Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.20 @ 15:02:52

Player: Olexender

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (23)       4600
Robots Destroyed (596)     2980
Value Destroyed (30744)    30744
Prototype IDs (52)         1040
Alien Tech Used (0)        0
Bonus (14709)              14709
              TOTAL SCORE: 58073

 Bonus
-------
High Alert Combat Kills    6712
Follower Combat Kills      601
Entered Garrisons          1200
Used RIF Installer         3000
Hacked Protovariant        1000
Scanned by Researcher      500
Acquired SGEMP             2000
Friendly Fire              -304

 Cogmind 
---------
Core Integrity             0/1450
Matter                     280/300
Energy                     260/700
System Corruption          16%
Temperature                Cool (0)
Movement                   Walking (320) Ox3
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (9) ---
               Biometal Leg
>              --- UTILITY (9) ------
               Huge Storage Unit
  Experimental Energy Well
      Advanced Force Field
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (25) ---
  Experimental Cooling System
  Experimental Matter Compressor (391)
  Experimental ECM Suite
      Improved Field Recycling Unit (189)
               Tri-rail Accelerator
               SGEMP Prototype

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Particle Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
   Experimental Flexi-carbon Leg
                Biometal Leg
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
   Experimental Biometal Leg
>               --- UTILITY ----------
                Coolant Network
                Huge Storage Unit
   Experimental Targeting Computer
   Experimental Targeting Computer
      Precision Matter Filter
   Experimental Phase Shifter
                Centrium Light Armor Plating
       Advanced Force Field
>               --- WEAPON -----------
                Quantum Rifle
                Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
                Particle Reactor
                Particle Reactor
       Enhanced Flexi-carbon Leg
                Biometal Leg
                Biometal Leg
   Experimental Cooling System
   Experimental Cooling System
   Experimental Energy Well
   Experimental Matter Compressor
   Experimental Targeting Computer
                Weapon Mount
   Experimental ECM Suite
       Advanced Force Field
       Advanced Force Field
                Point Defense System
       Advanced Dynamic Insulation System
       Improved Field Recycling Unit
                Railgun
                Tri-rail Accelerator
                Power Sword
                Power Sword
                Nanosword
                SGEMP Prototype
[Rating: 210]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Medium Treads
  Leg                      Flexi-carbon Leg
Utility                    Advanced Cooling System
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Linear Accelerator
  Energy Gun               Field Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res 
Slots Evolved              17   | .   1   2   2   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   2   2   .   .   2   
  Power                    2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Utility                  7    | .   .   1   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             502  | 6   6   26  43  23  19  21  12  25  21  7   5   8   23  18  14  2   .   18  4   31  62  51  57  
  Power                    65   | 1   2   6   7   1   4   2   3   3   2   1   .   2   9   .   3   .   .   3   .   1   3   4   8   
    Engine                 20   | 1   1   6   4   1   1   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   16   | .   1   .   3   .   3   .   1   .   1   .   .   2   1   .   .   .   .   3   .   .   1   .   .   
    Reactor                29   | .   .   .   .   .   .   .   2   1   1   .   .   .   8   .   3   .   .   .   .   1   2   4   7   
  Propulsion               146  | 2   .   7   11  1   10  8   3   8   9   3   5   1   3   11  2   1   .   4   2   20  7   14  14  
    Treads                 3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    143  | 2   .   7   11  .   8   8   3   8   9   3   5   1   3   11  2   1   .   4   2   20  7   14  14  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  175  | 1   2   8   15  7   4   4   3   10  5   3   .   1   6   6   6   1   .   9   1   6   40  22  15  
    Device                 118  | .   1   5   6   5   2   3   1   9   3   2   .   1   5   5   5   .   .   5   .   5   28  15  12  
    Storage                15   | .   1   .   4   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   1   
    Processor              12   | .   .   .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   2   3   2   
    Hackware               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             28   | 1   .   3   4   1   .   .   .   1   .   1   .   .   1   1   1   1   .   4   .   .   7   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   116  | 2   2   5   10  14  1   7   3   4   5   .   .   4   5   1   3   .   .   2   1   4   12  11  20  
    Energy Gun             19   | .   .   2   4   2   .   .   .   1   1   .   .   2   3   .   .   .   .   .   .   .   .   2   2   
    Energy Cannon          8    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   2   .   1   
    Ballistic Gun          45   | 2   1   2   5   5   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   12  
    Ballistic Cannon       20   | .   1   .   .   .   .   3   2   3   3   .   .   1   .   1   .   .   .   2   1   1   .   .   2   
    Launcher               6    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   .   .   1   5   .   .   1   .   1   .   .   1   .   .   1   .   .   .   .   .   3   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   1   2   .   .   2   .   1   .   .   .   .   .   2   .   .   .   .   .   4   18  3   3   
Parts Lost                 108  | .   .   4   4   6   1   2   7   2   13  1   .   1   3   1   6   .   .   1   .   1   3   16  36  
  Power                    20   | .   .   2   .   1   1   .   2   .   3   .   .   .   .   .   3   .   .   .   .   .   1   3   4   
  Propulsion               28   | .   .   .   2   3   .   .   3   .   5   1   .   .   1   .   .   .   .   .   .   .   .   5   8   
  Utility                  35   | .   .   .   2   1   .   1   1   2   4   .   .   .   2   1   2   .   .   .   .   1   1   5   12  
  Weapon                   25   | .   .   2   .   1   .   1   1   .   1   .   .   1   .   .   1   .   .   1   .   .   1   3   12  
  Highest Loss Streak      29   | .   .   3   2   4   1   1   5   1   4   1   .   1   1   1   6   .   .   1   .   1   1   7   29  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
Average Slot Usage (%)     93   | .   97  98  96  96  98  99  96  99  86  88  93  93  87  85  88  88  88  97  96  93  90  92  87  
  Engine                   4    | .   13  17  9   11  8   11  7   4   2   3   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   10  2   6   4   7   2   2   .   1   .   .   10  10  .   .   .   .   4   5   3   1   1   .   
  Reactor                  6    | .   .   .   .   .   .   .   3   9   6   6   6   5   5   16  15  16  16  11  10  9   11  11  10  
  Leg                      32   | .   25  30  31  29  30  34  31  35  29  35  37  33  32  30  33  33  33  33  34  35  36  34  33  
  Device                   15   | .   10  10  10  11  8   20  14  20  13  16  18  16  15  16  16  16  16  20  20  20  17  16  14  
  Storage                  6    | .   9   10  8   8   8   7   7   7   7   6   6   5   5   5   5   5   5   5   5   4   4   4   4   
  Processor                4    | .   .   .   4   8   8   7   14  4   12  7   6   5   .   .   .   .   .   .   .   .   1   5   9   
  Protection               4    | .   2   10  7   1   .   .   .   3   1   5   6   5   4   4   4   4   5   4   5   4   4   3   3   
  Energy Gun               1    | .   .   7   7   7   .   .   .   4   2   .   .   4   1   .   .   .   .   .   .   .   .   2   1   
  Energy Cannon            2    | .   .   .   .   .   7   3   .   .   .   .   .   .   .   5   4   5   5   5   5   4   1   .   1   
  Ballistic Gun            3    | .   14  9   7   3   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   9   5   
  Ballistic Cannon         4    | .   9   2   .   .   .   5   9   9   6   6   6   5   5   4   5   5   5   10  10  5   2   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             202  | 10  26  39  55  56  55  80  90  102 94  111 111 131 154 148 157 168 168 169 165 171 202 195 201 
  Greatest Support         256  | 20  20  36  54  54  74  94  94  92  92  97  119 120 120 118 120 120 120 130 155 209 225 225 256 
  Greatest Overweight (x)  3    | .   1   1   1   3   1   .   2   1   3   1   1   1   1   1   1   1   1   1   1   1   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   .   .   .   .   
Largest Inventory Capacity 25   | 5   10  10  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  
  Average Capacity         18   | 5   9   10  12  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  21  25  25  
  Most Carried             25   | 5   10  10  15  15  15  20  20  20  20  20  20  20  20  20  20  19  19  20  20  20  24  25  25  
  Average Carried          17   | 1   8   9   10  13  14  17  18  19  19  19  19  19  17  19  18  17  19  19  19  19  19  22  21  
  Final Capacity           25   | 5   10  10  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  
  Final Carried            22   | 1   9   10  15  14  15  19  20  20  20  20  20  18  19  18  15  19  19  20  19  20  22  21  8   

 Class Distribution 
--------------------
 57% | Hacker-Mutant
 22% | Hacker-Tank
  9% | Scavenger-Tank
  3% | Scavenger-Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Garrison
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Garrison
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Garrison
   Scavenger-Tank | -5/Factory
    Hacker-Mutant | -5/Garrison
      Hacker-Tank | -5/Factory
      Hacker-Tank | -5/Upper Caves
      Hacker-Tank | -5/Upper Caves
      Hacker-Tank | -5/Zhirov
      Hacker-Tank | -4/Proximity Caves
      Hacker-Tank | -4/Factory
   Scavenger-Tank | -3/Research
    Hacker-Gunner | -3/Testing
   Scavenger-Tank | -3/Garrison
 Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
-----------                Run   | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Gar  Res  
Matter Collected           19522 | 235  315  921  780  322  562  797  1578 687  910  342  493  365  2595 784  560  154  .    1477 55   999  1277 1836 1478 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            24488 | .    343  1410 1561 740  1732 813  837  577  929  283  576  276  592  977  634  53   .    1355 270  1489 2506 3510 3025 
  Parts                    1162  | .    27   98   92   52   108  47   44   37   35   12   34   12   20   42   13   .    .    55   18   50   125  117  124  
Haulers Intercepted        6     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    
Recyclers Shooed           7     | .    .    1    .    .    2    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       86    | .    .    .    8    10   .    .    .    15   .    .    .    .    26   .    .    .    .    18   .    .    .    9    .    
  Retrieved Matter         1066  | .    .    .    85   124  .    .    .    160  .    .    .    .    248  .    .    .    .    304  .    .    .    145  .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res 
Combat Hostiles Destroyed  542  | .   7   30  31  21  29  21  34  14  32  5   26  7   63  17  17  2   .   28  5   27  32  56  38  
  Melee                    24   | .   .   .   1   5   .   .   7   .   2   .   .   1   .   .   1   .   .   .   .   .   .   4   3   
  Guns                     186  | .   6   24  30  15  6   3   .   4   5   .   .   1   5   .   .   .   .   .   .   .   19  51  17  
  Cannons                  299  | .   1   4   .   .   22  18  27  10  25  5   26  5   41  17  15  2   .   26  5   23  11  .   16  
  AOE                      24   | .   .   1   .   1   .   .   .   .   .   .   .   .   17  .   1   .   .   .   .   .   1   1   2   
Classes Destroyed          27   | .   4   6   .   1   2   2   .   .   1   .   .   .   2   .   2   .   .   1   .   1   4   .   1   
  Worker                   15   | .   .   1   .   .   2   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   6   
  Builder                  14   | .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   2   1   .   2   .   5   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Recycler                 10   | .   .   1   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   2   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 12   | .   .   2   3   .   3   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Watcher                  37   | .   3   4   4   1   5   .   1   3   .   2   .   .   1   3   .   .   .   2   .   .   2   .   6   
  Swarmer                  95   | .   2   5   6   8   4   3   9   2   10  .   12  2   .   .   .   .   .   8   .   .   2   12  10  
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Grunt                    183  | .   5   13  16  9   14  10  15  5   13  1   6   4   6   6   4   1   .   4   .   5   11  23  12  
  Brawler                  14   | .   .   1   .   .   .   .   4   .   .   1   1   .   .   1   3   .   .   2   .   .   .   .   1   
  Duelist                  11   | .   .   1   .   .   .   1   .   .   .   .   1   .   .   2   2   .   .   .   .   .   1   1   2   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Sentry                   80   | .   .   10  9   3   10  4   .   4   6   2   4   1   2   3   2   1   .   6   1   6   1   5   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   53   | .   .   .   .   .   1   .   6   2   1   1   1   .   3   1   1   .   .   6   .   8   6   9   7   
  Programmer               34   | .   .   .   .   .   .   3   .   1   .   .   1   .   1   4   .   .   .   .   4   5   7   3   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protovariant D           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                47   | .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           23   | .   5   6   6   6   5   5   5   4   8   2   8   4   23  8   8   1   .   6   3   6   9   7   16  
  Combat Bots Only         23   | .   4   6   4   6   3   5   5   3   8   2   8   4   23  7   8   1   .   4   2   6   7   7   10  
Max Kills in Single Turn   5    | .   1   2   1   2   2   2   1   1   2   1   1   1   5   2   1   1   .   2   1   1   2   2   5   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 5    | .   .   1   .   1   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   1   1   2   
  Melee                    1    | .   .   .   1   1   .   .   1   .   1   .   .   1   .   .   1   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
--------                   Run   | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Gar  Res  
Damage Taken               26938 | .    291  1043 1350 902  541  633  1288 523  1761 339  662  424  910  642  1083 51   .    999  34   812  1467 3777 7406 
  Core                     3239  | .    85   142  133  175  62   52   150  80   177  36   56   41   48   16   58   .    .    44   .    58   145  228  1453 
  Absorbed by Shields      9636  | .    .    .    .    .    .    266  525  204  223  53   277  173  353  121  .    .    .    488  36   884  1491 2993 1549 
  Regen/Repaired (Parts)   744   | .    .    59   174  .    89   .    .    .    .    .    .    .    .    422  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  66   64   .    .    32   .    .    .    34   .    89   .    .    .    .    .    .    79   100  .    .    66   .    
Volleys Fired              1585  | .    31   106  118  53   68   61   136  48   109  21   69   15   139  46   33   5    .    87   7    65   107  168  93   
  Largest                  3     | .    2    2    2    2    2    2    2    2    2    1    1    2    2    2    2    2    .    3    3    3    3    3    3    
  Hottest                  301   | .    55   95   88   88   123  123  96   129  129  83   83   163  177  203  203  203  .    234  238  301  194  140  219  
Shots Fired                3056  | .    62   189  223  91   136  122  198  91   166  21   69   21   173  68   59   11   .    237  21   158  240  470  230  
  Gun                      1523  | .    56   158  223  87   68   36   .    25   57   .    .    6    25   .    .    .    .    .    .    9    152  468  153  
  Cannon                   1506  | .    6    26   .    .    68   86   198  66   109  21   69   15   139  68   55   11   .    237  21   149  85   .    77   
  Launcher                 27    | .    .    5    .    4    .    .    .    .    .    .    .    .    9    .    4    .    .    .    .    .    3    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2214  | .    62   114  118  45   68   102  198  66   109  21   69   15   139  46   33   5    .    159  14   91   199  385  156  
  Thermal                  815   | .    .    70   105  42   68   20   .    25   57   .    .    6    25   22   22   6    .    78   7    67   38   83   74   
  Explosive                27    | .    .    5    .    4    .    .    .    .    .    .    .    .    9    .    4    .    .    .    .    .    3    2    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         53    | .    16   24   32   25   15   21   29   33   18   6    25   8    20   17   22   12   .    30   33   34   35   53   48   
  Robot Miss Streak        4     | .    3    3    2    1    3    4    2    1    2    2    1    1    3    1    2    .    .    2    1    1    4    3    2    
  Penetration Max          2     | .    .    .    .    .    1    .    .    .    1    .    1    .    .    1    .    .    .    1    .    1    2    2    2    
  Secondary Targets        45    | .    4    4    9    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    20   2    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
Shots Hit Robots           2411  | .    49   148  195  81   85   90   149  77   138  16   53   20   107  53   53   11   .    184  15   120  188  365  214  
  Core Hits                1082  | .    22   59   80   35   45   35   52   29   47   7    22   14   81   27   27   4    .    53   8    59   111  163  102  
  Critical Kills           41    | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    13   7    12   
  Critical Parts Destroyed 30    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   8    9    
  Critical Strikes         180   | .    1    4    3    2    1    2    10   5    17   2    10   2    7    1    4    2    .    14   .    11   31   25   26   
    Burn                   14    | .    .    3    1    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Meltdown               8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    1    .    .    
    Destroy                70    | .    1    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   18   21   
    Blast                  79    | .    .    .    .    .    .    2    9    4    11   2    10   2    7    1    2    2    .    12   .    7    3    .    5    
    Sever                  9     | .    .    .    .    1    .    .    1    .    3    .    .    .    .    .    2    .    .    .    .    .    1    1    .    
Melee Attacks              128   | .    .    .    8    40   .    .    34   .    9    .    .    2    .    .    8    .    .    .    .    .    4    12   11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 128   | .    .    .    8    40   .    .    34   .    9    .    .    2    .    .    8    .    .    .    .    .    4    12   11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           83510 | .    464  2399 3143 1685 2776 2509 3877 2007 4660 1341 3926 1161 7663 3796 3781 571  .    6353 624  5761 7209 9768 8036 
  Guns                     25773 | .    381  1874 2951 1159 983  635  .    533  954  .    .    151  502  .    .    .    .    .    .    118  3219 8848 3465 
  Cannons                  50724 | .    83   395  .    .    1757 1874 3298 1474 3344 1229 3926 973  5652 3796 2922 571  .    6353 624  5643 3147 .    3663 
  Explosions               4313  | .    .    130  .    235  36   .    .    .    .    112  .    .    1509 .    665  .    .    .    .    .    640  437  549  
  Melee                    2696  | .    .    .    188  291  .    .    579  .    362  .    .    37   .    .    194  .    .    .    .    .    203  483  359  
  Ramming                  4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57115 | .    464  1420 1431 633  983  2046 3298 1474 3344 1229 3926 973  5652 3005 2229 400  .    3829 386  3197 5221 7272 4703 
  Thermal                  19494 | .    .    849  1520 526  1757 463  .    533  954  112  .    151  502  791  693  171  .    2524 238  2564 1145 1576 2425 
  Explosive                4165  | .    .    130  .    235  .    .    .    .    .    .    .    .    1509 .    665  .    .    .    .    .    640  437  549  
  Electromagnetic          36    | .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2696  | .    .    .    188  291  .    .    579  .    362  .    .    37   .    .    194  .    .    .    .    .    203  483  359  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    1    1    1    1    .    .    .    .    1    .    8    5    5    6    .    2    8    8    16   
  Average Corruption       4     | .    .    .    .    .    1    1    1    1    .    .    .    .    1    .    5    5    5    5    .    1    2    8    8    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  270   | .    .    .    .    .    5    7    11   3    .    .    .    .    10   .    8    30   .    71   .    1    23   75   26   
    Message Errors         54    | .    .    .    .    .    2    1    3    1    .    .    .    .    3    .    1    6    .    17   .    .    4    12   4    
    Matter Fused           63    | .    .    .    .    .    2    1    4    1    .    .    .    .    2    .    3    8    .    16   .    .    3    20   3    
    Heat Flow Errors       30    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    7    .    7    .    1    2    10   .    
    Energy Discharges      34    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    4    .    8    .    .    4    13   3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      32    | .    .    .    .    .    .    3    1    1    .    .    .    .    3    .    1    3    .    8    .    .    4    7    1    
    Data Loss (major)      16    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    2    .    .    5    .    .    2    1    4    
    Misfires               12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    2    2    3    
    Alerts                 7     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    1    .    .    1    2    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    6    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3790  | .    .    11   .    12   57   76   57   52   84   170  356  77   951  494  224  58   .    256  13   151  116  58   517  
  Projectiles              3575  | .    .    11   .    .    57   76   40   52   83   163  356  77   906  494  224  58   .    256  13   151  98   .    460  
  Explosions               109   | .    .    .    .    .    .    .    .    .    .    7    .    .    45   .    .    .    .    .    .    .    18   14   25   
  Melee                    106   | .    .    .    .    12   .    .    17   .    1    .    .    .    .    .    .    .    .    .    .    .    .    44   32   
Knockbacks                 202   | .    .    2    .    .    .    11   31   1    27   5    11   7    15   17   1    1    .    18   3    11   28   .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  183   | .    .    2    .    .    .    11   26   1    24   5    11   7    15   11   1    1    .    17   2    11   25   .    13   
  Secondary                19    | .    .    .    .    .    .    .    5    .    3    .    .    .    .    6    .    .    .    1    1    .    3    .    .    
Self-Inflicted Damage      649   | .    .    28   .    .    16   .    .    .    31   262  .    .    150  .    26   .    .    .    .    .    63   3    70   
  Shots                    20    | .    .    2    .    .    1    .    .    .    1    6    .    .    5    .    1    .    .    .    .    .    2    1    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        494   | .    204  416  332  325  20   249  105  369  494  42   148  312  205  477  177  311  .    403  52   243  319  236  160  
  Average Temperature      83    | .    78   88   95   103  7    151  56   75   145  30   54   101  26   119  37   108  .    107  22   46   131  93   42   
  Received Heat Transfer   8519  | .    228  609  1152 501  396  324  458  190  872  34   157  54   122  255  501  27   .    210  4    47   108  639  1631 
  Effects                  24    | .    .    2    1    .    .    .    .    2    10   .    .    .    .    6    .    .    .    3    .    .    .    .    .    
    Shutdowns              9     | .    .    2    .    .    .    .    .    1    1    .    .    .    .    4    .    .    .    1    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    
Robots Melted              9     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    1    .    .    
  Combat Hostiles          9     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    1    .    .    
  Parts Melted             28    | .    .    1    5    .    2    .    .    .    1    .    .    .    .    .    1    .    .    1    .    6    2    8    1    
  Heat Transferred         26731 | .    .    2331 3515 1147 1887 481  .    888  1702 50   .    350  775  666  666  148  .    2183 185  2146 1108 4100 2403 
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
-------                    Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Gar  Res  
Peak Influence             2241 | .    211  380  480  663  549  193  1421 789  1089 672  1171 505  1970 893  .    .    .    .    216  545  530  2241 1695 
  Initial                  946  | .    .    .    37   44   231  81   103  553  159  424  240  456  25   768  .    .    .    .    9    83   131  255  946  
  Average                  517  | .    43   119  161  398  250  98   876  533  766  503  699  275  919  648  .    .    .    .    55   233  261  1304 1240 
Maximum Alert Level        5    | .    1    1    2    2    2    .    4    3    3    2    4    2    5    3    .    .    .    .    1    2    2    5    5    
  Low Security (%)         31   | 100  92   80   59   16   31   100  4    .    1    .    .    45   6    .    .    .    .    .    98   39   31   .    .    
  Level 1                  19   | .    7    19   35   31   52   .    9    11   8    .    20   8    20   .    .    .    .    .    1    56   49   7    .    
  Level 2                  22   | .    .    .    5    51   16   .    20   80   20   99   23   45   18   68   .    .    .    .    .    4    18   5    .    
  Level 3                  13   | .    .    .    .    .    .    .    25   8    69   .    44   .    16   30   .    .    .    .    .    .    .    26   32   
  Level 4                  8    | .    .    .    .    .    .    .    40   .    .    .    11   .    20   .    .    .    .    .    .    .    .    21   55   
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    38   11   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          60   | .    .    3    5    .    4    4    .    4    .    .    .    3    .    4    .    .    .    1    4    6    14   .    8    
  Investigation            15   | .    .    2    3    .    1    1    .    1    .    .    .    1    .    .    .    .    .    1    2    .    1    .    2    
  Extermination            15   | .    .    .    .    .    .    2    .    1    .    .    .    .    .    2    .    .    .    .    2    2    3    .    3    
  Reinforcement            20   | .    .    1    2    .    3    1    .    2    .    .    .    1    .    1    .    .    .    .    .    4    5    .    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    3    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res 
Distress Signals           14   | .   1   3   3   .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              682  | .   11  46  47  24  39  23  34  19  36  7   28  13  67  24  18  2   .   29  5   29  43  76  62  
  Peak Tracking Total      13   | .   4   6   8   5   3   4   9   2   6   2   7   4   13  6   9   1   .   4   1   5   7   10  10  
  Tactical Retreats        27   | .   .   2   1   2   .   .   2   .   2   .   3   .   1   .   .   .   .   .   .   1   4   9   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res 
Traps Triggered            38   | .   2   1   4   2   3   1   6   .   .   1   .   .   7   1   .   .   .   1   .   .   2   7   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   
  Reprogrammed             32   | .   .   16  4   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   9    | .   .   3   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   3   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
----------                 Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res 
Machines Disabled          81   | .   .   2   1   7   3   4   7   3   6   8   5   2   5   .   2   .   .   4   3   2   9   7   1   
  Max in Single Turn       6    | .   .   1   1   2   1   1   2   1   2   6   2   .   2   .   1   .   .   1   3   1   1   2   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          6    | .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res 
Machines Accessed          127  | .   10  15  14  3   14  9   3   8   3   2   2   3   3   9   .   3   .   3   3   2   14  2   2   
  Terminals                78   | .   8   11  7   3   9   4   3   4   3   .   2   2   3   6   .   .   .   1   3   .   7   2   .   
  Fabricators              5    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          11   | .   .   1   2   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   .   1   
  Recycling Units          13   | .   2   2   2   .   1   1   .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   
  Scanalyzers              10   | .   .   1   2   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          7    | .   .   .   1   .   1   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                351  | .   31  53  57  3   47  30  3   18  5   4   5   8   3   25  .   4   .   5   7   2   27  7   7   
  Successful               251  | .   26  42  44  3   43  23  3   10  3   4   1   3   3   16  .   4   .   4   2   1   11  2   3   
  Failed                   100  | .   5   11  13  .   4   7   .   8   2   .   4   5   .   9   .   .   .   1   5   1   16  5   4   
    Catastrophic           10   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   1   .   4   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   10  15  13  .   15  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                229  | .   27  36  31  3   37  13  3   9   5   .   5   7   3   20  .   .   .   1   7   .   15  7   .   
  Fabricators              12   | .   .   .   .   .   .   3   .   2   .   3   .   .   .   .   .   .   .   3   .   .   1   .   .   
  Repair Stations          25   | .   .   3   8   .   2   1   .   .   .   .   .   .   .   4   .   .   .   .   .   1   3   .   3   
  Recycling Units          23   | .   4   2   5   .   1   2   .   2   .   .   .   .   .   1   .   .   .   1   .   1   .   .   4   
  Scanalyzers              51   | .   .   12  12  .   6   10  .   4   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Garrison Access          7    | .   .   .   1   .   1   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             120  | .   15  15  15  3   24  6   3   5   3   .   1   2   3   11  .   4   .   1   2   .   5   2   .   
  Record                   19   | .   3   1   2   .   6   2   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   .   2   .   1   .   .   .   1   .   
  Open DSF                 4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  6    | .   .   .   .   .   1   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Reprogram Traps          9    | .   .   3   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    4    | .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              17   | .   2   5   1   .   2   1   .   2   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   
  Garrison Registry        4    | .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Stations        3    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   2   .   1   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Network Status           4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       18   | .   .   2   8   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   1   
  Scan Component           10   | .   .   1   4   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   
  Repair                   8    | .   .   1   4   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       17   | .   3   2   5   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         13   | .   2   2   3   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 45   | .   .   12  11  .   6   10  .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Insert Component         22   | .   .   6   6   .   3   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Analyze                  23   | .   .   6   5   .   3   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      7    | .   .   .   1   .   1   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            6    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         35   | .   8   11  4   .   9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                35   | .   8   11  4   .   9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 35   | .   8   11  4   .   9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       6    | .   .   2   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         97   | .   5   11  12  2   12  9   1   7   2   1   2   2   2   6   .   .   .   2   3   1   13  2   2   
  Full Trace Events        17   | .   .   2   3   .   2   1   .   1   .   .   .   1   .   .   .   .   .   1   2   .   1   1   2   
  Feedback Events          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   .   6   5   .   2   4   .   1   .   .   .   .   .   2   .   .   .   .   .   .   14  .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   115  | .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   .   .   .   53  .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   6   .   .   .   .   .   
Parts Repaired             8    | .   .   1   4   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     292  | .   .   26  138 .   56  .   .   .   .   .   .   .   .   72  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          137  | .   .   .   137 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         137  | .   .   .   137 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           22   | .   .   6   6   .   3   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 20   | .   .   6   5   .   2   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
------------               Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res 
Used RIF Installer         6    | .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
--------                   Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Gar  Res  
Total Allies               11   | .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    3    .    .    .    .    .    2    .    
  Largest Group            4    | .    .    .    .    .    .    .    .    .    .    .    2    2    4    1    .    3    .    .    .    .    .    2    .    
  Highest-Rated Group      282  | .    .    .    .    .    .    .    .    .    .    .    175  175  282  95   .    93   .    .    .    .    .    80   .    
  Highest-Rated Ally       95   | .    .    .    .    .    .    .    .    .    .    .    95   95   95   95   .    31   .    .    .    .    .    51   .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               73   | .    .    .    .    .    .    .    .    .    .    .    .    16   25   2    .    .    .    .    .    .    .    30   .    
  Total Damage             2866 | .    .    .    .    .    .    .    .    .    .    .    .    723  1284 86   .    .    .    .    .    .    .    773  .    
  Kills                    17   | .    .    .    .    .    .    .    .    .    .    .    .    5    8    .    .    .    .    .    .    .    .    4    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res 
Robot Analysis Total       4    | .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   3   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
-------------              Run   | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Gar  Res  
Turns Passed               31749 | 47   1330 2245 1724 1182 1618 1395 2011 1354 1624 622  665  812  1860 1382 1927 1263 19   2686 592  966  1506 2137 782  
Spaces Moved               15982 | 42   687  1041 884  700  923  878  1049 822  703  321  342  408  740  562  928  653  11   1220 296  556  816  1110 290  
  Core                     21    | 21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   93    | .    .    .    .    26   67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     15868 | 21   687  1041 884  674  856  878  1049 822  703  321  342  408  740  562  928  653  11   1220 296  556  816  1110 290  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  115  115  130  130  130  120  122  118  113  113  186  188  188  190  190  190  190  116  116  116  110  
  Average Speed            156   | 85   176  172  128  127  136  130  148  136  182  169  138  183  186  188  189  190  190  190  190  125  116  130  115  
  Slowest Speed            360   | 120  190  190  195  360  240  130  270  194  330  188  186  188  188  188  190  190  190  190  190  190  116  190  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       56    | 4    98   97   76   87   85   25   98   26   75   10   72   10   84   14   93   85   7    92   11   13   82   93   10   
  Regions Visited          23
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Known Exits Taken        17    | 1    1    1    1    .    1    1    .    1    .    1    .    1    .    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    1    .    .    .    .    .    
Spaces Dug                 41    | .    .    .    .    .    .    .    4    .    .    .    .    1    27   1    .    .    .    .    .    1    2    5    .    
Terrain Destroyed          1326  | .    .    5    .    74   51   5    152  9    75   104  168  4    265  15   59   3    .    24   41   26   73   136  37   
  Melee                    5     | .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               313   | .    .    .    .    .    51   5    .    9    12   5    19   3    58   15   10   3    .    24   5    26   23   26   19   
  AOE                      1005  | .    .    5    .    74   .    .    148  .    63   99   149  .    207  .    49   .    .    .    36   .    50   109  16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
---------                  Run   | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Gar  Res  
Total                      19661 | 52   756  1319 1257 847  1152 1011 1254 970  864  366  433  438  980  795  1009 664  10   1394 311  691  1157 1418 513  
  Wait                     862   | .    15   112  144  25   102  16   10   54   11   11   8    .    6    154  16   .    .    55   3    4    89   15   12   
  Move                     15963 | 41   686  1040 883  699  922  878  1048 822  702  321  341  408  739  561  927  652  10   1219 295  555  816  1108 290  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  291   | 5    13   18   34   4    18   19   8    8    6    2    4    2    19   7    7    3    .    6    .    12   34   32   30   
  Fast Attach              44    | 2    1    1    7    1    5    1    3    .    4    7    .    1    1    3    .    .    .    2    1    3    1    .    .    
  Attach                   164   | 4    1    9    15   4    3    4    5    4    9    .    .    2    5    3    8    1    .    4    1    6    23   22   31   
  Detach                   13    | .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    2    4    1    1    
  Swap                     294   | .    4    16   21   18   11   16   4    21   8    .    5    5    17   12   6    1    .    12   2    22   38   29   26   
  Drop                     262   | .    5    17   24   3    23   16   3    13   6    4    6    3    23   9    4    .    .    9    2    22   34   16   20   
  Fire                     1585  | .    31   106  118  53   68   61   136  48   109  21   69   15   139  46   33   5    .    87   7    65   107  168  93   
  Melee                    126   | .    .    .    8    40   .    .    34   .    9    .    .    2    .    .    8    .    .    .    .    .    4    11   10   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    3    .    .    .    .    .    30   .    .    .    .    .    .    .    7    14   .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac / Sto / *Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: Fac x4 / *Sto / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 5 exits: Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research
-3/Testing (discovered 2 exits: *Res / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research (discovered 1 exit: Qua)

 History 
---------
  Turn | Location           | Event
    13 | -11/Junkyard       | Identified exit to Materials
    13 | -11/Junkyard       | Discovered exit to Materials (range 15)
    48 | -11/Junkyard       | Entered Materials
    48 | -10/Materials      | Evolved 1 slot: Power x1
   289 | -10/Materials      | Identified exit to Materials
   289 | -10/Materials      | Discovered exit to Materials (range 7)
   329 | -10/Materials      | Build established: Hacker-Mutant
   365 | -10/Materials      | Identified exit to Mines
   856 | -10/Materials      | Discovered exit to Materials (range 16)
  1040 | -10/Materials      | Discovered exit to Materials (range 7)
  1378 | -10/Materials      | Entered another Materials area
  1378 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1584 | -9/Materials       | Repaired Aluminum Leg?
  1585 | -9/Materials       | Identified exit to Mines
  1585 | -9/Materials       | Discovered exit to Mines (range 10)
  1871 | -9/Materials       | Lost 3 parts (2p1w)
  2166 | -9/Materials       | Identified exit to Materials
  2166 | -9/Materials       | Discovered exit to Materials (range 4)
  2685 | -9/Materials       | Discovered exit to Materials (range 10)
  2935 | -9/Materials       | Build established: Scavenger-Mutant
  3310 | -9/Materials       | Discovered exit to Materials (range 4)
  3325 | -9/Materials       | Build established: Hacker-Mutant
  3623 | -9/Materials       | Entered another Materials area
  3623 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4017 | -8/Materials       | Identified exit to Factory
  4017 | -8/Materials       | Discovered exit to Factory (range 9)
  4171 | -8/Materials       | Repaired Broken Aluminum Leg
  4211 | -8/Materials       | Repaired Imp. Heat Sink
  4480 | -8/Materials       | Discovered exit to Factory (range 9)
  4739 | -8/Materials       | Discovered exit to Factory (range 12)
  5011 | -8/Materials       | Repaired Aluminum Leg
  5051 | -8/Materials       | Repaired Field Laser
  5344 | -8/Materials       | Identified exit to Garrison
  5347 | -8/Materials       | Entered Garrison
  5416 | -8/Garrison        | Triggered checkpoint
  5644 | -8/Garrison        | Triggered checkpoint
  5732 | -8/Garrison        | Identified exit to Materials
  5732 | -8/Garrison        | Discovered exit to Materials (range 8)
  5838 | -8/Garrison        | Triggered checkpoint
  5873 | -8/Garrison        | Discovered exit to Materials (range 51)
  5873 | -8/Garrison        | Discovered exit to Materials (range 12)
  5873 | -8/Garrison        | Discovered exit to Materials (range 43)
  5946 | -8/Garrison        | Learned Materials security intel
  5954 | -8/Garrison        | Triggered checkpoint
  6196 | -8/Garrison        | Installed Relay Interface Framework
  6219 | -8/Garrison        | Phase Generator disabled
  6369 | -8/Garrison        | Spotted B-75 Beast
  6390 | -8/Garrison        | Destroyed B-75 Beast
  6391 | -8/Garrison        | Core integrity fell below 50%
  6411 | -8/Garrison        | Lost 4 parts (3n1w)
  6529 | -8/Garrison        | Entered Materials
  7028 | -8/Materials       | Discovered exit to Factory (range 16)
  7270 | -8/Materials       | Repaired Hvy. Phase Cannon
  7902 | -8/Materials       | Discovered exit to Factory (range 16)
  8110 | -8/Materials       | Discovered exit to Factory (range 11)
  8147 | -8/Materials       | Entered Factory
  8147 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8481 | -7/Factory         | Identified exit to Lower Caves
  8481 | -7/Factory         | Discovered exit to Lower Caves (range 10)
  8936 | -7/Factory         | Identified exit to Factory
  8936 | -7/Factory         | Discovered exit to Factory (range 14)
  9348 | -7/Factory         | Identified exit to Storage
  9542 | -7/Factory         | Identified exit to Garrison
  9542 | -7/Factory         | Entered Garrison
  9584 | -7/Garrison        | Triggered checkpoint
  9664 | -7/Garrison        | Learned Factory security intel
  9974 | -7/Garrison        | Identified exit to Factory
  9974 | -7/Garrison        | Discovered exit to Factory (range 9)
  9998 | -7/Garrison        | Triggered checkpoint
 10026 | -7/Garrison        | Triggered checkpoint
 10216 | -7/Garrison        | Triggered checkpoint
 10410 | -7/Garrison        | Garrison Relay disabled
 10555 | -7/Garrison        | Expanded RIF knowledge: Signal Jamming
 10579 | -7/Garrison        | Phase Generator disabled
 10600 | -7/Garrison        | Triggered checkpoint
 10615 | -7/Garrison        | Discovered exit to Factory (range 12)
 10742 | -7/Garrison        | Triggered checkpoint
 10850 | -7/Garrison        | Triggered checkpoint
 10973 | -7/Garrison        | Discovered exit to Factory (range 12)
 11181 | -7/Garrison        | Lost 5 parts (1p2n1u1w)
 11553 | -7/Garrison        | Entered Factory
 12281 | -7/Factory         | Discovered exit to Storage (range 6)
 12907 | -7/Factory         | Identified exit to Garrison
 12907 | -7/Factory         | Entered Garrison
 12923 | -7/Garrison        | Discovered exit to Factory (range 58)
 12923 | -7/Garrison        | Discovered exit to Factory (range 81)
 12923 | -7/Garrison        | Discovered exit to Factory (range 88)
 12939 | -7/Garrison        | Phase Generator disabled
 12966 | -7/Garrison        | Triggered checkpoint
 13116 | -7/Garrison        | Triggered checkpoint
 13137 | -7/Garrison        | Expanded RIF knowledge: Robot Detection
 13342 | -7/Garrison        | Triggered checkpoint
 13350 | -7/Garrison        | Core integrity fell below 50%
 13375 | -7/Garrison        | Triggered checkpoint
 13418 | -7/Garrison        | Lost 4 parts (1p2n1u)
 13424 | -7/Garrison        | Destroyed 8 combat bots
 13502 | -7/Garrison        | Triggered checkpoint
 13612 | -7/Garrison        | Triggered checkpoint
 13823 | -7/Garrison        | Learned Factory security intel
 13900 | -7/Garrison        | Lost 3 parts (1p2n)
 14298 | -7/Garrison        | Triggered checkpoint
 14306 | -7/Garrison        | Triggered checkpoint
 14531 | -7/Garrison        | Entered Factory
 14531 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14646 | -6/Factory         | Fabricated Shield Generator?
 15153 | -6/Factory         | Identified exit to Garrison
 15153 | -6/Factory         | Entered Garrison
 15172 | -6/Garrison        | Expanded RIF knowledge: Watcher Feeds
 15206 | -6/Garrison        | Triggered checkpoint
 15283 | -6/Garrison        | Identified exit to Factory
 15283 | -6/Garrison        | Discovered exit to Factory (range 32)
 15283 | -6/Garrison        | Discovered exit to Factory (range 68)
 15283 | -6/Garrison        | Discovered exit to Factory (range 50)
 15288 | -6/Garrison        | Phase Generator disabled
 15465 | -6/Garrison        | Destroyed 8 combat bots
 15597 | -6/Garrison        | Triggered checkpoint
 15650 | -6/Garrison        | Triggered checkpoint
 15770 | -6/Garrison        | Found embedded Infiltrators
 15774 | -6/Garrison        | Triggered checkpoint
 15818 | -6/Garrison        | Entered Factory
 15818 | -5/Factory         | Accompanied by 2 allies
 15818 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 16206 | -5/Factory         | Build established: Scavenger-Tank
 16442 | -5/Factory         | Identified exit to Factory
 16442 | -5/Factory         | Discovered exit to Factory (range 10)
 16576 | -5/Factory         | Garrison activated, responded to threat
 16630 | -5/Factory         | Identified exit to Garrison
 16630 | -5/Factory         | Entered Garrison
 16630 | -5/Garrison        | Accompanied by 1 ally
 16676 | -5/Garrison        | Triggered checkpoint
 16730 | -5/Garrison        | Assembled breached garrison interior
 16912 | -5/Garrison        | Build established: Hacker-Tank
 16991 | -5/Garrison        | Destroyed 23 combat bots
 17102 | -5/Garrison        | Identified exit to Factory
 17102 | -5/Garrison        | Discovered exit to Factory (range 10)
 17280 | -5/Garrison        | Build established: Hacker-Mutant
 17476 | -5/Garrison        | Discovered exit to Factory (range 6)
 17476 | -5/Garrison        | Discovered exit to Factory (range 37)
 17476 | -5/Garrison        | Discovered exit to Factory (range 61)
 17487 | -5/Garrison        | Phase Generator disabled
 17977 | -5/Garrison        | Found embedded Infiltrators
 18163 | -5/Garrison        | Expanded RIF knowledge: Structural Interface
 18264 | -5/Garrison        | Rescued a captive Derelict
 18265 | -5/Garrison        | Rescued a captive Derelict
 18329 | -5/Garrison        | Spotted B-75 Beast
 18345 | -5/Garrison        | Allies destroyed B-75 Beast
 18490 | -5/Garrison        | Entered Factory
 18490 | -5/Factory         | Accompanied by 1 ally
 18615 | -5/Factory         | Build established: Hacker-Tank
 18720 | -5/Factory         | Repaired Hvy. Armor Plating
 18933 | -5/Factory         | Repaired Hvy. Linear Accelerator
 19090 | -5/Factory         | First assault squad dispatched
 19315 | -5/Factory         | Destroyed 7 combat bots
 19346 | -5/Factory         | Discovered exit to Factory (range 17)
 19575 | -5/Factory         | Build established: Hacker-Mutant
 19824 | -5/Factory         | Identified exit to Upper Caves
 19824 | -5/Factory         | Discovered exit to Upper Caves (range 7)
 19872 | -5/Factory         | Entered Upper Caves
 20126 | -5/Upper Caves     | Learned 4 Factory zone layouts
 20429 | -5/Upper Caves     | Ambushed by wild Derelicts
 20536 | -5/Upper Caves     | Build established: Hacker-Tank
 20686 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20948 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 21042 | -5/Upper Caves     | Encountered a Warlord checkpoint
 21092 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 21185 | -5/Upper Caves     | Identified exit to Upper Caves
 21185 | -5/Upper Caves     | Discovered exit to Upper Caves (range 13)
 21462 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 21551 | -5/Upper Caves     | Lost 6 parts (3p2u1w)
 21552 | -5/Upper Caves     | Destroyed 8 combat bots
 21799 | -5/Upper Caves     | Entered another Upper Caves area
 21800 | -5/Upper Caves     | Encountered a Warlord checkpoint
 21976 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 22182 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22443 | -5/Upper Caves     | A Commander dispatched an escort
 22458 | -5/Upper Caves     | Learned Armory emergency access door positions
 22458 | -5/Upper Caves     | Learned Research terminal intel
 23034 | -5/Upper Caves     | Identified exit to Zhirov
 23034 | -5/Upper Caves     | Discovered exit to Zhirov (range 16)
 23062 | -5/Upper Caves     | Entered Zhirov
 23062 | -5/Zhirov          | Accompanied by 3 allies
 23062 | -5/Zhirov          | Identified exit to Proximity Caves
 23062 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
 23063 | -5/Zhirov          | Commander's escort returned to base
 23063 | -5/Zhirov          | Commander's escort returned to base
 23063 | -5/Zhirov          | Commander's escort returned to base
 23081 | -5/Zhirov          | Entered Proximity Caves
 23127 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23291 | -4/Proximity Caves | Learned location of Quarantine (-2)
 23573 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 23769 | -4/Proximity Caves | Discovered exit to Factory (range 3)
 24071 | -4/Proximity Caves | Fabricated Adv. Cooling System (x1)
 24154 | -4/Proximity Caves | Spotted B-86 Titan
 24169 | -4/Proximity Caves | Destroyed B-86 Titan
 24242 | -4/Proximity Caves | Learned location of Testing (-3)
 25767 | -4/Proximity Caves | Entered Factory
 25767 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 25769 | -4/Factory         | Loaded intel: 217 non-interactive machine locations
 26130 | -4/Factory         | Identified exit to Upper Caves
 26130 | -4/Factory         | Discovered exit to Upper Caves (range 13)
 26178 | -4/Factory         | Identified exit to Research
 26178 | -4/Factory         | Discovered exit to Research (range 13)
 26359 | -4/Factory         | Entered Research
 26359 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 26360 | -3/Research        | Loaded intel: 22 terminal locations
 27157 | -3/Research        | Identified exit to Testing
 27157 | -3/Research        | Discovered exit to Testing (range 11)
 27180 | -3/Research        | Build established: Scavenger-Tank
 27186 | -3/Research        | Found Prototype Device
 27186 | -3/Research        | Identified Active Sensor Suite
 27325 | -3/Research        | Entered Testing
 27349 | -3/Testing         | Protovariant out of control (PL-1ZQV2ZXLZE)
 27349 | -3/Testing         | Unleashed a protovariant (PL-1ZQV2ZXLZE)
 27390 | -3/Testing         | Found Unknown Device
 27391 | -3/Testing         | Identified Antimissile System
 27522 | -3/Testing         | Build established: Scavenger-Skirmisher
 27552 | -3/Testing         | Scanned by Researcher
 27613 | -3/Testing         | Crushed by falling debris
 27716 | -3/Testing         | Found Prototype Processor
 27717 | -3/Testing         | Identified Exp. Target Analyzer
 27723 | -3/Testing         | Protovariant out of control (PD-ZC41WIE7P4)
 27723 | -3/Testing         | Unleashed a protovariant (PD-ZC41WIE7P4)
 27780 | -3/Testing         | Spotted PD-ZC41WIE7P4
 27782 | -3/Testing         | Destroyed PD-ZC41WIE7P4
 27805 | -3/Testing         | Found Prototype Device
 27842 | -3/Testing         | Identified exit to Research
 27842 | -3/Testing         | Discovered exit to Research (range 11)
 27882 | -3/Testing         | Identified Exp. Shock Absorption System
 28226 | -3/Testing         | Build established: Hacker-Gunner
 28275 | -3/Testing         | Found Prototype Slashing Weapon
 28276 | -3/Testing         | Identified Nanosword
 28296 | -3/Testing         | Spotted Striker
 28297 | -3/Testing         | Spotted Striker
 28316 | -3/Testing         | Found Prototype Device
 28317 | -3/Testing         | Identified Adv. Kinecellerator
 28340 | -3/Testing         | Spotted Alpha 7
 28347 | -3/Testing         | Destroyed Striker
 28350 | -3/Testing         | Destroyed Striker
 28450 | -3/Testing         | Stole the SGEMP Prototype
 28590 | -3/Testing         | Garrison activated, responded to threat
 28592 | -3/Testing         | Destroyed Alpha 7
 28595 | -3/Testing         | Spotted Investigator
 28625 | -3/Testing         | Destroyed Investigator
 28647 | -3/Testing         | Found Prototype Device
 28664 | -3/Testing         | Identified Exp. ECM Suite
 28671 | -3/Testing         | Found Exp. Targeting Computer
 28679 | -3/Testing         | Destroyed 7 combat bots
 28824 | -3/Testing         | Found Prototype Device
 28825 | -3/Testing         | Identified Exp. Focal Shield
 28831 | -3/Testing         | Identified exit to Garrison
 28831 | -3/Testing         | Entered Garrison
 28867 | -3/Garrison        | Build established: Hacker-Mutant
 28875 | -3/Garrison        | Expanded RIF knowledge: Patrol Navigation
 28916 | -3/Garrison        | Spotted B-86 Titan
 29016 | -3/Garrison        | Destroyed B-86 Titan
 29027 | -3/Garrison        | Lost 7 parts (1p1n2u3w)
 29072 | -3/Garrison        | Triggered checkpoint
 29124 | -3/Garrison        | Lost 3 parts (2n1u)
 29162 | -3/Garrison        | Triggered checkpoint
 29283 | -3/Garrison        | Triggered checkpoint
 29312 | -3/Garrison        | Found Unknown Device
 29314 | -3/Garrison        | Found Unknown Device
 29323 | -3/Garrison        | Identified Adv. Force Booster (x2)
 29413 | -3/Garrison        | Discovered exit to Research (range 12)
 29616 | -3/Garrison        | Triggered checkpoint
 29678 | -3/Garrison        | Phase Generator disabled
 29709 | -3/Garrison        | Rescued a captive Derelict
 29709 | -3/Garrison        | Rescued a captive Derelict
 29740 | -3/Garrison        | Build established: Scavenger-Tank
 29806 | -3/Garrison        | Discovered exit to Research (range 3)
 29909 | -3/Garrison        | Triggered checkpoint
 29978 | -3/Garrison        | Spotted Striker
 29990 | -3/Garrison        | Destroyed Striker
 29999 | -3/Garrison        | Spotted Striker
 30024 | -3/Garrison        | Destroyed Striker
 30056 | -3/Garrison        | Discovered exit to Research (range 21)
 30068 | -3/Garrison        | Destroyed 7 combat bots
 30101 | -3/Garrison        | Q-Series assembled to engage unique threat in Research
 30262 | -3/Garrison        | Triggered checkpoint
 30282 | -3/Garrison        | Triggered checkpoint
 30365 | -3/Garrison        | Triggered checkpoint
 30547 | -3/Garrison        | Q-Series assembled to engage unique threat in Research
 30606 | -3/Garrison        | Triggered checkpoint
 30712 | -3/Garrison        | Triggered checkpoint
 30774 | -3/Garrison        | Triggered checkpoint
 30968 | -3/Garrison        | Entered Research
 30968 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 30969 | -2/Research        | Identified exit to Quarantine
 31050 | -2/Research        | Found Exp. Targeting Computer
 31052 | -2/Research        | Found Exp. Targeting Computer
 31151 | -2/Research        | Found Prototype Device
 31155 | -2/Research        | Identified Exp. Phase Shifter
 31251 | -2/Research        | Destroyed 10 combat bots
 31329 | -2/Research        | Lost 4 parts (1u3w)
 31330 | -2/Research        | System corruption reached 10%
 31358 | -2/Research        | Destroyed 7 combat bots
 31496 | -2/Research        | First assault squad dispatched
 31633 | -2/Research        | Destroyed 7 combat bots
 31675 | -2/Research        | Spotted B-90 Cyclops
 31712 | -2/Research        | Core integrity fell below 50%
 31727 | -2/Research        | Core integrity fell below 20%
 31750 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
31739_ Centrium Leg destroyed.
31739_ U-05 Engineer lays Concrete. <x2>
31740_  A QOH CMC2%DTFKNHW#NB%#X TRG|%MQ
31740_ U-05 Engineer builds a Door.
31741_ Acquired 87 matter.
31741_ U-05 Engineer lays Concrete.
31742_ B-90 Cyclops exits siege mode.
31742_ Slug penetrates Wall.
31742_ K-01 Serf collects debris.
31742_ M-36 Artificer repairs G-73 Enforcer.
31744_ U-05 Engineer builds a Door.
31744_ M-36 Artificer repairs Myomer Leg.
31745_ K-01 Serf collects debris.
31746_ U-05 Engineer builds a Door.
31746_ U-05 Engineer lays Concrete.
31748_ U-05 Engineer builds a Wall.
31748_ Slug penetrates Door.
31748_ U-05 Engineer builds a Wall.
31749_ K-01 Serf collects debris.
[Achievement: 50k Club]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????#    #   |
| ??????????????????????????????????????????#    #   |
| ??????????????????????????????????????????#    #   |
| ??????????????????????????????????????????/    +   |
| ????????????????????????????????????????? #    ##+ |
| ???????????????????????????????????????? !#    ?#  |
| ???????????????????????????????????????? ?#    ?#  |
| ??????????????????????????????????????######+####+ |
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| ?????????????????????????????    #????#            |
| ??????????????????????????###    #????#            |
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| ????????????           ;#%=%[=!      ###?????????? |
| ???????????            ##%k%%%       # #?????????? |
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| ????????????          ??#  !|%%%![   ##??????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Energy Generation          75
Energy Capacity            940
Matter Stores              300
Matter Capacity            800
Sight Range                23
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               3
Power Amplification        30
Base Temperature (-)       200
EM Shielding               4
Armor Coverage             825
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Point Defense Rating       80
Phase Shifting             20
Evasion (%)                65
Targeting Accuracy         56
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           3
Matter Filtering           50
Salvage Targeting          2
Offensive Hacking          30

 Item Schematics 
-----------------
               Hcp. Storage Unit | -9/Materials | Scanalyzed
                    Mining Laser | -9/Materials | Scanalyzed
                 Lrg. Matter Pod | -9/Materials | Scanalyzed
                      Ion Engine | -9/Materials | Scanalyzed
                  Imp. Heat Sink | -9/Materials | Scanalyzed
                    Hcp. Battery | -9/Materials | Scanalyzed
               Lrg. Storage Unit | -8/Materials | Scanalyzed
                 Hcp. Matter Pod | -8/Materials | Scanalyzed
       Imp. Field Recycling Unit | -8/Materials | Scanalyzed
                   Hacking Suite | -8/Materials | Scanalyzed
                     Mining Claw | -8/Materials | Scanalyzed
             Adv. Cooling System | -8/Materials | Scanalyzed
                          Katana | -8/Materials | Scanalyzed
              Prc. Assault Rifle | -7/Factory   | Scanalyzed
                Shield Generator | -7/Factory   | Scanalyzed
 Imp. Salvage Targeting Computer | -7/Factory   | Scanalyzed
                   System Shield | -7/Factory   | Scanalyzed
                Particle Reactor | -7/Factory   | Scanalyzed
                       Phase Gun | -5/Factory   | Hacked
                     Nova Cannon | -5/Factory   | Hacked
            Cld. Antigrav System | -3/Testing   | Archive
              Imp. Lightning Gun | -3/Testing   | Archive
         Cld. Antimatter Reactor | -3/Testing   | Archive
          Adv. Matter Compressor | -3/Testing   | Archive
              Imp. Energy Mantle | -3/Testing   | Archive
        Adv. Gravity Neutralizer | -3/Testing   | Archive
         Exp. Targeting Computer | -3/Testing   | Archive
           Hvy. Dispersion Rifle | -3/Testing   | Archive
             Hdn. Centrium Wheel | -3/Testing   | Archive
     Exp. Terrain Scan Processor | -3/Testing   | Archive
             Exp. Cooling System | -3/Testing   | Scanalyzed
           Exp. Coolant Injector | -3/Testing   | Archive
            Exp. Target Analyzer | -3/Testing   | Archive
            Tri-rail Accelerator | -3/Testing   | Scanalyzed

 Robot Schematics 
------------------
     E-15 Imp | -3/Testing | Archive
 C-55 Analyst | -3/Testing | Archive

 Fabricated
------------
    Shield Generator | x2 | -6/Factory         
 Adv. Cooling System | x1 | -4/Proximity Caves 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
50k Club
Killing Spree
Perfect Aim
Rampage
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              HellfireOmegaCharger
  Manual?         0
Play Time         06:10:40
  Cumulative      188.9 hours
  Start           2023.12.13 @ 21:09:10
  End             2023.12.20 @ 15:02:52
Sessions          13
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          138
  Rogue           0
  Adventurer      102
  Explorer        36
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          63
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29aa094b-2a19-4387-be32-4aa6a90ef4d0