Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 15:16:50

Player: Lunace

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (92)      460
Value Destroyed (2609)     2609
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (135)                135
              TOTAL SCORE: 6024

 Bonus
-------
High Alert Combat Kills    135

 Cogmind 
---------
Core Integrity             0/700
Matter                     243/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Transport Network Coupler
           Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Matter Compressor (129)
  Hardened Medium Armor Plating
           Recalibrator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Transport Network Coupler
  Improved Field Recycling Unit
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
    Cooled Airjet
  Improved Matter Compressor
  Hardened Medium Armor Plating
           Recalibrator
           Tesla Bomb Launcher
           Rocket Launcher
           Rocket Launcher
           Missile Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Utility Shielding
Weapon                     Enhanced Autogun
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  4    | .   .   1   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             106  | 6   8   15  36  2   4   35  
  Power                    9    | 1   .   2   3   .   .   3   
    Engine                 6    | 1   .   2   3   .   .   .   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               39   | 2   3   7   16  1   .   10  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    35   | 2   3   7   16  1   .   6   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  3    | .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | 1   3   3   8   1   2   9   
    Device                 6    | .   1   .   1   .   .   4   
    Storage                10   | 1   1   1   3   .   2   2   
    Processor              5    | .   1   .   2   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   2   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   3   9   .   2   13  
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          15   | 2   2   3   7   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   2   .   2   7   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   .   1   3   
Parts Lost                 22   | .   .   2   4   .   .   16  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               10   | .   .   .   3   .   .   7   
  Utility                  5    | .   .   1   1   .   .   3   
  Weapon                   5    | .   .   1   .   .   .   4   
  Highest Loss Streak      8    | .   .   2   3   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  98  99  86  100 87  
  Engine                   7    | .   14  11  9   7   7   2   
  Core                     1    | .   .   .   .   .   .   3   
  Leg                      31   | .   28  32  35  30  30  27  
  Device                   5    | .   8   .   1   .   .   12  
  Storage                  10   | .   14  11  11  7   15  7   
  Processor                14   | .   3   11  15  15  15  19  
  Protection               5    | .   .   10  7   9   15  2   
  Ballistic Gun            12   | .   28  21  17  15  .   .   
  Launcher                 1    | .   .   .   .   .   15  .   
  Slashing Weapon          1    | .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             43   | 13  19  24  30  35  43  40  
  Greatest Support         60   | 20  20  30  60  58  58  58  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  9   
  Most Carried             10   | 1   10  10  10  10  10  10  
  Average Carried          7    | .   5   8   8   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 1   9   9   10  9   10  3   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 20% | Mutant
 15% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
         Assassin | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           3292 | 272  426  252  1409 17   170  746  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3819 | 64   650  359  1692 17   324  713  
  Parts                    214  | 2    35   26   85   5    .    61   
Haulers Intercepted        12   | .    2    1    6    .    .    3    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       23   | .    .    .    .    .    .    23   
  Retrieved Matter         274  | .    .    .    .    .    .    274  
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  58   | .   10  7   23  .   2   16  
  Melee                    4    | .   .   .   .   .   .   4   
  Guns                     38   | .   10  7   21  .   .   .   
  AOE                      16   | .   .   .   2   .   2   12  
Classes Destroyed          15   | 1   4   2   4   .   1   3   
  Worker                   6    | .   .   .   2   .   .   4   
  Builder                  5    | .   1   .   .   1   .   3   
  Hauler                   12   | .   2   1   6   .   .   3   
  Recycler                 8    | 1   3   .   3   .   .   1   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  10   | .   3   .   3   .   .   4   
  Grunt                    27   | .   7   6   12  .   .   2   
  Duelist                  1    | .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   6   .   .   2   
  Specialist               1    | .   .   .   .   .   .   1   
  Hunter                   5    | .   .   .   2   .   .   3   
  Programmer               3    | .   .   .   .   .   .   3   
  Compactor                2    | .   .   .   .   .   2   .   
Best Kill Streak           14   | 1   4   4   14  1   1   6   
  Combat Bots Only         12   | .   3   2   12  .   1   6   
Max Kills in Single Turn   6    | 1   2   1   2   1   1   6   
  Gunslinging              1    | .   1   .   1   .   .   .   
  Exploded                 6    | .   .   .   1   .   1   6   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        560   | .    47   31   163  .    .    319  
  Missed                   200   | .    12   4    45   .    .    139  
Damage Taken               5318  | .    369  545  1738 .    56   2610 
  Core                     1092  | .    52   132  206  .    14   688  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  116   | .    .    .    18   .    .    98   
  Regen/Repaired (Parts)   72    | .    .    .    72   .    .    .    
Core Remaining (%)         77    | 100  79   67   62   .    .    .    
Volleys Fired              261   | 3    50   39   125  1    12   31   
  Largest                  2     | 2    2    2    2    2    2    1    
  Hottest                  69    | 40   40   43   50   50   69   46   
Shots Fired                482   | 6    100  76   245  2    24   29   
  Gun                      424   | 6    100  76   240  2    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    
  Launcher                 58    | .    .    .    5    .    24   29   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  424   | 6    100  76   240  2    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    
  Explosive                57    | .    .    .    5    .    24   28   
  Electromagnetic          1     | .    .    .    .    .    .    1    
  Robot Hit Streak         19    | 4    9    10   19   4    13   9    
  Robot Miss Streak        4     | 1    4    2    4    .    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        10    | .    4    .    6    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    
Shots Hit Robots           348   | 5    62   53   175  1    18   34   
  Core Hits                181   | 2    32   22   71   1    6    47   
  Critical Kills           1     | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    
  Critical Strikes         3     | .    .    .    2    .    .    1    
    Destroy                2     | .    .    .    2    .    .    .    
    Sever                  1     | .    .    .    .    .    .    1    
Melee Attacks              23    | .    .    .    .    .    .    23   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 23    | .    .    .    .    .    .    23   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10237 | 48   675  500  2894 20   2160 3940 
  Guns                     3849  | 48   675  500  2606 20   .    .    
  Cannons                  .     | .    .    .    .    .    .    .    
  Explosions               5268  | .    .    .    288  .    2160 2820 
  Melee                    1120  | .    .    .    .    .    .    1120 
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  3849  | 48   675  500  2606 20   .    .    
  Thermal                  73    | .    .    .    .    .    .    73   
  Explosive                4867  | .    .    .    288  .    2160 2419 
  Electromagnetic          328   | .    .    .    .    .    .    328  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 1120  | .    .    .    .    .    .    1120 
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    7    
  Average Corruption       5     | .    .    .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    .    .    .    25   
    Message Errors         4     | .    .    .    .    .    .    4    
    Matter Fused           5     | .    .    .    .    .    .    5    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    
    Energy Discharges      4     | .    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    5    
    Data Loss (major)      1     | .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            292   | .    .    .    .    .    .    292  
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    292   | .    .    .    .    .    .    292  
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      109   | .    .    .    .    .    58   51   
  Shots                    4     | .    .    .    .    .    2    2    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        288   | .    52   18   47   4    .    288  
  Average Temperature      28    | .    16   5    11   3    .    120  
  Received Heat Transfer   1293  | .    162  90   630  .    .    411  
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    
  Heat Transferred         50    | .    .    .    .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Peak Influence             582  | 5   314 230 582 218 111 383 
  Initial                  213  | .   3   48  39  213 76  77  
  Average                  207  | .   178 146 360 213 101 90  
Maximum Alert Level        2    | .   1   1   2   1   .   1   
  Low Security (%)         53   | 100 46  60  16  .   100 90  
  Level 1                  28   | .   53  39  32  100 .   9   
  Level 2                  18   | .   .   .   51  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   2   6   .   .   3   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            5    | .   1   2   1   .   .   1   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 4    | .   .   .   3   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Distress Signals           7    | .   2   1   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              101  | .   15  12  33  .   6   35  
  Peak Tracking Total      15   | .   5   4   9   .   4   15  
  Tactical Retreats        1    | .   .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Disabled          9    | .   1   .   1   .   .   7   
  Max in Single Turn       5    | .   1   .   1   .   .   5   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Accessed          14   | .   4   4   6   .   .   .   
  Terminals                11   | .   3   4   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                42   | .   10  11  21  .   .   .   
  Successful               20   | .   4   7   9   .   .   .   
  Failed                   20   | .   5   3   12  .   .   .   
    Catastrophic           5    | .   .   .   5   .   .   .   
  Database Lockouts        2    | .   1   1   .   .   .   .   
  Manual                   36   | .   10  10  16  .   .   .   
  Terminals                33   | .   9   11  13  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   4   .   .   .   
Terminal Hacks             9    | .   3   4   2   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   1   3   5   .   .   .   
  Terminals                8    | .   1   3   4   .   .   .   
    Botnet                 5    | .   .   2   3   .   .   .   
    Operators              3    | .   1   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
    Watchers               1    | .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   4   3   5   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Robot Analysis Total       3    | .   2   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               3398 | 79   417  332  1238 104  195  1033 
Spaces Moved               1855 | 54   208  166  652  82   124  569  
  Core                     6    | 5    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1795 | 49   208  166  652  82   124  514  
  Wheels                   7    | .    .    .    .    .    .    7    
  Hover                    47   | .    .    .    .    .    .    47   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  120  120  120  120  48   
  Average Speed            118  | 113  120  120  120  120  120  114  
  Slowest Speed            200  | 120  120  120  120  120  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       32   | 4    44   22   56   3    81   16   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    .    11   
Terrain Destroyed          270  | .    .    .    39   .    81   150  
  Melee                    5    | .    .    .    .    .    .    5    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      265  | .    .    .    39   .    81   145  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Total                      2609 | 63  286 234 916 87  143 880 
  Wait                     264  | .   7   3   66  .   2   186 
  Move                     1850 | 53  207 165 651 82  123 569 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  27   | 1   8   4   8   .   1   5   
  Fast Attach              45   | 6   2   3   14  2   1   17  
  Attach                   28   | .   .   4   7   .   1   16  
  Detach                   17   | .   .   .   5   .   1   11  
  Swap                     33   | .   6   8   15  .   2   2   
  Drop                     61   | .   6   8   25  2   .   20  
  Fire                     261  | 3   50  39  125 1   12  31  
  Melee                    23   | .   .   .   .   .   .   23  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  221 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Central database locked down
  479 | -10/Materials | Discovered new exit (range 15)
  497 | -10/Materials | Entered another Materials area
  497 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  702 | -9/Materials  | Build established: Scavenger-Mutant
  783 | -9/Materials  | Central database locked down
  786 | -9/Materials  | Discovered new exit (range 7)
  829 | -9/Materials  | Entered another Materials area
  829 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  886 | -8/Materials  | Garrison activated, responded to threat
  942 | -8/Materials  | Discovered new exit (range 6)
 1153 | -8/Materials  | Lost 3 parts (2n1u)
 1158 | -8/Materials  | Destroyed 12 combat bots
 1344 | -8/Materials  | Garrison activated, responded to threat
 1703 | -8/Materials  | Repaired Carbon-fiber Leg
 1855 | -8/Materials  | Identified exit to Factory
 1904 | -8/Materials  | Garrison activated, responded to threat
 2029 | -8/Materials  | First assault squad dispatched
 2067 | -8/Materials  | Entered Factory
 2067 | -7/Factory    | Evolved 2 slots: Utility x2
 2171 | -7/Factory    | Sucked down chute
 2171 | -7/Factory    | Entered Waste
 2200 | -7/Waste      | Spotted C-40 Crusher
 2200 | -7/Waste      | Spotted C-40 Crusher
 2210 | -7/Waste      | Destroyed C-40 Crusher
 2235 | -7/Waste      | Spotted C-40 Crusher
 2239 | -7/Waste      | Spotted C-40 Crusher
 2252 | -7/Waste      | Destroyed C-40 Crusher
 2254 | -7/Waste      | Spotted C-40 Crusher
 2254 | -7/Waste      | Spotted C-40 Crusher
 2319 | -7/Waste      | Found Prototype Launcher
 2351 | -7/Waste      | Discovered new exit (range 12)
 2366 | -7/Waste      | Entered Factory
 2367 | -7/Factory    | Identified Tesla Bomb Launcher
 2501 | -7/Factory    | Crushed by falling debris
 3084 | -7/Factory    | Build established: Assassin
 3367 | -7/Factory    | Lost 8 parts (1p3n1u3w)
 3381 | -7/Factory    | Cargo convoy interrupted
 3382 | -7/Factory    | Garrison activated, responded to threat
 3387 | -7/Factory    | Core integrity fell below 50%
 3397 | -7/Factory    | Core integrity fell below 20%
 3399 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03393_ M-28 Smith destroyed.
03393_ K-01 Serf collects debris.
03394_ Greatsword destroyed.
03394_ P-60 Hacker resets X-67 Chaingunner,
  system corruption cleaned.
03395_ Nuclear Reactor explodes.
03395_ S-27 Virus destroyed. <x2>
03395_ G-47 Trooper destroyed.
03395_ K-01 Serf collects debris.
03395_ R-06 Scavenger collects Gravmag System.
03396_ Dropped Mic. Nuclear Core.
03396_ P-60 Hacker resets X-57 Shotgunner,
  system corruption cleaned.
03396_ Cld. Airjet destroyed.
03396_ Acquired Prototype Reactor.
03396_ Identified Cold Fusion Reactor.
03396_ K-01 Serf collects debris.
03398_ Dropped Cold Fusion Reactor.
03398_ R-06 Scavenger collects Carbon-fiber Leg.
03398_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            275
Matter Stores              450
Matter Capacity            600
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       110
Base Temperature (-)       100
Armor Coverage             225
Utility Shielding          66
Evasion (%)                55
Target Analysis            5
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedAuthchipMace
  Manual?         0
Play Time         00:35:11
  Cumulative      116.8 hours
  Start           2024.04.23 @ 14:34:20
  End             2024.04.23 @ 15:16:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           118
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             50
Gallery%          65
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51a62ccd-3561-43aa-a0a7-3dad02c89723