Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.25 @ 19:27:20

Player: CrossedViper

Result: Destroyed by Striker with Compact Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (255)     1275
Value Destroyed (10397)    10397
Prototype IDs (79)         1580
Alien Tech Used (4)        800
Bonus (13240)              13240
              TOTAL SCORE: 37392

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    1515
Follower Combat Kills      7782
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Used Core Reset Matrix     3000
Friendly Fire              -1557

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     0/100
System Corruption          47%
Temperature                Cool (0)
Movement                   Treading (135)
Location                   -1/Command

 Parts 
-------
>               --- POWER (4) --------
                    (None)
>               --- PROPULSION (6) ---
   Experimental Biometal Heavy Treads
   Experimental Q-thruster
>               --- UTILITY (11) -----
   Experimental Heat Sink
       Advanced Target Analyzer
          Heavy Regenerative Plating
   Experimental Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
   Experimental Heat Sink
  High-capacity Storage Unit

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
          Micro Antimatter Reactor
          Micro Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Leg
                Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
                Coolant Network
                Coolant Network
  High-capacity Storage Unit
       Advanced Target Analyzer
       Advanced Weapon Cycler
       Advanced Hacking Suite
   Experimental Hacking Suite
>               --- WEAPON -----------
       Advanced Plasma Rifle
      Precision Phase Gun
                Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
          Micro Antimatter Reactor
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Coolant Network
                Coolant Network
          Heavy Laser
        Zionite Phaser-M
                CR-A16's Pointy Stick
[Rating: 202]

 Favorites 
-----------
Power                      Compact Particle Reactor
  Engine                   Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      High-density Centrium Leg
  Hover Unit               Combat Gravmag System
  Flight Unit              Experimental Q-thruster
Utility                    Advanced Targeting Computer
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Powered Armor
Weapon                     Tri-rail Accelerator
  Energy Gun               Zionite Laser-S
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            CL-ANK's Mallet
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   .   .   .   .   .   .   2   2   .   .   .   .   2   2   .   .   2   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   1   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             284  | 6   .   .   7   .   1   5   9   12  20  39  .   6   6   3   3   2   2   3   10  7   .   13  12  4   18  11  67  18  
  Power                    33   | 1   .   .   1   .   .   1   .   1   1   6   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   3   10  4   
    Engine                 7    | 1   .   .   1   .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                23   | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   3   9   4   
  Propulsion               70   | 2   .   .   .   .   .   2   5   3   2   7   .   .   .   1   .   2   .   1   2   .   .   2   8   3   5   2   17  6   
    Treads                 31   | 2   .   .   .   .   .   .   3   3   .   3   .   .   .   1   .   2   .   1   2   .   .   2   6   3   .   1   .   2   
    Leg                    22   | .   .   .   .   .   .   2   2   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   1   3   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  2   
  Utility                  80   | 1   .   .   1   .   1   .   2   4   2   10  .   2   3   2   1   .   2   1   2   3   .   7   3   1   3   1   22  6   
    Device                 37   | .   .   .   .   .   .   .   1   2   1   5   .   .   .   .   1   .   1   1   .   1   .   1   2   1   1   1   16  2   
    Storage                6    | 1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
    Processor              11   | .   .   .   1   .   .   .   1   1   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   2   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   
    Protection             21   | .   .   .   .   .   .   .   .   1   .   2   .   .   3   2   .   .   .   .   1   2   .   4   .   .   .   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   101  | 2   .   .   5   .   .   2   2   4   15  16  .   4   2   .   2   .   .   .   6   3   .   4   1   .   8   5   18  2   
    Energy Gun             23   | 1   .   .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   3   3   .   .   1   .   1   .   9   1   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   3   1   
    Ballistic Gun          31   | 1   .   .   4   .   .   2   2   2   10  8   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   .   .   4   .   3   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   1   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   3   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  48   | .   .   .   .   .   .   1   1   .   4   8   .   1   .   .   .   .   .   1   3   2   .   4   .   .   3   .   15  5   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   
    System Corruption      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   14  .   .   .   .   .   3   
Parts Lost                 71   | .   .   .   1   .   .   .   .   4   .   10  .   .   .   .   .   .   .   .   .   1   .   14  2   1   7   1   9   21  
  Power                    9    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   4   
  Propulsion               17   | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   3   1   .   3   .   2   5   
  Utility                  27   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   6   1   1   3   1   3   9   
  Weapon                   18   | .   .   .   .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   2   3   
  Highest Loss Streak      14   | .   .   .   1   .   .   .   .   1   .   7   .   .   .   .   .   .   .   .   .   1   .   11  2   1   5   1   4   14  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Average Slot Usage (%)     75   | .   85  85  85  100 100 100 96  97  98  85  66  65  72  69  58  60  68  74  82  92  94  90  44  43  46  49  69  67  
  Engine                   2    | .   14  14  11  11  11  11  9   1   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   5   1   .   .   .   6   6   6   6   5   7   10  10  10  9   .   .   1   2   7   10  
  Treads                   11   | .   28  28  22  22  22  1   7   22  21  5   13  13  13  9   6   7   17  21  21  21  21  20  8   11  8   3   .   3   
  Leg                      4    | .   .   .   .   .   .   20  10  .   1   14  .   .   .   .   .   .   .   .   .   .   .   .   4   1   6   17  16  2   
  Device                   8    | .   .   .   .   .   .   .   8   8   7   8   6   6   6   6   6   6   9   14  10  14  15  14  9   12  8   4   15  12  
  Storage                  5    | .   14  14  11  11  11  11  9   7   7   6   6   6   6   6   6   6   5   5   5   5   5   4   .   .   1   .   1   .   
  Processor                9    | .   .   .   4   11  11  11  14  16  15  18  13  7   6   6   6   6   5   10  10  10  10  11  13  8   8   7   4   7   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   6   2   .   4   6   5   .   .   .   .   .   .   .   .   6   8   8   8   8   6   
  Protection               5    | .   .   .   .   .   .   .   .   3   .   .   6   6   12  12  13  13  10  5   9   10  10  8   .   .   .   .   .   5   
  Energy Gun               2    | .   14  14  13  .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   8   19  21  12  .   .   1   .   4   2   
  Ballistic Gun            8    | .   14  14  23  44  44  44  36  27  25  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   .   .   5   13  12  12  13  11  13  11  10  5   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 10  10  10  20  20  35  40  41  67  67  79  79  79  83  93  97  97  100 102 113 113 108 115 2   3   67  42  136 90  
  Greatest Support         225  | 40  40  40  40  40  40  60  60  92  77  160 160 160 160 160 80  120 120 148 150 150 150 157 45  3   225 128 186 85  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   3   3   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  5   5   20  5   20  5   
  Average Capacity         13   | 6   8   8   8   8   13  15  15  15  15  15  15  15  15  15  15  15  15  15  16  20  20  19  5   5   9   5   10  5   
  Most Carried             20   | 2   2   2   8   8   14  15  15  15  15  15  15  15  15  15  15  13  15  15  17  20  20  20  5   5   5   5   14  5   
  Average Carried          12   | .   2   2   5   8   9   13  14  14  14  14  15  13  14  13  13  13  13  14  15  18  20  18  5   5   3   2   6   3   
  Final Capacity           20   | 8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  5   5   5   5   5   5   5   
  Final Carried            20   | 2   2   2   8   8   14  15  15  15  15  15  15  14  15  15  13  13  15  14  17  20  20  5   5   5   2   5   5   2   

 Class Distribution 
--------------------
 29% | Gunner
 23% | Tank
 20% | Scavenger-Gunner
 10% | Hacker-Mutant
  6% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -9/Exiles
           Gunner | -8/Mines
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Storage
           Gunner | -6/Factory
           Gunner | -6/Waste
           Gunner | -6/Factory
             Tank | -6/Lower Caves
             Tank | -6/Lower Caves
             Tank | -6/Zion
             Tank | -5/Proximity Caves
             Tank | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Extension
 Scavenger-Gunner | -4/Cetus
 Scavenger-Gunner | -4/Archives
 Scavenger-Gunner | -4/Hub_04(d)
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -2/Quarantine
    Hacker-Mutant | -2/Section 7
    Hacker-Mutant | -1/Access
 Generator-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Matter Collected           7626  | 233  .    32   80   39   23   525  473  826  474  1645 .    491  378  259  74   170  76   20   237  86   .    145  54   108  18   299  646  215  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11685 | .    .    46   171  80   24   514  553  1218 874  2170 .    668  505  155  .    200  212  .    378  252  99   679  .    .    163  581  1821 322  
  Parts                    554   | .    .    7    14   3    2    32   39   55   50   108  .    21   15   13   .    14   4    .    12   8    2    25   .    .    15   19   81   15   
Haulers Intercepted        20    | .    .    .    .    .    .    .    3    2    5    4    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    
Recyclers Shooed           12    | .    .    .    .    .    .    .    1    1    2    .    .    1    .    .    .    .    .    .    3    .    .    1    .    .    .    .    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   10   .    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Combat Hostiles Destroyed  184  | .   .   3   8   .   .   7   8   24  12  37  .   10  16  10  .   6   1   .   4   3   1   8   .   .   2   7   15  2   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   1   .   
  Guns                     87   | .   .   3   8   .   .   7   8   20  7   24  .   .   .   .   .   .   .   .   1   3   1   3   .   .   .   .   1   1   
  Cannons                  61   | .   .   .   .   .   .   .   .   .   .   6   .   10  9   10  .   6   1   .   3   .   .   5   .   .   .   .   10  1   
  AOE                      24   | .   .   .   .   .   .   .   .   4   5   7   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          22   | .   .   1   1   1   1   .   4   3   2   4   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Worker                   11   | .   .   .   .   .   .   .   1   1   2   1   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   
  Builder                  9    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   20   | .   .   .   .   .   .   .   3   2   5   4   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   
  Recycler                 14   | .   .   .   .   1   .   4   .   1   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   
  Operator                 5    | .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   .   .   .   .   1   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Swarmer                  47   | .   .   3   7   .   .   6   4   4   .   9   .   3   1   5   .   3   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    70   | .   .   .   .   .   .   .   .   16  8   11  .   6   9   1   .   1   1   .   2   2   .   3   .   .   .   7   3   .   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   1   .   .   .   4   2   1   3   .   .   2   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Specialist               7    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmer               15   | .   .   .   .   .   .   .   .   2   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   6   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zionite                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   .   3   5   1   .   4   9   7   7   8   .   4   9   4   .   3   2   .   1   2   1   4   .   .   2   3   9   2   
  Combat Bots Only         9    | .   .   3   5   .   .   4   5   7   6   7   .   3   9   4   .   3   1   .   1   2   1   4   .   .   2   3   3   1   
Max Kills in Single Turn   6    | .   .   1   1   1   1   2   2   2   3   3   .   2   3   3   .   2   1   .   1   1   1   1   .   .   1   1   6   1   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   2   3   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  CL-ANK (-8/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Damage Taken               27563 | .    .    47   263  .    .    139  187  990  322  4248 122  1006 863  123  31   226  96   26   674  246  22   4081 391  249  3278 1374 4894 3665 
  Core                     3584  | .    .    6    56   .    .    37   14   75   5    406  .    76   58   .    20   .    .    26   17   .    .    364  97   25   596  94   600  1012 
  Absorbed by Shields      32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    309   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    18   .    .    159  43   86   .    
  Redirected to Shielding  684   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    133  67   .    357  .    .    .    .    .    127  
  Regen/Repaired (Parts)   1476  | .    .    .    .    .    .    .    191  .    .    59   .    296  .    .    .    .    .    .    .    .    .    .    .    .    222  279  400  29   
Core Remaining (%)         79    | 100  .    97   .    .    .    76   97   .    88   .    .    .    .    .    .    34   100  .    .    .    .    64   92   .    .    45   .    .    
Volleys Fired              488   | .    .    5    13   3    1    37   25   58   22   100  .    25   18   19   .    7    5    .    14   9    1    22   .    .    3    .    81   20   
  Largest                  4     | .    .    2    3    4    4    4    4    4    4    4    .    2    2    2    .    2    2    .    3    4    4    4    .    .    1    .    4    2    
  Hottest                  415   | .    .    60   100  95   95   100  100  155  158  164  .    120  120  120  .    120  120  .    180  266  279  356  .    .    73   .    415  163  
Shots Fired                1412  | .    .    10   29   12   4    148  100  184  77   312  .    51   32   35   .    14   10   .    42   24   4    71   .    .    4    .    222  27   
  Gun                      1040  | .    .    10   29   12   4    148  100  177  74   268  .    .    .    .    .    .    .    .    28   24   4    45   .    .    4    .    105  8    
  Cannon                   352   | .    .    .    .    .    .    .    .    .    .    39   .    51   27   35   .    14   10   .    14   .    .    26   .    .    .    .    117  19   
  Launcher                 20    | .    .    .    .    .    .    .    .    7    3    5    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  947   | .    .    5    13   12   4    148  100  164  69   277  .    51   27   35   .    14   10   .    14   .    .    4    .    .    .    .    .    .    
  Thermal                  360   | .    .    5    13   .    .    .    .    13   5    30   .    .    .    .    .    .    .    .    28   18   2    36   .    .    .    .    210  .    
  Explosive                20    | .    .    .    .    .    .    .    .    7    3    5    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          8     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Phasic                   77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    31   .    .    4    .    7    27   
  Robot Hit Streak         37    | .    .    2    7    5    1    8    11   18   29   37   .    11   10   10   .    20   16   .    27   9    8    21   .    .    .    .    7    12   
  Robot Miss Streak        8     | .    .    2    1    3    1    4    5    3    7    5    .    7    2    3    .    1    2    .    2    2    .    1    .    .    1    .    8    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        21    | .    .    1    5    .    .    2    .    2    2    5    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    .    1    1    .    .    1    .    1    1    2    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           992   | .    .    5    19   6    1    82   53   125  51   245  .    40   29   31   .    10   9    .    36   17   4    62   .    .    11   18   122  16   
  Core Hits                517   | .    .    3    10   2    1    26   21   65   54   115  .    28   40   14   .    9    6    .    19   6    3    28   .    .    3    9    51   4    
  Critical Kills           4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    2    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         28    | .    .    .    .    .    .    3    1    2    .    3    .    .    .    2    .    1    .    .    .    .    .    3    .    .    .    3    9    1    
    Burn                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Destroy                8     | .    .    .    .    .    .    3    1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Intensify              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    
Melee Attacks              70    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    22   23   22   .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   23   .    .    
  Piercing                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    22   .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           35511 | .    .    45   195  102  14   1089 1076 2959 1839 7416 .    2237 2385 1715 .    565  520  .    1609 631  137  2389 .    4    718  1380 5397 1089 
  Guns                     14487 | .    .    45   195  102  14   1061 960  2077 931  4226 .    .    .    .    .    .    .    .    712  631  137  1471 .    .    .    .    1726 199  
  Cannons                  13319 | .    .    .    .    .    .    .    .    .    .    1911 .    2089 1331 1715 .    565  520  .    798  .    .    821  .    .    .    .    2712 857  
  Explosions               4740  | .    .    .    .    .    .    .    .    871  890  1209 .    102  1040 .    .    .    .    .    .    .    .    .    .    .    .    .    628  .    
  Melee                    2363  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    718  1377 268  .    
  Ramming                  602   | .    .    .    .    .    .    28   116  11   18   70   .    46   14   .    .    .    .    .    99   .    .    97   .    4    .    3    63   33   
  Kinetic                  17517 | .    .    24   29   102  14   1061 960  1769 834  5528 .    2089 1331 1715 .    565  520  .    798  .    .    178  .    .    .    .    .    .    
  Thermal                  7807  | .    .    21   134  .    .    .    .    308  97   609  .    .    .    .    .    .    .    .    712  441  61   1088 .    .    .    .    4336 .    
  Explosive                4740  | .    .    .    .    .    .    .    .    871  890  1209 .    102  1040 .    .    .    .    .    .    .    .    .    .    .    .    .    628  .    
  Electromagnetic          96    | .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1895  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    518  1377 .    .    
  Piercing                 468   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  .    268  .    
  Phasic                   2386  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    190  76   1026 .    .    .    .    38   1056 
Highest Corruption         47    | .    .    .    .    .    .    .    .    .    .    5    5    6    6    6    6    .    .    .    3    6    6    20   1    7    7    10   23   47   
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    .    3    5    5    6    6    6    .    .    .    1    3    6    7    1    6    6    7    19   28   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Effects                  277   | .    .    .    .    .    .    .    .    .    .    28   3    28   19   17   1    .    .    .    10   8    2    13   2    7    13   8    88   30   
    Message Errors         61    | .    .    .    .    .    .    .    .    .    .    9    .    9    3    3    1    .    .    .    3    6    .    5    .    3    2    1    11   5    
    Matter Fused           55    | .    .    .    .    .    .    .    .    .    .    8    1    5    4    4    .    .    .    .    3    2    1    2    2    .    4    3    11   5    
    Heat Flow Errors       27    | .    .    .    .    .    .    .    .    .    .    3    1    3    2    2    .    .    .    .    1    .    1    .    .    1    2    2    7    2    
    Energy Discharges      36    | .    .    .    .    .    .    .    .    .    .    3    1    1    5    4    .    .    .    .    2    .    .    1    .    1    3    .    11   4    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    3    1    
    Data Loss (minor)      26    | .    .    .    .    .    .    .    .    .    .    4    .    5    1    1    .    .    .    .    .    .    .    3    .    1    1    1    5    4    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    .    .    2    1    
    Misfires               9     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    1    .    4    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
    Misdirections          25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    17   7    
    Weapon Failures        16    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   1    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Overflow Damage            858   | .    .    .    .    .    .    .    .    23   11   38   .    157  36   129  .    .    38   .    26   .    .    24   .    .    94   143  104  35   
  Projectiles              447   | .    .    .    .    .    .    .    .    .    .    4    .    105  36   129  .    .    38   .    22   .    .    15   .    .    .    .    63   35   
  Explosions               161   | .    .    .    .    .    .    .    .    23   11   34   .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    
  Melee                    250   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    9    .    .    94   143  .    .    
Knockbacks                 57    | .    .    .    .    .    .    .    .    .    .    6    .    10   3    25   .    .    3    .    7    .    .    1    .    .    .    .    .    2    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    1    
  Kinetic                  50    | .    .    .    .    .    .    .    .    .    .    6    .    10   3    23   .    .    3    .    5    .    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      536   | .    .    .    .    .    .    .    .    39   .    48   .    227  218  .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    
  Shots                    9     | .    .    .    .    .    .    .    .    1    .    1    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   32    | .    .    .    .    .    .    .    1    2    .    4    .    2    2    .    .    .    .    .    4    .    .    6    .    2    .    1    .    8    
Targets Rammed             56    | .    .    .    .    .    .    3    10   2    2    6    .    2    2    .    .    .    .    .    4    .    .    8    .    2    .    1    6    8    
  Kicked                   21    | .    .    .    .    .    .    3    9    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Highest Temperature        484   | .    .    20   108  73   48   171  211  276  .    288  201  358  338  408  .    162  162  .    243  225  265  439  .    161  185  204  484  167  
  Average Temperature      95    | .    .    13   29   34   25   59   77   79   .    42   105  134  131  143  .    54   76   .    66   75   133  215  .    87   77   105  120  69   
  Received Heat Transfer   2830  | .    .    .    36   .    .    .    54   501  63   393  .    189  210  .    .    30   .    .    30   21   .    540  79   .    81   225  288  90   
  Effects                  26    | .    .    .    .    .    .    .    .    1    .    .    .    .    8    3    .    .    .    .    .    .    .    7    .    .    .    .    7    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    
    Interference           17    | .    .    .    .    .    .    .    .    1    .    .    .    .    7    3    .    .    .    .    .    .    .    3    .    .    .    .    3    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    1    2    1    .    
  Total Turns              182   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    12   .    .    31   70   35   .    
  Longest Duration         40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    12   .    .    31   40   35   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             33    | .    .    .    2    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    2    .    .    4    .    .    .    .    21   .    
  Heat Transferred         10748 | .    .    50   300  .    .    .    .    700  225  1375 .    .    .    .    .    .    .    .    925  555  74   1468 .    .    .    .    5076 .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Peak Influence             4053 | .    5    71   237  19   .    165  244  321  623  716  247  528  .    .    .    .    584  352  447  348  283  1168 824  506  421  445  2615 4053 
  Initial                  1673 | .    .    1    27   14   .    .    9    37   95   177  247  172  .    .    .    .    137  285  172  132  139  98   580  456  284  170  266  1673 
  Average                  518  | .    3    68   179  17   .    113  82   111  344  470  247  384  .    .    .    .    257  321  241  223  242  661  746  486  315  283  954  3206 
Maximum Alert Level        5    | .    .    .    1    .    .    .    1    1    2    3    1    2    .    .    .    .    2    1    2    1    1    4    3    2    2    2    5    5    
  Low Security (%)         29   | 100  100  100  34   100  .    100  91   76   35   3    .    14   .    .    .    .    60   .    31   70   22   20   .    .    .    33   .    .    
  Level 1                  34   | .    .    .    65   .    .    .    8    23   5    40   100  37   .    .    .    .    24   100  67   29   77   9    .    .    93   44   30   .    
  Level 2                  20   | .    .    .    .    .    .    .    .    .    59   39   .    47   .    .    .    .    14   .    .    .    .    18   25   100  6    21   22   .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    36   74   .    .    .    11   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    11   .    
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   67   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   32   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          76   | .    1    .    .    .    .    .    .    5    4    12   .    3    .    .    .    .    2    .    1    .    .    10   2    1    3    1    24   7    
  Investigation            8    | .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    1    .    1    .    .    1    .    1    .    .    .    1    
  Extermination            10   | .    .    .    .    .    .    .    .    1    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    .    
  Reinforcement            31   | .    1    .    .    .    .    .    .    2    1    9    .    1    .    .    .    .    1    .    .    .    .    7    2    .    2    .    5    .    
  Assault                  17   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    7    6    
  Garrison                 10   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Distress Signals           18   | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   1   .   2   .   1   .   1   4   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              495  | .   1   2   9   .   .   8   12  27  29  53  6   21  13  9   1   7   7   3   20  10  3   48  17  6   23  24  94  42  
  Peak Tracking Total      21   | .   .   2   5   .   2   5   5   4   9   11  6   5   7   5   1   4   4   2   3   5   2   13  6   4   12  7   21  20  
  Tactical Retreats        33   | .   .   .   .   .   .   .   .   .   1   3   .   1   .   .   .   2   .   .   .   .   .   .   1   1   6   5   7   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Traps Triggered            26   | .   .   .   .   .   .   .   .   1   1   5   .   2   .   .   .   .   1   .   7   .   .   .   4   2   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Machines Disabled          48   | .   .   .   .   .   .   1   1   1   .   3   .   12  1   .   .   .   4   1   2   .   1   9   .   .   3   .   9   .   
  Max in Single Turn       3    | .   .   .   .   .   .   1   1   1   .   1   .   3   1   .   .   .   2   .   1   .   .   1   .   .   1   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Machines Accessed          46   | .   1   .   1   .   2   .   8   5   9   5   .   5   1   .   .   .   .   1   4   1   .   .   .   .   2   .   .   1   
  Terminals                32   | .   1   .   1   .   .   .   5   5   7   3   .   3   .   .   .   .   .   .   4   1   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   2   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Total Hacks                93   | .   2   .   2   .   2   .   18  20  19  9   .   8   1   .   .   .   .   2   6   1   .   .   .   .   2   .   .   1   
  Successful               48   | .   1   .   .   .   2   .   9   10  9   5   .   4   1   .   .   .   .   .   3   1   .   .   .   .   2   .   .   1   
  Failed                   45   | .   1   .   2   .   .   .   9   10  10  4   .   4   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
    Catastrophic           6    | .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   93   | .   .   .   2   .   1   .   5   11  2   1   .   .   .   .   .   .   9   .   9   1   .   17  2   .   9   .   18  6   
  Terminals                69   | .   2   .   2   .   .   .   11  20  15  5   .   5   .   .   .   .   .   .   6   1   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   .   5   .   2   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             31   | .   1   .   .   .   2   .   4   8   6   2   .   1   1   .   .   .   .   .   3   1   .   .   .   .   1   .   .   1   
  Record                   3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   3   .   1   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   2   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   1   .   1   .   .   .   8   5   6   4   .   4   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     213  | .   .   .   .   .   .   .   44  .   .   80  .   89  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         119  | .   .   .   .   .   .   .   .   .   .   .   .   119 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -4    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Sto   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Fac   Ext   Cet   Arc   Hub   Res   Res   Qua   Sec   Acc   Com   
Total Allies               92    | .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     4     .     5     .     17    5     .     3     3     .     .     .     11    32    
  Largest Group            16    | .     .     .     .     .     .     .     .     .     12    2     .     .     .     .     4     4     7     7     10    7     7     5     3     .     .     .     5     16    
  Highest-Rated Group      1987  | .     .     .     .     .     .     .     .     .     235   32    .     .     .     .     155   155   458   441   542   662   662   419   288   .     .     .     575   1987  
  Highest-Rated Ally       269   | .     .     .     .     .     .     .     .     .     31    16    .     .     .     .     39    39    85    85    159   153   153   103   96    .     .     .     269   269   
Zionite Dispatches         15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     .     .     3     1     .     .     .     5     .     
  Heavy                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     1     .     .     .     .     .     .     
  Light                    5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     3     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Thermal Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Infowar Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Hover Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Total Orders               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     
  STAY                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  DROP                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     
Ally Attacks               763   | .     .     .     .     .     .     .     .     .     86    2     .     .     .     .     .     26    47    20    99    29    19    108   32    .     .     .     120   175   
  Total Damage             39773 | .     .     .     .     .     .     .     .     .     1126  27    .     .     .     .     .     547   1737  621   3338  1661  989   5943  1490  .     .     .     9399  12895 
  Kills                    195   | .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     2     10    2     21    7     3     32    7     .     .     .     54    46    
Allies Corrupted           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     2     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   1   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Turns Passed               17048 | 80   77   120  426  108  543  463  569  847  579  1998 133  1146 774  695  2204 624  243  177  1224 346  83   386  213  239  553  266  1356 576  
Spaces Moved               11132 | 46   49   67   231  62   334  319  412  448  316  1334 84   602  443  318  958  256  129  105  667  136  44   170  314  434  453  176  1501 724  
  Core                     1288  | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   305  434  356  146  25   3    
  Treads                   6272  | 43   49   67   231  62   334  16   134  448  276  462  84   602  443  318  958  256  129  105  667  136  44   154  .    .    96   .    .    158  
  Legs                     2101  | .    .    .    .    .    .    303  278  .    40   872  .    .    .    .    .    .    .    .    .    .    .    .    9    .    1    30   551  17   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1471  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    925  546  
  Fastest Speed            5     | 50   160  160  160  160  160  90   90   145  90   45   160  160  160  160  160  165  166  165  161  161  161  50   50   50   50   50   5    9    
  Average Speed            125   | 152  160  160  160  160  160  93   107  145  142  115  160  160  160  190  229  231  166  165  162  161  161  150  52   50   74   68   58   61   
  Slowest Speed            300   | 160  160  160  160  160  160  160  145  150  150  160  160  160  160  240  240  240  166  165  165  161  161  167  120  50   200  200  120  300  
  Overloaded Moves         50    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   10   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    27   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       38    | 3    16   28   22   15   69   38   44   11   63   40   74   17   61   52   88   42   7    5    81   59   70   41   12   16   58   14   41   33   
  Regions Visited          28
    Branch Regions         16
  Pre-discovered Areas     2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      20    | 1    1    1    1    1    1    1    1    .    1    .    .    .    1    .    1    .    .    .    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 28    | .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    5    .    .    1    .    .    .    .    .    5    1    8    4    
Terrain Destroyed          417   | .    .    .    .    .    .    .    .    34   29   74   .    85   68   20   .    10   9    .    5    4    .    7    .    .    8    1    55   8    
  Melee                    9     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    1    1    .    
  Projectile               155   | .    .    .    .    .    .    .    .    .    .    19   .    25   17   20   .    10   5    .    4    4    .    7    .    .    4    .    32   8    
  AOE                      253   | .    .    .    .    .    .    .    .    34   27   55   .    60   51   .    .    .    4    .    .    .    .    .    .    .    .    .    22   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Total                      13162 | 53   48   71   263  67   342  423  495  544  395  1596 83   746  484  385  969  274  149  108  776  249  54   258  357  455  627  277  1811 803  
  Wait                     792   | .    .    .    1    1    .    42   30   18   5    72   .    104  7    34   .    10   8    .    18   81   10   28   31   12   115  55   57   53   
  Move                     11051 | 45   48   66   230  61   333  318  411  447  316  1334 83   601  442  317  957  255  128  104  666  135  43   169  313  433  452  175  1493 676  
  Hop                      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    21   
  Pick Up                  122   | 2    .    .    9    1    6    9    4    4    8    18   .    3    4    5    3    .    4    1    6    9    .    2    .    .    4    2    18   .    
  Fast Attach              155   | 6    .    .    3    .    .    .    3    5    9    21   .    2    1    1    2    2    1    1    3    4    .    2    12   4    8    4    48   13   
  Attach                   96    | .    .    .    3    .    .    1    3    4    6    11   .    3    5    2    .    .    .    2    4    3    .    10   .    .    13   7    15   4    
  Detach                   33    | .    .    .    .    .    .    .    2    .    2    1    .    .    1    2    .    .    .    .    1    .    .    3    .    .    7    7    7    .    
  Swap                     36    | .    .    .    1    .    1    4    3    3    5    7    .    1    .    .    1    .    1    .    3    .    .    1    .    .    .    .    4    1    
  Drop                     176   | .    .    .    3    1    1    9    4    3    19   26   .    5    4    5    6    .    2    .    6    7    .    13   1    4    3    3    45   6    
  Fire                     488   | .    .    5    13   3    1    37   25   58   22   100  .    25   18   19   .    7    5    .    14   9    1    22   .    .    3    .    81   20   
  Melee                    70    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    22   23   22   .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    1    
  Kick                     20    | .    .    .    .    .    .    3    9    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Crush                    31    | .    .    .    .    .    .    .    1    2    .    5    .    2    2    .    .    .    .    .    4    .    .    7    .    .    .    .    .    8    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Rewire                   51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   1    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Storage
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives
-4/Hub_04(d)
-3/Research
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / [*Sec])
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 16)
    81 | -11/Scrapyard      | Entered Materials
   133 | -10/Materials      | Discovered new exit (range 16)
   158 | -10/Materials      | Entered Mines
   254 | -10/Mines          | Discovered new exit (range 12)
   278 | -10/Mines          | Entered Materials
   278 | -9/Materials       | Evolved 2 slots: Weapon x2
   310 | -9/Materials       | Build established: Mutant
   352 | -9/Materials       | Discovered new exit (range 15)
   697 | -9/Materials       | Build established: Gunner
   704 | -9/Materials       | Entered Mines
   711 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
   716 | -9/Mines           | Discovered new exit (range 8)
   804 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   804 | -9/Mines           | Discovered new exit (range 5)
   812 | -9/Mines           | Entered Exiles
   851 | -9/Exiles          | Met 8R-AWN
   880 | -9/Exiles          | Met EX-HEX
   969 | -9/Exiles          | Met EX-DEC
   996 | -9/Exiles          | Learned location of Zion (-6)
  1108 | -9/Exiles          | Met EX-BIN
  1131 | -9/Exiles          | Aligned with FarCom system
  1132 | -9/Exiles          | Given EX-Vault access code
  1169 | -9/Exiles          | Opened EX-Vault
  1180 | -9/Exiles          | Found Potential Leg
  1183 | -9/Exiles          | Found Potential Leg
  1190 | -9/Exiles          | Found 0b10 Alert Chip
  1195 | -9/Exiles          | Found Modified TNC
  1229 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1238 | -9/Exiles          | Exiles lab attacked by MAIN.C
  1327 | -9/Exiles          | Discovered new exit (range 12)
  1329 | -9/Exiles          | Attacked by the Exiles
  1355 | -9/Exiles          | Stole three prototypes: Potential Leg, Modified TNC, 0b10 Alert Chip
  1355 | -9/Exiles          | Entered Mines
  1394 | -8/Mines           | CL-ANK came to Exiles' defense
  1664 | -8/Mines           | Discovered new exit (range 7)
  1759 | -8/Mines           | Destroyed CL-ANK
  1779 | -8/Mines           | Found Prototype Processor
  1784 | -8/Mines           | Found Prototype Impact Weapon
  1813 | -8/Mines           | Discovered new exit (range 7)
  1818 | -8/Mines           | Entered Materials
  1818 | -8/Materials       | Evolved 2 slots: Utility x2
  1995 | -8/Materials       | Repaired Med. Reactive Plating
  2374 | -8/Materials       | Discovered new exit (range 5)
  2387 | -8/Materials       | Entered Factory
  2387 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2655 | -7/Factory         | Discovered new exit (range 11)
  2779 | -7/Factory         | Discovered new exit (range 9)
  2828 | -7/Factory         | Build established: Infiltrator-Gunner
  2834 | -7/Factory         | Identified exit to Storage
  2834 | -7/Factory         | Identified exit to Lower Caves
  3104 | -7/Factory         | Destroyed 7 combat bots
  3170 | -7/Factory         | Garrison activated, responded to threat
  3219 | -7/Factory         | Build established: Scavenger-Gunner
  3234 | -7/Factory         | Entered Storage
  3245 | -7/Storage         | Identified exit to Garrison
  3267 | -7/Storage         | Identified CL-ANK's Mallet
  3275 | -7/Storage         | Found Prototype Launcher
  3286 | -7/Storage         | Identified Gui. Missile Launcher
  3354 | -7/Storage         | Met a pair of Derelict thieves
  3580 | -7/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3774 | -7/Storage         | Discovered new exit (range 16)
  3813 | -7/Storage         | Entered Factory
  3813 | -6/Factory         | Accompanied by 2 allies
  3813 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3911 | -6/Factory         | Lost 3 parts (1p1n1w)
  4140 | -6/Factory         | Build established: Gunner
  4368 | -6/Factory         | Discovered new exit (range 3)
  4500 | -6/Factory         | Discovered new exit (range 5)
  4607 | -6/Factory         | Identified exit to Factory
  4754 | -6/Factory         | Repaired Exp. Weapon Shielding?
  4824 | -6/Factory         | Build established: Scavenger-Gunner
  4910 | -6/Factory         | Cargo convoy interrupted
  4961 | -6/Factory         | Destroyed 7 combat bots
  4994 | -6/Factory         | Lost 7 parts (1n1u5w)
  5023 | -6/Factory         | Identified Exp. Melee Analysis Suite
  5223 | -6/Factory         | Spotted B-75 Beast
  5235 | -6/Factory         | Destroyed B-75 Beast
  5285 | -6/Factory         | Build established: Gunner
  5499 | -6/Factory         | Found Powered Armor
  5501 | -6/Factory         | Found Powered Armor
  5504 | -6/Factory         | Found Powered Armor
  5811 | -6/Factory         | Sucked down chute
  5811 | -6/Factory         | Entered Waste
  5827 | -6/Waste           | Spotted C-40 Crusher
  5845 | -6/Waste           | Spotted C-40 Crusher
  5869 | -6/Waste           | Spotted C-40 Crusher
  5872 | -6/Waste           | Spotted C-40 Crusher
  5874 | -6/Waste           | Spotted C-40 Crusher
  5880 | -6/Waste           | Spotted C-40 Crusher
  5928 | -6/Waste           | Discovered new exit (range 11)
  5943 | -6/Waste           | Identified exit to Factory
  5944 | -6/Waste           | Entered Factory
  6115 | -6/Factory         | Core integrity fell below 50%
  6659 | -6/Factory         | Repaired Tri-rail Accelerator
  6913 | -6/Factory         | Identified exit to Lower Caves
  7090 | -6/Factory         | Entered Lower Caves
  7415 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7454 | -6/Lower Caves     | Destroyed 9 combat bots
  7717 | -6/Lower Caves     | Build established: Tank
  7820 | -6/Lower Caves     | Discovered new exit (range 3)
  7864 | -6/Lower Caves     | Entered another Lower Caves area
  7933 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7935 | -6/Lower Caves     | Discovered exit to Factory (range 13)
  8090 | -6/Lower Caves     | Identified exit to Zion
  8207 | -6/Lower Caves     | Spotted ZH-7F8(f)
  8208 | -6/Lower Caves     | Encountered a Master Thief
  8211 | -6/Lower Caves     | Centrium Heavy Treads stolen by Master Thief
  8218 | -6/Lower Caves     | Spotted 2W-1UO(f)
  8219 | -6/Lower Caves     | Encountered a Master Thief
  8219 | -6/Lower Caves     | Spotted EI-RZB(f)
  8219 | -6/Lower Caves     | Spotted BJ-ZH6(f)
  8219 | -6/Lower Caves     | Spotted X5-Q56(f)
  8220 | -6/Lower Caves     | Encountered a Master Thief
  8220 | -6/Lower Caves     | Encountered a Master Thief
  8220 | -6/Lower Caves     | Encountered a Master Thief
  8228 | -6/Lower Caves     | Destroyed 2W-1UO(f)
  8231 | -6/Lower Caves     | Destroyed EI-RZB(f)
  8242 | -6/Lower Caves     | Centrium Heavy Treads stolen by Master Thief
  8269 | -6/Lower Caves     | Learned Factory machine intel
  8294 | -6/Lower Caves     | Destroyed X5-Q56(f)
  8559 | -6/Lower Caves     | Entered Zion
  8580 | -6/Zion            | Given A8's code to call for help
  8637 | -6/Zion            | System corruption cleaned by Quarantine Array
  8669 | -6/Zion            | Discovered new exit (range 13)
  8932 | -6/Zion            | Learned location of Warlord (-4)
  9434 | -6/Zion            | Learned Factory terminal intel
  9506 | -6/Zion            | Learned 4 Factory zone layouts
  9587 | -6/Zion            | Given the Hacking Drone Bay
 10271 | -6/Zion            | Imprinted
 10273 | -6/Zion            | Declared Zion's savior
 10740 | -6/Zion            | Found CR-A16's Pointy Stick
 10763 | -6/Zion            | Entered Proximity Caves
 10763 | -5/Proximity Caves | Accompanied by 4 allies
 11173 | -5/Proximity Caves | Spotted B-75 Beast
 11194 | -5/Proximity Caves | Allies destroyed B-75 Beast
 11304 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 11387 | -5/Proximity Caves | Entered Factory
 11387 | -5/Factory         | Accompanied by 2 allies
 11387 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 11388 | -5/Factory         | Identified exit to Factory
 11389 | -5/Factory         | Loaded intel: 200 machine locations
 11390 | -5/Factory         | Loaded intel: 26 terminal locations
 11500 | -5/Factory         | Retrieved Zion intel report: Main Access
 11501 | -5/Factory         | Zion Heavy squad teleported in
 11529 | -5/Factory         | Zion Light squad teleported in
 11630 | -5/Factory         | Entered another Factory area
 11630 | -4/Factory         | Accompanied by 7 allies
 11630 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11631 | -4/Factory         | Identified exit to Extension
 11807 | -4/Factory         | Entered Extension
 11807 | -4/Extension       | Accompanied by 6 allies
 11879 | -4/Extension       | Found Prototype Protection
 11959 | -4/Extension       | Build established: Scavenger-Gunner
 12025 | -4/Extension       | Zion Kinetic Resupply teleported in
 12035 | -4/Extension       | Identified Zio. Weapon Casing
 12036 | -4/Extension       | Found Zio. Weapon Casing
 12068 | -4/Extension       | Rescued A7
 12110 | -4/Extension       | Rescued a captive Derelict
 12110 | -4/Extension       | Rescued a captive Derelict
 12158 | -4/Extension       | Zion Hover Resupply teleported in
 12181 | -4/Extension       | Rescued a captive Derelict
 12182 | -4/Extension       | Rescued a captive Derelict
 12491 | -4/Extension       | Spotted B-86 Titan
 12497 | -4/Extension       | Destroyed B-86 Titan
 12509 | -4/Extension       | Spotted B-86 Titan
 12519 | -4/Extension       | Allies destroyed B-86 Titan
 12686 | -4/Extension       | Discovered new exit (range 15)
 12687 | -4/Extension       | Discovered new exit (range 15)
 12789 | -4/Extension       | Zion Heavy squad teleported in
 12859 | -4/Extension       | Found Zio. Weapon Casing
 12905 | -4/Extension       | Zion Heavy squad teleported in
 12913 | -4/Extension       | Rescued a captive Derelict
 12914 | -4/Extension       | Rescued a captive Derelict
 13031 | -4/Extension       | Entered Cetus
 13031 | -4/Cetus           | Accompanied by 5 allies (A7)
 13036 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 13051 | -4/Cetus           | Spotted Cetus Guard
 13051 | -4/Cetus           | Spotted Cetus Guard
 13055 | -4/Cetus           | Allies destroyed Cetus Guard
 13055 | -4/Cetus           | Spotted Cetus Guard
 13063 | -4/Cetus           | Destroyed Cetus Guard
 13064 | -4/Cetus           | Spotted Cetus Guard
 13064 | -4/Cetus           | Allies destroyed Cetus Guard
 13072 | -4/Cetus           | Allies destroyed Cetus Guard
 13100 | -4/Cetus           | Found Zio. Weapon Casing
 13208 | -4/Cetus           | Started Cetus Manufacturing Module
 13220 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 13233 | -4/Cetus           | Manufactured an Enhanced Grunt
 13257 | -4/Cetus           | Discovered new exit (range 16)
 13258 | -4/Cetus           | Manufactured an Enhanced Grunt
 13283 | -4/Cetus           | Manufactured an Enhanced Grunt
 13308 | -4/Cetus           | Manufactured an Enhanced Grunt
 13333 | -4/Cetus           | Manufactured an Enhanced Grunt
 13377 | -4/Cetus           | Entered Archives
 13377 | -4/Archives        | Accompanied by 7 allies (A7)
 13382 | -4/Archives        | Received a hacking code to weaken MAIN.C
 13428 | -4/Archives        | Discovered new exit (range 16)
 13460 | -4/Archives        | Entered Hub_04(d)
 13460 | -4/Hub_04(d)       | Accompanied by 5 allies
 13563 | -4/Hub_04(d)       | Spotted B-86 Titan
 13583 | -4/Hub_04(d)       | Allies destroyed B-86 Titan
 13607 | -4/Hub_04(d)       | Found Prototype Hackware
 13637 | -4/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
 13653 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 13654 | -4/Hub_04(d)       | Zion Heavy squad teleported in
 13683 | -4/Hub_04(d)       | Zion Infowar Resupply teleported in
 13710 | -4/Hub_04(d)       | First assault squad dispatched
 13755 | -4/Hub_04(d)       | Zion Recon squad teleported in
 13814 | -4/Hub_04(d)       | System corruption reached 10%
 13831 | -4/Hub_04(d)       | Identified Exp. Hacking Suite
 13842 | -4/Hub_04(d)       | Discovered new exit (range 6)
 13846 | -4/Hub_04(d)       | Entered Research
 13846 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13861 | -3/Research        | Lost 11 parts (1p3n4u3w)
 13876 | -3/Research        | Zion Light squad teleported in
 14054 | -3/Research        | Discovered new exit (range 11)
 14059 | -3/Research        | Entered another Research area
 14059 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 14150 | -2/Research        | Spotted B-90 Cyclops
 14267 | -2/Research        | Build established: Hacker-Mutant
 14292 | -2/Research        | Discovered new exit (range 10)
 14298 | -2/Research        | Entered Quarantine
 14300 | -2/Quarantine      | Spotted Alpha 7
 14371 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 14401 | -2/Quarantine      | Found Alien Artifact
 14516 | -2/Quarantine      | Found Alien Artifact
 14517 | -2/Quarantine      | Identified Core Reset Matrix
 14517 | -2/Quarantine      | Identified Subatomic Replicator
 14517 | -2/Quarantine      | Used Core Reset Matrix
 14521 | -2/Quarantine      | Detected hypermatrix surge
 14521 | -2/Quarantine      | Sensed 16 artifacts in vicinity
 14565 | -2/Quarantine      | Used Subatomic Replicator to replicate Sigix Broadsword
 14566 | -2/Quarantine      | Found Sigix Broadsword
 14586 | -2/Quarantine      | Cryocooling Duct disabled
 14601 | -2/Quarantine      | Ambient heat levels rising (+20)
 14601 | -2/Quarantine      | Non-combat units ordered to evacuate
 14618 | -2/Quarantine      | Discovered new exit (range 15)
 14622 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
 14670 | -2/Quarantine      | Found Transdimensional Reconstructor
 14670 | -2/Quarantine      | Warped through subspace
 14699 | -2/Quarantine      | Lost 5 parts (3n2u)
 14728 | -2/Quarantine      | Spotted Fortress
 14762 | -2/Quarantine      | Discovered new exit (range 5)
 14851 | -2/Quarantine      | Entered Section 7
 14852 | -2/Section 7       | Sensed 24 artifacts in vicinity
 14891 | -2/Section 7       | Discovered new exit (range 15)
 15038 | -2/Section 7       | Core integrity fell below 50%
 15105 | -2/Section 7       | Spotted S7 Guard
 15115 | -2/Section 7       | System corruption reached 10%
 15117 | -2/Section 7       | Entered Access
 15117 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 15192 | -1/Access          | System corruption reached 10%
 15286 | -1/Access          | Zion Thermal Resupply teleported in
 15377 | -1/Access          | P-80 Master assimilated allied 6G-LY0(A)
 15446 | -1/Access          | Garrison activated, responded to threat
 15484 | -1/Access          | Lost 4 parts (1p1u2w)
 15545 | -1/Access          | Spotted B-99 Colossus
 15582 | -1/Access          | Zion Experimental squad teleported in
 15911 | -1/Access          | First assault squad dispatched
 15965 | -1/Access          | Garrison activated, responded to threat
 16040 | -1/Access          | Garrison activated, responded to threat
 16170 | -1/Access          | Found Prototype Processor
 16170 | -1/Access          | Identified Exp. Targeting Computer
 16174 | -1/Access          | Found Prototype Protection
 16174 | -1/Access          | Identified Zio. Shade Armor
 16177 | -1/Access          | Found Corrupted Prototype Energy Cannon
 16179 | -1/Access          | Found Zio. Shade Armor
 16182 | -1/Access          | Found Prototype Device
 16182 | -1/Access          | Identified Exp. Weapon Cycler
 16260 | -1/Access          | Retrieved Zion intel report: Emergency Access
 16261 | -1/Access          | Zion Light squad teleported in
 16292 | -1/Access          | Zion Light squad teleported in
 16293 | -1/Access          | High security lockdown imminent
 16302 | -1/Access          | Zion Light squad teleported in
 16340 | -1/Access          | Found Prototype Protection
 16340 | -1/Access          | Identified Zio. Weapon Casing
 16373 | -1/Access          | High security lockdown engaged
 16422 | -1/Access          | Spotted B-99 Colossus
 16432 | -1/Access          | Spotted B-99 Colossus
 16439 | -1/Access          | Energy Cycler disabled
 16472 | -1/Access          | Spotted B-99 Colossus
 16472 | -1/Access          | Spotted B-99 Colossus
 16473 | -1/Access          | Discovered new exit (range 3)
 16473 | -1/Access          | Entered Command
 16530 | -1/Command         | Lost 3 parts (2n1u)
 16539 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 16547 | -1/Command         | Disengaged cave seal
 16593 | -1/Command         | Spotted B-99 Colossus
 16601 | -1/Command         | Found Prototype Reactor
 16601 | -1/Command         | Identified Zero-point Reactor
 16604 | -1/Command         | Found Zero-point Reactor
 16610 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 16615 | -1/Command         | Destroyed B-99 Colossus
 16723 | -1/Command         | First assault squad dispatched
 16864 | -1/Command         | High security lockdown imminent
 16873 | -1/Command         | Crushed by falling debris
 16873 | -1/Command         | System corruption reached 30%
 16887 | -1/Command         | Build established: Generator-Mutant
 16904 | -1/Command         | Lost 4 parts (1p3u)
 16944 | -1/Command         | High security lockdown engaged
 16948 | -1/Command         | Spotted M Guard
 16948 | -1/Command         | Spotted Combat Programmer
 16949 | -1/Command         | Spotted M Guard
 16951 | -1/Command         | Spotted Combat Programmer
 16956 | -1/Command         | Allies destroyed Combat Programmer
 16962 | -1/Command         | Destroyed M Guard
 16975 | -1/Command         | Core integrity fell below 50%
 17005 | -1/Command         | Emitted hypermatrix ping
 17010 | -1/Command         | Assembled emerged from beneath the floor
 17011 | -1/Command         | Core integrity fell below 20%
 17020 | -1/Command         | Found Prototype Protection
 17020 | -1/Command         | Identified Hvy. Regenerative Plating
 17046 | -1/Command         | Lost 14 parts (3p3n5u3w)
 17049 | -1/Command         | Destroyed by Striker with Compact Linear Accelerator

 Last Messages 
---------------
17020_ Identified Hvy. Regenerative Plating.
17020_ Penetrated by EMDS Slug. <x2>
17023_ The unstable cave ceiling collapses. <x2>
17024_ Slammed into Combat Programmer.
17024_ Combat Programmer knocked back.
17025_ The unstable cave ceiling collapses.
17025_ Slammed into Combat Programmer.
17026_ The unstable cave ceiling collapses.
17026_ Slammed into Combat Programmer.
17027_ The unstable cave ceiling collapses. <x2>
17029_ Slammed into Combat Programmer. <x2>
17031_ The unstable cave ceiling collapses.
17031_ Penetrated by EMDS Slug.
17032_ Slammed into Combat Programmer.
17033_ System corrupted: Energy discharge (-6).
17033_ Slammed into Combat Programmer.
17035_ EMDS Slug penetrates Earth.
17037_ Combat Programmer fails to hack 9R-CBY(Z). <x2>
17045_ EMDS Slug penetrates 9R-CBY(Z).
17045_ 9R-CBY(Z) destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#   #??????????????????????? |
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| ??????????????????????????????????????????######## |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#      " |
| ??????????????????????????????????????????#      " |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           251
Energy Generation          103
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             3
Armor Coverage             1600
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Core Shielding             30
Weapon Shielding           100
Weapon Cycling             30
Evasion (%)                78
Targeting Accuracy         12
Melee Accuracy             12
Target Analysis            8
Core Analysis              6
Recoil Reduction           6
Matter Filtering           30
Energy Filtering           50
Salvage Targeting          1
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
Subatomic Replicator
Sigix Broadsword
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagChromaticTriangulator
  Manual?         0
Play Time         02:11:57
  Cumulative      664.6 hours
  Start           2022.05.25 @ 17:02:16
  End             2022.05.25 @ 19:27:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          437
  Rogue           430
  Adventurer      0
  Explorer        7
Win Type          -
  Total           47
  Types           17/5/17/2/0/1/3/1/1
Lore%             87
Gallery%          96
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ca4f71a-ec9b-44d4-8a98-42cccab20aef