Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 12:17:35 Player: pinbox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2505) 2505 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6710 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Microactuators > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Advanced Terrain Scan Processor Advanced Terrain Scan Processor System Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Advanced Terrain Scan Processor Advanced Terrain Scan Processor Seismic Detector Gauss Rifle Gauss Rifle Plasma Cutter Mining Claw [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 5 | . . 2 1 1 . 1 Weapon 1 | . . . . . . 1 Parts Attached 91 | 6 15 13 24 2 10 21 Power 10 | 1 2 1 4 . . 2 Engine 4 | 1 1 . 1 . . 1 Core 6 | . 1 1 3 . . 1 Reactor . | . . . . . . . Propulsion 25 | 2 4 4 7 . 3 5 Treads 5 | 2 . 2 1 . . . Leg 17 | . 4 2 6 . 3 2 Wheel 2 | . . . . . . 2 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 30 | 1 3 4 11 1 4 6 Device 9 | . 1 1 5 1 . 1 Storage 2 | 1 1 . . . . . Processor 6 | . 1 1 2 . 1 1 Hackware 1 | . . . 1 . . . Protection 12 | . . 2 3 . 3 4 Artifact . | . . . . . . . Weapon 26 | 2 6 4 2 1 3 8 Energy Gun 5 | . . . 1 1 . 3 Energy Cannon 8 | . 4 3 1 . . . Ballistic Gun 10 | 2 1 1 . . 3 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 1 . . 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 3 | . . . . . 3 . Parts Lost 51 | . 1 . 14 . 13 23 Power 8 | . 1 . 3 . 1 3 Propulsion 14 | . . . 3 . 6 5 Utility 16 | . . . 7 . 3 6 Weapon 13 | . . . 1 . 3 9 Highest Loss Streak 10 | . 1 . 4 . 10 8 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 7 9 7 6 6 5 Power . | . 1 1 . . . . Propulsion . | 1 2 1 . . . . Utility 2 | . 1 2 1 1 2 3 Weapon 2 | . 1 4 4 4 2 1 Tool/Special . | . . . . . . . Unused Backups 13 | . 2 3 1 . 3 4 Power 3 | . 1 . 1 . . 1 Propulsion . | . . . . . . . Utility 4 | . . 1 . . . 3 Weapon 6 | . 1 2 . . 3 . Tool/Special . | . . . . . . . Average Slot Usage (%) 75 | . 94 94 90 90 69 37 Engine 3 | . 6 5 . 7 5 1 Core 4 | . 7 5 7 . . . Treads 4 | . 7 2 11 . . . Leg 12 | . 20 18 11 23 17 3 Device 8 | . 8 9 11 22 8 3 Storage 9 | . 14 11 9 7 7 5 Processor 6 | . 1 10 9 7 1 6 Protection 5 | . . 8 11 . 7 1 Energy Gun 2 | . . . 2 9 3 4 Energy Cannon 10 | . 14 21 15 4 . . Ballistic Gun 2 | . 12 . . . 8 1 Slashing Weapon 1 | . 1 . . . . 4 Peak Build Rating 44 | 6 12 21 30 28 44 34 Average Rating 17 | 4 9 16 23 27 32 14 On Entrance 13 | . 6 10 21 26 28 6 Avg Prop Armor Cover (%) 6 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 51 | 12 22 31 38 26 51 31 Greatest Support 63 | 40 40 40 60 33 63 20 Greatest Overweight (x) 5 | . 2 1 1 . 5 5 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 Most Carried 10 | 4 10 10 10 9 8 9 Average Carried 7 | 2 7 9 7 7 6 5 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 4 9 10 7 7 8 4 Class Distribution -------------------- 67% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1365 | 175 332 170 265 10 201 212 Remotely . | . . . . . . . Salvage Created 3126 | . 816 745 915 . 311 339 Parts 193 | . 51 41 46 . 29 26 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 5 | . 2 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 53 | . 12 13 15 . 5 8 Melee 4 | . . . 1 . . 3 Guns 12 | . 5 . . . 5 2 Cannons 33 | . 7 13 13 . . . AOE 3 | . . . . . . 3 Classes Destroyed 15 | . 8 1 2 . 1 3 Worker 3 | . . . . . . 3 Builder 4 | . 2 . . . . 2 Tunneler 1 | . 1 . . . . . Hauler 2 | . 2 . . . . . Recycler 4 | . 1 3 . . . . Operator 2 | . 1 . 1 . . . Watcher 8 | . 3 1 3 . . 1 Swarmer 10 | . 3 4 . . . 3 Grunt 24 | . 9 5 8 . . 2 Duelist 1 | . . . 1 . . . Sentry 10 | . . 4 5 . . 1 Specialist 4 | . . . . . 4 . Programmer 1 | . . . . . . 1 Heavy 2 | . . . 1 . 1 . Behemoth 1 | . . . . . . 1 Best Kill Streak 7 | . 7 4 4 . 3 6 Combat Bots Only 5 | . 5 4 4 . 3 3 Max Kills in Single Turn 3 | . 2 1 1 . 1 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 657 | . 95 48 128 . 164 222 Missed 195 | . 34 10 35 . 40 76 Hits 462 | . 61 38 93 . 124 146 Projectile 462 | . 61 38 93 . 124 146 AOE 3 | . . . . . . 3 Critical Strikes 24 | . 3 1 11 . 6 3 Damage Taken 8018 | . 655 431 1620 . 2401 2911 Core 1900 | . 129 46 281 . 586 858 Absorbed by Shields . | . . . . . . . Ignored by Resistances 30 | . . . 30 . . . Regen/Repaired (Parts) 302 | . . 56 . . . 246 Core Remaining (%) 60 | 100 48 88 48 . 16 . Volleys Fired 255 | . 66 47 71 . 30 41 Largest 2 | . 2 2 2 . 2 2 Hottest 136 | . 120 136 136 . 116 67 Shots Fired 473 | . 131 94 141 . 58 49 Gun 202 | . 87 . 13 . 58 44 Cannon 266 | . 44 94 128 . . . Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 175 | . 87 . . . 46 42 Thermal 287 | . 44 94 141 . 6 2 Explosive 5 | . . . . . . 5 Electromagnetic 6 | . . . . . 6 . Robot Hit Streak 31 | . 10 11 24 . 31 7 Robot Miss Streak 6 | . 4 3 4 . 2 6 Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . 3 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 304 | . 72 49 94 . 42 47 Core Hits 144 | . 34 18 33 . 13 46 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . 1 . . . Burn 1 | . . . 1 . . . Destroy 1 | . 1 . . . . . Melee Attacks 82 | . 13 . 8 . . 61 Impact . | . . . . . . . Slashing 82 | . 13 . 8 . . 61 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6242 | . 840 972 1919 . 789 1722 Guns 2071 | . 436 . 200 . 789 646 Cannons 2996 | . 404 972 1620 . . . Explosions 710 | . . . . . . 710 Melee 444 | . . . 94 . . 350 Ramming 21 | . . . 5 . . 16 Kinetic 1744 | . 436 . . . 662 646 Thermal 3265 | . 404 972 1820 . 69 . Explosive 710 | . . . . . . 710 Electromagnetic 58 | . . . . . 58 . Impact . | . . . . . . . Slashing 444 | . . . 94 . . 350 Piercing . | . . . . . . . Highest Corruption 6 | . . 2 . . 3 6 Average Corruption 3 | . . 2 . . 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . 8 . . 3 22 Message Errors 8 | . . 4 . . . 4 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 4 | . . 2 . . . 2 Data Loss (minor) 6 | . . . . . 1 5 Data Loss (major) 4 | . . 2 . . . 2 Alerts 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 71 | . . 10 17 . . 44 Projectiles 27 | . . 10 17 . . . Explosions 34 | . . . . . . 34 Melee 10 | . . . . . . 10 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 530 | . . . . . . 530 Shots 7 | . . . . . . 7 Rammed 6 | . . . . . . 6 Targets Rammed 8 | . . . 2 . . 6 Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 589 | . 589 273 431 . 24 240 Average Temperature 126 | . 148 92 141 . 17 112 Received Heat Transfer 1953 | . 246 165 801 . 279 462 Effects 18 | . 10 1 7 . . . Shutdowns 3 | . 1 . 2 . . . Energy Bleed 6 | . 1 1 4 . . . Interference 2 | . 2 . . . . . Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . 2 . . . . . Damage (minor) 1 | . 1 . . . . . Damage (major) 3 | . 3 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 16 | . 2 2 12 . . . Heat Transferred 6253 | . 851 1813 3441 . 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 181 | . 133 162 109 20 90 181 Initial 60 | . . 44 60 18 3 18 Average 48 | . 70 62 34 4 49 49 Influence Increases 1931 | . 382 408 474 17 155 495 Destroy 0b10 Robot/C 1060 | . 240 260 300 . 100 160 Destroy 0b10 Robot/NC 120 | . 50 20 20 . . 30 Destroy Leader 300 | . 60 82 96 . 10 52 Successful Hack 39 | . . . 12 17 . 10 Disable Machine 135 | . 15 . . . . 120 Destroy Structure 82 | . 2 1 1 . . 78 Lose Combat Pursuer 195 | . 15 45 45 . 45 45 Influence Decreases 1796 | . 276 370 575 55 125 395 Entered New Map 190 | . . 62 84 25 2 17 Time Decay 1103 | . 266 308 289 30 . 210 Lost Part 413 | . 10 . 112 . 123 168 Purge Threat 90 | . . . 90 . . . Squads Dispatched 12 | . 2 2 2 1 2 3 Investigation 4 | . 1 1 1 1 . . Extermination 1 | . . . . . . 1 Reinforcement 7 | . 1 1 1 . 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 9 | . . 1 6 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 15 17 25 . 14 15 Peak Tracking Total 8 | . 5 5 6 . 8 4 Tactical Retreats 11 | . 1 2 3 . 3 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 6 | . 2 1 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 9 | . 1 . . . . 8 Max in Single Turn 4 | . 1 . . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 19 | . 3 4 3 3 . 6 Terminals 12 | . 3 1 3 2 . 3 Fabricators . | . . . . . . . Repair Stations 5 | . . 2 . 1 . 2 Recycling Units 2 | . . 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 8 8 13 11 . 8 Successful 19 | . . 6 6 2 . 5 Failed 29 | . 8 2 7 9 . 3 Catastrophic 6 | . 2 1 1 2 . . Database Lockouts . | . . . . . . . Manual 26 | . 8 2 11 4 . 1 Terminals 34 | . 8 2 13 8 . 3 Fabricators . | . . . . . . . Repair Stations 12 | . . 5 . 3 . 4 Recycling Units 2 | . . 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . . 6 1 . 2 Prototype ID Bank 1 | . . . 1 . . . Open DSF 3 | . . . . 1 . 2 Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 4 . 1 . 3 Scan Component 4 | . . 2 . 1 . 1 Repair 3 | . . 2 . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Botnet 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 3 3 3 3 . 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . 2 . . . 1 Time 102 | . . 76 . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 3376 | . 75 777 1024 185 120 1195 Optics 3206 | . . 777 1024 185 25 1195 Sensors 294 | . . . 13 185 96 . Terrain 142 | . . . 142 . . . Seismic 396 | . . . . 169 . 227 T.N.C. 75 | . 75 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 4184 | 83 676 835 1025 185 185 1195 Spaces Moved 1601 | 50 283 288 325 151 51 453 Core 193 | 8 . . . . 9 176 Treads 244 | 42 39 57 106 . . . Legs 1148 | . 244 231 219 151 42 261 Wheels 16 | . . . . . . 16 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 152 | 142 135 175 136 120 144 173 Slowest Speed 300 | 160 260 240 190 120 300 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 34 | . 6 . . . . 28 Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 27 | 4 49 38 40 5 45 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 27 | . 8 . 1 . . 18 Terrain Destroyed 127 | . 8 . 1 . . 118 Melee 27 | . 8 . 1 . . 18 Projectile . | . . . . . . . AOE 100 | . . . . . . 100 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2720 | 59 438 525 743 155 104 696 Wait 572 | . 33 150 291 . . 98 Move 1593 | 49 282 287 324 150 50 451 Hop . | . . . . . . . Pick Up 41 | 4 10 8 7 1 5 6 Fast Attach 62 | 6 6 10 15 1 9 15 Attach 26 | . 4 1 8 1 1 11 Detach 7 | . 3 . . 1 1 2 Swap 20 | . 8 5 6 . . 1 Drop 52 | . 13 17 11 1 8 2 Fire 255 | . 66 47 71 . 30 41 Melee 82 | . 13 . 8 . . 61 Ram 6 | . . . . . . 6 Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 548 | -10/Materials | Build established: Scavenger-Mutant 607 | -10/Materials | Core integrity fell below 50% 732 | -10/Materials | Discovered new exit (range 9) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Utility x2 816 | -9/Materials | Repaired Imp. Heat Sink 1461 | -9/Materials | Repaired Imp. Heat Sink 1571 | -9/Materials | Discovered new exit (range 13) 1595 | -9/Materials | Entered another Materials area 1595 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2465 | -8/Materials | Lost 3 parts (1p1n1u) 2521 | -8/Materials | Lost 4 parts (1p1n2u) 2554 | -8/Materials | Discovered new exit (range 20) 2562 | -8/Materials | Core integrity fell below 50% 2598 | -8/Materials | Lost 3 parts (1n2u) 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2805 | -7/Factory | Identified exit to DSF 2805 | -7/Factory | Entered DSF 2869 | -7/DSF | Additional patrols routed to DSF 2872 | -7/DSF | Discovered new exit (range 11) 2981 | -7/DSF | Core integrity fell below 50% 2989 | -7/DSF | Core integrity fell below 20% 2990 | -7/DSF | Entered Factory 2990 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3010 | -6/Factory | Lost 10 parts (1p3n3u3w) 3262 | -6/Factory | Build established: Mutant 3262 | -6/Factory | Spotted B-75 Beast 3386 | -6/Factory | Repaired Med. Storage Unit 3486 | -6/Factory | Lost 6 parts (1n2u3w) 3526 | -6/Factory | Crushed by falling debris 3531 | -6/Factory | Crushed by falling debris 3796 | -6/Factory | Core integrity fell below 50% 4063 | -6/Factory | Destroyed B-75 Beast 4085 | -6/Factory | Lost 4 parts (2n1u1w) 4144 | -6/Factory | Core integrity fell below 20% 4185 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04164_ The unstable cave ceiling collapses. 04164_ Med. Storage Unit destroyed. 04165_ U-05 Engineer lays Concrete. 04166_ The unstable cave ceiling collapses. 04166_ U-05 Engineer lays Concrete. 04168_ U-05 Engineer builds a Wall. 04169_ U-05 Engineer lays Concrete. 04169_ Acquired 51 matter. 04170_ U-05 Engineer lays Concrete. 04174_ U-05 Engineer builds a Wall. 04174_ U-05 Engineer lays Concrete. 04178_ U-05 Engineer builds a Wall. 04178_ U-05 Engineer lays Concrete. 04179_ Flak Gun destroyed. 04179_ U-05 Engineer lays Concrete. 04180_ Slammed into G-50 Soldier. 04181_ U-05 Engineer lays Concrete. 04181_ U-05 Engineer builds a Wall. 04182_ Slammed into G-50 Soldier. 04185_ Destabilizing: System corrupted (+1). 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Heat Sink | 35% | -9/Materials Imp. Heat Sink | 25% | -9/Materials Med. Storage Unit | 1% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- This Is My Hole Challenges ------------ None Game ------ Seed HardlightSkeletonField Manual? 0 Play Time 00:54:28 Cumulative 21.7 hours Start 2026.06.30 @ 11:24:42 End 2026.06.30 @ 12:17:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0682add2-589a-4c12-a5ef-cecce157215c