Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 22:59:54 Player: Terminus Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (735) 735 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (5450) 5450 TOTAL SCORE: 6725 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 450 Cogmind --------- Core Integrity 0/200 Matter 280/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (215) Ox9 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Spiked Treads Wheel > --- UTILITY (2) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (1) ------- Subdweller Beam Cannon > --- INVENTORY (25) --- Cargo Legs Heat Sink High-capacity Matter Pod (200) Core Shielding Scrap Shield Cobbler Unit X0-1V1's Piety Tracker Small Laser Subdweller Laser Subdweller Laser Subdweller Laser Subdweller Laser Light Assault Rifle Battle Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads Wheel > --- UTILITY ---------- Huge Storage Unit Light Armor Plating > --- WEAPON ----------- Subdweller Beam Cannon > --- INVENTORY -------- Cargo Legs Heat Sink High-capacity Matter Pod Core Shielding Scrap Shield Cobbler Unit X0-1V1's Piety Tracker Small Laser Subdweller Laser Subdweller Laser Subdweller Laser Subdweller Laser Light Assault Rifle Battle Rifle Grenade Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Storage Huge Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 24 | 7 9 8 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 7 | 2 1 4 Treads 6 | 2 . 4 Leg . | . . . Wheel 1 | . 1 . Hover . | . . . Flight . | . . . Utility 6 | 1 4 1 Device . | . . . Storage 4 | 1 3 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 7 | 3 1 3 Energy Gun 3 | 1 . 2 Energy Cannon 1 | . . 1 Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 3 6 Power 2 | . 1 1 Propulsion 4 | . 1 3 Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 5 | . 3 5 To Critical Strikes . | . . . Average Backups 7 | . 5 9 Power . | . . . Propulsion 1 | . 1 1 Utility 3 | . 1 5 Weapon 2 | . 1 3 Tool/Special . | . . . Unused Backups 10 | . . 10 Power . | . . . Propulsion 1 | . . 1 Utility 4 | . . 4 Weapon 5 | . . 5 Tool/Special . | . . . Average Slot Usage (%) 96 | . 92 99 Engine 14 | . 14 14 Treads 23 | . 18 28 Wheel 8 | . 8 8 Storage 14 | . 14 14 Protection 6 | . 8 5 Energy Gun 3 | . 4 2 Energy Cannon 4 | . . 8 Ballistic Gun 13 | . 23 5 Launcher 6 | . . 11 Peak Build Rating 14 | 6 9 14 Average Rating 8 | 4 6 10 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) 16 | 29 12 20 Naked Turns . | . . . Heaviest Build 96 | 11 89 96 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 9 | 2 8 9 Average Overweight (x) 5 | . 3 7 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 21 | 7 17 25 Most Carried 18 | 2 12 18 Average Carried 8 | 1 5 10 Final Capacity 25 | 8 25 25 Final Carried 18 | 2 12 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1098 | 232 589 277 Remotely . | . . . Salvage Created 851 | . 546 305 Parts 52 | . 28 24 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 11 | . . 11 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 20 | . 10 10 Guns 8 | . 6 2 Cannons 2 | . . 2 AOE 10 | . 4 6 Classes Destroyed 7 | . 6 1 Worker 4 | . 4 . Hauler 2 | . 2 . Recycler 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 9 | . 7 2 Subdweller 8 | . . 8 Best Kill Streak 6 | . 6 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 4 | . 4 2 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 115 | . 56 59 Missed 22 | . 9 13 Hits 93 | . 47 46 Projectile 93 | . 47 46 Damage Taken 1593 | . 652 941 Core 288 | . 136 152 Absorbed by Shields . | . . . Redirected to Shielding 36 | . 8 28 Core Remaining (%) 100 | 100 . . Volleys Fired 90 | . 54 36 Largest 2 | . 2 2 Hottest 80 | . 60 80 Shots Fired 148 | . 100 48 Gun 117 | . 93 24 Cannon 6 | . . 6 Launcher 25 | . 7 18 Special . | . . . Kinetic 94 | . 82 12 Thermal 29 | . 11 18 Explosive 25 | . 7 18 Electromagnetic . | . . . Robot Hit Streak 21 | . 8 21 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 87 | . 58 29 Core Hits 46 | . 29 17 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1985 | . 1097 888 Guns 837 | . 625 212 Cannons 112 | . . 112 Explosions 1024 | . 460 564 Melee . | . . . Ramming 12 | . 12 . Kinetic 655 | . 560 95 Thermal 294 | . 65 229 Explosive 1024 | . 460 564 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 15 | . 15 . Projectiles . | . . . Explosions 15 | . 15 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 76 | . 60 16 Shots 5 | . 3 2 Rammed 4 | . 4 . Targets Rammed 4 | . 4 . Kicked . | . . . Crushed . | . . . Highest Temperature 70 | . 70 6 Average Temperature 18 | . 19 6 Received Heat Transfer 522 | . 324 198 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 573 | . 150 423 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 192 | . 192 . Initial . | . . . Average 50 | . 53 . Influence Increases 410 | . 360 50 Destroy 0b10 Robot/C 240 | . 200 40 Destroy 0b10 Robot/NC 40 | . 40 . Destroy Leader 66 | . 56 10 Successful Hack 4 | . 4 . Disable Machine 15 | . 15 . Destroy Structure 45 | . 45 . Influence Decreases 410 | . 360 50 Time Decay 380 | . 330 50 Lost Part 30 | . 30 . Squads Dispatched 3 | . 3 . Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 20 14 Peak Tracking Total 4 | . 4 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 4 | . 4 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Recall Reinforcements 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . X0-1V1 Amusement Gains 14 | . 14 . Good Acts 4 | . . 4 Bad Acts 3 | . . 3 Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 3031 | 77 1275 1679 Spaces Moved 1317 | 47 633 637 Core 22 | 22 . . Treads 432 | 25 227 180 Legs . | . . . Wheels 863 | . 406 457 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 110 200 Average Speed 204 | 140 168 244 Slowest Speed 320 | 160 240 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 45 | 3 95 38 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 3 | . . 3 Spaces Dug 1 | . . 1 Terrain Destroyed 131 | . 44 87 Melee . | . . . Projectile 1 | . . 1 AOE 130 | . 44 86 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1506 | 55 742 709 Wait 36 | . 22 14 Move 1315 | 46 632 637 Hop . | . . . Pick Up 24 | 2 13 9 Fast Attach 11 | 6 4 1 Attach 9 | . 2 7 Detach . | . . . Swap 13 | 1 7 5 Drop 4 | . 4 . Fire 90 | . 54 36 Melee . | . . . Ram 1 | . 1 . Kick . | . . . Crush 3 | . 3 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 479 | -10/Materials | Lost 3 parts (1p1n1w) 531 | -10/Materials | Discovered new exit (range 8) 656 | -10/Materials | Core integrity fell below 50% 797 | -10/Materials | Discovered new exit (range 9) 1208 | -10/Materials | Discovered new exit (range 7) 1322 | -10/Materials | Discovered new exit (range 7) 1334 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1353 | -10/Materials | Entered Subcaves 1354 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1354 | -10/Subcaves | Approached by a straggling Scientist 1390 | -10/Subcaves | Core integrity fell below 20% 1415 | -10/Subcaves | Lost 5 parts (1p2n2w) 1544 | -10/Subcaves | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1669 | -10/Subcaves | Core integrity restored by X0-1V1 (+30) 1963 | -10/Subcaves | A Subdweller sparked back to life 1963 | -10/Subcaves | A Subdweller sparked back to life 1968 | -10/Subcaves | A Subdweller sparked back to life 1974 | -10/Subcaves | X0-1V1 mutated your Utility slot to Propulsion slot 2008 | -10/Subcaves | Found Prototype Leg 2138 | -10/Subcaves | Learned Materials emergency access door positions 2917 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2963 | -10/Subcaves | Learned location of Zion (-6) 2963 | -10/Subcaves | Met a Zionite searching for "candidates" 2999 | -10/Subcaves | X0-1V1 mutated your Weapon slot to Utility slot 3030 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x4) 3032 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02833_ Acquired Scrap Shield. 02889_ X0-1V1 is getting bored... 02915_ D5-4AL(z): "She is not going to be happy we haven't found any suitable candidates yet." Sub. Laser falls loose from the Twisted Machinery. 02933_ Acquired Sub. Laser. 02963_ D5-4AL(z): "Hey you! It's really dangerous down here, I feel that you could die at any moment. For your health and safety might I suggest a trip to Zion?" World map updated: -6/Zion. 02999_ Sub. Beam Cannon tossed aside. 02999_ X0-1V1: "Evolution hits right when you least expect it." (Weapon slot mutated into Utility slot) 03001_ Acquired Sub. Beam Cannon. 03009_ X0-1V1 is bored! 03026_ Sight range returns to normal. 03026_ X0-1V1 smiles upon you. (Received Cobbler Unit) 03030_ X0-1V1: "Some new friends to play with." S-10 Pest form resolidifies at new position. 03032_ X0-1V1: "Big yawn energy here." 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