Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 01:37:02

Player: RAT

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (80)      400
Value Destroyed (2066)     2066
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 5759

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             0/850
Matter                     21/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (18) ---
                Autogun
                Autogun
       Enhanced Autogun
                Assault Cannon

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Melee Analysis Suite
       Improved Shield Generator
                Force Field
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
       Enhanced Autogun
                Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Autogun
                Autogun
   High-powered Shotgun
   High-powered Shotgun
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  3    | .   .   .   .   1   1   1   
  Weapon                   2    | .   .   .   2   .   .   .   
Parts Attached             85   | 6   3   6   6   44  6   14  
  Power                    9    | 2   .   .   1   4   .   2   
    Engine                 6    | 2   .   .   1   3   .   .   
    Core                   3    | .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   2   2   12  1   3   
    Treads                 17   | 2   .   .   2   9   1   3   
    Leg                    5    | .   .   2   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   .   1   1   4   2   1   
    Device                 3    | .   .   1   .   1   .   1   
    Storage                5    | 1   .   .   1   1   2   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   44   | 1   3   3   2   24  3   8   
    Energy Gun             7    | 1   2   1   1   2   .   .   
    Energy Cannon          4    | .   .   .   .   4   .   .   
    Ballistic Gun          19   | .   1   .   1   10  3   4   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               8    | .   .   2   .   2   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   5   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   2   .   .   
Parts Lost                 46   | .   1   5   1   19  .   20  
  Power                    7    | .   .   .   .   4   .   3   
  Propulsion               15   | .   .   2   .   7   .   6   
  Utility                  5    | .   .   .   .   2   .   3   
  Weapon                   19   | .   1   3   1   6   .   8   
  Highest Loss Streak      11   | .   1   5   1   4   .   11  
Average Slot Usage (%)     80   | .   82  79  67  79  99  70  
  Engine                   8    | .   14  14  11  6   7   4   
  Core                     1    | .   .   .   .   1   .   5   
  Treads                   19   | .   28  13  8   20  30  14  
  Leg                      3    | .   .   13  13  1   .   .   
  Device                   4    | .   .   5   11  2   7   7   
  Storage                  11   | .   14  14  11  9   15  13  
  Processor                4    | .   .   .   .   7   7   3   
  Energy Gun               2    | .   11  .   .   3   .   .   
  Ballistic Gun            13   | .   14  7   6   11  22  15  
  Ballistic Cannon         1    | .   .   .   .   .   7   .   
  Launcher                 4    | .   .   10  5   4   .   3   
  Slashing Weapon          3    | .   .   .   .   7   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             87   | 10  13  14  31  42  75  87  
  Greatest Support         82   | 40  40  40  43  63  82  82  
  Greatest Overweight (x)  26   | .   .   .   .   2   .   26  
  Average Overweight (x)   .    | .   .   .   .   .   .   2   
Largest Inventory Capacity 18   | 6   6   6   10  10  18  18  
  Average Capacity         10   | 5   6   6   7   10  16  18  
  Most Carried             14   | 5   6   6   8   10  14  13  
  Average Carried          7    | 3   5   4   4   6   11  9   
  Final Capacity           18   | 6   6   6   10  10  18  18  
  Final Carried            13   | 5   6   3   7   9   13  4   

 Class Distribution 
--------------------
 62% | Mutant
 18% | Tank
  8% | Scavenger-Gunner
  5% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
   Tank | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Matter Collected           1816 | 233  174  270  101  644  93   301  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2292 | .    296  36   113  1359 111  377  
  Parts                    134  | .    13   .    6    79   9    27   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  65   | .   6   11  2   31  4   11  
  Melee                    12   | .   .   .   .   12  .   .   
  Guns                     27   | .   6   1   2   11  2   5   
  Cannons                  4    | .   .   .   .   2   2   .   
  AOE                      22   | .   .   10  .   6   .   6   
Classes Destroyed          12   | .   4   1   1   4   .   2   
  Worker                   4    | .   .   .   .   2   1   1   
  Builder                  6    | .   2   .   .   3   .   1   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Recycler                 3    | .   1   .   .   2   .   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Swarmer                  20   | .   3   .   .   11  3   3   
  Grunt                    16   | .   3   .   .   10  .   3   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   2   9   1   .   
  Hunter                   3    | .   .   .   .   1   .   2   
  Programmer               2    | .   .   .   .   .   .   2   
  Assembled                11   | .   .   11  .   .   .   .   
Best Kill Streak           6    | .   4   5   1   6   3   6   
  Combat Bots Only         6    | .   3   5   1   6   3   5   
Max Kills in Single Turn   4    | .   1   1   1   4   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   4   .   2   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Damage Taken               6939 | .    486  524  259  2413 264  2993 
  Core                     1515 | .    136  78   47   376  23   855  
  Absorbed by Shields      887  | .    .    .    .    14   100  773  
Core Remaining (%)         65   | 100  .    14   88   31   96   .    
Volleys Fired              197  | .    43   33   14   67   11   29   
  Largest                  4    | .    2    2    1    4    4    4    
  Hottest                  132  | .    60   50   23   126  115  132  
Shots Fired                357  | .    66   35   14   134  44   64   
  Gun                      303  | .    66   16   14   126  33   48   
  Cannon                   13   | .    .    .    .    2    11   .    
  Launcher                 41   | .    .    19   .    6    .    16   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  245  | .    43   13   14   83   44   48   
  Thermal                  35   | .    2    3    .    30   .    .    
  Explosive                41   | .    .    19   .    6    .    16   
  Electromagnetic          36   | .    21   .    .    15   .    .    
  Robot Hit Streak         26   | .    17   9    9    26   4    7    
  Robot Miss Streak        6    | .    2    3    1    3    3    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           285  | .    47   17   13   145  24   39   
  Core Hits                140  | .    12   24   4    54   9    37   
  Critical Hits            4    | .    .    .    .    4    .    .    
  Critical Kills           3    | .    .    .    .    3    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
Melee Attacks              68   | .    .    .    .    68   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 68   | .    .    .    .    68   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    6    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        13   | .    .    .    .    13   .    .    
Damage Inflicted           7312 | .    610  770  184  4132 313  1303 
  Guns                     2978 | .    597  136  184  1395 185  481  
  Cannons                  161  | .    .    .    .    49   112  .    
  Explosions               1974 | .    .    634  .    518  .    822  
  Melee                    2167 | .    .    .    .    2167 .    .    
  Ramming                  32   | .    13   .    .    3    16   .    
  Kinetic                  2400 | .    406  125  184  907  297  481  
  Thermal                  373  | .    10   11   .    352  .    .    
  Explosive                1974 | .    .    634  .    518  .    822  
  Electromagnetic          366  | .    181  .    .    185  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2167 | .    .    .    .    2167 .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    8    
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    4    
    Message Errors         2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            271  | .    .    29   .    218  1    23   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               58   | .    .    29   .    6    .    23   
  Melee                    213  | .    .    .    .    212  1    .    
Knockbacks                 3    | .    1    .    .    .    2    .    
  Impact                   1    | .    1    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      168  | .    .    119  .    .    .    49   
  Shots                    7    | .    .    5    .    .    .    2    
  Rammed                   3    | .    2    .    .    1    .    .    
Targets Rammed             6    | .    3    .    .    2    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  3    | .    1    .    .    1    1    .    
Highest Temperature        284  | .    78   15   10   96   284  84   
  Average Temperature      42   | .    35   10   3    29   119  32   
  Received Heat Transfer   1458 | .    246  20   72   609  8    503  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         753  | .    25   25   .    703  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Peak Influence             456  | .   205 79  80  456 329 210 
  Initial                  207  | .   .   79  .   33  207 63  
  Average                  149  | .   95  46  27  216 232 97  
Maximum Alert Level        2    | .   1   .   .   2   1   1   
  Low Security (%)         69   | 100 93  100 100 50  30  97  
  Level 1                  22   | .   6   .   .   28  69  2   
  Level 2                  8    | .   .   .   .   20  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   3   .   4   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            3    | .   .   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Distress Signals           5    | .   2   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              127  | .   14  14  2   71  4   22  
  Peak Tracking Total      10   | .   6   4   1   10  3   9   
  Tactical Retreats        24   | .   1   3   .   19  .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Disabled          5    | .   1   .   .   4   .   .   
  Max in Single Turn       3    | .   1   .   .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Accessed          .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               3919 | 71   333  537  300  1522 579  577  
Spaces Moved               1873 | 38   128  333  184  677  331  182  
  Core                     17   | 9    .    .    .    .    .    8    
  Treads                   1491 | 29   128  155  59   615  331  174  
  Legs                     365  | .    .    178  125  62   .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  120  158  158  
  Average Speed            159  | 133  160  138  132  162  158  219  
  Slowest Speed            1350 | 160  160  160  160  180  158  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    40   77   21   63   13   7    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          207  | .    .    107  .    18   1    81   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    1    1    .    
  AOE                      205  | .    .    107  .    17   .    81   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Total                      2429 | 57  188 373 228 913 367 303 
  Wait                     126  | 6   9   .   15  17  2   77  
  Move                     1867 | 37  127 332 183 676 330 182 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  75   | 8   3   2   8   41  12  1   
  Fast Attach              2    | 2   .   .   .   .   .   .   
  Attach                   58   | 3   2   5   3   32  3   10  
  Detach                   2    | .   .   .   .   2   .   .   
  Swap                     25   | 1   1   1   3   12  3   4   
  Drop                     23   | .   .   .   2   16  5   .   
  Fire                     197  | .   43  33  14  67  11  29  
  Melee                    48   | .   .   .   .   48  .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    6    | .   3   .   .   2   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / Min)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Core integrity fell below 50%
  405 | -10/Materials | Entered Mines
  411 | -10/Mines     | Assembled infested the area
  721 | -10/Mines     | Lost 5 parts (2n3w)
  727 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  729 | -10/Mines     | Found Prototype Device
  730 | -10/Mines     | Identified Exp. Sensor Array
  788 | -10/Mines     | Core integrity fell below 20%
  934 | -10/Mines     | Discovered new exit (range 8)
  942 | -10/Mines     | Entered Materials
  942 | -9/Materials  | Evolved 2 slots: Weapon x2
  943 | -9/Materials  | Identified exit to Mines
 1198 | -9/Materials  | Discovered new exit (range 9)
 1242 | -9/Materials  | Entered another Materials area
 1242 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1394 | -8/Materials  | Lost 3 parts (1n2w)
 1511 | -8/Materials  | Lost 4 parts (1p2n1u)
 1799 | -8/Materials  | Lost 4 parts (2p1n1w)
 2171 | -8/Materials  | Core integrity fell below 50%
 2174 | -8/Materials  | Build established: Scavenger-Gunner
 2230 | -8/Materials  | Lost 3 parts (3w)
 2516 | -8/Materials  | Build established: Mutant
 2726 | -8/Materials  | Discovered new exit (range 15)
 2764 | -8/Materials  | Entered Factory
 2764 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3266 | -7/Factory    | Discovered new exit (range 15)
 3280 | -7/Factory    | Build established: Tank
 3343 | -7/Factory    | Entered another Factory area
 3343 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3765 | -6/Factory    | Lost 11 parts (2p2n3u4w)
 3767 | -6/Factory    | Garrison activated, responded to threat
 3790 | -6/Factory    | Core integrity fell below 50%
 3905 | -6/Factory    | Core integrity fell below 20%
 3920 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03899_ A bubble of electromagnetic force engulfs the area.
03899_ Tesla Bomb Trap short circuited.
03899_ K-01 Serf destroyed.
03899_ A bubble of electromagnetic force engulfs the area.
03899_ Tesla Bomb Trap short circuited.
03899_ A bubble of electromagnetic force engulfs the area.
03899_ Lgt. Treads destroyed.
03899_ Nuclear Reactor explodes.
03900_ U-05 Engineer lays Concrete.
03900_ K-01 Serf collects debris.
03901_ U-05 Engineer lays Concrete.
03902_ K-01 Serf collects debris.
03906_ Nuclear Reactor explodes.
03911_ K-01 Serf collects debris.
03912_ W-25 Informer sends out distress signal.
03915_ K-01 Serf collects debris.
03916_ G-50 Soldier destroyed.
03917_ K-01 Serf collects debris.
03919_ , X>KXAU3IS9PX|B=QETYY
03919_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|      #            ???????????????????????????????? |
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|      # #?????????????????????????????????????????? |
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|      #######################   s""""?????????????? |
|                   !%=   !@      """"?????????????? |
|                 k  *    [       """"?????????????? |
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|        =      =%!p        !     """??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Melee Accuracy             5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              GreatProcessingNanovents
  Manual?         0
Play Time         00:40:43
  Cumulative      10.3 hours
  Start           2020.09.30 @ 00:57:08
  End             2020.09.30 @ 01:37:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88eea734-be3f-46c8-834d-d8779291e91d