . . . . Gun 271 | . 102 47 122 . . . . . . Cannon 113 | . 22 10 81 . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 278 | . 102 38 138 . . . . . . Thermal 106 | . 22 19 65 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | . 13 10 21 . . . . . . Robot Miss Streak 6 | . 3 3 6 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 272 | . 80 36 145 1 3 2 3 1 1 Core Hits 108 | . 27 15 58 1 2 2 2 . 1 Critical Hits 6 | . 1 2 2 . . . 1 . . Critical Kills 4 | . 1 2 . . . . 1 . . Critical Parts Destroyed 2 | . . . 2 . . . . . . Melee Attacks 42 | . . . 23 2 3 3 5 4 2 Impact . | . . . . . . . . . . Slashing 41 | . . . 23 2 3 3 5 4 1 Piercing 1 | . . . . . . . . . 1 Sneak Attacks 5 | . . . . . 3 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . 2 . . . . 1 1 Damage Inflicted 5581 | . 1017 584 2822 79 476 312 171 71 49 Guns 2313 | . 721 397 1195 . . . . . . Cannons 1639 | . 296 187 1156 . . . . . . Explosions . | . . . . . . . . . . Melee 1624 | . . . 471 79 476 312 171 71 44 Ramming 5 | . . . . . . . . . 5 Kinetic 2529 | . 721 323 1485 . . . . . . Thermal 1423 | . 296 261 866 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1624 | . . . 471 79 476 312 171 71 44 Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . 2 . . . . 17 Average Corruption 3 | . . . . 1 . . . . 8 Corruption Purged . | . . . . . . . . . . Effects 6 | . . . . 2 . . . . 4 Message Errors 1 | . . . . 1 . . . . . Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 195 | . 7 . 56 . 116 . . 16 . Projectiles 27 | . 7 . 20 . . . . . . Explosions . | . . . . . . . . . . Melee 168 | . . . 36 . 116 . . 16 . Knockbacks 7 | . . . 7 . . . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . 6 . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . 2 Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 372 | . 331 75 372 6 51 243 321 347 190 Average Temperature 105 | . 130 19 108 4 20 115 114 147 94 Received Heat Transfer 1461 | . 333 189 621 39 . 9 63 18 189 Effects 11 | . . . 3 . . . 5 3 . Shutdowns 3 | . . . . . . . 1 2 . Energy Bleed 1 | . . . 1 . . . . . . Interference 5 | . . . 2 . . . 3 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 1 1 . . . . . . Heat Transferred 2886 | . 629 555 1702 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 535 | . 215 231 535 362 108 69 138 130 72 Average Influence 177 | . 97 137 269 287 97 61 91 108 37 Maximum Alert Level 2 | . 1 1 2 1 . . . . . Low Security (%) 59 | 100 98 67 24 10 100 100 100 100 100 Level 1 36 | . 1 32 61 89 . . . . . Level 2 4 | . . . 13 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 1 3 3 . . 2 2 2 Investigation 4 | . . . 3 . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 10 | . 1 1 . 3 . . 1 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 10 | . 2 1 2 1 . . . 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | . 21 14 41 19 . 3 9 11 36 Peak Tracking Total 18 | . 5 7 8 6 . 3 7 9 18 Tactical Retreats 21 | . 3 . 5 5 . 2 . 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 5 | . . . 1 1 1 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 9 | . 1 . 4 . . 3 1 . . Terminals 7 | . 1 . 3 . . 2 1 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . 2 . 9 . . 7 3 . . Successful 9 | . 1 . 4 . . 2 2 . . Failed 10 | . 1 . 4 . . 5 . . . Catastrophic . | . . . . . . . . . . Database Lockouts 2 | . . . 1 . . . 1 . . Manual . | . . . . . . . . . . Terminals 13 | . 2 . 5 . . 3 3 . . Fabricators 4 | . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 1 . 3 . . 1 2 . . Record 4 | . . . 2 . . . 2 . . Emergency Access Points 1 | . . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 4 | . . . 3 . . 1 . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Matter 278 | . . . . . . 278 . . . Time 139 | . . . . . . 139 . . . Total Part Build Rating 18 | . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 3346 | 77 640 399 1098 445 122 204 104 142 115 Spaces Moved 3316 | 49 270 172 592 915 273 243 169 367 266 Core 105 | 19 . . . . . . . . 86 Treads . | . . . . . . . . . . Legs 989 | . 225 172 592 . . . . . . Wheels 75 | 30 45 . . . . . . . . Hover . | . . . . . . . . . . Flight 2147 | . . . . 915 273 243 169 367 180 Fastest Speed 19 | 50 100 150 120 25 25 22 19 19 19 Average Speed 59 | 123 125 150 120 30 25 22 20 20 34 Slowest Speed 350 | 200 150 150 120 39 26 22 24 23 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 5 45 25 46 36 13 9 4 10 15 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 9 | . . . 9 . . . . . . Melee . | . . . . . . . . . . Projectile 9 | . . . 9 . . . . . . AOE . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 4305 | 61 451 274 798 1071 320 388 227 426 289 Wait 540 | . 72 57 45 115 13 139 50 39 10 Move 3307 | 48 269 171 591 914 272 242 168 366 266 Hop . | . . . . . . . . . . Pick Up 69 | 6 19 8 18 4 4 2 . 6 2 Fast Attach 36 | 6 6 . 8 9 3 . . 2 2 Attach 28 | . 5 4 6 5 1 2 2 1 2 Detach 2 | . . . . 1 1 . . . . Swap 41 | 1 5 6 13 9 . 1 2 4 . Drop 75 | . 12 9 26 13 5 . . 5 5 Fire 152 | . 63 19 70 . . . . . . Melee 36 | . . . 21 1 3 2 5 3 1 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 5) 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 802 | -9/Materials | Discovered new exit (range 6) 1082 | -9/Materials | Discovered new exit (range 14) 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Propulsion x2 1198 | -8/Materials | Build established: Scavenger-Gunner 1378 | -8/Materials | Central database locked down 2205 | -8/Materials | Discovered new exit (range 10) 2215 | -8/Materials | Entered Factory 2215 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2655 | -7/Factory | Discovered new exit (range 20) 2660 | -7/Factory | Entered another Factory area 2660 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2753 | -6/Factory | Build established: Sprinter 2781 | -6/Factory | Discovered new exit (range 5) 2782 | -6/Factory | Identified exit to Factory 2782 | -6/Factory | Entered another Factory area 2782 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2945 | -5/Factory | Fabricated Cmb. Linear Gravjet (x2) 2977 | -5/Factory | Discovered new exit (range 12) 2980 | -5/Factory | Identified exit to Factory 2986 | -5/Factory | Entered another Factory area 2986 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2992 | -4/Factory | Central database locked down 3025 | -4/Factory | Discovered new exit (range 19) 3087 | -4/Factory | Identified exit to Research 3090 | -4/Factory | Entered Research 3090 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3192 | -3/Research | Found Fusion Bomb Launcher 3202 | -3/Research | Discovered new exit (range 20) 3208 | -3/Research | Found Enh. Force Lance 3214 | -3/Research | Identified exit to Research 3232 | -3/Research | Entered another Research area 3232 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 3262 | -2/Research | Spotted B-90 Cyclops 3280 | -2/Research | Spotted B-90 Cyclops 3300 | -2/Research | Core integrity fell below 50% 3313 | -2/Research | System corruption reached 10% 3331 | -2/Research | Core integrity fell below 20% 3347 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03302_ Target Analyzer destroyed. 03302_ Dropped Enh. Force Lance. 03303_ B-90 Cyclops exits siege mode. 03304_ K-01 Serf collects debris. 03315_ Slammed into K-01 Serf. 03315_ Adv. Visual Processing Unit destroyed. 03315_ System corrupted by crushing effect (+2). 03315_ Destabilizing: Short circuit. 03315_ Broken Adv. ECM Suite permanently disabled. 03318_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03322_ O-24 Administrator uses terminal to summon reinforcements. 03322_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R013. 03322_ O-24 Administrator locks terminal. 03331_ System corrupted: Component data lost. 03334_ Broken Adv. ECM Suite destroyed. 03337_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R008. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????# ?????????#### | | ???????????????????" ??????????????# #?######## | | ???????????????????" ??????????????# #?# !| ## | | ???????????????? """ ?????????????# #?# || ## | | ???????????????? ?????????????# #?# ## | | ????????????????? ????????????# #?# ## " | | ????????????????? ????????????# #?# ## " | | ????????????#??? """ ????????????# #?# #? | | ????????????# """ ?????????### ### ????? | | ????????????# """ ?????????# ##+######## | | ???????????## ##########p"" | | ??????????? p T" | | ?????????? ### | | ?????????? #?# ##+######## | | ?????????? @ #?####### ?????? | | ????????????????##### ######+#######???# ???? | | ??????????????????????# #???# #??? | | ??????????????????????# #???# #??? | | ??????????????????????#! """"" #???# #??? | | ??????????????????????# """"" #???# #??? | | ??????????????????????# """"" #???########??? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????#? #?????????????? | | ????????????????????????? ""T"" #?????????????? | | ??????????????????????????? ???"" #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 45 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 3 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Stasis Canceling 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Deadly Force Dynamic Key Challenges ------------ None Game ------ Seed AlloyColdMultirail Manual? 0 Play Time 01:18:56 Cumulative 9.5 hours Start 2020.02.11 @ 09:51:33 End 2020.02.11 @ 11:13:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 195ea3ba-19ca-4839-a535-85df567035de