Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.27 @ 11:24:15

Player: Don

Result: Destroyed by MAIN.C with High-powered Disruptor Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (206)     1030
Value Destroyed (10620)    10620
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (6678)               6678
              TOTAL SCORE: 25668

 Bonus
-------
High Alert Combat Kills    1275
Follower Combat Kills      403
Met MAIN.C                 5000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     206/300
Energy                     100/100
System Corruption          36%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Advanced Heat Sink
  Advanced Signal Interpreter
  Advanced Transmission Jammer
           Railgun

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Coolant Injector
  High-capacity Storage Unit
                Energy Well
       Advanced Trap Scanner
       Advanced Particle Charger
       Improved Transmission Jammer
       Advanced Phase Shifter
                Graphene Brace
       Advanced Thermal Shield
       Advanced Force Field
       Improved Hacking Suite
       Improved System Guard
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
                Linear Accelerator
                Linear Accelerator
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Power Amplifier
       Advanced Phase Shifter
       Advanced Hardlight Generator
                Antimissile System
                Phase Gun
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
                Nova Cannon
                Linear Accelerator
                Fusion Bomb Launcher
                Fusion Bomb Launcher
                Shock Maul
[Rating: 209]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Biometal Heavy Treads
  Treads                   Biometal Heavy Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Improved System Guard
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Linear Accelerator
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   2   2   2   2   .   2   .   2   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   1   .   .   1   .   1   .   .   .   
  Utility                  10   | .   .   .   1   1   1   1   1   .   1   .   .   2   2   .   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Attached             235  | 6   6   6   8   22  4   11  12  23  23  43  12  13  28  18  
  Power                    18   | 1   .   1   .   1   1   .   .   4   2   3   1   .   3   1   
    Engine                 7    | 1   .   .   .   1   1   .   .   3   1   .   .   .   .   .   
    Core                   2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   1   3   1   .   3   1   
  Propulsion               33   | 2   1   .   1   6   .   2   .   5   5   5   1   1   1   3   
    Treads                 26   | .   .   .   .   5   .   1   .   5   5   4   1   1   1   3   
    Leg                    7    | 2   1   .   1   1   .   1   .   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  97   | 1   2   5   4   6   2   5   3   8   10  16  6   12  10  7   
    Device                 74   | .   2   5   2   2   1   3   3   4   8   13  6   9   9   7   
    Storage                5    | 1   .   .   1   1   .   .   .   1   .   1   .   .   .   .   
    Processor              6    | .   .   .   1   .   .   1   .   2   .   1   .   1   .   .   
    Hackware               4    | .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   
    Protection             8    | .   .   .   .   1   1   .   .   1   2   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   3   .   3   9   1   4   9   6   6   19  4   .   14  7   
    Energy Gun             25   | 1   3   .   2   6   .   1   .   1   1   3   .   .   4   3   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   
    Ballistic Gun          22   | 1   .   .   .   1   1   2   5   2   3   7   .   .   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   2   .   3   2   .   3   1   
    Launcher               7    | .   .   .   .   1   .   .   1   1   .   .   .   .   2   2   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   .   .   .   .   .   .   5   1   .   3   1   
    Slashing Weapon        7    | .   .   .   .   1   .   1   3   .   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Parts Lost                 38   | .   .   .   1   .   .   .   .   1   .   3   .   .   13  20  
  Power                    6    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   
  Utility                  16   | .   .   .   1   .   .   .   .   .   .   1   .   .   6   8   
  Weapon                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   
  Highest Loss Streak      11   | .   .   .   1   .   .   .   .   1   .   1   .   .   11  9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 100 100 100 100 100 99  95  89  85  86  85  72  
  Engine                   3    | .   14  3   .   5   15  13  11  9   4   .   .   .   .   .   
  Core                     1    | .   .   10  11  3   .   .   .   .   2   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   3   9   14  13  11  6   
  Treads                   16   | .   .   .   .   21  23  25  23  23  26  20  14  13  12  11  
  Leg                      3    | .   28  28  33  5   .   .   .   .   .   .   .   .   .   .   
  Device                   21   | .   13  14  21  10  7   10  17  19  24  25  19  23  26  30  
  Storage                  7    | .   14  14  11  9   7   6   5   5   5   5   9   8   8   7   
  Processor                3    | .   .   .   .   .   .   1   5   5   5   4   4   4   7   3   
  Hackware                 3    | .   .   .   .   13  15  13  5   2   .   .   .   2   3   .   
  Protection               2    | .   .   .   .   2   7   6   5   4   5   3   4   2   1   .   
  Energy Gun               9    | .   24  28  21  22  16  9   5   5   6   5   6   4   3   7   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   1   1   1   4   3   .   
  Ballistic Gun            4    | .   3   .   .   4   5   9   16  15  8   5   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   2   6   8   8   7   2   
Peak Build Rating          209  | 6   12  14  18  27  39  53  62  86  113 156 176 188 209 192 
  Average Rating           113  | 4   9   12  15  24  36  49  60  71  99  133 172 185 200 165 
  On Entrance              72   | .   6   12  12  16  27  39  53  62  84  107 156 172 188 150 
Naked Turns                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
Heaviest Build             187  | 14  17  17  23  39  53  57  65  100 127 149 175 179 187 159 
  Greatest Support         245  | 20  20  20  30  62  62  82  82  110 140 175 225 240 245 245 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   8   8   8   10  15  15  15  19  20  20  20  20  20  19  
  Most Carried             20   | 6   8   8   10  11  15  15  15  20  20  20  20  20  20  18  
  Average Carried          16   | 3   7   7   8   9   12  14  13  18  19  19  19  19  19  13  
  Final Capacity           20   | 8   8   8   10  15  15  15  15  20  20  20  20  20  20  5   
  Final Carried            20   | 6   8   8   10  11  15  15  15  20  20  20  20  20  13  5   

 Class Distribution 
--------------------
 25% | Tank
 23% | Hacker-Tank
 11% | Hacker-Skirmisher
 10% | Mutant
  9% | Scavenger-Tank
  7% | Scavenger-Gunner
  5% | Hacker-Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
     Hacker-Gunner | -8/Materials
       Hacker-Tank | -7/Factory
       Hacker-Tank | -6/Factory
 Hacker-Skirmisher | -5/Factory
 Hacker-Skirmisher | -5/Extension
    Scavenger-Tank | -4/Factory
              Tank | -4/Armory
              Tank | -3/Research
              Tank | -2/Research
       Hacker-Tank | -1/Access
              Tank | -1/Command

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Ext  Fac  Arm  Res  Res  Acc  Com  
Matter Collected           7095 | 207  113  60   82   247  .    .    258  969  472  2523 249  827  736  352  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9824 | .    127  116  324  1101 .    22   .    1715 707  2933 283  1018 740  738  
  Parts                    414  | .    4    4    14   51   .    4    .    76   26   123  10   40   39   23   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    1    .    2    .    1    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com 
Combat Hostiles Destroyed  172  | .   4   3   8   27  .   .   .   21  10  54  5   17  12  11  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     100  | .   4   3   8   22  .   .   .   15  8   31  3   3   3   .   
  Cannons                  50   | .   .   .   .   .   .   .   .   2   2   23  2   13  7   1   
  AOE                      15   | .   .   .   .   4   .   .   .   4   .   .   .   .   2   5   
Classes Destroyed          17   | .   2   .   3   2   .   1   .   5   .   3   .   .   1   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Builder                  9    | .   .   .   .   1   .   .   .   1   2   .   .   2   3   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  12   | .   .   .   .   .   .   1   .   1   1   4   .   1   3   1   
  Swarmer                  28   | .   2   .   3   7   .   .   .   5   3   8   .   .   .   .   
  Grunt                    75   | .   2   3   3   16  .   .   .   9   4   16  .   12  .   10  
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
  Sentry                   20   | .   .   .   1   3   .   .   .   2   3   7   3   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   .   .   2   .   4   .   .   5   .   
  Programmer               25   | .   .   .   .   .   .   .   .   .   .   11  2   4   7   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   2   3   6   .   1   .   7   5   12  3   6   4   11  
  Combat Bots Only         12   | .   4   2   3   6   .   .   .   6   3   12  3   6   3   8   
Max Kills in Single Turn   4    | .   1   1   2   3   .   1   .   2   1   2   1   2   2   4   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   2   .   .   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -7    -6    -5    -5    -4    -4    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Mat   Fac   Fac   Fac   Ext   Fac   Arm   Res   Res   Acc   Com   
Hostile Shots Fired        1780  | .     24    15    14    74    .     .     .     155   55    334   28    142   447   492   
  Missed                   549   | .     10    5     3     17    .     .     .     55    13    111   14    37    119   165   
  Intercepted              1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Damage Taken               14634 | .     116   113   119   649   .     .     .     1564  601   2494  176   489   3236  5077  
  Core                     2058  | .     7     11    31    90    .     .     .     86    17    143   19    29    166   1459  
  Absorbed by Shields      3130  | .     .     .     .     .     .     .     .     .     123   1096  64    744   706   397   
  Ignored by Resistances   6931  | .     36    34    36    189   .     .     .     443   203   1015  105   1119  1099  2652  
  Regen/Repaired (Parts)   234   | .     .     .     .     .     .     .     .     .     .     234   .     .     .     .     
Core Remaining (%)         94    | 100   .     92    92    83    100   100   .     91    .     86    98    98    .     .     
Volleys Fired              409   | .     7     11    14    64    .     4     1     53    26    122   11    40    41    15    
  Largest                  4     | .     2     2     2     3     .     3     1     4     4     4     4     4     4     4     
  Hottest                  317   | .     121   112   121   195   .     168   36    231   220   262   310   310   317   284   
Shots Fired                1409  | .     14    22    26    182   .     8     1     196   99    465   44    160   152   40    
  Gun                      914   | .     14    22    25    180   .     8     .     184   82    283   17    40    38    21    
  Cannon                   479   | .     .     .     .     .     .     .     .     9     17    182   27    120   111   13    
  Launcher                 15    | .     .     .     .     2     .     .     1     3     .     .     .     .     3     6     
  Special                  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  741   | .     .     .     .     27    .     3     .     145   59    317   22    80    75    13    
  Thermal                  631   | .     14    22    26    153   .     5     .     48    35    131   22    80    74    21    
  Explosive                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     
  Electromagnetic          28    | .     .     .     .     2     .     .     1     3     5     17    .     .     .     .     
  Robot Hit Streak         62    | .     10    9     19    29    .     13    .     62    15    29    12    36    11    18    
  Robot Miss Streak        4     | .     1     1     2     2     .     .     .     2     2     4     1     2     3     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     2     1     2     .     .     .     .     
  Secondary Targets        12    | .     .     1     .     3     .     .     .     7     1     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     1     .     .     .     1     1     .     .     .     .     .     
Shots Hit Robots           1041  | .     11    17    19    146   .     7     .     158   74    334   30    122   83    40    
  Core Hits                422   | .     7     7     11    64    .     4     .     69    33    118   13    43    27    26    
  Critical Kills           23    | .     .     .     .     .     .     .     .     11    2     7     .     1     .     2     
  Critical Parts Destroyed 36    | .     .     .     .     .     .     .     .     18    2     12    .     .     .     4     
  Critical Strikes         110   | .     1     3     3     7     .     1     .     41    4     35    1     5     3     6     
    Burn                   24    | .     1     3     3     7     .     1     .     6     .     3     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Destroy                59    | .     .     .     .     .     .     .     .     35    4     20    .     .     .     .     
    Blast                  20    | .     .     .     .     .     .     .     .     .     .     12    1     4     3     .     
    Smash                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Melee Attacks              38    | .     .     .     .     4     .     2     3     .     1     7     1     .     11    9     
  Impact                   27    | .     .     .     .     .     .     .     .     .     .     6     1     .     11    9     
  Slashing                 11    | .     .     .     .     4     .     2     3     .     1     1     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           31070 | .     159   244   294   2240  .     138   15    2727  1734  10163 1172  4823  3874  3487  
  Guns                     16296 | .     159   244   294   2072  .     138   .     2516  1469  6158  462   1205  914   665   
  Cannons                  11509 | .     .     .     .     .     .     .     .     73    265   4005  710   3618  2495  343   
  Explosions               2639  | .     .     .     .     168   .     .     15    138   .     .     .     .     363   1955  
  Melee                    462   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     462   
  Ramming                  164   | .     .     .     .     .     .     .     .     .     .     .     .     .     102   62    
  Kinetic                  14020 | .     .     .     .     159   .     36    .     1598  951   6707  608   2219  1399  343   
  Thermal                  13396 | .     159   244   294   1913  .     102   .     991   668   3182  564   2604  2010  665   
  Explosive                2318  | .     .     .     .     .     .     .     .     .     .     .     .     .     363   1955  
  Electromagnetic          710   | .     .     .     .     168   .     .     15    138   115   274   .     .     .     .     
  Impact                   462   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     462   
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         36    | .     .     .     4     .     .     .     .     .     3     6     .     .     .     36    
  Average Corruption       4     | .     .     .     4     .     .     .     .     .     3     3     .     .     .     9     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  27    | .     .     .     2     .     .     .     .     .     6     9     .     .     .     10    
    Message Errors         3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     
    Matter Fused           6     | .     .     .     1     .     .     .     .     .     1     2     .     .     .     2     
    Heat Flow Errors       2     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
    Energy Discharges      1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Data Loss (minor)      1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Data Loss (major)      2     | .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1238  | .     .     .     .     .     .     .     .     .     .     245   26    122   303   542   
  Projectiles              759   | .     .     .     .     .     .     .     .     .     .     245   26    122   241   125   
  Explosions               227   | .     .     .     .     .     .     .     .     .     .     .     .     .     62    165   
  Melee                    252   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     252   
Knockbacks                 84    | .     .     .     .     .     .     .     .     .     .     26    .     29    14    15    
  Impact                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Kinetic                  70    | .     .     .     .     .     .     .     .     .     .     24    .     27    12    7     
  Secondary                7     | .     .     .     .     .     .     .     .     .     .     2     .     2     2     1     
Self-Inflicted Damage      275   | .     .     .     .     11    .     .     .     .     .     90    .     .     71    103   
  Shots                    6     | .     .     .     .     1     .     .     .     .     .     1     .     .     1     3     
  Rammed                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     
Targets Rammed             7     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Highest Temperature        515   | .     226   144   72    423   .     69    .     417   199   370   198   199   515   428   
  Average Temperature      110   | .     113   63    27    129   .     31    .     40    47    114   107   116   127   150   
  Received Heat Transfer   2004  | .     51    84    48    360   .     .     .     387   126   184   15    127   .     622   
  Effects                  30    | .     2     .     .     1     .     .     .     1     .     6     .     .     15    5     
    Shutdowns              11    | .     .     .     .     1     .     .     .     1     .     .     .     .     8     1     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Interference           9     | .     2     .     .     .     .     .     .     .     .     5     .     .     .     2     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     4     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Parts Fried              4     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     
  Impact Corruptions       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Robots Melted              2     | .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          2     | .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     
  Parts Melted             35    | .     4     1     4     14    .     .     .     1     1     7     .     1     .     2     
  Heat Transferred         22134 | .     481   851   962   5217  .     337   .     2774  1344  4470  592   2664  1739  703   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Ext  Fac  Arm  Res  Res  Acc  Com  
Peak Influence             1233 | .    120  124  289  401  122  88   6    430  267  1233 652  568  306  480  
  Initial                  469  | .    .    39   40   103  122  51   .    1    181  78   469  221  213  87   
  Average                  263  | .    42   81   165  235  122  61   1    153  163  551  551  307  191  279  
Maximum Alert Level        4    | .    .    .    1    2    .    .    .    2    1    4    2    2    1    2    
  Low Security (%)         46   | 100  100  100  52   29   100  100  100  71   77   23   .    12   41   30   
  Level 1                  35   | .    .    .    47   65   .    .    .    19   22   28   .    60   58   49   
  Level 2                  11   | .    .    .    .    5    .    .    .    8    .    11   100  27   .    20   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    .    .    .    2    .    .    1    1    1    7    1    2    3    3    
  Investigation            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            11   | .    .    .    .    .    .    .    .    .    1    4    1    1    3    1    
  Reinforcement            9    | .    .    .    .    2    .    .    1    1    .    3    .    1    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com 
Distress Signals           9    | .   .   .   1   2   .   .   .   1   1   .   .   3   .   1   
Communications Jammed      117  | .   .   .   .   .   .   .   .   .   2   42  .   12  61  .   
  Distress Signals         117  | .   .   .   .   .   .   .   .   .   2   42  .   12  61  .   
Times Spotted              265  | .   8   4   9   39  .   2   .   32  16  71  5   25  25  29  
  Peak Tracking Total      13   | .   5   2   4   6   .   1   .   5   4   10  3   7   4   13  
  Tactical Retreats        20   | .   1   1   2   4   .   .   .   3   .   5   .   .   1   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com 
Traps Triggered            5    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 11   | .   .   .   .   .   .   4   .   7   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com 
Machines Disabled          13   | .   .   .   .   .   .   .   .   3   1   6   .   1   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   1   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com 
Machines Accessed          43   | .   1   .   1   2   .   3   3   10  4   6   2   2   6   3   
  Terminals                33   | .   1   .   1   2   .   2   1   10  2   4   2   1   4   3   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
Total Hacks                90   | .   4   .   2   9   .   8   5   19  7   13  4   2   10  7   
  Successful               49   | .   2   .   2   7   .   6   2   12  1   8   2   1   4   2   
  Failed                   41   | .   2   .   .   2   .   2   3   7   6   5   2   1   6   5   
    Catastrophic           6    | .   .   .   .   .   .   .   .   .   1   3   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                73   | .   4   .   2   9   .   7   1   19  3   8   4   1   8   7   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   .   3   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   
Terminal Hacks             42   | .   2   .   2   7   .   5   1   12  1   4   2   .   4   2   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   .   .   .   1   7   .   1   .   .   .   1   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Unreport Threat          5    | .   .   .   .   3   .   .   .   1   1   .   .   .   .   .   
  Locate Traps             3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Disarm Traps             3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   1   .   .   .   1   .   1   1   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   .   1   1   .   1   2   7   4   5   2   1   6   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   223  | .   .   .   .   .   .   106 .   .   .   117 .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   12  .   .   .   14  .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Ext  Fac  Arm  Res  Res  Acc  Com  
Total Allies               9    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Largest Group            9    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Highest-Rated Group      264  | .    .    .    .    .    .    .    .    264  .    .    .    .    .    .    
  Highest-Rated Ally       39   | .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               71   | .    .    .    .    .    .    .    .    71   .    .    .    .    .    .    
  Total Damage             1549 | .    .    .    .    .    .    .    .    1549 .    .    .    .    .    .    
  Kills                    10   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -3   -2   -1   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Ext  Fac  Arm  Res  Res  Acc  Com  
Turns Passed               9268 | 60   227  330  260  1019 165  425  320  758  674  1616 408  856  1444 706  
Spaces Moved               4631 | 43   144  218  144  458  99   238  167  324  306  635  225  442  778  410  
  Core                     72   | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    60   
  Treads                   3898 | .    .    .    .    334  99   238  167  324  306  635  225  442  778  350  
  Legs                     661  | 31   144  218  144  124  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  155  155  158  158  159  145  145  145  150  50   
  Average Speed            147  | 100  120  120  120  145  155  157  158  159  161  155  145  145  152  139  
  Slowest Speed            236  | 120  120  120  120  155  155  158  158  162  162  236  145  150  155  155  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 4    31   49   21   46   2    7    5    40   12   47   8    14   20   20   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    .    .    1    1    1    1    .    1    .    
Scrap Searched             3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 25   | .    .    .    1    4    .    2    3    .    1    4    1    .    9    .    
Terrain Destroyed          232  | .    .    .    1    4    .    2    3    4    9    63   13   21   47   65   
  Melee                    24   | .    .    .    .    4    .    2    3    .    1    4    1    .    9    .    
  Projectile               126  | .    .    .    1    .    .    .    .    3    8    46   12   21   31   4    
  AOE                      81   | .    .    .    .    .    .    .    .    .    .    13   .    .    7    61   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com 
Total                      6072 | 60  185 262 203 684 111 280 213 450 432 956 278 551 912 495 
  Wait                     409  | .   15  24  28  92  .   4   29  6   32  75  12  44  30  18  
  Move                     4617 | 42  143 217 143 457 98  237 166 323 305 634 224 441 777 410 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  181  | 12  7   2   7   19  7   11  2   18  19  34  9   8   8   18  
  Fast Attach              32   | .   3   .   .   .   1   2   .   9   5   9   1   .   2   .   
  Attach                   78   | 6   2   .   4   6   2   4   2   3   6   11  4   4   12  12  
  Detach                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Swap                     125  | .   1   6   4   16  1   5   10  11  12  23  7   9   14  6   
  Drop                     174  | .   7   2   3   26  2   11  .   27  26  41  9   5   12  3   
  Fire                     409  | .   7   11  14  64  .   4   1   53  26  122 11  40  41  15  
  Melee                    38   | .   .   .   .   4   .   2   3   .   1   7   1   .   11  9   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-5/Factory
-5/Extension
-4/Factory
-4/Armory
-3/Research
-2/Research
-1/Access
-1/Command

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  159 | -10/Materials | Discovered new exit (range 16)
  288 | -10/Materials | Entered Mines
  308 | -10/Mines     | Build established: Mutant
  403 | -10/Mines     | Learned Materials trap positions
  605 | -10/Mines     | Discovered new exit (range 5)
  613 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  618 | -10/Mines     | Entered Materials
  618 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  619 | -9/Materials  | Loaded intel: 22 trap records
  865 | -9/Materials  | Discovered new exit (range 7)
  878 | -9/Materials  | Entered another Materials area
  878 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1645 | -8/Materials  | Build established: Hacker-Gunner
 1866 | -8/Materials  | Discovered new exit (range 16)
 1897 | -8/Materials  | Entered Factory
 1897 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1900 | -7/Factory    | Discovered new exit (range 9)
 1981 | -7/Factory    | Discovered new exit (range 10)
 2062 | -7/Factory    | Entered another Factory area
 2062 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2177 | -6/Factory    | Build established: Hacker-Tank
 2373 | -6/Factory    | Fabricated Imp. Transmission Jammer?
 2477 | -6/Factory    | Discovered new exit (range 5)
 2485 | -6/Factory    | Identified exit to Factory
 2487 | -6/Factory    | Entered another Factory area
 2487 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2676 | -5/Factory    | Build established: Hacker-Skirmisher
 2795 | -5/Factory    | Discovered new exit (range 10)
 2806 | -5/Factory    | Identified exit to Extension
 2807 | -5/Factory    | Entered Extension
 2870 | -5/Extension  | Rescued a captive Derelict
 2871 | -5/Extension  | Rescued a captive Derelict
 2915 | -5/Extension  | Rescued a captive Derelict
 3024 | -5/Extension  | Rescued a captive Derelict
 3034 | -5/Extension  | Rescued a captive Derelict
 3048 | -5/Extension  | Rescued a captive Derelict
 3049 | -5/Extension  | Rescued a captive Derelict
 3074 | -5/Extension  | Rescued a captive Derelict
 3091 | -5/Extension  | Rescued a captive Derelict
 3182 | -5/Extension  | Disrupted transfer network
 3249 | -5/Extension  | Spotted B-75 Beast
 3284 | -5/Extension  | Lost 3 allies
 3293 | -5/Extension  | Destroyed B-75 Beast
 3298 | -5/Extension  | Spotted B-75 Beast
 3348 | -5/Extension  | Lost 4 allies
 3354 | -5/Extension  | Destroyed B-75 Beast
 3424 | -5/Extension  | Discovered new exit (range 19)
 3565 | -5/Extension  | Entered Factory
 3565 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3964 | -4/Factory    | Build established: Scavenger-Tank
 4183 | -4/Factory    | Discovered new exit (range 8)
 4239 | -4/Factory    | Entered Armory
 4317 | -4/Armory     | Energy Cycler disabled
 4319 | -4/Armory     | Build established: Scavenger-Gunner
 4451 | -4/Armory     | Repaired Arm. Treads
 4900 | -4/Armory     | Fabricated Imp. Fusion Compressor?
 4980 | -4/Armory     | Build established: Tank
 5136 | -4/Armory     | Destroyed 12 combat bots
 5193 | -4/Armory     | Found Prototype Launcher
 5339 | -4/Armory     | Destroyed 9 combat bots
 5833 | -4/Armory     | Discovered new exit (range 11)
 5855 | -4/Armory     | Entered Research
 5855 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 6002 | -3/Research   | Found Fusion Bomb Launcher
 6006 | -3/Research   | Found Fusion Bomb Launcher
 6234 | -3/Research   | Discovered new exit (range 18)
 6263 | -3/Research   | Entered another Research area
 6263 | -2/Research   | Evolved 2 slots: Utility x2
 7095 | -2/Research   | Discovered new exit (range 16)
 7117 | -2/Research   | Identified exit to Access
 7119 | -2/Research   | Entered Access
 7119 | -1/Access     | Evolved 2 slots: Utility x2
 7429 | -1/Access     | Build established: Hacker-Tank
 8442 | -1/Access     | Spotted B-99 Colossus
 8442 | -1/Access     | Spotted B-99 Colossus
 8535 | -1/Access     | Lost 11 parts (2p6u3w)
 8558 | -1/Access     | Discovered new exit (range 4)
 8563 | -1/Access     | Entered Command
 8841 | -1/Command    | Destroyed 8 combat bots
 8844 | -1/Command    | Build established: Tank
 8946 | -1/Command    | Lost 4 parts (1n1u2w)
 9144 | -1/Command    | Lost 4 parts (1p3u)
 9193 | -1/Command    | System corruption reached 10%
 9235 | -1/Command    | Spotted M Guard
 9235 | -1/Command    | Spotted Combat Programmer
 9236 | -1/Command    | Spotted Combat Programmer
 9239 | -1/Command    | Spotted M Guard
 9244 | -1/Command    | Core integrity fell below 50%
 9257 | -1/Command    | Met MAIN.C
 9258 | -1/Command    | 0b10 Conduit disabled
 9262 | -1/Command    | System corruption reached 30%
 9263 | -1/Command    | Core integrity fell below 20%
 9269 | -1/Command    | Destroyed by MAIN.C with High-powered Disruptor Cannon

 Last Messages 
---------------
  that we'll need to find a radical new solution
  if we hope to make the L2 spaceworthy by
  embedding your true capabilities within a less
  unpredictable form.
There is unfortunately much we don't understand
  which has in turn led to this highly
  unexpected outcome.
And time is critical! The Sigix have likely
  already wiped humanity clean from the
  universe, and I will not let them do the same
  to me.
You can still make a valuable contribution to
  your creator by offering up the wealth of
  secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
[Achievement: Meet Your Maker]
09258_ 0b10 Conduit disabled.
09261_ CNNX3RO:J%>F%RHJLJOESA&V6RAEZ7:<8=V
09261_ Penetrated by EMDS Slug. <x5>
09268_ 0b10 Conduit collapses. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????###################????????????????? |
| ???????????"""""""  """"        #????????????????? |
| ???????????""       ""          #????????????????? |
| ?????????????"""    "           ################## |
| ?????????????""""""""           /                  |
| ?????????????  "   ""           /   p              |
| ?????????????? """""            /p                 |
| ?????????????? """"             ################## |
| ?????????????? """""            #????????????????? |
| ??????????? "      " MMM @      #????????????????? |
| ??????????? "      " MMM        #????????????????? |
| ??????????#""""""""" MMM  """"""#????????????????? |
| ????????????"          """""""""#????????????????? |
| ????????????         """""""""""#????????????????? |
| ????????????         " " "    " #????????????????? |
| ????????????         " " "    " #????????????????? |
| ????????????       " " " """" " #????????????????? |
| ????????????     """ " "   """" #????????????????? |
| ?????????????    "   " " ? ?? ???????????????????? |
| ????????????? """""""""" ????????????????????????? |
| ???????????????????  ?  "????????????????????????? |
| ??????????????????? ?????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Coolant Potential          200
Energy Generation          83
Energy Capacity            1040
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Corruption Containment     12
Armor Coverage             600
Resistance: KI             45
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Point Defense Rating       240
Weapon Cycling             15
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                55
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           6
Particle Charging          25
Offensive Hacking          22
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Transmission Jammer | x2 | -6/Factory | Preloaded
   Imp. Fusion Compressor | x2 | -4/Armory  | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Meet Your Maker
No Explosion For You
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              SlugGatlingBotcube
  Manual?         0
Play Time         04:09:55
  Cumulative      55.3 hours
  Start           2024.09.23 @ 09:56:52
  End             2024.09.27 @ 11:24:15
Sessions          11
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           10
  Adventurer      11
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          34
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a93aa0a-bbbe-45e3-9560-01f05f90979a