Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 10:50:22 Player: Puck Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (99) 495 Value Destroyed (2602) 2602 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5108 Bonus ------- High Alert Combat Kills 311 Cogmind --------- Core Integrity 309/550 Matter 0/300 Energy 280/280 System Corruption 3% Temperature Warm (160) Movement Treading (162) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ Disposable Heat Sink High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Wheel Cooling System Large Matter Pod (20) Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Reflective Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Weapon] High-powered Tractor Beam Autogun Autogun Advanced Assault Cannon Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Wheel Cooling System Disposable Heat Sink Large Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reflective Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Weapon] Autogun Autogun Advanced Assault Cannon Rocket Launcher Katana [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Pulse Rifle Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 83 | 6 8 41 28 Power 8 | 1 2 4 1 Engine 7 | 1 2 3 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 31 | 2 2 17 10 Treads 4 | . . . 4 Leg 27 | 2 2 17 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 23 | 1 3 9 10 Device 7 | . 1 2 4 Storage 5 | 1 1 2 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 10 | . 1 5 4 Artifact . | . . . . Weapon 21 | 2 1 11 7 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 15 | 2 1 9 3 Ballistic Cannon 4 | . . 1 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 10 | . 2 3 5 Power 3 | . 2 1 . Propulsion 4 | . . 2 2 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 98 98 Engine 10 | . 13 8 9 Treads 4 | . . . 12 Leg 27 | . 28 32 22 Device 5 | . 12 4 1 Storage 9 | . 7 11 9 Processor 2 | . . . 6 Protection 7 | . 7 6 9 Ballistic Gun 24 | . 28 30 14 Ballistic Cannon 4 | . . . 12 Naked Turns . | . . . . Heaviest Build 74 | 10 18 34 74 Greatest Support 80 | 20 20 33 80 Greatest Overweight (x) 7 | 1 . 7 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 10 10 20 Average Capacity 11 | 7 7 10 15 Most Carried 20 | . 10 10 20 Average Carried 10 | . 5 9 14 Final Capacity 20 | 8 10 10 20 Final Carried 19 | . 10 9 19 Class Distribution -------------------- 26% | Scavenger-Gunner 24% | Scavenger-Tank 18% | Mutant 14% | Gunner 8% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3458 | . 467 1398 1593 Remotely 269 | . . . 269 Salvage Created 3335 | . 577 1563 1195 Parts 203 | . 37 100 66 Haulers Intercepted 10 | . 2 5 3 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 66 | . 13 26 27 Melee 1 | . . . 1 Guns 57 | . 13 26 18 Cannons 8 | . . . 8 Classes Destroyed 13 | . 4 5 4 Worker 6 | . . 2 4 Builder 1 | . . . 1 Tunneler 1 | . . . 1 Hauler 10 | . 2 5 3 Recycler 4 | . . 4 . Mechanic 1 | . . 1 . Operator 1 | . . . 1 Watcher 9 | . 2 3 4 Swarmer 16 | . 3 7 6 Grunt 36 | . 10 10 16 Duelist 2 | . . 1 1 Sentry 11 | . . 8 3 Hunter 1 | . . . 1 Best Kill Streak 7 | . 3 6 7 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 374 | . 65 127 182 Missed 110 | . 16 43 51 Damage Taken 3655 | . 581 1148 1926 Core 454 | . 86 127 241 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 65 68 . Volleys Fired 289 | . 83 96 110 Largest 3 | . 2 3 3 Hottest 144 | . 40 109 144 Shots Fired 768 | . 166 288 314 Gun 676 | . 166 288 222 Cannon 92 | . . . 92 Launcher . | . . . . Special . | . . . . Kinetic 749 | . 166 269 314 Thermal 19 | . . 19 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | . 11 15 19 Robot Miss Streak 5 | . 4 4 5 Penetration Max . | . . . . Secondary Targets 12 | . 2 4 6 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 489 | . 111 178 200 Core Hits 168 | . 42 55 71 Critical Kills 1 | . . 1 . Critical Parts Destroyed 5 | . 3 . 2 Critical Strikes 10 | . 3 1 6 Destroy 6 | . 3 1 2 Blast 4 | . . . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7646 | . 935 2890 3821 Guns 6160 | . 910 2890 2360 Cannons 1399 | . . . 1399 Explosions . | . . . . Melee . | . . . . Ramming 87 | . 25 . 62 Kinetic 7311 | . 910 2642 3759 Thermal 248 | . . 248 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . . 5 Message Errors 1 | . . . 1 Matter Fused 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 24 | . . . 24 Projectiles 24 | . . . 24 Explosions . | . . . . Melee . | . . . . Knockbacks 20 | . . . 20 Impact . | . . . . Kinetic 17 | . . . 17 Secondary 3 | . . . 3 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 8 | . . . 8 Targets Rammed 19 | . 7 . 12 Kicked 8 | . 7 . 1 Crushed 3 | . . . 3 Highest Temperature 356 | . 43 277 356 Average Temperature 89 | . 25 66 107 Received Heat Transfer 1680 | . 243 438 999 Effects 7 | . . 1 6 Energy Bleed 4 | . . 1 3 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 518 | . . 518 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 821 | . 291 522 821 Initial 213 | . . 59 213 Average 308 | . 117 278 498 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 33 | 100 78 31 . Level 1 30 | . 21 43 22 Level 2 31 | . . 24 65 Level 3 4 | . . . 12 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 1 4 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 5 | . 3 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 97 | . 24 33 40 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats 9 | . 1 2 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 10 | . 1 4 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 2 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 4 3 2 Terminals 8 | . 4 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 11 8 6 Successful 12 | . 4 4 4 Failed 12 | . 7 3 2 Catastrophic 2 | . 1 1 . Database Lockouts 1 | . . 1 . Manual 10 | . 5 5 . Terminals 23 | . 11 6 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 4 2 4 Robot Analysis 5 | . 3 1 1 Prototype ID Bank 2 | . . 1 1 Branch Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Security Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Reject 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 5 | . 3 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3567 | 48 920 1382 1217 Spaces Moved 1710 | 34 477 660 539 Core 6 | 3 . 3 . Treads 168 | . . . 168 Legs 1536 | 31 477 657 371 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 140 | 116 120 149 150 Slowest Speed 400 | 120 120 400 262 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 3 74 52 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 28 | . . . 28 Melee . | . . . . Projectile 28 | . . . 28 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2344 | 39 692 872 741 Wait 129 | . 95 26 8 Move 1707 | 33 476 659 539 Hop . | . . . . Pick Up 57 | . 15 16 26 Fast Attach 32 | 6 3 15 8 Attach 11 | . 2 5 4 Detach 1 | . 1 . . Swap 40 | . 3 21 16 Drop 59 | . 7 34 18 Fire 289 | . 83 96 110 Melee . | . . . . Ram . | . . . . Kick 8 | . 7 . 1 Crush 11 | . . . 11 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 15) 855 | -10/Materials | Discovered new exit (range 8) 952 | -10/Materials | Build established: Scavenger-Mutant 969 | -10/Materials | Entered another Materials area 969 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1074 | -9/Materials | Central database locked down 1252 | -9/Materials | Build established: Scavenger-Gunner 1419 | -9/Materials | Discovered new exit (range 5) 1774 | -9/Materials | Build established: Scavenger-Tank 2114 | -9/Materials | Discovered new exit (range 13) 2351 | -9/Materials | Entered another Materials area 2351 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2739 | -8/Materials | Lost 3 parts (1n1u1w) 3229 | -8/Materials | Build established: Gunner 3568 | -8/Materials | Self-destructed Last Messages --------------- 03547_ Acquired 5 matter. 03547_ Acquired 2 matter. 03547_ Acquired 5 matter. 03548_ R-06 Scavenger collects Prototype Ballistic Gun. 03549_ G-47 Trooper suffers critical hit (Blast). 03549_ G-47 Trooper destroyed. 03549_ G-47 Trooper knocked back. 03550_ Acquired 4 matter. 03550_ Acquired 6 matter. 03550_ System corrupted: Matter fused (-10). 03551_ Overheating: Energy bleed (-28). 03554_ G-47 Trooper knocked back. 03555_ Acquired 6 matter. 03555_ Acquired 4 matter. 03557_ G-47 Trooper destroyed. 03558_ Acquired 11 matter. 03558_ Acquired 4 matter. 03558_ R-06 Scavenger collects Imp. Heat Sink. 03562_ W-25 Informer knocked back. 03563_ R-06 Scavenger collects Aluminum Leg. 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[ #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? r#????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????;##+????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticBiometalCorpse Manual? 0 Play Time 00:35:15 Cumulative 269.1 hours Start 2024.03.16 @ 14:06:28 End 2024.03.18 @ 10:50:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 81 Adventurer 29 Explorer 11 Win Type - Total 12 Types 7/0/1/2/0/0/1/0/1 Lore% 61 Gallery% 78 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 0c4c19c8-032e-4e3f-8b94-c3482e75e039