Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 14:52:35 Player: NitroKuite Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1364) 1364 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 3432 Bonus ------- High Alert Combat Kills 63 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 224/300 Energy 375/375 System Corruption 10% Temperature Cool (9) Movement Flying (34) Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ High-capacity Battery (fused) > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (5) ---- Nuclear Core Improved Flight Unit Improved Flight Unit Heat Sink Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit High-capacity Battery Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Shock Rifle Shock Rifle Improved Heavy Laser Improved Assault Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 46 | 8 8 10 13 7 . Power 6 | 1 1 1 . 3 . Engine 5 | 1 1 1 . 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 17 | 4 2 2 7 2 . Treads 9 | 1 2 2 4 . . Leg 1 | 1 . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 5 | . . . 3 2 . Utility 6 | 1 1 1 2 1 . Device 2 | . 1 . . 1 . Storage 2 | 1 . 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 17 | 2 4 6 4 1 . Energy Gun 10 | 1 3 4 2 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 2 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Corrupted Parts 2 | . . . 2 . . System Corruption 7 | . . . 7 . . Parts Lost 15 | . 6 4 4 . 1 Power 2 | . . 1 1 . . Propulsion 5 | . 2 1 2 . . Utility 1 | . . . . . 1 Weapon 7 | . 4 2 1 . . Highest Loss Streak 6 | . 6 3 3 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 82 92 81 87 77 Engine 7 | . 14 10 3 8 11 Treads 22 | . 13 29 27 . . Wheel 1 | . 10 . . . . Flight 5 | . . . 3 33 33 Device 4 | . 4 11 . . . Storage 20 | . 14 21 22 22 22 Processor 1 | . . . 2 6 . Protection 2 | . . . 6 . . Energy Gun 11 | . 19 17 8 . . Ballistic Gun 6 | . 4 1 8 16 11 Naked Turns . | . . . . . . Heaviest Build 20 | 11 13 19 20 19 15 Greatest Support 60 | 32 40 60 60 15 15 Greatest Overweight (x) 4 | . 3 . 4 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 4 6 8 8 6 Average Carried 5 | 3 3 3 7 6 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 3 6 8 6 5 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Rec Matter Collected 829 | 190 120 169 248 102 . Remotely . | . . . . . . Salvage Created 1606 | . 260 361 799 186 . Parts 91 | . 13 26 41 11 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Combat Hostiles Destroyed 41 | . 7 12 15 7 . Guns 36 | . 4 10 15 7 . AOE 5 | . 3 2 . . . Classes Destroyed 9 | . 4 4 . 1 . Worker 4 | . 3 . 1 . . Mechanic 1 | . 1 . . . . Watcher 3 | . . 1 2 . . Swarmer 12 | . 3 5 . 4 . Grunt 19 | . 4 3 10 2 . Brawler 3 | . . 1 2 . . Duelist 1 | . . 1 . . . Sentry 5 | . . 2 3 . . Specialist 1 | . . . . 1 . Best Kill Streak 5 | . 4 4 4 5 . Combat Bots Only 5 | . 3 4 4 5 . Max Kills in Single Turn 3 | . 3 2 1 1 . Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Hostile Shots Fired 304 | . 73 68 101 60 2 Missed 98 | . 28 22 30 18 . Damage Taken 2638 | . 659 694 931 322 32 Core 542 | . 131 96 189 109 17 Absorbed by Shields 124 | . . . . 124 . Core Remaining (%) 73 | 100 47 . . . . Volleys Fired 148 | . 20 34 70 24 . Largest 2 | . 2 2 2 2 . Hottest 100 | . 80 90 100 46 . Shots Fired 212 | . 28 59 93 32 . Gun 208 | . 26 57 93 32 . Cannon . | . . . . . . Launcher 4 | . 2 2 . . . Special . | . . . . . . Kinetic 75 | . 9 5 29 32 . Thermal 106 | . 14 48 44 . . Explosive 4 | . 2 2 . . . Electromagnetic 27 | . 3 4 20 . . Robot Hit Streak 16 | . 9 7 16 10 . Robot Miss Streak 7 | . 2 4 7 2 . Penetration Max . | . . . . . . Secondary Targets 9 | . 2 1 2 4 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 140 | . 21 36 59 24 . Core Hits 73 | . 19 21 23 10 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 6 | . 2 . 4 . . Burn 4 | . 1 . 3 . . Destroy 2 | . 1 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3129 | . 808 746 1227 348 . Guns 2244 | . 201 475 1220 348 . Cannons . | . . . . . . Explosions 878 | . 607 271 . . . Melee . | . . . . . . Ramming 7 | . . . 7 . . Kinetic 743 | . 61 82 252 348 . Thermal 1557 | . 451 365 741 . . Explosive 377 | . 106 271 . . . Electromagnetic 445 | . 190 28 227 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 3 . 10 10 10 Average Corruption 8 | . 3 . 8 10 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . 1 . 30 8 . Message Errors 14 | . 1 . 12 1 . Matter Fused 7 | . . . 5 2 . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 4 | . . . 3 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 7 | . . . 5 2 . Alerts 2 | . . . 1 1 . Weapon Failures 3 | . . . 2 1 . Overload Shots . | . . . . . . Overflow Damage 80 | . 69 11 . . . Projectiles . | . . . . . . Explosions 80 | . 69 11 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 304 | . 212 92 . . . Shots 6 | . 4 2 . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 429 | . 91 84 429 . . Average Temperature 98 | . 34 30 142 . . Received Heat Transfer 748 | . 135 126 402 76 9 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 1 2 . . Heat Transferred 2767 | . 647 825 1295 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Peak Influence 455 | . 258 348 455 445 199 Initial 295 | . . 108 121 295 199 Average 255 | . 158 217 307 399 199 Maximum Alert Level 2 | . 1 1 2 2 . Low Security (%) 27 | 100 59 30 13 . 100 Level 1 59 | . 40 69 77 18 . Level 2 13 | . . . 9 81 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Distress Signals 7 | . . 1 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 8 16 28 8 1 Peak Tracking Total 7 | . 3 7 6 5 . Tactical Retreats 4 | . 1 1 2 . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Traps Triggered 7 | . . . 3 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Rec Machines Disabled 7 | . 6 1 . . . Max in Single Turn 4 | . 4 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Machines Accessed 8 | . . 2 4 1 1 Terminals 5 | . . 2 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 16 | . . 5 8 2 1 Successful 7 | . . 2 4 . 1 Failed 9 | . . 3 4 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 7 | . . 3 2 2 . Terminals 10 | . . 5 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access 4 | . . . 4 . . Terminal Hacks 4 | . . 2 2 . . Open Door 2 | . . . 2 . . Locate Traps 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 2 1 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . . 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Rec Turns Passed 1943 | 90 230 663 715 240 5 Spaces Moved 1224 | 84 130 331 443 224 12 Core 42 | 36 5 . 1 . . Treads 674 | 9 55 331 279 . . Legs 11 | 11 . . . . . Wheels 98 | 28 70 . . . . Hover . | . . . . . . Flight 399 | . . . 163 224 12 Fastest Speed 34 | 50 100 160 34 34 34 Average Speed 114 | 87 129 160 114 50 34 Slowest Speed 250 | 160 200 160 250 104 34 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . 3 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 24 25 49 41 4 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 7 | . . 7 . . . Terrain Destroyed 82 | . 28 45 9 . . Melee . | . . . . . . Projectile 9 | . . . 9 . . AOE 73 | . 28 45 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Total 1542 | 96 162 402 553 317 12 Wait 35 | . 5 22 8 . . Move 1213 | 83 129 330 436 223 12 Hop 3 | . . . 3 . . Pick Up 22 | 5 . 6 9 2 . Fast Attach 22 | 5 6 3 6 2 . Attach 8 | 1 1 3 2 1 . Detach 4 | . . . 1 3 . Swap 16 | 2 1 4 5 4 . Drop 18 | . . . 12 6 . Fire 148 | . 20 34 70 24 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 48 | . . . . 48 . Rewire 4 | . . . . 4 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Garrison -9/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Lost 6 parts (2n4w) 230 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 3) 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 639 | -9/Materials | Discovered new exit (range 16) 733 | -9/Materials | Lost 3 parts (1p1n1w) 982 | -9/Materials | Discovered new exit (range 16) 984 | -9/Materials | Entered Storage 1097 | -9/Storage | Lost 3 parts (2n1w) 1118 | -9/Storage | System corruption reached 10% 1181 | -9/Storage | Core integrity fell below 50% 1699 | -9/Storage | Identified exit to Garrison 1699 | -9/Storage | Entered Garrison 1736 | -9/Garrison | Core integrity fell below 20% 1838 | -9/Garrison | Triggered checkpoint 1919 | -9/Garrison | Discovered new exit (range 9) 1939 | -9/Garrison | Entered Recycling 1944 | -9/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Field strength at 15. Field strength at 10. Field strength at 5. Stasis field depleted. EXIT=FOUND DI>G/U#G#NDF7WHDRONXEIM9B7JXQCH7QO A mysterious object appears at your location! LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. Connecting with Recycling Unit... Current location identified: Recycling >>Retrieve(Components) Retrieving 1 components... Med. Armor Plating Y-45 Defender springs to life. Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????#####?????????????????????? | | ????# #?????????????????????? | | ????# ! #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ??### +?????????????????????? | | ??#""! #?????????????????????? | | ??#"Y #?????????????????????? | | ??#"" #?????????????????????? | | ??### #?????????????????????? | | ???#Y #?????????????????????? | | ???## @ #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# +?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ???? #?????????????????????? | | ????! #?????????????????????? | | ????! #?????????????????????? | | ????# #?????????????????????? | | ????? ??????????????????????? | | ????? ??????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaRocketGun Manual? 0 Play Time 00:34:08 Cumulative 3.9 hours Start 2024.04.12 @ 14:18:20 End 2024.04.12 @ 14:52:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd30e305-0d4e-483a-8f2f-19f476dbf1b0