Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 15:10:16 Player: Robotson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (4731) 4731 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 10135 Bonus ------- High Alert Combat Kills 595 Friendly Fire -296 Cogmind --------- Core Integrity 0/1000 Matter 139/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Enhanced Optical Array Targeting Computer Armor Integrity Analyzer Matter Filter Medium Reactive Plating > --- WEAPON ----------- Heavy Machine Gun Slug Cannon Slug Cannon Improved Plasma Cutter > --- INVENTORY -------- Improved Treads Heavy Treads Advanced Heat Sink Improved Targeting Computer Hardened Heavy Armor Plating Medium Reactive Plating Advanced Dynamic Insulation System Tri-rail Accelerator Rocket Launcher [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 . . 2 Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 6 | . . 2 1 . . 2 . . 1 Weapon 2 | . . . 1 1 . . . . . Parts Attached 107 | 6 6 15 14 15 11 5 5 1 29 Power 11 | 1 1 1 . 2 2 . 2 . 2 Engine 6 | 1 1 1 . 2 . . . . 1 Core 2 | . . . . . 2 . . . . Reactor 3 | . . . . . . . 2 . 1 Propulsion 19 | 2 . 4 1 2 2 1 1 . 6 Treads 16 | 2 . 4 1 2 2 1 1 . 3 Leg . | . . . . . . . . . . Wheel 3 | . . . . . . . . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | 1 3 6 6 7 . 3 . 1 9 Device 16 | . . 3 2 4 . 3 . . 4 Storage 8 | 1 3 1 2 1 . . . . . Processor 4 | . . 1 1 . . . . . 2 Hackware . | . . . . . . . . . . Protection 8 | . . 1 1 2 . . . 1 3 Artifact . | . . . . . . . . . . Weapon 41 | 2 2 4 7 4 7 1 2 . 12 Energy Gun 3 | 1 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 1 . 3 6 1 2 . . . 1 Ballistic Cannon 8 | . . . . 2 1 . 2 . 3 Launcher 11 | . . . . . 4 1 . . 6 Special Weapon 3 | . . . 1 . . . . . 2 Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 50 | . 2 10 2 1 1 2 . 1 31 Power 7 | . 1 1 . . 1 2 . . 2 Propulsion 10 | . . 3 . . . . . . 7 Utility 16 | . . 3 1 1 . . . 1 10 Weapon 17 | . 1 3 1 . . . . . 12 Highest Loss Streak 12 | . 1 7 1 1 1 2 . 1 12 Average Slot Usage (%) 92 | . 92 83 98 97 99 95 90 93 81 Engine 7 | . 9 8 9 14 11 4 . . 2 Reactor 1 | . . . . . . . 4 13 6 Treads 15 | . 28 17 18 14 14 11 12 6 9 Device 6 | . . 8 10 7 . 12 13 13 7 Storage 13 | . 27 13 13 7 15 13 13 13 9 Processor 12 | . . 11 10 15 15 13 13 13 14 Protection 5 | . . 5 8 4 7 6 6 6 6 Energy Gun 1 | . 10 2 . . . . . . . Ballistic Gun 12 | . 14 15 26 21 13 . . . 3 Ballistic Cannon 7 | . . . . 8 13 6 13 20 9 Launcher 3 | . . . . . 2 20 12 6 4 Naked Turns . | . . . . . . . . . . Heaviest Build 103 | 11 31 29 36 71 71 72 98 98 103 Greatest Support 93 | 40 40 46 51 42 46 46 70 70 93 Greatest Overweight (x) 4 | . . 4 . 1 3 3 2 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 . Largest Inventory Capacity 14 | 6 14 10 12 12 12 12 12 12 12 Average Capacity 10 | 5 11 8 10 8 12 12 12 12 10 Most Carried 12 | 2 12 8 12 12 12 11 12 12 12 Average Carried 9 | . 8 5 9 8 11 9 11 11 8 Final Capacity 12 | 6 10 8 8 12 12 12 12 12 4 Final Carried 12 | . 7 8 8 12 11 10 12 12 . Class Distribution -------------------- 36% | Scavenger-Gunner 28% | Gunner 19% | Mutant 9% | Scavenger-Mutant 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Gunner | -6/Factory Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Matter Collected 4034 | 192 180 252 426 515 947 8 482 . 1032 Remotely . | . . . . . . . . . . Salvage Created 4961 | . 390 484 545 481 950 40 308 86 1677 Parts 259 | . 30 31 38 24 52 . 7 2 75 Haulers Intercepted 5 | . 1 . . 1 2 . . . 1 Recyclers Shooed 8 | . . . . . 3 . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Combat Hostiles Destroyed 90 | . 7 10 12 6 20 2 . 4 29 Guns 39 | . 6 10 11 3 7 . . . 2 Cannons 30 | . . . . 3 11 . . 3 13 AOE 20 | . 1 . . . 2 2 . 1 14 Classes Destroyed 13 | . 4 2 3 2 1 . . . 1 Worker 7 | . . . . 2 1 . . . 4 Builder 6 | . 1 . 1 . 1 . . . 3 Tunneler 2 | . . . 2 . . . . . . Hauler 5 | . 1 . . 1 2 . . . 1 Recycler 8 | . . . . 1 2 . . . 5 Watcher 6 | . 1 1 . 1 1 . . . 2 Swarmer 15 | . . . 3 . 6 . . . 6 Grunt 47 | . 7 5 6 4 7 2 . 3 13 Brawler 3 | . . . . . . . . . 3 Duelist 1 | . . 1 . . . . . . . Sentry 16 | . . 4 2 2 6 . . 1 1 Hunter 5 | . . . 1 . . . . . 4 Programmer 3 | . . . . . 1 . . . 2 Thug 1 | . . . . . . . 1 . . Best Kill Streak 11 | . 3 6 3 3 5 2 . 4 11 Combat Bots Only 6 | . 2 6 3 2 4 2 . 4 6 Max Kills in Single Turn 4 | . 2 1 2 2 2 1 1 1 4 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . . . 1 1 . 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Damage Taken 9860 | . 395 1514 675 250 1177 256 33 234 5326 Core 1757 | . 66 378 76 32 161 28 . 14 1002 Absorbed by Shields 211 | . . . . . . 92 12 84 23 Core Remaining (%) 71 | 100 73 5 86 . 72 . . 95 . Volleys Fired 227 | 3 19 27 40 17 46 3 5 7 60 Largest 4 | 2 2 2 3 4 4 4 4 4 4 Hottest 177 | 60 85 65 75 123 149 147 177 177 159 Shots Fired 648 | 6 34 49 119 66 175 10 20 28 141 Gun 376 | 6 34 49 119 49 80 . . . 39 Cannon 213 | . . . . 17 84 2 15 21 74 Launcher 53 | . . . . . 11 8 5 7 22 Special 6 | . . . . . . . . . 6 Kinetic 566 | 3 19 44 119 66 164 2 15 21 113 Thermal 9 | . 3 . . . . . . . 6 Explosive 52 | . . . . . 11 8 5 7 21 Electromagnetic 21 | 3 12 5 . . . . . . 1 Robot Hit Streak 20 | 2 6 20 13 8 16 6 7 5 17 Robot Miss Streak 9 | 3 1 2 4 3 9 2 3 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 403 | 3 23 40 76 37 108 6 10 13 87 Core Hits 288 | . 17 20 28 25 68 8 7 11 104 Critical Hits 19 | . . . . 1 3 . 2 1 12 Critical Kills 11 | . . . . 1 1 . 1 1 7 Critical Parts Destroyed 8 | . . . . . 2 . 1 . 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13135 | 60 409 617 1091 686 2558 491 754 501 5968 Guns 4219 | 60 295 610 1091 507 963 . . . 693 Cannons 3885 | . . . . 128 1267 25 327 233 1905 Explosions 4874 | . 110 . . 51 328 466 427 268 3224 Melee . | . . . . . . . . . . Ramming 55 | . 4 7 . . . . . . 44 Kinetic 7835 | 36 110 550 1091 635 2230 25 327 233 2598 Thermal 1642 | . 142 . . . . 87 . . 1413 Explosive 3262 | . . . . . 328 379 427 268 1860 Electromagnetic 341 | 24 153 60 . 51 . . . . 53 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . 1 . . . 1 1 1 12 Average Corruption 4 | . . 1 . . . 1 1 1 9 Corruption Purged . | . . . . . . . . . . Effects 37 | . . . . . . . . 2 35 Message Errors 6 | . . . . . . . . 1 5 Matter Fused 12 | . . . . . . . . . 12 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . 1 3 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 8 | . . . . . . . . . 8 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 484 | . . . . . 35 9 . 1 439 Projectiles 47 | . . . . . 35 . . . 12 Explosions 437 | . . . . . . 9 . 1 427 Melee . | . . . . . . . . . . Knockbacks 21 | . . . . . 7 1 . . 13 Impact . | . . . . . . . . . . Kinetic 19 | . . . . . 6 1 . . 12 Secondary 2 | . . . . . 1 . . . 1 Self-Inflicted Damage 494 | . 21 . . . . 122 45 . 306 Shots 13 | . 1 . . . . 4 1 . 7 Rammed 6 | . 1 1 . . . . . . 4 Targets Rammed 6 | . 1 1 . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 569 | . 51 16 113 261 509 46 111 463 569 Average Temperature 118 | . 18 7 31 92 174 24 52 237 77 Received Heat Transfer 2730 | . 177 495 234 111 399 72 . 90 1152 Effects 27 | . . . . . 22 . . 2 3 Shutdowns 10 | . . . . . 7 . . 2 1 Energy Bleed 3 | . . . . . 3 . . . . Interference 8 | . . . . . 6 . . . 2 Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 2 | . . . . . 2 . . . . Damage (major) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1327 | . 224 . . . . 50 . . 1053 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Peak Influence 1120 | . 233 202 342 253 433 326 143 126 1120 Initial 196 | . . 13 31 122 . 196 114 . 61 Average 246 | . 80 95 201 118 206 231 112 75 621 Maximum Alert Level 4 | . 1 1 1 1 2 1 . . 4 Low Security (%) 60 | 100 87 91 35 83 42 41 100 100 29 Level 1 25 | . 12 8 64 16 54 58 . . 6 Level 2 4 | . . . . . 2 . . . 18 Level 3 8 | . . . . . . . . . 42 Level 4 . | . . . . . . . . . 3 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 3 1 2 3 3 1 . 1 11 Investigation 10 | . 1 1 2 3 1 1 . . 1 Extermination 2 | . . . . . 1 . . . 1 Reinforcement 10 | . 2 . . . 1 . . 1 6 Assault 2 | . . . . . . . . . 2 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . 3 Haulers Reinforced 2 | . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Distress Signals 5 | . . 3 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 9 18 20 8 25 4 . 5 49 Peak Tracking Total 12 | . 3 10 3 2 5 3 . 4 12 Tactical Retreats 15 | . . 3 3 1 2 . . . 6 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Traps Triggered 6 | . 2 . 1 . . 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . Reused 4 | . . . 4 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . 4 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Machines Disabled 38 | . . . 2 2 4 3 . . 27 Max in Single Turn 9 | . . . 1 2 2 1 . . 9 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Machines Accessed 19 | . 3 1 4 4 2 2 . . 3 Terminals 14 | . 3 1 4 2 2 1 . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . 1 . 1 . . . Recycling Units 2 | . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 72 | . 16 4 18 11 4 5 . . 14 Successful 43 | . 7 3 15 5 2 3 . . 8 Failed 29 | . 9 1 3 6 2 2 . . 6 Catastrophic 2 | . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 58 | . 16 4 18 5 4 3 . . 8 Fabricators 2 | . . . . . . . . . 2 Repair Stations 5 | . . . . 3 . 2 . . . Recycling Units 7 | . . . . 3 . . . . 4 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . 7 3 15 2 2 1 . . 6 Record 13 | . 2 2 4 . 1 . . . 4 Prototype ID Bank 4 | . 1 . 2 1 . . . . . Open Door 1 | . . . . . 1 . . . . Alert Level 2 | . . 1 . . . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 2 | . . . 1 . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . Investigation Status 2 | . 1 . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . . Scan Component 2 | . . . . 1 . 1 . . . Repair 2 | . . . . 1 . 1 . . . Recycling Unit Hacks 3 | . . . . 1 . . . . 2 Process 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 1 2 4 1 2 . . 3 Full Trace Events 12 | . 3 1 2 3 1 1 . . 1 Feedback Events 2 | . . 1 . . . 1 . . . Corruption 2 | . . 1 . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . . Time 64 | . . . . 32 . 32 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 17 | . . . . 17 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Turns Passed 5441 | 87 501 522 559 829 992 311 419 81 1140 Spaces Moved 2656 | 45 262 280 252 420 414 158 215 31 579 Core 99 | 4 . 52 . . . . . . 43 Treads 2492 | 41 262 228 252 420 414 158 215 31 471 Legs . | . . . . . . . . . . Wheels 65 | . . . . . . . . . 65 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 50 152 152 180 180 180 180 50 Average Speed 164 | 150 160 142 155 170 180 185 180 180 154 Slowest Speed 250 | 160 160 250 160 180 220 220 200 180 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 4 38 24 20 9 48 5 89 1 17 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 466 | . 7 . . 9 84 36 35 58 237 Melee . | . . . . . . . . . . Projectile 68 | . . . . 9 33 . 1 11 14 AOE 398 | . 7 . . . 51 36 34 47 223 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Total 3273 | 59 312 353 344 498 558 171 236 39 703 Wait 118 | . 1 12 4 22 68 . . . 11 Move 2648 | 44 261 279 251 419 413 158 214 30 579 Hop . | . . . . . . . . . . Pick Up 100 | 6 16 16 18 14 6 4 6 1 13 Fast Attach 23 | . 2 1 2 4 8 . 3 . 3 Attach 72 | 6 4 13 9 7 2 5 2 1 23 Detach . | . . . . . . . . . . Swap 12 | . . 1 3 4 1 . . . 3 Drop 67 | . 8 3 17 11 14 1 6 . 7 Fire 227 | 3 19 27 40 17 46 3 5 7 60 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . 1 1 . . . . . . 4 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Utility x2 761 | -9/Materials | Core integrity fell below 50% 780 | -9/Materials | Lost 7 parts (1p2n2u2w) 817 | -9/Materials | Core integrity fell below 20% 824 | -9/Materials | Discovered new exit (range 8) 1111 | -9/Materials | Entered another Materials area 1111 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1593 | -8/Materials | Discovered new exit (range 15) 1595 | -8/Materials | Build established: Gunner 1670 | -8/Materials | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2070 | -7/Factory | Discovered new exit (range 14) 2256 | -7/Factory | Build established: Scavenger-Gunner 2296 | -7/Factory | Repaired Imp. Ion Engine? 2499 | -7/Factory | Entered Storage 2785 | -7/Storage | Learned location of Armory (-4) 3428 | -7/Storage | Discovered new exit (range 13) 3444 | -7/Storage | Build established: Gunner 3491 | -7/Storage | Entered Factory 3491 | -6/Factory | Evolved 2 slots: Utility x2 3684 | -6/Factory | Repaired Imp. Treads 3802 | -6/Factory | Sucked down chute 3802 | -6/Factory | Entered Waste 3802 | -6/Waste | The area was eerily silent 3803 | -6/Waste | Met a frightened Derelict 4203 | -6/Waste | Discovered new exit (range 11) 4221 | -6/Waste | Entered Factory 4258 | -6/Factory | Discovered new exit (range 11) 4302 | -6/Factory | Entered another Factory area 4302 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4474 | -5/Factory | Build established: Scavenger-Gunner 4938 | -5/Factory | Lost 4 parts (3u1w) 5202 | -5/Factory | First assault squad dispatched 5205 | -5/Factory | Lost 5 parts (1p2n2w) 5286 | -5/Factory | System corruption reached 10% 5334 | -5/Factory | Core integrity fell below 50% 5368 | -5/Factory | Lost 12 parts (1p2n5u4w) 5379 | -5/Factory | Core integrity fell below 20% 5442 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05415_ System corrupted: Hvy. Shock Bomb Launcher failed to launch. 05416_ Penetrated by Slug. 05416_ Hvy. Shock Bomb Launcher destroyed. 05416_ Com. Wheel destroyed. 05417_ G-50 Soldier destroyed. 05417_ Door malfunctions. 05417_ Subcomponent Replicator disabled. 05418_ G-50 Soldier destroyed. 05419_ Slug penetrates Wall. 05424_ Hvy. Shock Bomb Launcher destroyed. 05426_ Slug penetrates Subcomponent Replicator. 05426_ Hvy. Shock Bomb Launcher destroyed. 05428_ K-01 Serf cleans the Terminal. 05432_ System corrupted: Matter fused (-5). 05435_ R-10 Processor collects Lgt. Angular Momentum Engine. 05435_ Hvy. Shock Bomb Launcher destroyed. 05435_ K-01 Serf cleans the Terminal. 05438_ Com. Wheel destroyed. 05441_ K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????+ ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????#######@###????????????????????? | | ??????????????????# +????????????????????? | | ??????????????????# """ #????????????????????? | | ??????????????????# ""T"" #????????????????????# | | ??????????????????# "" "" #??????#########?????# | | ??????????????????# ######## #?????# | | ??????????????????# # ####### | | ??????????????????# |] gk# | | ??????????????????# + | | ??????????????????# h # % | | ??????????????????# # ##/#### | | ??????????????????#g "" ! ##### ## ## = | | ??????????????????# """ l%! #???# #####+##### = | | ??????????????????# """" * #???# / # | | ??????????????????# #???# # # | | ??????????????????# #???# # # | | ??????????????????# #???# + # | | ??????????????????#########/#???# # # | | ??????????????????????????#%#???# # # | | ??????????????????????????* ??? # # | | ??????????????????????????# ##?## # # | | ??????????????????????????# #???# ########### | | ??????????????????????????# #???# #?????????# | | ??????????????????????????# #???# #?????????# | | ??????????????????????????# #???# #?????????###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 30 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 11 Armor Integrity Analysis 33 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Hey, That's Mine! Librarian Oops Risk Taker Serviceable Loadout Shopping List System Compromised Challenges ------------ None Game ------ Seed WeightNullWings Manual? 0 Play Time 02:07:02 Cumulative 8.0 hours Start 2020.09.29 @ 12:37:27 End 2020.09.29 @ 15:10:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae999ffb-46b8-491f-bbf4-f875e899cab1