Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 15:19:28 Player: WimP_Lo Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (4016) 4016 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 8724 Bonus ------- Follower Combat Kills 83 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 29/100 System Corruption 11% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Armored Treads Plasma Cannon Precision Assault Rifle Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced EMP Blaster Advanced EMP Blaster [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 99 | 4 13 2 . 4 28 31 3 14 Power 16 | 1 1 1 . 1 7 3 . 2 Engine 7 | 1 1 . . . 3 1 . 1 Core 9 | . . 1 . 1 4 2 . 1 Reactor . | . . . . . . . . . Propulsion 30 | 2 4 . . 3 10 9 . 2 Treads 8 | 2 2 . . . . 3 . 1 Leg 20 | . . . . 3 10 6 . 1 Wheel . | . . . . . . . . . Hover 2 | . 2 . . . . . . . Flight . | . . . . . . . . . Utility 25 | . 5 1 . . 7 10 . 2 Device 10 | . 2 1 . . 3 4 . . Storage 5 | . 3 . . . 2 . . . Processor 3 | . . . . . 1 1 . 1 Hackware 2 | . . . . . 1 1 . . Protection 5 | . . . . . . 4 . 1 Artifact . | . . . . . . . . . Weapon 28 | 1 3 . . . 4 9 3 8 Energy Gun 2 | 1 . . . . . 1 . . Energy Cannon 6 | . 1 . . . 2 2 . 1 Ballistic Gun 6 | . 1 . . . 1 2 . 2 Ballistic Cannon 9 | . 1 . . . 1 3 1 3 Launcher 4 | . . . . . . . 2 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 30 | . 1 . . 1 5 6 . 17 Power 7 | . 1 . . . 2 1 . 3 Propulsion 9 | . . . . 1 1 2 . 5 Utility 7 | . . . . . . 3 . 4 Weapon 7 | . . . . . 2 . . 5 Highest Loss Streak 12 | . 1 . . 1 1 2 . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 100 100 99 94 88 99 85 Engine 5 | . 13 8 . . 7 5 . 1 Core 8 | . . 5 14 14 9 7 15 7 Treads 6 | . 25 28 28 1 . 3 . . Leg 16 | . . . . 25 25 17 23 15 Device 9 | . 12 14 14 14 8 9 7 6 Storage 9 | . 14 14 14 14 9 7 7 6 Processor 8 | . . . . . 7 11 15 15 Hackware 5 | . . . . . 8 6 7 7 Protection 3 | . . . . . . 6 7 6 Energy Cannon 6 | . 7 14 14 14 8 1 . 6 Ballistic Gun 2 | . 9 . . . . 4 . . Ballistic Cannon 6 | . 4 14 14 14 7 2 3 6 Peak Build Rating 52 | 4 9 12 13 13 34 52 52 46 Average Rating 30 | 2 7 9 12 12 30 43 45 37 On Entrance 19 | . 4 8 12 13 13 32 52 45 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 7 15 19 19 19 40 43 37 58 Greatest Support 60 | 3 40 40 40 40 44 60 42 42 Greatest Overweight (x) 3 | 2 1 . . 1 1 3 . 2 Average Overweight (x) . | 1 . . . . . . . 1 Largest Inventory Capacity 10 | 5 8 8 8 8 10 10 10 10 Average Capacity 9 | 5 7 8 8 8 9 10 10 9 Most Carried 10 | 5 8 8 8 8 10 10 10 10 Average Carried 8 | 3 6 7 7 8 9 8 9 8 Final Capacity 10 | 5 8 8 8 8 10 10 10 5 Final Carried 10 | 5 8 8 8 8 8 10 10 . Class Distribution -------------------- 50% | Hacker-Mutant 28% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 2226 | 230 237 60 . 87 774 526 95 217 Remotely . | . . . . . . . . . Salvage Created 3839 | . 366 155 . 245 1399 1127 60 487 Parts 199 | . 24 7 . 12 76 57 3 20 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 6 27 Prevented 3 | . . . . . . . 3 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 88 | . 8 4 . 6 36 22 1 11 Guns 24 | . 6 . . . . 16 . 2 Cannons 63 | . 2 4 . 6 36 6 . 9 AOE 1 | . . . . . . . 1 . Classes Destroyed 12 | . 5 . . . 5 2 . . Worker 1 | . . . . . . 1 . . Builder 5 | . . . . . 1 4 . . Hauler 1 | . 1 . . . . . . . Recycler 2 | . 1 . . . . 1 . . Watcher 8 | . 1 . . . 5 2 . . Swarmer 14 | . 3 . . . 7 4 . . Grunt 46 | . 5 4 . 6 17 7 . 7 Brawler 2 | . . . . . 1 . . 1 Duelist 2 | . . . . . 1 1 . . Sentry 13 | . . . . . 8 4 . 1 Hunter 7 | . . . . . 2 4 1 . Programmer 4 | . . . . . . 2 . 2 Best Kill Streak 5 | . 4 1 . 2 4 5 1 5 Combat Bots Only 5 | . 4 1 . 2 4 4 1 5 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 668 | . 44 25 . 20 175 210 10 184 Missed 196 | . 8 7 . 5 49 75 5 47 Damage Taken 5807 | . 324 168 . 166 1316 1377 50 2406 Core 967 | . 12 16 . 26 181 242 . 490 Absorbed by Shields 24 | . . . . . 24 . . . Ignored by Resistances 1739 | . 99 49 . 49 388 418 13 723 Regen/Repaired (Parts) 183 | . 8 . . . 41 134 . . Core Remaining (%) 81 | 100 . . . 78 67 . . . Volleys Fired 226 | . 26 13 . 13 103 30 5 36 Largest 2 | . 2 2 . 2 2 2 2 2 Hottest 160 | . 95 95 . 95 160 128 84 128 Shots Fired 528 | . 52 23 . 26 210 138 9 70 Gun 138 | . 41 . . . 5 84 . 8 Cannon 381 | . 11 23 . 26 205 54 2 60 Launcher 9 | . . . . . . . 7 2 Special . | . . . . . . . . . Kinetic 314 | . 26 10 . 13 102 120 2 41 Thermal 205 | . 26 13 . 13 108 18 . 27 Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . . 7 2 Robot Hit Streak 73 | . 12 16 . 12 24 73 26 24 Robot Miss Streak 3 | . 2 1 . 1 3 2 1 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Autonomous 95 | . . . . . 5 82 . 8 Shots Hit Robots 427 | . 38 20 . 18 162 124 5 60 Core Hits 172 | . 19 6 . 9 63 48 2 25 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 2 1 . . 2 2 . 1 Burn 2 | . 2 . . . . . . . Destroy 1 | . . . . . . 1 . . Blast 5 | . . 1 . . 2 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10245 | . 441 340 . 310 3769 3508 140 1737 Guns 3030 | . 309 . . . 146 2328 . 247 Cannons 6818 | . 132 340 . 310 3615 1144 . 1277 Explosions 353 | . . . . . . . 140 213 Melee . | . . . . . . . . . Ramming 44 | . . . . . 8 36 . . Kinetic 6338 | . 141 133 . 138 1828 3117 . 981 Thermal 3510 | . 300 207 . 172 1933 355 . 543 Explosive . | . . . . . . . . . Electromagnetic 353 | . . . . . . . 140 213 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . 3 1 11 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged 3 | . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . . . 8 9 18 Message Errors 9 | . . . . . . 3 2 4 Matter Fused 12 | . . . . . . 3 2 7 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . . 2 1 Data Loss (minor) 6 | . . . . . . 1 2 3 Data Loss (major) 2 | . . . . . . 1 . 1 Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 132 | . . . . . 77 31 9 15 Projectiles 123 | . . . . . 77 31 . 15 Explosions 9 | . . . . . . . 9 . Melee . | . . . . . . . . . Knockbacks 60 | . . 5 . . 28 13 . 14 Impact . | . . . . . . . . . Kinetic 55 | . . 5 . . 25 12 . 13 Secondary 5 | . . . . . 3 1 . 1 Self-Inflicted Damage 35 | . . . . . . . . 35 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed 8 | . . . . . 2 6 . . Kicked 8 | . . . . . 2 6 . . Crushed . | . . . . . . . . . Highest Temperature 464 | . 120 231 . 38 464 24 36 199 Average Temperature 75 | . 42 76 . 21 77 12 17 117 Received Heat Transfer 2291 | . 204 123 . 117 704 315 . 828 Effects 13 | . . 3 . . 10 . . . Shutdowns 2 | . . . . . 2 . . . Interference 5 | . . 3 . . 2 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Damage (major) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 7343 | . 962 444 . 370 3893 624 . 1050 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Peak Influence 388 | . 173 100 . 113 388 196 . . Initial 37 | . . . . . 24 37 . . Average 99 | . 58 11 . 56 181 62 . . Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 85 | 100 100 100 . 100 60 99 . . Level 1 14 | . . . . . 39 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 1 . . 4 9 . 1 Investigation 7 | . . 1 . . 1 5 . . Extermination 1 | . . . . . . 1 . . Reinforcement 5 | . . . . . 3 2 . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 5 | . . . . . 4 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 10 6 . 4 60 26 1 21 Peak Tracking Total 10 | . 4 4 . 2 5 4 1 10 Tactical Retreats 9 | . . . . . 7 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 6 | . . . . . . 6 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 7 | . . . . . 2 5 . . Max in Single Turn 2 | . . . . . 1 2 . . Garrison Access 3 | . . . . . 1 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 38 | . 7 1 1 1 13 13 . 2 Terminals 19 | . 5 . . 1 9 4 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . 1 . . . 1 1 . . Recycling Units 5 | . 1 . . . 1 3 . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access 3 | . . . . . 1 2 . . Total Hacks 102 | . 25 1 1 2 37 28 . 8 Successful 69 | . 16 1 1 . 24 19 . 8 Failed 33 | . 9 . . 2 13 9 . . Catastrophic 5 | . . . . . 4 1 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 59 | . 21 . . 2 29 7 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 10 | . 2 . . . 4 4 . . Recycling Units 10 | . 2 . . . 1 7 . . Scanalyzers 5 | . . . . . 2 3 . . Garrison Access 4 | . . . . . 1 3 . . Terminal Hacks 45 | . 12 1 1 . 18 5 . 8 Record 19 | . 4 . . . 7 1 . 7 Prototype ID Bank 5 | . 1 . . . 2 2 . . Open Door 2 | . . 1 . . . . . 1 Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 3 | . 1 . . . 1 1 . . Emergency Access Points 5 | . 2 . . . 3 . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . . . . . 2 . . . Dispatch Records 1 | . 1 . . . . . . . Zone Layout 4 | . 2 . . . 2 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 7 | . 2 . . . 2 3 . . Scan Component 4 | . 1 . . . 1 2 . . Repair 3 | . 1 . . . 1 1 . . Recycling Unit Hacks 7 | . 2 . . . 1 4 . . Report Inventory 5 | . 1 . . . 1 3 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . . . . 2 2 . . Insert Component 3 | . . . . . 1 2 . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 2 . . Seal Access 3 | . . . . . 1 2 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 . . 1 7 8 . . Full Trace Events 7 | . . . . 1 2 4 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 3 | . . . . . . 3 . . Authchips . | . . . . . . . . . Time 158 | . . . . . . 158 . . Total Part Build Rating 11 | . . . . . . 11 . . Parts Repaired 3 | . 1 . . . 1 1 . . Time 89 | . 13 . . . 38 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 1 . . . Highest-Rated Group 45 | . . . . 45 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . 7 14 . . . Total Damage 252 | . . . . 103 149 . . . Kills 3 | . . . . 2 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 2 . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 9911 | 61 802 667 671 583 2550 2414 868 1295 Spaces Moved 5987 | 37 464 378 419 432 1494 1509 770 484 Core 37 | 37 . . . . . . . . Treads 1363 | . 387 378 419 14 . 156 . 9 Legs 4510 | . . . . 418 1494 1353 770 475 Wheels . | . . . . . . . . . Hover 77 | . 77 . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 160 160 120 113 110 110 110 Average Speed 142 | 109 142 160 160 121 129 136 110 241 Slowest Speed 330 | 150 160 160 160 190 195 330 110 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 3 65 78 63 84 94 42 89 43 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . 1 . Known Exits Taken 5 | . 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched 7 | . . 1 . 2 . . 2 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 85 | . . . . . 20 62 . 3 Melee . | . . . . . . . . . Projectile 48 | . . . . . 20 25 . 3 AOE 37 | . . . . . . 37 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 6981 | 57 557 420 421 462 1921 1811 783 549 Wait 523 | 10 31 19 . 11 250 189 2 11 Move 5979 | 36 463 377 418 431 1493 1508 769 484 Hop . | . . . . . . . . . Pick Up 78 | 7 16 4 1 . 19 27 2 2 Fast Attach 11 | 2 . . . 2 2 4 . 1 Attach 56 | 2 7 1 . . 12 21 2 11 Detach 11 | . 2 . . . 5 4 . . Swap 32 | . 6 1 . 2 14 6 1 2 Drop 57 | . 6 5 2 3 21 16 2 2 Fire 226 | . 26 13 . 13 103 30 5 36 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 8 | . . . . . 2 6 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 402 | -10/Materials | Repaired Sensor Array 468 | -10/Materials | Discovered new exit (range 10) 635 | -10/Materials | Discovered new exit (range 15) 864 | -10/Materials | Entered Mines 927 | -10/Mines | Discovered new exit (range 6) 975 | -10/Mines | Learned Materials emergency access door positions 998 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1130 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1134 | -10/Mines | Found Prototype Device 1147 | -10/Mines | Discovered new exit (range 3) 1243 | -10/Mines | Identified exit to Exiles 1286 | -10/Mines | Met a Derelict shopkeep closing up shop 1520 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1531 | -10/Mines | Entered Exiles 1571 | -10/Exiles | Met 8R-AWN 1599 | -10/Exiles | Met EX-HEX 1677 | -10/Exiles | Met EX-DEC 1702 | -10/Exiles | Visited The Gauntlet 1850 | -10/Exiles | Met EX-BIN 1869 | -10/Exiles | Aligned with FarCom system 1871 | -10/Exiles | Given EX-Vault access code 1911 | -10/Exiles | Opened EX-Vault 1920 | -10/Exiles | Found Prototype Ballistic Gun 1972 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2044 | -10/Exiles | Identified AWS/Gauss 2180 | -10/Exiles | Discovered new exit (range 14) 2202 | -10/Exiles | Left Exiles lab with AWS/Gauss 2202 | -10/Exiles | Entered Mines 2304 | -9/Mines | Learned Materials terminal intel 2442 | -9/Mines | Discovered new exit (range 8) 2562 | -9/Mines | Found a hidden stash of uninstalled traps 2569 | -9/Mines | Discovered new exit (range 5) 2650 | -9/Mines | Learned location of Storage (-9) 2785 | -9/Mines | Entered Materials 2785 | -8/Materials | Accompanied by 1 ally 2785 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2787 | -8/Materials | Loaded intel: 12 terminal locations 2790 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3046 | -8/Materials | Build established: Scavenger-Mutant 3502 | -8/Materials | Discovered new exit (range 16) 3518 | -8/Materials | Identified exit to Factory 3535 | -8/Materials | Build established: Hacker-Mutant 4584 | -8/Materials | Repaired Lgt. Nuclear Core 4890 | -8/Materials | Build established: Scavenger-Mutant 5335 | -8/Materials | Entered Factory 5335 | -7/Factory | Evolved 2 slots: Utility x2 5336 | -7/Factory | Identified exit to Lower Caves 5357 | -7/Factory | Build established: Hacker-Mutant 5561 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 6130 | -7/Factory | Garrison activated, responded to threat 6419 | -7/Factory | Fabricated Adv. EMP Blaster (x1) 6445 | -7/Factory | Build established: Scavenger-Mutant 6714 | -7/Factory | Discovered new exit (range 9) 6722 | -7/Factory | Identified exit to Factory 6894 | -7/Factory | Discovered exit to Factory (range 16) 7082 | -7/Factory | Repaired Imp. Light Armor Plating 7218 | -7/Factory | Build established: Hacker-Mutant 7749 | -7/Factory | Entered Lower Caves 7750 | -7/Lower Caves | Encountered a Warlord checkpoint 8050 | -7/Lower Caves | Learned location of Extension (-5) 8344 | -7/Lower Caves | Discovered new exit (range 5) 8348 | -7/Lower Caves | Identified exit to Lower Caves 8617 | -7/Lower Caves | Entered another Lower Caves area 8999 | -7/Lower Caves | Learned Armory garrison access intel 8999 | -7/Lower Caves | Learned Extension garrison access intel 8999 | -7/Lower Caves | Learned Extension terminal intel 8999 | -7/Lower Caves | Learned Factory terminal intel 8999 | -7/Lower Caves | Learned 8 Factory zone layouts 9011 | -7/Lower Caves | Lost 3 parts (1p1n1w) 9214 | -7/Lower Caves | Encountered a Warlord checkpoint 9227 | -7/Lower Caves | Discovered exit to Factory (range 7) 9842 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9871 | -7/Lower Caves | Core integrity fell below 50% 9879 | -7/Lower Caves | System corruption reached 10% 9893 | -7/Lower Caves | Core integrity fell below 20% 9912 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- repair. 09885_ System corrupted: Energy discharge (-33). 09888_ Lgt. Nuclear Core fries itself beyond repair. 09888_ Penetrated by Slug. 09891_ Rnf. Deuterium Engine fries itself beyond repair. 09892_ Slug penetrates L-41 Fighter. 09894_ System corrupted: Adv. EMP Blaster failed to launch. 09898_ G-47 Trooper IFF system glitched. 09898_ Adv. EMP Blaster destroyed. 09900_ Assault Cannon severed. 09902_ Identified Prc. Assault Rifle. 09904_ Acquired Assault Cannon. 09905_ Arm. Treads destroyed. 09905_ Prc. Assault Rifle severed. 09906_ System corrupted: Component data lost. 09910_ G-47 Trooper IFF system glitched. 09911_ Adv. EMP Blaster severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ??? #???????????????????????????????????????????? | | ???? #??????????????????????????????????????????? | | ???? #????????????????????????????????????####??? | | ???? ##???????????????????################# ##?? | | ???? #??????????"???????## # ### | | ???? ##???????# ???"???# ##" ### ## # | | ????# ####??? ## "???# ###" #### ## #?# | | ????# ### ? # "???# ## # #""## ## ##?# | | ??### ?? ????# #" " ##"X# #??# | | ?## ? ?? ????# #" # X# ## ##??# | | ?# #??? ### #????# #" #%## "# ##???# | | ## #???? ?????# #" [%/ "# ####### | | # #????# #?????# #" %%/% "# | | #???## #?????# #" %| "# | | ##??## ##????# #"" %% ""# ###### | | ### ##??# "#????# ##"" """## ##%### | | ##?## ###? "< "#????# ##"""""### %% | | ????# ### %##!##???# ####### ###* | | ????## ## #=%%##??# # #?# | | ????## # %#/ * #?###### ###### #?# | | #??## ! #?# #??## ###|%= | | #### ]% % ### ##?## ## ! | | ## = % %% gg## ## ######??# ### | | ## Yl@ ## #??##??## ## #? | | ###### #### il] #?#"""##" #?# ## | | #????## #??# ##########?#"""""" #?# | | #?????## #??# #??????????#" ##?# | | #??????# ###??# #?????????#""""""# #??# | | #??????# ##????## #?????????#"""##"# #?## | | ##??????# #??????## #??????????##??## #?# | | #???????# #???????# ##???????????????# ##?### | | ???????? #???????####???????????????## ##????# | | ??????? ?????????????????????????## ####### | | ?????? # ?????????????????????????# | | ??????? ?????????????????????????## ######## | | ??????? ??????????????????????????## ##??????? | | ????????####???????????????????????????###???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory | Preloaded Adv. EMP Blaster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher System Compromised Challenges ------------ None Game ------ Seed CargoRocketDesublimator Manual? 0 Play Time 01:48:44 Cumulative 21.9 hours Start 2024.09.05 @ 19:29:28 End 2024.09.08 @ 15:19:28 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 2 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4603986-2fa1-4b93-b7c5-ea8922c13d9a