Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 03:13:16

Player: Rainynight

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (152)     760
Value Destroyed (6549)     6549
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (4348)               4348
              TOTAL SCORE: 17237

 Bonus
-------
High Alert Combat Kills    2453
Follower Combat Kills      1307
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             1037/1150
Matter                     13/300
Energy                     129/375
System Corruption          1%
Temperature                Warm (116)
Movement                   Walking (190) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
                Antimatter Reactor
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY (9) ------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Improved Kinecellerator
                Weapon Cycler
                Weapon Cycler
        Layered Medium Armor Plating
       Advanced Shield Generator
>               --- WEAPON (4) -------
                Gatling Laser
                Variable Charge Gun
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
>               --- INVENTORY (15) ---
          Micro Nuclear Core
     Reinforced Fission Core
          Light Quantum Reactor
         Medium Storage Unit
  High-capacity Storage Unit
                Powered Armor
                Mobile Refinery Mk. CCLXVII
          Heavy Laser
   High-powered Field Laser
   High-powered Field Laser
  Hypervelocity Coil Gun
      Makeshift Axe

 Peak State 
------------
>               --- POWER ------------
          Light Neutrino Core
          Micro Fission Core
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Improved Kinecellerator
                Weapon Cycler
                Weapon Cycler
       Improved Medium Armor Plating
        Layered Medium Armor Plating
       Advanced Shield Generator
>               --- WEAPON -----------
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
>               --- INVENTORY --------
          Micro Nuclear Core
     Reinforced Fission Core
                Antimatter Reactor
          Light Quantum Reactor
         Medium Storage Unit
  High-capacity Storage Unit
                Weapon Cycler
                Powered Armor
                Mobile Refinery Mk. CCLXVII
          Heavy Laser
                Gatling Laser
   High-powered Field Laser
   High-powered Field Laser
                Variable Charge Gun
      Makeshift Axe
[Rating: 104]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               High-powered Field Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  7    | .   .   .   2   .   2   .   .   .   .   1   1   1   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Attached             181  | .   2   17  10  11  8   3   3   13  .   13  76  25  
  Power                    19   | .   .   1   1   .   .   2   .   .   .   3   9   3   
    Engine                 9    | .   .   1   1   .   .   2   .   .   .   3   2   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   3   2   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   4   1   
  Propulsion               40   | .   2   5   3   .   2   .   .   1   .   2   15  10  
    Treads                 22   | .   .   5   .   .   2   .   .   1   .   2   9   3   
    Leg                    18   | .   2   .   3   .   .   .   .   .   .   .   6   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | .   .   2   4   3   3   .   2   6   .   2   18  10  
    Device                 32   | .   .   .   1   2   3   .   1   4   .   1   12  8   
    Storage                3    | .   .   1   2   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   1   .   1   .   .   1   2   .   .   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | .   .   9   2   8   3   1   1   6   .   6   34  2   
    Energy Gun             12   | .   .   1   .   1   .   .   .   .   .   .   8   2   
    Energy Cannon          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          51   | .   .   7   2   5   2   1   1   6   .   6   21  .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   2   .   .   .   2   .   1   1   1   
  Corrupted Parts          3    | .   .   1   .   .   .   .   .   .   .   .   2   .   
    System Corruption      22   | .   .   2   .   .   .   .   .   .   .   .   20  .   
Parts Lost                 25   | .   .   .   1   .   .   1   .   .   .   1   18  4   
  Power                    4    | .   .   .   .   .   .   1   .   .   .   1   2   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Utility                  10   | .   .   .   1   .   .   .   .   .   .   .   5   4   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Highest Loss Streak      6    | .   .   .   1   .   .   1   .   .   .   1   6   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     95   | .   85  96  91  99  93  95  96  99  100 99  90  98  
  Engine                   5    | .   14  11  9   9   7   5   7   7   7   5   1   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   1   9   
  Treads                   13   | .   .   16  1   .   11  15  15  15  15  20  15  5   
  Leg                      5    | .   28  4   15  18  3   .   .   .   .   .   6   14  
  Device                   16   | .   .   .   2   6   16  20  15  15  15  13  20  27  
  Storage                  7    | .   14  11  13  15  7   7   7   7   7   6   5   5   
  Processor                6    | .   .   .   9   9   7   7   7   7   7   12  7   .   
  Protection               9    | .   .   8   4   5   7   7   11  13  15  13  5   13  
  Energy Gun               1    | .   14  4   .   .   .   .   .   .   .   .   4   .   
  Ballistic Gun            24   | .   14  36  36  35  29  30  30  30  30  26  12  20  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 12  12  25  41  44  47  47  44  48  45  56  83  92  
  Greatest Support         93   | 20  20  40  40  40  44  44  44  44  42  62  93  80  
  Greatest Overweight (x)  3    | .   .   1   1   1   2   1   .   1   1   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | .   8   8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   8   8   11  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | .   8   8   14  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   6   7   8   14  15  14  15  14  15  14  13  14  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   8   8   14  15  15  15  15  15  15  15  15  12  

 Class Distribution 
--------------------
 23% | Scavenger-Gunner
 20% | Gunner
 13% | Tank
 10% | Mutant
  9% | Commander-Gunner
  9% | Scavenger-Tank
  8% | Derelict-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
 Scavenger-Gunner | -8/Materials
 Commander-Gunner | -8/Storage
 Commander-Gunner | -7/Factory
           Gunner | -7/Lower Caves
             Tank | -7/Lower Caves
    Derelict-Tank | -7/Zion
             Tank | -6/Proximity Caves
           Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  
Matter Collected           6170 | 198  39   362  239  219  94   235  210  123  7    529  2995 920  
  Remotely                 20   | .    .    .    .    .    .    .    10   10   .    .    .    .    
Salvage Created            7208 | .    87   588  287  .    .    312  387  .    .    728  3610 1209 
  Parts                    348  | .    7    33   11   .    .    15   17   .    .    33   164  68   
Haulers Intercepted        2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    .    .    .    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    15   14   .    2    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac 
Combat Hostiles Destroyed  131  | .   2   11  6   .   .   8   10  .   .   12  63  19  
  Guns                     112  | .   2   9   6   .   .   8   10  .   .   12  46  19  
  Cannons                  17   | .   .   2   .   .   .   .   .   .   .   .   15  .   
Classes Destroyed          19   | .   1   4   .   .   .   .   1   .   .   4   7   2   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Builder                  10   | .   .   .   .   .   .   .   .   .   .   1   8   1   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   .   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  34   | .   .   3   .   .   .   4   6   .   .   2   11  8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    55   | .   2   5   4   .   .   4   2   .   .   4   27  7   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   3   2   .   .   .   1   .   .   1   1   2   
  Specialist               8    | .   .   .   .   .   .   .   .   .   .   2   6   .   
  Hunter                   6    | .   .   .   .   .   .   .   1   .   .   2   3   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   .   8   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | .   1   5   2   .   .   4   3   .   .   13  12  9   
  Combat Bots Only         12   | .   1   5   2   .   .   4   3   .   .   11  12  8   
Max Kills in Single Turn   3    | .   1   1   1   .   .   1   2   .   .   2   3   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   1   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  
Damage Taken               10815 | .    68   351  364  49   95   463  345  .    27   604  6430 2019 
  Core                     767   | .    .    30   88   .    .    33   52   .    .    26   425  113  
  Absorbed by Shields      294   | .    .    .    .    .    .    .    .    .    .    .    .    294  
  Redirected to Shielding  104   | .    .    .    .    .    .    .    .    .    .    .    34   70   
  Regen/Repaired (Parts)   610   | .    .    .    .    .    .    .    .    529  .    .    81   .    
Core Remaining (%)         88    | 100  100  92   .    84   .    .    .    .    87   96   57   .    
Volleys Fired              331   | .    9    27   18   10   1    15   12   .    .    26   152  61   
  Largest                  4     | .    2    4    4    4    4    4    4    .    .    4    4    4    
  Hottest                  299   | .    70   166  86   94   94   94   99   .    .    114  299  225  
Shots Fired                1219  | .    18   96   72   40   4    60   48   .    .    104  564  213  
  Gun                      1069  | .    18   88   72   40   4    60   48   .    .    104  422  213  
  Cannon                   150   | .    .    8    .    .    .    .    .    .    .    .    142  .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1041  | .    9    80   72   40   4    60   48   .    .    104  444  180  
  Thermal                  170   | .    9    8    .    .    .    .    .    .    .    .    120  33   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          8     | .    .    8    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | .    4    13   11   11   3    13   13   .    .    27   26   16   
  Robot Miss Streak        8     | .    3    4    4    1    2    1    3    .    .    2    8    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    2    
  Secondary Targets        28    | .    .    .    2    .    .    2    1    .    .    5    16   2    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    1    .    .    1    1    1    
Shots Hit Robots           821   | .    10   60   45   9    3    44   33   .    .    82   391  144  
  Core Hits                394   | .    4    26   17   2    .    17   21   .    .    35   185  87   
  Critical Kills           20    | .    .    .    .    .    .    .    .    .    .    .    6    14   
  Critical Parts Destroyed 37    | .    .    .    .    .    .    .    1    .    .    .    10   26   
  Critical Strikes         77    | .    .    .    .    .    .    .    1    .    .    .    36   40   
    Burn                   4     | .    .    .    .    .    .    .    .    .    .    .    4    .    
    Destroy                57    | .    .    .    .    .    .    .    1    .    .    .    16   40   
    Blast                  16    | .    .    .    .    .    .    .    .    .    .    .    16   .    
Melee Attacks              4     | .    .    .    .    1    3    .    .    .    .    .    .    .    
  Impact                   4     | .    .    .    .    1    3    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15089 | .    123  779  523  132  56   688  534  .    .    1520 8726 2008 
  Guns                     12401 | .    123  658  523  118  56   688  534  .    .    1520 6173 2008 
  Cannons                  2581  | .    .    108  .    .    .    .    .    .    .    .    2473 .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  107   | .    .    13   .    14   .    .    .    .    .    .    80   .    
  Kinetic                  11639 | .    73   624  523  118  56   688  534  .    .    1520 6268 1235 
  Thermal                  3235  | .    50   34   .    .    .    .    .    .    .    .    2378 773  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          108   | .    .    108  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         38    | .    .    2    .    .    .    .    .    .    .    .    38   1    
  Average Corruption       14    | .    .    2    .    .    .    .    .    .    .    .    16   1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    .    6    .    .    .    .    .    .    .    .    101  .    
    Message Errors         19    | .    .    2    .    .    .    .    .    .    .    .    17   .    
    Matter Fused           33    | .    .    2    .    .    .    .    .    .    .    .    31   .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      10    | .    .    1    .    .    .    .    .    .    .    .    9    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    4    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    .    .    .    11   .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    6    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Weapon Failures        16    | .    .    1    .    .    .    .    .    .    .    .    15   .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            14    | .    .    .    .    .    .    .    .    .    .    .    14   .    
  Projectiles              14    | .    .    .    .    .    .    .    .    .    .    .    14   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 25    | .    .    .    .    .    .    .    .    .    .    .    25   .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  21    | .    .    .    .    .    .    .    .    .    .    .    21   .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   12    | .    .    2    .    .    .    .    .    .    .    1    9    .    
Targets Rammed             17    | .    .    2    .    1    .    .    .    .    .    1    13   .    
  Kicked                   2     | .    .    .    .    1    .    .    .    .    .    .    1    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
Highest Temperature        423   | .    78   265  225  36   .    42   13   .    .    202  423  294  
  Average Temperature      78    | .    31   83   85   12   .    17   13   .    .    21   89   86   
  Received Heat Transfer   3220  | .    36   135  198  18   .    207  27   .    .    126  1928 545  
  Effects                  10    | .    .    .    .    .    .    .    .    .    .    .    7    3    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    .    6    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             18    | .    .    .    .    .    .    1    .    .    .    .    13   4    
  Heat Transferred         5851  | .    148  99   .    .    .    .    .    .    .    .    4793 811  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  
Peak Influence             1494 | .    60   362  305  607  578  .    .    .    .    575  1494 1241 
  Initial                  731  | .    .    25   90   128  271  .    .    .    .    .    205  731  
  Average                  708  | .    23   199  226  412  454  .    .    .    .    292  1011 872  
Maximum Alert Level        4    | .    .    1    1    2    2    .    .    .    .    2    4    4    
  Low Security (%)         11   | .    100  50   27   20   .    .    .    .    .    29   .    .    
  Level 1                  20   | .    .    49   72   17   18   .    .    .    .    33   16   .    
  Level 2                  19   | .    .    .    .    62   81   .    .    .    .    36   7    .    
  Level 3                  22   | .    .    .    .    .    .    .    .    .    .    .    24   90   
  Level 4                  25   | .    .    .    .    .    .    .    .    .    .    .    52   9    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    2    1    1    6    .    .    .    .    .    6    18   4    
  Investigation            6    | .    .    .    .    2    .    .    .    .    .    .    4    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    4    1    
  Reinforcement            19   | .    2    1    1    4    .    .    .    .    .    6    4    1    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    3    2    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac 
Distress Signals           6    | .   1   .   .   1   1   .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              236  | .   6   14  7   15  14  8   10  .   5   26  89  42  
  Peak Tracking Total      11   | .   2   5   3   3   3   4   3   .   4   5   8   11  
  Tactical Retreats        12   | .   .   1   .   .   1   .   .   .   1   2   2   5   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac 
Traps Triggered            7    | .   1   .   .   .   .   .   .   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac 
Machines Disabled          24   | .   .   .   4   1   4   .   .   .   .   .   13  2   
  Max in Single Turn       8    | .   .   .   2   1   .   .   .   .   .   .   8   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac 
Machines Accessed          7    | .   .   1   .   2   .   .   .   .   .   .   4   .   
  Terminals                3    | .   .   1   .   2   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                17   | .   .   1   .   7   .   .   .   .   .   .   9   .   
  Successful               6    | .   .   1   .   2   .   .   .   .   .   .   3   .   
  Failed                   11   | .   .   .   .   5   .   .   .   .   .   .   6   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   .   1   .   .   .   .   .   .   .   6   11  .   
  Terminals                8    | .   .   1   .   7   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   1   .   .   .   .   .   .   3   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     62   | .   .   .   .   .   .   .   .   .   .   .   62  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  
Total Allies               27   | .    .    .    .    16   .    .    .    9    .    .    2    .    
  Largest Group            11   | .    .    .    .    11   9    1    .    9    9    7    1    .    
  Highest-Rated Group      277  | .    .    .    .    273  241  16   .    277  277  226  31   .    
  Highest-Rated Ally       100  | .    .    .    .    100  100  16   .    39   39   39   31   .    
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Thermal Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Total Orders               15   | .    .    .    .    4    6    3    .    .    .    .    2    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  13   | .    .    .    .    4    6    3    .    .    .    .    .    .    
Ally Attacks               270  | .    .    .    .    108  108  11   .    .    10   33   .    .    
  Total Damage             4826 | .    .    .    .    1710 1507 143  .    .    354  1112 .    .    
  Kills                    55   | .    .    .    .    22   18   1    .    .    3    11   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   1   2   1   2   .   .   .   
Drone Launches             28   | .   .   .   .   19  7   2   .   .   .   .   .   .   
  Drone Recoveries         12   | .   .   .   .   5   7   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   1   2   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  
Turns Passed               9437 | .    130  484  220  537  529  377  466  1883 877  497  2714 723  
Spaces Moved               4305 | 1    67   231  76   252  194  174  286  858  368  224  1330 244  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3189 | .    .    173  12   .    136  174  286  858  368  224  866  92   
  Legs                     1116 | 1    67   58   64   252  58   .    .    .    .    .    464  152  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            110  | 120  120  120  130  130  200  145  145  145  237  161  110  112  
  Average Speed            179  | 120  120  150  153  167  217  185  145  216  237  164  152  194  
  Slowest Speed            410  | 120  120  240  200  200  305  225  145  237  237  170  410  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 2    20   31   11   80   20   83   47   87   61   6    38   7    
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     13   | .    .    .    .    .    .    .    .    2    2    .    9    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    .    .    1    2    4    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
Terrain Destroyed          122  | .    .    .    .    .    2    .    .    .    .    .    104  16   
  Melee                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Projectile               44   | .    .    .    .    .    .    .    .    .    .    .    44   .    
  AOE                      60   | .    .    .    .    .    .    .    .    .    .    .    60   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  
Total                      5461 | .    99   313  144  344  293  204  323  888  375  315  1757 406  
  Wait                     419  | .    16   18   22   45   83   11   17   .    6    28   116  57   
  Move                     4293 | .    66   230  75   251  193  173  285  857  367  223  1329 244  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | .    3    2    9    4    .    .    2    4    1    9    21   2    
  Fast Attach              76   | .    .    7    4    6    5    .    2    5    .    1    32   14   
  Attach                   30   | .    .    1    2    .    .    2    .    .    .    4    17   4    
  Detach                   22   | .    .    2    3    1    1    1    .    1    .    1    10   2    
  Swap                     75   | .    2    9    4    5    3    1    1    8    .    8    27   7    
  Drop                     128  | .    3    15   7    11   4    1    4    13   1    14   40   15   
  Fire                     331  | .    9    27   18   10   1    15   12   .    .    26   152  61   
  Melee                    4    | .    .    .    .    1    3    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    1    .    .    .    .    .    .    1    .    
  Crush                    15   | .    .    2    .    .    .    .    .    .    .    1    12   .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6    | .    .    .    .    6    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  101 | -10/Materials      | Discovered new exit (range 15)
  131 | -10/Materials      | Entered another Materials area
  131 | -9/Materials       | Evolved 2 slots: Weapon x2
  537 | -9/Materials       | Build established: Scavenger-Tank
  594 | -9/Materials       | Discovered new exit (range 8)
  615 | -9/Materials       | Entered another Materials area
  615 | -8/Materials       | Evolved 2 slots: Utility x2
  788 | -8/Materials       | Discovered new exit (range 5)
  835 | -8/Materials       | Entered Storage
  846 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  871 | -8/Storage         | Met 01-MTF
 1155 | -8/Storage         | Build established: Commander-Gunner
 1239 | -8/Storage         | Discovered new exit (range 23)
 1372 | -8/Storage         | Entered Factory
 1372 | -7/Factory         | Accompanied by 19 allies (01-MTF)
 1372 | -7/Factory         | Evolved 2 slots: Utility x2
 1377 | -7/Factory         | 01-MTF left
 1824 | -7/Factory         | Discovered new exit (range 25)
 1901 | -7/Factory         | Entered Lower Caves
 1901 | -7/Lower Caves     | Accompanied by 6 allies
 1933 | -7/Lower Caves     | Learned Factory emergency access door positions
 2092 | -7/Lower Caves     | Build established: Gunner
 2102 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2128 | -7/Lower Caves     | Discovered new exit (range 68)
 2278 | -7/Lower Caves     | Entered another Lower Caves area
 2431 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2644 | -7/Lower Caves     | Discovered new exit (range 15)
 2647 | -7/Lower Caves     | Learned 4 Factory zone layouts
 2661 | -7/Lower Caves     | Learned Factory trap positions
 2744 | -7/Lower Caves     | Entered Zion
 2763 | -7/Zion            | Received a hallucinogenic algorithm
 2833 | -7/Zion            | Learned location of Warlord (-5)
 3049 | -7/Zion            | Build established: Mutant
 3128 | -7/Zion            | Given the Hacking Drone Bay
 3133 | -7/Zion            | Found Prototype Device
 3133 | -7/Zion            | Identified Hacking Drone Bay
 3333 | -7/Zion            | Imprinted
 3336 | -7/Zion            | Declared Zion's savior
 3509 | -7/Zion            | Learned Factory security intel
 3689 | -7/Zion            | Found Prototype Device
 3689 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 3905 | -7/Zion            | Build established: Derelict-Tank
 4024 | -7/Zion            | Gained Derelict followers
 4433 | -7/Zion            | Visited the Megawrench Repair Shop
 4433 | -7/Zion            | Megawrench repaired 10 parts
 4594 | -7/Zion            | Discovered new exit (range 13)
 4627 | -7/Zion            | Entered Proximity Caves
 4627 | -6/Proximity Caves | Accompanied by 9 allies
 4756 | -6/Proximity Caves | Build established: Tank
 5303 | -6/Proximity Caves | Learned location of Extension (-4)
 5431 | -6/Proximity Caves | Discovered new exit (range 16)
 5504 | -6/Proximity Caves | Entered Factory
 5504 | -6/Factory         | Accompanied by 7 allies
 5504 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5506 | -6/Factory         | Loaded intel: 97 trap records
 5701 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 5851 | -6/Factory         | Build established: Gunner
 5862 | -6/Factory         | Destroyed 11 combat bots
 5942 | -6/Factory         | Discovered new exit (range 5)
 6001 | -6/Factory         | Entered another Factory area
 6001 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6260 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 6261 | -5/Factory         | Zion Thermal Resupply teleported in
 6310 | -5/Factory         | Garrison activated, responded to threat
 6601 | -5/Factory         | First assault squad dispatched
 6646 | -5/Factory         | Spotted B-75 Beast
 6666 | -5/Factory         | Destroyed B-75 Beast
 6734 | -5/Factory         | Destroyed 12 combat bots
 7115 | -5/Factory         | Build established: Scavenger-Gunner
 7129 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 7130 | -5/Factory         | Zion Thermal Resupply teleported in
 7235 | -5/Factory         | Terminal network hard line cut
 7389 | -5/Factory         | System corruption reached 10%
 7422 | -5/Factory         | Lost 3 parts (1p2u)
 7810 | -5/Factory         | Lost 6 parts (1p3n1u1w)
 7924 | -5/Factory         | Lost 3 parts (1n2w)
 7947 | -5/Factory         | System corruption reached 30%
 8579 | -5/Factory         | Repaired Antimatter Reactor
 8709 | -5/Factory         | Discovered new exit (range 5)
 8715 | -5/Factory         | Entered another Factory area
 8715 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 8778 | -4/Factory         | Found Powered Armor
 8965 | -4/Factory         | First assault squad dispatched
 9332 | -4/Factory         | Destroyed 8 combat bots
 9346 | -4/Factory         | Build established: Scavenger-Tank
 9438 | -4/Factory         | Self-destructed

 Last Messages 
---------------
09390_ HV Slug penetrates G-67 Veteran. <x2>
09393_ HV Slug penetrates Wall.
09393_ HV Slug penetrates G-67 Veteran.
09393_ G-67 Veteran suffers critical hit (Destroy).
09393_ Destroyed Flexi-carbon Leg.
09393_ R-10 Processor collects Autogun.
09400_ G-67 Veteran heat damages Plasma Rifle.
09402_ R-10 Processor suffers critical hit (Burn).
09404_ Melted Field Laser.
09404_ G-67 Veteran destroyed.
09415_ Weapon Cycler destroyed.
09415_ Critical hit (Burn: +26).
09421_ ALERT: Cargo convoy en route, clear transfer corridor.
09424_ Critical hit (Burn: +37).
09424_ K-01 Serf collects debris.
09425_ G-67 Veteran heat spikes uncontrollably.
09425_ G-67 Veteran destroyed.
09427_ K-01 Serf collects debris.
09432_ Acquired 6 matter.
09437_ Imp. Medium Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????##!!!!    !!] #????#        #?# |
| ????????????????????#####+#+###########        #?# |
| ????????????????????????#=                     ### |
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| ??????????????????????????#%#??????????            |
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| ????????????  "%         %=[==%%     =%[    #????? |
| ????????????   "          *[=*%!     *=     #????? |
| ????????????              =**!!             #????? |
| ????????????                %               #????? |
| ????????????                                #????? |
| ?????????????  ######+##########            #????? |
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| ??????????????????"""???????????            ?????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           98
Coolant Potential          80
Energy Generation          31
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             850
Weapon Shielding           66
Weapon Cycling             30
Evasion (%)                59
Targeting Accuracy         14
Recoil Reduction           8
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              BottomlessSchematicCarapace
  Manual?         0
Play Time         01:43:40
  Cumulative      55.2 hours
  Start           2022.04.06 @ 01:28:21
  End             2022.04.06 @ 03:13:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7efe95c2-d97a-4a64-ba17-704e93d75891