Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.20 @ 15:02:52 Player: Olexender Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (596) 2980 Value Destroyed (30744) 30744 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (14709) 14709 TOTAL SCORE: 58073 Bonus ------- High Alert Combat Kills 6712 Follower Combat Kills 601 Entered Garrisons 1200 Used RIF Installer 3000 Hacked Protovariant 1000 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -304 Cogmind --------- Core Integrity 0/1450 Matter 280/300 Energy 260/700 System Corruption 16% Temperature Cool (0) Movement Walking (320) Ox3 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Biometal Leg > --- UTILITY (9) ------ Huge Storage Unit Experimental Energy Well Advanced Force Field > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Experimental Cooling System Experimental Matter Compressor (391) Experimental ECM Suite Improved Field Recycling Unit (189) Tri-rail Accelerator SGEMP Prototype Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Experimental Flexi-carbon Leg Biometal Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY ---------- Coolant Network Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Precision Matter Filter Experimental Phase Shifter Centrium Light Armor Plating Advanced Force Field > --- WEAPON ----------- Quantum Rifle Railgun Hypervelocity Railgun > --- INVENTORY -------- Particle Reactor Particle Reactor Enhanced Flexi-carbon Leg Biometal Leg Biometal Leg Experimental Cooling System Experimental Cooling System Experimental Energy Well Experimental Matter Compressor Experimental Targeting Computer Weapon Mount Experimental ECM Suite Advanced Force Field Advanced Force Field Point Defense System Advanced Dynamic Insulation System Improved Field Recycling Unit Railgun Tri-rail Accelerator Power Sword Power Sword Nanosword SGEMP Prototype [Rating: 210] Favorites ----------- Power Quantum Reactor Engine Deuterium Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Flexi-carbon Leg Treads Improved Medium Treads Leg Flexi-carbon Leg Utility Advanced Cooling System Device Advanced Cooling System Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Linear Accelerator Energy Gun Field Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Linear Accelerator Launcher Heavy Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Slots Evolved 17 | . 1 2 2 . . 2 . . . 2 . 2 . . . . . . 2 2 . . 2 Power 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 7 | . . 1 1 . . 1 . . . 1 . . . . . . . . 1 1 . . 1 Utility 7 | . . 1 1 . . 1 . . . 1 . . . . . . . . 1 1 . . 1 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 502 | 6 6 26 43 23 19 21 12 25 21 7 5 8 23 18 14 2 . 18 4 31 62 51 57 Power 65 | 1 2 6 7 1 4 2 3 3 2 1 . 2 9 . 3 . . 3 . 1 3 4 8 Engine 20 | 1 1 6 4 1 1 2 . 2 . 1 . . . . . . . . . . . . 1 Core 16 | . 1 . 3 . 3 . 1 . 1 . . 2 1 . . . . 3 . . 1 . . Reactor 29 | . . . . . . . 2 1 1 . . . 8 . 3 . . . . 1 2 4 7 Propulsion 146 | 2 . 7 11 1 10 8 3 8 9 3 5 1 3 11 2 1 . 4 2 20 7 14 14 Treads 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . Leg 143 | 2 . 7 11 . 8 8 3 8 9 3 5 1 3 11 2 1 . 4 2 20 7 14 14 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 175 | 1 2 8 15 7 4 4 3 10 5 3 . 1 6 6 6 1 . 9 1 6 40 22 15 Device 118 | . 1 5 6 5 2 3 1 9 3 2 . 1 5 5 5 . . 5 . 5 28 15 12 Storage 15 | . 1 . 4 . 2 1 . . . . . . . . . . . . . 1 3 2 1 Processor 12 | . . . 1 . . . 2 . 2 . . . . . . . . . . . 2 3 2 Hackware 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . Protection 28 | 1 . 3 4 1 . . . 1 . 1 . . 1 1 1 1 . 4 . . 7 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 116 | 2 2 5 10 14 1 7 3 4 5 . . 4 5 1 3 . . 2 1 4 12 11 20 Energy Gun 19 | . . 2 4 2 . . . 1 1 . . 2 3 . . . . . . . . 2 2 Energy Cannon 8 | . . . . 1 1 . . . . . . . 1 . 1 . . . . 1 2 . 1 Ballistic Gun 45 | 2 1 2 5 5 . 4 . . . . . . . . . . . . . 2 6 6 12 Ballistic Cannon 20 | . 1 . . . . 3 2 3 3 . . 1 . 1 . . . 2 1 1 . . 2 Launcher 6 | . . 1 . 1 . . . . . . . . 1 . 1 . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . 1 5 . . 1 . 1 . . 1 . . 1 . . . . . 3 2 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 1 2 . . 2 . 1 . . . . . 2 . . . . . 4 18 3 3 Parts Lost 108 | . . 4 4 6 1 2 7 2 13 1 . 1 3 1 6 . . 1 . 1 3 16 36 Power 20 | . . 2 . 1 1 . 2 . 3 . . . . . 3 . . . . . 1 3 4 Propulsion 28 | . . . 2 3 . . 3 . 5 1 . . 1 . . . . . . . . 5 8 Utility 35 | . . . 2 1 . 1 1 2 4 . . . 2 1 2 . . . . 1 1 5 12 Weapon 25 | . . 2 . 1 . 1 1 . 1 . . 1 . . 1 . . 1 . . 1 3 12 Highest Loss Streak 29 | . . 3 2 4 1 1 5 1 4 1 . 1 1 1 6 . . 1 . 1 1 7 29 To Critical Strikes 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 Average Slot Usage (%) 93 | . 97 98 96 96 98 99 96 99 86 88 93 93 87 85 88 88 88 97 96 93 90 92 87 Engine 4 | . 13 17 9 11 8 11 7 4 2 3 6 . . . . . . . . . . . . Core 3 | . 10 2 6 4 7 2 2 . 1 . . 10 10 . . . . 4 5 3 1 1 . Reactor 6 | . . . . . . . 3 9 6 6 6 5 5 16 15 16 16 11 10 9 11 11 10 Leg 32 | . 25 30 31 29 30 34 31 35 29 35 37 33 32 30 33 33 33 33 34 35 36 34 33 Device 15 | . 10 10 10 11 8 20 14 20 13 16 18 16 15 16 16 16 16 20 20 20 17 16 14 Storage 6 | . 9 10 8 8 8 7 7 7 7 6 6 5 5 5 5 5 5 5 5 4 4 4 4 Processor 4 | . . . 4 8 8 7 14 4 12 7 6 5 . . . . . . . . 1 5 9 Protection 4 | . 2 10 7 1 . . . 3 1 5 6 5 4 4 4 4 5 4 5 4 4 3 3 Energy Gun 1 | . . 7 7 7 . . . 4 2 . . 4 1 . . . . . . . . 2 1 Energy Cannon 2 | . . . . . 7 3 . . . . . . . 5 4 5 5 5 5 4 1 . 1 Ballistic Gun 3 | . 14 9 7 3 8 4 . . . . . . . . . . . . . . 6 9 5 Ballistic Cannon 4 | . 9 2 . . . 5 9 9 6 6 6 5 5 4 5 5 5 10 10 5 2 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 202 | 10 26 39 55 56 55 80 90 102 94 111 111 131 154 148 157 168 168 169 165 171 202 195 201 Greatest Support 256 | 20 20 36 54 54 74 94 94 92 92 97 119 120 120 118 120 120 120 130 155 209 225 225 256 Greatest Overweight (x) 3 | . 1 1 1 3 1 . 2 1 3 1 1 1 1 1 1 1 1 1 1 1 . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 25 | 5 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 18 | 5 9 10 12 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 25 25 Most Carried 25 | 5 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 24 25 25 Average Carried 17 | 1 8 9 10 13 14 17 18 19 19 19 19 19 17 19 18 17 19 19 19 19 19 22 21 Final Capacity 25 | 5 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Final Carried 22 | 1 9 10 15 14 15 19 20 20 20 20 20 18 19 18 15 19 19 20 19 20 22 21 8 Class Distribution -------------------- 57% | Hacker-Mutant 22% | Hacker-Tank 9% | Scavenger-Tank 3% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Scavenger-Tank | -5/Factory Hacker-Mutant | -5/Garrison Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Zhirov Hacker-Tank | -4/Proximity Caves Hacker-Tank | -4/Factory Scavenger-Tank | -3/Research Hacker-Gunner | -3/Testing Scavenger-Tank | -3/Garrison Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Matter Collected 19522 | 235 315 921 780 322 562 797 1578 687 910 342 493 365 2595 784 560 154 . 1477 55 999 1277 1836 1478 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24488 | . 343 1410 1561 740 1732 813 837 577 929 283 576 276 592 977 634 53 . 1355 270 1489 2506 3510 3025 Parts 1162 | . 27 98 92 52 108 47 44 37 35 12 34 12 20 42 13 . . 55 18 50 125 117 124 Haulers Intercepted 6 | . 1 2 . . . . . . . . . . . 1 . . . . . . 1 . 1 Recyclers Shooed 7 | . . 1 . . 2 . . 1 . . . . . 1 . . . . . . . . 2 Parts Field Recycled 86 | . . . 8 10 . . . 15 . . . . 26 . . . . 18 . . . 9 . Retrieved Matter 1066 | . . . 85 124 . . . 160 . . . . 248 . . . . 304 . . . 145 . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Combat Hostiles Destroyed 542 | . 7 30 31 21 29 21 34 14 32 5 26 7 63 17 17 2 . 28 5 27 32 56 38 Melee 24 | . . . 1 5 . . 7 . 2 . . 1 . . 1 . . . . . . 4 3 Guns 186 | . 6 24 30 15 6 3 . 4 5 . . 1 5 . . . . . . . 19 51 17 Cannons 299 | . 1 4 . . 22 18 27 10 25 5 26 5 41 17 15 2 . 26 5 23 11 . 16 AOE 24 | . . 1 . 1 . . . . . . . . 17 . 1 . . . . . 1 1 2 Classes Destroyed 27 | . 4 6 . 1 2 2 . . 1 . . . 2 . 2 . . 1 . 1 4 . 1 Worker 15 | . . 1 . . 2 2 . . . . . . . 1 . . . . 1 . 2 . 6 Builder 14 | . . . . . 1 . . . . . . 1 . 2 . . . 2 1 . 2 . 5 Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 6 | . 1 2 . . . . . . . . . . . 1 . . . . . . 1 . 1 Recycler 10 | . . 1 . . 1 . . . . 1 . . . 1 . . . 2 . . 2 . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 12 | . . 2 3 . 3 . . 2 . . . . . 1 . . . . . . 1 . . Watcher 37 | . 3 4 4 1 5 . 1 3 . 2 . . 1 3 . . . 2 . . 2 . 6 Swarmer 95 | . 2 5 6 8 4 3 9 2 10 . 12 2 . . . . . 8 . . 2 12 10 Cutter 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Grunt 183 | . 5 13 16 9 14 10 15 5 13 1 6 4 6 6 4 1 . 4 . 5 11 23 12 Brawler 14 | . . 1 . . . . 4 . . 1 1 . . 1 3 . . 2 . . . . 1 Duelist 11 | . . 1 . . . 1 . . . . 1 . . 2 2 . . . . . 1 1 2 Protector 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Researcher 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Sentry 80 | . . 10 9 3 10 4 . 4 6 2 4 1 2 3 2 1 . 6 1 6 1 5 . Specialist 4 | . . . . . . . . . 2 . . . . . . . . . . 2 . . . Hunter 53 | . . . . . 1 . 6 2 1 1 1 . 3 1 1 . . 6 . 8 6 9 7 Programmer 34 | . . . . . . 3 . 1 . . 1 . 1 4 . . . . 4 5 7 3 5 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 47 | . . . . . . . . . . . . . 47 . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . Fireman 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 23 | . 5 6 6 6 5 5 5 4 8 2 8 4 23 8 8 1 . 6 3 6 9 7 16 Combat Bots Only 23 | . 4 6 4 6 3 5 5 3 8 2 8 4 23 7 8 1 . 4 2 6 7 7 10 Max Kills in Single Turn 5 | . 1 2 1 2 2 2 1 1 2 1 1 1 5 2 1 1 . 2 1 1 2 2 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . Exploded 5 | . . 1 . 1 . . . . . . . . 5 . 1 . . . . . 1 1 2 Melee 1 | . . . 1 1 . . 1 . 1 . . 1 . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Damage Taken 26938 | . 291 1043 1350 902 541 633 1288 523 1761 339 662 424 910 642 1083 51 . 999 34 812 1467 3777 7406 Core 3239 | . 85 142 133 175 62 52 150 80 177 36 56 41 48 16 58 . . 44 . 58 145 228 1453 Absorbed by Shields 9636 | . . . . . . 266 525 204 223 53 277 173 353 121 . . . 488 36 884 1491 2993 1549 Regen/Repaired (Parts) 744 | . . 59 174 . 89 . . . . . . . . 422 . . . . . . . . . Core Remaining (%) 70 | 100 66 64 . . 32 . . . 34 . 89 . . . . . . 79 100 . . 66 . Volleys Fired 1585 | . 31 106 118 53 68 61 136 48 109 21 69 15 139 46 33 5 . 87 7 65 107 168 93 Largest 3 | . 2 2 2 2 2 2 2 2 2 1 1 2 2 2 2 2 . 3 3 3 3 3 3 Hottest 301 | . 55 95 88 88 123 123 96 129 129 83 83 163 177 203 203 203 . 234 238 301 194 140 219 Shots Fired 3056 | . 62 189 223 91 136 122 198 91 166 21 69 21 173 68 59 11 . 237 21 158 240 470 230 Gun 1523 | . 56 158 223 87 68 36 . 25 57 . . 6 25 . . . . . . 9 152 468 153 Cannon 1506 | . 6 26 . . 68 86 198 66 109 21 69 15 139 68 55 11 . 237 21 149 85 . 77 Launcher 27 | . . 5 . 4 . . . . . . . . 9 . 4 . . . . . 3 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2214 | . 62 114 118 45 68 102 198 66 109 21 69 15 139 46 33 5 . 159 14 91 199 385 156 Thermal 815 | . . 70 105 42 68 20 . 25 57 . . 6 25 22 22 6 . 78 7 67 38 83 74 Explosive 27 | . . 5 . 4 . . . . . . . . 9 . 4 . . . . . 3 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 53 | . 16 24 32 25 15 21 29 33 18 6 25 8 20 17 22 12 . 30 33 34 35 53 48 Robot Miss Streak 4 | . 3 3 2 1 3 4 2 1 2 2 1 1 3 1 2 . . 2 1 1 4 3 2 Penetration Max 2 | . . . . . 1 . . . 1 . 1 . . 1 . . . 1 . 1 2 2 2 Secondary Targets 45 | . 4 4 9 4 . . . . . . . . . . . . . . . . 2 20 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . 1 1 1 Shots Hit Robots 2411 | . 49 148 195 81 85 90 149 77 138 16 53 20 107 53 53 11 . 184 15 120 188 365 214 Core Hits 1082 | . 22 59 80 35 45 35 52 29 47 7 22 14 81 27 27 4 . 53 8 59 111 163 102 Critical Kills 41 | . 1 1 . . 1 . . . . . . . . . . . . 2 . 4 13 7 12 Critical Parts Destroyed 30 | . . . 2 1 . . . . . . . . . . . . . . . . 10 8 9 Critical Strikes 180 | . 1 4 3 2 1 2 10 5 17 2 10 2 7 1 4 2 . 14 . 11 31 25 26 Burn 14 | . . 3 1 . . . . 1 3 . . . . . . . . . . . . 6 . Meltdown 8 | . . . . . 1 . . . . . . . . . . . . 2 . 4 1 . . Destroy 70 | . 1 1 2 1 . . . . . . . . . . . . . . . . 26 18 21 Blast 79 | . . . . . . 2 9 4 11 2 10 2 7 1 2 2 . 12 . 7 3 . 5 Sever 9 | . . . . 1 . . 1 . 3 . . . . . 2 . . . . . 1 1 . Melee Attacks 128 | . . . 8 40 . . 34 . 9 . . 2 . . 8 . . . . . 4 12 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 128 | . . . 8 40 . . 34 . 9 . . 2 . . 8 . . . . . 4 12 11 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 . . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 83510 | . 464 2399 3143 1685 2776 2509 3877 2007 4660 1341 3926 1161 7663 3796 3781 571 . 6353 624 5761 7209 9768 8036 Guns 25773 | . 381 1874 2951 1159 983 635 . 533 954 . . 151 502 . . . . . . 118 3219 8848 3465 Cannons 50724 | . 83 395 . . 1757 1874 3298 1474 3344 1229 3926 973 5652 3796 2922 571 . 6353 624 5643 3147 . 3663 Explosions 4313 | . . 130 . 235 36 . . . . 112 . . 1509 . 665 . . . . . 640 437 549 Melee 2696 | . . . 188 291 . . 579 . 362 . . 37 . . 194 . . . . . 203 483 359 Ramming 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . Kinetic 57115 | . 464 1420 1431 633 983 2046 3298 1474 3344 1229 3926 973 5652 3005 2229 400 . 3829 386 3197 5221 7272 4703 Thermal 19494 | . . 849 1520 526 1757 463 . 533 954 112 . 151 502 791 693 171 . 2524 238 2564 1145 1576 2425 Explosive 4165 | . . 130 . 235 . . . . . . . . 1509 . 665 . . . . . 640 437 549 Electromagnetic 36 | . . . . . 36 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2696 | . . . 188 291 . . 579 . 362 . . 37 . . 194 . . . . . 203 483 359 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 1 1 1 1 . . . . 1 . 8 5 5 6 . 2 8 8 16 Average Corruption 4 | . . . . . 1 1 1 1 . . . . 1 . 5 5 5 5 . 1 2 8 8 Corruption Purged 5 | . . . . . . . . 1 . . . . 1 . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 270 | . . . . . 5 7 11 3 . . . . 10 . 8 30 . 71 . 1 23 75 26 Message Errors 54 | . . . . . 2 1 3 1 . . . . 3 . 1 6 . 17 . . 4 12 4 Matter Fused 63 | . . . . . 2 1 4 1 . . . . 2 . 3 8 . 16 . . 3 20 3 Heat Flow Errors 30 | . . . . . . 1 1 . . . . . . . 1 7 . 7 . 1 2 10 . Energy Discharges 34 | . . . . . 1 . 1 . . . . . . . . 4 . 8 . . 4 13 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Data Loss (minor) 32 | . . . . . . 3 1 1 . . . . 3 . 1 3 . 8 . . 4 7 1 Data Loss (major) 16 | . . . . . . 1 . . . . . . 1 . 2 . . 5 . . 2 1 4 Misfires 12 | . . . . . . . . . . . . . . . . 1 . 4 . . 2 2 3 Alerts 7 | . . . . . . . 1 . . . . . 1 . . 1 . 1 . . 1 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 17 | . . . . . . . . . . . . . . . . . . 4 . . 1 6 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3790 | . . 11 . 12 57 76 57 52 84 170 356 77 951 494 224 58 . 256 13 151 116 58 517 Projectiles 3575 | . . 11 . . 57 76 40 52 83 163 356 77 906 494 224 58 . 256 13 151 98 . 460 Explosions 109 | . . . . . . . . . . 7 . . 45 . . . . . . . 18 14 25 Melee 106 | . . . . 12 . . 17 . 1 . . . . . . . . . . . . 44 32 Knockbacks 202 | . . 2 . . . 11 31 1 27 5 11 7 15 17 1 1 . 18 3 11 28 . 13 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 183 | . . 2 . . . 11 26 1 24 5 11 7 15 11 1 1 . 17 2 11 25 . 13 Secondary 19 | . . . . . . . 5 . 3 . . . . 6 . . . 1 1 . 3 . . Self-Inflicted Damage 649 | . . 28 . . 16 . . . 31 262 . . 150 . 26 . . . . . 63 3 70 Shots 20 | . . 2 . . 1 . . . 1 6 . . 5 . 1 . . . . . 2 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 494 | . 204 416 332 325 20 249 105 369 494 42 148 312 205 477 177 311 . 403 52 243 319 236 160 Average Temperature 83 | . 78 88 95 103 7 151 56 75 145 30 54 101 26 119 37 108 . 107 22 46 131 93 42 Received Heat Transfer 8519 | . 228 609 1152 501 396 324 458 190 872 34 157 54 122 255 501 27 . 210 4 47 108 639 1631 Effects 24 | . . 2 1 . . . . 2 10 . . . . 6 . . . 3 . . . . . Shutdowns 9 | . . 2 . . . . . 1 1 . . . . 4 . . . 1 . . . . . Energy Bleed 4 | . . . 1 . . . . 1 1 . . . . . . . . 1 . . . . . Interference 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . Robots Melted 9 | . . 1 . . 1 . . . . . . . . . . . . 2 . 4 1 . . Combat Hostiles 9 | . . 1 . . 1 . . . . . . . . . . . . 2 . 4 1 . . Parts Melted 28 | . . 1 5 . 2 . . . 1 . . . . . 1 . . 1 . 6 2 8 1 Heat Transferred 26731 | . . 2331 3515 1147 1887 481 . 888 1702 50 . 350 775 666 666 148 . 2183 185 2146 1108 4100 2403 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Peak Influence 2241 | . 211 380 480 663 549 193 1421 789 1089 672 1171 505 1970 893 . . . . 216 545 530 2241 1695 Initial 946 | . . . 37 44 231 81 103 553 159 424 240 456 25 768 . . . . 9 83 131 255 946 Average 517 | . 43 119 161 398 250 98 876 533 766 503 699 275 919 648 . . . . 55 233 261 1304 1240 Maximum Alert Level 5 | . 1 1 2 2 2 . 4 3 3 2 4 2 5 3 . . . . 1 2 2 5 5 Low Security (%) 31 | 100 92 80 59 16 31 100 4 . 1 . . 45 6 . . . . . 98 39 31 . . Level 1 19 | . 7 19 35 31 52 . 9 11 8 . 20 8 20 . . . . . 1 56 49 7 . Level 2 22 | . . . 5 51 16 . 20 80 20 99 23 45 18 68 . . . . . 4 18 5 . Level 3 13 | . . . . . . . 25 8 69 . 44 . 16 30 . . . . . . . 26 32 Level 4 8 | . . . . . . . 40 . . . 11 . 20 . . . . . . . . 21 55 Level 5 4 | . . . . . . . . . . . . . 16 . . . . . . . . 38 11 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . . 3 5 . 4 4 . 4 . . . 3 . 4 . . . 1 4 6 14 . 8 Investigation 15 | . . 2 3 . 1 1 . 1 . . . 1 . . . . . 1 2 . 1 . 2 Extermination 15 | . . . . . . 2 . 1 . . . . . 2 . . . . 2 2 3 . 3 Reinforcement 20 | . . 1 2 . 3 1 . 2 . . . 1 . 1 . . . . . 4 5 . . Assault 6 | . . . . . . . . . . . . . . 1 . . . . . . 2 . 3 Garrison 4 | . . . . . . . . . . . . 1 . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Distress Signals 14 | . 1 3 3 . . 1 . . . . . 1 1 . . . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 682 | . 11 46 47 24 39 23 34 19 36 7 28 13 67 24 18 2 . 29 5 29 43 76 62 Peak Tracking Total 13 | . 4 6 8 5 3 4 9 2 6 2 7 4 13 6 9 1 . 4 1 5 7 10 10 Tactical Retreats 27 | . . 2 1 2 . . 2 . 2 . 3 . 1 . . . . . . 1 4 9 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Traps Triggered 38 | . 2 1 4 2 3 1 6 . . 1 . . 7 1 . . . 1 . . 2 7 . Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . . . 1 . . . . . . 4 . . Reprogrammed 32 | . . 16 4 . 12 . . . . . . . . . . . . . . . . . . Reused 9 | . . 3 4 . 2 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . 3 4 . 2 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Machines Disabled 81 | . . 2 1 7 3 4 7 3 6 8 5 2 5 . 2 . . 4 3 2 9 7 1 Max in Single Turn 6 | . . 1 1 2 1 1 2 1 2 6 2 . 2 . 1 . . 1 3 1 1 2 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Phase Generator 6 | . . . . 1 . . 1 . 1 . 1 . 1 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Machines Accessed 127 | . 10 15 14 3 14 9 3 8 3 2 2 3 3 9 . 3 . 3 3 2 14 2 2 Terminals 78 | . 8 11 7 3 9 4 3 4 3 . 2 2 3 6 . . . 1 3 . 7 2 . Fabricators 5 | . . . . . . 1 . 1 . 1 . . . . . . . 1 . . 1 . . Repair Stations 11 | . . 1 2 . 1 1 . . . . . . . 2 . . . . . 1 2 . 1 Recycling Units 13 | . 2 2 2 . 1 1 . 1 . . . . . 1 . . . 1 . 1 . . 1 Scanalyzers 10 | . . 1 2 . 2 1 . 1 . . . . . . . . . . . . 3 . . Garrison Access 7 | . . . 1 . 1 1 . 1 . 1 . 1 . . . . . . . . 1 . . Total Hacks 351 | . 31 53 57 3 47 30 3 18 5 4 5 8 3 25 . 4 . 5 7 2 27 7 7 Successful 251 | . 26 42 44 3 43 23 3 10 3 4 1 3 3 16 . 4 . 4 2 1 11 2 3 Failed 100 | . 5 11 13 . 4 7 . 8 2 . 4 5 . 9 . . . 1 5 1 16 5 4 Catastrophic 10 | . . . . . . 1 . 1 . . . . . 2 . . . . 1 . 4 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 10 15 13 . 15 4 . . . . . . . . . . . . . . . . . Terminals 229 | . 27 36 31 3 37 13 3 9 5 . 5 7 3 20 . . . 1 7 . 15 7 . Fabricators 12 | . . . . . . 3 . 2 . 3 . . . . . . . 3 . . 1 . . Repair Stations 25 | . . 3 8 . 2 1 . . . . . . . 4 . . . . . 1 3 . 3 Recycling Units 23 | . 4 2 5 . 1 2 . 2 . . . . . 1 . . . 1 . 1 . . 4 Scanalyzers 51 | . . 12 12 . 6 10 . 4 . . . . . . . . . . . . 7 . . Garrison Access 7 | . . . 1 . 1 1 . 1 . 1 . 1 . . . . . . . . 1 . . Terminal Hacks 120 | . 15 15 15 3 24 6 3 5 3 . 1 2 3 11 . 4 . 1 2 . 5 2 . Record 19 | . 3 1 2 . 6 2 . . . . . . . 3 . 2 . . . . . . . Part Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Robot Analysis 4 | . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Open Door 8 | . . . . 1 . . 1 . 1 . . . 1 . . 2 . 1 . . . 1 . Open DSF 4 | . . . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . Level Access Points 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . Emergency Access Points 6 | . . . . . 1 1 1 . . . . . 1 1 . . . . . . . 1 . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 3 . . . . . . 1 . . . . . . . . . . . Disarm Traps 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . Reprogram Traps 9 | . . 3 2 . 4 . . . . . . . . . . . . . . . . . . Dispatch Records 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . Investigation Status 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Registered Components 4 | . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 17 | . 2 5 1 . 2 1 . 2 . . . . . 2 . . . . 1 . 1 . . Garrison Registry 4 | . . . . 1 . . . . 1 . 1 . 1 . . . . . . . . . . Security Stations 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . Protovariant Controls 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Fabricator Hacks 9 | . . . . . . 2 . 1 . 3 . . . . . . . 3 . . . . . Network Status 4 | . . . . . . 1 . 1 . 1 . . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . Repair Station Hacks 18 | . . 2 8 . 2 . . . . . . . . 4 . . . . . . 1 . 1 Scan Component 10 | . . 1 4 . 1 . . . . . . . . 2 . . . . . . 1 . 1 Repair 8 | . . 1 4 . 1 . . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks 17 | . 3 2 5 . 1 1 . 1 . . . . . 1 . . . . . 1 . . 2 Process 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 13 | . 2 2 3 . 1 1 . 1 . . . . . 1 . . . . . 1 . . 1 Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 45 | . . 12 11 . 6 10 . 2 . . . . . . . . . . . . 4 . . Insert Component 22 | . . 6 6 . 3 4 . 1 . . . . . . . . . . . . 2 . . Analyze 23 | . . 6 5 . 3 6 . 1 . . . . . . . . . . . . 2 . . Garrison Access Hacks 7 | . . . 1 . 1 1 . 1 . 1 . 1 . . . . . . . . 1 . . Unlock Access 6 | . . . 1 . . 1 . 1 . 1 . 1 . . . . . . . . 1 . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 35 | . 8 11 4 . 9 3 . . . . . . . . . . . . . . . . . Terminals 35 | . 8 11 4 . 9 3 . . . . . . . . . . . . . . . . . Botnet 35 | . 8 11 4 . 9 3 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . 2 1 . 1 . . 1 . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 97 | . 5 11 12 2 12 9 1 7 2 1 2 2 2 6 . . . 2 3 1 13 2 2 Full Trace Events 17 | . . 2 3 . 2 1 . 1 . . . 1 . . . . . 1 2 . 1 1 2 Feedback Events 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Corruption 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . 6 5 . 2 4 . 1 . . . . . 2 . . . . . . 14 . . Parts Built 3 | . . . . . . . . . . 2 . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 115 | . . . . . . . . . . 62 . . . . . . . 53 . . . . . Total Part Build Rating 10 | . . . . . . . . . . 4 . . . . . . . 6 . . . . . Parts Repaired 8 | . . 1 4 . 1 . . . . . . . . 2 . . . . . . . . . Time 292 | . . 26 138 . 56 . . . . . . . . 72 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 137 | . . . 137 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 137 | . . . 137 . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 2 . . . . . . . . . . . . . . . . . . . . . 2 Parts Scanalyzed 22 | . . 6 6 . 3 4 . 1 . . . . . . . . . . . . 2 . . Part Schematics Acquired 20 | . . 6 5 . 2 4 . 1 . . . . . . . . . . . . 2 . . Parts Damaged 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Used RIF Installer 6 | . . . . 1 . . 1 . 1 . 1 . 1 . . . . . . . . 1 . Signal Jammer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Structural Interface 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 3 . . . 3 . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Total Allies 11 | . . . . . . . . . . . 2 . 4 . . 3 . . . . . 2 . Largest Group 4 | . . . . . . . . . . . 2 2 4 1 . 3 . . . . . 2 . Highest-Rated Group 282 | . . . . . . . . . . . 175 175 282 95 . 93 . . . . . 80 . Highest-Rated Ally 95 | . . . . . . . . . . . 95 95 95 95 . 31 . . . . . 51 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 73 | . . . . . . . . . . . . 16 25 2 . . . . . . . 30 . Total Damage 2866 | . . . . . . . . . . . . 723 1284 86 . . . . . . . 773 . Kills 17 | . . . . . . . . . . . . 5 8 . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Robot Analysis Total 4 | . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . . . . . 2 1 . 3 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Turns Passed 31749 | 47 1330 2245 1724 1182 1618 1395 2011 1354 1624 622 665 812 1860 1382 1927 1263 19 2686 592 966 1506 2137 782 Spaces Moved 15982 | 42 687 1041 884 700 923 878 1049 822 703 321 342 408 740 562 928 653 11 1220 296 556 816 1110 290 Core 21 | 21 . . . . . . . . . . . . . . . . . . . . . . . Treads 93 | . . . . 26 67 . . . . . . . . . . . . . . . . . . Legs 15868 | 21 687 1041 884 674 856 878 1049 822 703 321 342 408 740 562 928 653 11 1220 296 556 816 1110 290 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 115 115 130 130 130 120 122 118 113 113 186 188 188 190 190 190 190 116 116 116 110 Average Speed 156 | 85 176 172 128 127 136 130 148 136 182 169 138 183 186 188 189 190 190 190 190 125 116 130 115 Slowest Speed 360 | 120 190 190 195 360 240 130 270 194 330 188 186 188 188 188 190 190 190 190 190 190 116 190 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 56 | 4 98 97 76 87 85 25 98 26 75 10 72 10 84 14 93 85 7 92 11 13 82 93 10 Regions Visited 23 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Known Exits Taken 17 | 1 1 1 1 . 1 1 . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . . . . . . . 3 2 . 1 . . . . . Spaces Dug 41 | . . . . . . . 4 . . . . 1 27 1 . . . . . 1 2 5 . Terrain Destroyed 1326 | . . 5 . 74 51 5 152 9 75 104 168 4 265 15 59 3 . 24 41 26 73 136 37 Melee 5 | . . . . . . . 4 . . . . 1 . . . . . . . . . . . Projectile 313 | . . . . . 51 5 . 9 12 5 19 3 58 15 10 3 . 24 5 26 23 26 19 AOE 1005 | . . 5 . 74 . . 148 . 63 99 149 . 207 . 49 . . . 36 . 50 109 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Res Tes Gar Res Total 19661 | 52 756 1319 1257 847 1152 1011 1254 970 864 366 433 438 980 795 1009 664 10 1394 311 691 1157 1418 513 Wait 862 | . 15 112 144 25 102 16 10 54 11 11 8 . 6 154 16 . . 55 3 4 89 15 12 Move 15963 | 41 686 1040 883 699 922 878 1048 822 702 321 341 408 739 561 927 652 10 1219 295 555 816 1108 290 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 291 | 5 13 18 34 4 18 19 8 8 6 2 4 2 19 7 7 3 . 6 . 12 34 32 30 Fast Attach 44 | 2 1 1 7 1 5 1 3 . 4 7 . 1 1 3 . . . 2 1 3 1 . . Attach 164 | 4 1 9 15 4 3 4 5 4 9 . . 2 5 3 8 1 . 4 1 6 23 22 31 Detach 13 | . . . 2 . . . . . . . . . 1 . . 2 . . . 2 4 1 1 Swap 294 | . 4 16 21 18 11 16 4 21 8 . 5 5 17 12 6 1 . 12 2 22 38 29 26 Drop 262 | . 5 17 24 3 23 16 3 13 6 4 6 3 23 9 4 . . 9 2 22 34 16 20 Fire 1585 | . 31 106 118 53 68 61 136 48 109 21 69 15 139 46 33 5 . 87 7 65 107 168 93 Melee 126 | . . . 8 40 . . 34 . 9 . . 2 . . 8 . . . . . 4 11 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . 3 . . . . . 30 . . . . . . . 7 14 . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto / *Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x4 / *Sto / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Testing (discovered 2 exits: *Res / Gar) -3/Garrison (discovered 3 exits: *Res x3) -2/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 13 | -11/Junkyard | Identified exit to Materials 13 | -11/Junkyard | Discovered exit to Materials (range 15) 48 | -11/Junkyard | Entered Materials 48 | -10/Materials | Evolved 1 slot: Power x1 289 | -10/Materials | Identified exit to Materials 289 | -10/Materials | Discovered exit to Materials (range 7) 329 | -10/Materials | Build established: Hacker-Mutant 365 | -10/Materials | Identified exit to Mines 856 | -10/Materials | Discovered exit to Materials (range 16) 1040 | -10/Materials | Discovered exit to Materials (range 7) 1378 | -10/Materials | Entered another Materials area 1378 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1584 | -9/Materials | Repaired Aluminum Leg? 1585 | -9/Materials | Identified exit to Mines 1585 | -9/Materials | Discovered exit to Mines (range 10) 1871 | -9/Materials | Lost 3 parts (2p1w) 2166 | -9/Materials | Identified exit to Materials 2166 | -9/Materials | Discovered exit to Materials (range 4) 2685 | -9/Materials | Discovered exit to Materials (range 10) 2935 | -9/Materials | Build established: Scavenger-Mutant 3310 | -9/Materials | Discovered exit to Materials (range 4) 3325 | -9/Materials | Build established: Hacker-Mutant 3623 | -9/Materials | Entered another Materials area 3623 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4017 | -8/Materials | Identified exit to Factory 4017 | -8/Materials | Discovered exit to Factory (range 9) 4171 | -8/Materials | Repaired Broken Aluminum Leg 4211 | -8/Materials | Repaired Imp. Heat Sink 4480 | -8/Materials | Discovered exit to Factory (range 9) 4739 | -8/Materials | Discovered exit to Factory (range 12) 5011 | -8/Materials | Repaired Aluminum Leg 5051 | -8/Materials | Repaired Field Laser 5344 | -8/Materials | Identified exit to Garrison 5347 | -8/Materials | Entered Garrison 5416 | -8/Garrison | Triggered checkpoint 5644 | -8/Garrison | Triggered checkpoint 5732 | -8/Garrison | Identified exit to Materials 5732 | -8/Garrison | Discovered exit to Materials (range 8) 5838 | -8/Garrison | Triggered checkpoint 5873 | -8/Garrison | Discovered exit to Materials (range 51) 5873 | -8/Garrison | Discovered exit to Materials (range 12) 5873 | -8/Garrison | Discovered exit to Materials (range 43) 5946 | -8/Garrison | Learned Materials security intel 5954 | -8/Garrison | Triggered checkpoint 6196 | -8/Garrison | Installed Relay Interface Framework 6219 | -8/Garrison | Phase Generator disabled 6369 | -8/Garrison | Spotted B-75 Beast 6390 | -8/Garrison | Destroyed B-75 Beast 6391 | -8/Garrison | Core integrity fell below 50% 6411 | -8/Garrison | Lost 4 parts (3n1w) 6529 | -8/Garrison | Entered Materials 7028 | -8/Materials | Discovered exit to Factory (range 16) 7270 | -8/Materials | Repaired Hvy. Phase Cannon 7902 | -8/Materials | Discovered exit to Factory (range 16) 8110 | -8/Materials | Discovered exit to Factory (range 11) 8147 | -8/Materials | Entered Factory 8147 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8481 | -7/Factory | Identified exit to Lower Caves 8481 | -7/Factory | Discovered exit to Lower Caves (range 10) 8936 | -7/Factory | Identified exit to Factory 8936 | -7/Factory | Discovered exit to Factory (range 14) 9348 | -7/Factory | Identified exit to Storage 9542 | -7/Factory | Identified exit to Garrison 9542 | -7/Factory | Entered Garrison 9584 | -7/Garrison | Triggered checkpoint 9664 | -7/Garrison | Learned Factory security intel 9974 | -7/Garrison | Identified exit to Factory 9974 | -7/Garrison | Discovered exit to Factory (range 9) 9998 | -7/Garrison | Triggered checkpoint 10026 | -7/Garrison | Triggered checkpoint 10216 | -7/Garrison | Triggered checkpoint 10410 | -7/Garrison | Garrison Relay disabled 10555 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 10579 | -7/Garrison | Phase Generator disabled 10600 | -7/Garrison | Triggered checkpoint 10615 | -7/Garrison | Discovered exit to Factory (range 12) 10742 | -7/Garrison | Triggered checkpoint 10850 | -7/Garrison | Triggered checkpoint 10973 | -7/Garrison | Discovered exit to Factory (range 12) 11181 | -7/Garrison | Lost 5 parts (1p2n1u1w) 11553 | -7/Garrison | Entered Factory 12281 | -7/Factory | Discovered exit to Storage (range 6) 12907 | -7/Factory | Identified exit to Garrison 12907 | -7/Factory | Entered Garrison 12923 | -7/Garrison | Discovered exit to Factory (range 58) 12923 | -7/Garrison | Discovered exit to Factory (range 81) 12923 | -7/Garrison | Discovered exit to Factory (range 88) 12939 | -7/Garrison | Phase Generator disabled 12966 | -7/Garrison | Triggered checkpoint 13116 | -7/Garrison | Triggered checkpoint 13137 | -7/Garrison | Expanded RIF knowledge: Robot Detection 13342 | -7/Garrison | Triggered checkpoint 13350 | -7/Garrison | Core integrity fell below 50% 13375 | -7/Garrison | Triggered checkpoint 13418 | -7/Garrison | Lost 4 parts (1p2n1u) 13424 | -7/Garrison | Destroyed 8 combat bots 13502 | -7/Garrison | Triggered checkpoint 13612 | -7/Garrison | Triggered checkpoint 13823 | -7/Garrison | Learned Factory security intel 13900 | -7/Garrison | Lost 3 parts (1p2n) 14298 | -7/Garrison | Triggered checkpoint 14306 | -7/Garrison | Triggered checkpoint 14531 | -7/Garrison | Entered Factory 14531 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14646 | -6/Factory | Fabricated Shield Generator? 15153 | -6/Factory | Identified exit to Garrison 15153 | -6/Factory | Entered Garrison 15172 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 15206 | -6/Garrison | Triggered checkpoint 15283 | -6/Garrison | Identified exit to Factory 15283 | -6/Garrison | Discovered exit to Factory (range 32) 15283 | -6/Garrison | Discovered exit to Factory (range 68) 15283 | -6/Garrison | Discovered exit to Factory (range 50) 15288 | -6/Garrison | Phase Generator disabled 15465 | -6/Garrison | Destroyed 8 combat bots 15597 | -6/Garrison | Triggered checkpoint 15650 | -6/Garrison | Triggered checkpoint 15770 | -6/Garrison | Found embedded Infiltrators 15774 | -6/Garrison | Triggered checkpoint 15818 | -6/Garrison | Entered Factory 15818 | -5/Factory | Accompanied by 2 allies 15818 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 16206 | -5/Factory | Build established: Scavenger-Tank 16442 | -5/Factory | Identified exit to Factory 16442 | -5/Factory | Discovered exit to Factory (range 10) 16576 | -5/Factory | Garrison activated, responded to threat 16630 | -5/Factory | Identified exit to Garrison 16630 | -5/Factory | Entered Garrison 16630 | -5/Garrison | Accompanied by 1 ally 16676 | -5/Garrison | Triggered checkpoint 16730 | -5/Garrison | Assembled breached garrison interior 16912 | -5/Garrison | Build established: Hacker-Tank 16991 | -5/Garrison | Destroyed 23 combat bots 17102 | -5/Garrison | Identified exit to Factory 17102 | -5/Garrison | Discovered exit to Factory (range 10) 17280 | -5/Garrison | Build established: Hacker-Mutant 17476 | -5/Garrison | Discovered exit to Factory (range 6) 17476 | -5/Garrison | Discovered exit to Factory (range 37) 17476 | -5/Garrison | Discovered exit to Factory (range 61) 17487 | -5/Garrison | Phase Generator disabled 17977 | -5/Garrison | Found embedded Infiltrators 18163 | -5/Garrison | Expanded RIF knowledge: Structural Interface 18264 | -5/Garrison | Rescued a captive Derelict 18265 | -5/Garrison | Rescued a captive Derelict 18329 | -5/Garrison | Spotted B-75 Beast 18345 | -5/Garrison | Allies destroyed B-75 Beast 18490 | -5/Garrison | Entered Factory 18490 | -5/Factory | Accompanied by 1 ally 18615 | -5/Factory | Build established: Hacker-Tank 18720 | -5/Factory | Repaired Hvy. Armor Plating 18933 | -5/Factory | Repaired Hvy. Linear Accelerator 19090 | -5/Factory | First assault squad dispatched 19315 | -5/Factory | Destroyed 7 combat bots 19346 | -5/Factory | Discovered exit to Factory (range 17) 19575 | -5/Factory | Build established: Hacker-Mutant 19824 | -5/Factory | Identified exit to Upper Caves 19824 | -5/Factory | Discovered exit to Upper Caves (range 7) 19872 | -5/Factory | Entered Upper Caves 20126 | -5/Upper Caves | Learned 4 Factory zone layouts 20429 | -5/Upper Caves | Ambushed by wild Derelicts 20536 | -5/Upper Caves | Build established: Hacker-Tank 20686 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20948 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 21042 | -5/Upper Caves | Encountered a Warlord checkpoint 21092 | -5/Upper Caves | Learned Factory non-interactive machine intel 21185 | -5/Upper Caves | Identified exit to Upper Caves 21185 | -5/Upper Caves | Discovered exit to Upper Caves (range 13) 21462 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21551 | -5/Upper Caves | Lost 6 parts (3p2u1w) 21552 | -5/Upper Caves | Destroyed 8 combat bots 21799 | -5/Upper Caves | Entered another Upper Caves area 21800 | -5/Upper Caves | Encountered a Warlord checkpoint 21976 | -5/Upper Caves | Discovered exit to Factory (range 9) 22182 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22443 | -5/Upper Caves | A Commander dispatched an escort 22458 | -5/Upper Caves | Learned Armory emergency access door positions 22458 | -5/Upper Caves | Learned Research terminal intel 23034 | -5/Upper Caves | Identified exit to Zhirov 23034 | -5/Upper Caves | Discovered exit to Zhirov (range 16) 23062 | -5/Upper Caves | Entered Zhirov 23062 | -5/Zhirov | Accompanied by 3 allies 23062 | -5/Zhirov | Identified exit to Proximity Caves 23062 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 23063 | -5/Zhirov | Commander's escort returned to base 23063 | -5/Zhirov | Commander's escort returned to base 23063 | -5/Zhirov | Commander's escort returned to base 23081 | -5/Zhirov | Entered Proximity Caves 23127 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23291 | -4/Proximity Caves | Learned location of Quarantine (-2) 23573 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 23769 | -4/Proximity Caves | Discovered exit to Factory (range 3) 24071 | -4/Proximity Caves | Fabricated Adv. Cooling System (x1) 24154 | -4/Proximity Caves | Spotted B-86 Titan 24169 | -4/Proximity Caves | Destroyed B-86 Titan 24242 | -4/Proximity Caves | Learned location of Testing (-3) 25767 | -4/Proximity Caves | Entered Factory 25767 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25769 | -4/Factory | Loaded intel: 217 non-interactive machine locations 26130 | -4/Factory | Identified exit to Upper Caves 26130 | -4/Factory | Discovered exit to Upper Caves (range 13) 26178 | -4/Factory | Identified exit to Research 26178 | -4/Factory | Discovered exit to Research (range 13) 26359 | -4/Factory | Entered Research 26359 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 26360 | -3/Research | Loaded intel: 22 terminal locations 27157 | -3/Research | Identified exit to Testing 27157 | -3/Research | Discovered exit to Testing (range 11) 27180 | -3/Research | Build established: Scavenger-Tank 27186 | -3/Research | Found Prototype Device 27186 | -3/Research | Identified Active Sensor Suite 27325 | -3/Research | Entered Testing 27349 | -3/Testing | Protovariant out of control (PL-1ZQV2ZXLZE) 27349 | -3/Testing | Unleashed a protovariant (PL-1ZQV2ZXLZE) 27390 | -3/Testing | Found Unknown Device 27391 | -3/Testing | Identified Antimissile System 27522 | -3/Testing | Build established: Scavenger-Skirmisher 27552 | -3/Testing | Scanned by Researcher 27613 | -3/Testing | Crushed by falling debris 27716 | -3/Testing | Found Prototype Processor 27717 | -3/Testing | Identified Exp. Target Analyzer 27723 | -3/Testing | Protovariant out of control (PD-ZC41WIE7P4) 27723 | -3/Testing | Unleashed a protovariant (PD-ZC41WIE7P4) 27780 | -3/Testing | Spotted PD-ZC41WIE7P4 27782 | -3/Testing | Destroyed PD-ZC41WIE7P4 27805 | -3/Testing | Found Prototype Device 27842 | -3/Testing | Identified exit to Research 27842 | -3/Testing | Discovered exit to Research (range 11) 27882 | -3/Testing | Identified Exp. Shock Absorption System 28226 | -3/Testing | Build established: Hacker-Gunner 28275 | -3/Testing | Found Prototype Slashing Weapon 28276 | -3/Testing | Identified Nanosword 28296 | -3/Testing | Spotted Striker 28297 | -3/Testing | Spotted Striker 28316 | -3/Testing | Found Prototype Device 28317 | -3/Testing | Identified Adv. Kinecellerator 28340 | -3/Testing | Spotted Alpha 7 28347 | -3/Testing | Destroyed Striker 28350 | -3/Testing | Destroyed Striker 28450 | -3/Testing | Stole the SGEMP Prototype 28590 | -3/Testing | Garrison activated, responded to threat 28592 | -3/Testing | Destroyed Alpha 7 28595 | -3/Testing | Spotted Investigator 28625 | -3/Testing | Destroyed Investigator 28647 | -3/Testing | Found Prototype Device 28664 | -3/Testing | Identified Exp. ECM Suite 28671 | -3/Testing | Found Exp. Targeting Computer 28679 | -3/Testing | Destroyed 7 combat bots 28824 | -3/Testing | Found Prototype Device 28825 | -3/Testing | Identified Exp. Focal Shield 28831 | -3/Testing | Identified exit to Garrison 28831 | -3/Testing | Entered Garrison 28867 | -3/Garrison | Build established: Hacker-Mutant 28875 | -3/Garrison | Expanded RIF knowledge: Patrol Navigation 28916 | -3/Garrison | Spotted B-86 Titan 29016 | -3/Garrison | Destroyed B-86 Titan 29027 | -3/Garrison | Lost 7 parts (1p1n2u3w) 29072 | -3/Garrison | Triggered checkpoint 29124 | -3/Garrison | Lost 3 parts (2n1u) 29162 | -3/Garrison | Triggered checkpoint 29283 | -3/Garrison | Triggered checkpoint 29312 | -3/Garrison | Found Unknown Device 29314 | -3/Garrison | Found Unknown Device 29323 | -3/Garrison | Identified Adv. Force Booster (x2) 29413 | -3/Garrison | Discovered exit to Research (range 12) 29616 | -3/Garrison | Triggered checkpoint 29678 | -3/Garrison | Phase Generator disabled 29709 | -3/Garrison | Rescued a captive Derelict 29709 | -3/Garrison | Rescued a captive Derelict 29740 | -3/Garrison | Build established: Scavenger-Tank 29806 | -3/Garrison | Discovered exit to Research (range 3) 29909 | -3/Garrison | Triggered checkpoint 29978 | -3/Garrison | Spotted Striker 29990 | -3/Garrison | Destroyed Striker 29999 | -3/Garrison | Spotted Striker 30024 | -3/Garrison | Destroyed Striker 30056 | -3/Garrison | Discovered exit to Research (range 21) 30068 | -3/Garrison | Destroyed 7 combat bots 30101 | -3/Garrison | Q-Series assembled to engage unique threat in Research 30262 | -3/Garrison | Triggered checkpoint 30282 | -3/Garrison | Triggered checkpoint 30365 | -3/Garrison | Triggered checkpoint 30547 | -3/Garrison | Q-Series assembled to engage unique threat in Research 30606 | -3/Garrison | Triggered checkpoint 30712 | -3/Garrison | Triggered checkpoint 30774 | -3/Garrison | Triggered checkpoint 30968 | -3/Garrison | Entered Research 30968 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 30969 | -2/Research | Identified exit to Quarantine 31050 | -2/Research | Found Exp. Targeting Computer 31052 | -2/Research | Found Exp. Targeting Computer 31151 | -2/Research | Found Prototype Device 31155 | -2/Research | Identified Exp. Phase Shifter 31251 | -2/Research | Destroyed 10 combat bots 31329 | -2/Research | Lost 4 parts (1u3w) 31330 | -2/Research | System corruption reached 10% 31358 | -2/Research | Destroyed 7 combat bots 31496 | -2/Research | First assault squad dispatched 31633 | -2/Research | Destroyed 7 combat bots 31675 | -2/Research | Spotted B-90 Cyclops 31712 | -2/Research | Core integrity fell below 50% 31727 | -2/Research | Core integrity fell below 20% 31750 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 31739_ Centrium Leg destroyed. 31739_ U-05 Engineer lays Concrete. 31740_ A QOH CMC2%DTFKNHW#NB%#X TRG|%MQ 31740_ U-05 Engineer builds a Door. 31741_ Acquired 87 matter. 31741_ U-05 Engineer lays Concrete. 31742_ B-90 Cyclops exits siege mode. 31742_ Slug penetrates Wall. 31742_ K-01 Serf collects debris. 31742_ M-36 Artificer repairs G-73 Enforcer. 31744_ U-05 Engineer builds a Door. 31744_ M-36 Artificer repairs Myomer Leg. 31745_ K-01 Serf collects debris. 31746_ U-05 Engineer builds a Door. 31746_ U-05 Engineer lays Concrete. 31748_ U-05 Engineer builds a Wall. 31748_ Slug penetrates Door. 31748_ U-05 Engineer builds a Wall. 31749_ K-01 Serf collects debris. [Achievement: 50k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????/ + | | ????????????????????????????????????????? # ##+ | | ???????????????????????????????????????? !# ?# | | ???????????????????????????????????????? ?# ?# | | ??????????????????????????????????????######+####+ | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# """"""" | | ??????????????????????????????????????# """"""" | | ??????????????????????????????????????# """"""" | | ??????????????????????????????????????# | | ?????????????????????????????? ??????# [ | | ?????????????????????????????? ??????# [ | | ????????????????????????????# ?#????# """Y""" | | ????????????????????????????? #????# """"""" | | ????????????????????????????? #????# | | ??????????????????????????### #????# | | ??????????????????????????# # ?????############ | | ???????????##########+??######+####+##???????????? | | ??????????? BB "?# #???????????? | | ?????????? BB "## =!% ##??????????? | | ??????????# u ;;#%=%[ ##??????????? | | ???????????? " ;@*g= u##??????????? | | ????????????? "F u#* =h% #?????????? | | ????????????? """ *%; m!!% " ##?????????? | | ??????????????""" ==[%%gg=* % # #?????????? | | ???????????? ;#%=%[=! ###?????????? | | ??????????? ##%k%%% # #?????????? | | ??????????? ?# =! ###?????????? | | ???????????? ??# %=[|=! ##??????????? | | ???????????? ??# !|%%%![ ##??????????? | | ???????????? ???####+###u# ###???????????? | | ????????????? ????#?##%#%[%###?????######### | | ????????????? ??????##%###%#???????# %= % = | | ??????????????""" ?????????%#?#%######### [ | | ????????????????" ?????????? #?# / """%* | | ???????????????????????? % ######### """ | | ???????????????????? % #???????# """ | | ???????????????????? % #???????# | | ??????????????????? %=%[ ####???????# | | ???????????????????? ###+###???????????# ] | | ???????????????????? ??# ???????????????######### | | ???????????????????????# ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 75 Energy Capacity 940 Matter Stores 300 Matter Capacity 800 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Power Amplification 30 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 825 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 80 Phase Shifting 20 Evasion (%) 65 Targeting Accuracy 56 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Matter Filtering 50 Salvage Targeting 2 Offensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Imp. Field Recycling Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Mining Claw | -8/Materials | Scanalyzed Adv. Cooling System | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Imp. Salvage Targeting Computer | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Particle Reactor | -7/Factory | Scanalyzed Phase Gun | -5/Factory | Hacked Nova Cannon | -5/Factory | Hacked Cld. Antigrav System | -3/Testing | Archive Imp. Lightning Gun | -3/Testing | Archive Cld. Antimatter Reactor | -3/Testing | Archive Adv. Matter Compressor | -3/Testing | Archive Imp. Energy Mantle | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Archive Exp. Targeting Computer | -3/Testing | Archive Hvy. Dispersion Rifle | -3/Testing | Archive Hdn. Centrium Wheel | -3/Testing | Archive Exp. Terrain Scan Processor | -3/Testing | Archive Exp. Cooling System | -3/Testing | Scanalyzed Exp. Coolant Injector | -3/Testing | Archive Exp. Target Analyzer | -3/Testing | Archive Tri-rail Accelerator | -3/Testing | Scanalyzed Robot Schematics ------------------ E-15 Imp | -3/Testing | Archive C-55 Analyst | -3/Testing | Archive Fabricated ------------ Shield Generator | x2 | -6/Factory Adv. Cooling System | x1 | -4/Proximity Caves Alien Tech Used ----------------- None Achievements -------------- 50k Club Killing Spree Perfect Aim Rampage Ultimate Loadout Challenges ------------ None Game ------ Seed HellfireOmegaCharger Manual? 0 Play Time 06:10:40 Cumulative 188.9 hours Start 2023.12.13 @ 21:09:10 End 2023.12.20 @ 15:02:52 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 138 Rogue 0 Adventurer 102 Explorer 36 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29aa094b-2a19-4387-be32-4aa6a90ef4d0