Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.29 @ 14:07:41

Player: btmk16

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (12)      60
Value Destroyed (300)      300
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (270)                270
              TOTAL SCORE: 6630

 Bonus
-------
Pacifist                   270

 Cogmind 
---------
Core Integrity             0/1300
Matter                     207/300
Energy                     99/100
System Corruption          54%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Xenon Bombardment Thruster
           Stasis Canceller
  Advanced ECM Suite
  Advanced Reaction Control System

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
  Advanced Surge Thruster
  Improved Q-thruster
>          --- UTILITY ----------
           Triangulator
  Advanced Visual Processing Unit
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Advanced Transmission Jammer
  Hardened Light Armor Plating
  Improved System Shield
>          --- WEAPON -----------
           Mace
           Spear
>          --- INVENTORY --------
    Medium Treads
           Stasis Canceller
  Advanced ECM Suite
  Advanced Reaction Control System
           Missile Launcher
[Rating: 90]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Light Treads
  Hover Unit               Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Triangulator
  Storage                  Compact Matter Pod
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Mace
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   3   .   1   2   .   .   .   .   
  Utility                  7    | .   .   .   .   .   1   2   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             46   | 3   .   1   .   .   8   4   14  .   5   1   4   6   
  Power                    4    | .   .   .   .   .   .   .   2   .   1   .   .   1   
    Engine                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               20   | 2   .   .   .   .   3   3   3   .   1   1   3   4   
    Treads                 5    | 2   .   .   .   .   3   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Flight                 13   | .   .   .   .   .   .   3   1   .   1   1   3   4   
  Utility                  13   | .   .   1   .   .   .   1   7   .   3   .   1   .   
    Device                 4    | .   .   .   .   .   .   1   1   .   1   .   1   .   
    Storage                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   5   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | 1   .   .   .   .   5   .   2   .   .   .   .   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   5   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   1   3   .   .   1   .   .   
Parts Lost                 26   | .   .   .   .   .   1   1   1   .   2   .   .   21  
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               10   | .   .   .   .   .   .   .   .   .   1   .   .   9   
  Utility                  9    | .   .   .   .   .   .   1   1   .   .   .   .   7   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   .   3   
  Highest Loss Streak      17   | .   .   .   .   .   1   1   2   .   2   .   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     60   | .   42  44  57  57  57  38  54  82  77  84  86  60  
  Engine                   2    | .   .   .   .   .   .   .   1   5   3   5   5   3   
  Reactor                  1    | .   .   .   .   .   .   .   2   5   3   .   .   2   
  Treads                   11   | .   28  28  28  28  43  3   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   2   5   5   5   5   .   
  Flight                   16   | .   .   .   .   .   .   23  26  23  21  26  28  23  
  Device                   4    | .   .   .   .   .   .   3   2   5   8   10  10  7   
  Storage                  2    | .   .   2   14  14  9   7   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   .   .   5   17  15  15  15  10  
  Hackware                 2    | .   .   .   .   .   .   .   4   5   5   5   5   3   
  Energy Gun               2    | .   14  14  14  14  2   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   3   5   5   5   5   3   
  Piercing Weapon          2    | .   .   .   .   .   .   .   3   5   5   5   5   2   
Naked Turns                54   | .   .   .   .   .   .   .   .   .   .   .   .   54  
Heaviest Build             23   | 2   2   3   3   3   6   2   22  22  23  16  16  23  
  Greatest Support         51   | 3   3   3   3   3   3   18  24  24  28  22  37  51  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   2   2   2   5   5   5   5   5   5   5   5   
  Average Carried          3    | .   .   .   2   2   3   5   4   5   4   5   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   2   2   2   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 39% | Mutant
 22% | Sprinter
 21% | Infiltrator-Sprinter
 16% | Scavenger-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
             Sprinter | -7/Factory
             Sprinter | -6/Factory
             Sprinter | -5/Factory
 Infiltrator-Sprinter | -4/Factory
 Infiltrator-Sprinter | -4/Waste
 Infiltrator-Sprinter | -4/Factory
   Scavenger-Sprinter | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Matter Collected           888  | 83  .   447 .   .   42  .   33  .   .   .   .   283 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            393  | .   .   .   .   .   77  .   33  .   .   .   .   283 
  Parts                    19   | .   .   .   .   .   6   .   2   .   .   .   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Combat Hostiles Destroyed  8    | .   .   .   .   .   5   .   .   .   .   .   .   3   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      5    | .   .   .   .   .   5   .   .   .   .   .   .   .   
Classes Destroyed          5    | .   .   .   .   .   3   .   1   .   .   .   .   1   
  Worker                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  6    | .   .   .   .   .   3   .   .   .   .   .   .   3   
  Grunt                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   .   .   .   .   6   .   1   .   .   .   .   5   
  Combat Bots Only         5    | .   .   .   .   .   5   .   .   .   .   .   .   3   
Max Kills in Single Turn   2    | .   .   .   .   .   2   .   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  
Damage Taken               4175 | .    17   .    .    157  555  209  107  .    466  .    .    2664 
  Core                     1800 | .    17   .    .    32   125  113  46   .    134  .    .    1333 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    .    .    80   77   83   94   100  .    .    88   .    
Volleys Fired              22   | .    .    .    .    .    18   .    .    .    .    .    .    4    
  Largest                  2    | .    .    .    .    .    2    .    .    .    .    .    .    1    
  Hottest                  70   | .    .    .    .    .    70   .    .    .    .    .    .    49   
Shots Fired                23   | .    .    .    .    .    19   .    .    .    .    .    .    4    
  Gun                      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 22   | .    .    .    .    .    18   .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                22   | .    .    .    .    .    18   .    .    .    .    .    .    4    
  Electromagnetic          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           8    | .    .    .    .    .    .    .    1    .    .    .    .    7    
  Core Hits                15   | .    .    .    .    .    11   .    .    .    .    .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              46   | .    .    .    .    .    .    .    2    .    6    .    2    36   
  Impact                   9    | .    .    .    .    .    .    .    .    .    1    .    1    7    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 37   | .    .    .    .    .    .    .    2    .    5    .    1    29   
  Sneak Attacks            3    | .    .    .    .    .    .    .    1    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           888  | .    .    .    .    13   516  6    69   .    .    .    .    284  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               500  | .    .    .    .    .    500  .    .    .    .    .    .    .    
  Melee                    353  | .    .    .    .    .    .    .    69   .    .    .    .    284  
  Ramming                  35   | .    .    .    .    13   16   6    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                500  | .    .    .    .    .    500  .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   36   | .    .    .    .    .    .    .    .    .    .    .    .    36   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 317  | .    .    .    .    .    .    .    69   .    .    .    .    248  
Highest Corruption         54   | .    .    .    .    .    .    .    .    .    1    6    6    54   
  Average Corruption       22   | .    .    .    .    .    .    .    .    .    1    2    6    46   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    .    1    .    2    4    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            127  | .    .    .    .    .    .    .    34   .    .    .    .    93   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               53   | .    .    .    .    .    .    .    .    .    .    .    .    53   
  Melee                    74   | .    .    .    .    .    .    .    34   .    .    .    .    40   
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      236  | .    .    .    .    6    53   3    .    .    .    .    .    174  
  Shots                    4    | .    .    .    .    .    1    .    .    .    .    .    .    3    
  Rammed                   6    | .    .    .    .    2    2    2    .    .    .    .    .    .    
Targets Rammed             6    | .    .    .    .    2    2    2    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        343  | .    .    .    .    .    7    .    .    .    6    .    203  343  
  Average Temperature      154  | .    .    .    .    .    4    .    .    .    5    .    125  167  
  Received Heat Transfer   276  | .    9    .    .    21   54   12   24   .    78   .    .    78   
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Peak Influence             334  | .   .   .   .   75  334 201 152 104 148 60  59  182 
  Initial                  151  | .   .   .   .   .   29  151 98  74  50  45  42  30  
  Average                  100  | .   .   .   .   36  207 167 80  83  109 56  54  100 
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Low Security (%)         88   | 100 100 100 .   100 30  95  100 100 100 100 100 100 
  Level 1                  11   | .   .   .   .   .   70  4   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   3   1   4   .   .   .   .   2   
  Investigation            6    | .   .   .   .   .   .   1   4   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Distress Signals           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              71   | .   6   .   .   11  11  9   11  1   8   3   1   10  
  Peak Tracking Total      9    | .   5   .   .   7   7   9   9   1   7   3   1   6   
  Tactical Retreats        12   | .   .   .   .   2   3   .   4   .   1   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Machines Accessed          10   | .   .   .   .   .   1   1   5   .   .   .   1   2   
  Terminals                10   | .   .   .   .   .   1   1   5   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   .   .   .   .   4   2   16  .   .   .   1   3   
  Successful               14   | .   .   .   .   .   4   .   8   .   .   .   1   1   
  Failed                   12   | .   .   .   .   .   .   2   8   .   .   .   .   2   
    Catastrophic           6    | .   .   .   .   .   .   1   3   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   .   .   .   4   .   10  .   .   .   .   2   
  Terminals                26   | .   .   .   .   .   4   2   16  .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   .   .   2   .   5   .   .   .   1   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   1   .   1   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   2   .   3   .   .   .   .   .   
  Terminals                5    | .   .   .   .   .   2   .   3   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   1   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   1   1   4   .   .   .   .   1   
  Full Trace Events        6    | .   .   .   .   .   .   1   4   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Total Allies               3    | .   .   .   .   2   1   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   .   .   .   .   .   .   
  Highest-Rated Group      41   | .   .   .   .   41  10  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  10  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Total Damage             20   | .   .   .   .   20  .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Turns Passed               974  | 15  30  59  14  57  150 42  131 13  119 20  46  278 
Spaces Moved               2130 | 22  59  110 28  109 175 99  350 26  371 78  152 551 
  Core                     611  | 22  59  110 28  109 175 .   .   .   .   .   .   108 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1519 | .   .   .   .   .   .   99  350 26  371 78  152 443 
  Fastest Speed            19   | 50  50  50  50  50  50  29  26  26  21  23  21  19  
  Average Speed            34   | 50  50  50  50  50  52  33  29  26  24  23  22  32  
  Slowest Speed            119  | 50  50  50  50  50  100 35  35  26  26  23  23  119 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   .   .   .   2   3   1   8   .   .   2   
  Cave-ins Triggered       21   | .   .   .   .   .   .   .   .   .   .   .   .   21  
Exploration Rate (%)       21   | 3   20  20  8   50  25  6   16  .   11  81  5   11  
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   1   .   1   .   .   .   1   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   .   1   .   1   .   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Spaces Dug                 72   | .   .   .   .   .   15  .   1   .   5   .   1   50  
Terrain Destroyed          276  | .   .   .   .   .   138 .   1   .   5   .   1   131 
  Melee                    25   | .   .   .   .   .   .   .   1   .   5   .   1   18  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      251  | .   .   .   .   .   138 .   .   .   .   .   .   113 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res 
Total                      2256 | 24  58  112 27  110 214 104 365 30  380 78  161 593 
  Wait                     8    | .   .   .   .   .   .   .   .   6   2   .   .   .   
  Move                     2069 | 21  58  109 27  108 174 95  343 23  355 77  151 528 
  Hop                      16   | .   .   .   .   .   .   2   3   1   8   .   .   2   
  Pick Up                  13   | .   .   2   .   .   5   .   1   .   2   .   1   2   
  Fast Attach              31   | 3   .   1   .   .   4   1   12  .   4   1   2   3   
  Attach                   7    | .   .   .   .   .   4   .   1   .   .   .   .   2   
  Detach                   5    | .   .   .   .   .   4   .   1   .   .   .   .   .   
  Swap                     8    | .   .   .   .   .   .   3   1   .   1   .   2   1   
  Drop                     16   | .   .   .   .   .   3   2   1   .   3   .   4   3   
  Fire                     22   | .   .   .   .   .   18  .   .   .   .   .   .   4   
  Melee                    38   | .   .   .   .   .   .   .   2   .   5   .   1   30  
  Ram                      5    | .   .   .   .   2   2   1   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   .   .   .   .   .   .   18  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)
-3/Research

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   16 | -11/Scrapyard | Entered Materials
   41 | -10/Materials | Discovered new exit (range 11)
   46 | -10/Materials | Entered Mines
   74 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  103 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  103 | -10/Mines     | Discovered new exit (range 5)
  105 | -10/Mines     | Entered Exiles
  112 | -10/Exiles    | Discovered new exit (range 14)
  119 | -10/Exiles    | Entered Mines
  151 | -9/Mines      | Learned Materials machine intel
  166 | -9/Mines      | Assembled infested the area
  173 | -9/Mines      | Discovered new exit (range 6)
  176 | -9/Mines      | Entered Materials
  176 | -8/Materials  | Evolved 4 slots: Propulsion x3, Utility x1
  177 | -8/Materials  | Loaded intel: 51 machine locations
  197 | -8/Materials  | Identified exit to Factory
  202 | -8/Materials  | Garrison activated, responded to threat
  326 | -8/Materials  | Entered Factory
  326 | -7/Factory    | Evolved 2 slots: Utility x2
  363 | -7/Factory    | Discovered new exit (range 12)
  368 | -7/Factory    | Entered another Factory area
  368 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  428 | -6/Factory    | Found Prototype Processor
  428 | -6/Factory    | Identified Exp. Targeting Computer
  487 | -6/Factory    | Spotted B-75 Beast
  490 | -6/Factory    | Identified exit to Factory
  499 | -6/Factory    | Entered another Factory area
  499 | -5/Factory    | Evolved 2 slots: Propulsion x2
  504 | -5/Factory    | Discovered new exit (range 6)
  512 | -5/Factory    | Entered another Factory area
  512 | -4/Factory    | Evolved 2 slots: Utility x2
  631 | -4/Factory    | Sucked down chute
  631 | -4/Factory    | Manually triggered Chute Trap
  631 | -4/Factory    | Entered Waste
  634 | -4/Waste      | Spotted C-40 Crusher
  635 | -4/Waste      | Spotted C-40 Crusher
  639 | -4/Waste      | Spotted C-40 Crusher
  640 | -4/Waste      | Spotted C-40 Crusher
  644 | -4/Waste      | Spotted C-40 Crusher
  645 | -4/Waste      | Spotted C-40 Crusher
  646 | -4/Waste      | EMP discharged
  647 | -4/Waste      | Discovered new exit (range 14)
  651 | -4/Waste      | Entered Factory
  662 | -4/Factory    | Identified exit to Research
  697 | -4/Factory    | Entered Research
  697 | -3/Research   | Evolved 2 slots: Utility x2
  897 | -3/Research   | Crushed by falling debris
  897 | -3/Research   | System corruption reached 10%
  901 | -3/Research   | Crushed by falling debris
  910 | -3/Research   | Crushed by falling debris
  910 | -3/Research   | System corruption reached 30%
  911 | -3/Research   | Crushed by falling debris
  911 | -3/Research   | Crushed by falling debris
  916 | -3/Research   | Crushed by falling debris
  920 | -3/Research   | Crushed by falling debris
  921 | -3/Research   | Crushed by falling debris
  922 | -3/Research   | Crushed by falling debris
  928 | -3/Research   | Crushed by falling debris
  929 | -3/Research   | Crushed by falling debris
  930 | -3/Research   | Crushed by falling debris
  931 | -3/Research   | Core integrity fell below 50%
  933 | -3/Research   | Crushed by falling debris
  935 | -3/Research   | Crushed by falling debris
  939 | -3/Research   | Crushed by falling debris
  946 | -3/Research   | Crushed by falling debris
  952 | -3/Research   | Lost 17 parts (2p6n6u3w)
  961 | -3/Research   | Crushed by falling debris
  963 | -3/Research   | Crushed by falling debris
  964 | -3/Research   | Core integrity fell below 20%
  969 | -3/Research   | Crushed by falling debris
  973 | -3/Research   | Crushed by falling debris
  975 | -3/Research   | Crushed by falling debris
  975 | -3/Research   | Smashed by cave-in

 Last Messages 
---------------
00935_ The unstable cave ceiling collapses.
00935_ Crushed by falling debris.
00936_ The unstable cave ceiling collapses.
00937_ System corrupted: Matter fused (-6).
00939_ The unstable cave ceiling collapses.
00939_ Crushed by falling debris.
00940_ The unstable cave ceiling collapses. <x3>
00946_ Crushed by falling debris.
00947_ ALERT: Rogue bot located, Programmers report to Research Zone 7H.
00961_ The unstable cave ceiling collapses.
00961_ Crushed by falling debris.
00963_ The unstable cave ceiling collapses.
00963_ Crushed by falling debris.
00965_ The unstable cave ceiling collapses. <x3>
00969_ Crushed by falling debris.
00973_ The unstable cave ceiling collapses.
00973_ Crushed by falling debris.
00974_ T1 J&9T3DF83EPTDX 2N%FI F|UB<VSFR MQFQ
00975_ The unstable cave ceiling collapses.
00975_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????# !=   # |
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| ????????????????????????????????###  """  #      # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          30
Energy Capacity            240
Matter Stores              450
Matter Capacity            450
Sight Range                22
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             150
Evasion (%)                72
Recoil Reduction           5
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialLargeExoskeleton
  Manual?         0
Play Time         00:23:19
  Cumulative      469.8 hours
  Start           2022.08.29 @ 13:47:42
  End             2022.08.29 @ 14:07:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          525
  Rogue           524
  Adventurer      0
  Explorer        1
Win Type          -
  Total           15
  Types           10/0/2/3/0/0/0/0/0
Lore%             79
Gallery%          88
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d0ea5985-bc50-486c-a622-57afefadaf02