Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 00:15:11 Player: Yallen Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (2246) 2246 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 4602 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/550 Matter 203/300 Energy 262/265 System Corruption 0% Temperature Cool (9) Movement Walking (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg VSS Leg > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- High-powered Shotgun Gauss Rifle > --- INVENTORY (10) --- Light Ion Engine Improved Heat Sink Hacking Suite System Shield Improved EM Shotgun Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Hover Unit Improved Heat Sink ECM Suite Improved Utility Shielding Improved Weapon Shielding Light Armor Plating Improved EM Shotgun Improved Assault Rifle High-powered Shotgun [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 77 | 6 1 5 28 37 Power 8 | 1 . . 3 4 Engine 8 | 1 . . 3 4 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 . 2 2 13 Treads 2 | 2 . . . . Leg 12 | . . . . 12 Wheel . | . . . . . Hover 5 | . . 2 2 1 Flight . | . . . . . Utility 22 | 1 1 2 6 12 Device 6 | . 1 . 3 2 Storage 3 | 1 . 1 1 . Processor 5 | . . . 1 4 Hackware . | . . . . . Protection 8 | . . 1 1 6 Artifact . | . . . . . Weapon 28 | 2 . 1 17 8 Energy Gun 11 | . . . 10 1 Energy Cannon 5 | . . 1 4 . Ballistic Gun 11 | 2 . . 3 6 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 5 1 Parts Lost 16 | . . 2 3 11 Power 2 | . . . 1 1 Propulsion 7 | . . . . 7 Utility 4 | . . 1 1 2 Weapon 3 | . . 1 1 1 Highest Loss Streak 4 | . . 1 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 93 98 99 97 Engine 10 | . 14 14 10 8 Treads 4 | . 28 21 . . Leg 6 | . . . . 13 Hover 17 | . . 7 32 11 Device 7 | . 8 1 9 8 Storage 10 | . 14 14 11 9 Processor 11 | . . . 11 18 Protection 6 | . . 10 1 9 Energy Gun 2 | . . . 6 . Energy Cannon 4 | . . 11 8 . Ballistic Gun 12 | . 28 17 6 12 Ballistic Cannon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 34 | 14 15 23 25 34 Greatest Support 40 | 40 40 40 36 40 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 8 10 10 Most Carried 10 | 4 5 7 10 10 Average Carried 7 | 1 3 4 8 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 2 4 7 10 6 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1929 | 239 . 228 341 1121 Remotely . | . . . . . Salvage Created 2995 | . . 184 1120 1691 Parts 177 | . . 10 73 94 Haulers Intercepted 5 | . . . 4 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 51 | . . 4 19 28 Guns 32 | . . 4 9 19 Cannons 16 | . . . 8 8 AOE 1 | . . . . 1 Classes Destroyed 13 | . . 4 5 4 Worker 3 | . . 1 1 1 Builder 9 | . . 2 1 6 Tunneler 1 | . . . . 1 Hauler 5 | . . . 4 1 Recycler 5 | . . 1 1 3 Operator 1 | . . . . 1 Watcher 4 | . . . 2 2 Swarmer 4 | . . . 4 . Grunt 30 | . . . 11 19 Sentry 5 | . . . 4 1 Specialist 6 | . . . . 6 Hunter 2 | . . . . 2 Assembled 4 | . . 4 . . Best Kill Streak 9 | . . 4 6 9 Combat Bots Only 7 | . . 4 4 7 Max Kills in Single Turn 2 | . . 2 2 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 4545 | . . 565 1106 2874 Core 914 | . . 70 291 553 Absorbed by Shields . | . . . . . Redirected to Shielding 137 | . . . . 137 Regen/Repaired (Parts) 117 | . . . 102 15 Core Remaining (%) 66 | 100 . 72 27 . Volleys Fired 215 | . 1 31 63 120 Largest 2 | . 2 2 2 2 Hottest 120 | . 40 80 120 73 Shots Fired 417 | . 2 61 119 235 Gun 296 | . 2 45 59 190 Cannon 121 | . . 16 60 45 Launcher . | . . . . . Special . | . . . . . Kinetic 284 | . 2 45 22 215 Thermal 76 | . . 16 60 . Explosive . | . . . . . Electromagnetic 57 | . . . 37 20 Robot Hit Streak 14 | . 1 5 12 14 Robot Miss Streak 7 | . 1 3 3 7 Penetration Max 1 | . . . . 1 Secondary Targets 8 | . . 2 . 6 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 304 | . 1 33 78 192 Core Hits 164 | . . 14 41 109 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Meltdown 1 | . . . 1 . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5269 | . 11 444 1531 3283 Guns 3758 | . 11 322 817 2608 Cannons 1359 | . . 122 613 624 Explosions 152 | . . . 101 51 Melee . | . . . . . Ramming . | . . . . . Kinetic 3522 | . 11 322 215 2974 Thermal 887 | . . 122 714 51 Explosive . | . . . . . Electromagnetic 860 | . . . 602 258 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 . . Average Corruption 5 | . . 5 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 9 . . Message Errors 2 | . . 2 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (major) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 15 | . . . . 15 Impact . | . . . . . Kinetic 15 | . . . . 15 Secondary . | . . . . . Self-Inflicted Damage 11 | . . . 11 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 444 | . . 204 444 272 Average Temperature 102 | . . 42 168 52 Received Heat Transfer 1728 | . . . 558 1170 Effects 11 | . . . 8 3 Energy Bleed 2 | . . . 1 1 Interference 9 | . . . 7 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 2 | . . . 2 . Heat Transferred 1704 | . . 259 1395 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 451 | . . 20 449 451 Initial 128 | . . . . 128 Average 185 | . . 10 298 203 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 51 | 100 100 100 17 49 Level 1 42 | . . . 69 47 Level 2 5 | . . . 13 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . . 2 11 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 10 | . . . 2 8 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 7 | . . . 2 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . . 15 27 39 Peak Tracking Total 20 | . . 20 8 6 Tactical Retreats 5 | . . 1 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 7 | . . . 3 4 Terminals 5 | . . . 2 3 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . . . 4 12 Successful 11 | . . . 3 8 Failed 5 | . . . 1 4 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . . . 2 7 Fabricators . | . . . . . Repair Stations 7 | . . . 2 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . . 1 5 Record 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Alert Level 2 | . . . . 2 Unreport Threat 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 2 3 Scan Component 3 | . . . 1 2 Repair 2 | . . . 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . 2 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 88 | . . . 50 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 2681 | 89 140 424 850 1178 Spaces Moved 2014 | 53 84 262 789 826 Core 8 | 8 . . . . Treads 267 | 45 84 138 . . Legs 336 | . . . . 336 Wheels . | . . . . . Hover 1403 | . . 124 789 490 Flight . | . . . . . Fastest Speed 50 | 50 160 77 74 66 Average Speed 91 | 143 160 120 74 89 Slowest Speed 260 | 160 160 160 77 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 20 50 31 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . . 5 8 Melee . | . . . . . Projectile . | . . . . . AOE 13 | . . . 5 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2448 | 66 88 308 936 1050 Wait 1 | . . . 1 . Move 2010 | 52 83 261 788 826 Hop . | . . . . . Pick Up 91 | 8 3 8 33 39 Fast Attach . | . . . . . Attach 30 | 6 1 2 8 13 Detach . | . . . . . Swap 47 | . . 3 20 24 Drop 54 | . . 3 23 28 Fire 215 | . 1 31 63 120 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 40 | -11/Junkyard | Discovered new exit (range 14) 90 | -11/Junkyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 6) 230 | -10/Materials | Entered Mines 271 | -10/Mines | Assembled infested the area 305 | -10/Mines | Build established: Mutant 319 | -10/Mines | Met 8R-AWN 639 | -10/Mines | Discovered new exit (range 14) 654 | -10/Mines | Entered Materials 654 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 876 | -9/Materials | Core integrity fell below 50% 1082 | -9/Materials | Repaired Cmb. Airjet 1105 | -9/Materials | Build established: Scavenger-Mutant 1492 | -9/Materials | Discovered new exit (range 3) 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Utility x2 1609 | -8/Materials | Garrison activated, responded to threat 1913 | -8/Materials | Garrison activated, responded to threat 2029 | -8/Materials | Core integrity fell below 50% 2063 | -8/Materials | Destroyed 7 combat bots 2256 | -8/Materials | Repaired Imp. Sensor Array 2463 | -8/Materials | Core integrity fell below 20% 2550 | -8/Materials | Lost 4 parts (1p3n) 2682 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 02653_ Switching to secondary target: G-47 Trooper. 02653_ Slug penetrates Wall. 02656_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02659_ Slug penetrates G-47 Trooper. 02660_ K-01 Serf collects debris. 02660_ U-05 Engineer builds a Door. 02664_ U-05 Engineer destroyed. 02665_ Acquired 13 matter. 02665_ K-01 Serf collects debris. 02670_ Slug penetrates G-47 Trooper. 02671_ K-01 Serf collects debris. 02673_ Slug penetrates W-25 Informer. 02675_ K-01 Serf collects debris. 02676_ Slug penetrates Wall. 02677_ K-01 Serf destroyed. 02679_ G-47 Trooper destroyed. 02679_ Slug penetrates Wall. 02682_ Slug penetrates X-62 Marksman. 02682_ Penetrated by Slug. 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