Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.27 @ 11:24:15 Player: Don Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (206) 1030 Value Destroyed (10620) 10620 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (6678) 6678 TOTAL SCORE: 25668 Bonus ------- High Alert Combat Kills 1275 Follower Combat Kills 403 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 206/300 Energy 100/100 System Corruption 36% Temperature Cool (18) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Heat Sink Advanced Signal Interpreter Advanced Transmission Jammer Railgun Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Energy Well Advanced Trap Scanner Advanced Particle Charger Improved Transmission Jammer Advanced Phase Shifter Graphene Brace Advanced Thermal Shield Advanced Force Field Improved Hacking Suite Improved System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Power Amplifier Advanced Phase Shifter Advanced Hardlight Generator Antimissile System Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Nova Cannon Linear Accelerator Fusion Bomb Launcher Fusion Bomb Launcher Shock Maul [Rating: 209] Favorites ----------- Power Light Quantum Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Transmission Jammer Storage High-capacity Storage Unit Processor Improved System Guard Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Linear Accelerator Energy Gun Enhanced Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Slots Evolved 18 | . . . 2 2 2 2 2 . 2 . 2 2 2 . Power 2 | . . . . . 1 . . . . . 1 . . . Propulsion 4 | . . . 1 . . 1 . . 1 . 1 . . . Utility 10 | . . . 1 1 1 1 1 . 1 . . 2 2 . Weapon 2 | . . . . 1 . . 1 . . . . . . . Parts Attached 235 | 6 6 6 8 22 4 11 12 23 23 43 12 13 28 18 Power 18 | 1 . 1 . 1 1 . . 4 2 3 1 . 3 1 Engine 7 | 1 . . . 1 1 . . 3 1 . . . . . Core 2 | . . 1 . . . . . 1 . . . . . . Reactor 9 | . . . . . . . . . 1 3 1 . 3 1 Propulsion 33 | 2 1 . 1 6 . 2 . 5 5 5 1 1 1 3 Treads 26 | . . . . 5 . 1 . 5 5 4 1 1 1 3 Leg 7 | 2 1 . 1 1 . 1 . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 97 | 1 2 5 4 6 2 5 3 8 10 16 6 12 10 7 Device 74 | . 2 5 2 2 1 3 3 4 8 13 6 9 9 7 Storage 5 | 1 . . 1 1 . . . 1 . 1 . . . . Processor 6 | . . . 1 . . 1 . 2 . 1 . 1 . . Hackware 4 | . . . . 2 . 1 . . . . . 1 . . Protection 8 | . . . . 1 1 . . 1 2 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 87 | 2 3 . 3 9 1 4 9 6 6 19 4 . 14 7 Energy Gun 25 | 1 3 . 2 6 . 1 . 1 1 3 . . 4 3 Energy Cannon 4 | . . . . . . . . . 1 . 1 . 2 . Ballistic Gun 22 | 1 . . . 1 1 2 5 2 3 7 . . . . Ballistic Cannon 11 | . . . . . . . . 2 . 3 2 . 3 1 Launcher 7 | . . . . 1 . . 1 1 . . . . 2 2 Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon 10 | . . . . . . . . . . 5 1 . 3 1 Slashing Weapon 7 | . . . . 1 . 1 3 . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . 1 . . Parts Lost 38 | . . . 1 . . . . 1 . 3 . . 13 20 Power 6 | . . . . . . . . 1 . . . . 3 2 Propulsion 7 | . . . . . . . . . . 2 . . . 5 Utility 16 | . . . 1 . . . . . . 1 . . 6 8 Weapon 9 | . . . . . . . . . . . . . 4 5 Highest Loss Streak 11 | . . . 1 . . . . 1 . 1 . . 11 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 100 100 100 100 100 99 95 89 85 86 85 72 Engine 3 | . 14 3 . 5 15 13 11 9 4 . . . . . Core 1 | . . 10 11 3 . . . . 2 . . . . . Reactor 6 | . . . . . . . . . 3 9 14 13 11 6 Treads 16 | . . . . 21 23 25 23 23 26 20 14 13 12 11 Leg 3 | . 28 28 33 5 . . . . . . . . . . Device 21 | . 13 14 21 10 7 10 17 19 24 25 19 23 26 30 Storage 7 | . 14 14 11 9 7 6 5 5 5 5 9 8 8 7 Processor 3 | . . . . . . 1 5 5 5 4 4 4 7 3 Hackware 3 | . . . . 13 15 13 5 2 . . . 2 3 . Protection 2 | . . . . 2 7 6 5 4 5 3 4 2 1 . Energy Gun 9 | . 24 28 21 22 16 9 5 5 6 5 6 4 3 7 Energy Cannon 1 | . . . . . . . . . 1 1 1 4 3 . Ballistic Gun 4 | . 3 . . 4 5 9 16 15 8 5 . . . . Ballistic Cannon 3 | . . . . . . . . . 2 6 8 8 7 2 Peak Build Rating 209 | 6 12 14 18 27 39 53 62 86 113 156 176 188 209 192 Average Rating 113 | 4 9 12 15 24 36 49 60 71 99 133 172 185 200 165 On Entrance 72 | . 6 12 12 16 27 39 53 62 84 107 156 172 188 150 Naked Turns 17 | . . . . . . . . . . . . . . 17 Heaviest Build 187 | 14 17 17 23 39 53 57 65 100 127 149 175 179 187 159 Greatest Support 245 | 20 20 20 30 62 62 82 82 110 140 175 225 240 245 245 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 8 10 15 15 15 19 20 20 20 20 20 19 Most Carried 20 | 6 8 8 10 11 15 15 15 20 20 20 20 20 20 18 Average Carried 16 | 3 7 7 8 9 12 14 13 18 19 19 19 19 19 13 Final Capacity 20 | 8 8 8 10 15 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 10 11 15 15 15 20 20 20 20 20 13 5 Class Distribution -------------------- 25% | Tank 23% | Hacker-Tank 11% | Hacker-Skirmisher 10% | Mutant 9% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Hacker-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Extension Scavenger-Tank | -4/Factory Tank | -4/Armory Tank | -3/Research Tank | -2/Research Hacker-Tank | -1/Access Tank | -1/Command Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Matter Collected 7095 | 207 113 60 82 247 . . 258 969 472 2523 249 827 736 352 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9824 | . 127 116 324 1101 . 22 . 1715 707 2933 283 1018 740 738 Parts 414 | . 4 4 14 51 . 4 . 76 26 123 10 40 39 23 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 . 2 . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Combat Hostiles Destroyed 172 | . 4 3 8 27 . . . 21 10 54 5 17 12 11 Melee 2 | . . . . . . . . . . . . . . 2 Guns 100 | . 4 3 8 22 . . . 15 8 31 3 3 3 . Cannons 50 | . . . . . . . . 2 2 23 2 13 7 1 AOE 15 | . . . . 4 . . . 4 . . . . 2 5 Classes Destroyed 17 | . 2 . 3 2 . 1 . 5 . 3 . . 1 . Worker 3 | . . . . . . . . . . . . . 1 2 Builder 9 | . . . . 1 . . . 1 2 . . 2 3 . Tunneler 2 | . . . . . . . . 1 . . . . 1 . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 6 | . . . . . . . . 3 . . . . . 3 Operator 1 | . . . . . . . . 1 . . . . . . Watcher 12 | . . . . . . 1 . 1 1 4 . 1 3 1 Swarmer 28 | . 2 . 3 7 . . . 5 3 8 . . . . Grunt 75 | . 2 3 3 16 . . . 9 4 16 . 12 . 10 Brawler 3 | . . . 1 . . . . . . 2 . . . . Duelist 4 | . . . . 1 . . . . . 3 . . . . Sentry 20 | . . . 1 3 . . . 2 3 7 3 1 . . Demolisher 1 | . . . . . . . . . . 1 . . . . Specialist 2 | . . . . . . . . . . 2 . . . . Hunter 11 | . . . . . . . . 2 . 4 . . 5 . Programmer 25 | . . . . . . . . . . 11 2 4 7 1 Behemoth 2 | . . . . . . . . 2 . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 12 | . 4 2 3 6 . 1 . 7 5 12 3 6 4 11 Combat Bots Only 12 | . 4 2 3 6 . . . 6 3 12 3 6 3 8 Max Kills in Single Turn 4 | . 1 1 2 3 . 1 . 2 1 2 1 2 2 4 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 2 | . . . . 2 . . . 2 . . . . 2 2 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Hostile Shots Fired 1780 | . 24 15 14 74 . . . 155 55 334 28 142 447 492 Missed 549 | . 10 5 3 17 . . . 55 13 111 14 37 119 165 Intercepted 1 | . . . . . . . . . . 1 . . . . Damage Taken 14634 | . 116 113 119 649 . . . 1564 601 2494 176 489 3236 5077 Core 2058 | . 7 11 31 90 . . . 86 17 143 19 29 166 1459 Absorbed by Shields 3130 | . . . . . . . . . 123 1096 64 744 706 397 Ignored by Resistances 6931 | . 36 34 36 189 . . . 443 203 1015 105 1119 1099 2652 Regen/Repaired (Parts) 234 | . . . . . . . . . . 234 . . . . Core Remaining (%) 94 | 100 . 92 92 83 100 100 . 91 . 86 98 98 . . Volleys Fired 409 | . 7 11 14 64 . 4 1 53 26 122 11 40 41 15 Largest 4 | . 2 2 2 3 . 3 1 4 4 4 4 4 4 4 Hottest 317 | . 121 112 121 195 . 168 36 231 220 262 310 310 317 284 Shots Fired 1409 | . 14 22 26 182 . 8 1 196 99 465 44 160 152 40 Gun 914 | . 14 22 25 180 . 8 . 184 82 283 17 40 38 21 Cannon 479 | . . . . . . . . 9 17 182 27 120 111 13 Launcher 15 | . . . . 2 . . 1 3 . . . . 3 6 Special 1 | . . . 1 . . . . . . . . . . . Kinetic 741 | . . . . 27 . 3 . 145 59 317 22 80 75 13 Thermal 631 | . 14 22 26 153 . 5 . 48 35 131 22 80 74 21 Explosive 9 | . . . . . . . . . . . . . 3 6 Electromagnetic 28 | . . . . 2 . . 1 3 5 17 . . . . Robot Hit Streak 62 | . 10 9 19 29 . 13 . 62 15 29 12 36 11 18 Robot Miss Streak 4 | . 1 1 2 2 . . . 2 2 4 1 2 3 2 Penetration Max 2 | . . . . . . . . 2 1 2 . . . . Secondary Targets 12 | . . 1 . 3 . . . 7 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 1 . . . . . Shots Hit Robots 1041 | . 11 17 19 146 . 7 . 158 74 334 30 122 83 40 Core Hits 422 | . 7 7 11 64 . 4 . 69 33 118 13 43 27 26 Critical Kills 23 | . . . . . . . . 11 2 7 . 1 . 2 Critical Parts Destroyed 36 | . . . . . . . . 18 2 12 . . . 4 Critical Strikes 110 | . 1 3 3 7 . 1 . 41 4 35 1 5 3 6 Burn 24 | . 1 3 3 7 . 1 . 6 . 3 . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . Destroy 59 | . . . . . . . . 35 4 20 . . . . Blast 20 | . . . . . . . . . . 12 1 4 3 . Smash 6 | . . . . . . . . . . . . . . 6 Melee Attacks 38 | . . . . 4 . 2 3 . 1 7 1 . 11 9 Impact 27 | . . . . . . . . . . 6 1 . 11 9 Slashing 11 | . . . . 4 . 2 3 . 1 1 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 31070 | . 159 244 294 2240 . 138 15 2727 1734 10163 1172 4823 3874 3487 Guns 16296 | . 159 244 294 2072 . 138 . 2516 1469 6158 462 1205 914 665 Cannons 11509 | . . . . . . . . 73 265 4005 710 3618 2495 343 Explosions 2639 | . . . . 168 . . 15 138 . . . . 363 1955 Melee 462 | . . . . . . . . . . . . . . 462 Ramming 164 | . . . . . . . . . . . . . 102 62 Kinetic 14020 | . . . . 159 . 36 . 1598 951 6707 608 2219 1399 343 Thermal 13396 | . 159 244 294 1913 . 102 . 991 668 3182 564 2604 2010 665 Explosive 2318 | . . . . . . . . . . . . . 363 1955 Electromagnetic 710 | . . . . 168 . . 15 138 115 274 . . . . Impact 462 | . . . . . . . . . . . . . . 462 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 36 | . . . 4 . . . . . 3 6 . . . 36 Average Corruption 4 | . . . 4 . . . . . 3 3 . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 27 | . . . 2 . . . . . 6 9 . . . 10 Message Errors 3 | . . . . . . . . . . 1 . . . 2 Matter Fused 6 | . . . 1 . . . . . 1 2 . . . 2 Heat Flow Errors 2 | . . . . . . . . . 1 1 . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . . . Parts Rejected 3 | . . . . . . . . . 1 . . . . 2 Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . Data Loss (major) 2 | . . . 1 . . . . . 1 . . . . . Misfires 3 | . . . . . . . . . . 2 . . . 1 Alerts 1 | . . . . . . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1238 | . . . . . . . . . . 245 26 122 303 542 Projectiles 759 | . . . . . . . . . . 245 26 122 241 125 Explosions 227 | . . . . . . . . . . . . . 62 165 Melee 252 | . . . . . . . . . . . . . . 252 Knockbacks 84 | . . . . . . . . . . 26 . 29 14 15 Impact 7 | . . . . . . . . . . . . . . 7 Kinetic 70 | . . . . . . . . . . 24 . 27 12 7 Secondary 7 | . . . . . . . . . . 2 . 2 2 1 Self-Inflicted Damage 275 | . . . . 11 . . . . . 90 . . 71 103 Shots 6 | . . . . 1 . . . . . 1 . . 1 3 Rammed 4 | . . . . . . . . . . . . . 2 2 Targets Rammed 7 | . . . . . . . . . . . . . 5 2 Kicked . | . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . 3 . Highest Temperature 515 | . 226 144 72 423 . 69 . 417 199 370 198 199 515 428 Average Temperature 110 | . 113 63 27 129 . 31 . 40 47 114 107 116 127 150 Received Heat Transfer 2004 | . 51 84 48 360 . . . 387 126 184 15 127 . 622 Effects 30 | . 2 . . 1 . . . 1 . 6 . . 15 5 Shutdowns 11 | . . . . 1 . . . 1 . . . . 8 1 Energy Bleed 3 | . . . . . . . . . . . . . 1 2 Interference 9 | . 2 . . . . . . . . 5 . . . 2 Matter Decay 2 | . . . . . . . . . . 1 . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 1 . . . 4 Combat Hostiles 3 | . . . . . . . . . . . . . . 3 Parts Fried 4 | . . . . . . . . . . 2 . . . 2 Impact Corruptions 6 | . . . . . . . . . . . . . . 6 Robots Melted 2 | . . . . 1 . . . . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . . . . 1 . . Parts Melted 35 | . 4 1 4 14 . . . 1 1 7 . 1 . 2 Heat Transferred 22134 | . 481 851 962 5217 . 337 . 2774 1344 4470 592 2664 1739 703 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Peak Influence 1233 | . 120 124 289 401 122 88 6 430 267 1233 652 568 306 480 Initial 469 | . . 39 40 103 122 51 . 1 181 78 469 221 213 87 Average 263 | . 42 81 165 235 122 61 1 153 163 551 551 307 191 279 Maximum Alert Level 4 | . . . 1 2 . . . 2 1 4 2 2 1 2 Low Security (%) 46 | 100 100 100 52 29 100 100 100 71 77 23 . 12 41 30 Level 1 35 | . . . 47 65 . . . 19 22 28 . 60 58 49 Level 2 11 | . . . . 5 . . . 8 . 11 100 27 . 20 Level 3 5 | . . . . . . . . . . 30 . . . . Level 4 1 | . . . . . . . . . . 5 . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . . 2 . . 1 1 1 7 1 2 3 3 Investigation 1 | . . . . . . . . . . . . . . 1 Extermination 11 | . . . . . . . . . 1 4 1 1 3 1 Reinforcement 9 | . . . . 2 . . 1 1 . 3 . 1 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Distress Signals 9 | . . . 1 2 . . . 1 1 . . 3 . 1 Communications Jammed 117 | . . . . . . . . . 2 42 . 12 61 . Distress Signals 117 | . . . . . . . . . 2 42 . 12 61 . Times Spotted 265 | . 8 4 9 39 . 2 . 32 16 71 5 25 25 29 Peak Tracking Total 13 | . 5 2 4 6 . 1 . 5 4 10 3 7 4 13 Tactical Retreats 20 | . 1 1 2 4 . . . 3 . 5 . . 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Traps Triggered 5 | . . . . 1 . . . . 3 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 11 | . . . . . . 4 . 7 . . . . . . Reprogrammed 3 | . . . . . . . . . . . . . 3 . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Machines Disabled 13 | . . . . . . . . 3 1 6 . 1 2 . Max in Single Turn 2 | . . . . . . . . 2 1 1 . 1 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Machines Accessed 43 | . 1 . 1 2 . 3 3 10 4 6 2 2 6 3 Terminals 33 | . 1 . 1 2 . 2 1 10 2 4 2 1 4 3 Fabricators 3 | . . . . . . 1 . . . 1 . . 1 . Repair Stations 3 | . . . . . . . 1 . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 1 . Total Hacks 90 | . 4 . 2 9 . 8 5 19 7 13 4 2 10 7 Successful 49 | . 2 . 2 7 . 6 2 12 1 8 2 1 4 2 Failed 41 | . 2 . . 2 . 2 3 7 6 5 2 1 6 5 Catastrophic 6 | . . . . . . . . . 1 3 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 73 | . 4 . 2 9 . 7 1 19 3 8 4 1 8 7 Fabricators 5 | . . . . . . 1 . . . 3 . . 1 . Repair Stations 5 | . . . . . . . 2 . 1 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . . . Garrison Access 4 | . . . . . . . 2 . . . . 1 1 . Terminal Hacks 42 | . 2 . 2 7 . 5 1 12 1 4 2 . 4 2 Record 1 | . 1 . . . . . . . . . . . . . Open Door 10 | . . . . . . . 1 7 . 1 . . . 1 Emergency Access Points 2 | . . . . . . . . . . 1 . . . 1 Machine Index 1 | . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . 1 . Alert Level 3 | . . . 1 . . 1 . . . . 1 . . . Unreport Threat 5 | . . . . 3 . . . 1 1 . . . . . Locate Traps 3 | . . . 1 . . . . 1 . 1 . . . . Disarm Traps 3 | . . . . . . 1 . 2 . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . Zone Layout 5 | . . . . 1 . . . 1 . 1 1 . 1 . Fabricator Hacks 3 | . . . . . . 1 . . . 2 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Build 2 | . . . . . . 1 . . . 1 . . . . Repair Station Hacks 3 | . . . . . . . 1 . . 2 . . . . Scan Component 2 | . . . . . . . 1 . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 . 1 1 . 1 2 7 4 5 2 1 6 2 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . 2 . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . Time 223 | . . . . . . 106 . . . 117 . . . . Total Part Build Rating 26 | . . . . . . 12 . . . 14 . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 38 | . . . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Total Allies 9 | . . . . . . . . 9 . . . . . . Largest Group 9 | . . . . . . . . 9 . . . . . . Highest-Rated Group 264 | . . . . . . . . 264 . . . . . . Highest-Rated Ally 39 | . . . . . . . . 39 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . 71 . . . . . . Total Damage 1549 | . . . . . . . . 1549 . . . . . . Kills 10 | . . . . . . . . 10 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 2 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Turns Passed 9268 | 60 227 330 260 1019 165 425 320 758 674 1616 408 856 1444 706 Spaces Moved 4631 | 43 144 218 144 458 99 238 167 324 306 635 225 442 778 410 Core 72 | 12 . . . . . . . . . . . . . 60 Treads 3898 | . . . . 334 99 238 167 324 306 635 225 442 778 350 Legs 661 | 31 144 218 144 124 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 155 155 158 158 159 145 145 145 150 50 Average Speed 147 | 100 120 120 120 145 155 157 158 159 161 155 145 145 152 139 Slowest Speed 236 | 120 120 120 120 155 155 158 158 162 162 236 145 150 155 155 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 4 31 49 21 46 2 7 5 40 12 47 8 14 20 20 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 . 1 . Scrap Searched 3 | . . 3 . . . . . . . . . . . . Spaces Dug 25 | . . . 1 4 . 2 3 . 1 4 1 . 9 . Terrain Destroyed 232 | . . . 1 4 . 2 3 4 9 63 13 21 47 65 Melee 24 | . . . . 4 . 2 3 . 1 4 1 . 9 . Projectile 126 | . . . 1 . . . . 3 8 46 12 21 31 4 AOE 81 | . . . . . . . . . . 13 . . 7 61 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Ext Fac Arm Res Res Acc Com Total 6072 | 60 185 262 203 684 111 280 213 450 432 956 278 551 912 495 Wait 409 | . 15 24 28 92 . 4 29 6 32 75 12 44 30 18 Move 4617 | 42 143 217 143 457 98 237 166 323 305 634 224 441 777 410 Hop . | . . . . . . . . . . . . . . . Pick Up 181 | 12 7 2 7 19 7 11 2 18 19 34 9 8 8 18 Fast Attach 32 | . 3 . . . 1 2 . 9 5 9 1 . 2 . Attach 78 | 6 2 . 4 6 2 4 2 3 6 11 4 4 12 12 Detach 2 | . . . . . . . . . . . . . . 2 Swap 125 | . 1 6 4 16 1 5 10 11 12 23 7 9 14 6 Drop 174 | . 7 2 3 26 2 11 . 27 26 41 9 5 12 3 Fire 409 | . 7 11 14 64 . 4 1 53 26 122 11 40 41 15 Melee 38 | . . . . 4 . 2 3 . 1 7 1 . 11 9 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . 5 2 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Extension -4/Factory -4/Armory -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 403 | -10/Mines | Learned Materials trap positions 605 | -10/Mines | Discovered new exit (range 5) 613 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 618 | -10/Mines | Entered Materials 618 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 619 | -9/Materials | Loaded intel: 22 trap records 865 | -9/Materials | Discovered new exit (range 7) 878 | -9/Materials | Entered another Materials area 878 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1645 | -8/Materials | Build established: Hacker-Gunner 1866 | -8/Materials | Discovered new exit (range 16) 1897 | -8/Materials | Entered Factory 1897 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1900 | -7/Factory | Discovered new exit (range 9) 1981 | -7/Factory | Discovered new exit (range 10) 2062 | -7/Factory | Entered another Factory area 2062 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2177 | -6/Factory | Build established: Hacker-Tank 2373 | -6/Factory | Fabricated Imp. Transmission Jammer? 2477 | -6/Factory | Discovered new exit (range 5) 2485 | -6/Factory | Identified exit to Factory 2487 | -6/Factory | Entered another Factory area 2487 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2676 | -5/Factory | Build established: Hacker-Skirmisher 2795 | -5/Factory | Discovered new exit (range 10) 2806 | -5/Factory | Identified exit to Extension 2807 | -5/Factory | Entered Extension 2870 | -5/Extension | Rescued a captive Derelict 2871 | -5/Extension | Rescued a captive Derelict 2915 | -5/Extension | Rescued a captive Derelict 3024 | -5/Extension | Rescued a captive Derelict 3034 | -5/Extension | Rescued a captive Derelict 3048 | -5/Extension | Rescued a captive Derelict 3049 | -5/Extension | Rescued a captive Derelict 3074 | -5/Extension | Rescued a captive Derelict 3091 | -5/Extension | Rescued a captive Derelict 3182 | -5/Extension | Disrupted transfer network 3249 | -5/Extension | Spotted B-75 Beast 3284 | -5/Extension | Lost 3 allies 3293 | -5/Extension | Destroyed B-75 Beast 3298 | -5/Extension | Spotted B-75 Beast 3348 | -5/Extension | Lost 4 allies 3354 | -5/Extension | Destroyed B-75 Beast 3424 | -5/Extension | Discovered new exit (range 19) 3565 | -5/Extension | Entered Factory 3565 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3964 | -4/Factory | Build established: Scavenger-Tank 4183 | -4/Factory | Discovered new exit (range 8) 4239 | -4/Factory | Entered Armory 4317 | -4/Armory | Energy Cycler disabled 4319 | -4/Armory | Build established: Scavenger-Gunner 4451 | -4/Armory | Repaired Arm. Treads 4900 | -4/Armory | Fabricated Imp. Fusion Compressor? 4980 | -4/Armory | Build established: Tank 5136 | -4/Armory | Destroyed 12 combat bots 5193 | -4/Armory | Found Prototype Launcher 5339 | -4/Armory | Destroyed 9 combat bots 5833 | -4/Armory | Discovered new exit (range 11) 5855 | -4/Armory | Entered Research 5855 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6002 | -3/Research | Found Fusion Bomb Launcher 6006 | -3/Research | Found Fusion Bomb Launcher 6234 | -3/Research | Discovered new exit (range 18) 6263 | -3/Research | Entered another Research area 6263 | -2/Research | Evolved 2 slots: Utility x2 7095 | -2/Research | Discovered new exit (range 16) 7117 | -2/Research | Identified exit to Access 7119 | -2/Research | Entered Access 7119 | -1/Access | Evolved 2 slots: Utility x2 7429 | -1/Access | Build established: Hacker-Tank 8442 | -1/Access | Spotted B-99 Colossus 8442 | -1/Access | Spotted B-99 Colossus 8535 | -1/Access | Lost 11 parts (2p6u3w) 8558 | -1/Access | Discovered new exit (range 4) 8563 | -1/Access | Entered Command 8841 | -1/Command | Destroyed 8 combat bots 8844 | -1/Command | Build established: Tank 8946 | -1/Command | Lost 4 parts (1n1u2w) 9144 | -1/Command | Lost 4 parts (1p3u) 9193 | -1/Command | System corruption reached 10% 9235 | -1/Command | Spotted M Guard 9235 | -1/Command | Spotted Combat Programmer 9236 | -1/Command | Spotted Combat Programmer 9239 | -1/Command | Spotted M Guard 9244 | -1/Command | Core integrity fell below 50% 9257 | -1/Command | Met MAIN.C 9258 | -1/Command | 0b10 Conduit disabled 9262 | -1/Command | System corruption reached 30% 9263 | -1/Command | Core integrity fell below 20% 9269 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 09258_ 0b10 Conduit disabled. 09261_ CNNX3RO:J%>F%RHJLJOESA&V6RAEZ7:<8=V 09261_ Penetrated by EMDS Slug. 09268_ 0b10 Conduit collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###################????????????????? | | ???????????""""""" """" #????????????????? | | ???????????"" "" #????????????????? | | ?????????????""" " ################## | | ?????????????"""""""" / | | ????????????? " "" / p | | ?????????????? """"" /p | | ?????????????? """" ################## | | ?????????????? """"" #????????????????? | | ??????????? " " MMM @ #????????????????? | | ??????????? " " MMM #????????????????? | | ??????????#""""""""" MMM """"""#????????????????? | | ????????????" """""""""#????????????????? | | ???????????? """""""""""#????????????????? | | ???????????? " " " " #????????????????? | | ???????????? " " " " #????????????????? | | ???????????? " " " """" " #????????????????? | | ???????????? """ " " """" #????????????????? | | ????????????? " " " ? ?? ???????????????????? | | ????????????? """""""""" ????????????????????????? | | ??????????????????? ? "????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 200 Energy Generation 83 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Corruption Containment 12 Armor Coverage 600 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 55 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x2 | -6/Factory | Preloaded Imp. Fusion Compressor | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Meet Your Maker No Explosion For You Novice Programmer Challenges ------------ None Game ------ Seed SlugGatlingBotcube Manual? 0 Play Time 04:09:55 Cumulative 55.3 hours Start 2024.09.23 @ 09:56:52 End 2024.09.27 @ 11:24:15 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 10 Adventurer 11 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a93aa0a-bbbe-45e3-9560-01f05f90979a