Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.24 @ 17:30:53 Player: VioletSharmander Result: Destroyed self with Improved Ion Engine chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1590) 1590 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3445 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 303/340 System Corruption 0% Temperature Cool (12) Movement Walking (180) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Small Battery Power Shielding > --- WEAPON (2) ------- Shock Rifle Advanced Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Aluminum Leg VSS Leg VSS Leg Gravmag System Improved Heat Sink Relay Coupler [Swarmer] (44) Relay Coupler [Swarmer] (53) Beam Rifle Spread Laser Spread Laser Heavy Assault Rifle Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Small Battery Power Shielding > --- WEAPON ----------- Shock Rifle Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg VSS Leg VSS Leg Gravmag System Relay Coupler [Swarmer] Relay Coupler [Swarmer] Beam Rifle Spread Laser Spread Laser Heavy Assault Rifle Shotgun High-powered Shotgun [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 51 | 6 6 7 12 20 Power 7 | 1 1 1 2 2 Engine 6 | 1 1 1 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 . . 3 8 Treads 2 | . . . . 2 Leg 9 | 2 . . 3 4 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 17 | 1 4 5 4 3 Device 8 | . 2 3 . 3 Storage 4 | 1 2 . 1 . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 14 | 2 1 1 3 7 Energy Gun 6 | 1 . . 1 4 Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 1 1 . 2 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 2 1 5 9 Power 3 | . . 1 1 1 Propulsion 5 | . . . 2 3 Utility 5 | . 1 . 1 3 Weapon 4 | . 1 . 1 2 Highest Loss Streak 4 | . 2 1 2 4 To Critical Strikes . | . . . . . Average Backups 13 | 2 9 14 14 14 Power 3 | . 2 3 3 3 Propulsion 2 | 1 3 3 1 1 Utility 4 | . 2 5 5 3 Weapon 3 | . 1 2 3 4 Tool/Special . | . . . . . Unused Backups 34 | . 9 2 7 16 Power 8 | . 1 . 3 4 Propulsion 7 | . 4 . . 3 Utility 11 | . 2 . 3 6 Weapon 7 | . 1 2 1 3 Tool/Special 1 | . 1 . . . Average Slot Usage (%) 98 | . 97 98 99 98 Engine 10 | . 14 11 10 7 Core 1 | . . . . 3 Treads 2 | . . . . 7 Leg 19 | . 28 22 21 13 Device 16 | . 11 17 16 17 Storage 12 | . 14 11 11 14 Processor 2 | . . 14 . . Protection 9 | . . . 14 12 Energy Gun 6 | . 8 . 1 12 Energy Cannon 3 | . . 10 2 2 Ballistic Gun 13 | . 19 11 17 7 Peak Build Rating 24 | 6 10 15 17 24 Average Rating 14 | 4 8 14 16 16 On Entrance 9 | . 6 10 14 16 Naked Turns . | . . . . . Heaviest Build 87 | 14 87 30 40 40 Greatest Support 40 | 20 20 26 26 40 Greatest Overweight (x) 11 | 1 4 1 2 11 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 25 | 8 25 15 15 25 Average Capacity 14 | 7 11 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 13 | 2 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 14 15 14 15 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1245 | 171 286 80 356 352 Remotely . | . . . . . Salvage Created 1965 | . 424 133 703 705 Parts 132 | . 26 16 52 38 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 51 | . 8 6 17 20 Guns 40 | . 7 4 14 15 Cannons 6 | . . 2 3 1 AOE 1 | . 1 . . . Classes Destroyed 9 | . 6 . 1 2 Worker 3 | . 2 . 1 . Builder 3 | . 1 1 1 . Recycler 2 | . 1 . 1 . Watcher 4 | . 1 1 2 . Swarmer 22 | . 3 4 8 7 Grunt 12 | . 5 2 2 3 Sentry 13 | . . . 7 6 Specialist 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 6 | . 3 4 6 5 Combat Bots Only 6 | . 3 4 6 5 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 379 | . 39 29 109 202 Missed 112 | . 8 6 32 66 Hits 267 | . 31 23 77 136 Projectile 267 | . 31 23 77 136 Critical Strikes 7 | . 3 . 3 1 Part Disruptions 2 | . . . . 2 Actively Blocked 2 | . . . . 2 Damage Taken 2519 | . 279 172 843 1225 Core 457 | . 40 42 117 258 Absorbed by Shields . | . . . . . Redirected to Shielding 44 | . . . . 44 Ignored by Resistances 752 | . 84 56 244 368 Regen/Repaired (Parts) 79 | . . . 79 . Core Remaining (%) 92 | 100 84 . . . Volleys Fired 177 | . 41 26 56 54 Largest 2 | . 2 2 2 2 Hottest 124 | . 60 88 91 124 Shots Fired 354 | . 82 52 112 108 Gun 302 | . 82 26 96 98 Cannon 52 | . . 26 16 10 Launcher . | . . . . . Special . | . . . . . Kinetic 213 | . 57 26 91 39 Thermal 115 | . . 26 21 68 Explosive . | . . . . . Electromagnetic 26 | . 25 . . 1 Robot Hit Streak 55 | . 12 8 55 27 Robot Miss Streak 7 | . 3 7 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 250 | . 60 26 80 84 Core Hits 93 | . 22 12 32 27 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 2 . . 7 Burn 7 | . . . . 7 Destroy 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3873 | . 813 363 1269 1428 Guns 3123 | . 703 130 1093 1197 Cannons 586 | . . 226 163 197 Explosions 142 | . 108 . . 34 Melee . | . . . . . Ramming 22 | . 2 7 13 . Kinetic 2065 | . 451 130 1036 448 Thermal 1518 | . 108 226 220 964 Explosive . | . . . . . Electromagnetic 268 | . 252 . . 16 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 12 | . 11 1 . . Projectiles 1 | . . 1 . . Explosions 11 | . 11 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 60 | . 22 . . 38 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed 5 | . 1 2 2 . Kicked 5 | . 1 2 2 . Crushed . | . . . . . Highest Temperature 179 | . 93 179 164 90 Average Temperature 52 | . 40 65 59 30 Received Heat Transfer 729 | . 153 66 288 222 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . . . 4 Combat Hostiles 4 | . . . . 4 Parts Melted 15 | . . 1 . 14 Heat Transferred 3590 | . 100 407 444 2639 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 2 | . . . . 2 Low Security (%) 89 | 100 100 100 100 68 Level 1 8 | . . . . 24 Level 2 2 | . . . . 7 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 460 | . 70 90 151 460 Initial 9 | . . . 9 . Average 86 | . 20 14 52 191 Influence Increases 1473 | . 232 161 539 541 Destroy 0b10 Robot/C 1020 | . 160 120 340 400 Destroy 0b10 Robot/NC 60 | . 25 10 25 . Destroy Leader 158 | . 32 12 104 10 Successful Hack 18 | . 12 3 3 . Disable Machine 18 | . . . 18 . Anti-Garrison Action 100 | . . . . 100 Destroy Structure 9 | . 3 1 4 1 Lose Combat Pursuer 90 | . . 15 45 30 Influence Decreases 1012 | . 232 134 563 83 Entered New Map 21 | . . . 18 3 Time Decay 861 | . 212 124 525 . Lost Part 130 | . 20 10 20 80 Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 10 11 24 25 Peak Tracking Total 6 | . 4 4 5 6 Tactical Retreats 6 | . . 1 3 2 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 8 | . . . 3 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 7 | . 2 1 3 1 Terminals 4 | . 1 1 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 16 | . 6 2 7 1 Successful 15 | . 5 2 7 1 Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 3 2 3 1 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 3 2 3 1 Record 3 | . 1 . 2 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . 1 . . Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . 2 . . . Recycle Component 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 1 2 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 953 | . 288 606 59 . Optics 654 | . . 606 48 . Structural 660 | . . 601 59 . Seismic 288 | . 288 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 3847 | 90 609 626 1225 1297 Spaces Moved 1686 | 56 297 270 501 562 Core 12 | 5 . . . 7 Treads 235 | . . . . 235 Legs 1437 | 51 297 270 501 318 Wheels . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Fastest Speed 50 | 50 120 190 120 160 Average Speed 177 | 116 144 190 191 181 Slowest Speed 600 | 120 400 190 260 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 5 36 28 70 53 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . 2 . 1 1 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 3 | . 2 . . 1 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 2221 | 81 400 337 661 742 Wait 145 | 8 21 18 60 38 Move 1679 | 55 296 269 500 559 Hop . | . . . . . Pick Up 95 | 12 23 9 18 33 Fast Attach . | . . . . . Attach 33 | 6 3 5 7 12 Detach 1 | . . 1 . . Swap 25 | . 4 2 6 13 Drop 51 | . 11 5 12 23 Fire 177 | . 41 26 56 54 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 1 2 2 . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 3) 322 | -10/Materials | Build established: Mutant 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Utility x2 760 | -9/Materials | Discovered new exit (range 15) 839 | -9/Materials | Met 8R-AWN 1244 | -9/Materials | Discovered new exit (range 4) 1315 | -9/Materials | Discovered new exit (range 6) 1326 | -9/Materials | Entered Storage 1751 | -9/Storage | Repaired Aluminum Leg? 1754 | -9/Storage | Build established: Scavenger-Mutant 2549 | -9/Storage | Identified exit to Garrison 2551 | -9/Storage | Entered Garrison 2597 | -9/Garrison | Triggered checkpoint 2741 | -9/Garrison | Triggered checkpoint 2747 | -9/Garrison | Triggered checkpoint 2754 | -9/Garrison | Core integrity fell below 50% 2802 | -9/Garrison | Lost 4 parts (1n2u1w) 2845 | -9/Garrison | Triggered checkpoint 3033 | -9/Garrison | Discovered new exit (range 11) 3049 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3105 | -9/Garrison | Triggered checkpoint 3288 | -9/Garrison | Discovered new exit (range 11) 3304 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3346 | -9/Garrison | Core integrity fell below 20% 3507 | -9/Garrison | Triggered checkpoint 3604 | -9/Garrison | Garrison Relay disabled 3848 | -9/Garrison | Destroyed self with Improved Ion Engine chain reaction Last Messages --------------- 03604_ Relay Coupler [NC] tumbles out of relay unit. 03606_ P-60 Hacker critical meltdown. 03606_ Mic. Nuclear Core melted. 03606_ Shock Rifle melted. 03610_ Acquired Gravmag System. 03611_ Acquired 70 matter. 03631_ Dropped Salvage Targeting Computer. 03631_ Dropped Tractor Beam. 03632_ Dropped Lgt. Assault Rifle. 03632_ Dropped Heat Sink. 03638_ Acquired Relay Coupler [Swarmer]. 03678_ Acquired Shock Rifle. 03684_ Acquired 10 matter. 03689_ Acquired Imp. Heat Sink. 03751_ ALERT: Garrison interior compromised. 03833_ Triggered Alarm Trap. 03833_ An alarm sounds. 03848_ Chain reaction triggered in Imp. Ion Engine. Map ----- +----------------------------------------------------+ | # ## ## #?????????# #??????????????????????? | | # ##= ## ##????????# #??????????????????????? | | # =% #????????# #??????????????????????? | | + * +????????? ???????????????????????? | | # = [ #?????????#???????????????????????? | | #==%## !%## #?????????????????????????????????? | | #= ## ## ###???????????????????????????????? | | +???????????????????????????????? | | % %= #???????????????????????????????? | | * #???????????????????????????????? | | #???????????????????????????????? | | # ## ## ###???????????????????????????????? | | # ##^^^^## #############?????????????????????? | | #?????????????????????? | | #?????????????????????? | | # ####+##### #?????????????????????? | | ## ## [ ###+##????????# #?????????????????????? | | ?# ## %*#?????????????# #?????????????????????? | | ?# #####+#?????????????# #?????????????????????? | | ?# #???????????????????# #?????????????????????? | | ?+ #???????????????????+ +?????????????????????? | | ?# #???????????????????# #?????????????????????? | | ?# #???????????????????# #?????????????????????? | | ? #???????????????????# ####+########?????????? | | ? #???????????????????# #?????????? | | ?#+#??????????#### ######@ #?????????? | | ????????????# + Y ######### < #?????????? | | ??????????????###### ####;+#???????# #?????????? | | ???????????????????????????????????#####?????????? | | ?????????????????????????????????????????????????? | | ?????????????+???????????????????????????????????? | | ???????????????????????+?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 12% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Storm Trooper Challenges ------------ None Game ------ Seed BombardmentThermalBallwheel Manual? 0 Play Time 00:55:40 Cumulative 2.9 hours Start 2025.06.24 @ 16:36:48 End 2025.06.24 @ 17:30:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 73% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 34887ae5-a2fd-4846-bcf0-9b1d8e676b4e