Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 18:07:43 Player: beans Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (130) 650 Value Destroyed (6137) 6137 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2372) 2372 TOTAL SCORE: 12179 Bonus ------- High Alert Combat Kills 972 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 182/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Autogun > --- INVENTORY (5) ---- Improved Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Active Sensor Suite > --- WEAPON ----------- Plasma Cannon Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Armored Treads Armored Treads Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . . 2 . . 1 . Weapon 2 | . . 2 . . . . . Parts Attached 65 | 5 . 12 3 7 18 17 3 Power 11 | 1 . 2 . 1 2 3 2 Engine 7 | 1 . 1 . . 2 1 2 Core 4 | . . 1 . 1 . 2 . Reactor . | . . . . . . . . Propulsion 12 | 2 . 2 . . 4 4 . Treads 4 | 2 . 2 . . . . . Leg 5 | . . . . . 4 1 . Wheel . | . . . . . . . . Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Utility 14 | . . 2 2 4 6 . . Device 14 | . . 2 2 4 6 . . Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 28 | 2 . 6 1 2 6 10 1 Energy Gun 6 | . . . 1 2 . 3 . Energy Cannon 11 | . . 5 . . 4 2 . Ballistic Gun 6 | 2 . . . . . 3 1 Ballistic Cannon 4 | . . 1 . . 2 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . 1 2 . Parts Lost 32 | . . 2 . 1 10 9 10 Power 4 | . . . . . 1 2 1 Propulsion 8 | . . 2 . 1 1 2 2 Utility 7 | . . . . . 5 1 1 Weapon 13 | . . . . . 3 4 6 Highest Loss Streak 6 | . . 1 . 1 3 2 6 To Critical Strikes . | . . . . . . . . Average Backups 4 | . 1 3 4 4 4 4 4 Power . | . . . 1 . . . . Propulsion . | . . . . . . 1 . Utility 2 | . . . . 1 3 3 3 Weapon 1 | . 1 2 3 2 . . 1 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . . 1 1 2 5 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . . 2 . Utility 5 | . . . . 1 . . 4 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 74 | . 71 78 86 93 79 60 35 Engine 3 | . 14 5 9 3 3 1 . Core 3 | . . 5 . 5 1 3 . Treads 8 | . 28 16 18 11 5 . . Leg 6 | . . . . . 6 16 . Hover 1 | . . . . . . 2 5 Device 20 | . . 10 23 36 30 10 5 Energy Gun 4 | . . . . 13 3 1 . Energy Cannon 17 | . . 38 36 22 19 9 . Ballistic Gun 2 | . 28 . . . . . 15 Ballistic Cannon 4 | . . . . . 9 8 4 Peak Build Rating 61 | 5 5 14 17 26 55 61 53 Average Rating 31 | 3 5 8 14 22 31 53 37 On Entrance 21 | . 5 5 12 16 26 53 53 Avg Prop Armor Cover (%) 6 | . . . . . 6 6 4 Naked Turns 17 | . . . . . . . 17 Heaviest Build 44 | 9 9 22 24 24 44 38 27 Greatest Support 43 | 40 40 43 43 43 40 37 9 Greatest Overweight (x) 9 | . . 6 . 1 9 3 8 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 Average Carried 4 | . 1 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 4 5 5 5 4 Class Distribution -------------------- 31% | Scavenger-Gunner 30% | Skirmisher 23% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 2346 | 175 201 164 30 124 599 649 404 Remotely . | . . . . . . . . Salvage Created 4606 | . 292 762 153 1248 769 1022 360 Parts 269 | . 17 43 6 68 45 72 18 Haulers Intercepted 5 | . 1 1 1 . . 2 . Recyclers Shooed 5 | . 2 1 . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 92 | . 3 11 1 31 15 20 11 Guns 23 | . 3 . . 8 1 2 9 Cannons 58 | . . 11 1 21 14 11 . AOE 7 | . . . . . . 6 1 Classes Destroyed 15 | . 4 3 . 3 3 2 . Worker 11 | . 1 2 1 . 2 5 . Builder 5 | . . . . . 2 3 . Tunneler 2 | . . . . . . 2 . Hauler 5 | . 1 1 1 . . 2 . Recycler 8 | . 2 3 . . 1 2 . Operator 1 | . . . . . . 1 . Watcher 6 | . . 1 1 . 3 1 . Swarmer 21 | . 3 3 . 10 . 4 1 Grunt 36 | . . 6 . 9 5 9 7 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 21 | . . 2 1 6 6 3 3 Hunter 4 | . . . . . 3 1 . Programmer 7 | . . . . 4 . 3 . Heavy 1 | . . . . . 1 . . Best Kill Streak 9 | . 6 5 1 9 6 9 3 Combat Bots Only 9 | . 3 3 1 9 5 4 3 Max Kills in Single Turn 4 | . 1 2 1 2 1 4 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 553 | . 17 39 2 88 108 134 165 Missed 216 | . 9 13 . 34 38 57 65 Hits 337 | . 8 26 2 54 70 77 100 Melee 1 | . . . . . . . 1 Projectile 336 | . 8 26 2 54 70 77 99 Critical Strikes 13 | . 1 . . 3 5 2 2 Damage Taken 4747 | . 61 281 28 667 1381 1265 1064 Core 1078 | . 6 33 15 108 210 291 415 Absorbed by Shields 32 | . . . . . 32 . . Regen/Repaired (Parts) 193 | . . 193 . . . . . Core Remaining (%) 81 | 100 97 91 . . 39 . . Volleys Fired 314 | . 21 30 11 73 56 90 33 Largest 4 | . 2 4 4 4 4 3 4 Hottest 320 | . 40 240 240 250 320 200 124 Shots Fired 863 | . 42 110 44 290 128 164 85 Gun 241 | . 42 . . 78 6 51 64 Cannon 615 | . . 110 44 212 122 108 19 Launcher 7 | . . . . . . 5 2 Special . | . . . . . . . . Kinetic 265 | . 42 1 . . 69 79 74 Thermal 546 | . . 109 44 290 59 44 . Explosive 7 | . . . . . . 5 2 Electromagnetic 45 | . . . . . . 36 9 Robot Hit Streak 20 | . 5 7 5 20 8 9 11 Robot Miss Streak 8 | . 7 4 4 3 4 7 8 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 424 | . 18 39 18 135 70 84 60 Core Hits 227 | . 9 22 6 56 33 52 49 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . . . 4 4 2 1 Burn 3 | . . . . 3 . . . Meltdown 1 | . . . . 1 . . . Blast 6 | . . . . . 4 2 . Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10154 | . 243 746 315 2400 1872 3372 1206 Guns 2202 | . 243 . . 571 47 555 786 Cannons 6480 | . . 746 315 1829 1825 1499 266 Explosions 1472 | . . . . . . 1318 154 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3556 | . 243 18 . . 1188 1192 915 Thermal 5243 | . . 728 315 2400 684 1116 . Explosive 872 | . . . . . . 718 154 Electromagnetic 483 | . . . . . . 346 137 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 1 1 4 4 Average Corruption 1 | . . . . 1 1 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . 6 9 17 7 Message Errors 14 | . . . . . 4 7 3 Matter Fused 10 | . . . . 3 1 3 3 Heat Flow Errors 6 | . . . . 2 . 3 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . 3 1 . Data Loss (major) 2 | . . . . 1 . 1 . Misfires 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 346 | . . . . 13 1 332 . Projectiles 21 | . . . . 13 1 7 . Explosions 325 | . . . . . . 325 . Melee . | . . . . . . . . Knockbacks 23 | . . . . . 11 8 4 Impact . | . . . . . . . . Kinetic 23 | . . . . . 11 8 4 Secondary . | . . . . . . . . Self-Inflicted Damage 347 | . . . . 57 . 290 . Shots 5 | . . . . 1 . 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 486 | . . 486 270 69 474 271 268 Average Temperature 83 | . . 165 80 13 102 63 85 Received Heat Transfer 1269 | . . 99 9 180 399 216 366 Effects 12 | . . 10 . . 2 . . Shutdowns 3 | . . 2 . . 1 . . Interference 2 | . . 2 . . . . . Short Circuit 2 | . . 1 . . 1 . . Damage (minor) 1 | . . 1 . . . . . Damage (major) 4 | . . 4 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 30 | . . 2 2 21 5 . . Heat Transferred 10370 | . . 1517 666 5365 1372 1450 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Maximum Alert Level 4 | . . . . 4 3 3 3 Low Security (%) 28 | 100 100 100 100 5 . 29 . Level 1 10 | . . . . 13 . 25 . Level 2 28 | . . . . 8 52 40 70 Level 3 22 | . . . . 37 47 4 29 Level 4 9 | . . . . 35 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1500 | . 65 131 75 1500 800 791 797 Initial 731 | . . 18 43 33 731 298 549 Average 517 | . 11 32 47 883 701 328 655 Influence Increases 4082 | . 93 348 98 1477 536 1172 358 Destroy 0b10 Robot/C 1840 | . 60 220 20 620 300 400 220 Destroy 0b10 Robot/NC 195 | . 20 35 15 5 40 80 . Destroy Leader 372 | . 12 54 14 30 126 126 10 Allied During Kill 1 | . . . . . . . 1 Successful Hack 37 | . . 8 4 14 . 4 7 Disable Machine 225 | . . 30 45 . 15 120 15 Anti-Garrison Action 800 | . . . . 750 . . 50 Destroy Structure 222 | . 1 1 . 43 40 112 25 Lose Combat Pursuer 90 | . . . . 15 15 30 30 Active Sensor Use 300 | . . . . . . 300 . Influence Decreases 3295 | . 48 289 151 28 1379 1044 356 Entered New Map 1470 | . . 27 61 18 769 359 236 Time Decay 1485 | . 48 242 90 . 510 595 . Lost Part 320 | . . 20 . 10 100 90 100 Lost Ally 20 | . . . . . . . 20 Squads Dispatched 15 | . 1 1 1 . 4 8 . Investigation 6 | . . 1 1 . . 4 . Extermination 3 | . . . . . . 3 . Reinforcement 5 | . 1 . . . 4 . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses 4 | . . . . . . 3 1 Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 5 | . 1 . . . 2 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 9 12 2 31 24 28 16 Peak Tracking Total 5 | . 5 3 1 5 4 4 4 Tactical Retreats 5 | . . . . 1 1 2 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 6 | . . . . 3 . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled 26 | . . 2 3 10 1 8 2 Max in Single Turn 3 | . . 1 2 2 1 3 1 Garrison Relay 9 | . . . . 8 . . 1 Phase Generator 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 10 | . . 2 1 2 . 4 1 Terminals 5 | . . . . 2 . 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 28 | . . 10 4 6 . 7 1 Successful 12 | . . 6 1 1 . 3 1 Failed 16 | . . 4 3 5 . 4 . Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . . . . 6 . 4 1 Fabricators 2 | . . . . . . 2 . Repair Stations 10 | . . 10 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 4 . . 1 . Terminal Hacks 3 | . . . . 1 . 1 1 Record 1 | . . . . . . 1 . Open Door 1 | . . . . . . . 1 Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 6 | . . 6 . . . . . Scan Component 3 | . . 3 . . . . . Repair 3 | . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 1 1 2 . 3 . Full Trace Events 5 | . . 1 1 2 . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 3 | . . 3 . . . . . Time 88 | . . 88 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 2 | . . . . 1 . . 1 Robot Detection 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 38 | . . . . 35 . . 3 Machine Destruction 38 | . . . . 35 . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 25 | . . . . . . . 25 Highest-Rated Ally 25 | . . . . . . . 25 Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . . 2 Total Damage 34 | . . . . . . . 34 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Active Infowar (turns) 1818 | . . . . . 52 1584 182 A.S.S. 1818 | . . . . . 52 1584 182 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 6914 | 61 356 708 189 1863 1395 1891 451 Spaces Moved 3352 | 42 181 295 89 899 592 1053 201 Core 122 | 14 . 8 . . 5 . 95 Treads 1799 | 28 181 287 89 899 315 . . Legs 1102 | . . . . . 272 830 . Wheels . | . . . . . . . . Hover 329 | . . . . . . 223 106 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 52 50 Average Speed 160 | 123 160 164 160 164 188 143 144 Slowest Speed 500 | 160 160 350 160 240 500 250 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 34 | 4 33 25 11 90 59 31 25 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 19 | . . . . . . 2 17 Terrain Destroyed 265 | . . . . 73 37 121 34 Melee . | . . . . . . . . Projectile 48 | . . . . . 37 11 . AOE 217 | . . . . 73 . 110 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 4254 | 51 206 445 108 1106 759 1278 301 Wait 405 | . . 91 . 104 67 90 53 Move 3346 | 41 180 294 89 897 591 1053 201 Hop . | . . . . . . . . Pick Up 52 | 5 5 11 3 7 14 4 3 Fast Attach 24 | . . . . 7 3 12 2 Attach 33 | 5 . 10 3 . 8 2 5 Detach 3 | . . . . . . 1 2 Swap 23 | . . 6 1 3 9 4 . Drop 41 | . . 3 1 15 11 9 2 Fire 314 | . 21 30 11 73 56 90 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . 13 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Weapon x2 709 | -9/Materials | Build established: Gunner 783 | -9/Materials | Repaired Broken Beam Cannon 897 | -9/Materials | Repaired Beam Cannon 924 | -9/Materials | Repaired Beam Cannon 1101 | -9/Materials | Discovered new exit (range 14) 1126 | -9/Materials | Entered another Materials area 1126 | -8/Materials | Evolved 2 slots: Utility x2 1315 | -8/Materials | Identified exit to Garrison 1315 | -8/Materials | Entered Garrison 1331 | -8/Garrison | Triggered checkpoint 1377 | -8/Garrison | Garrison Relay disabled 1540 | -8/Garrison | Triggered checkpoint 1610 | -8/Garrison | Build established: Scavenger-Gunner 1621 | -8/Garrison | Phase Generator disabled 1784 | -8/Garrison | Destroyed 9 combat bots 1825 | -8/Garrison | Garrison Relay disabled 1858 | -8/Garrison | Triggered checkpoint 2012 | -8/Garrison | Garrison Relay disabled 2119 | -8/Garrison | Discovered new exit (range 15) 2138 | -8/Garrison | Installed Relay Interface Framework 2285 | -8/Garrison | Discovered new exit (range 14) 2329 | -8/Garrison | Triggered checkpoint 2360 | -8/Garrison | Garrison Relay disabled 2503 | -8/Garrison | Triggered checkpoint 2550 | -8/Garrison | Triggered checkpoint 2583 | -8/Garrison | Discovered new exit (range 15) 2703 | -8/Garrison | Garrison Relay disabled 2841 | -8/Garrison | Garrison Relay disabled 2853 | -8/Garrison | Garrison Relay disabled 2853 | -8/Garrison | Garrison Relay disabled 3178 | -8/Garrison | Entered Materials 3484 | -8/Materials | Crushed by falling debris 3744 | -8/Materials | Build established: Gunner 4408 | -8/Materials | Core integrity fell below 50% 4456 | -8/Materials | Discovered new exit (range 16) 4518 | -8/Materials | Found Prototype Device 4519 | -8/Materials | Lost 3 parts (1u2w) 4521 | -8/Materials | Identified Active Sensor Suite 4553 | -8/Materials | Identified exit to Factory 4573 | -8/Materials | Entered Factory 4573 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4831 | -7/Factory | Build established: Skirmisher 6352 | -7/Factory | Discovered new exit (range 16) 6402 | -7/Factory | Garrison activated, responded to threat 6464 | -7/Factory | Identified exit to Garrison 6464 | -7/Factory | Entered Garrison 6511 | -7/Garrison | Expanded RIF knowledge: Robot Detection 6580 | -7/Garrison | Rescued a captive Derelict 6622 | -7/Garrison | Phase Generator disabled 6751 | -7/Garrison | Core integrity fell below 50% 6843 | -7/Garrison | Lost 6 parts (1n1u4w) 6847 | -7/Garrison | Garrison Relay disabled 6889 | -7/Garrison | Core integrity fell below 20% 6915 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Particle Gun. Acquired Imp. Light Armor Plating. The unstable cave ceiling collapses. Garrison Relay disabled. Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Demolisher] tumbles out of relay unit. System corrupted: Matter fused (-10). Dropped Particle Gun. Acquired 52 matter. Acquired Unknown Engine. Identified Imp. Deuterium Engine. S-27 Virus destroyed. Prc. Shock Rifle destroyed. Acquired 25 matter. Acquired Autogun. Imp. Deuterium Engine destroyed. Acquired 13 matter. Acquired 2 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####????????????????? | | ?????????????????????????????#""#????????????????? | | ?????????????????????????????# T#????????????????? | | ?????????????????????????????# "#????????????????? | | ?????????????????????????????# ##????????????????? | | ?????????????????????????????# ###???????????????? | | ?????????????????????????????# #"#???????????????? | | ?????????????????????????????# "#???????????????? | | ?????????????????????????????# "#???????????????? | | ????????????????????#####????# "#???????????????? | | ????????????????????#"""#????# #"#???????????????? | | ????????????????????#" "#????# ###???????????????? | | ????????????????????#" #????# #?????????????????? | | ????????????????????#" "#????# #?????????????????? | | ????????????????????# ^#????# #?????????????????? | | ????????????????????##!##??### #?????????????????? | | ?????????#####???????# ##### #?????????????????? | | ?????????# #???????#=[ #?????????????????? | | ?????????# #########"##### #?????????????????? | | ?????????# #???### #?###?????????????? | | ?????????# [#?????# ### #?????????????? | | ?????????###### ##### ####### ## ##????????????? | | ??????????????# #?### s @ T#????????????? | | ??????????????# #?# # #### ###### ##????????????? | | ??????####????# #?# # # #????# #?????????????? | | ??????#"""????# #### =## # #????###?????????????? | | ??????#"! ???# ## ##[ # #????????????????????? | | ??????# ! #### #### =*# # ######???????????????? | | ??????#"! = / #???????????????? | | ??????#"# ###### ### =#### #???????????????? | | ????????# #????## # #??# #???????????????? | | ????????######?????# # ##=#??# #??????#????????? | | ???????????????????## ####*#?##[### #" #??? | | ????????????????????# #### ### %= ""#? | | ????????????????????# = ? | | ????????????????????# ^ ? | | ????????????????????## ######## ## " "?? | | ?????????????????????###??????# #? =%## ###?? | | ?????????????????????????????? ? ! ?? ??? | | ????????????????????????????? " ?? ??? | | ????????????????????????????? "%" ????? | | ????????????????????????????# ? " ???? | | ????????????????????????????### ##?? ## #???? | | ??????????????????????????????# #?????#?? ????? | | ?????????????????????????????? ????????? ????? | | ?????????????????????????????? ??????????????? | | ??????????????????????????????# ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 90% | -9/Materials | Broken Beam Cannon | 2% | -9/Materials Beam Cannon | 15% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellArchitectTrap Manual? 0 Play Time 00:39:34 Cumulative 223.7 hours Start 2025.12.22 @ 17:26:45 End 2025.12.22 @ 18:07:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 631 Rogue 630 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 62 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f4973abc-2f34-4bba-9989-200fea703000