Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 03:13:16 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (152) 760 Value Destroyed (6549) 6549 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (4348) 4348 TOTAL SCORE: 17237 Bonus ------- High Alert Combat Kills 2453 Follower Combat Kills 1307 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 1037/1150 Matter 13/300 Energy 129/375 System Corruption 1% Temperature Warm (116) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Kinecellerator Weapon Cycler Weapon Cycler Layered Medium Armor Plating Advanced Shield Generator > --- WEAPON (4) ------- Gatling Laser Variable Charge Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY (15) --- Micro Nuclear Core Reinforced Fission Core Light Quantum Reactor Medium Storage Unit High-capacity Storage Unit Powered Armor Mobile Refinery Mk. CCLXVII Heavy Laser High-powered Field Laser High-powered Field Laser Hypervelocity Coil Gun Makeshift Axe Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Kinecellerator Weapon Cycler Weapon Cycler Improved Medium Armor Plating Layered Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Micro Nuclear Core Reinforced Fission Core Antimatter Reactor Light Quantum Reactor Medium Storage Unit High-capacity Storage Unit Weapon Cycler Powered Armor Mobile Refinery Mk. CCLXVII Heavy Laser Gatling Laser High-powered Field Laser High-powered Field Laser Variable Charge Gun Makeshift Axe [Rating: 104] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun High-powered Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . 1 1 . Utility 7 | . . . 2 . 2 . . . . 1 1 1 Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 181 | . 2 17 10 11 8 3 3 13 . 13 76 25 Power 19 | . . 1 1 . . 2 . . . 3 9 3 Engine 9 | . . 1 1 . . 2 . . . 3 2 . Core 5 | . . . . . . . . . . . 3 2 Reactor 5 | . . . . . . . . . . . 4 1 Propulsion 40 | . 2 5 3 . 2 . . 1 . 2 15 10 Treads 22 | . . 5 . . 2 . . 1 . 2 9 3 Leg 18 | . 2 . 3 . . . . . . . 6 7 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 50 | . . 2 4 3 3 . 2 6 . 2 18 10 Device 32 | . . . 1 2 3 . 1 4 . 1 12 8 Storage 3 | . . 1 2 . . . . . . . . . Processor 3 | . . . 1 . . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . Protection 12 | . . 1 . 1 . . 1 2 . . 5 2 Artifact . | . . . . . . . . . . . . . Weapon 72 | . . 9 2 8 3 1 1 6 . 6 34 2 Energy Gun 12 | . . 1 . 1 . . . . . . 8 2 Energy Cannon 2 | . . 1 . 1 . . . . . . . . Ballistic Gun 51 | . . 7 2 5 2 1 1 6 . 6 21 . Ballistic Cannon 5 | . . . . . . . . . . . 5 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . . . 2 . 1 1 1 Corrupted Parts 3 | . . 1 . . . . . . . . 2 . System Corruption 22 | . . 2 . . . . . . . . 20 . Parts Lost 25 | . . . 1 . . 1 . . . 1 18 4 Power 4 | . . . . . . 1 . . . 1 2 . Propulsion 5 | . . . . . . . . . . . 5 . Utility 10 | . . . 1 . . . . . . . 5 4 Weapon 6 | . . . . . . . . . . . 6 . Highest Loss Streak 6 | . . . 1 . . 1 . . . 1 6 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 95 | . 85 96 91 99 93 95 96 99 100 99 90 98 Engine 5 | . 14 11 9 9 7 5 7 7 7 5 1 . Core 1 | . . . . . . . . . . . 1 9 Treads 13 | . . 16 1 . 11 15 15 15 15 20 15 5 Leg 5 | . 28 4 15 18 3 . . . . . 6 14 Device 16 | . . . 2 6 16 20 15 15 15 13 20 27 Storage 7 | . 14 11 13 15 7 7 7 7 7 6 5 5 Processor 6 | . . . 9 9 7 7 7 7 7 12 7 . Protection 9 | . . 8 4 5 7 7 11 13 15 13 5 13 Energy Gun 1 | . 14 4 . . . . . . . . 4 . Ballistic Gun 24 | . 14 36 36 35 29 30 30 30 30 26 12 20 Ballistic Cannon 1 | . . . . . . . . . . . 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 92 | 12 12 25 41 44 47 47 44 48 45 56 83 92 Greatest Support 93 | 20 20 40 40 40 44 44 44 44 42 62 93 80 Greatest Overweight (x) 3 | . . 1 1 1 2 1 . 1 1 . 3 3 Average Overweight (x) . | . . . . . 1 . . . 1 . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 8 8 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 8 8 14 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 6 7 8 14 15 14 15 14 15 14 13 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 14 15 15 15 15 15 15 15 15 12 Class Distribution -------------------- 23% | Scavenger-Gunner 20% | Gunner 13% | Tank 10% | Mutant 9% | Commander-Gunner 9% | Scavenger-Tank 8% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Commander-Gunner | -8/Storage Commander-Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Tank | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Matter Collected 6170 | 198 39 362 239 219 94 235 210 123 7 529 2995 920 Remotely 20 | . . . . . . . 10 10 . . . . Salvage Created 7208 | . 87 588 287 . . 312 387 . . 728 3610 1209 Parts 348 | . 7 33 11 . . 15 17 . . 33 164 68 Haulers Intercepted 2 | . . 2 . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 15 14 . 2 . . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 131 | . 2 11 6 . . 8 10 . . 12 63 19 Guns 112 | . 2 9 6 . . 8 10 . . 12 46 19 Cannons 17 | . . 2 . . . . . . . . 15 . Classes Destroyed 19 | . 1 4 . . . . 1 . . 4 7 2 Worker 6 | . . . . . . . . . . . 6 . Builder 10 | . . . . . . . . . . 1 8 1 Hauler 2 | . . 2 . . . . . . . . . . Recycler 3 | . . 1 . . . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . 1 Swarmer 34 | . . 3 . . . 4 6 . . 2 11 8 Saboteur 1 | . . . . . . . . . . . 1 . Grunt 55 | . 2 5 4 . . 4 2 . . 4 27 7 Brawler 4 | . . . . . . . . . . . 4 . Duelist 2 | . . . . . . . . . . . 1 1 Protector 1 | . . . . . . . . . . . . 1 Sentry 10 | . . 3 2 . . . 1 . . 1 1 2 Specialist 8 | . . . . . . . . . . 2 6 . Hunter 6 | . . . . . . . 1 . . 2 3 . Programmer 8 | . . . . . . . . . . . 8 . Heavy 1 | . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 13 | . 1 5 2 . . 4 3 . . 13 12 9 Combat Bots Only 12 | . 1 5 2 . . 4 3 . . 11 12 8 Max Kills in Single Turn 3 | . 1 1 1 . . 1 2 . . 2 3 2 Gunslinging 1 | . . . . . . . 1 . . 1 1 . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Damage Taken 10815 | . 68 351 364 49 95 463 345 . 27 604 6430 2019 Core 767 | . . 30 88 . . 33 52 . . 26 425 113 Absorbed by Shields 294 | . . . . . . . . . . . . 294 Redirected to Shielding 104 | . . . . . . . . . . . 34 70 Regen/Repaired (Parts) 610 | . . . . . . . . 529 . . 81 . Core Remaining (%) 88 | 100 100 92 . 84 . . . . 87 96 57 . Volleys Fired 331 | . 9 27 18 10 1 15 12 . . 26 152 61 Largest 4 | . 2 4 4 4 4 4 4 . . 4 4 4 Hottest 299 | . 70 166 86 94 94 94 99 . . 114 299 225 Shots Fired 1219 | . 18 96 72 40 4 60 48 . . 104 564 213 Gun 1069 | . 18 88 72 40 4 60 48 . . 104 422 213 Cannon 150 | . . 8 . . . . . . . . 142 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1041 | . 9 80 72 40 4 60 48 . . 104 444 180 Thermal 170 | . 9 8 . . . . . . . . 120 33 Explosive . | . . . . . . . . . . . . . Electromagnetic 8 | . . 8 . . . . . . . . . . Robot Hit Streak 27 | . 4 13 11 11 3 13 13 . . 27 26 16 Robot Miss Streak 8 | . 3 4 4 1 2 1 3 . . 2 8 4 Penetration Max 2 | . . . . . . . . . . . 1 2 Secondary Targets 28 | . . . 2 . . 2 1 . . 5 16 2 Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . 1 1 1 Shots Hit Robots 821 | . 10 60 45 9 3 44 33 . . 82 391 144 Core Hits 394 | . 4 26 17 2 . 17 21 . . 35 185 87 Critical Kills 20 | . . . . . . . . . . . 6 14 Critical Parts Destroyed 37 | . . . . . . . 1 . . . 10 26 Critical Strikes 77 | . . . . . . . 1 . . . 36 40 Burn 4 | . . . . . . . . . . . 4 . Destroy 57 | . . . . . . . 1 . . . 16 40 Blast 16 | . . . . . . . . . . . 16 . Melee Attacks 4 | . . . . 1 3 . . . . . . . Impact 4 | . . . . 1 3 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15089 | . 123 779 523 132 56 688 534 . . 1520 8726 2008 Guns 12401 | . 123 658 523 118 56 688 534 . . 1520 6173 2008 Cannons 2581 | . . 108 . . . . . . . . 2473 . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 107 | . . 13 . 14 . . . . . . 80 . Kinetic 11639 | . 73 624 523 118 56 688 534 . . 1520 6268 1235 Thermal 3235 | . 50 34 . . . . . . . . 2378 773 Explosive . | . . . . . . . . . . . . . Electromagnetic 108 | . . 108 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 38 | . . 2 . . . . . . . . 38 1 Average Corruption 14 | . . 2 . . . . . . . . 16 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 107 | . . 6 . . . . . . . . 101 . Message Errors 19 | . . 2 . . . . . . . . 17 . Matter Fused 33 | . . 2 . . . . . . . . 31 . Heat Flow Errors 3 | . . . . . . . . . . . 3 . Energy Discharges 10 | . . 1 . . . . . . . . 9 . Parts Rejected 4 | . . . . . . . . . . . 4 . Data Loss (minor) 11 | . . . . . . . . . . . 11 . Data Loss (major) 2 | . . . . . . . . . . . 2 . Misfires 6 | . . . . . . . . . . . 6 . Alerts 3 | . . . . . . . . . . . 3 . Weapon Failures 16 | . . 1 . . . . . . . . 15 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 14 | . . . . . . . . . . . 14 . Projectiles 14 | . . . . . . . . . . . 14 . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 25 | . . . . . . . . . . . 25 . Impact 2 | . . . . . . . . . . . 2 . Kinetic 21 | . . . . . . . . . . . 21 . Secondary 2 | . . . . . . . . . . . 2 . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 12 | . . 2 . . . . . . . 1 9 . Targets Rammed 17 | . . 2 . 1 . . . . . 1 13 . Kicked 2 | . . . . 1 . . . . . . 1 . Crushed 3 | . . . . . . . . . . . 3 . Highest Temperature 423 | . 78 265 225 36 . 42 13 . . 202 423 294 Average Temperature 78 | . 31 83 85 12 . 17 13 . . 21 89 86 Received Heat Transfer 3220 | . 36 135 198 18 . 207 27 . . 126 1928 545 Effects 10 | . . . . . . . . . . . 7 3 Shutdowns 1 | . . . . . . . . . . . 1 . Interference 9 | . . . . . . . . . . . 6 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 18 | . . . . . . 1 . . . . 13 4 Heat Transferred 5851 | . 148 99 . . . . . . . . 4793 811 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Peak Influence 1494 | . 60 362 305 607 578 . . . . 575 1494 1241 Initial 731 | . . 25 90 128 271 . . . . . 205 731 Average 708 | . 23 199 226 412 454 . . . . 292 1011 872 Maximum Alert Level 4 | . . 1 1 2 2 . . . . 2 4 4 Low Security (%) 11 | . 100 50 27 20 . . . . . 29 . . Level 1 20 | . . 49 72 17 18 . . . . 33 16 . Level 2 19 | . . . . 62 81 . . . . 36 7 . Level 3 22 | . . . . . . . . . . . 24 90 Level 4 25 | . . . . . . . . . . . 52 9 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 38 | . 2 1 1 6 . . . . . 6 18 4 Investigation 6 | . . . . 2 . . . . . . 4 . Extermination 5 | . . . . . . . . . . . 4 1 Reinforcement 19 | . 2 1 1 4 . . . . . 6 4 1 Assault 5 | . . . . . . . . . . . 3 2 Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Distress Signals 6 | . 1 . . 1 1 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 236 | . 6 14 7 15 14 8 10 . 5 26 89 42 Peak Tracking Total 11 | . 2 5 3 3 3 4 3 . 4 5 8 11 Tactical Retreats 12 | . . 1 . . 1 . . . 1 2 2 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 7 | . 1 . . . . . . . . . 6 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 24 | . . . 4 1 4 . . . . . 13 2 Max in Single Turn 8 | . . . 2 1 . . . . . . 8 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 7 | . . 1 . 2 . . . . . . 4 . Terminals 3 | . . 1 . 2 . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 17 | . . 1 . 7 . . . . . . 9 . Successful 6 | . . 1 . 2 . . . . . . 3 . Failed 11 | . . . . 5 . . . . . . 6 . Catastrophic 1 | . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 18 | . . 1 . . . . . . . 6 11 . Terminals 8 | . . 1 . 7 . . . . . . . . Fabricators 4 | . . . . . . . . . . . 4 . Repair Stations 2 | . . . . . . . . . . . 2 . Recycling Units 3 | . . . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 3 | . . 1 . 2 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . . . . . . 3 . Full Trace Events 2 | . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 62 | . . . . . . . . . . . 62 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Total Allies 27 | . . . . 16 . . . 9 . . 2 . Largest Group 11 | . . . . 11 9 1 . 9 9 7 1 . Highest-Rated Group 277 | . . . . 273 241 16 . 277 277 226 31 . Highest-Rated Ally 100 | . . . . 100 100 16 . 39 39 39 31 . Zionite Dispatches 2 | . . . . . . . . . . . 2 . Thermal Resupply 2 | . . . . . . . . . . . 2 . Total Orders 15 | . . . . 4 6 3 . . . . 2 . DROP 2 | . . . . . . . . . . . 2 . EXPLORE 13 | . . . . 4 6 3 . . . . . . Ally Attacks 270 | . . . . 108 108 11 . . 10 33 . . Total Damage 4826 | . . . . 1710 1507 143 . . 354 1112 . . Kills 55 | . . . . 22 18 1 . . 3 11 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 1 2 . . . Drone Launches 28 | . . . . 19 7 2 . . . . . . Drone Recoveries 12 | . . . . 5 7 . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 1 2 . Emergency Access 2 | . . . . . . . . . . 1 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Turns Passed 9437 | . 130 484 220 537 529 377 466 1883 877 497 2714 723 Spaces Moved 4305 | 1 67 231 76 252 194 174 286 858 368 224 1330 244 Core . | . . . . . . . . . . . . . Treads 3189 | . . 173 12 . 136 174 286 858 368 224 866 92 Legs 1116 | 1 67 58 64 252 58 . . . . . 464 152 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 110 | 120 120 120 130 130 200 145 145 145 237 161 110 112 Average Speed 179 | 120 120 150 153 167 217 185 145 216 237 164 152 194 Slowest Speed 410 | 120 120 240 200 200 305 225 145 237 237 170 410 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 20 31 11 80 20 83 47 87 61 6 38 7 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 13 | . . . . . . . . 2 2 . 9 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 1 2 4 . . . . Spaces Dug 2 | . . . . . 2 . . . . . . . Terrain Destroyed 122 | . . . . . 2 . . . . . 104 16 Melee 2 | . . . . . 2 . . . . . . . Projectile 44 | . . . . . . . . . . . 44 . AOE 60 | . . . . . . . . . . . 60 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Total 5461 | . 99 313 144 344 293 204 323 888 375 315 1757 406 Wait 419 | . 16 18 22 45 83 11 17 . 6 28 116 57 Move 4293 | . 66 230 75 251 193 173 285 857 367 223 1329 244 Hop . | . . . . . . . . . . . . . Pick Up 57 | . 3 2 9 4 . . 2 4 1 9 21 2 Fast Attach 76 | . . 7 4 6 5 . 2 5 . 1 32 14 Attach 30 | . . 1 2 . . 2 . . . 4 17 4 Detach 22 | . . 2 3 1 1 1 . 1 . 1 10 2 Swap 75 | . 2 9 4 5 3 1 1 8 . 8 27 7 Drop 128 | . 3 15 7 11 4 1 4 13 1 14 40 15 Fire 331 | . 9 27 18 10 1 15 12 . . 26 152 61 Melee 4 | . . . . 1 3 . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . 1 . . . . . . 1 . Crush 15 | . . 2 . . . . . . . 1 12 . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 6 | . . . . 6 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 15) 131 | -10/Materials | Entered another Materials area 131 | -9/Materials | Evolved 2 slots: Weapon x2 537 | -9/Materials | Build established: Scavenger-Tank 594 | -9/Materials | Discovered new exit (range 8) 615 | -9/Materials | Entered another Materials area 615 | -8/Materials | Evolved 2 slots: Utility x2 788 | -8/Materials | Discovered new exit (range 5) 835 | -8/Materials | Entered Storage 846 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 871 | -8/Storage | Met 01-MTF 1155 | -8/Storage | Build established: Commander-Gunner 1239 | -8/Storage | Discovered new exit (range 23) 1372 | -8/Storage | Entered Factory 1372 | -7/Factory | Accompanied by 19 allies (01-MTF) 1372 | -7/Factory | Evolved 2 slots: Utility x2 1377 | -7/Factory | 01-MTF left 1824 | -7/Factory | Discovered new exit (range 25) 1901 | -7/Factory | Entered Lower Caves 1901 | -7/Lower Caves | Accompanied by 6 allies 1933 | -7/Lower Caves | Learned Factory emergency access door positions 2092 | -7/Lower Caves | Build established: Gunner 2102 | -7/Lower Caves | Encountered a Warlord checkpoint 2128 | -7/Lower Caves | Discovered new exit (range 68) 2278 | -7/Lower Caves | Entered another Lower Caves area 2431 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2644 | -7/Lower Caves | Discovered new exit (range 15) 2647 | -7/Lower Caves | Learned 4 Factory zone layouts 2661 | -7/Lower Caves | Learned Factory trap positions 2744 | -7/Lower Caves | Entered Zion 2763 | -7/Zion | Received a hallucinogenic algorithm 2833 | -7/Zion | Learned location of Warlord (-5) 3049 | -7/Zion | Build established: Mutant 3128 | -7/Zion | Given the Hacking Drone Bay 3133 | -7/Zion | Found Prototype Device 3133 | -7/Zion | Identified Hacking Drone Bay 3333 | -7/Zion | Imprinted 3336 | -7/Zion | Declared Zion's savior 3509 | -7/Zion | Learned Factory security intel 3689 | -7/Zion | Found Prototype Device 3689 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3905 | -7/Zion | Build established: Derelict-Tank 4024 | -7/Zion | Gained Derelict followers 4433 | -7/Zion | Visited the Megawrench Repair Shop 4433 | -7/Zion | Megawrench repaired 10 parts 4594 | -7/Zion | Discovered new exit (range 13) 4627 | -7/Zion | Entered Proximity Caves 4627 | -6/Proximity Caves | Accompanied by 9 allies 4756 | -6/Proximity Caves | Build established: Tank 5303 | -6/Proximity Caves | Learned location of Extension (-4) 5431 | -6/Proximity Caves | Discovered new exit (range 16) 5504 | -6/Proximity Caves | Entered Factory 5504 | -6/Factory | Accompanied by 7 allies 5504 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5506 | -6/Factory | Loaded intel: 97 trap records 5701 | -6/Factory | Retrieved Zion intel report: Emergency Access 5851 | -6/Factory | Build established: Gunner 5862 | -6/Factory | Destroyed 11 combat bots 5942 | -6/Factory | Discovered new exit (range 5) 6001 | -6/Factory | Entered another Factory area 6001 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6260 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6261 | -5/Factory | Zion Thermal Resupply teleported in 6310 | -5/Factory | Garrison activated, responded to threat 6601 | -5/Factory | First assault squad dispatched 6646 | -5/Factory | Spotted B-75 Beast 6666 | -5/Factory | Destroyed B-75 Beast 6734 | -5/Factory | Destroyed 12 combat bots 7115 | -5/Factory | Build established: Scavenger-Gunner 7129 | -5/Factory | Retrieved Zion intel report: Emergency Access 7130 | -5/Factory | Zion Thermal Resupply teleported in 7235 | -5/Factory | Terminal network hard line cut 7389 | -5/Factory | System corruption reached 10% 7422 | -5/Factory | Lost 3 parts (1p2u) 7810 | -5/Factory | Lost 6 parts (1p3n1u1w) 7924 | -5/Factory | Lost 3 parts (1n2w) 7947 | -5/Factory | System corruption reached 30% 8579 | -5/Factory | Repaired Antimatter Reactor 8709 | -5/Factory | Discovered new exit (range 5) 8715 | -5/Factory | Entered another Factory area 8715 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8778 | -4/Factory | Found Powered Armor 8965 | -4/Factory | First assault squad dispatched 9332 | -4/Factory | Destroyed 8 combat bots 9346 | -4/Factory | Build established: Scavenger-Tank 9438 | -4/Factory | Self-destructed Last Messages --------------- 09390_ HV Slug penetrates G-67 Veteran. 09393_ HV Slug penetrates Wall. 09393_ HV Slug penetrates G-67 Veteran. 09393_ G-67 Veteran suffers critical hit (Destroy). 09393_ Destroyed Flexi-carbon Leg. 09393_ R-10 Processor collects Autogun. 09400_ G-67 Veteran heat damages Plasma Rifle. 09402_ R-10 Processor suffers critical hit (Burn). 09404_ Melted Field Laser. 09404_ G-67 Veteran destroyed. 09415_ Weapon Cycler destroyed. 09415_ Critical hit (Burn: +26). 09421_ ALERT: Cargo convoy en route, clear transfer corridor. 09424_ Critical hit (Burn: +37). 09424_ K-01 Serf collects debris. 09425_ G-67 Veteran heat spikes uncontrollably. 09425_ G-67 Veteran destroyed. 09427_ K-01 Serf collects debris. 09432_ Acquired 6 matter. 09437_ Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# """"""" [ #????# #?# | | ????????????????????# """""""!= #????# !! #?# | | ????????????????????# """""""[[|!#????# !! #?# | | ????????????????????# """""""== *#????# !! #?# | | ???????????????????##!!!! !!] #????# #?# | | ????????????????????#####+#+########### #?# | | ????????????????????????#= ### | | ????????????????????????#! + | | ????????????????????????# ###### | | ????????????????????????# %! #????# | | ????????????????????????# #????# | | ????????????????????????###"########### #????# | | ??????????????????????????#%#?????????# ###### | | ??????????????????????????# #?????????# | | ??????????????????????????# #?????????? | | ??????????????????????????#g#?????????? | | ??????????????????????????#%#?????????? | | ???????????????????????####g######????? | | ???????????????????????# |!= #????? #####+ | | ?????????????????????### = ! #????? #????? | | ?????????????????????# # k #????? ??????? | | ??????????????????????## #?????? ????????? | | ???????????????????????# [ #???????????????? | | ???????????????????????# !%%p]% #???????????????? | | ???????????????????????# [[gp==[ #???????????????? | | ???????????????????????#*@[g*i%% #????????? ?????? | | ????????????? "############%########## #????? | | ???????????? "% %=[==%% =%[ #????? | | ???????????? " *[=*%! *= #????? | | ???????????? =**!! #????? | | ???????????? % #????? | | ???????????? #????? | | ????????????? ######+########## #????? | | ??????????????????? ????????? ?????? | | ??????????????????"" "?????????? ?????? | | ??????????????????"""??????????? ?????? | | ????????????????????????????????? ??????? | | ????????????????????????????????? ??????? | | ????????????????????????????????? ^ ???????? | | ??????????????????????????????????#+######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 80 Energy Generation 31 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 850 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 59 Targeting Accuracy 14 Recoil Reduction 8 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed BottomlessSchematicCarapace Manual? 0 Play Time 01:43:40 Cumulative 55.2 hours Start 2022.04.06 @ 01:28:21 End 2022.04.06 @ 03:13:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7efe95c2-d97a-4a64-ba17-704e93d75891