Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 19:28:51 Player: KingStarKing Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (151) 755 Value Destroyed (5322) 5322 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (853) 853 TOTAL SCORE: 14730 Bonus ------- Follower Combat Kills 271 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/1150 Matter 156/300 Energy 49/100 System Corruption 20% Temperature Cool (9) Movement Core (600) Ox11 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (7) ------ Advanced Terrain Scan Processor Advanced Focal Shield > --- WEAPON (4) ------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (5) ---- Advanced Reaction Control System Advanced Reaction Control System Hardcell Cannon Heavy Gauss Cannon Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Advanced Terrain Scan Processor Advanced Focal Shield > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Advanced Reaction Control System Advanced Reaction Control System Hardcell Cannon Heavy Gauss Cannon Enhanced Force Lance [Rating: 116] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Modified TNC Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Wave Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Micro-nuke Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . 2 . . . . Utility 5 | . . . 1 . . . 1 . 2 . . . . . . . . . 1 . Weapon 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Parts Attached 160 | 8 4 1 7 8 . 5 8 10 24 2 . 10 9 1 . 13 . . 29 21 Power 21 | 2 . . . . . . . 2 4 . . 2 5 . . . . . 4 2 Engine 8 | 2 . . . . . . . 1 2 . . 1 2 . . . . . . . Core 12 | . . . . . . . . 1 2 . . 1 3 . . . . . 3 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 55 | 2 . . 3 6 . 5 . 4 3 . . 4 1 . . 9 . . 8 10 Treads 5 | 2 . . 2 . . . . . . . . . . . . . . . . 1 Leg 5 | . . . 1 3 . . . 1 . . . . . . . . . . . . Wheel 15 | . . . . 3 . 5 . 3 3 . . . . . . . . . 1 . Hover 24 | . . . . . . . . . . . . . . . . 9 . . 6 9 Flight 6 | . . . . . . . . . . . . 4 1 . . . . . 1 . Utility 48 | 2 2 1 2 2 . . 2 3 12 1 . 2 3 1 . 3 . . 10 2 Device 24 | 1 1 1 1 1 . . . . 4 . . 2 2 1 . 1 . . 7 2 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . Processor 8 | . . . . . . . 1 . 3 . . . 1 . . . . . 3 . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 13 | . . . . 1 . . 1 3 5 1 . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 2 . 2 . . . 6 1 5 1 . 2 . . . 1 . . 7 7 Energy Gun 4 | 1 . . . . . . . . . . . . . . . . . . 3 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | 1 2 . 2 . . . 5 1 . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . . . . . 3 1 . . . . . 1 . . 2 . Launcher 3 | . . . . . . . . . . . . 2 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . 1 . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . 7 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Lost 60 | . . 1 . 2 . . 1 3 9 4 . 7 1 . . . . 5 24 3 Power 10 | . . . . . . . 1 . . . . 2 . . . . . 2 3 2 Propulsion 23 | . . . . 1 . . . 1 7 2 . 2 1 . . . . . 9 . Utility 19 | . . 1 . 1 . . . 2 2 2 . 1 . . . . . 2 7 1 Weapon 8 | . . . . . . . . . . . . 2 . . . . . 1 5 . Highest Loss Streak 7 | . . 1 . 2 . . 1 2 2 3 . 7 1 . . . . 5 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 2 12 14 14 14 15 20 23 24 24 22 21 11 4 4 4 4 5 2 4 4 Power 1 | . 1 1 1 1 1 1 . . 2 3 3 1 1 1 1 1 1 . . . Propulsion 3 | 1 2 2 1 2 3 6 8 8 6 4 4 1 . . . . . . . . Utility 6 | . 6 7 9 8 8 9 9 10 8 9 9 5 1 1 1 1 1 . 2 2 Weapon 3 | . 2 3 3 3 3 3 5 6 7 5 5 2 1 2 2 2 2 1 . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . 2 2 4 . . . 3 5 4 . . 5 3 . . . . . 2 2 Power 5 | . . 1 . . . . . 2 1 . . . 1 . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . . . . . . . . Utility 18 | . 1 1 4 . . . 1 1 1 . . 4 2 . . . . . 2 1 Weapon 7 | . 1 . . . . . 1 1 2 . . 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 99 99 99 100 100 99 99 88 89 76 58 66 66 73 81 71 71 71 46 Engine 6 | . 14 14 11 11 11 11 9 4 4 7 7 2 . . . 4 5 2 2 . Core 2 | . . . . . . . . 3 2 . . 2 12 13 13 5 5 7 1 5 Treads 4 | . 28 28 30 5 . . . . . . . . . . . . . . . 3 Wheel 14 | . . . . 24 33 33 36 35 21 15 15 3 . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 28 17 17 11 12 Flight 2 | . . . . . . . . . . . . 13 26 26 26 1 . . . . Device 12 | . 14 13 21 11 11 11 4 . 11 7 7 12 15 13 20 17 17 17 23 6 Storage 6 | . 14 14 11 11 11 11 9 9 7 7 7 2 . . . . . . . . Processor 6 | . . . . . . . 8 9 15 15 15 6 4 6 6 5 5 5 9 5 Protection 7 | . . . . 10 11 11 13 17 9 13 7 1 . . . 7 11 8 . . Ballistic Gun 9 | . 19 28 22 22 22 22 15 17 1 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . 8 11 7 4 . . . 1 1 5 7 . Impact Weapon 2 | . . . . . . . 2 . 3 2 7 3 6 6 6 5 5 . 4 . Peak Build Rating 116 | 7 10 11 15 17 15 16 28 31 51 51 48 48 51 51 51 79 76 76 106 116 Average Rating 40 | 5 8 10 14 14 14 15 23 29 42 50 48 33 44 44 51 70 71 71 80 69 On Entrance 33 | . 7 10 11 15 14 15 16 28 28 51 48 48 39 44 51 51 76 70 66 6 Avg Prop Armor Cover (%) 7 | . . . 5 4 . . . . . 3 . . . . . . . . 4 13 Naked Turns 16 | . . . . . . . . . . . . 4 . . . . . . 12 . Heaviest Build 120 | 15 32 32 33 37 97 97 101 103 116 120 116 120 29 24 24 62 62 60 83 48 Greatest Support 84 | 40 40 40 60 48 48 48 52 58 64 60 44 44 24 24 24 60 60 60 61 84 Greatest Overweight (x) 39 | . . . . 2 2 3 1 1 6 2 2 39 1 . . 2 1 . 12 11 Average Overweight (x) . | . . . . . 1 2 1 1 1 1 2 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 Average Capacity 16 | 7 14 15 15 15 22 25 25 25 25 25 25 13 5 5 5 5 5 5 5 5 Most Carried 25 | 4 15 15 15 15 16 24 25 25 25 24 21 21 5 4 4 5 5 5 5 5 Average Carried 14 | 3 12 14 14 14 15 20 23 24 24 22 21 10 4 4 4 4 4 3 4 4 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 Final Carried 25 | 4 15 14 15 15 16 24 25 25 24 21 21 5 4 4 4 5 5 1 3 5 Class Distribution -------------------- 43% | Mutant 25% | Scavenger-Mutant 9% | Infiltrator-Mutant 7% | Scavenger-Skirmisher 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Mutant | -5/Factory Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Matter Collected 5368 | 289 121 141 302 238 . 136 243 740 955 373 . 362 94 . . 317 20 . 753 284 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5585 | 43 163 41 518 358 . 212 135 991 739 265 . 182 150 . . 386 50 155 749 448 Parts 271 | 4 8 1 42 15 . 21 16 58 35 11 . 4 . . . 6 . 5 24 21 Haulers Intercepted 3 | . . . . . . . . 2 . . . . . . . 1 . . . . Recyclers Shooed 6 | . 1 . . 1 . . . . . . . . 1 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 9 . 6 . . . . . 10 . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 112 | . 4 1 13 4 . 3 7 15 19 11 . 6 . . . . 1 6 14 8 Melee 12 | . . . . . . . . . 1 1 . . . . . . . . 2 8 Guns 51 | . 4 1 13 4 . 3 7 15 1 . . . . . . . . . 3 . Cannons 33 | . . . . . . . . . 17 7 . 2 . . . . . 2 5 . AOE 9 | . . . . . . . . . . . . 4 . . . . . 4 1 . Classes Destroyed 16 | 1 1 1 3 . . 1 . 1 2 1 . . . . . 2 . . . 3 Worker 14 | . . . . . . 2 . 1 4 . . . . . . 3 . . 4 . Builder 4 | . . . 1 . . . . 1 . . . . . . . 1 . . 1 . Tunneler 4 | 2 . . . . . 2 . . . . . . . . . . . . . . Hauler 3 | . . . . . . . . 2 . . . . . . . 1 . . . . Recycler 10 | . . . 1 2 . 1 . 2 1 . . . 1 . . 1 . . 1 . Operator 1 | . . . . . . . . . . . . . . . . 1 . . . . Watcher 3 | . . . . . . . . . . . . . . . . 1 . . 2 . Swarmer 27 | . . . 7 . . 3 6 2 . 7 . . . . . . . 2 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 Grunt 37 | . 4 . 2 4 . . . 7 9 2 . 5 . . . . . 1 1 2 Duelist 4 | . . . . . . . . . . 1 . 1 . . . . . 2 . . Sentry 20 | . . 1 4 . . . 1 6 3 1 . . . . . . 1 1 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . 2 Hunter 6 | . . . . . . . . . 2 . . . . . . . . . 4 . Programmer 14 | . . . . . . . . . 5 . . . . . . . . . 7 2 Best Kill Streak 6 | 1 2 1 4 2 . 3 3 6 5 4 . 4 1 . . 2 1 4 6 2 Combat Bots Only 4 | . 2 1 3 2 . 3 3 4 4 4 . 4 . . . . 1 4 2 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 2 2 1 1 . 2 1 . . 1 1 2 2 1 Gunslinging 1 | . . . . . . . 1 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 . . . . . 2 1 . Melee 1 | . . . . . . . . . 1 1 . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Hostile Shots Fired 1113 | . 21 7 61 24 . 8 35 65 181 82 . 61 26 . 6 . 43 84 293 116 Missed 368 | . 5 3 14 5 . 2 6 20 62 15 . 20 17 . 4 . 19 31 118 27 Hits 745 | . 16 4 47 19 . 6 29 45 119 67 . 41 9 . 2 . 24 53 175 89 Melee 2 | . . . . . . . . . . . . . . . . . . 1 1 . Projectile 743 | . 16 4 47 19 . 6 29 45 119 67 . 41 9 . 2 . 24 52 174 89 AOE 4 | . . . . . . . . . . . . . . . . . . . . 4 Critical Strikes 30 | . 2 1 1 . . . . . 5 . . 1 1 . . . . 4 10 5 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 11397 | . 197 45 499 223 . 52 296 764 1470 926 . 878 104 . 7 . 337 986 2937 1676 Core 2177 | . 10 . 112 18 . 10 25 196 199 103 . 196 . . . . 56 91 820 341 Absorbed by Shields 577 | . . . . . . . . . . . . . 39 . 4 . 122 54 358 . Redirected to Shielding 46 | . . . . . . . . . . . . . . . . . 10 36 . . Ignored by Resistances 74 | . . . . . . . . . . . . . . . . . 33 41 . . Regen/Repaired (Parts) 31 | . . . . . . . . 31 . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 96 . . . 65 . 59 . . . 28 . . 100 . . 85 . . Volleys Fired 358 | 3 18 3 43 20 . 11 18 59 69 26 . 24 . . . . . 15 49 . Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 . 1 . . . . . 2 3 . Hottest 243 | 70 70 46 46 46 . 46 50 50 80 80 . 40 . . . . . 87 243 . Shots Fired 653 | 6 34 6 86 40 . 22 37 112 133 45 . 22 . . . . . 18 92 . Gun 391 | 6 34 6 86 40 . 22 37 112 12 . . . . . . . . . 36 . Cannon 242 | . . . . . . . . . 121 45 . 13 . . . . . 14 49 . Launcher 20 | . . . . . . . . . . . . 9 . . . . . 4 7 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 587 | 3 27 6 86 40 . 22 37 112 133 45 . 13 . . . . . 14 49 . Thermal 46 | 3 7 . . . . . . . . . . . . . . . . . 36 . Explosive 20 | . . . . . . . . . . . . 9 . . . . . 4 7 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 1 9 3 13 6 . 5 6 16 12 5 . 9 . . . . . 9 13 . Robot Miss Streak 4 | 2 2 1 3 3 . 3 4 2 4 3 . 2 . . . . . 1 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 1 1 . . 2 2 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 . . . . . . . . . . 1 . Shots Hit Robots 510 | 2 22 4 55 24 . 12 21 79 98 32 . 17 4 . . 8 9 14 84 25 Core Hits 230 | 2 7 1 22 11 . 8 8 34 36 13 . 21 . . . 1 1 11 41 13 Critical Kills 3 | . . . . . . . . . 1 . . . . . . 1 . . 1 . Critical Parts Destroyed 18 | . 1 . 1 . . . . . 3 1 . . 1 . . 2 2 . 7 . Critical Strikes 41 | 1 2 . 1 . . . . . 8 3 . . 1 . . 3 3 . 13 6 Burn 2 | 1 1 . . . . . . . . . . . . . . . . . . . Destroy 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . Blast 11 | . . . . . . . . . 4 2 . . . . . . . . 5 . Smash 19 | . . . . . . . . . 3 1 . . 1 . . 3 3 . 8 . Impale 6 | . . . . . . . . . . . . . . . . . . . . 6 Melee Attacks 281 | . . . . . . . 15 9 47 12 . . 42 . 28 20 30 . 42 36 Impact 236 | . . . . . . . 15 9 38 12 . . 42 . 28 20 30 . 42 . Slashing 9 | . . . . . . . . . 9 . . . . . . . . . . . Piercing 36 | . . . . . . . . . . . . . . . . . . . . 36 Sneak Attacks 10 | . . . . . . . . . . . . . 1 . . 6 . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . . . . . . 7 Damage Inflicted 15630 | 39 325 58 830 406 . 174 281 1307 2792 1043 . 1126 198 . . 654 335 1103 3775 1184 Guns 4159 | 39 325 58 822 406 . 174 281 1282 164 . . . . . . . . . 608 . Cannons 4323 | . . . . . . . . . 2094 716 . 225 . . . . . 272 1016 . Explosions 2806 | . . . . . . . . . . . . 901 . . . . . 831 1074 . Melee 4302 | . . . . . . . . . 534 327 . . 198 . . 654 335 . 1070 1184 Ramming 40 | . . . 8 . . . . 25 . . . . . . . . . . 7 . Kinetic 7786 | 13 263 58 822 406 . 174 281 1282 2258 716 . 225 . . . . . 272 1016 . Thermal 696 | 26 62 . . . . . . . . . . . . . . . . . 608 . Explosive 2806 | . . . . . . . . . . . . 901 . . . . . 831 1074 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 3118 | . . . . . . . . . 534 327 . . 198 . . 654 335 . 1070 . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 1184 | . . . . . . . . . . . . . . . . . . . . 1184 Highest Corruption 20 | . . . . . . . 2 2 7 7 7 7 3 3 3 . . . 8 20 Average Corruption 4 | . . . . . . . 2 2 2 7 7 7 2 3 3 . . . 5 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 128 | . . . . . . . 4 4 31 16 2 9 4 . 8 . . . 30 20 Message Errors 31 | . . . . . . . 1 2 6 1 1 1 2 . 4 . . . 5 8 Matter Fused 29 | . . . . . . . 1 1 7 3 1 4 . . 2 . . . 5 5 Heat Flow Errors 11 | . . . . . . . . . 4 2 . . . . . . . . 4 1 Energy Discharges 13 | . . . . . . . . . 4 2 . . 1 . 1 . . . 3 2 Parts Rejected 3 | . . . . . . . . . 1 . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 16 | . . . . . . . 1 . 3 4 . 1 1 . 1 . . . 2 3 Data Loss (major) 6 | . . . . . . . . . 3 . . 1 . . . . . . 1 1 Misfires 8 | . . . . . . . 1 1 1 2 . . . . . . . . 3 . Alerts 5 | . . . . . . . . . 2 . . . . . . . . . 3 . Weapon Failures 5 | . . . . . . . . . . 1 . 2 . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1556 | . . . . . . . . . 245 111 . 24 113 . . 405 67 15 508 68 Projectiles 114 | . . . . . . . . . 58 10 . . . . . . . 6 40 . Explosions 54 | . . . . . . . . . . . . 24 . . . . . 9 21 . Melee 1388 | . . . . . . . . . 187 101 . . 113 . . 405 67 . 447 68 Knockbacks 47 | . . . . . . . . . 23 6 . 2 2 . . 3 . 2 9 . Impact 13 | . . . . . . . . . 5 1 . . 2 . . 3 . . 2 . Kinetic 29 | . . . . . . . . . 14 5 . 2 . . . . . 2 6 . Secondary 5 | . . . . . . . . . 4 . . . . . . . . . 1 . Self-Inflicted Damage 118 | . . . . . . . . 11 . . . 100 . . . . . . 7 . Shots 6 | . . . . . . . . . . . . 5 . . . . . . 1 . Rammed 9 | . . . 3 . . . . 4 . . . . . . . . . . 2 . Targets Rammed 9 | . . . 3 . . . . 4 . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | 18 99 7 19 12 . . 62 185 246 379 . 116 3 3 . . 8 232 349 197 Average Temperature 61 | 9 38 4 5 5 . . 26 58 84 109 . 44 2 2 . . 8 116 170 114 Received Heat Transfer 2710 | . 147 27 165 123 . . 45 306 429 126 . 300 . . . . 111 379 274 278 Effects 1 | . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . . . . 3 . . 1 . . 5 1 . 4 . Combat Hostiles 7 | . . . . . . . . . . 3 . . . . . . 1 . 3 . Parts Fried 17 | . . . . . . . . . . 3 . . 2 . . 6 1 . 5 . Impact Corruptions 51 | . . . . . . . . . 8 6 . . 4 . . 14 2 . 17 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . . . . 5 . Heat Transferred 1221 | 148 259 . . . . . . . . . . . . . . . . . 814 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Maximum Alert Level 1 | . . . 1 . . . . 1 1 . . . 1 . . . . . . . Low Security (%) 95 | 100 100 100 92 100 . 100 100 95 93 . . . 50 100 100 100 . . 100 100 Level 1 4 | . . . 7 . . . . 4 6 . . . 49 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 302 | 5 45 20 208 124 . 70 121 249 223 . . . 302 39 20 19 . . 170 122 Initial 300 | . . . . 74 . . . 32 107 . . . 300 34 20 . . . 31 58 Average 74 | . 12 . 105 38 . 12 27 107 132 . . . 197 34 2 2 . . 78 48 Influence Increases 4704 | 10 122 20 484 133 . 95 240 845 720 295 . 147 355 15 22 91 35 120 705 250 Destroy 0b10 Robot/C 2420 | . 80 20 260 100 . 60 140 460 380 220 . 120 . . . . 20 120 280 160 Destroy 0b10 Robot/NC 200 | 10 . . 10 10 . 25 . 35 25 . . . 5 . . 40 . . 40 . Destroy Leader 582 | . 20 . 70 20 . 10 30 134 140 30 . 20 . . . 4 . . 74 30 Allied During Kill 96 | . . . . 3 . . . 86 . . . 7 . . . . . . . . Successful Hack 101 | . 6 . 7 . . . . 17 35 . . . 12 . . 12 . . 12 . Disable Machine 90 | . . . . . . . . 15 15 . . . . . . . . . 60 . Destroy Structure 285 | . 1 . 2 . . . 10 8 35 . . . 23 . 22 20 . . 164 . Advance Influence 300 | . . . . . . . . . . . . . 300 . . . . . . . Partial Spotted 60 | . . . . . . . . . 15 . . . 15 15 . 15 . . . . Lose Combat Pursuer 570 | . 15 . 135 . . . 60 90 75 45 . . . . . . 15 . 75 60 Influence Decreases 4638 | 10 121 21 292 304 21 95 162 686 829 326 97 147 256 85 50 92 35 70 635 304 Entered New Map 617 | . . 1 . 118 21 . . 46 130 48 97 . . 65 9 1 . . 19 62 Time Decay 3290 | 10 121 20 292 166 . 95 152 430 618 238 . 87 246 20 41 91 35 20 396 212 Lost Part 551 | . . . . 20 . . 10 30 81 40 . 60 10 . . . . 50 220 30 Lost Ally 180 | . . . . . . . . 180 . . . . . . . . . . . . Squads Dispatched 34 | . 1 . . . . . 1 2 12 . . . 3 . 2 3 . 1 6 3 Investigation 7 | . 1 . . . . . 1 2 1 . . . . . . 2 . . . . Extermination 14 | . . . . . . . . . 5 . . . 2 . 1 1 . . 3 2 Reinforcement 12 | . . . . . . . . . 6 . . . 1 . 1 . . . 3 1 Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Distress Signals 14 | . . 1 2 . . . . 4 3 . . . . . . . . . 1 3 Communications Jammed 37 | . . . . . . . . . . . . . . . . . . . 37 . Distress Signals 37 | . . . . . . . . . . . . . . . . . . . 37 . Times Spotted 262 | . 5 5 25 4 . 3 11 35 36 14 . 10 11 5 3 6 8 11 57 13 Peak Tracking Total 18 | . 2 3 6 2 . 3 4 6 5 4 . 5 3 5 2 3 4 7 18 9 Tactical Retreats 39 | . 1 . 8 . . . 2 4 5 3 . . 5 1 1 1 3 . 3 2 ECM-based Alert Blocks 15 | . . . . . . . . . . . . . 7 . 1 2 5 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Traps Triggered 9 | . 1 . . . . . 2 1 1 . . . 1 . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Machines Disabled 7 | . . . . . . . . 1 1 . . . . . . . . 1 4 . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Machines Accessed 34 | . 2 . 1 . 4 . 1 11 6 . 4 . 2 . . 1 1 . 1 . Terminals 14 | . 2 . 1 . . . . 8 2 . . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 6 | . . . . . . . . 2 2 . . . . . . 1 . . 1 . Recycling Units 3 | . . . . . . . 1 1 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 117 | . 4 . 4 . 19 . 1 29 16 . 30 . 5 . . 4 3 . 2 . Successful 87 | . 4 . 4 . 19 . 1 17 5 . 30 . 2 . . 1 3 . 1 . Failed 30 | . . . . . . . . 12 11 . . . 3 . . 3 . . 1 . Catastrophic 5 | . . . . . . . . 1 2 . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . . . . . . . Terminals 34 | . 4 . 4 . . . . 19 4 . . . . . . . 3 . . . Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . . . Repair Stations 19 | . . . . . . . . 8 5 . . . . . . 4 . . 2 . Recycling Units 5 | . . . . . . . 1 2 2 . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . 5 . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 73 | . 4 . 4 . 19 . . 11 2 . 30 . . . . . 3 . . . Record 44 | . 3 . 3 . 18 . . 6 . . 11 . . . . . 3 . . . Part Schematic 12 | . . . . . . . . 1 . . 11 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . . 1 . . 3 . . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . 1 1 . . . . . . . . . . . Security Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . 5 1 . . . . . . 1 . . 1 . Scan Component 6 | . . . . . . . . 3 1 . . . . . . 1 . . 1 . Repair 2 | . . . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 1 1 1 . . . . . . . . . . . Report Inventory 3 | . . . . . . . 1 1 1 . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 1 . . . 2 . . . . . . . Insert Component 2 | . . . . . . . . . 1 . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 1 . . . 1 7 5 . . . 2 . . 1 1 . 1 . Full Trace Events 5 | . . . . . . . . 2 1 . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 1 . . 11 . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . . . . . . . . Time 64 | . . . . . . . . 64 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Total Allies 14 | . . . . 3 . . . 10 . . . 1 . . . . . . . . Largest Group 10 | . . . . 3 3 . . 10 . . . 1 . . . . . . . . Highest-Rated Group 173 | . . . . 79 79 . . 173 . . . 96 . . . . . . . . Highest-Rated Ally 96 | . . . . 31 31 . . 29 . . . 96 . . . . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . . . . . . . . GUARD 1 | . . . . . . . . 1 . . . . . . . . . . . . AID 1 | . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 93 | . . . . 5 . . . 83 . . . 5 . . . . . . . . Total Damage 1078 | . . . . 62 . . . 832 . . . 184 . . . . . . . . Kills 11 | . . . . 1 . . . 10 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Active Infowar (turns) 11682 | 28 447 556 778 532 641 499 915 1079 2181 502 116 106 523 40 373 520 607 56 1183 . Optics 3195 | . . . . . . . . . . . . . 416 40 373 520 607 56 1183 . Sensors 3788 | . 411 556 778 420 641 499 483 . . . . . . . . . . . . . Terrain 907 | . . . 777 130 . . . . . . . . . . . . . . . . Seismic 64 | 28 36 . . . . . . . . . . . . . . . . . . . T.N.C. 4894 | . . . . . . . 912 1079 2181 502 116 104 . . . . . . . . Jamming 571 | . . . . . . . . . . . . 1 7 . . 44 43 . 476 . ECM 1668 | . . . . . . . . . . . . 1 523 40 373 310 172 23 226 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . . 1 . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Turns Passed 12770 | 157 451 560 778 532 641 499 915 1079 2181 502 116 259 524 40 373 520 607 56 1335 645 Spaces Moved 9670 | 86 192 326 342 370 536 350 488 594 1321 308 90 306 738 115 585 553 869 30 1096 375 Core 123 | 4 . . . . . . . . . . . 29 . . . . . . 28 62 Treads 1123 | 82 192 326 342 30 . . . . . . . . . . . . . . . 151 Legs 5 | . . . . 5 . . . . . . . . . . . . . . . . Wheels 4093 | . . . . 335 536 350 488 594 1321 308 90 17 . . . . . . 54 . Hover 2466 | . . . . . . . . . . . . . . . . 527 869 30 878 162 Flight 1860 | . . . . . . . . . . . . 260 738 115 585 26 . . 136 . Fastest Speed 31 | 50 160 160 160 100 100 116 105 105 105 115 130 31 31 31 31 31 52 52 40 40 Average Speed 94 | 154 160 160 160 106 119 126 105 108 120 129 130 60 31 31 31 48 59 52 84 129 Slowest Speed 2000 | 160 160 160 160 260 130 130 105 110 190 130 130 2000 111 31 31 160 102 52 650 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . 7 . 2 . . . 3 . Potential Cave-ins 15 | . . . . . . . . . . . . . 9 . 3 . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 6 30 71 30 60 90 69 33 94 39 42 75 59 27 96 25 19 95 8 35 21 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 4 | . . . . . 1 . . . . . 1 1 . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 9 | . . 1 . 2 . 1 . . . 1 . 1 . . . . 3 . . . Spaces Dug 143 | . . . . . . . 10 3 18 . . . 36 . 28 12 19 . 17 . Terrain Destroyed 443 | . . . . . . . 10 3 32 11 . 102 36 . 28 12 19 65 125 . Melee 143 | . . . . . . . 10 3 18 . . . 36 . 28 12 19 . 17 . Projectile 46 | . . . . . . . . . 14 11 . 4 . . . . . 8 9 . AOE 254 | . . . . . . . . . . . . 98 . . . . . 57 99 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Was Fac Fac Upp Upp Fac Arm Total 12210 | 100 303 362 490 467 537 382 836 928 1710 354 89 358 943 118 717 762 901 51 1335 467 Wait 1491 | . 73 25 81 58 . 13 280 216 198 5 . 8 142 3 107 155 1 . 90 36 Move 9629 | 85 191 325 341 369 535 349 487 593 1320 307 89 305 725 114 580 552 868 29 1090 375 Hop 11 | . . . . . . . . . . . . . 6 . 2 . . . 3 . Pick Up 86 | 4 11 4 6 5 1 3 12 9 11 . . 5 1 . . . . . 13 1 Fast Attach 87 | 6 2 . 1 1 . . . 4 9 . . 6 6 1 . 12 . . 22 17 Attach 41 | 1 . 1 2 2 . . 3 . 8 2 . 7 2 . . . . 5 8 . Detach 9 | . 2 . . 1 . . . . 1 . . . 2 . . . 1 1 . 1 Swap 87 | 1 2 . 5 7 1 6 11 12 18 2 . 2 5 . . 3 . 1 7 4 Drop 105 | . 4 4 8 4 . . 10 14 21 . . 1 12 . . 10 1 . 10 6 Fire 358 | 3 18 3 43 20 . 11 18 59 69 26 . 24 . . . . . 15 49 . Melee 272 | . . . . . . . 15 9 47 12 . . 42 . 28 20 30 . 42 27 Ram 5 | . . . . . . . . 4 . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . 8 8 . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res x2 / [*Arm]) -4/Armory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Entered Mines 630 | -10/Mines | Assembled infested the area 635 | -10/Mines | Assisted by a Guerilla fighting off Assembled 706 | -10/Mines | Learned 4 Materials zone layouts 883 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 913 | -10/Mines | Discovered new exit (range 10) 1169 | -10/Mines | Entered Materials 1169 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1881 | -9/Materials | Discovered new exit (range 6) 1947 | -9/Materials | Entered Mines 2181 | -9/Mines | Discovered new exit (range 4) 2231 | -9/Mines | Build established: Scavenger-Mutant 2242 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2245 | -9/Mines | Found Prototype Device 2280 | -9/Mines | Received a Mining Laser from a helpful Derelict 2459 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2459 | -9/Mines | Discovered new exit (range 5) 2479 | -9/Mines | Entered Exiles 2479 | -9/Exiles | Accompanied by 3 allies 2504 | -9/Exiles | Met 8R-AWN 2509 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2520 | -9/Exiles | Met EX-HEX 2548 | -9/Exiles | Met EX-BIN 2559 | -9/Exiles | Aligned with FarCom system 2560 | -9/Exiles | Given EX-Vault access code 2583 | -9/Exiles | Opened EX-Vault 2631 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2674 | -9/Exiles | Found Modified TNC 2805 | -9/Exiles | Met EX-DEC 2835 | -9/Exiles | Visited The Gauntlet 3041 | -9/Exiles | Learned location of Zion (-6) 3097 | -9/Exiles | Discovered new exit (range 15) 3120 | -9/Exiles | Left Exiles lab with Modified TNC 3120 | -9/Exiles | Entered Mines 3427 | -8/Mines | Build established: Scavenger-Skirmisher 3614 | -8/Mines | Discovered new exit (range 5) 3619 | -8/Mines | Entered Materials 3619 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3620 | -8/Materials | Identified exit to Storage 3964 | -8/Materials | Discovered new exit (range 5) 4325 | -8/Materials | Discovered exit to Storage (range 15) 4407 | -8/Materials | Build established: Scavenger-Mutant 4534 | -8/Materials | Entered Storage 4588 | -8/Storage | Repaired Lgt. Ion Engine 4873 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5082 | -8/Storage | Lost 6 allies 5236 | -8/Storage | Repaired Lgt. Nuclear Core 5523 | -8/Storage | Discovered new exit (range 15) 5613 | -8/Storage | Entered Factory 5613 | -7/Factory | Evolved 2 slots: Utility x2 6291 | -7/Factory | Identified Exp. Sensor Array 6388 | -7/Factory | Build established: Mutant 7680 | -7/Factory | Discovered new exit (range 12) 7794 | -7/Factory | Entered Lower Caves 7888 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8266 | -7/Lower Caves | Lost 3 parts (1n2u) 8277 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8296 | -7/Lower Caves | Entered Data Miner 8296 | -7/Data Miner | Discovered new exit (range 6) 8321 | -7/Data Miner | Met Data Miner 8364 | -7/Data Miner | Learned location of Section 7 (-3) 8364 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8384 | -7/Data Miner | Received God Mode back door access code from Data Miner 8412 | -7/Data Miner | Entered Proximity Caves 8471 | -6/Proximity Caves | Core integrity fell below 50% 8516 | -6/Proximity Caves | Released all parts (5) 8521 | -6/Proximity Caves | Escorted by Enhanced Grunt 8538 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 8543 | -6/Proximity Caves | Spotter reported a threat 8638 | -6/Proximity Caves | Spotted B-75 Beast 8648 | -6/Proximity Caves | Spotter reported a threat 8667 | -6/Proximity Caves | Discovered new exit (range 14) 8671 | -6/Proximity Caves | Entered Factory 8671 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8694 | -6/Factory | Discovered new exit (range 7) 9124 | -6/Factory | Build established: Sprinter 9195 | -6/Factory | Sucked down chute 9195 | -6/Factory | Entered Waste 9200 | -6/Waste | Spotted C-40 Crusher 9200 | -6/Waste | Spotted C-40 Crusher 9203 | -6/Waste | Spotted C-40 Crusher 9217 | -6/Waste | Spotted C-40 Crusher 9224 | -6/Waste | Spotted C-40 Crusher 9225 | -6/Waste | Spotted C-40 Crusher 9225 | -6/Waste | Discovered new exit (range 22) 9235 | -6/Waste | Entered Factory 9343 | -6/Factory | Spotted B-75 Beast 9604 | -6/Factory | Discovered new exit (range 5) 9608 | -6/Factory | Entered another Factory area 9608 | -5/Factory | Evolved 2 slots: Propulsion x2 9918 | -5/Factory | Build established: Mutant 9953 | -5/Factory | Discovered new exit (range 7) 10074 | -5/Factory | Discovered new exit (range 11) 10128 | -5/Factory | Entered Upper Caves 10155 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10229 | -5/Upper Caves | Learned location of Armory (-4) 10240 | -5/Upper Caves | Learned Factory trap positions 10242 | -5/Upper Caves | Attracted the attention of an 0b10 base 10289 | -5/Upper Caves | Learned 4 Factory zone layouts 10375 | -5/Upper Caves | Build established: Infiltrator-Mutant 10545 | -5/Upper Caves | Learned 8 Factory zone layouts 10603 | -5/Upper Caves | Spotted B-75 Beast 10632 | -5/Upper Caves | Discovered new exit (range 19) 10637 | -5/Upper Caves | Encountered a Warlord checkpoint 10735 | -5/Upper Caves | Entered another Upper Caves area 10737 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10756 | -5/Upper Caves | Discovered new exit (range 13) 10791 | -5/Upper Caves | Entered Factory 10791 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10792 | -4/Factory | Identified exit to Research 10793 | -4/Factory | Loaded intel: 101 trap records 10815 | -4/Factory | Lost 5 parts (2p2u1w) 11072 | -4/Factory | Discovered exit to Research (range 22) 11259 | -4/Factory | Lost 3 parts (1n2w) 11535 | -4/Factory | Lost 4 parts (3n1u) 11804 | -4/Factory | Lost 3 parts (2u1w) 11988 | -4/Factory | Lost 5 parts (3p2n) 12054 | -4/Factory | Cargo convoy interrupted 12056 | -4/Factory | Released all parts (9) 12076 | -4/Factory | Incoming assault squad redirected 12078 | -4/Factory | Spotted B-86 Titan 12086 | -4/Factory | Lost 4 parts (3u1w) 12107 | -4/Factory | Core integrity fell below 50% 12118 | -4/Factory | Discovered new exit (range 15) 12126 | -4/Factory | Entered Armory 12127 | -4/Armory | Met VL-GR5, who suggested a friendly competition 12355 | -4/Armory | Build established: Mutant 12403 | -4/Armory | System corruption reached 10% 12505 | -4/Armory | VL-GR5 left a parting gift on exiting Armory 12524 | -4/Armory | Core integrity fell below 20% 12771 | -4/Armory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 12739_ G-67 Veteran suffers critical hit (Impale). 12739_ Destroyed Lgt. Antimatter Reactor. 12739_ Destroyed Field Laser. 12740_ Mic. Fission Core destroyed. 12740_ Critical hit (Burn: +50). 12742_ System corrupted: Component data lost. 12743_ Critical hit (Burn: +50). 12743_ Enh. Force Lance follow-up attack on G-67 Veteran. 12747_ G-67 Veteran destroyed. 12750_ Acquired 83 matter. 12751_ The unstable cave ceiling collapses. 12756_ Imp. Heat Sink destroyed. 12762_ Slug penetrates G-67 Veteran. 12765_ Critical hit (Burn: +37). 12765_ Penetrated by Slug. 12766_ Enh. Force Lance follow-up attack on G-67 Veteran. 12769_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ???????????????? | | ????????????????????##########+################### | | ????????????????????????# #??????# | | ????????????????????????# #??????# | | ????????????????????????# #??????# | | ????????????????????????# #??????# | | ????????????????????????# """"""" #??????# | | ????????????????????????# """"""" #??????# | | ????????????????????????# """"""" #??????# | | ????????????????????????# ######## "" | | ????????????????????????# """"""" + ## "" | | ????????????????????????# ?""""""" # ## "" | | ????????????????????????#???"""""" # ## ? | | ???????????????????????????? + ## ?? | | ????????????????????????????########### ####### | | ?????????????????????# ???????? #??# # | | ????????????????????## ? ? #??# # | | ????????????????????? !! #??# # "" | | ?????????????????????# ! #??# # "" | | ?????????????????????# #??# # "" | | ?????????????????????# """""" #??# ###+### | | ?????????????????????# """""" #??# ## | | ?????????????????????# Y"""""" #??# | | ?????????????????????# #??# "" ## | | ?????????????????????# * #??# """ #? | | ?????????????????????# [%@! #??# "" #? | | ?????????????????????####/#+########### ""F" ## | | ????????????????????????# =! # ## ## ## """" | | ????????????????????????# # """ | | ????????????????????????# # = == # | | ????????????????????????# == # | | ????????????????????????# == # ###### | | ????????????????????????# # # #????# | | ????????????????????????# % # #????# | | ????????????????????????# #????# | | ????????????????????????# # #????# | | ????????????????????????# # ^ #????# | | ????????????????????????# ### ! ! #????# | | ????????????????????????# #?# ####+########+ | | ????????????????????????# #?# # =[ ! | | ????????????????????????# ??# # ! | | ????????????????????????# ??# # """ | | ????????????????????????# ??# # "" "" """ | | ????????????????????????# ??# # "F "" """ | | ????????????????????????# ???# # """"" | | ????????????????????????# ???# *############## | | ????????????????????????# ??# %#???# | | ?????????????????????#### ### #???# | | ???????????????????? #???# """"" | | ???????????????????? #???#??????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 51 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Power Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Imp. Medium Treads | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Hvy. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 60% | -8/Storage Lgt. Nuclear Core | 70% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Explorer Insider Info Jackpot Live, Flee, And Rebuild Look Less Dangerous Next Time Oh No You Don't! Spot Them First The Oracle Challenges ------------ None Game ------ Seed GrapheneDisposableRigger Manual? 0 Play Time 03:49:39 Cumulative 29.0 hours Start 2026.01.21 @ 15:27:04 End 2026.01.24 @ 19:28:51 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 20% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0765e24-53ec-4da5-8849-71c684bf2f22