Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.16 @ 20:54:40 Player: WingedOwl Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (125) 625 Value Destroyed (3750) 3750 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-1385) -1385 TOTAL SCORE: 7870 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 477 Friendly Fire -1888 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Micro Fission Core Medium Storage Unit Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Large Storage Unit Triangulator Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Tesla Rifle Tesla Rifle Heavy Laser > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Advanced ECM Suite Improved Remote Datajack [Rating: 70] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Seismic Analyzer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . 1 . . Utility 6 | . . 2 1 . 1 . . 1 1 . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 134 | 8 5 7 5 12 17 11 8 17 3 1 40 Power 17 | 1 1 3 . . 2 . . 4 . . 6 Engine 11 | 1 1 3 . . 2 . . 3 . . 1 Core 6 | . . . . . . . . 1 . . 5 Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 . . 2 6 2 . 2 1 1 . 6 Treads 13 | . . . . 6 2 . 2 1 1 . 1 Leg 4 | 2 . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . Utility 32 | 2 2 2 1 . 2 . 2 8 2 . 11 Device 21 | 1 1 . . . 1 . 2 7 2 . 7 Storage 4 | . . 1 . . . . . 1 . . 2 Processor 5 | 1 1 1 . . . . . . . . 2 Hackware . | . . . . . . . . . . . . Protection 2 | . . . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 63 | 3 2 2 2 6 11 11 4 4 . 1 17 Energy Gun 27 | 1 1 1 1 . 6 6 3 . . . 8 Energy Cannon 10 | . . . . . . . . 3 . . 7 Ballistic Gun 5 | 2 . . . . 2 . 1 . . . . Ballistic Cannon 6 | . . . 1 3 1 1 . . . . . Launcher 9 | . . . . 2 2 2 . . . 1 2 Special Weapon 3 | . 1 1 . 1 . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 . . . Unidentified Prototypes 7 | . . 2 . . 3 . . 1 . . 1 Parts Lost 47 | . 3 . . . 1 4 6 1 . 7 25 Power 6 | . 1 . . . . . . 1 . 1 3 Propulsion 7 | . . . . . 1 . 2 . . . 4 Utility 17 | . 2 . . . . 1 1 . . 5 8 Weapon 17 | . . . . . . 3 3 . . 1 10 Highest Loss Streak 11 | . 3 . . . 1 2 2 1 . 7 11 Average Slot Usage (%) 90 | . 96 87 98 98 96 94 92 99 100 53 56 Engine 7 | . 12 10 9 9 7 7 7 9 5 2 2 Treads 17 | . . . . 24 22 23 20 20 23 11 3 Leg 2 | . 28 22 27 . . . . . . . . Device 16 | . 13 11 9 9 14 15 19 25 23 12 15 Storage 7 | . . 10 9 9 7 7 7 6 11 6 7 Processor 13 | . 12 11 18 18 15 15 15 13 11 6 4 Protection 2 | . . . 7 9 7 3 . . . . . Energy Gun 9 | . 10 11 9 2 10 11 13 1 . . 9 Energy Cannon 2 | . . . . . . . . 13 17 8 2 Ballistic Gun 2 | . 14 9 . . 4 3 . 2 . . . Ballistic Cannon 4 | . . . 9 8 5 3 7 1 . . . Naked Turns 65 | . . . . . . . . . . 49 16 Heaviest Build 114 | 8 8 46 58 61 65 65 61 113 114 114 63 Greatest Support 100 | 20 20 20 35 68 66 66 66 72 100 100 48 Greatest Overweight (x) 30 | . . 2 1 19 1 . 2 1 1 30 3 Average Overweight (x) . | . . 1 1 . . . . . 1 . . Largest Inventory Capacity 20 | 4 4 12 12 12 12 12 12 20 20 20 14 Average Capacity 11 | 4 4 11 12 12 12 12 12 12 20 13 10 Most Carried 14 | 2 4 12 12 12 12 12 12 14 13 12 8 Average Carried 9 | . 3 9 11 11 11 10 10 11 12 8 5 Final Capacity 20 | 4 4 12 12 12 12 12 12 20 20 4 4 Final Carried 14 | 2 4 12 11 12 12 10 10 14 12 3 4 Class Distribution -------------------- 48% | Scavenger-Skirmisher 30% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Matter Collected 2825 | 352 56 101 97 285 553 307 299 243 38 . 494 Remotely . | . . . . . . . . . . . . Salvage Created 4869 | 317 80 411 128 379 1162 329 269 752 38 . 1004 Parts 252 | 26 8 32 5 24 44 12 21 28 2 . 50 Haulers Intercepted 7 | . . 2 . 1 2 . . 2 . . . Recyclers Shooed 4 | . . . . . 2 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 10 28 . . . . Prevented 3 | . . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 76 | . . 5 3 2 16 12 12 8 . . 18 Guns 43 | . . 5 1 . 12 6 6 3 . . 10 Cannons 20 | . . . 1 2 1 1 6 5 . . 4 AOE 10 | . . . 1 . 2 4 . . . . 3 Classes Destroyed 16 | 3 . 4 . 1 5 3 . . . . . Worker 8 | 2 . . . 3 . . . . 2 . 1 Builder 4 | . . . . 1 2 . . . . . 1 Tunneler 10 | 9 1 . . . . . . . . . . Hauler 7 | . . 2 . 1 2 . . 2 . . . Recycler 7 | 1 1 . . . 3 . . 1 . . 1 Operator 2 | . . . . . 1 . . 1 . . . Watcher 5 | . . 3 . 1 . . . 1 . . . Swarmer 24 | . . . . . . 7 8 . . . 9 Grunt 32 | . . 4 3 6 7 1 2 4 . . 5 Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . Sentry 10 | . . 1 . 2 5 1 . 1 . . . Hunter 3 | . . . . . 1 . . . . . 2 Programmer 7 | . . . . . 1 1 1 2 . . 2 Behemoth 2 | . . . . . . 1 1 . . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | 4 2 3 3 3 6 4 3 4 2 . 6 Combat Bots Only 5 | . . 2 3 1 4 4 3 4 . . 5 Max Kills in Single Turn 3 | 2 1 1 2 2 2 2 1 2 1 . 3 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 2 | . . . 1 . 1 2 . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Damage Taken 5738 | . 227 66 89 224 971 534 481 202 . 273 2671 Core 1388 | . 66 . 19 . 128 71 77 14 . 189 824 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 73 100 . 96 . . 60 98 . . . Volleys Fired 294 | 21 7 21 5 48 51 22 24 22 4 9 60 Largest 3 | 2 2 2 2 2 3 3 3 3 3 3 3 Hottest 225 | 60 100 100 89 100 185 204 204 195 195 195 225 Shots Fired 604 | 42 9 38 10 62 138 48 57 66 12 26 96 Gun 380 | 42 4 34 5 13 122 38 33 18 . . 71 Cannon 170 | . . . 5 17 14 4 24 48 12 26 20 Launcher 44 | . . . . 31 2 6 . . . . 5 Special 10 | . 5 4 . 1 . . . . . . . Kinetic 164 | 24 2 17 5 17 42 15 24 18 . . . Thermal 261 | . 5 4 . 1 49 25 33 48 12 26 58 Explosive 39 | . . . . 31 2 6 . . . . . Electromagnetic 140 | 18 2 17 5 13 45 2 . . . . 38 Robot Hit Streak 55 | 11 6 12 23 19 54 36 40 55 9 20 27 Robot Miss Streak 4 | 2 . 1 1 3 2 1 4 2 . 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . . 1 . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 . . . . . 1 Shots Hit Robots 458 | 28 3 25 9 21 122 45 50 50 9 25 71 Core Hits 313 | 13 3 13 8 42 70 31 38 45 2 1 47 Critical Hits 5 | . . . . . 1 1 . . . . 3 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . 1 1 . . . . 1 Melee Attacks 9 | . . . . . . 8 . 1 . . . Impact 8 | . . . . . . 8 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12183 | 357 36 358 307 1431 2744 1448 982 1325 244 702 2249 Guns 5555 | 326 36 358 78 132 1922 675 562 341 . . 1125 Cannons 3541 | . . . 96 278 294 93 420 984 244 702 430 Explosions 2903 | 31 . . 133 1021 528 515 . . . . 675 Melee 165 | . . . . . . 165 . . . . . Ramming 19 | . . . . . . . . . . . 19 Kinetic 2344 | 149 10 131 96 278 619 192 420 449 . . . Thermal 5640 | 31 . . 133 . 1317 569 562 876 244 702 1206 Explosive 1807 | . . . . 1021 271 515 . . . . . Electromagnetic 2208 | 177 26 227 78 132 537 7 . . . . 1024 Impact 165 | . . . . . . 165 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . 7 . . . 2 3 3 1 . 8 13 Average Corruption 3 | . 7 . . . 1 2 3 1 . 4 8 Corruption Purged . | . . . . . . . . . . . . Effects 149 | . 2 . . . 4 49 36 7 . 6 45 Message Errors 42 | . 2 . . . 3 17 10 3 . 1 6 Matter Fused 37 | . . . . . . 11 10 . . 2 14 Heat Flow Errors 10 | . . . . . . 4 4 . . . 2 Energy Discharges 24 | . . . . . . 6 4 4 . 2 8 Data Loss (minor) 14 | . . . . . . 6 5 . . . 3 Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Targeting Errors 15 | . . . . . . 4 3 . . 1 7 Weapon Failures 3 | . . . . . 1 1 . . . . 1 Overload Shots 1 | . . . . . . . . . . . 1 Overflow Damage 208 | . . . . 47 32 58 . 23 16 . 32 Projectiles 39 | . . . . . . . . 23 16 . . Explosions 155 | . . . . 47 32 44 . . . . 32 Melee 14 | . . . . . . 14 . . . . . Knockbacks 30 | . . . 4 1 3 . 3 19 . . . Impact . | . . . . . . . . . . . . Kinetic 26 | . . . 4 1 3 . 3 15 . . . Secondary 4 | . . . . . . . . 4 . . . Self-Inflicted Damage 286 | . . . 39 152 31 . . . . . 64 Shots 9 | . . . 1 6 1 . . . . . 1 Rammed 9 | . . . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 313 | . 40 4 129 54 189 254 180 39 . . 313 Average Temperature 61 | . 14 2 72 17 59 80 49 13 . . 81 Received Heat Transfer 900 | . . 39 36 36 357 66 48 63 . . 255 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 12 | . . . . . . 3 . . . . 9 Impact Corruptions 2 | . . . . . . 2 . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 17 | . . . . . 5 2 . 5 . . 5 Heat Transferred 9723 | 50 . . 150 . 2650 1200 1160 1184 333 962 2034 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 10 | 1 . . 2 . 4 . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Peak Influence 472 | 60 34 135 109 464 472 . . 135 56 16 163 Average Influence 108 | 29 30 57 64 285 217 . . 41 51 6 41 Maximum Alert Level 2 | . . . . 2 2 . . . . . . Low Security (%) 79 | 100 100 100 100 21 49 . . 100 100 100 100 Level 1 15 | . . . . 54 40 . . . . . . Level 2 5 | . . . . 24 10 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . . . . 1 7 . . 3 . . 4 Investigation 2 | . . . . . 1 . . . . . 1 Extermination 4 | . . . . . 1 . . 2 . . 1 Reinforcement 6 | . . . . 1 2 . . 1 . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . 1 . . 1 . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Distress Signals 5 | . . 2 . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . . 11 3 10 23 11 17 10 . 6 48 Peak Tracking Total 18 | . . 3 3 3 5 4 4 4 . 6 18 Tactical Retreats 12 | . . 1 . . 3 1 1 . . . 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Traps Triggered 5 | . . . . . 1 . . 2 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . 4 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Machines Disabled 9 | . . . 1 3 4 1 . . . . . Max in Single Turn 2 | . . . 1 1 2 1 . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Machines Accessed 28 | . 1 4 . 9 5 . . 7 1 . 1 Terminals 17 | . 1 4 . 7 1 . . 3 . . 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 3 | . . . . 1 1 . . 1 . . . Recycling Units 3 | . . . . 1 1 . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 3 | . . . . . 1 . . 1 1 . . Total Hacks 78 | . 2 18 . 20 13 . . 21 1 . 3 Successful 42 | . . 11 . 9 7 . . 12 1 . 2 Failed 36 | . 2 7 . 11 6 . . 9 . . 1 Catastrophic 7 | . . . . 3 1 . . 3 . . . Database Lockouts . | . . . . . . . . . . . . Manual 50 | . 1 18 . 19 3 . . 6 . . 3 Terminals 48 | . 2 18 . 15 1 . . 9 . . 3 Fabricators 5 | . . . . . . . . 5 . . . Repair Stations 7 | . . . . 3 1 . . 3 . . . Recycling Units 9 | . . . . 2 5 . . 2 . . . Scanalyzers 4 | . . . . . 4 . . . . . . Garrison Access 5 | . . . . . 2 . . 2 1 . . Terminal Hacks 13 | . . 3 . 4 . . . 4 . . 2 Record 1 | . . . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Level Access Points 2 | . . 1 . . . . . . . . 1 Branch Access Points 2 | . . . . 1 . . . . . . 1 Terminal Index 1 | . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . . . Zone Layout 3 | . . . . 2 . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . Network Status 1 | . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 2 | . . . . . . . . 2 . . . Repair Station Hacks 3 | . . . . 2 . . . 1 . . . Scan Component 2 | . . . . 1 . . . 1 . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . . 2 2 . . . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 2 | . . . . 2 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . 1 1 . . Unauthorized Hacks 29 | . 1 17 . 3 4 . . 4 . . . Terminals 11 | . . 8 . 1 . . . 2 . . . Track 4 | . . 3 . . . . . 1 . . . Assimilate 3 | . . 3 . . . . . . . . . Operators 4 | . . 2 . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Broadcast 1 | . . . . . 1 . . . . . . Reprogram 1 | . . . . . 1 . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 25 | . 1 4 . 8 5 . . 6 . . 1 Full Trace Events 2 | . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . Matter 380 | . . . . . . . . 380 . . . Time 190 | . . . . . . . . 190 . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 38 | . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 60 | . . . . . 60 . . . . . . Retrieved Matter 60 | . . . . . 60 . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . find_recycling 1 | . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 3 . . 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Total Allies 16 | . . . . 11 1 3 . . 1 . . Largest Group 11 | . . . . 11 4 3 3 . 1 1 . Highest-Rated Group 272 | . . . . 272 155 93 93 . 29 29 . Highest-Rated Ally 99 | . . . . 99 94 31 31 . 29 29 . Total Orders 15 | . . . . 7 2 2 1 2 1 . . STAY 1 | . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . GUARD 3 | . . . . 2 . . . . 1 . . EXPLORE 10 | . . . . 4 2 1 1 2 . . . Ally Attacks 80 | . . . . 49 11 . 8 . . 12 . Total Damage 1556 | . . . . 1111 130 . 106 . . 209 . Kills 16 | . . . . 14 1 . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . Drone Launches 12 | . . . . 4 2 2 . 4 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Turns Passed 10282 | 296 217 636 78 853 936 2409 2318 1174 93 144 1128 Spaces Moved 5866 | 130 152 323 32 416 500 1523 1487 524 38 125 616 Core 178 | 10 . . . 3 . . . . . 100 65 Treads 4873 | . . . . 402 500 1523 1487 524 38 25 374 Legs 638 | 120 152 323 32 11 . . . . . . . Wheels . | . . . . . . . . . . . . Hover 177 | . . . . . . . . . . . 177 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 145 145 145 145 145 172 50 50 Average Speed 147 | 114 120 167 150 155 146 145 149 166 172 88 143 Slowest Speed 1550 | 120 120 180 150 1000 165 145 185 170 172 1550 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . Exploration Rate (%) 37 | 5 26 18 5 69 20 99 99 17 1 74 12 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . 2 2 . . . . Spaces Dug 28 | . 4 4 . 16 . . . 4 . . . Terrain Destroyed 260 | . 5 4 9 90 79 56 . 6 1 . 10 Melee . | . . . . . . . . . . . . Projectile 17 | . 5 4 . . . . . 6 1 . 1 AOE 243 | . . . 9 90 79 56 . . . . 9 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Was Fac Total 6900 | 231 165 373 51 560 598 1669 1525 776 57 138 757 Wait 439 | 71 . 5 7 57 12 79 . 192 . . 16 Move 5856 | 129 151 322 31 415 499 1522 1486 523 38 124 616 Hop . | . . . . . . . . . . . . Pick Up 51 | 1 2 10 1 9 6 3 5 9 . 1 4 Fast Attach 63 | 8 3 5 1 4 4 1 3 6 . 1 27 Attach 38 | . . 1 1 . 9 7 4 5 2 . 9 Detach 27 | 1 . 3 . 1 6 4 . 2 . 1 9 Swap 33 | . 2 1 3 8 4 3 1 6 1 . 4 Drop 45 | . . 5 2 14 6 3 2 8 . 2 3 Fire 294 | 21 7 21 5 48 51 22 24 22 4 9 60 Melee 9 | . . . . . . 8 . 1 . . . Ram 9 | . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 30 | . . . . 2 . 16 . . 12 . . Trap . | . . . . . . . . . . . . Miscellaneous 6 | . . . . 2 1 1 . 2 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 297 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 5) 482 | -10/Materials | Crushed by falling debris 513 | -10/Materials | Lost 3 parts (1p2u) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Utility x2 1064 | -9/Materials | Identified exit to Materials 1150 | -9/Materials | Entered another Materials area 1150 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -8/Materials | Discovered new exit (range 16) 1228 | -8/Materials | Entered Storage 1240 | -8/Storage | Identified exit to Recycling 1242 | -8/Storage | Met 01-MTF 1383 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1941 | -8/Storage | Repaired Adv. Treads 2018 | -8/Storage | Discovered new exit (range 22) 2049 | -8/Storage | Found Prototype Launcher 2081 | -8/Storage | Entered Factory 2081 | -7/Factory | Accompanied by 4 allies 2081 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2082 | -7/Factory | Identified Gui. Missile Launcher 2086 | -7/Factory | 01-MTF left 2431 | -7/Factory | Garrison activated, responded to threat 2819 | -7/Factory | Build established: Scavenger-Skirmisher 2987 | -7/Factory | Discovered new exit (range 12) 3017 | -7/Factory | Entered Lower Caves 3153 | -7/Lower Caves | Learned location of Zion (-7) 3498 | -7/Lower Caves | Build established: Scavenger-Mutant 3611 | -7/Lower Caves | Spotted B-75 Beast 3751 | -7/Lower Caves | Discovered new exit (range 15) 3793 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3933 | -7/Lower Caves | Learned Factory security intel 4104 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4155 | -7/Lower Caves | Destroyed B-75 Beast 4928 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5208 | -7/Lower Caves | Build established: Scavenger-Mutant 5426 | -7/Lower Caves | Entered another Lower Caves area 5426 | -7/Lower Caves | Accompanied by 4 allies 5452 | -7/Lower Caves | Discovered new exit (range 18) 5559 | -7/Lower Caves | Spotted B-75 Beast 5572 | -7/Lower Caves | Destroyed B-75 Beast 5741 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6276 | -7/Lower Caves | Encountered a Warlord checkpoint 7116 | -7/Lower Caves | Discovered new exit (range 13) 7150 | -7/Lower Caves | Learned 4 Factory zone layouts 7229 | -7/Lower Caves | Build established: Mutant 7714 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7744 | -7/Lower Caves | Entered Factory 7744 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8548 | -6/Factory | Fabricated Drone Bay (x1) 8651 | -6/Factory | Fabricated Drone Bay (x1) 8877 | -6/Factory | Discovered new exit (range 14) 8918 | -6/Factory | Entered another Factory area 8918 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9011 | -5/Factory | Sucked down chute 9011 | -5/Factory | Entered Waste 9025 | -5/Waste | 1 allies followed down the chute 9026 | -5/Waste | EMP discharged 9044 | -5/Waste | Spotted C-40 Crusher 9080 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9083 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9088 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9091 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9094 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9097 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9100 | -5/Waste | Crushed by Compactor (1 part destroyed) 9101 | -5/Waste | Spotted C-40 Crusher 9111 | -5/Waste | Found Gamma Bomb Array 9126 | -5/Waste | EMP discharged 9130 | -5/Waste | Spotted C-40 Crusher 9131 | -5/Waste | Lost 7 parts (1p5u1w) 9131 | -5/Waste | Spotted C-40 Crusher 9132 | -5/Waste | Spotted C-40 Crusher 9144 | -5/Waste | Spotted C-40 Crusher 9148 | -5/Waste | Discovered new exit (range 16) 9155 | -5/Waste | Entered Factory 10061 | -5/Factory | System corruption reached 10% 10128 | -5/Factory | Lost 11 parts (2p1n2u6w) 10240 | -5/Factory | Identified exit to Factory 10240 | -5/Factory | Identified exit to Upper Caves 10245 | -5/Factory | Core integrity fell below 50% 10272 | -5/Factory | Core integrity fell below 20% 10283 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10253_ Slammed into K-01 Serf. 10257_ Penetrated by Slug. 10258_ Slammed into K-01 Serf. 10258_ Destabilizing: Short circuit. 10258_ Broken Imp. Heat Sink permanently disabled. 10263_ System corrupted: Component data lost. 10265_ K-01 Serf cleans the Fusion Modulator. 10268_ Broken Imp. Heat Sink destroyed. 10269_ Slammed into S-27 Virus. 10269_ Destabilizing: System interference. 10269_ Imp. Target Analyzer temporarily disabled. 10270_ Slammed into S-27 Virus. 10273_ Imp. Target Analyzer destroyed. 10275_ Triggered Ambush Trap. 10275_ L-41 Fighter emerges from a hatch in the floor. 10275_ B-60 Warrior emerges from a hatch in the floor. 10275_ S-27 Virus emerges from a hatch in the floor. 10275_ S-27 Virus destroyed. 10282_ Slug penetrates Wall. 10282_ S-27 Virus destroyed. 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