Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 21:01:42

Player: Stew

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (630)      630
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-32)                -32
              TOTAL SCORE: 1158

 Bonus
-------
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/250
Matter                     272/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Angular Momentum Engine
>            --- PROPULSION (2) ---
             Carbon-fiber Leg
             Myomer Leg
>            --- UTILITY (2) ------
      Medium Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON (2) -------
             Battle Cannon
             Grenade Launcher
>            --- INVENTORY (10) ---
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
      Medium Storage Unit
  Subdweller Beam Cannon
       Light Assault Rifle
  Subdweller Machine Gun
   Makeshift Sword

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Myomer Leg
>            --- UTILITY ----------
      Medium Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON -----------
  Subdweller Machine Gun
             Battle Cannon
>            --- INVENTORY --------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
      Medium Storage Unit
  Subdweller Beam Cannon
       Light Assault Rifle
             Grenade Launcher
   Makeshift Sword
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Makeshift Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             40   | 8   20  12  
  Power                    6    | 2   1   3   
    Engine                 6    | 2   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   5   3   
    Treads                 2    | 2   .   .   
    Leg                    8    | .   5   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  13   | 2   10  1   
    Device                 4    | 1   3   .   
    Storage                7    | 1   6   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   4   5   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   2   3   
    Ballistic Cannon       1    | .   .   1   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   3   .   
  Power                    .    | .   .   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      3    | .   3   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   14   | .   14  14  
  Treads                   10   | .   17  .   
  Leg                      17   | .   10  28  
  Device                   5    | .   9   .   
  Storage                  14   | .   14  14  
  Processor                5    | .   4   6   
  Protection               2    | .   .   7   
  Ballistic Gun            24   | .   28  17  
  Ballistic Cannon         3    | .   .   10  
Peak Build Rating          25   | 7   8   25  
  Average Rating           11   | 5   7   19  
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 13  27  30  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   20  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 7   10  10  
  Average Carried          9    | 4   9   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 7   10  10  

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           792  | 221 335 236 
  Remotely                 .    | .   .   .   
Salvage Created            825  | 16  646 163 
  Parts                    71   | 3   56  12  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      10   | .   .   10  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  20   | .   15  5   
  Guns                     18   | .   15  3   
  Cannons                  2    | .   .   2   
Classes Destroyed          7    | 1   5   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  5    | .   3   2   
  Grunt                    12   | .   12  .   
  Subdweller               3    | .   .   3   
Best Kill Streak           6    | 1   6   2   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        176  | .   120 56  
  Missed                   62   | .   38  24  
Damage Taken               1256 | .   870 386 
  Core                     253  | .   152 101 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              98   | 9   66  23  
  Largest                  2    | 2   2   2   
  Hottest                  69   | 40  40  69  
Shots Fired                194  | 18  132 44  
  Gun                      178  | 18  132 28  
  Cannon                   15   | .   .   15  
  Launcher                 1    | .   .   1   
  Special                  .    | .   .   .   
  Kinetic                  193  | 18  132 43  
  Thermal                  .    | .   .   .   
  Explosive                1    | .   .   1   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         18   | 15  18  6   
  Robot Miss Streak        6    | 2   4   6   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           131  | 15  92  24  
  Core Hits                56   | 4   44  8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | 1   .   .   
  Critical Strikes         2    | 1   .   1   
    Destroy                1    | 1   .   .   
    Blast                  1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1416 | 123 778 515 
  Guns                     1130 | 123 765 242 
  Cannons                  250  | .   .   250 
  Explosions               23   | .   .   23  
  Melee                    .    | .   .   .   
  Ramming                  13   | .   13  .   
  Kinetic                  1380 | 123 765 492 
  Thermal                  .    | .   .   .   
  Explosive                23   | .   .   23  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            7    | .   .   7   
  Projectiles              7    | .   .   7   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 3    | .   .   3   
  Impact                   .    | .   .   .   
  Kinetic                  3    | .   .   3   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   2   .   
Targets Rammed             2    | .   2   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        36   | .   36  16  
  Average Temperature      10   | .   10  9   
  Received Heat Transfer   546  | .   393 153 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             187  | 5   187 .   
  Initial                  3    | .   3   .   
  Average                  69   | 1   79  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   24  19  
  Peak Tracking Total      7    | .   7   5   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   11  .   
  Successful               8    | .   8   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Prototype ID Bank        1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       4    | .   4   .   
  Process                  2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          63   | .   63  .   
  Retrieved Matter         63   | .   63  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1830 | 148  1044 638  
Spaces Moved               1060 | 68   542  450  
  Core                     1    | 1    .    .    
  Treads                   372  | 67   305  .    
  Legs                     687  | .    237  450  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            134  | 158  142  120  
  Slowest Speed            190  | 160  190  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       31   | 7    66   22   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          4    | .    .    4    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      4    | .    .    4    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1310 | 90  710 510 
  Wait                     51   | .   44  7   
  Move                     1058 | 67  541 450 
  Hop                      .    | .   .   .   
  Pick Up                  31   | 6   19  6   
  Fast Attach              7    | 7   .   .   
  Attach                   3    | .   3   .   
  Detach                   .    | .   .   .   
  Swap                     30   | 1   17  12  
  Drop                     30   | .   18  12  
  Fire                     98   | 9   66  23  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   2   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min / *Sub)
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  149 | -11/Scrapyard | Entered Materials
  328 | -10/Materials | Build established: Mutant
  546 | -10/Materials | Discovered new exit (range 15)
  838 | -10/Materials | Lost 3 parts (2n1w)
 1073 | -10/Materials | Core integrity fell below 50%
 1136 | -10/Materials | Build established: Scavenger-Mutant
 1147 | -10/Materials | Discovered new exit (range 16)
 1163 | -10/Materials | Identified exit to Subcaves
 1175 | -10/Materials | Identified exit to Mines
 1193 | -10/Materials | Entered Subcaves
 1289 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1313 | -10/Subcaves  | Core integrity fell below 20%
 1383 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1482 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 1565 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1804 | -10/Subcaves  | Discovered new exit (range 15)
 1831 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
  repair.
01800_ Acquired 10 matter.
01803_ Lgt. Armor Plating fries itself beyond
  repair.
01803_ Heat Sink fries itself beyond repair.
01804_ EXIT=FOUND
01805_ Flight Unit fries itself beyond repair.
01807_ Lgt. Assault Rifle fries itself beyond
  repair.
01808_ Acquired 7 matter.
01810_ S-10 Pest destroyed.
01813_ Destroyed Flight Unit.
01813_ S-10 Pest knocked back.
01819_ S-10 Pest destroyed.
01820_ Lgt. Assault Rifle fries itself beyond
  repair.
01823_ Flight Unit fries itself beyond repair.
01824_ Acquired 13 matter.
01825_ Acquired 12 matter.
01831_ Machine disabled.

 Map 
-----
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| ####?#             ????    ???      ?????????????? |
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| ?????#  ###?##   #??????   ??????????????????????? |
| ?????#  #???????  ??????   ??????????????????????? |
| ?????  ##????????? ??????????????????????????????? |
| ????? ##?????????????????????????????????????????? |
| ?????#???????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseUltimateSpiker
  Manual?         0
Play Time         00:46:43
  Cumulative      8.4 hours
  Start           2025.02.14 @ 16:55:31
  End             2025.02.27 @ 21:01:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72c142b7-cad3-499f-9129-4ca731f0762c