Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.04 @ 11:47:44 // Winter2019/RPGLIKE Player: Farfid Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (1219) 6095 Value Destroyed (65215) 65215 Prototype IDs (229) 4580 Alien Tech Used (10) 2000 Bonus (98786) 98786 TOTAL SCORE: 188176 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 30809 Follower Combat Kills 677 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 11038 Used Core Reset Matrix 3000 Hacked Protovariant 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 1000 Pursued by Intercept 2500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -1338 Cogmind --------- Core Integrity 82/1600 Matter 399/400 Energy 306/630 System Corruption 15% Temperature Cool (6) Movement Hovering (36) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (4) --- Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Desublimator Desublimator Improved Fusion Compressor Experimental Terrain Scanner Makeshift Salvage Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Recoil Nullifier Advanced Kinecellerator Advanced Reaction Control System Experimental Powered Armor Experimental Force Field Long-range Tractor Beam > --- WEAPON (6) ------- Linked Autogun Linked Autogun Omega Cannon > --- INVENTORY (7) ---- Experimental Matter Compressor (286) Improved System Restoration Module Point Singularity Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Desublimator Desublimator Improved Fusion Compressor Experimental Terrain Scanner Makeshift Salvage Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Recoil Nullifier Advanced Kinecellerator Advanced Reaction Control System Experimental Powered Armor Experimental Force Field Long-range Tractor Beam > --- WEAPON ----------- Linked Autogun Linked Autogun Omega Cannon > --- INVENTORY -------- Experimental Matter Compressor Improved System Restoration Module High-powered Transdimensional Reconstructor Point Singularity Launcher [Rating: 226] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Fission Core Reactor Vortex Chain Reactor Propulsion Combat Gravmag System Wheel Wheel Hover Unit Combat Gravmag System Utility Makeshift Salvage Targeting Computer Device Long-range Tractor Beam Storage Experimental Matter Compressor Processor Makeshift Salvage Targeting Computer Hackware Experimental Hacking Suite Protection Powered Armor Weapon Linked Autogun Energy Gun Cooled Plasma Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Linked Autogun Ballistic Cannon Flak Cannon Launcher Point Singularity Launcher Impact Weapon Core Stripper Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 21 | 2 1 . 2 . 3 3 3 . . . . . . 1 . . . 2 . . . . 1 . . . . . . 1 . . 1 1 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 2 . 3 . 2 . . . . . . 1 . . . 1 . . . . 1 . . . . . . 1 . . 1 . . Weapon 5 | 1 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Parts Attached 299 | 5 5 1 4 2 7 8 17 . . 10 7 5 31 6 7 . . 28 1 . 2 2 10 1 . 6 4 9 5 15 11 8 6 45 31 Power 24 | 1 . . 1 . . 2 3 . . 2 1 . 2 . . . . 2 . . . 1 . . . 1 . . . . 3 . . 3 2 Engine 9 | 1 . . 1 . . 1 2 . . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . 1 . . . . 3 . . 3 2 Propulsion 42 | 2 2 . . . 2 4 3 . . 4 2 . 2 . . . . 8 . . . 1 . . . 2 . 2 . 2 1 . . 2 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 2 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 36 | . . . . . . 4 3 . . 4 2 . 2 . . . . 8 . . . 1 . . . 2 . 2 . 2 1 . . 2 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 170 | . . 1 3 2 5 2 5 . . 2 2 1 18 6 7 . . 11 1 . 2 . 9 1 . 2 2 7 3 9 3 7 2 33 24 Device 111 | . . 1 1 . 2 2 2 . . 1 1 . 13 4 4 . . 9 1 . 2 . 8 1 . . 2 6 1 7 3 2 1 18 19 Storage 15 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . 5 . 4 2 Processor 13 | . . . . . 1 . 1 . . 1 . . 3 . 1 . . 1 . . . . . . . . . . 1 1 . . 1 2 . Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . 1 . Protection 27 | . . . 1 2 2 . 2 . . . 1 1 2 2 2 . . 1 . . . . . . . . . . . . . . . 8 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 3 . . . . . 6 . . 2 2 4 9 . . . . 7 . . . . 1 . . 1 2 . 2 4 4 1 4 7 2 Energy Gun 4 | . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 19 | 2 3 . . . . . 4 . . 2 1 1 . . . . . 2 . . . . . . . . . . 1 1 1 . 1 . . Ballistic Cannon 32 | . . . . . . . 2 . . . 1 2 6 . . . . 1 . . . . 1 . . 1 2 . 1 2 2 1 3 6 1 Launcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . 1 . . . 2 . . . 1 3 . 4 . . . . 2 . . 1 . . . . 1 . . 2 1 1 5 1 18 9 Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 83 85 96 100 100 99 94 94 94 96 100 99 99 100 99 100 100 93 90 90 90 89 90 90 90 87 86 85 86 85 87 85 85 87 87 Engine 5 | . 15 14 12 11 9 6 10 11 11 11 7 5 7 10 10 10 10 7 4 4 4 4 4 4 4 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . . 3 5 3 . . . . . . . . 3 4 4 4 4 4 4 4 4 5 4 4 7 8 Wheel 1 | . 32 28 25 22 19 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . 19 18 16 16 18 22 22 22 21 21 21 21 19 19 19 19 19 18 18 18 18 18 18 18 17 17 17 16 16 16 Device 29 | . . . 4 11 18 21 23 22 22 24 27 27 27 30 30 31 31 35 38 38 38 38 36 36 36 32 31 30 31 30 30 30 30 31 34 Storage 2 | . . . 3 11 9 6 5 5 5 2 . . . . . . . . . . . . . . . 2 4 4 4 7 8 7 8 6 1 Processor 9 | . . . . . 2 6 7 11 11 11 11 11 11 10 10 10 10 9 9 9 9 9 9 9 9 9 9 9 11 13 13 13 12 12 12 Protection 2 | . . . 10 11 9 6 5 5 5 5 5 5 4 3 5 5 5 4 . . . . . . . . . . . . . . . 1 4 Energy Cannon 1 | . . . . . . . . . . . . . 4 10 10 10 10 3 . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . 33 42 38 33 29 21 12 11 11 13 21 17 11 10 10 10 10 9 9 9 9 9 9 9 9 9 9 9 9 8 7 8 8 8 8 Ballistic Cannon 3 | . . . . . . . 6 11 11 8 . 4 6 . . . . . 4 4 4 4 4 4 4 4 4 4 3 3 3 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 8 14 14 21 21 28 34 59 59 59 60 58 61 67 71 71 68 68 96 96 93 95 96 97 97 97 105 98 107 97 106 104 104 108 126 126 Greatest Support 138 | 37 37 25 25 25 29 49 59 59 59 73 78 73 78 78 78 78 78 97 97 97 97 97 102 102 102 105 105 115 115 125 131 113 113 129 138 Greatest Overweight (x) 9 | . . . . . 1 1 . . . 1 . . . . . . . 9 . . . . 1 . . . . . 1 . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 1 1 1 1 1 2 2 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 7 7 Average Capacity 4 | 1 1 1 1 1 1 2 2 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 7 Most Carried 7 | . 1 . 1 1 2 2 3 2 3 3 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 7 7 Average Carried 4 | . . . . 1 1 1 2 . 2 2 2 3 4 4 5 5 4 4 5 5 4 4 5 5 5 4 5 5 4 4 4 5 5 6 6 Final Capacity 7 | 1 1 1 1 1 2 2 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 7 7 Final Carried 7 | . . . 1 1 2 2 1 2 3 3 4 4 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 4 6 6 7 3 Class Distribution -------------------- 26% | Hacker-Gunner 19% | Scavenger-Gunner 18% | Scavenger-Scout 10% | Hacker-Mutant 7% | Scavenger-Mutant 3% | Hacker-Scout 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Scavenger-Gunner | -7/Deep Caves Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Commander-Gunner | -5/Upper Caves Hacker-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Scavenger-Scout | -3/Testing Scavenger-Scout | -2/Research Scavenger-Scout | -2/Quarantine Scavenger-Scout | -2/Section 7 Scavenger-Scout | -1/Access Scavenger-Scout | -1/Command Scavenger-Scout | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 42325 | 179 475 154 443 451 348 834 1711 210 128 612 274 644 1471 130 256 . 268 4028 246 520 70 776 3693 220 605 3795 1024 1377 659 2327 1465 2469 574 6365 3524 Remotely 36325 | . . . . . . . . . . 432 274 644 1451 61 256 . 268 4024 246 520 70 776 3672 219 605 3787 1024 1377 659 2326 1463 2469 574 6365 2763 Salvage Created 68364 | . 433 396 457 774 307 1167 3599 467 434 1437 672 497 3452 336 840 . 1456 9340 540 1165 . 1618 9014 509 1971 5662 1359 2246 453 3717 1762 2509 872 6290 2613 Parts 3877 | . 29 10 26 39 23 82 181 17 24 135 56 97 280 23 75 . 108 469 44 72 . 124 431 31 78 148 77 137 43 187 60 175 50 344 202 Haulers Intercepted 32 | . 1 . . . . 6 5 . . . . . 5 . . . . 4 . . . . 5 . . . . 1 . 3 . . 2 . . Recyclers Shooed 13 | . . 1 1 . . . 1 . . . . . 2 . . . . 5 . . . . 2 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1009 | . . . . . . . . 17 33 . . 97 . 27 74 . 111 . 46 69 . 123 . 36 88 213 75 . . . . . . . . Prevented 13 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 11 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 1038 | . 13 4 14 13 12 24 67 10 11 9 13 19 52 5 17 . 26 150 16 20 . 29 146 9 27 83 23 31 11 48 11 39 7 53 26 Guns 865 | . 13 4 14 13 12 24 44 5 8 7 13 17 32 2 11 . 14 139 16 20 . 29 132 9 25 61 22 25 9 42 10 29 4 41 19 Cannons 163 | . . . . . . . 23 5 3 2 . 2 18 3 6 . 12 9 . . . . 9 . 1 22 1 6 2 6 1 10 3 12 7 AOE 8 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 5 . . . . . . . . . . . . Classes Destroyed 30 | . 4 1 3 1 2 2 3 . . 2 2 . 2 . . . . . . . . . . . . 4 . . . 1 2 . . 1 . Worker 32 | . . . 1 3 . 3 2 . . . . . 3 . . . . 3 . . . . 7 . . . . 1 . 3 3 . . 3 . Builder 15 | . 1 1 . . . 2 5 . . . . . 1 . . . . . . . . . 2 . . . . . 1 1 . 1 . . . Tunneler 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 32 | . 1 . . . . 6 5 . . . . . 5 . . . . 4 . . . . 5 . . . . 1 . 3 . . 2 . . Recycler 22 | . . 3 2 3 . 2 3 . . . . . 3 . . . . 3 . . . . 1 . . . . . . . 1 1 . . . Mechanic 7 | . . . . . . 1 . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . Operator 12 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . 2 1 1 . 2 . 2 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 11 | . . . . . . . 1 . . . . . 4 . . . . 2 . . . . 3 . . . . . . . . . . 1 . Swarmer 197 | . 3 . 7 4 . 4 7 3 7 . . 3 15 1 6 . 6 15 13 3 . 5 22 2 6 6 12 3 8 17 . 2 . 17 . Saboteur 25 | . . . . . . . . . . . . . 1 . . . 1 7 . . . . 9 . . 7 . . . . . . . . . Grunt 377 | . 10 4 5 7 8 15 40 4 4 . . 10 18 1 9 . 12 44 . 11 . 14 55 2 14 39 8 18 . 5 5 7 . 8 . Brawler 43 | . . . 1 2 . . 1 2 . . . . 1 . . . 4 9 . . . 3 6 3 3 3 . . . . . 2 . 3 . Duelist 37 | . . . . . 1 . 3 . . . . . 1 1 . . 1 12 . 2 . 3 8 . 1 3 . . . . 1 . . . . Protector 22 | . . . . . . . 4 . . . . . . . . . . 7 . . . . 2 . 1 5 . . . . . 2 . 1 . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Sentry 72 | . . . 1 . 2 6 7 1 . . . 2 7 . 1 . 1 7 . 2 . 2 11 1 2 . . 6 . 7 . 3 1 2 . Demolisher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . 1 . Specialist 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 3 . . 1 . Hunter 76 | . . . . . 1 . 3 . . . . 4 4 2 . . . 24 . . . 2 8 1 . 3 2 2 . 7 1 8 2 2 . Programmer 69 | . . . . . . . 2 . . . . . 4 . . . . 18 2 1 . . 17 . . 1 . 2 . 2 . 9 4 7 . Behemoth 8 | . . . . . . . . . . . . . 1 . 1 . 1 1 1 . . . . . . . . . . . . . . 3 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Tracker 11 | . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . 1 1 . 2 . . . Combat Programmer 12 | . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . 1 . . 2 . 2 . Striker 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 4 . . . . . Executioner 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 3 . 2 . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite 38 | . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 6 | . . . . . . . . . . 5 . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 27 | . 9 5 7 5 3 10 13 5 4 22 6 4 10 2 7 . 12 23 9 13 . 9 27 7 8 16 7 14 5 12 11 23 5 7 5 Combat Bots Only 27 | . 9 2 7 4 3 8 13 5 4 4 6 4 7 2 7 . 12 22 9 13 . 9 27 7 8 16 7 14 5 10 7 22 3 7 5 Max Kills in Single Turn 4 | . 1 1 2 3 1 2 2 1 2 2 2 2 2 1 2 . 2 2 2 2 . 2 2 2 2 2 2 2 2 2 4 2 1 2 1 Gunslinging 2 | . . . 1 2 . . . . . . 1 . . . . . . 1 1 1 . 1 1 1 1 1 1 . 1 1 . . . 1 . Exploded 2 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 4 Imprinter (-7/Zion) Perun (-5/Zhirov) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 26758 | . 355 56 317 205 489 669 2130 177 193 689 613 1342 2068 44 641 329 568 3113 61 122 279 179 1683 98 221 1355 132 326 129 687 589 1192 163 1391 4153 Core 19351 | . 284 43 218 142 330 477 1411 124 137 479 418 925 1376 32 431 238 355 2115 45 94 226 141 1318 74 173 1049 104 255 102 544 460 937 124 1084 3086 Absorbed by Shields 13929 | . . . . . . . 15 . . . . . . . . . . 1215 65 128 145 186 1650 106 233 1258 138 339 138 708 611 1243 168 1441 4142 Redirected to Core 16941 | . 213 43 189 114 251 413 1256 106 127 419 373 751 1195 16 389 202 318 1875 45 87 206 120 1180 71 147 970 84 207 87 472 403 825 124 949 2714 Core Remaining (%) 89 | 100 . 100 . 93 . 94 . . . . . 100 . . . . 100 . . . . 100 . . . . 100 . 96 . . 97 . . 5 Volleys Fired 2468 | . 38 12 29 28 27 59 137 15 12 59 23 45 133 9 29 1 42 326 16 39 3 51 304 17 44 133 48 57 30 89 56 109 23 219 206 Largest 4 | . 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 2 4 4 3 2 2 2 3 2 3 3 3 3 3 3 3 3 3 3 3 Hottest 162 | . 46 69 69 69 69 69 144 144 144 144 104 152 162 126 126 56 126 126 117 60 60 60 121 60 121 130 130 130 130 130 130 130 130 160 160 Shots Fired 6323 | . 76 36 87 84 81 177 477 60 38 164 83 177 407 33 90 2 167 737 35 75 6 102 659 35 117 346 100 139 60 221 138 251 55 516 492 Gun 4855 | . 76 36 87 84 81 177 302 30 24 144 82 157 211 16 55 2 84 637 32 72 6 102 566 34 87 238 92 103 40 149 83 156 32 409 369 Cannon 1464 | . . . . . . . 175 30 14 20 1 20 196 17 35 . 83 100 3 3 . . 93 1 30 108 8 36 20 70 55 95 23 107 121 Launcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5909 | . 76 36 87 84 81 177 477 60 38 164 83 176 309 16 55 2 84 561 35 75 6 102 659 35 117 346 100 139 60 219 138 251 55 516 490 Thermal 410 | . . . . . . . . . . . . 1 98 17 35 . 83 176 . . . . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 106 | . 17 27 18 13 29 40 42 30 22 46 25 26 45 47 33 7 38 106 37 39 34 62 77 45 61 65 65 56 48 54 64 75 44 63 55 Robot Miss Streak 16 | . 5 2 16 4 2 4 4 5 2 3 6 5 4 3 3 1 5 4 1 1 . 1 2 1 1 2 1 1 1 3 2 2 1 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 161 | . . 1 2 4 2 5 . . 1 9 3 1 . . 5 . . 41 5 4 . 12 34 4 2 9 3 3 2 5 . . . 2 2 Max Gunslinging Chain 2 | . . 1 1 2 1 1 . . 1 1 1 1 . . 1 . . 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . 1 1 Shots Hit Robots 5253 | . 67 31 59 58 71 138 394 49 26 128 69 162 294 22 72 2 129 642 30 67 6 98 558 34 85 272 90 114 53 169 109 192 37 458 468 Core Hits 3986 | . 27 17 28 34 40 90 435 49 38 147 69 120 299 21 89 1 139 496 21 39 2 72 397 24 58 194 59 73 22 116 66 141 24 256 283 Critical Hits 131 | . 1 . 2 . 1 . 1 . . . . 2 3 . . . . 16 1 2 1 1 18 . 3 11 1 3 4 20 2 3 1 10 24 Critical Kills 30 | . . . 1 . . . 1 . . . . 1 . . . . . 1 . . . . 3 . . 7 . 1 1 7 . 3 . 2 2 Critical Parts Destroyed 75 | . 1 . 1 . 1 . . . . . . 1 3 . . . . 15 1 1 1 1 13 . 3 4 1 2 2 10 2 . 1 2 9 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 218452 | . 826 460 738 727 1126 2535 7802 815 459 2867 1245 2243 7812 541 1908 24 3714 27408 1408 3398 324 5065 30376 1559 4397 15614 4637 6152 2856 8997 5792 10018 2171 25844 26594 Guns 170075 | . 826 460 738 727 1126 2358 5968 610 384 2453 1245 2019 4156 302 1351 24 2239 25457 1316 3398 324 5065 26426 1559 3741 11613 4345 5099 2061 7049 3840 6540 1519 18774 14963 Cannons 45998 | . . . . . . . 1834 205 75 414 . 224 3081 239 557 . 1475 1754 92 . . . 2739 . 656 4001 292 1053 795 1948 1948 3478 652 7070 11416 Explosions 2375 | . . . . . . 177 . . . . . . 575 . . . . 197 . . . . 1211 . . . . . . . . . . . 215 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Kinetic 208977 | . 826 460 738 727 1126 2358 7802 815 459 2867 1245 2243 5468 302 1351 24 2239 24155 1408 3398 324 5065 29165 1559 4397 15614 4637 6152 2856 8997 5788 10018 2171 25844 26379 Thermal 7935 | . . . . . . . . . . . . . 1838 239 557 . 1475 3203 . . . . 623 . . . . . . . . . . . . Explosive 1311 | . . . . . . 177 . . . . . . 449 . . . . . . . . . 470 . . . . . . . . . . . 215 Electromagnetic 225 | . . . . . . . . . . . . . 57 . . . . 50 . . . . 118 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 2 1 1 1 1 1 1 12 12 11 2 2 9 3 . . . 8 6 6 8 . 1 2 1 1 6 1 7 15 Average Corruption 4 | . . . . . 1 1 1 1 1 1 1 1 10 11 7 2 2 4 2 . . . 3 6 6 7 . 1 1 1 1 3 1 3 6 Corruption Purged 30 | . . . . . . . . . . . . . . 1 9 . . 7 3 . . . 1 1 . . . . . . . . . 8 . Effects 561 | . . . . . . 5 12 2 3 6 4 6 119 31 33 . 9 81 5 . . . 66 17 24 1 . 1 . 1 2 18 1 55 59 Message Errors 86 | . . . . . . 2 3 1 . . 3 2 11 5 6 . 4 13 1 . . . 11 3 2 . . . . 1 1 5 . 8 4 Matter Fused 51 | . . . . . . . . . . . . . 13 3 4 . . 9 . . . . 1 1 2 . . . . . . 1 . 9 8 Heat Flow Errors 33 | . . . . . . . . . . . . . 8 4 2 . 1 4 1 . . . 3 3 2 1 . . . . . 1 . 3 . Energy Discharges 48 | . . . . . . . 2 . 1 3 . 2 8 3 6 . 1 3 . . . . 4 1 5 . . . . . 1 2 . 4 2 Parts Rejected 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 47 | . . . . . . . . 1 . . 1 . 16 3 2 . . 11 . . . . 4 2 1 . . . . . . . 1 1 4 Data Loss (major) 15 | . . . . . . . . . . . . . 2 3 2 . . 2 . . . . . 3 1 . . . . . . 1 . . 1 Misfires 11 | . . . . . . . . . . . . . 3 1 . . . 3 . . . . . 1 3 . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 27 | . . . . . . . . . . . . . 16 4 2 . . . . . . . . . . . . . . . . . . . 5 Targeting Errors 199 | . . . . . . 3 6 . 2 3 . 2 29 3 6 . 2 31 3 . . . 40 3 7 . . 1 . . . 6 . 25 27 Weapon Failures 38 | . . . . . . . 1 . . . . . 11 1 3 . 1 5 . . . . 3 . 1 . . . . . . 2 . 4 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2649 | . . . . . . 32 1 . . 3 . . 100 10 . . 26 110 . . . . 341 . 44 197 149 73 158 44 67 576 . 102 616 Projectiles 2399 | . . . . . . . 1 . . 3 . . 38 10 . . 26 88 . . . . 217 . 44 197 149 73 158 44 67 576 . 102 606 Explosions 250 | . . . . . . 32 . . . . . . 62 . . . . 22 . . . . 124 . . . . . . . . . . . 10 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 299 | . . . . . . . 60 2 4 4 . 3 14 . . . . . . . . . 21 . 9 28 5 7 7 11 11 25 2 14 72 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 274 | . . . . . . . 49 2 4 4 . 3 13 . . . . . . . . . 20 . 8 24 3 7 7 10 10 24 2 13 71 Secondary 25 | . . . . . . . 11 . . . . . 1 . . . . . . . . . 1 . 1 4 2 . . 1 1 1 . 1 1 Self-Inflicted Damage 139 | . . . . . . 37 . . . . . . . . . . . 100 . . . . . . . . . . . . 2 . . . . Shots 4 | . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . . 9 18 39 79 119 245 133 121 152 151 266 227 224 220 . 103 232 168 . . . 284 126 117 146 30 98 112 132 2 116 52 136 75 Average Temperature 47 | . . 5 6 9 26 17 66 55 47 42 49 85 48 113 44 . 16 36 92 . . . 60 56 44 48 20 29 52 32 2 24 25 38 22 Received Heat Transfer 4772 | . 189 33 63 96 252 297 723 78 36 234 234 432 369 9 102 54 186 344 6 32 16 20 219 8 40 217 12 79 15 60 40 76 20 56 125 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Melted 50 | . . . . . . 1 . . . . . . 17 1 . . 4 19 . . . . . . 3 5 . . . . . . . . . Heat Transferred 11100 | . . . . . . . . . . . . . 2700 350 800 . 2000 4900 . . . . 350 . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 4307 | . 420 211 531 532 434 1051 1960 . . . . . 1493 . . . . 3929 . . . . 4307 . . . . 827 676 1328 747 1552 961 1051 . Initial 747 | . . 91 81 207 137 134 478 . . . . . 138 . . . . 263 . . . . 273 . . . . 104 465 138 747 294 727 422 . Average 951 | . 132 145 315 404 287 472 1280 . . . . . 649 . . . . 1566 . . . . 1446 . . . . 406 387 820 520 1057 699 803 . Maximum Alert Level 5 | . 2 1 2 2 2 3 5 . . . . . 4 . . . . 5 . . . . 5 . . . . 3 2 4 3 4 3 4 . Low Security (%) 9 | 100 71 69 29 . 22 30 . . . . . . 15 . . . . . . . . . 6 . . . . 15 . 4 . . . . . Level 1 18 | . 24 30 33 60 62 9 . . . . . . 20 . . . . 18 . . . . 24 . . . . 38 53 1 24 6 . . . Level 2 19 | . 3 . 36 39 15 36 1 . . . . . 18 . . . . 17 . . . . 10 . . . . 33 46 45 57 9 54 8 . Level 3 22 | . . . . . . 22 29 . . . . . 28 . . . . 6 . . . . 16 . . . . 12 . 19 18 29 45 70 . Level 4 17 | . . . . . . . 45 . . . . . 16 . . . . 17 . . . . 5 . . . . . . 28 . 54 . 21 . Level 5 4 | . . . . . . . 21 . . . . . . . . . . 4 . . . . 10 . . . . . . . . . . . . High Security 9 | . . . . . . . 2 . . . . . . . . . . 35 . . . . 25 . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Squads Dispatched 168 | . 4 . 2 2 1 5 21 . . . . 1 14 . 1 . 1 42 . 1 . 1 33 . 1 . . 2 5 7 2 15 6 1 . Investigation 40 | . 2 . 2 2 . 4 8 . . . . 1 6 . 1 . . 5 . . . . 5 . . . . 1 . 1 . 1 1 . . Extermination 12 | . . . . . . . 2 . . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . 2 1 . . Reinforcement 32 | . 2 . . . 1 . 6 . . . . . 4 . . . . 2 . . . . 1 . . . . . 2 3 2 4 4 1 . Assault 56 | . . . . . . . 5 . . . . . 1 . . . 1 25 . 1 . 1 18 . 1 . . . 1 . . 2 . . . Garrison 8 | . . . . . . 1 . . . . . . . . . . . 3 . . . . 1 . . . . . . . . 3 . . . Intercept 20 | . . . . . . . . . . . . . . . . . . 5 . . . . 7 . . . . . 2 3 . 3 . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Haulers Reinforced 7 | . . . . . . . 2 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 55 | . 3 . 2 . 4 4 . . . . . . 2 . . . . 2 . . . . 2 . . . . . 2 9 1 . 3 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1556 | . 24 4 18 14 23 38 103 12 11 52 16 24 91 9 19 4 32 217 16 21 3 30 204 10 31 139 24 38 26 72 22 58 27 77 47 Peak Tracking Total 21 | . 7 2 6 4 5 10 12 7 4 8 6 5 7 3 7 4 6 17 5 14 3 10 21 7 9 20 5 9 6 9 11 9 14 10 5 Tactical Retreats 88 | . 2 . 1 1 3 2 3 2 . 3 . 3 11 . 2 . 3 9 . . . . 11 . 2 2 . . 2 8 5 4 6 2 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . 1 . 1 . . 1 3 . . . . . . . . . . 1 . . . . 2 . . . . . . . 2 3 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . 1 . . 2 . . 1 . . . . . . . . . . 4 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 79 | . . . . . . 2 . . . . 1 1 20 . . . 1 12 . . 1 . 19 . . . . . 3 4 2 6 . 2 5 Max in Single Turn 7 | . . . . . . 1 . . . . 1 1 5 . . . 1 7 . . . . 6 . . . . . 1 2 1 1 . 1 1 Garrison Access 15 | . . . . . . 1 2 . . . . . 3 . . . . 2 . . . . 3 . . . . 1 1 2 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 172 | . 1 . 3 2 3 15 18 1 1 . . 1 18 2 1 4 . 23 . . 4 . 25 . 1 3 1 7 6 3 8 8 8 5 . Terminals 111 | . 1 . 2 2 3 12 11 . . . . 1 10 . 1 . . 14 . . . . 15 . . . 1 4 5 1 8 8 7 5 . Fabricators 18 | . . . . . . . 4 . . . . . 1 . . . . 5 . . . . 5 . . . . 2 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 1 . . 2 1 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Garrison Access 15 | . . . . . . 1 2 . . . . . 3 . . . . 2 . . . . 3 . . . . 1 1 2 . . . . . Total Hacks 555 | . 6 . 9 6 11 50 53 1 1 . . 9 45 7 7 24 . 71 . . 13 . 86 . 1 5 9 22 24 7 22 24 25 17 . Successful 355 | . 4 . 5 4 3 29 28 1 1 . . 7 30 7 7 24 . 37 . . 13 . 57 . 1 5 8 16 18 4 9 14 10 13 . Failed 196 | . 2 . 3 1 8 21 25 . . . . 2 14 . . . . 34 . . . . 29 . . . 1 5 6 3 13 10 15 4 . Catastrophic 25 | . . . 1 . 1 2 2 . . . . . 2 . . . . 6 . . . . 1 . . . . 1 1 1 2 3 2 . . Database Lockouts 4 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Manual 239 | . 5 . 9 5 7 22 17 . . 4 . 2 20 . 3 . . 16 . . . . 48 . . 1 4 7 16 . 13 14 14 12 . Terminals 407 | . 6 . 8 6 11 45 35 . . . . 9 33 . 7 . . 52 . . . . 60 . . . 9 14 23 3 22 24 23 17 . Fabricators 52 | . . . . . . . 11 . . . . . 3 . . . . 11 . . . . 18 . . . . 7 . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . 1 . . 2 2 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . Garrison Access 26 | . . . . . . 3 5 . . . . . 4 . . . . 3 . . . . 5 . . . . 1 1 4 . . . . . Terminal Hacks 230 | . 4 . 4 3 3 20 12 1 1 . . 7 16 7 6 24 . 18 . . 13 . 27 . 1 5 8 8 14 2 5 8 8 5 . Record 43 | . . . . . . . . . . . . 7 . 6 4 11 . . . . 5 . . . . 5 5 . . . . . . . . Part Schematic 35 | . . . . . . 4 1 . . . . . 2 . 2 6 . 5 . . 4 . 9 . . . 1 . . . . 1 . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 2 . . . . 1 . Prototype ID Bank 46 | . 4 . 3 2 2 6 5 . . . . . 6 . . 3 . 4 . . 4 . 4 . . . 1 1 . . 1 . . . . Open Door 15 | . . . . . . 5 . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 2 3 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 9 | . . . 1 . 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . . Emergency Access Points 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . Terminal Index 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . Alert Level 9 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 4 . . . . 1 1 . . . 1 . . Unreport Threat 29 | . . . . . . 2 3 . . . . . 3 . . . . 2 . . . . 5 . . . 1 1 3 . 3 2 3 1 . Locate Traps 6 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Recall Assault 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hauler Manifests 9 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 1 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 33 | . . . . . . . 8 . . . . . 2 . . . . 7 . . . . 12 . . . . 4 . . . . . . . Load Schematic 15 | . . . . . . . 3 . . . . . 1 . . . . 4 . . . . 5 . . . . 2 . . . . . . . Build 18 | . . . . . . . 5 . . . . . 1 . . . . 3 . . . . 7 . . . . 2 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . . 1 . . . . . . 2 . . . . 2 . . . . 3 . . . . 1 1 2 . . . . . Seal Access 12 | . . . . . . 1 . . . . . . 2 . . . . 2 . . . . 3 . . . . 1 1 2 . . . . . Unauthorized Hacks 75 | . . . 1 1 . 8 8 . . . . . 8 . 1 . . 7 . . . . 15 . . . . 3 3 . 4 6 2 8 . Terminals 53 | . . . . 1 . 6 3 . . . . . 4 . 1 . . 5 . . . . 8 . . . . 2 3 . 4 6 2 8 . Track 10 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 3 . 3 . Assimilate 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Botnet 26 | . . . . . . 4 2 . . . . . 2 . . . . 2 . . . . 5 . . . . 1 1 . 1 3 2 3 . Detonate 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operators 6 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . . 1 . Sabotage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Search 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . 2 . . . . . 1 . . . . 1 . . . . 5 . . . . 1 . . . . . . . Prioritize 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Siphon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 4 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . . 2 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . . . 1 . . 2 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Extract 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Jam 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 11 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . 2 . 1 . 2 . 2 . Used 7 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 2 . 1 . Hacking Detections 129 | . 1 . 2 1 3 13 16 . . . . 1 12 . 1 . . 20 . . . . 21 . . . 1 6 5 1 6 8 8 3 . Full Trace Events 24 | . 1 . 1 1 1 2 5 . . . . 1 3 . . . . 3 . . . . 2 . . . . 1 . 1 . 1 1 . . Feedback Events 4 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Corruption 4 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 54 | . . . . . . 4 1 . . . . . 2 . 2 6 . 11 . . 4 . 22 . . . 1 . . . . 1 . . . Parts Built 17 | . . . . . . . 5 . . . . . 2 . . . . 4 . . . . 3 . . . . 3 . . . . . . . Matter 2557 | . . . . . . . 517 . . . . . 190 . . . . 446 . . . . 797 . . . . 607 . . . . . . . Time 811 | . . . . . . . 229 . . . . . 95 . . . . 111 . . . . 250 . . . . 126 . . . . . . . Total Part Build Rating 105 | . . . . . . . 25 . . . . . 10 . . . . 26 . . . . 21 . . . . 23 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 226 | . . . . . . . . . . . . . 226 . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Programmers 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . . . . . . 2 . . 6 . 2 . 2 2 . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 64 | . . . . . . 10 . . . . . . 1 2 . . 2 . . 6 . 2 . 2 2 . 2 . . . . . . 29 6 Largest Group 15 | . . . . . . 10 1 . . . . . 1 2 . . 2 2 . 6 6 2 1 2 2 . 2 . . . . . . 15 4 Highest-Rated Group 434 | . . . . . . 173 16 . . . . . 10 62 . . 59 59 . 182 182 60 30 78 76 . 84 . . . . . . 434 58 Highest-Rated Ally 243 | . . . . . . 29 16 . . . . . 10 31 . . 30 30 . 31 31 30 30 48 48 . 46 . . . . . . 243 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 329 | . . . . . . 87 8 . . . . . . 26 . . 6 . . 3 23 3 . 2 12 . 3 . . . . . . 136 20 Total Damage 5721 | . . . . . . 1194 78 . . . . . . 331 . . 98 . . 42 430 58 . 81 314 . 50 . . . . . . 2854 191 Kills 36 | . . . . . . 9 . . . . . . . 3 . . 1 . . 1 1 . . 1 1 . 1 . . . . . . 16 2 Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 117 | . . . . . . . . . . . . . 1 . . 115 . . . . . . . . . . . . . . . . . 1 . Derelict Logs Recovered 24 | . . 1 . 3 . . . 2 2 2 . 2 . 1 1 . 2 . 2 1 . 1 . 3 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 27466 | 29 447 233 328 545 512 614 1904 401 335 776 338 775 2438 539 675 59 627 2506 490 666 190 704 2348 446 616 1309 634 499 411 1047 405 762 296 1759 803 Spaces Moved 31170 | 23 260 198 213 487 407 543 2448 707 611 1107 401 927 2937 616 910 105 757 2155 546 906 221 878 2135 488 684 947 860 533 481 1398 576 808 537 2616 744 Core 2 | 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1705 | 22 260 198 213 487 407 118 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 29463 | . . . . . . 425 2448 707 611 1107 401 927 2937 616 910 105 757 2154 546 906 221 878 2135 488 684 947 860 533 481 1398 576 808 537 2616 744 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 80 80 80 80 80 38 38 45 45 45 48 48 48 53 53 53 53 53 60 60 60 60 60 60 60 53 53 53 53 50 30 43 43 38 36 Average Speed 52 | 97 90 80 80 80 87 49 43 45 45 46 48 48 51 53 53 53 53 56 60 60 60 60 61 60 60 55 53 53 57 52 46 44 43 41 42 Slowest Speed 500 | 100 100 80 80 80 90 120 45 45 45 114 48 48 53 53 53 53 53 500 60 60 60 60 125 60 60 60 53 53 108 53 53 131 43 123 43 Overloaded Moves 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . 7 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 69 | 4 40 49 40 96 40 94 67 85 72 84 66 95 72 93 97 79 91 59 79 96 78 92 63 89 87 72 94 26 79 49 73 53 24 81 41 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 40 | . . . 1 1 . 2 1 2 . . . 1 2 . 2 20 . . . . 3 1 . 1 1 1 1 . . . . . . . . Known Exits Taken 13 | . . . 1 . 1 . 1 . . 1 . . 1 . . . 1 1 . . . 1 1 . . . 1 1 . 1 . . 1 . . Unknown Exits Taken 22 | 1 1 1 . 1 . 1 . 1 1 . 1 1 . 1 1 1 . . 1 1 1 . . 1 1 1 . . 1 . 1 1 . 1 . Scrap Searched 43 | . . 1 . 1 . . . 8 3 2 . 1 . 2 4 . 5 . 2 4 . 1 . 4 3 . 2 . . . . . . . . Spaces Dug 114 | . . . . . . . . . . . . . 13 1 1 . . 20 . 3 . . 10 . . 7 2 5 4 10 11 8 8 9 2 Terrain Destroyed 896 | . . . . . . 22 . . . . . 9 125 7 17 . 30 134 1 3 . 1 200 1 24 47 5 17 6 38 17 40 12 18 122 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 515 | . . . . . . . . . . . . 9 45 7 17 . 30 50 1 3 . 1 44 1 24 47 5 17 6 27 17 40 12 18 94 AOE 381 | . . . . . . 22 . . . . . . 80 . . . . 84 . . . . 156 . . . . . . 11 . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 40446 | 27 397 245 306 580 502 786 3039 763 651 1282 509 1185 3673 811 1056 106 909 3315 706 1026 279 1057 3137 640 881 1692 1034 738 603 1682 688 1163 591 3238 1149 Wait 4726 | . 77 28 37 54 32 127 307 16 17 53 33 128 442 170 73 1 55 625 136 39 32 96 580 112 115 523 96 110 73 126 14 128 7 205 59 Move 31133 | 22 259 197 212 486 406 542 2447 706 610 1106 400 926 2936 615 909 104 756 2154 545 905 220 877 2134 487 683 946 859 532 480 1396 575 807 536 2615 743 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 92 | . 1 . 3 . 2 5 4 3 2 5 5 8 8 1 1 . 2 7 . 1 2 3 4 . . 2 . 1 1 2 1 3 . 9 6 Fast Attach 229 | 5 . 1 4 . 3 7 13 . . 9 7 4 24 3 6 . . 15 . . 2 2 5 . . 5 4 6 5 10 10 13 5 33 28 Attach 17 | . 1 . . . . . . . . . . 1 . 1 . . . 4 . . . . . . . . . . . 1 . 1 1 3 4 Detach 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 2 Swap 65 | . 4 . . 2 4 1 4 . . 1 . . 7 2 1 . . 9 1 . 1 . 5 1 . 1 . 3 . 4 1 1 . 10 2 Drop 296 | . 4 1 3 2 5 10 19 2 1 12 11 12 32 2 7 . 2 23 . 1 5 3 12 . . 9 4 10 6 13 10 7 5 39 24 Fire 2468 | . 38 12 29 28 27 59 137 15 12 59 23 45 133 9 29 1 42 326 16 39 3 51 304 17 44 133 48 57 30 89 56 109 23 219 206 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . 1 . 24 13 10 . Rewire 98 | . . . . . . . . . . . . . . . . . 12 . . 33 . 11 . 16 17 . 9 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1242 | . 13 6 18 8 23 35 84 21 9 37 30 61 90 8 30 . 40 151 8 8 14 14 93 7 22 73 14 19 8 40 20 70 . 94 74 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 15) 30 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 413 | -10/Materials | Reached level 2 446 | -10/Materials | Destroyed 9 combat bots 446 | -10/Materials | Upgraded with Weapon slot (x1) 477 | -10/Materials | Entered Mines 484 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 486 | -10/Mines | Found Prototype Device 486 | -10/Mines | Identified Exp. Sensor Array 541 | -10/Mines | Discovered new exit (range 9) 704 | -10/Mines | Discovered new exit (range 7) 710 | -10/Mines | Entered Materials 712 | -9/Materials | Reached level 3 715 | -9/Materials | Identified exit to Mines 736 | -9/Materials | Build established: Gunner 803 | -9/Materials | Reached level 4 836 | -9/Materials | Destroyed 7 combat bots 901 | -9/Materials | Upgraded with Utility slot (x1) 935 | -9/Materials | Upgraded with Utility slot (x1) 1014 | -9/Materials | Central database locked down 1019 | -9/Materials | Reached level 5 1038 | -9/Materials | Entered Mines 1114 | -9/Mines | Discovered new exit (range 8) 1121 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1133 | -9/Mines | Discovered new exit (range 10) 1224 | -9/Mines | Reached level 6 1254 | -9/Mines | Central database locked down 1265 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1267 | -9/Mines | Build established: Scavenger-Tank 1281 | -9/Mines | Learned Materials terminal intel 1444 | -9/Mines | Learned Materials security intel 1448 | -9/Mines | Learned location of Storage (-8) 1583 | -9/Mines | Entered Materials 1585 | -8/Materials | Loaded intel: 11 terminal locations 1585 | -8/Materials | Reached level 7 1686 | -8/Materials | Upgraded with Utility slot (x1) 1751 | -8/Materials | Identified exit to Storage 1803 | -8/Materials | Discovered new exit (range 16) 1869 | -8/Materials | Reached level 8 1907 | -8/Materials | Build established: Tank 1973 | -8/Materials | Upgraded with Utility slot (x1) 2060 | -8/Materials | Upgraded with Utility slot (x1) 2095 | -8/Materials | Entered Storage 2096 | -8/Storage | Identified exit to Recycling 2097 | -8/Storage | Reached level 9 2247 | -8/Storage | Upgraded with Propulsion slot (x2) 2276 | -8/Storage | Build established: Gunner 2302 | -8/Storage | Reached level 10 2319 | -8/Storage | Upgraded with Power slot (x1) 2323 | -8/Storage | Destroyed 8 combat bots 2398 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2453 | -8/Storage | Reached level 11 2591 | -8/Storage | Reached level 12 2595 | -8/Storage | Garrison activated, responded to threat 2665 | -8/Storage | Discovered new exit (range 16) 2709 | -8/Storage | Entered Factory 2709 | -7/Factory | Accompanied by 1 ally 2711 | -7/Factory | Reached level 13 2714 | -7/Factory | Found Powered Armor 2736 | -7/Factory | Reached level 14 2843 | -7/Factory | Upgraded with Utility slot (x1) 2958 | -7/Factory | Fabricated Gravmag Array (x1) 3109 | -7/Factory | First assault squad dispatched 3127 | -7/Factory | Reached level 15 3145 | -7/Factory | Build established: Hacker-Gunner 3151 | -7/Factory | Destroyed 7 combat bots 3166 | -7/Factory | Fabricated Flak Gun (x2) 3348 | -7/Factory | Discovered new exit (range 17) 3723 | -7/Factory | Discovered new exit (range 10) 3741 | -7/Factory | Reached level 16 3984 | -7/Factory | Upgraded with Weapon slot (x1) 3990 | -7/Factory | Discovered new exit (range 14) 4005 | -7/Factory | Identified exit to Lower Caves 4013 | -7/Factory | Upgraded with Utility slot (x1) 4183 | -7/Factory | Destroyed 13 combat bots 4206 | -7/Factory | Discovered new exit (range 17) 4300 | -7/Factory | Fabricated Imp. Weapon Cycler (x2) 4494 | -7/Factory | Reached level 17 4568 | -7/Factory | High security lockdown imminent 4598 | -7/Factory | Destroyed 8 combat bots 4613 | -7/Factory | Entered Lower Caves 4625 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4691 | -7/Lower Caves | Learned location of Zion (-7) 4874 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4887 | -7/Lower Caves | Discovered new exit (range 17) 5014 | -7/Lower Caves | Entered another Lower Caves area 5021 | -7/Lower Caves | Discovered new exit (range 19) 5102 | -7/Lower Caves | Learned location of 2 exits from Factory 5220 | -7/Lower Caves | Learned Factory stockpile data 5263 | -7/Lower Caves | Discovered new exit (range 5) 5286 | -7/Lower Caves | Encountered a Warlord checkpoint 5349 | -7/Lower Caves | Entered Zion 5356 | -7/Zion | Given A8's code to call for help 5376 | -7/Zion | Discovered new exit (range 13) 5378 | -7/Zion | Learned Factory trap positions 5388 | -7/Zion | System corruption cleaned by Quarantine Array 5486 | -7/Zion | Build established: Hacker-Mutant 5517 | -7/Zion | Identified exit to Deep Caves 5632 | -7/Zion | Attacked by Zionites 5829 | -7/Zion | Destroyed Imprinter 5833 | -7/Zion | Extracted access codes from Imprinter's data core 5930 | -7/Zion | Spotted NE-1DN(B) 6112 | -7/Zion | Opened final containment barrier to the Deep Caves 6124 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6125 | -7/Zion | Entered Deep Caves 6264 | -7/Deep Caves | Build established: Scavenger-Gunner 6410 | -7/Deep Caves | Spotted as-36831 6418 | -7/Deep Caves | Exposed GOLEM chamber 6418 | -7/Deep Caves | Reached level 18 6454 | -7/Deep Caves | Discovered new exit (range 12) 6463 | -7/Deep Caves | Entered Proximity Caves 6625 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6655 | -6/Proximity Caves | Discovered new exit (range 13) 6687 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6717 | -6/Proximity Caves | Core integrity fell below 50% 6809 | -6/Proximity Caves | Learned Research terminal intel 6809 | -6/Proximity Caves | Learned Factory security intel 6809 | -6/Proximity Caves | Learned Factory emergency access door positions 6809 | -6/Proximity Caves | Learned 8 Research zone layouts 6972 | -6/Proximity Caves | Learned Factory emergency access door positions 7223 | -6/Proximity Caves | Reached level 19 7238 | -6/Proximity Caves | Entered Factory 7239 | -6/Factory | Identified exit to Lower Caves 7239 | -6/Factory | Identified exit to Factory 7240 | -6/Factory | Loaded intel: 91 trap records 7339 | -6/Factory | Discovered exit to Factory (range 14) 7600 | -6/Factory | Discovered exit to Lower Caves (range 22) 7638 | -6/Factory | Fabricated Hvy. Flak Cannon (x2) 7687 | -6/Factory | Found Prototype Processor 7687 | -6/Factory | Identified Exp. Targeting Computer 7690 | -6/Factory | Found Exp. Targeting Computer 7702 | -6/Factory | Discovered exit to Factory (range 9) 7739 | -6/Factory | Found Prototype Processor 7739 | -6/Factory | Identified Exp. Terrain Scan Processor 8102 | -6/Factory | Destroyed 7 combat bots 8127 | -6/Factory | System corruption reached 10% 8325 | -6/Factory | Reached level 20 8340 | -6/Factory | Spotted B-75 Beast 8376 | -6/Factory | Destroyed B-75 Beast 8992 | -6/Factory | Central database locked down 9338 | -6/Factory | First assault squad dispatched 9601 | -6/Factory | Reached level 21 9676 | -6/Factory | Entered Lower Caves 9864 | -6/Lower Caves | A Commander dispatched an escort 9870 | -6/Lower Caves | Learned location of 1 exit from Research 9870 | -6/Lower Caves | Learned Factory emergency access door positions 9870 | -6/Lower Caves | Learned Factory stockpile data 9870 | -6/Lower Caves | Learned Research terminal intel 9870 | -6/Lower Caves | Learned Factory garrison access intel 9968 | -6/Lower Caves | Upgraded with Utility slot (x1) 10012 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10156 | -6/Lower Caves | Encountered a Warlord checkpoint 10172 | -6/Lower Caves | Discovered new exit (range 24) 10183 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10215 | -6/Lower Caves | Entered another Lower Caves area 10233 | -6/Lower Caves | Encountered a Warlord checkpoint 10238 | -6/Lower Caves | Discovered exit to Factory (range 13) 10516 | -6/Lower Caves | Attracted the attention of an 0b10 base 10565 | -6/Lower Caves | Destroyed 7 combat bots 10638 | -6/Lower Caves | Spotted B-75 Beast 10647 | -6/Lower Caves | Destroyed B-75 Beast 10779 | -6/Lower Caves | Discovered new exit (range 13) 10890 | -6/Lower Caves | Entered Data Miner 10890 | -6/Data Miner | Discovered new exit (range 6) 10900 | -6/Data Miner | Met Data Miner 10916 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10916 | -6/Data Miner | Learned location of Section 7 (-2) 10926 | -6/Data Miner | Received God Mode back door access code from Data Miner 10934 | -6/Data Miner | Interfaced with the Data Conduit 10949 | -6/Data Miner | Entered Proximity Caves 10951 | -5/Proximity Caves | Reached level 22 11089 | -5/Proximity Caves | Spotted B-75 Beast 11101 | -5/Proximity Caves | Destroyed B-75 Beast 11216 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11295 | -5/Proximity Caves | Destroyed 12 combat bots 11492 | -5/Proximity Caves | Learned Factory trap positions 11494 | -5/Proximity Caves | Learned 4 Factory zone layouts 11576 | -5/Proximity Caves | Entered Factory 11576 | -5/Factory | Accompanied by 2 allies 11577 | -5/Factory | Identified exit to Upper Caves 11578 | -5/Factory | Loaded intel: 113 trap records 11578 | -5/Factory | Reached level 23 11581 | -5/Factory | Loaded intel: 254 machine locations 11582 | -5/Factory | Loaded intel: 4 garrison access locations 11640 | -5/Factory | Upgraded with Utility slot (x1) 11694 | -5/Factory | Fabricated Adv. Force Field? 11846 | -5/Factory | Discovered new exit (range 17) 12034 | -5/Factory | Fabricated Fusion Compressor? 12222 | -5/Factory | Spotted B-75 Beast 12258 | -5/Factory | Destroyed B-75 Beast 12267 | -5/Factory | Garrison activated, responded to threat 12332 | -5/Factory | Discovered new exit (range 23) 12409 | -5/Factory | Intercept squad dispatched 12443 | -5/Factory | Spotted Tracker 12449 | -5/Factory | Destroyed Tracker 12459 | -5/Factory | Spotted Combat Programmer 12472 | -5/Factory | Destroyed Combat Programmer 12476 | -5/Factory | First assault squad dispatched 12496 | -5/Factory | Found Prototype Energy Gun 12496 | -5/Factory | Identified Immobilizer 12571 | -5/Factory | Discovered new exit (range 3) 12647 | -5/Factory | Reached level 24 12673 | -5/Factory | Destroyed 10 combat bots 12701 | -5/Factory | Intercept squad dispatched 12704 | -5/Factory | Spotted Tracker 12705 | -5/Factory | Spotted Tracker 12707 | -5/Factory | Build established: Hacker-Gunner 12709 | -5/Factory | Destroyed Tracker 12722 | -5/Factory | Destroyed Tracker 12723 | -5/Factory | Spotted Combat Programmer 12726 | -5/Factory | Core integrity fell below 50% 12727 | -5/Factory | Destroyed Combat Programmer 12787 | -5/Factory | Spotted Combat Programmer 12794 | -5/Factory | Destroyed Combat Programmer 13051 | -5/Factory | Discovered new exit (range 22) 13077 | -5/Factory | Identified exit to Factory 13181 | -5/Factory | High security lockdown imminent 13230 | -5/Factory | Destroyed 7 combat bots 13261 | -5/Factory | High security lockdown engaged 13401 | -5/Factory | Destroyed 14 combat bots 13574 | -5/Factory | Reached level 25 13595 | -5/Factory | Destroyed 22 combat bots 13659 | -5/Factory | Destroyed 12 combat bots 13716 | -5/Factory | Destroyed 8 combat bots 13830 | -5/Factory | Sterilization system engaged 13830 | -5/Factory | Non-combat units ordered to evacuate 13867 | -5/Factory | Destroyed 14 combat bots 13930 | -5/Factory | Combat units ordered to evacuate 13960 | -5/Factory | Destroyed 15 combat bots 14016 | -5/Factory | Upgraded with Weapon slot (x1) 14082 | -5/Factory | Entered Upper Caves 14092 | -5/Upper Caves | Spotted B-75 Beast 14095 | -5/Upper Caves | Destroyed B-75 Beast 14104 | -5/Upper Caves | Learned 8 Factory zone layouts 14254 | -5/Upper Caves | Encountered a Warlord checkpoint 14335 | -5/Upper Caves | Learned Factory stockpile data 14363 | -5/Upper Caves | Destroyed 9 combat bots 14415 | -5/Upper Caves | Discovered new exit (range 24) 14572 | -5/Upper Caves | Entered another Upper Caves area 14608 | -5/Upper Caves | Discovered exit to Factory (range 13) 14621 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14671 | -5/Upper Caves | Destroyed 13 combat bots 14742 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 14870 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15012 | -5/Upper Caves | Discovered new exit (range 17) 15060 | -5/Upper Caves | Build established: Commander-Gunner 15082 | -5/Upper Caves | Learned Factory interactive machine intel 15238 | -5/Upper Caves | Entered Zhirov 15238 | -5/Zhirov | Accompanied by 6 allies 15238 | -5/Zhirov | Discovered new exit (range 3) 15249 | -5/Zhirov | Met Zhirov 15266 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15276 | -5/Zhirov | Found Alien Artifact 15276 | -5/Zhirov | Identified Integrated Dissipator 15276 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15299 | -5/Zhirov | Found Alien Artifact 15321 | -5/Zhirov | Attacked by Zhirov 15327 | -5/Zhirov | Zhirov warped through subspace 15328 | -5/Zhirov | Allies destroyed Perun 15336 | -5/Zhirov | Zhirov detonated his lab 15336 | -5/Zhirov | Cloak Generator disabled 15428 | -5/Zhirov | Entered Proximity Caves 15430 | -4/Proximity Caves | Reached level 26 15638 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15683 | -4/Proximity Caves | Destroyed 9 combat bots 15750 | -4/Proximity Caves | Build established: Scavenger-Gunner 15828 | -4/Proximity Caves | Discovered exit to Factory (range 11) 15872 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16132 | -4/Proximity Caves | Entered Factory 16132 | -4/Factory | Accompanied by 1 ally 16133 | -4/Factory | Identified exit to Research 16137 | -4/Factory | Loaded intel: 292 machine locations 16138 | -4/Factory | Loaded intel: 48 interactive machine locations 16243 | -4/Factory | Identified exit to Upper Caves 16243 | -4/Factory | Identified exit to Extension 16259 | -4/Factory | Spotted B-86 Titan 16305 | -4/Factory | Reached level 27 16391 | -4/Factory | Intercept squad dispatched 16429 | -4/Factory | Spotted Tracker 16432 | -4/Factory | Destroyed Tracker 16540 | -4/Factory | Spotted Combat Programmer 16550 | -4/Factory | Destroyed Combat Programmer 16629 | -4/Factory | Destroyed 7 combat bots 16685 | -4/Factory | Fabricated Exp. Terrain Scanner (x1) 16717 | -4/Factory | Upgraded with Utility slot (x1) 16717 | -4/Factory | Found Exp. Hacking Suite 16769 | -4/Factory | Intercept squad dispatched 16784 | -4/Factory | Spotted Tracker 16790 | -4/Factory | Destroyed Tracker 16830 | -4/Factory | Spotted Combat Programmer 16839 | -4/Factory | Destroyed Combat Programmer 16921 | -4/Factory | Discovered exit to Research (range 4) 17154 | -4/Factory | Fabricated Adv. Reaction Control System? 17201 | -4/Factory | Destroyed 7 combat bots 17225 | -4/Factory | Fabricated Imp. System Restoration Module (x1) 17382 | -4/Factory | First assault squad dispatched 17547 | -4/Factory | Destroyed 9 combat bots 17576 | -4/Factory | Discovered exit to Research (range 29) 17630 | -4/Factory | Local fabrication network quarantined 17689 | -4/Factory | Garrison activated, responded to threat 17725 | -4/Factory | Intercept squad dispatched 17739 | -4/Factory | Spotted Tracker 17740 | -4/Factory | Spotted Tracker 17741 | -4/Factory | Destroyed Tracker 17745 | -4/Factory | Destroyed Tracker 17757 | -4/Factory | Reached level 28 17766 | -4/Factory | Spotted Combat Programmer 17775 | -4/Factory | Destroyed Combat Programmer 17786 | -4/Factory | Spotted Combat Programmer 17794 | -4/Factory | Destroyed Combat Programmer 17820 | -4/Factory | Destroyed 11 combat bots 17879 | -4/Factory | High security lockdown imminent 17959 | -4/Factory | High security lockdown engaged 18085 | -4/Factory | Destroyed 16 combat bots 18183 | -4/Factory | Destroyed 18 combat bots 18301 | -4/Factory | Sterilization system engaged 18301 | -4/Factory | Non-combat units ordered to evacuate 18368 | -4/Factory | Destroyed 27 combat bots 18401 | -4/Factory | Combat units ordered to evacuate 18480 | -4/Factory | Entered Upper Caves 18548 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18576 | -4/Upper Caves | Destroyed 7 combat bots 18802 | -4/Upper Caves | Discovered new exit (range 28) 18926 | -4/Upper Caves | Entered another Upper Caves area 18926 | -4/Upper Caves | Accompanied by 2 allies 18929 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18937 | -4/Upper Caves | Reached level 29 18964 | -4/Upper Caves | Destroyed 8 combat bots 19019 | -4/Upper Caves | Discovered exit to Research (range 15) 19156 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19336 | -4/Upper Caves | Encountered a Warlord checkpoint 19401 | -4/Upper Caves | Discovered new exit (range 12) 19542 | -4/Upper Caves | Entered Warlord 19563 | -4/Warlord | System corruption cleaned by Quarantine Array 19685 | -4/Warlord | Learned Armory emergency access door positions 19685 | -4/Warlord | Learned 4 Command zone layouts 19685 | -4/Warlord | Learned 4 Research zone layouts 19685 | -4/Warlord | Learned Factory repair station intel 19769 | -4/Warlord | Met Warlord 19775 | -4/Warlord | Opened Warlord's prototype stash 19780 | -4/Warlord | Found Prototype Hackware 19780 | -4/Warlord | Identified System Mapper 19794 | -4/Warlord | Warlord's base attacked by MAIN.C 19844 | -4/Warlord | Build established: Hacker-Mutant 20019 | -4/Warlord | Found Vortex Chain Reactor 20049 | -4/Warlord | Spotted B-86 Titan 20076 | -4/Warlord | Warlord forces counterattacked 20111 | -4/Warlord | Spotted B-90 Cyclops 20114 | -4/Warlord | Spotted Striker 20119 | -4/Warlord | Destroyed Striker 20146 | -4/Warlord | Discovered new exit (range 16) 20147 | -4/Warlord | Destroyed 10 combat bots 20194 | -4/Warlord | Spotted Executioner 20194 | -4/Warlord | Spotted Executioner 20195 | -4/Warlord | Spotted Striker 20203 | -4/Warlord | Destroyed Striker 20265 | -4/Warlord | Found Exp. Armor Integrity Analyzer 20426 | -4/Warlord | Destroyed 9 combat bots 20494 | -4/Warlord | Spotted Executioner 20510 | -4/Warlord | Destroyed Executioner 20533 | -4/Warlord | Destroyed 12 combat bots 20594 | -4/Warlord | Spotted Executioner 20594 | -4/Warlord | Spotted Executioner 20594 | -4/Warlord | Spotted Striker 20601 | -4/Warlord | Destroyed Executioner 20602 | -4/Warlord | Destroyed Striker 20603 | -4/Warlord | Destroyed Executioner 20637 | -4/Warlord | Destroyed 16 combat bots 20694 | -4/Warlord | Spotted Striker 20701 | -4/Warlord | Destroyed Striker 20733 | -4/Warlord | Destroyed 10 combat bots 20796 | -4/Warlord | Spotted B-90 Cyclops 20796 | -4/Warlord | Spotted Executioner 20796 | -4/Warlord | Spotted Executioner 20796 | -4/Warlord | Spotted B-86 Titan 20798 | -4/Warlord | Build established: Hacker-Gunner 20799 | -4/Warlord | Destroyed Executioner 20816 | -4/Warlord | Destroyed Executioner 20843 | -4/Warlord | Destroyed 10 combat bots 20851 | -4/Warlord | Entered Proximity Caves 20939 | -3/Proximity Caves | Attracted the attention of an 0b10 base 20960 | -3/Proximity Caves | Reached level 30 20970 | -3/Proximity Caves | Learned location of 1 exit from Factory 20983 | -3/Proximity Caves | Destroyed 7 combat bots 21144 | -3/Proximity Caves | Attacked by a faux Warlord 21224 | -3/Proximity Caves | Discovered exit to Research (range 28) 21339 | -3/Proximity Caves | Build established: Hacker-Scout 21485 | -3/Proximity Caves | Entered Research 21486 | -3/Research | Identified exit to Armory 21487 | -3/Research | Identified exit to Testing 21489 | -3/Research | Loaded intel: 88 machine locations 21490 | -3/Research | Loaded intel: 17 terminal locations 21566 | -3/Research | Fabricated Cmb. Antigrav System (x2) 21670 | -3/Research | Discovered new exit (range 3) 21878 | -3/Research | Destroyed 14 combat bots 21940 | -3/Research | Fabricated Imp. Fusion Compressor? 21971 | -3/Research | Central database locked down 21982 | -3/Research | Spotted B-86 Titan 21984 | -3/Research | Entered Testing 21985 | -3/Testing | Loaded intel: 62 machine locations 21986 | -3/Testing | Reached level 31 22019 | -3/Testing | Found Prototype Ballistic Gun 22019 | -3/Testing | Identified Hyp. Multirail 22070 | -3/Testing | Spotted PP-G17PLLH3R6 22086 | -3/Testing | Destroyed PP-G17PLLH3R6 22096 | -3/Testing | Found Exp. Target Analyzer 22110 | -3/Testing | Protovariant out of control (PY-3RBYD8SE14) 22110 | -3/Testing | Unleashed a protovariant (PY-3RBYD8SE14) 22190 | -3/Testing | Intercept squad dispatched 22223 | -3/Testing | Spotted Tracker 22224 | -3/Testing | Destroyed Tracker 22253 | -3/Testing | Spotted Combat Programmer 22259 | -3/Testing | Destroyed Combat Programmer 22388 | -3/Testing | Discovered new exit (range 8) 22395 | -3/Testing | Entered Research 22395 | -2/Research | Warlord forces began assault on 0b10 22396 | -2/Research | Identified exit to Quarantine 22397 | -2/Research | Loaded intel: 101 machine locations 22398 | -2/Research | Loaded intel: 18 terminal locations 22425 | -2/Research | Spotted B-90 Cyclops 22439 | -2/Research | Spotted B-90 Cyclops 22463 | -2/Research | Found Prototype Device 22463 | -2/Research | Identified EM Dispersion Field 22477 | -2/Research | Destroyed 9 combat bots 22505 | -2/Research | Research machine network offline 22602 | -2/Research | Build established: Scavenger-Scout 22639 | -2/Research | Reached level 32 22639 | -2/Research | Met up with Warlord 22639 | -2/Research | Upgraded with Utility slot (x1) 22671 | -2/Research | Spotted Striker 22671 | -2/Research | Spotted Striker 22675 | -2/Research | Destroyed Striker 22686 | -2/Research | Borebot progress halted 22729 | -2/Research | Discovered new exit (range 15) 22777 | -2/Research | Found Point Singularity Launcher 22848 | -2/Research | Spotted Executioner 22856 | -2/Research | Destroyed Executioner 22901 | -2/Research | Found Exp. Core Analyzer 22984 | -2/Research | Spotted Striker 22986 | -2/Research | Destroyed Striker 23023 | -2/Research | Destroyed 9 combat bots 23060 | -2/Research | Spotted B-90 Cyclops 23144 | -2/Research | Spotted Striker 23148 | -2/Research | Spotted Striker 23151 | -2/Research | Destroyed Striker 23155 | -2/Research | Destroyed Striker 23228 | -2/Research | Spotted Tracker 23233 | -2/Research | Spotted Tracker 23235 | -2/Research | Destroyed Tracker 23244 | -2/Research | Spotted Executioner 23244 | -2/Research | Destroyed Executioner 23247 | -2/Research | Spotted Executioner 23250 | -2/Research | Reached level 33 23253 | -2/Research | Destroyed Executioner 23274 | -2/Research | Destroyed 10 combat bots 23396 | -2/Research | Warlord invited to help at Command 23405 | -2/Research | Found Adv. Kinecellerator 23442 | -2/Research | Entered Quarantine 23443 | -2/Quarantine | Loaded intel: 84 machine locations 23487 | -2/Quarantine | Found Alien Impact Weapon 23487 | -2/Quarantine | Identified Core Stripper 23620 | -2/Quarantine | Found Alien Artifact 23648 | -2/Quarantine | Scanned by Researcher 23663 | -2/Quarantine | Discovered new exit (range 30) 23693 | -2/Quarantine | Destroyed 7 combat bots 23744 | -2/Quarantine | Spotted Fortress 23780 | -2/Quarantine | Destroyed Fortress 23799 | -2/Quarantine | Found Vortex Chain Reactor 23801 | -2/Quarantine | Found Exp. Force Field 23834 | -2/Quarantine | Discovered new exit (range 6) 23847 | -2/Quarantine | Entered Section 7 23847 | -2/Section 7 | Identified Subatomic Replicator 23848 | -2/Section 7 | Loaded intel: 135 machine locations 23887 | -2/Section 7 | Scanned by Researcher 23968 | -2/Section 7 | Spotted B-90 Cyclops 23984 | -2/Section 7 | Found Alien Artifact 23984 | -2/Section 7 | Identified Integrity Redistributor 23984 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-2) 24039 | -2/Section 7 | Found Alien Artifact 24039 | -2/Section 7 | Identified Integrated Reactor 24039 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24059 | -2/Section 7 | Discovered new exit (range 16) 24077 | -2/Section 7 | Found Alien Artifact 24077 | -2/Section 7 | Identified Core Reset Matrix 24077 | -2/Section 7 | Identified Transdimensional Reconstructor 24077 | -2/Section 7 | Reached level 34 24077 | -2/Section 7 | Used Core Reset Matrix 24081 | -2/Section 7 | Discovered new exit (range 8) 24081 | -2/Section 7 | Sensed 13 artifacts in vicinity 24082 | -2/Section 7 | Intercept squad dispatched 24083 | -2/Section 7 | Spotted Tracker 24086 | -2/Section 7 | Spotted Tracker 24089 | -2/Section 7 | Destroyed Tracker 24091 | -2/Section 7 | Destroyed Tracker 24093 | -2/Section 7 | Spotted Combat Programmer 24094 | -2/Section 7 | Garrison activated, responded to threat 24094 | -2/Section 7 | Spotted Combat Programmer 24096 | -2/Section 7 | Destroyed Combat Programmer 24101 | -2/Section 7 | Destroyed Combat Programmer 24124 | -2/Section 7 | First assault squad dispatched 24195 | -2/Section 7 | Destroyed 22 combat bots 24202 | -2/Section 7 | Spotted B-90 Cyclops 24214 | -2/Section 7 | Found Integrated Reactor 24214 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24242 | -2/Section 7 | Spotted Executioner 24256 | -2/Section 7 | Spotted Executioner 24260 | -2/Section 7 | Destroyed Executioner 24263 | -2/Section 7 | Destroyed Executioner 24286 | -2/Section 7 | Spotted B-99 Colossus 24317 | -2/Section 7 | Found LRC Energy Well 24317 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 24323 | -2/Section 7 | Found LRC Storage 24323 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 24609 | -2/Section 7 | Entered Access 24703 | -1/Access | Identified exit to Command 24797 | -1/Access | Reached level 35 24802 | -1/Access | Upgraded with Utility slot (x1) 24905 | -1/Access | Entered Command 25007 | -1/Command | Disengaged cave seal 25007 | -1/Command | Assembled emerged from the dark tunnel 25083 | -1/Command | Spotted M Guard 25083 | -1/Command | Spotted M Guard 25083 | -1/Command | Spotted Combat Programmer 25083 | -1/Command | Reached level 36 25110 | -1/Command | Spotted Combat Programmer 25113 | -1/Command | Destroyed Combat Programmer 25118 | -1/Command | Destroyed Combat Programmer 25141 | -1/Command | Destroyed M Guard 25158 | -1/Command | Destroyed M Guard 25158 | -1/Command | All MAIN.C guards destroyed 25188 | -1/Command | Found Prototype Reactor 25188 | -1/Command | Identified Zero-point Reactor 25193 | -1/Command | Found Zero-point Reactor 25203 | -1/Command | Found Prototype Device 25203 | -1/Command | Identified Thermal Barrier 25212 | -1/Command | Found Prototype Device 25212 | -1/Command | Identified AEGIS Remote Shield 25215 | -1/Command | Found Prototype Launcher 25215 | -1/Command | Identified Hellfire Missile Launcher 25297 | -1/Command | Phase Generator disabled 25338 | -1/Command | Met MAIN.C 25348 | -1/Command | 0b10 Conduit disabled 25361 | -1/Command | Destroyed MAIN.C Shell 25362 | -1/Command | MAIN.C activated Command garrisons 25378 | -1/Command | Reached level 37 25378 | -1/Command | Destroyed MAIN.C 25394 | -1/Command | Upgraded with Weapon slot (x1) 25394 | -1/Command | Found Prototype Ballistic Cannon 25394 | -1/Command | Identified Omega Cannon 25397 | -1/Command | Found Zero-point Reactor 25407 | -1/Command | Found Prototype Protection 25407 | -1/Command | Identified Centrium Heavy Armor Plating 25410 | -1/Command | Found Prototype Protection 25410 | -1/Command | Identified Exp. Powered Armor 25413 | -1/Command | Found Exp. Powered Armor 25439 | -1/Command | Found Prototype Processor 25439 | -1/Command | Identified Exp. Target Analyzer 25482 | -1/Command | Spotted B-99 Colossus 25534 | -1/Command | Spotted B-99 Colossus 25572 | -1/Command | Discovered new exit (range 23) 25613 | -1/Command | Destroyed B-99 Colossus 25623 | -1/Command | Destroyed B-99 Colossus 25708 | -1/Command | Spotted Alpha 7 25715 | -1/Command | Destroyed Alpha 7 25837 | -1/Command | Destroyed 7 combat bots 26134 | -1/Command | Spotted B-99 Colossus 26141 | -1/Command | Discovered new exit (range 28) 26239 | -1/Command | Destroyed B-99 Colossus 26311 | -1/Command | Spotted Executioner 26313 | -1/Command | Destroyed Executioner 26502 | -1/Command | Found Prototype Device 26502 | -1/Command | Identified Exp. Hardlight Generator 26510 | -1/Command | Found Prototype Device 26510 | -1/Command | Identified Femtoactuators 26516 | -1/Command | Found Prototype Ballistic Cannon 26516 | -1/Command | Identified Perforator 26661 | -1/Command | Warped through subspace to slip node 26661 | -1/Command | Discovered new exit (range 4) 26664 | -1/Command | Entered Access_0 26665 | -1/Access_0 | Architect warped through subspace 26665 | -1/Access_0 | Sensed 2 artifacts in vicinity 26686 | -1/Access_0 | Destroyed A8 26696 | -1/Access_0 | Found Prototype Device 26696 | -1/Access_0 | Identified Exp. Thermal Shield 26767 | -1/Access_0 | Architect warped through subspace 26782 | -1/Access_0 | Spotted Enhanced Programmer 26789 | -1/Access_0 | Destroyed Enhanced Programmer 26791 | -1/Access_0 | Found Unknown Device 26791 | -1/Access_0 | Identified Antimissile System 26794 | -1/Access_0 | Found Prototype Device 26794 | -1/Access_0 | Identified Exp. Focal Shield 26810 | -1/Access_0 | A6 warped into view 26816 | -1/Access_0 | Destroyed A6 26823 | -1/Access_0 | Architect warped through subspace 26824 | -1/Access_0 | Found Prototype Device 26824 | -1/Access_0 | Identified Exp. Actuator Array 26846 | -1/Access_0 | Subspace Access Node disabled 26848 | -1/Access_0 | Spotted Enhanced Programmer 26868 | -1/Access_0 | Spotted Enhanced Programmer 26885 | -1/Access_0 | Architect warped through subspace 26887 | -1/Access_0 | Destroyed Enhanced Programmer 26893 | -1/Access_0 | Found Prototype Device 26893 | -1/Access_0 | Identified Desublimator 26927 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26949 | -1/Access_0 | Spotted Enhanced Programmer 26952 | -1/Access_0 | Architect warped through subspace 26985 | -1/Access_0 | Spotted Enhanced Programmer 26998 | -1/Access_0 | Destroyed Enhanced Programmer 27010 | -1/Access_0 | Architect warped through subspace 27023 | -1/Access_0 | Found Integrated Reactor 27023 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 27043 | -1/Access_0 | Architect warped through subspace 27067 | -1/Access_0 | Reached level 38 27079 | -1/Access_0 | Architect warped through subspace 27083 | -1/Access_0 | Spotted Enhanced Programmer 27096 | -1/Access_0 | Destroyed Enhanced Programmer 27129 | -1/Access_0 | Architect warped through subspace 27134 | -1/Access_0 | Core integrity fell below 50% 27141 | -1/Access_0 | System corruption reached 10% 27159 | -1/Access_0 | Destroyed Enhanced Programmer 27164 | -1/Access_0 | Architect warped through subspace 27204 | -1/Access_0 | A5 warped into view 27222 | -1/Access_0 | Used Subatomic Replicator to replicate Desublimator 27232 | -1/Access_0 | Architect warped through subspace 27245 | -1/Access_0 | Spotted Enhanced Programmer 27250 | -1/Access_0 | Destroyed A5 27270 | -1/Access_0 | Architect warped through subspace 27284 | -1/Access_0 | Destroyed Enhanced Programmer 27289 | -1/Access_0 | Subspace Access Node disabled 27304 | -1/Access_0 | Architect warped through subspace 27321 | -1/Access_0 | Architect warped through subspace 27336 | -1/Access_0 | Emitted hypermatrix ping 27341 | -1/Access_0 | Assembled emerged from beneath the floor 27347 | -1/Access_0 | Architect warped through subspace 27367 | -1/Access_0 | Architect warped through subspace 27375 | -1/Access_0 | Subspace Access Node disabled 27384 | -1/Access_0 | Subspace Access Node disabled 27436 | -1/Access_0 | Core integrity fell below 20% 27461 | -1/Access_0 | Destroyed Architect 27462 | -1/Access_0 | Architect triggered a singularity event 27462 | -1/Access_0 | Warped through subspace to slip node 27462 | -1/Access_0 | Discovered new exit (range 8) 27467 | *** | Escaped singularity! Last Messages --------------- 27457_ Enhanced Grunt knocked back. 27457_ Quantum Shear penetrates Wall. 27458_ Architect suffers critical hit. 27458_ Destroyed Modified Quantum Sheargun. 27460_ Penetrated by Quantum Shear. 27461_ System corrupted: Omega Cannon targeting data glitched. 27461_ Architect: "If I can't win, no one wins!" 27461_ Architect destroyed. 27461_ Critical hit. 27462_ A0_COM: Initiating irreversible singularity event. Goodbye. 27462_ Acquired 338 matter. 27462_ Warped through subspace, drawn to slip node. 27462_ EXIT=FOUND 27463_ A0_COM: 10. 27463_ System corrupted: Matter fused (-5). 27464_ A0_COM: 9. 27465_ A0_COM: 8. 27466_ A0_COM: 7. 27467_ A0_COM: 6. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????#??##?###????????#??????????#??????#?#?#???#?# | | #?????#?#??#???????#??#???????????#?????###???#??? | | ??????#???##???????##?????#?#?????????#??##??????# | | ???????????????????#????????????#????????????????? | | #???????#????????#?##??????#??????????#??????????? | | ????????????#??#??????????????????#?????????#??#?? | | #???#????????????#??????####??????#??????????????? | | ????????????????????#??## ##?????????#??#?#?#??#?? | | ??????????????????????## ##?????#?#??????????#?# | | ???????????????????????# @ #?????????##??????????? | | ??????#?#?????????????## #?#??#??????????????#?? | | ?#????????#????#????#?# #???????????##????????? | | ??????#??#?????#?#???## ##???????#?????????????? | | ?#????????????????????## #????#???##???#???????? | | ??##????#????????#?#??# #?????????#???????#???? | | ?????????????????#????# ##????????#?#??#??#????? | | ?##????#???#?????#???## < #?????????????????????? | | ??????????????#???????# ##??????#??????#?????##? | | ???#?#????????#???????## #????????????????#??#??? | | ?????????#??????#??????####???????#?##???????????? | | #????????????????#?#???#??#???????#?????#????????? | | ????#?????##????#?????#???????#?????#??#?????????? | | ##?????##?????#????????#??#???#?????????????#????? | | ????#?#?????#????????##??????????#????????#?????#? | | ?#??????##???#??????###??#??#????????##????#?????# | | ??##??#??????????#?????????#?????????????????????? | | ??#?????????#??????????????????????????????#?????? | | ?????#????????????????????????#?????????#??????#?# | | #??#???????????????????#????????????????#????????? | | ??????????#??????#??????#??????#?????????????????? | | ????????##???????????#????#??##??????????????????? | | ???????????????#????????????????#????????????????? | | #?##?????????????#???????????????????#??????????#? | | #???##???????????????#?#??##??????????#??#??#?#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 96 Energy Capacity 1950 Matter Stores 1400 Matter Capacity 1400 Sight Range 18 Terrain Scan Range 30 Terrain Scan Density 1310 Jamming Range 16 Additional Mass Support 16 Armor Coverage 800 Resistance: KI 30 Resistance: TH 50 Resistance: EX 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 71 Targeting Accuracy 12 Target Analysis 12 Core Analysis 15 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Kinecelleration 50 Salvage Targeting 4 Offensive Hacking 47 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gravmag Array | x1 | -7/Factory Flak Gun | x2 | -7/Factory Imp. Weapon Cycler | x2 | -7/Factory Hvy. Flak Cannon | x2 | -6/Factory Adv. Force Field | x2 | -5/Factory Fusion Compressor | x2 | -5/Factory Exp. Terrain Scanner | x1 | -4/Factory Adv. Reaction Control System | x1 | -4/Factory Imp. System Restoration Module | x1 | -4/Factory Cmb. Antigrav System | x2 | -3/Research Imp. Fusion Compressor | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Core Stripper Subatomic Replicator Integrity Redistributor Integrated Reactor Core Reset Matrix LRC Energy Well LRC Storage Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Levels Raised 37 | . 1 . 3 1 2 4 5 . . . 1 1 2 . . . 1 3 . . . 1 2 . 1 . 1 . 1 2 . 1 1 2 1 XP Earned 59177 | 3000 1684 1000 3456 2024 3040 5959 7114 402 405 152 297 1497 3134 254 380 356 1519 4002 264 358 73 1095 3227 193 307 951 690 986 476 2899 569 1399 1036 3627 1352 XP Spent 58395 | 2960 1000 . 2700 . 4970 3200 10700 . . 700 1180 440 2000 2600 . . . 5360 . . . . 4885 . . 2000 1100 . . 3500 . . 4600 1960 2540 Upgrades 98 | 12 2 . 7 . 7 9 17 . . 1 3 2 3 1 . . . 5 . . . . 7 . . 5 2 . . 1 . . 2 3 9 Power Slot 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 12 | . . . 2 . 3 . 2 . . . . . . 1 . . . 1 . . . . 1 . . . . . . 1 . . 1 . . Weapon Slot 5 | 1 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Core Integrity 20 | 2 . . 2 . . . 2 . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . 2 8 Heat Dissipation 15 | 1 . . . . . 4 3 . . . . 2 1 . . . . 2 . . . . 2 . . . . . . . . . . . . Energy Generation 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mass Support 3 | 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Inventory Capacity 5 | 1 . . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Sight Range 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Terrain Scan Density 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 4 | 2 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 4 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hack Defense % 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | 1 . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | 1 . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . KI Damage % 4 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 Protomatter Created 17737 | . 136 41 146 51 263 462 732 152 58 278 224 633 982 102 272 . 424 2341 101 365 . 733 2724 205 399 1223 261 778 137 697 263 1054 42 903 555 Integrity Restored 23716 | . 242 122 294 151 479 636 1681 432 159 736 598 1210 1780 138 582 . 795 2929 61 112 289 193 1683 98 221 1384 132 311 91 732 449 1456 . 1863 1677 Core 17921 | . 226 101 170 138 361 453 1341 239 119 492 423 925 1376 32 431 . 593 2115 45 86 234 141 1318 74 173 1049 104 246 71 584 449 927 . 1231 1654 Parts 5795 | . 16 21 124 13 118 183 340 193 40 244 175 285 404 106 151 . 202 814 16 26 55 52 365 24 48 335 28 65 20 148 . 529 . 632 23 Protomatter Decayed 19236 | . 54 . 4 . 97 290 195 . 50 . 1 194 324 144 123 . 137 1292 86 379 . 560 2333 168 637 2012 422 584 159 2772 400 429 . 5219 171 Game ------ Seed DroneStasisCloak Manual? 0 Play Time 07:49:51 Cumulative 533.2 hours Start 2021.07.03 @ 12:44:39 End 2021.07.04 @ 11:47:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type 6 Total 39 Types 24/2/7/2/2/0/1/0/1 Lore% 87 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 640f5171-4fc8-4328-9396-f340909c573d