Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 14:38:38 Player: Mado Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1656) 1656 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 3764 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 208/265 System Corruption 0% Temperature Cool (0) Movement Treading (400) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Combat Airjet > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Light Armor Plating Shield Generator > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (20) --- Light Deuterium Engine Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Seismic Detector Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Shock Absorption System Hacking Suite Hacking Suite Makeshift System Shield Hacking Drone Bay Ion Cannon Ion Cannon Ion Cannon RU-N14's Throwing Claymores RU-N14's Throwing Claymores Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Combat Airjet > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Seismic Detector Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Shock Absorption System Hacking Suite Hacking Suite Makeshift System Shield Hacking Drone Bay Advanced Beam Cannon Ion Cannon Ion Cannon Ion Cannon RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 83 | 6 13 14 28 20 2 . Power 11 | 1 1 . 5 3 1 . Engine 8 | 1 . . 3 3 1 . Core 3 | . 1 . 2 . . . Reactor . | . . . . . . . Propulsion 16 | 2 1 . 6 6 1 . Treads 14 | 2 1 . 6 5 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight 1 | . . . . . 1 . Utility 31 | 1 5 12 8 5 . . Device 21 | . 1 10 7 3 . . Storage 4 | 1 3 . . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 5 | . 1 1 1 2 . . Artifact . | . . . . . . . Weapon 25 | 2 6 2 9 6 . . Energy Gun 2 | 1 1 . . . . . Energy Cannon 16 | . 3 1 7 5 . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . 2 1 1 . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . . 1 16 . . Power 3 | . . . . 3 . . Propulsion 8 | . . . 1 7 . . Utility 4 | . . . . 4 . . Weapon 2 | . . . . 2 . . Highest Loss Streak 11 | . . . 1 11 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 99 100 99 82 88 88 Engine 7 | . 1 . 9 6 11 11 Core 3 | . 12 14 1 2 . . Treads 20 | . 28 28 32 19 11 11 Hover 5 | . . . . 2 11 11 Device 10 | . 10 13 9 9 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 2 | . . . 11 2 . . Protection 6 | . 3 . 1 6 11 11 Energy Gun 2 | . 20 . . . . . Energy Cannon 20 | . 6 27 21 20 22 22 Peak Build Rating 26 | 6 13 13 21 23 26 26 Average Rating 18 | 4 11 11 15 18 24 26 On Entrance 14 | . 6 13 11 21 23 26 Naked Turns . | . . . . . . . Heaviest Build 66 | 14 52 52 59 64 66 66 Greatest Support 60 | 40 40 40 60 60 20 20 Greatest Overweight (x) 14 | 2 1 1 . 14 3 3 Average Overweight (x) 1 | . . 1 . 1 3 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 Most Carried 20 | 3 19 20 20 20 20 20 Average Carried 16 | 1 11 19 19 14 16 20 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 3 19 20 20 12 20 20 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1165 | 206 208 144 290 263 54 . Remotely . | . . . . . . . Salvage Created 2160 | . 399 209 1254 298 . . Parts 137 | . 29 12 78 18 . . Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 65 | . 12 4 26 23 . . Guns 12 | . 12 . . . . . Cannons 36 | . . 4 22 10 . . AOE 15 | . . . 2 13 . . Classes Destroyed 12 | . 5 1 2 4 . . Worker 2 | . . . . 2 . . Builder 1 | . . . . 1 . . Tunneler 1 | . . 1 . . . . Hauler 3 | . 1 . 2 . . . Operator 3 | . 1 . 2 . . . Watcher 4 | . 1 . 3 . . . Swarmer 13 | . 6 . 3 4 . . Grunt 27 | . 6 4 17 . . . Duelist 1 | . . . 1 . . . Sentry 5 | . . . 5 . . . Demolisher 2 | . . . . 2 . . Assembled 17 | . . . . 17 . . Best Kill Streak 15 | . 3 2 7 15 . . Combat Bots Only 15 | . 3 2 6 15 . . Max Kills in Single Turn 4 | . 1 1 2 4 . . Gunslinging . | . . . . . . . Exploded 4 | . . . 2 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 334 | . 51 10 94 174 . 5 Missed 102 | . 11 2 36 50 . 3 Damage Taken 3212 | . 379 121 723 1944 . 45 Core 538 | . 74 59 163 221 . 21 Absorbed by Shields 195 | . . . 12 166 . 17 Redirected to Shielding 12 | . 12 . . . . . Regen/Repaired (Parts) 409 | . . . . . 409 . Core Remaining (%) 73 | 100 . 46 . . . . Volleys Fired 213 | . 63 11 89 50 . . Largest 2 | . 2 2 2 2 . . Hottest 136 | . 120 120 136 136 . . Shots Fired 379 | . 126 22 177 54 . . Gun 114 | . 114 . . . . . Cannon 253 | . 12 22 176 43 . . Launcher 12 | . . . 1 11 . . Special . | . . . . . . . Kinetic 8 | . 8 . . . . . Thermal 359 | . 118 22 176 43 . . Explosive 12 | . . . 1 11 . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 11 10 15 5 . . Robot Miss Streak 5 | . 5 1 4 4 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 206 | . 47 19 113 27 . . Core Hits 104 | . 21 7 38 38 . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 4 | . 2 . 2 . . . Burn 1 | . 1 . . . . . Meltdown 2 | . . . 2 . . . Destroy 1 | . 1 . . . . . Melee Attacks 8 | . 4 2 2 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . 4 2 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4343 | . 581 297 2203 1262 . . Guns 511 | . 511 . . . . . Cannons 3037 | . 70 297 2144 526 . . Explosions 795 | . . . 59 736 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 73 | . 73 . . . . . Thermal 3475 | . 508 297 2144 526 . . Explosive 795 | . . . 59 736 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 1 2 5 5 . Average Corruption 2 | . 1 1 1 4 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . 8 7 6 26 5 . Message Errors 16 | . 3 3 2 5 3 . Matter Fused 10 | . . 2 . 8 . . Heat Flow Errors 5 | . . 1 1 3 . . Energy Discharges 7 | . 2 . 1 2 2 . Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 6 | . 1 1 1 3 . . Data Loss (major) 5 | . 1 . 1 3 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 36 | . . . 7 29 . . Projectiles 7 | . . . 7 . . . Explosions 29 | . . . . 29 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 26 | . . . 16 10 . . Shots 2 | . . . 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 415 | . 415 219 387 238 . . Average Temperature 89 | . 84 88 91 90 . . Received Heat Transfer 500 | . 117 84 286 13 . . Effects 9 | . 3 . 4 2 . . Shutdowns 2 | . 1 . 1 . . . Energy Bleed 4 | . 2 . 1 1 . . Interference 2 | . . . 1 1 . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 21 | . 1 2 17 1 . . Heat Transferred 7067 | . 1406 629 4107 925 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 516 | . 315 177 516 327 . . Initial 201 | . . 72 . 201 . . Average 137 | . 154 54 195 92 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 73 | 100 77 100 64 66 . . Level 1 19 | . 22 . 18 33 . . Level 2 6 | . . . 17 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . 7 . . . Investigation 5 | . 1 . 4 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 9 | . 3 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 22 4 43 27 . 1 Peak Tracking Total 12 | . 4 2 6 12 . 1 Tactical Retreats 5 | . 2 . 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 1 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 15 | . 5 . 9 1 . . Terminals 12 | . 5 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 13 . 37 1 . . Successful 25 | . 3 . 21 1 . . Failed 26 | . 10 . 16 . . . Catastrophic 4 | . 2 . 2 . . . Database Lockouts . | . . . . . . . Manual 34 | . 12 . 21 . 1 . Terminals 37 | . 13 . 24 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 13 | . . . 13 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . 4 1 . . Open Door 1 | . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . . 11 . . . Insert Component 8 | . . . 8 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 . 5 . . . Terminals 6 | . 1 . 5 . . . Botnet 6 | . 1 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 5 . 9 . . . Full Trace Events 13 | . 4 . 9 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 3 | . 1 1 1 . . . Non-combat 3 | . 1 1 1 . . . Combat . | . . . . . . . Robot Hacks Applied 5 | . 2 2 1 . . . no_distress 5 | . 2 2 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8623 | 71 1021 787 1926 1205 3433 180 Spaces Moved 2799 | 40 402 258 829 372 853 45 Core 11 | 7 . . . 4 . . Treads 2788 | 33 402 258 829 368 853 45 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 160 160 400 400 Average Speed 264 | 145 190 240 160 278 400 400 Slowest Speed 750 | 160 240 240 160 750 400 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 73 31 59 70 79 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 4 | . . . . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . . 8 40 . . Melee . | . . . . . . . Projectile 4 | . . . 1 3 . . AOE 44 | . . . 7 37 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3642 | 50 528 398 1259 486 876 45 Wait 439 | 1 28 110 252 37 11 . Move 2791 | 39 401 257 828 371 850 45 Hop 1 | . . . . . 1 . Pick Up 67 | 4 14 2 31 6 10 . Fast Attach 10 | 5 2 . . 3 . . Attach 26 | 1 3 1 6 14 1 . Detach 5 | . 3 1 . 1 . . Swap 47 | . 8 13 22 3 1 . Drop 35 | . 2 1 29 1 2 . Fire 213 | . 63 11 89 50 . . Melee 8 | . 4 2 2 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 635 | -10/Materials | Identified exit to Mines 877 | -10/Materials | Discovered new exit (range 15) 1093 | -10/Materials | Entered Mines 1298 | -10/Mines | Discovered new exit (range 10) 1450 | -10/Mines | Core integrity fell below 50% 1879 | -10/Mines | Identified exit to Materials 1880 | -10/Mines | Entered Materials 1880 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2805 | -9/Materials | Discovered new exit (range 13) 2877 | -9/Materials | Identified exit to Materials 3137 | -9/Materials | Identified exit to Mines 3139 | -9/Materials | Build established: Scavenger-Mutant 3806 | -9/Materials | Entered Mines 3850 | -9/Mines | Learned 8 Materials zone layouts 3852 | -9/Mines | Discovered exit to Materials (range 10) 4026 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4040 | -9/Mines | Assembled infested the area 4088 | -9/Mines | Core integrity fell below 50% 4146 | -9/Mines | Destroyed 15 combat bots 4162 | -9/Mines | Lost 11 parts (2p4n4u1w) 4280 | -9/Mines | Core integrity fell below 20% 4332 | -9/Mines | Lost 5 parts (1p3n1w) 4382 | -9/Mines | Build established: Mutant 4803 | -9/Mines | Learned 2 Materials zone layouts 4988 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5011 | -9/Mines | Entered Zion 5057 | -7/Zion | Learned location of 1 exit from Factory 5213 | -7/Zion | System corruption cleaned by Quarantine Array 5390 | -7/Zion | Given the Hacking Drone Bay 5406 | -7/Zion | Found Prototype Device 5831 | -7/Zion | Visited the Megawrench Repair Shop 5836 | -7/Zion | Megawrench repaired 7 parts 7580 | -7/Zion | Found Prototype Special Weapon 7585 | -7/Zion | Found Prototype Special Weapon 8416 | -7/Zion | Discovered new exit (range 8) 8444 | -7/Zion | Entered Proximity Caves 8480 | -6/Proximity Caves | Spotted B-75 Beast 8624 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 08074_ 44-WEY(z) plays with the Twisted Machinery. WN-268(l): I am NOT going out there again. That last trip was way too close. Things are getting hairy. Warlord has enough advanced forces and a broad enough sphere of influence that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? 08358_ 8O-NEF(z) heat short circuits Mak. Leg. 08366_ Dropped Adv. Beam Cannon. 08374_ 8O-NEF(z) heat spikes uncontrollably. 08378_ 8O-NEF(z) heat short circuits Mak. Power Source. 08379_ Acquired Self-destruct Interrupter. 08416_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????# ???????????????????????????? | | ??????????????? BB ?????????????????????? | | ??????????????? #????????????????????? | | ???????????????# ????????????????????? | | ??????????????## ?????????????????????? | | ??????????????# ?????????????????????? | | ??????????????# ?????????????????????? | | ??????????????# ?????????????????????? | | ?????????????## ? ?????????????????????? | | ?????????????# ### #?????????????????????? | | ?????????????# ##; #?????????????????????? | | ?????????????# ##; #?????????????????????? | | ?????????????# ### #?????????????????????? | | ??????????????# ## #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# #??### @#??????????????????????? | | ???????????????## #????# #??????????????????????? | | ??????????????## #????#% #??????????????????????? | | ??????????????# ##???# #??????????????????????? | | ??????????????# # ##### #??????????????????????? | | ??????????????## ## #??????????????????????? | | ???????????????# ## #??????????????????????? | | ???????????????## # ### #??????????????????????? | | ????????????????## #?# #??????????????????????? | | ?????????????????# ##?# #??????????????????????? | | ?????????????????## #??# #??????????????????????? | | ?????????????????# ##?# #??????????????????????? | | ?????????????????### #?# #??????????????????????? | | ??????????????????# ### #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????#########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 15 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed EnergyPointyBooster Manual? 0 Play Time 00:51:42 Cumulative 15.4 hours Start 2025.04.06 @ 13:46:32 End 2025.04.06 @ 14:38:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80d00b90-6a17-4b22-bbeb-fba2ab75434a