Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.14 @ 20:35:51

Player: ChromeKnight

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (9)       45
Value Destroyed (316)      316
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 561

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     230/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (150) Ox1
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
           Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY (10) ---
           Aluminum Leg
  Improved Sensor Array
  Improved Sensor Array
           Particle Cannon
           Particle Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY --------
           Aluminum Leg
  Improved Sensor Array
  Improved Sensor Array
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             23   | 7   16  
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               8    | 2   6   
    Treads                 .    | .   .   
    Leg                    8    | 2   6   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | 1   2   
    Device                 1    | .   1   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   9    | 3   6   
    Energy Gun             4    | 2   2   
    Energy Cannon          2    | .   2   
    Ballistic Gun          3    | 1   2   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    1    | .   1   
  Propulsion               1    | .   1   
  Utility                  .    | .   .   
  Weapon                   3    | .   3   
  Highest Loss Streak      5    | .   5   
Average Slot Usage (%)     84   | .   84  
  Engine                   12   | .   12  
  Leg                      27   | .   27  
  Device                   6    | .   6   
  Storage                  14   | .   14  
  Energy Gun               12   | .   12  
  Energy Cannon            1    | .   1   
  Ballistic Gun            9    | .   9   
Naked Turns                .    | .   .   
Heaviest Build             30   | 12  30  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 10   | 6   10  
  Average Capacity         6    | 5   6   
  Most Carried             6    | 1   6   
  Average Carried          1    | .   1   
  Final Capacity           10   | 6   10  
  Final Carried            5    | 1   5   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           361  | 197 164 
  Remotely                 .    | .   .   
Salvage Created            389  | .   389 
  Parts                    21   | .   21  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  9    | .   9   
  Guns                     9    | .   9   
Classes Destroyed          1    | .   1   
  Grunt                    9    | .   9   
Best Kill Streak           7    | .   7   
  Combat Bots Only         7    | .   7   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               797  | .   797 
  Core                     257  | .   257 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              38   | 1   37  
  Largest                  2    | 2   2   
  Hottest                  60   | 60  60  
Shots Fired                61   | 2   59  
  Gun                      61   | 2   59  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  26   | 1   25  
  Thermal                  12   | .   12  
  Explosive                .    | .   .   
  Electromagnetic          23   | 1   22  
  Robot Hit Streak         16   | 2   16  
  Robot Miss Streak        3    | .   3   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           49   | 2   47  
  Core Hits                17   | .   17  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           583  | 21  562 
  Guns                     522  | 21  501 
  Cannons                  .    | .   .   
  Explosions               61   | .   61  
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  151  | 6   145 
  Thermal                  178  | .   178 
  Explosive                .    | .   .   
  Electromagnetic          254  | 15  239 
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      36   | .   36  
  Shots                    1    | .   1   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        136  | 20  136 
  Average Temperature      54   | 15  55  
  Received Heat Transfer   417  | .   417 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         400  | .   400 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      1    | .   1   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             307  | .   307 
  Initial                  .    | .   .   
  Average                  170  | .   192 
Maximum Alert Level        1    | .   1   
  Low Security (%)         47   | 100 40  
  Level 1                  52   | .   59  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          5    | .   5   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            3    | .   3   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              25   | .   25  
  Peak Tracking Total      8    | .   8   
  Tactical Retreats        3    | .   3   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            2    | .   2   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          1    | .   1   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          2    | .   2   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                6    | .   6   
  Successful               4    | .   4   
  Failed                   2    | .   2   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   6    | .   6   
  Terminals                6    | .   6   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             4    | .   4   
  Robot Analysis           4    | .   4   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       4    | .   4   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               473  | 54  419 
Spaces Moved               254  | 37  217 
  Core                     5    | 5   .   
  Treads                   .    | .   .   
  Legs                     249  | 32  217 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            124  | 110 127 
  Slowest Speed            150  | 120 150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       22   | 3   41  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          4    | .   4   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      4    | .   4   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      347  | 45  302 
  Wait                     19   | .   19  
  Move                     253  | 36  217 
  Hop                      .    | .   .   
  Pick Up                  5    | 1   4   
  Fast Attach              14   | 6   8   
  Attach                   1    | .   1   
  Detach                   .    | .   .   
  Swap                     8    | 1   7   
  Drop                     9    | .   9   
  Fire                     38   | 1   37  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   11 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  243 | -10/Materials | Core integrity fell below 50%
  267 | -10/Materials | Core integrity fell below 20%
  288 | -10/Materials | Destroyed 7 combat bots
  288 | -10/Materials | Lost 5 parts (1p1n3w)
  364 | -10/Materials | Discovered new exit (range 3)
  469 | -10/Materials | Discovered new exit (range 8)
  474 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00423_ ALERT: Alarm triggered, dispatching investigation squad.
00428_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001.
00431_ U-05 Engineer lays Concrete. <x3>
00440_ Acquired Imp. Sensor Array. <x2>
00447_ R-06 Scavenger inserts Ion Engine into recycling unit.
00449_ Dropped Sml. Laser.
00450_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
00450_ Acquired Particle Cannon.
00451_ Dropped Assault Rifle.
00452_ Acquired Assault Rifle.
00453_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
00455_ Dropped Assault Rifle.
00455_ Acquired Particle Cannon.
00458_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
00458_ Acquired Particle Cannon.
00459_ Recycling unit begins recycling process.
00461_ Acquired Particle Cannon.
00466_ R-06 Scavenger collects Sml. Laser.
00469_ EXIT=FOUND
00470_ K-01 Serf cleans the Terminal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemLightScythe
  Manual?         0
Play Time         00:07:18
  Cumulative      144.3 hours
  Start           2021.04.14 @ 20:21:56
  End             2021.04.14 @ 20:35:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          322
  Rogue           169
  Adventurer      148
  Explorer        5
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          75
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a3d6f04d-2033-46e6-b216-927511efc767