Cogmind - Beta 14 *** ADVENTURER MODE // 2025.05.02 @ 20:20:16 Player: Banheia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3136) 3136 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 7189 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 433 Friendly Fire -131 Cogmind --------- Core Integrity 383/700 Matter 2/300 Energy 480/480 System Corruption 9% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating Recalibrator > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Micro Nuclear Core Aluminum Leg Improved Carbon-fiber Leg Wheel Armored Wheel Heat Sink Improved Heat Sink Medium Storage Unit Structural Scanner Improved Light Armor Plating Improved Shield Generator Pulse Rifle Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating Recalibrator Drone Bay > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Wheel Armored Wheel Heat Sink Heat Sink Structural Scanner Flak Cannon Rocket Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Recalibrator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 . 2 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 2 . . . 2 . . Weapon . | . . . . . . . . . Parts Attached 90 | 5 11 7 1 12 22 6 1 25 Power 19 | 1 2 1 . 3 6 . . 6 Engine 11 | 1 2 1 . 1 2 . . 4 Core 8 | . . . . 2 4 . . 2 Reactor . | . . . . . . . . . Propulsion 26 | 2 3 1 . 4 8 3 . 5 Treads 3 | . 2 1 . . . . . . Leg 20 | . . . . 4 8 3 . 5 Wheel 3 | 2 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | . 3 4 . 3 2 2 . 8 Device 10 | . 1 2 . . 1 1 . 5 Storage 2 | . 1 . . . . . . 1 Processor 3 | . . 1 . 2 . . . . Hackware . | . . . . . . . . . Protection 7 | . 1 1 . 1 1 1 . 2 Artifact . | . . . . . . . . . Weapon 23 | 2 3 1 1 2 6 1 1 6 Energy Gun 3 | . . . . 1 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 2 1 1 1 1 1 1 1 . Ballistic Cannon 7 | . . . . . 2 . . 5 Launcher 4 | . 2 . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 20 | . . 1 1 . 11 . 1 6 Power 4 | . . . . . 3 . . 1 Propulsion 7 | . . . 1 . 4 . . 2 Utility 5 | . . 1 . . 2 . 1 1 Weapon 4 | . . . . . 2 . . 2 Highest Loss Streak 8 | . . 1 1 . 8 . 1 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 71 84 86 86 88 91 Engine 7 | . 14 11 11 9 6 . . 7 Core 5 | . . . . 3 10 15 11 3 Treads 5 | . 10 22 13 1 . . . . Leg 13 | . . . . 17 18 16 23 21 Wheel 1 | . 18 . . . . . . . Device 8 | . 9 11 1 . 2 8 11 13 Storage 8 | . 4 11 11 9 9 7 7 7 Processor 13 | . . 11 11 21 18 15 15 15 Protection 6 | . 12 10 1 5 4 6 3 6 Energy Gun 1 | . . . . 6 5 . . . Ballistic Gun 8 | . 14 18 22 11 5 3 7 . Ballistic Cannon 6 | . . . . . 4 10 7 13 Launcher 1 | . 13 3 . . . . . . Peak Build Rating 45 | 5 9 13 13 25 27 45 45 43 Average Rating 24 | 2 7 12 9 16 23 32 39 37 On Entrance 18 | . 5 9 13 9 25 26 45 33 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 6 23 24 24 28 38 45 44 63 Greatest Support 54 | 20 40 40 40 35 35 54 54 54 Greatest Overweight (x) 4 | . . . . 1 4 2 . 1 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 5 10 10 10 10 10 10 10 15 Average Capacity 10 | 5 6 10 10 10 10 10 10 13 Most Carried 15 | 2 10 10 10 10 10 10 10 15 Average Carried 9 | 1 3 9 10 9 9 7 9 11 Final Capacity 15 | 5 10 10 10 10 10 10 10 15 Final Carried 15 | 2 10 10 10 10 7 9 10 15 Class Distribution -------------------- 58% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Matter Collected 2284 | 258 239 254 69 127 533 115 . 689 Remotely . | . . . . . . . . . Salvage Created 3344 | 43 455 433 26 386 1188 105 . 708 Parts 177 | 3 29 42 . 18 52 5 . 28 Haulers Intercepted 2 | . . . . . 1 . . 1 Recyclers Shooed 2 | . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 84 | 1 13 13 2 7 25 3 . 20 Guns 52 | 1 6 13 2 7 18 3 . 2 Cannons 19 | . . . . . 1 . . 18 AOE 13 | . 7 . . . 6 . . . Classes Destroyed 14 | 1 5 1 1 2 2 . . 2 Worker 4 | . 1 . . 1 1 1 . . Builder 4 | . 3 . . . 1 . . . Hauler 2 | . . . . . 1 . . 1 Recycler 4 | . 3 . . . . . . 1 Mechanic 1 | . . . . . 1 . . . Watcher 5 | . 1 1 . . 2 1 . . Swarmer 28 | . 8 7 . . 4 3 . 6 Grunt 31 | 1 5 1 . 3 17 . . 4 Brawler 2 | . . . . 2 . . . . Duelist 3 | . . . . . . . . 3 Sentry 13 | . . 5 . 1 4 . . 3 Hunter 5 | . . . . 1 1 . . 3 Programmer 1 | . . . . . . . . 1 Assembled 2 | . . . 2 . . . . . Best Kill Streak 12 | 1 12 4 2 2 5 5 . 9 Combat Bots Only 8 | 1 8 4 2 2 4 3 . 7 Max Kills in Single Turn 3 | 1 3 1 1 1 3 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . . . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Hostile Shots Fired 615 | 3 53 57 24 25 204 18 3 228 Missed 197 | 1 16 18 9 6 58 5 2 82 Damage Taken 4411 | 17 304 318 203 235 1731 156 36 1411 Core 666 | 17 34 17 17 11 253 . 36 281 Absorbed by Shields 49 | . . 7 42 . . . . . Ignored by Resistances 1322 | 6 96 103 71 66 505 43 10 422 Regen/Repaired (Parts) 196 | . . 64 . . . 132 . . Core Remaining (%) 78 | 93 79 . 91 . 52 . . . Volleys Fired 272 | 2 27 30 9 28 117 7 . 52 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 96 | 40 50 43 43 84 93 72 . 96 Shots Fired 430 | 4 41 60 18 56 147 14 1 89 Gun 317 | 4 27 60 18 56 135 7 . 10 Cannon 89 | . . . . . 2 7 1 79 Launcher 24 | . 14 . . . 10 . . . Special . | . . . . . . . . . Kinetic 336 | 4 27 60 18 31 92 14 1 89 Thermal 70 | . . . . 25 45 . . . Explosive 24 | . 14 . . . 10 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 2 7 15 6 17 12 5 9 11 Robot Miss Streak 5 | 1 2 2 3 3 3 5 . 5 Penetration Max 1 | . . . . . 1 1 . 1 Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 331 | 2 26 51 13 38 120 9 1 71 Core Hits 204 | 2 31 22 4 18 61 10 . 56 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . Critical Strikes 11 | . . . . 1 5 . . 5 Burn 4 | . . . . 1 3 . . . Destroy 2 | . . . . . 2 . . . Blast 5 | . . . . . . . . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7167 | 19 1294 585 154 502 2515 237 38 1823 Guns 3756 | 19 238 585 154 497 1915 156 . 192 Cannons 1752 | . . . . . 34 81 38 1599 Explosions 1591 | . 1056 . . . 535 . . . Melee . | . . . . . . . . . Ramming 68 | . . . . 5 31 . . 32 Kinetic 4758 | 19 238 585 154 221 1475 237 38 1791 Thermal 750 | . . . . 276 474 . . . Explosive 1591 | . 1056 . . . 535 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 10 Average Corruption 8 | . . . . . . . 6 9 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 53 | . . . . . . . 4 49 Message Errors 6 | . . . . . . . . 6 Matter Fused 18 | . . . . . . . 1 17 Heat Flow Errors 8 | . . . . . . . . 8 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 9 | . . . . . . . . 9 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 3 | . . . . . . . 1 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 58 | . 19 . . . 18 . . 21 Projectiles 21 | . . . . . . . . 21 Explosions 37 | . 19 . . . 18 . . . Melee . | . . . . . . . . . Knockbacks 18 | . . . . . . 5 . 13 Impact . | . . . . . . . . . Kinetic 17 | . . . . . . 5 . 12 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 172 | . 62 . . . 110 . . . Shots 6 | . 2 . . . 4 . . . Rammed . | . . . . . . . . . Targets Rammed 13 | . . . . 2 5 1 . 5 Kicked 13 | . . . . 2 5 1 . 5 Crushed . | . . . . . . . . . Highest Temperature 525 | 6 7 12 2 234 525 93 . 250 Average Temperature 123 | 6 4 3 1 67 170 38 . 92 Received Heat Transfer 1423 | 12 48 90 13 45 1008 . . 207 Effects 18 | . . . . . 18 . . . Shutdowns 8 | . . . . . 8 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 5 | . . . . . 5 . . . Damage (major) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . . . 8 . . . Heat Transferred 2183 | . . . . 777 1406 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Peak Influence 611 | 20 428 299 166 359 611 159 29 160 Initial 159 | . 11 81 98 54 129 159 29 9 Average 169 | 3 258 143 126 192 399 116 16 61 Maximum Alert Level 2 | . 2 1 . 1 2 . . . Low Security (%) 70 | 100 23 80 100 53 5 100 100 100 Level 1 18 | . 59 19 . 46 42 . . . Level 2 11 | . 16 . . . 52 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 1 3 1 2 5 1 . 12 Investigation 8 | . 1 1 . . 3 1 . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 8 | . . 2 . 1 2 . . 3 Assault 1 | . . . 1 . . . . . Garrison 7 | . . . . 1 . . . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Distress Signals 7 | . 1 1 . 3 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 153 | 1 17 20 28 16 34 4 6 27 Peak Tracking Total 19 | 1 5 5 19 5 6 4 6 6 Tactical Retreats 5 | . . . 4 1 . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Traps Triggered 3 | . . 1 . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Machines Disabled 4 | . . . . 1 3 . . . Max in Single Turn 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Machines Accessed 23 | . 5 2 . . 7 2 . 7 Terminals 13 | . 3 1 . . 6 1 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . 1 . . 1 1 . 1 Recycling Units 2 | . 2 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 2 | . . . . . . . . 2 Total Hacks 62 | . 19 5 . . 19 5 . 14 Successful 35 | . 15 2 . . 9 3 . 6 Failed 27 | . 4 3 . . 10 2 . 8 Catastrophic 3 | . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 40 | . 13 3 . . 16 3 . 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 9 | . . 2 . . 3 2 . 2 Recycling Units 6 | . 6 . . . . . . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access 4 | . . . . . . . . 4 Terminal Hacks 19 | . 9 . . . 7 1 . 2 Record 7 | . 6 . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 3 | . . . . . 3 . . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 2 | . 1 . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . Registered Components 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 6 | . . 2 . . 2 2 . . Scan Component 3 | . . 1 . . 1 1 . . Repair 3 | . . 1 . . 1 1 . . Recycling Unit Hacks 6 | . 6 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 4 1 . . 6 2 . 4 Full Trace Events 11 | . 3 1 . . 4 1 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . Time 108 | . . 26 . . 38 44 . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 37 | . 37 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Total Allies 15 | . . . 4 . 10 . 1 . Largest Group 10 | . . . 4 4 10 . 1 . Highest-Rated Group 173 | . . . 71 71 173 . 31 . Highest-Rated Ally 31 | . . . 31 31 29 . 31 . Total Orders 10 | . . . 4 . 1 5 . . ROAM 1 | . . . . . 1 . . . FOLLOW 1 | . . . . . . 1 . . GUARD 4 | . . . 4 . . . . . EXPLORE 3 | . . . . . . 3 . . RETURN 1 | . . . . . . 1 . . Ally Attacks 143 | . . . 8 42 74 . 19 . Total Damage 1850 | . . . 106 486 1004 . 254 . Kills 17 | . . . 4 5 8 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . . . . 4 . . Drone Recoveries 2 | . . . . . . 2 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Turns Passed 4765 | 71 423 651 366 263 889 571 122 1409 Spaces Moved 2352 | 62 331 332 213 106 316 195 100 697 Core 25 | 21 . . . . 4 . . . Treads 645 | . 81 332 213 19 . . . . Legs 1391 | . . . . 87 312 195 100 697 Wheels 291 | 41 250 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 160 160 120 120 120 120 120 Average Speed 157 | 69 99 160 160 152 176 219 120 172 Slowest Speed 330 | 80 160 160 160 190 330 260 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 6 60 40 54 15 48 15 87 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 102 | . 43 . . . 53 . . 6 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . . 6 AOE 96 | . 43 . . . 53 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Total 2974 | 85 380 399 223 154 501 323 101 808 Wait 175 | 10 . 21 . . 24 108 . 12 Move 2345 | 61 330 331 212 105 315 195 99 697 Hop . | . . . . . . . . . Pick Up 55 | 7 11 6 . 2 7 6 1 15 Fast Attach 13 | . . . . 5 4 . 1 3 Attach 33 | 5 2 4 . 2 7 3 . 10 Detach . | . . . . . . . . . Swap 44 | . 9 3 1 5 11 3 . 12 Drop 24 | . 1 4 1 5 11 . . 2 Fire 272 | 2 27 30 9 28 117 7 . 52 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 13 | . . . . 2 5 1 . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 8) 72 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Destroyed 8 combat bots 287 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 318 | -10/Materials | Identified exit to Mines 442 | -10/Materials | Discovered new exit (range 10) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Utility x2 773 | -9/Materials | Repaired Lgt. Armor Plating 1122 | -9/Materials | Discovered new exit (range 16) 1146 | -9/Materials | Entered Mines 1147 | -9/Mines | Assembled infested the area 1152 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1214 | -9/Mines | Met a Derelict bent on vengeance 1335 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1487 | -9/Mines | Discovered new exit (range 12) 1487 | -9/Mines | Discovered new exit (range 8) 1496 | -9/Mines | Met a Derelict testing a Signal Generator 1512 | -9/Mines | Entered Materials 1512 | -8/Materials | Accompanied by 4 allies 1512 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1564 | -8/Materials | Lost 3 allies 1744 | -8/Materials | Discovered new exit (range 15) 1751 | -8/Materials | Garrison activated, responded to threat 1774 | -8/Materials | Identified exit to Storage 1775 | -8/Materials | Entered Storage 1831 | -8/Storage | Build established: Scavenger-Mutant 1987 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2098 | -8/Storage | Lost 6 allies 2410 | -8/Storage | Lost 8 parts (2p3n1u2w) 2643 | -8/Storage | Discovered new exit (range 8) 2662 | -8/Storage | Identified exit to Factory 2664 | -8/Storage | Entered Factory 2664 | -7/Factory | Evolved 2 slots: Utility x2 2807 | -7/Factory | Repaired Gauss Rifle 3235 | -7/Factory | Sucked down chute 3235 | -7/Factory | Entered Waste 3236 | -7/Waste | Met a frightened Derelict 3250 | -7/Waste | EMP discharged 3264 | -7/Waste | Spotted C-40 Crusher 3265 | -7/Waste | 1 allies followed down the chute 3269 | -7/Waste | Spotted C-40 Crusher 3272 | -7/Waste | Spotted C-40 Crusher 3278 | -7/Waste | Spotted C-40 Crusher 3294 | -7/Waste | Spotted C-40 Crusher 3298 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3335 | -7/Waste | Spotted C-40 Crusher 3341 | -7/Waste | Discovered new exit (range 14) 3350 | -7/Waste | EMP discharged 3350 | -7/Waste | System corruption reached 10% 3356 | -7/Waste | Identified exit to Factory 3357 | -7/Waste | Entered Factory 3435 | -7/Factory | Build established: Mutant 3493 | -7/Factory | Lost 6 parts (1p2n1u2w) 3506 | -7/Factory | Destroyed 7 combat bots 3877 | -7/Factory | Discovered new exit (range 9) 3892 | -7/Factory | Identified exit to Lower Caves 3908 | -7/Factory | Discovered new exit (range 15) 3934 | -7/Factory | Identified exit to Factory 4040 | -7/Factory | Build established: Scavenger-Mutant 4262 | -7/Factory | Garrison activated, responded to threat 4499 | -7/Factory | Build established: Mutant 4512 | -7/Factory | Garrison activated, responded to threat 4715 | -7/Factory | Cargo convoy interrupted 4766 | -7/Factory | Self-destructed Last Messages --------------- access lockdown. Penetrated by Slug. System corrupted: Adv. Assault Cannon rejected. Slug penetrates Wall. [Achievement: Oops] Penetrated by Slug. R-06 Scavenger collects Adv. Assault Cannon. System corrupted: Heat flow error (+174). Slug penetrates Wall. Connecting with Terminal... >>Layout(Zone) Retrieving Zone 6Z layout... Downloaded map data. ALERT: Suspicious activity at Terminal F011. Dispatching Investigation squad. Slug penetrates Wall. System corrupted: Heat flow error (+292). Slug penetrates Wall. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#""" # #???# ########????????????????? | | ??????????#""" # #???# # #????????????????? | | ??????????#""" # ##### # #????????????????? | | ??????????# # # #???#####????????? | | ??????????#""" # # #???# ????????? | | ??????????#""" # # #???# ????????? | | ??????????#""" + + #???# ""????????? | | ??????????# # ###+########???# ""????????? | | ??????????######## # #???????# ""????????? | | ?????????? # """ #???????# ????????? | | ??????????##### # """ ######### ????????? | | ??????????????# # """ =## # ????????? | | ??????????????# # ## # ????????? | | ??????????????# # ## # "" ????????? | | ??????????????# # ## # ""S????????? | | ??????????????# # "T" ## # """????????? | | ??????????????# # """ ## #####????????? | | ??????????????# h ##+########+###### ????????? | | ??????????????# h h ????????? | | ??????????????# ####### @ ????????? | | ###############]#?????# """^ ????????? | | #?????# ""F"" ????????? | | ##### ##### #?????# ""["" ????????? | | ?? #???# #???# ############## [[[ ????????? | | ?? #???# #???# # # ????????? | | ??#+#####+###?# # # """"""" ????????? | | ??# #?# # # """"""" ????????? | | ??# #?# # # """"""" ????????? | | ??# """"""" #?# # """ """ # """"""" ????????? | | ??# """"""" #?#%# """ """ + ????????? | | ??# """"""" #?#%# """ """ # ????????? | | ??# """"""" #?# #????????????????????????????????? | | ??# #?# #????????????????????????????????? | | ??# ! #?#"#????????????????????????????????? | | ####+##########%#????????????????????????????????? | | "+????????????????????????????????? | | ######?#?????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ! #????????????????????????????????????????? | | #####+#######????????????????????????????????????? | | % #????????????????????????????????????? | | % #????????????????????????????????????? | | % #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Flak Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Everything Is Under Control I Survived The Infestation Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Part-time Mechanic Party Time Please Form A Line Risk Taker Storm Trooper System Compromised The More The Merrier Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed EnhancedChainThrower Manual? 0 Play Time 01:05:12 Cumulative 1.0 hours Start 2025.05.02 @ 19:11:25 End 2025.05.02 @ 20:20:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b7d29b66-5e4d-48e4-bf41-0ac6bfaf3fb8