Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.16 @ 16:44:12 Player: HeartGrenade Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3493) 3493 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 8692 Bonus ------- Follower Combat Kills 74 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 61/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Heart of Steel Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Compact Wheel Advanced Heat Sink Medium Storage Unit Advanced Terrain Scanner Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Drone Bay Makeshift Shrapnel Gun Rocket Launcher Great Axe [Rating: 69] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 6 | . . 2 . . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 121 | 6 4 11 6 11 36 11 12 16 1 7 Power 9 | 1 1 1 1 2 2 . . 1 . . Engine 9 | 1 1 1 1 2 2 . . 1 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . 3 1 4 12 . 2 1 . 1 Treads 4 | 2 . . . . 1 . 1 . . . Leg 18 | . . 3 1 4 8 . 1 1 . . Wheel 4 | . . . . . 3 . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 52 | 1 3 4 1 2 10 9 7 12 1 2 Device 24 | . 1 1 1 . 4 5 4 5 1 2 Storage 3 | 1 1 . . . . . . 1 . . Processor 4 | . 1 . . 1 . 2 . . . . Hackware . | . . . . . . . . . . . Protection 21 | . . 3 . 1 6 2 3 6 . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 . 3 3 3 12 2 3 2 . 4 Energy Gun 6 | . . 2 . . . . 2 1 . 1 Energy Cannon 11 | . . 1 . 2 8 . . . . . Ballistic Gun 7 | 2 . . 2 . 2 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . . . 1 1 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . Slashing Weapon 3 | . . . . . 2 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 63 | . 1 8 6 3 15 1 7 8 . 14 Power 6 | . 1 1 1 1 . . . 1 . 1 Propulsion 19 | . . 2 1 1 7 . 2 3 . 3 Utility 25 | . . 2 2 1 5 1 3 4 . 7 Weapon 13 | . . 3 2 . 3 . 2 . . 3 Highest Loss Streak 9 | . 1 3 6 1 5 1 5 6 . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 86 97 85 99 89 99 99 93 75 34 Engine 7 | . 8 10 9 9 6 6 6 5 6 . Treads 7 | . 28 8 . . 2 6 6 6 6 . Leg 17 | . . 13 21 35 20 20 20 19 6 5 Device 10 | . 6 6 10 3 15 18 11 7 8 2 Storage 8 | . 14 11 11 9 7 6 6 6 6 5 Processor 13 | . . 11 11 17 10 19 20 20 20 8 Protection 8 | . . 13 . 5 8 7 14 12 6 . Energy Gun 4 | . . 12 . . . . 5 12 13 5 Energy Cannon 3 | . . . 1 12 8 6 2 . . . Ballistic Gun 5 | . 28 8 8 2 . . . . . . Impact Weapon 1 | . . . 10 3 . . . . . . Slashing Weapon 1 | . . . . . 3 5 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 10 28 37 36 38 63 60 58 61 40 40 Greatest Support 60 | 40 40 40 28 60 60 60 60 55 28 28 Greatest Overweight (x) 6 | . . 1 1 . 6 . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 Average Capacity 14 | 7 13 15 15 15 15 15 15 13 10 9 Most Carried 15 | 3 15 15 14 15 15 15 15 15 10 9 Average Carried 12 | 2 8 14 13 14 13 14 13 11 9 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 10 5 Final Carried 15 | 3 15 14 14 15 15 15 10 10 9 5 Class Distribution -------------------- 53% | Mutant 37% | Scavenger-Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 2150 | 191 318 157 50 148 361 262 203 410 . 50 Remotely . | . . . . . . . . . . . Salvage Created 3617 | . 334 861 193 411 730 621 175 189 . 103 Parts 181 | . 24 49 5 19 37 35 1 8 . 3 Haulers Intercepted 3 | . 2 . . 1 . . . . . . Recyclers Shooed 5 | . . 3 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 4 . 2 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 76 | . 7 18 3 7 17 9 8 4 . 3 Melee 3 | . . . 1 . 1 1 . . . . Guns 30 | . 7 17 1 2 2 . . . . 1 Cannons 23 | . . . . 5 14 4 . . . . AOE 16 | . . . . . . 4 7 3 . 2 Classes Destroyed 14 | . 3 3 1 1 4 1 1 . . . Worker 3 | . . . . . . 3 . . . . Builder 6 | . . 1 . . 2 3 . . . . Tunneler 2 | . . . . . 2 . . . . . Hauler 3 | . 2 . . 1 . . . . . . Recycler 2 | . . . 1 . . 1 . . . . Watcher 5 | . . 3 . . 1 1 . . . . Swarmer 13 | . 3 3 . . 7 . . . . . Grunt 38 | . 4 10 3 2 4 6 6 1 . 2 Brawler 3 | . . . . . 1 . . 1 . 1 Duelist 3 | . . . . . 1 . 1 1 . . Sentry 13 | . . 5 . 3 1 3 . 1 . . Hunter 4 | . . . . 2 2 . . . . . Programmer 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 9 | . 3 3 2 2 8 9 4 3 . 3 Combat Bots Only 7 | . 3 2 1 2 7 4 4 3 . 3 Max Kills in Single Turn 3 | . 1 1 1 1 1 3 2 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 2 2 2 . 2 Melee 1 | . . . 1 . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Damage Taken 8900 | . 477 922 427 394 2420 854 1131 916 . 1359 Core 1464 | . 108 129 60 41 257 131 163 71 . 504 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 52 | . . 52 . . . . . . . . Regen/Repaired (Parts) 258 | . . . . . 258 . . . . . Core Remaining (%) 72 | 100 56 . 52 92 63 . . . . . Volleys Fired 297 | . 37 62 2 30 88 32 23 9 . 14 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 Hottest 143 | . 40 124 124 136 143 108 138 138 . 138 Shots Fired 482 | . 74 123 4 47 125 33 36 18 . 22 Gun 283 | . 74 121 2 12 22 . 21 14 . 17 Cannon 171 | . . 2 2 35 103 28 1 . . . Launcher 28 | . . . . . . 5 14 4 . 5 Special . | . . . . . . . . . . . Kinetic 166 | . 74 55 . 12 22 . . . . 3 Thermal 288 | . . 68 4 35 103 28 22 14 . 14 Explosive 28 | . . . . . . 5 14 4 . 5 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 32 | . 13 10 5 19 23 5 13 17 . 32 Robot Miss Streak 5 | . 4 3 1 1 5 1 1 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 385 | . 51 86 10 37 101 33 31 17 . 19 Core Hits 199 | . 23 38 2 15 42 30 25 10 . 14 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . Critical Strikes 15 | . . 7 2 1 1 . 2 1 . 1 Burn 12 | . . 7 1 . . . 2 1 . 1 Smash 2 | . . . 1 1 . . . . . . Sever 1 | . . . . . 1 . . . . . Melee Attacks 47 | . . . 11 5 11 20 . . . . Impact 16 | . . . 11 5 . . . . . . Slashing 31 | . . . . . 11 20 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . 2 1 1 4 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10425 | . 395 1040 295 821 2589 2185 1640 662 . 798 Guns 2989 | . 395 1020 30 190 446 . 352 243 . 313 Cannons 2950 | . . 20 . 522 1808 575 25 . . . Explosions 3357 | . . . . . 111 1079 1263 419 . 485 Melee 1129 | . . . 265 109 224 531 . . . . Ramming . | . . . . . . . . . . . Kinetic 1426 | . 395 294 . 190 446 . . . . 101 Thermal 4513 | . . 746 30 522 1808 575 377 243 . 212 Explosive 3357 | . . . . . 111 1079 1263 419 . 485 Electromagnetic . | . . . . . . . . . . . Impact 374 | . . . 265 109 . . . . . . Slashing 755 | . . . . . 224 531 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . 8 . . . . 10 Average Corruption 8 | . . . . . 7 . . . . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . . . . . 35 . . . . 7 Message Errors 4 | . . . . . 3 . . . . 1 Matter Fused 9 | . . . . . 8 . . . . 1 Heat Flow Errors 6 | . . . . . 6 . . . . . Energy Discharges 4 | . . . . . 2 . . . . 2 Data Loss (minor) 9 | . . . . . 8 . . . . 1 Data Loss (major) 3 | . . . . . 3 . . . . . Misfires 2 | . . . . . 1 . . . . 1 Alerts 3 | . . . . . 2 . . . . 1 Weapon Failures 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 549 | . . . 72 127 95 255 . . . . Projectiles 42 | . . . . 18 24 . . . . . Explosions 203 | . . . . . 71 132 . . . . Melee 304 | . . . 72 109 . 123 . . . . Knockbacks 2 | . . . 2 . . . . . . . Impact 2 | . . . 2 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . . . 22 Shots 2 | . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 456 | . 28 171 141 245 282 62 456 93 . 136 Average Temperature 74 | . 8 41 76 69 92 23 228 38 . 62 Received Heat Transfer 2385 | . 219 432 234 90 240 306 228 234 . 402 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . 2 2 . . . . . . Impact Corruptions 5 | . . . 3 2 . . . . . . Robots Melted 2 | . . 1 . . . . . 1 . . Combat Hostiles 2 | . . 1 . . . . . 1 . . Parts Melted 31 | . . 16 . 2 9 1 . 2 . 1 Heat Transferred 9065 | . . 2405 148 925 2886 851 814 555 . 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Peak Influence 362 | . 171 323 94 187 217 362 . . . . Initial 79 | . . 8 79 . 24 65 . . . . Average 123 | . 42 187 84 93 119 195 . . . . Maximum Alert Level 1 | . . 1 . . 1 1 . . . . Low Security (%) 79 | 100 100 55 100 100 84 47 . . . . Level 1 20 | . . 44 . . 15 52 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 2 . 3 8 3 . 1 . . Investigation 5 | . . 2 . . 1 2 . . . . Extermination 2 | . . . . . 1 1 . . . . Reinforcement 6 | . . . . 3 3 . . . . . Assault 1 | . . . . . . . . 1 . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . . . . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 11 22 3 13 28 15 8 13 . 11 Peak Tracking Total 7 | . 3 3 3 3 5 4 4 7 . 4 Tactical Retreats 7 | . . 1 . . 2 1 . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . 1 . . . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled 8 | . . 1 . . 4 3 . . . . Max in Single Turn 4 | . . 1 . . 4 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 26 | . 7 3 . 1 5 5 . 1 4 . Terminals 15 | . 6 3 . 1 1 4 . . . . Fabricators 2 | . . . . . 1 1 . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 83 | . 19 13 . 1 10 10 . 1 29 . Successful 59 | . 13 6 . . 7 3 . 1 29 . Failed 24 | . 6 7 . 1 3 7 . . . . Catastrophic 8 | . 2 . . 1 1 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 4 7 . . . 6 . . . . Terminals 41 | . 17 13 . 1 1 9 . . . . Fabricators 2 | . . . . . 1 1 . . . . Repair Stations 7 | . . . . . 7 . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 44 | . 10 3 . . . 1 . 1 29 . Record 11 | . . . . . . . . . 11 . Part Schematic 11 | . 1 . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . 1 . . 3 . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks 5 | . . . . . 5 . . . . . Scan Component 3 | . . . . . 3 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 7 | . 2 3 . . . 2 . . . . Terminals 6 | . 2 3 . . . 1 . . . . Botnet 6 | . 2 3 . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Liberate 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 6 3 . 1 4 5 . . . . Full Trace Events 6 | . 1 2 . . 1 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 60 | . . . . . 60 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Total Allies 4 | . . . . . . 3 . . . 1 Largest Group 3 | . . . . . . 3 1 . . 1 Highest-Rated Group 96 | . . . . . . 87 29 . . 96 Highest-Rated Ally 96 | . . . . . . 29 29 . . 96 Total Orders 2 | . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . 1 . . RETURN 1 | . . . . . . . . 1 . . Ally Attacks 12 | . . . . . . 3 1 . . 8 Total Damage 364 | . . . . . . 37 . . . 327 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 7238 | 60 854 997 432 534 1606 767 745 890 191 162 Spaces Moved 3777 | 32 447 389 209 326 808 429 427 539 80 91 Core 26 | 2 . . . . . . . . . 24 Treads 750 | 30 447 187 . . . . . 4 80 2 Legs 2927 | . . 202 209 326 734 429 427 535 . 65 Wheels 74 | . . . . . 74 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 105 130 130 123 240 50 Average Speed 153 | 153 160 188 181 120 152 130 143 151 240 114 Slowest Speed 330 | 160 160 240 190 120 330 130 196 240 240 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 82 41 43 33 23 15 57 74 70 18 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 5 | . . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . Scrap Searched 3 | . . . 1 . . . 1 1 . . Spaces Dug 28 | . . . . 4 4 20 . . . . Terrain Destroyed 159 | . . . . 4 20 47 68 13 . 7 Melee 19 | . . . . 4 4 11 . . . . Projectile . | . . . . . . . . . . . AOE 140 | . . . . . 16 36 68 13 . 7 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Total 4727 | 41 526 549 236 418 1060 572 522 596 80 127 Wait 359 | . 24 63 6 23 92 64 59 15 . 13 Move 3767 | 31 446 388 208 325 807 428 426 538 79 91 Hop . | . . . . . . . . . . . Pick Up 83 | 4 12 16 3 14 14 9 1 10 . . Fast Attach 33 | 5 4 1 2 1 12 . 2 6 . . Attach 51 | 1 . 9 3 5 13 4 5 6 1 4 Detach 8 | . 1 . . . 3 . . 3 . 1 Swap 37 | . . 1 1 5 11 7 5 4 . 3 Drop 45 | . 2 9 . 10 9 8 1 5 . 1 Fire 297 | . 37 62 2 30 88 32 23 9 . 14 Melee 47 | . . . 11 5 11 20 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 17) 868 | -10/Materials | Discovered new exit (range 7) 915 | -10/Materials | Entered another Materials area 915 | -9/Materials | Evolved 2 slots: Utility x2 927 | -9/Materials | Discovered new exit (range 15) 1063 | -9/Materials | Identified exit to Mines 1237 | -9/Materials | Lost 3 parts (1n1u1w) 1629 | -9/Materials | Discovered new exit (range 11) 1912 | -9/Materials | Entered Mines 2009 | -9/Mines | Lost 6 parts (1p1n2u2w) 2124 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2136 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2327 | -9/Mines | Discovered new exit (range 9) 2344 | -9/Mines | Entered Materials 2344 | -8/Materials | Evolved 2 slots: Propulsion x2 2450 | -8/Materials | Discovered new exit (range 12) 2860 | -8/Materials | Discovered new exit (range 15) 2878 | -8/Materials | Entered Factory 2878 | -7/Factory | Evolved 2 slots: Utility x2 3126 | -7/Factory | Lost 4 parts (2n1u1w) 3519 | -7/Factory | Garrison activated, responded to threat 3718 | -7/Factory | Lost 5 parts (3n1u1w) 3746 | -7/Factory | Destroyed 7 combat bots 3810 | -7/Factory | Repaired Hvy. Particle Cannon 4345 | -7/Factory | Repaired Rnf. Deuterium Engine 4431 | -7/Factory | Discovered new exit (range 16) 4484 | -7/Factory | Entered another Factory area 4484 | -6/Factory | Evolved 2 slots: Utility x2 4882 | -6/Factory | Build established: Scavenger-Assassin 5134 | -6/Factory | Discovered new exit (range 14) 5211 | -6/Factory | Identified exit to Lower Caves 5251 | -6/Factory | Entered Lower Caves 5251 | -6/Lower Caves | Accompanied by 1 ally 5517 | -6/Lower Caves | Identified exit to Lower Caves 5615 | -6/Lower Caves | Build established: Scavenger-Mutant 5780 | -6/Lower Caves | Spotted B-75 Beast 5828 | -6/Lower Caves | Destroyed B-75 Beast 5857 | -6/Lower Caves | Lost 5 parts (2n2u1w) 5996 | -6/Lower Caves | Entered another Lower Caves area 6067 | -6/Lower Caves | Encountered a Warlord checkpoint 6371 | -6/Lower Caves | Found Prototype Device 6391 | -6/Lower Caves | Identified Heart of Steel 6697 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6750 | -6/Lower Caves | Lost 6 parts (1p1n4u) 6869 | -6/Lower Caves | Discovered new exit (range 13) 6884 | -6/Lower Caves | Identified exit to Data Miner 6886 | -6/Lower Caves | Entered Data Miner 6886 | -6/Data Miner | Discovered new exit (range 6) 6932 | -6/Data Miner | Met Data Miner 6987 | -6/Data Miner | Learned location of Section 7 (-2) 6987 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7024 | -6/Data Miner | Received God Mode back door access code from Data Miner 7075 | -6/Data Miner | Identified exit to Proximity Caves 7077 | -6/Data Miner | Entered Proximity Caves 7102 | -5/Proximity Caves | Core integrity fell below 50% 7111 | -5/Proximity Caves | System corruption reached 10% 7135 | -5/Proximity Caves | Escorted by Enhanced Grunt 7165 | -5/Proximity Caves | Lost 9 parts (1p1n5u2w) 7190 | -5/Proximity Caves | Build established: Mutant 7215 | -5/Proximity Caves | Spotted B-75 Beast 7230 | -5/Proximity Caves | Core integrity fell below 20% 7239 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 07142_ The unstable cave ceiling collapses. 07156_ System corrupted: FCS attempts to trigger Hvy. Laser. 07156_ System corrupted: Hvy. Laser misfires. 07175_ System corrupted: IFF burst signal emitted. 07196_ System corrupted: Energy discharge (-30). 07196_ G-50 Soldier destroyed. 07215_ Hvy. Laser destroyed. 07215_ Carbon-fiber Leg destroyed. 07216_ System corrupted: Component data lost. 07229_ Adv. Terrain Scanner destroyed. 07229_ Penetrated by Slug. 07229_ Dropped Hvy. Laser. 07229_ Adv. Terrain Scan Processor destroyed. 07229_ Critical hit (Burn: +37). 07231_ Acquired 3 matter. 07232_ Penetrated by Slug. 07233_ Com. Wheel destroyed. 07236_ Acquired 6 matter. 07237_ System corrupted: Matter fused (-6). 07239_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? #??????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# ????????????????????????? | | ????????????? ???# ????????????????????????? | | ????????????? ### ????????????????????????? | | ????????????? ????????????????????????? | | ?????????????# ##??????????????????????? | | ??????????????# ##?????????????????????? | | ????????????### ####??????????????????? | | ????????????# ???????????????????? | | ?????????????? ????????????????????? | | ??????????????????# ####??????????????????? | | #???????????????#??# @ #??????????????????? | | #??????????????????# #??????????????????? | | #????#?????????????# #??????????????????? | | #??????????????????# #??????????????????? | | #????????????#???### #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# ####??????????????????? | | ####??#??????????## ##?????????????????????? | | #????????????#?# ####???????????????????? | | ########???????# BB ##??????????????????? | | # #??????## BBh #??????????????????? | | %"####### #?????##; #?????????????????? | | !##?????# #######; ## #???????????????? | | ??????# ## ????????????? | | ##??????# [ %;# ### #???????????? | | ????????############### #??# ##???????????? | | ??????????????????????? ##???# #????????????? | | ?????????????????????? #????? #????????????? | | ?#???????????????????? ?????? ????????????? | | ?????????????????????? ??????? ????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????? ??#### ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????#?????#?????? ?????????????????????? | | ?????????????????????#?#? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 525 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Hvy. Shock Bomb Launcher | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingEfficiencyCycler Manual? 0 Play Time 01:33:59 Cumulative 47.7 hours Start 2022.06.16 @ 15:04:57 End 2022.06.16 @ 16:44:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45ac1cc9-0e35-4e41-9246-f33793d8e071