Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.07 @ 17:46:40 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (3429) 3429 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (946) 946 TOTAL SCORE: 8180 Bonus ------- High Alert Combat Kills 946 Cogmind --------- Core Integrity 498/850 Matter 107/300 Energy 310/310 System Corruption 11% Temperature Hot (249) Movement Rolling (105) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (6) ------- Plasma Cannon Gauss Rifle > --- INVENTORY (15) --- Ion Engine Improved Deuterium Engine Wheel Improved Cryofiber Web Improved Heat Sink High-capacity Matter Pod (0) Improved Targeting Computer Improved Hacking Suite Drone Bay (2/2) Rocket Launcher Rocket Launcher Missile Launcher Flail Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Plasma Cannon High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Wheel Improved Cryofiber Web Improved Heat Sink High-capacity Matter Pod Improved Targeting Computer Improved Hacking Suite Drone Bay High-powered Shotgun Flak Gun Rocket Launcher Rocket Launcher Missile Launcher Flail [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . 2 . . 1 Weapon 4 | . . 2 . . . 2 Parts Attached 94 | . 15 17 10 3 6 43 Power 5 | . . 1 1 . . 3 Engine 3 | . . 1 1 . . 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 29 | . 7 4 4 1 1 12 Treads 6 | . 1 1 3 . 1 . Leg . | . . . . . . . Wheel 23 | . 6 3 1 1 . 12 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | . 3 1 5 . 3 9 Device 11 | . 2 . 4 . . 5 Storage 4 | . 1 1 . . . 2 Processor 2 | . . . . . 2 . Hackware 2 | . . . . . . 2 Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 39 | . 5 11 . 2 2 19 Energy Gun 4 | . . 1 . 1 . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 27 | . 5 10 . . . 12 Ballistic Cannon 4 | . . . . . 2 2 Launcher 3 | . . . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 36 | . 2 7 3 1 . 23 Power 2 | . . 1 . . . 1 Propulsion 12 | . 2 1 2 1 . 6 Utility 4 | . . 1 1 . . 2 Weapon 18 | . . 4 . . . 14 Highest Loss Streak 7 | . 2 5 2 1 . 7 Average Slot Usage (%) 95 | . 96 95 92 100 100 93 Engine 7 | . 14 11 9 9 9 . Core 1 | . . . . . . 4 Treads 5 | . 3 6 9 9 9 2 Leg 2 | . 10 . . . . . Wheel 12 | . 13 15 8 9 9 16 Device 8 | . 12 4 10 9 9 7 Storage 13 | . 14 17 18 18 12 10 Processor 5 | . . . . . 10 13 Protection 1 | . . . . 9 3 . Energy Gun 4 | . . 4 9 8 9 3 Ballistic Gun 25 | . 28 35 27 27 21 21 Ballistic Cannon 3 | . . . . . 5 7 Naked Turns . | . . . . . . . Heaviest Build 63 | 13 29 41 45 45 45 63 Greatest Support 36 | 20 32 32 16 16 10 36 Greatest Overweight (x) 14 | . 9 4 14 4 4 6 Average Overweight (x) 2 | . . 1 3 3 3 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 Average Carried 13 | . 11 13 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 14 15 13 Class Distribution -------------------- 25% | Gunner 22% | Mutant 11% | Scavenger-Executioner 10% | Scavenger-Gunner 10% | Executioner 8% | Scavenger-Tank 4% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Storage Gunner | -8/Recycling Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Matter Collected 3167 | 200 338 492 458 200 257 1222 Remotely 276 | . . . 276 . . . Salvage Created 4421 | . 544 553 668 660 243 1753 Parts 252 | . 38 37 37 34 14 92 Haulers Intercepted 6 | . 2 . 2 . . 2 Recyclers Shooed 6 | . . 3 . . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 86 | . 14 12 13 12 6 29 Guns 69 | . 14 12 13 10 6 14 Cannons 6 | . . . . . . 6 AOE 11 | . . . . 2 . 9 Classes Destroyed 17 | . 6 1 1 4 1 4 Worker 11 | . 1 . 1 . . 9 Builder 3 | . . . 1 . 1 1 Tunneler 1 | . . . . . . 1 Hauler 6 | . 2 . 2 . . 2 Recycler 6 | . 1 1 . 1 2 1 Operator 3 | . 1 1 . 1 . . Drone 6 | . . . . . 6 . Watcher 1 | . . . . 1 . . Swarmer 21 | . 9 3 4 . . 5 Grunt 37 | . 5 7 7 9 . 9 Brawler 3 | . . . . 1 . 2 Duelist 2 | . . . . 1 . 1 Protector 1 | . . . . . . 1 Sentry 7 | . . 2 2 . . 3 Specialist 3 | . . . . . . 3 Hunter 3 | . . . . 1 . 2 Programmer 3 | . . . . . . 3 Best Kill Streak 7 | . 6 3 7 7 6 6 Combat Bots Only 6 | . 6 3 5 6 2 5 Max Kills in Single Turn 4 | . 1 1 1 3 1 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . 2 . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Damage Taken 4934 | . 454 589 509 323 4 3055 Core 556 | . 44 43 55 62 . 352 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 82 89 . . 78 . Volleys Fired 234 | . 58 39 31 20 18 68 Largest 6 | . 2 4 4 4 4 6 Hottest 302 | . 40 131 129 129 169 302 Shots Fired 822 | . 116 145 124 80 71 286 Gun 710 | . 116 145 124 78 69 178 Cannon 107 | . . . . . 2 105 Launcher 5 | . . . . 2 . 3 Special . | . . . . . . . Kinetic 703 | . 116 140 93 60 54 240 Thermal 114 | . . 5 31 18 17 43 Explosive 5 | . . . . 2 . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 28 | . 14 11 19 28 9 17 Robot Miss Streak 16 | . 4 6 2 2 16 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . 4 2 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 476 | . 74 76 78 55 25 168 Core Hits 235 | . 31 28 28 31 11 106 Critical Kills 4 | . 1 . . . . 3 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 13 | . 1 1 2 2 2 5 Burn 7 | . . 1 2 2 2 . Destroy 5 | . 1 . . . . 4 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9524 | . 686 770 1280 1167 421 5200 Guns 6725 | . 686 770 1280 885 413 2691 Cannons 1535 | . . . . . . 1535 Explosions 1254 | . . . . 282 . 972 Melee . | . . . . . . . Ramming 10 | . . . . . 8 2 Kinetic 6854 | . 686 710 912 675 312 3559 Thermal 1475 | . . 60 368 210 101 736 Explosive 1185 | . . . . 282 . 903 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Effects 21 | . . . . . . 21 Message Errors 5 | . . . . . . 5 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 111 | . . . . . . 111 Projectiles 54 | . . . . . . 54 Explosions 57 | . . . . . . 57 Melee . | . . . . . . . Knockbacks 12 | . . . . . . 12 Impact . | . . . . . . . Kinetic 12 | . . . . . . 12 Secondary . | . . . . . . . Self-Inflicted Damage 27 | . . . . . 4 23 Shots 1 | . . . . . . 1 Rammed 4 | . . . . . 2 2 Targets Rammed 4 | . . . . . 2 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 428 | . 12 237 258 135 72 428 Average Temperature 92 | . 8 67 93 35 20 152 Received Heat Transfer 1224 | . 126 276 216 144 . 462 Effects 10 | . . . 1 . . 9 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . 1 . . . Interference 7 | . . . . . . 7 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 3656 | . . 222 1036 666 407 1325 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Peak Influence 1355 | . 330 339 409 322 245 1355 Initial 970 | . . 104 87 131 125 970 Average 438 | . 162 187 238 163 144 1126 Maximum Alert Level 4 | . 1 1 2 1 1 4 Low Security (%) 41 | . 42 58 29 83 79 . Level 1 29 | . 57 41 62 16 20 . Level 2 . | . . . 7 . . . Level 3 12 | . . . . . . 44 Level 4 15 | . . . . . . 55 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 1 2 3 . 8 Investigation 7 | . . 1 2 1 . 3 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 . . 1 . 3 Assault 1 | . . . . . . 1 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Distress Signals 7 | . 3 1 . 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 27 17 14 14 26 55 Peak Tracking Total 12 | . 9 7 5 4 3 12 Tactical Retreats 9 | . 2 3 1 . . 3 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Disabled 10 | . . . . 1 . 9 Max in Single Turn 4 | . . . . 1 . 4 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Accessed 25 | . 2 2 4 2 8 7 Terminals 18 | . 2 2 4 1 5 4 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 3 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 69 | . 6 5 17 4 18 19 Successful 33 | . 2 1 10 1 8 11 Failed 36 | . 4 4 7 3 10 8 Catastrophic 7 | . 1 1 . 1 3 1 Database Lockouts . | . . . . . . . Manual 31 | . 6 6 11 1 5 2 Terminals 56 | . 6 5 17 2 13 13 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 7 | . . . . . 5 2 Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 . 2 Terminal Hacks 23 | . 2 1 8 1 5 6 Record 1 | . . . 1 . . . Part Schematic 3 | . . . . . 1 2 Robot Analysis 7 | . 2 . 5 . . . Branch Access Points 2 | . . . 1 . . 1 Alert Level 3 | . . . . . 2 1 Unreport Threat 3 | . . . 1 1 . 1 Hauler Manifests 3 | . . 1 . . 1 1 Registered Components 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . . . 3 1 Retrieve Components 4 | . . . . . 3 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 3 | . . . 2 . . 1 Terminals 3 | . . . 2 . . 1 Track 1 | . . . 1 . . . Botnet 2 | . . . 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 21 | . 2 2 4 3 4 6 Full Trace Events 9 | . . 1 3 1 1 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . . . . 8 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Robot Analysis Total 7 | . 2 . 5 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Turns Passed 3735 | . 777 593 351 197 775 1042 Spaces Moved 2179 | 1 461 376 168 93 518 562 Core 3 | . 2 . 1 . . . Treads . | . . . . . . . Legs 150 | 1 149 . . . . . Wheels 2026 | . 310 376 167 93 518 562 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 120 95 100 130 130 125 95 Average Speed 121 | 120 119 116 139 136 135 104 Slowest Speed 750 | 120 500 140 750 140 140 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 2 59 36 14 35 99 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . . . . 13 . 25 Melee . | . . . . . . . Projectile 11 | . . . . . . 11 AOE 27 | . . . . 13 . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Total 2797 | . 589 464 222 120 555 847 Wait 216 | . 37 18 5 5 2 149 Move 2173 | . 460 375 167 92 517 562 Hop . | . . . . . . . Pick Up 29 | . 9 7 4 . 2 7 Fast Attach 30 | . 7 3 1 . 5 14 Attach 30 | . 3 7 4 1 . 15 Detach 11 | . 4 . . . 1 6 Swap 34 | . 5 7 5 2 1 14 Drop 36 | . 6 8 5 . 7 10 Fire 234 | . 58 39 31 20 18 68 Melee . | . . . . . . . Ram 4 | . . . . . 2 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 4 exits: Low x2 / *Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 5) 760 | -10/Materials | Discovered new exit (range 7) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Weapon x2 1070 | -9/Materials | Lost 5 parts (1n1u3w) 1328 | -9/Materials | Discovered new exit (range 16) 1371 | -9/Materials | Entered another Materials area 1371 | -8/Materials | Evolved 2 slots: Utility x2 1410 | -8/Materials | Build established: Gunner 1524 | -8/Materials | Identified exit to Storage 1722 | -8/Materials | Entered Storage 1849 | -8/Storage | Garrison activated, responded to threat 1909 | -8/Storage | Used back door to open Recycling access 1909 | -8/Storage | Discovered new exit (range 3) 1919 | -8/Storage | Entered Recycling 1999 | -8/Recycling | Build established: Scavenger-Tank 2002 | -8/Recycling | Spotter reported a threat 2065 | -8/Recycling | Spotter reported a threat 2072 | -8/Recycling | Spotter reported a threat 2087 | -8/Recycling | Spotter reported a threat 2092 | -8/Recycling | Spotter reported a threat 2100 | -8/Recycling | Spotter reported a threat 2140 | -8/Recycling | Spotter reported a threat 2164 | -8/Recycling | Spotter reported a threat 2192 | -8/Recycling | Spotter reported a threat 2212 | -8/Recycling | Spotter reported a threat 2216 | -8/Recycling | Spotter reported a threat 2277 | -8/Recycling | Discovered new exit (range 19) 2289 | -8/Recycling | Spotter reported a threat 2339 | -8/Recycling | Spotter reported a threat 2347 | -8/Recycling | Spotter reported a threat 2432 | -8/Recycling | Spotter reported a threat 2463 | -8/Recycling | Spotter reported a threat 2463 | -8/Recycling | Spotter reported a threat 2507 | -8/Recycling | Spotter reported a threat 2522 | -8/Recycling | Spotter reported a threat 2531 | -8/Recycling | Spotter reported a threat 2550 | -8/Recycling | Build established: Gunner 2576 | -8/Recycling | Spotter reported a threat 2584 | -8/Recycling | Spotter reported a threat 2603 | -8/Recycling | Spotter reported a threat 2622 | -8/Recycling | Spotter reported a threat 2637 | -8/Recycling | Spotter reported a threat 2694 | -8/Recycling | Entered Factory 2694 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2993 | -6/Factory | Fabricated Coil Gun (x2) 3044 | -6/Factory | First assault squad dispatched 3100 | -6/Factory | Build established: Executioner 3155 | -6/Factory | Lost 5 parts (2n3w) 3239 | -6/Factory | Discovered new exit (range 16) 3350 | -6/Factory | Lost 7 parts (4n3w) 3645 | -6/Factory | Identified exit to Lower Caves 3645 | -6/Factory | Identified exit to Extension 3702 | -6/Factory | Cargo convoy interrupted 3728 | -6/Factory | System corruption reached 10% 3736 | -6/Factory | Self-destructed Last Messages --------------- 03731_ Slug penetrates P-60 Hacker. 03732_ U-05 Engineer lays Concrete. 03733_ System corrupted: Heat flow error (+205). 03733_ System corrupted: Flak Gun jammed. 03733_ Slug penetrates X-72 Disruptor. 03733_ X-72 Disruptor destroyed. 03733_ P-60 Hacker destroyed. 03733_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 03733_ U-05 Engineer lays Concrete. 03733_ Penetrated by Slug. 03734_ Flak Gun destroyed. 03734_ U-05 Engineer lays Concrete. 03734_ Penetrated by Slug. 03734_ Gauss Rifle destroyed. 03734_ K-01 Serf collects debris. 03735_ U-05 Engineer lays Concrete. 03736_ Lrn. Missile Launcher destroyed. 03736_ Penetrated by Slug. 03736_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????" ?????????????? ?????????????????? | | ?????????? ?""" ????????????? ?????????????????? | | ????????? """ ???????????? ??????????????????? | | ????????? %############ ??????????????????? | | ???????? # # ???????????????????? | | ???????? * ???????????????????? | | ???????? ????????????????????? | | ?????? ?""% ????????????????????? | | ??????? ""% ?????????????????????? | | ??????? %"% u #?????????????????????? | | ??????? #?????????????????????? | | ????????""%%% % =*= ######????????????????? | | ?????# ??""% %%%% %! ##???????????????? | | ?????# """% %%%%k k=h T#???????????????? | | ?????# % %= u *%[ @ #???????????????? | | ?????# """" "%"" [[h[ ##???????????????? | | ###### """" ""%" ## #????????????????? | | # """" """% #??? gg??????????????? | | # % [%] #????? g ???????????? | | # """" """" p% #??????? ?????????? | | + """" """% x #????????? i #??????? | | # """" """" = #??????????? ##??????? | | # #???????????H?#???????? | | # # #?????????????????????? | | # #######+########### #?????????????????????? | | # # [ #???# #?????????????????????? | | # # ] " " #???# #?????????????????????? | | # # " " #???# ! #?????????????????????? | | # # " " #???# #?????????????????????? | | # # " " #???# #?????????????????????? | | + " " #???########?????????????????????? | | ### " " #????????????????????????????????? | | ??# " " #????????????????????????????????? | | ??# " " #????????????????????????????????? | | ??# " " #????????????????????????????????? | | ??# """T""" #????????????????????????????????? | | ??###############????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Spear | -8/Recycling | Hacked Coil Gun | -6/Factory | Hacked Matter Neutralizer | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutralizingWeightLeg Manual? 0 Play Time 00:39:07 Cumulative 172.3 hours Start 2021.12.07 @ 16:39:07 End 2021.12.07 @ 17:46:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 71 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d33a71fb-b041-44d1-823f-fcb1d9526d16